Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 22:13:38

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (121)     605
Value Destroyed (4106)     4106
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2146)               2146
              TOTAL SCORE: 12797

 Bonus
-------
High Alert Combat Kills    202
Follower Combat Kills      2195
Built Enhanced Grunts      300
Friendly Fire              -551

 Cogmind 
---------
Core Integrity             1100/1150
Matter                     200/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY (11) -----
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Salvage Targeting Computer
           Targeting Computer
  Improved Medium Armor Plating
           Centrium Medium Armor Plating
           Graphene Brace
           Focal Shield
>          --- WEAPON (3) -------
           Railgun
           Linear Accelerator
           Linear Accelerator
>          --- INVENTORY (10) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
     Large Matter Pod (0)
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
   Layered Medium Armor Plating
  Improved Shock Absorption System
           System Restoration Module
     Heavy Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Salvage Targeting Computer
               Targeting Computer
               Centrium Medium Armor Plating
               Graphene Brace
               Focal Shield
  Experimental Thermal Shield
>              --- WEAPON -----------
               Railgun
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY --------
               Flexi-carbon Leg
               Flexi-carbon Leg
         Large Matter Pod
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
       Layered Medium Armor Plating
      Improved Shock Absorption System
               System Restoration Module
         Heavy Gauss Cannon
[Rating: 110]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   2   1   1   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 7   15  4   .   4   18  16  33  .   6   8   17  4   1   19  
  Power                    21   | 1   2   .   .   2   4   2   4   .   .   .   5   .   .   1   
    Engine                 10   | 1   1   .   .   2   3   .   3   .   .   .   .   .   .   .   
    Core                   10   | .   1   .   .   .   1   2   1   .   .   .   5   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               40   | 1   4   3   .   2   3   3   9   .   1   1   4   3   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | 1   4   3   .   2   3   3   9   .   1   1   4   3   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   3   .   .   .   5   5   10  .   2   4   5   1   .   10  
    Device                 21   | 1   1   .   .   .   1   1   4   .   1   2   2   .   .   8   
    Storage                5    | 1   1   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Processor              8    | .   1   .   .   .   2   3   .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   2   1   4   .   1   .   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 3   6   1   .   .   6   6   10  .   3   3   3   .   1   2   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Gun          33   | 2   4   1   .   .   6   4   7   .   3   3   1   .   1   1   
    Ballistic Cannon       6    | .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   2   1   .   .   .   .   1   .   2   
Parts Lost                 22   | .   .   .   .   .   1   .   10  .   .   .   5   .   .   6   
  Power                    6    | .   .   .   .   .   1   .   2   .   .   .   2   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   2   
  Utility                  6    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   3   
  Weapon                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   5   .   .   .   4   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 100 100 98  99  96  88  93  100 98  100 100 98  
  Engine                   4    | .   6   14  14  14  6   .   2   5   5   5   1   .   .   .   
  Core                     3    | .   7   .   .   .   2   6   3   .   .   .   2   5   5   1   
  Leg                      21   | .   23  28  28  28  18  15  19  17  21  23  22  23  23  20  
  Device                   9    | .   10  .   .   .   9   7   9   11  13  17  13  11  11  23  
  Storage                  8    | .   14  14  14  14  9   7   6   5   5   5   5   5   5   5   
  Processor                19   | .   3   14  14  14  18  26  26  23  23  23  23  23  23  21  
  Protection               6    | .   .   .   .   .   8   9   9   5   5   5   8   11  11  6   
  Ballistic Gun            19   | .   24  28  28  28  26  22  15  11  12  17  12  5   5   5   
  Ballistic Cannon         2    | .   3   .   .   .   .   .   .   .   .   .   3   11  11  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  22  21  21  21  27  35  41  37  38  40  69  69  70  72  
  Greatest Support         90   | 10  20  20  20  20  22  35  60  55  85  85  90  75  75  88  
  Greatest Overweight (x)  1    | 1   1   1   1   1   1   1   1   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 2   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | .   6   9   10  10  9   9   9   10  9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  10  10  10  10  10  10  10  10  10  10  9   

 Class Distribution 
--------------------
 27% | Scavenger-Skirmisher
 23% | Mutant
 18% | Skirmisher
  9% | Scavenger-Mutant
  7% | Scavenger-Tank
  6% | Scavenger-Gunner
  4% | Tank
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Gunner | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Extension
 Scavenger-Skirmisher | -5/Cetus
 Scavenger-Skirmisher | -5/Archives
       Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Matter Collected           5141 | 354  254  264  .    148  679  423  1166 .    60   69   568  582  94   480  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5425 | 218  362  182  .    293  1164 390  1354 .    .    .    598  319  .    545  
  Parts                    294  | 21   25   11   .    16   67   25   75   .    .    .    22   11   .    21   
Haulers Intercepted        4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    3    2    .    .    2    .    4    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Combat Hostiles Destroyed  79   | .   9   3   .   5   19  5   20  .   .   .   6   5   .   7   
  Guns                     64   | .   9   3   .   5   19  5   18  .   .   .   3   2   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   2   .   .   .   3   3   .   5   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | 2   3   1   .   1   3   2   3   .   .   .   .   .   .   .   
  Worker                   9    | .   .   .   .   2   3   .   3   .   .   .   .   .   .   1   
  Builder                  6    | .   .   .   .   .   3   .   2   .   .   .   1   .   .   .   
  Tunneler                 9    | 6   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   .   .   3   1   1   .   .   .   1   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Swarmer                  19   | .   3   1   .   .   11  .   4   .   .   .   .   .   .   .   
  Grunt                    27   | .   6   .   .   5   3   4   4   .   .   .   1   1   .   3   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   2   .   .   4   .   3   .   .   .   5   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   3   2   .   4   9   4   4   .   .   .   4   6   .   4   
  Combat Bots Only         7    | .   3   2   .   3   7   4   4   .   .   .   2   5   .   4   
Max Kills in Single Turn   2    | 1   1   1   .   2   2   1   1   .   .   .   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Damage Taken               6821  | .    473  177  .    198  502  310  2699 .    .    17   770  364  30   1281 
  Core                     840   | .    142  14   .    44   76   13   407  .    .    .    72   22   .    50   
  Absorbed by Shields      50    | .    .    .    .    .    .    .    .    .    .    .    10   40   .    .    
  Redirected to Shielding  189   | .    .    .    .    .    106  .    83   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   300   | .    57   .    .    .    .    .    149  .    .    .    .    .    .    94   
Core Remaining (%)         74    | 100  .    .    .    20   86   98   52   .    .    .    .    .    90   .    
Volleys Fired              352   | 14   40   14   .    18   64   22   108  .    .    1    28   19   4    20   
  Largest                  3     | 2    2    2    .    2    3    3    3    .    .    3    3    3    3    3    
  Hottest                  167   | 40   40   46   .    46   71   73   125  .    .    99   165  165  165  167  
Shots Fired                852   | 28   80   28   .    36   192  66   215  .    .    3    78   55   11   60   
  Gun                      719   | 28   80   28   .    36   192  66   200  .    .    3    46   17   3    20   
  Cannon                   133   | .    .    .    .    .    .    .    15   .    .    .    32   38   8    40   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  829   | 28   80   28   .    36   192  66   192  .    .    3    78   55   11   60   
  Thermal                  23    | .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 8    14   7    .    11   14   17   15   .    .    1    19   9    2    6    
  Robot Miss Streak        5     | 2    3    4    .    1    3    3    4    .    .    2    3    3    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        3     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           533   | 17   58   16   .    27   116  45   141  .    .    1    45   33   6    28   
  Core Hits                230   | 7    22   7    .    11   50   19   59   .    .    .    18   17   2    18   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Critical Strikes         10    | .    .    .    .    1    .    .    1    .    .    .    5    2    1    .    
    Destroy                5     | .    .    .    .    1    .    .    1    .    .    .    2    1    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    3    1    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11029 | 223  537  238  .    413  1714 784  2986 .    .    21   1489 1163 262  1199 
  Guns                     8173  | 223  537  238  .    413  1711 784  2795 .    .    21   888  295  27   241  
  Cannons                  2661  | .    .    .    .    .    .    .    191  .    .    .    599  868  235  768  
  Explosions               190   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Kinetic                  10501 | 223  537  238  .    413  1711 784  2653 .    .    21   1487 1163 262  1009 
  Thermal                  502   | .    .    .    .    .    .    .    333  .    .    .    .    .    .    169  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    .    .    .    1    1    1    .    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    10   .    .    .    3    1    1    .    
    Message Errors         2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            46    | .    .    .    .    .    .    .    19   .    .    .    15   8    .    4    
  Projectiles              46    | .    .    .    .    .    .    .    19   .    .    .    15   8    .    4    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    3    3    1    4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    2    3    1    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Kicked                   2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        381   | .    40   4    .    5    6    381  307  .    .    .    99   97   33   54   
  Average Temperature      68    | .    11   4    .    3    4    128  101  .    .    .    32   41   17   17   
  Received Heat Transfer   1224  | .    228  45   .    117  99   138  264  .    .    9    108  .    9    207  
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         647   | .    .    .    .    .    .    .    547  .    .    .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Peak Influence             1163 | 35   230  142  .    130  329  212  244  119  41   216  579  696  455  1163 
  Initial                  278  | .    22   31   .    .    1    149  .    119  41   28   7    84   278  158  
  Average                  155  | 19   88   69   .    33   176  65   56   119  41   140  213  336  426  668  
Maximum Alert Level        4    | .    1    .    .    .    1    1    1    .    .    1    2    2    2    4    
  Low Security (%)         79   | 100  85   100  .    100  63   98   98   100  100  68   72   16   .    23   
  Level 1                  11   | .    14   .    .    .    36   1    1    .    .    31   15   67   21   .    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    .    11   15   78   28   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    .    .    .    .    6    9    .    .    2    3    .    .    7    
  Investigation            4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    3    4    .    .    1    .    .    .    1    
  Reinforcement            12   | .    1    .    .    .    .    1    3    .    .    1    3    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Distress Signals           7    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   12  7   .   5   23  9   29  .   1   3   15  16  6   33  
  Peak Tracking Total      10   | .   4   3   .   3   7   4   6   .   1   1   3   4   2   10  
  Tactical Retreats        5    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Traps Triggered            7    | .   .   .   .   .   1   1   2   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Machines Disabled          16   | .   .   .   .   .   3   .   .   .   .   1   1   .   1   10  
  Max in Single Turn       5    | .   .   .   .   .   1   .   .   .   .   1   1   .   1   5   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Machines Accessed          27   | .   6   .   .   .   5   3   3   .   .   1   7   .   1   1   
  Terminals                19   | .   5   .   .   .   5   1   1   .   .   .   7   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                85   | .   13  .   .   .   18  5   6   .   .   2   13  .   25  3   
  Successful               56   | .   10  .   .   .   10  2   3   .   .   1   3   .   25  2   
  Failed                   29   | .   3   .   .   .   8   3   3   .   .   1   10  .   .   1   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   12  .   .   .   16  1   .   .   .   .   1   1   .   .   
  Terminals                44   | .   11  .   .   .   18  1   1   .   .   .   13  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   .   .   .   3   3   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
Terminal Hacks             33   | .   1   .   .   .   4   .   .   .   .   .   3   .   25  .   
  Record                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   
  Robot Analysis           4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   1   2   .   .   .   .   .   .   2   
  Scan Component           4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Repair                   3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   7   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   7   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   .   .   5   2   2   .   .   .   5   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Time                     134  | .   26  .   .   .   .   .   40  .   .   .   .   .   .   68  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Total Allies               36    | .    .    1    .    .    .    3    .    .    20   .    7    5    .    .    
  Largest Group            20    | .    .    1    .    .    .    3    .    .    20   20   14   6    6    5    
  Highest-Rated Group      768   | .    .    31   .    .    .    93   .    .    768  768  584  639  639  480  
  Highest-Rated Ally       159   | .    .    31   .    .    .    31   .    .    50   50   159  159  159  96   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               334   | .    .    13   .    .    .    29   .    .    9    55   69   49   28   82   
  Total Damage             11862 | .    .    208  .    .    .    485  .    .    217  1984 2860 1896 1067 3145 
  Kills                    69    | .    .    4    .    .    .    4    .    .    1    7    19   11   4    19   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Ext Cet Arc Fac 
Robot Analysis Total       4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Turns Passed               11848 | 329  1041 734  732  650  1170 1680 1976 23   364  406  1356 367  175  845  
Spaces Moved               6272  | 156  529  350  386  389  531  838  1025 20   291  316  684  121  120  516  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6264  | 148  529  350  386  389  531  838  1025 20   291  316  684  121  120  516  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  120  105  105  120  120  120  120  120  120  120  120  
  Average Speed            143   | 176  163  190  190  148  165  147  125  120  120  120  120  120  120  120  
  Slowest Speed            195   | 190  190  190  190  190  190  190  195  120  120  120  190  120  120  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 8    61   70   90   69   46   23   22   1    90   10   62   52   87   23   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    2    .    .    .    4    .    .    2    
Terrain Destroyed          82    | .    .    .    .    .    .    .    9    .    .    1    25   10   1    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               66    | .    .    .    .    .    .    .    9    .    .    1    25   10   1    20   
  AOE                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Ext  Cet  Arc  Fac  
Total                      8540 | 179  636  392  387  427  709  1254 1584 20   306  344  1157 303  143  699  
  Wait                     1475 | .    23   16   .    10   63   353  388  .    4    9    324  152  16   117  
  Move                     6259 | 155  528  349  385  388  530  837  1024 20   290  315  683  120  119  516  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 2    16   4    1    .    13   9    11   .    2    2    3    2    1    8    
  Fast Attach              60   | 7    5    .    .    .    7    7    17   .    4    .    4    1    .    8    
  Attach                   24   | .    5    .    .    .    4    3    6    .    2    .    1    .    .    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     68   | .    5    4    .    4    7    6    10   .    .    8    12   3    1    8    
  Drop                     133  | 1    14   5    1    4    20   17   20   .    4    9    11   6    2    19   
  Fire                     352  | 14   40   14   .    18   64   22   108  .    .    1    28   19   4    20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Rewire                   84   | .    .    .    .    .    .    .    .    .    .    .    84   .    .    .    
  Trap                     3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-4/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     4 | -11/Scrapyard | Discovered new exit (range 15)
   330 | -11/Scrapyard | Entered Materials
   351 | -10/Materials | Build established: Mutant
   864 | -10/Materials | Repaired Aluminum Leg
   965 | -10/Materials | Core integrity fell below 50%
  1019 | -10/Materials | Discovered new exit (range 11)
  1051 | -10/Materials | Discovered new exit (range 3)
  1127 | -10/Materials | Build established: Scavenger-Mutant
  1371 | -10/Materials | Entered Mines
  1374 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1443 | -10/Mines     | Build established: Mutant
  1468 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1733 | -10/Mines     | Discovered new exit (range 13)
  1742 | -10/Mines     | Learned location of Storage (-9)
  1889 | -10/Mines     | Discovered new exit (range 11)
  2097 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2097 | -10/Mines     | Discovered new exit (range 5)
  2105 | -10/Mines     | Entered Exiles
  2105 | -10/Exiles    | Found Exiles lab abandoned
  2130 | -10/Exiles    | Discovered new exit (range 16)
  2814 | -10/Exiles    | Discovered new exit (range 15)
  2837 | -10/Exiles    | Entered Mines
  2862 | -9/Mines      | Found a hidden stash of uninstalled traps
  2888 | -9/Mines      | Identified exit to Materials
  3242 | -9/Mines      | Build established: Scavenger-Mutant
  3425 | -9/Mines      | Discovered exit to Materials (range 13)
  3448 | -9/Mines      | Learned location of Zion (-7)
  3487 | -9/Mines      | Entered Materials
  3487 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  3870 | -8/Materials  | Build established: Scavenger-Gunner
  4110 | -8/Materials  | Destroyed 7 combat bots
  4397 | -8/Materials  | Discovered new exit (range 7)
  4556 | -8/Materials  | Build established: Gunner
  4657 | -8/Materials  | Entered Factory
  4657 | -7/Factory    | Evolved 2 slots: Utility x2
  4853 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  5025 | -7/Factory    | P-60 Hacker assimilated allied OI-1UU(g)
  5114 | -7/Factory    | Build established: Tank
  5530 | -7/Factory    | Discovered new exit (range 15)
  5617 | -7/Factory    | Build established: Skirmisher
  6236 | -7/Factory    | Identified exit to Factory
  6337 | -7/Factory    | Entered another Factory area
  6337 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7444 | -6/Factory    | Lost 5 parts (1p1u3w)
  7556 | -6/Factory    | Lost 4 parts (1p3n)
  7816 | -6/Factory    | Build established: Scavenger-Skirmisher
  7963 | -6/Factory    | Repaired Imp. Heavy Machine Gun
  8238 | -6/Factory    | Fabricated Linear Accelerator (x2)
  8272 | -6/Factory    | Discovered new exit (range 19)
  8310 | -6/Factory    | Identified exit to Factory
  8313 | -6/Factory    | Entered another Factory area
  8313 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8336 | -5/Factory    | Sucked down chute
  8336 | -5/Factory    | Entered Waste
  8337 | -5/Waste      | Joined by Warlord forces that had cleared the area
  8641 | -5/Waste      | Discovered new exit (range 12)
  8685 | -5/Waste      | Identified exit to Factory
  8690 | -5/Waste      | A Compactor rumbled back to life
  8690 | -5/Waste      | Spotted C-40 Crusher
  8690 | -5/Waste      | Allies destroyed C-40 Crusher
  8700 | -5/Waste      | Entered Factory
  8700 | -5/Factory    | Accompanied by 20 allies
  8723 | -5/Factory    | Spotted B-75 Beast
  8732 | -5/Factory    | Allies destroyed B-75 Beast
  8841 | -5/Factory    | Discovered new exit (range 14)
  9095 | -5/Factory    | Identified exit to Extension
  9106 | -5/Factory    | Entered Extension
  9106 | -5/Extension  | Accompanied by 14 allies
  9412 | -5/Extension  | Rescued a captive Derelict
  9591 | -5/Extension  | Spotted B-75 Beast
  9789 | -5/Extension  | Lost 4 parts (1p1n2u)
 10168 | -5/Extension  | Rescued A7
 10438 | -5/Extension  | Discovered new exit (range 10)
 10439 | -5/Extension  | Discovered new exit (range 6)
 10460 | -5/Extension  | Identified exit to Cetus
 10462 | -5/Extension  | Entered Cetus
 10462 | -5/Cetus      | Accompanied by 1 ally (A7)
 10467 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 10480 | -5/Cetus      | Spotted Cetus Guard
 10480 | -5/Cetus      | Spotted Cetus Guard
 10483 | -5/Cetus      | Spotted Cetus Guard
 10491 | -5/Cetus      | Allies destroyed Cetus Guard
 10494 | -5/Cetus      | Destroyed Cetus Guard
 10494 | -5/Cetus      | Spotted Cetus Guard
 10500 | -5/Cetus      | Destroyed Cetus Guard
 10504 | -5/Cetus      | Destroyed Cetus Guard
 10622 | -5/Cetus      | Started Cetus Manufacturing Module
 10647 | -5/Cetus      | Manufactured an Enhanced Grunt
 10672 | -5/Cetus      | Manufactured an Enhanced Grunt
 10697 | -5/Cetus      | Manufactured an Enhanced Grunt
 10722 | -5/Cetus      | Manufactured an Enhanced Grunt
 10747 | -5/Cetus      | Manufactured an Enhanced Grunt
 10805 | -5/Cetus      | Discovered new exit (range 20)
 10827 | -5/Cetus      | Identified exit to Archives
 10829 | -5/Cetus      | Entered Archives
 10829 | -5/Archives   | Accompanied by 6 allies (A7)
 10889 | -5/Archives   | Discovered new exit (range 15)
 10902 | -5/Archives   | Unable to access archive contents
 10906 | -5/Archives   | Discovered new exit (range 17)
 10915 | -5/Archives   | Unable to access archive contents
 10920 | -5/Archives   | Discovered new exit (range 17)
 10927 | -5/Archives   | Unable to access archive contents
 10948 | -5/Archives   | Identified exit to Hub_04(d)
 11002 | -5/Archives   | Identified exit to Factory
 11004 | -5/Archives   | Entered Factory
 11004 | -4/Factory    | Accompanied by 5 allies
 11004 | -4/Factory    | Evolved 2 slots: Utility x2
 11291 | -4/Factory    | Found Prototype Device
 11291 | -4/Factory    | Identified Exp. Thermal Shield
 11337 | -4/Factory    | Found Exp. Thermal Shield
 11371 | -4/Factory    | Build established: Scavenger-Tank
 11575 | -4/Factory    | Repaired Linear Accelerator
 11627 | -4/Factory    | Garrison activated, responded to threat
 11849 | -4/Factory    | Self-destructed

 Last Messages 
---------------
11814_ Adv. Heat Sink destroyed.
11814_ Adv. Sensor Array destroyed.
11815_ U-05 Engineer builds a Door.
11816_ Slug penetrates Wall. <x3>
11824_ Exp. Thermal Shield destroyed.
11824_ Lgt. Antimatter Reactor destroyed.
11825_ Slug penetrates Wall. <x2>
11827_ Slug penetrates Subcomponent Replicator.
11827_ Subcomponent Replicator disabled.
11827_ Slug penetrates Wall. <x2>
11830_ Flexi-carbon Leg destroyed.
11830_ Slug penetrates Subcomponent Replicator.
11840_ Slug penetrates Wall. <x2>
11842_ Slug penetrates Earth.
11843_ Slug penetrates Wall.
11843_ Penetrated by Slug. <x2>
11843_ Slug penetrates Wall.
11844_ Penetrated by Slug.
11844_ Slug penetrates Wall. <x3>
11847_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????     = ????????????????????? |
| ??????????????????????       ????????????????????? |
| ???????????????????????  ^  ?????????????????????? |
| ???????????????????????  ^  ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ??################???? |
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| ????????????????????????# #?##??#            #???# |
| ????????????????????????#u## #??#            #???# |
| ????????????????????????#@# #???#         !  ##### |
| ????????????????????????# ;#????#######+######T ## |
| ??????????????????????###+;##########           %  |
| ??????????????????????#   Yh        #              |
| ??????????????????????#    g  |  ]  #           %% |
| ??????????????????????#    h u      /              |
| ??????????????????????#    ""h  ""  #              |
| ??????????????????????# """"" """"" #     ######## |
| ??????????????????????# """"" """"" #     # ]    # |
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| ??????????????????????????????##+###"              |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             30
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Linear Accelerator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonAntimatterRailgun
  Manual?         0
Play Time         01:05:15
  Cumulative      351.0 hours
  Start           2022.10.20 @ 19:01:11
  End             2022.12.06 @ 22:13:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          621
  Rogue           466
  Adventurer      148
  Explorer        7
Win Type          -
  Total           12
  Types           10/0/1/1/0/0/0/0/0
Lore%             75
Gallery%          87
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bf4962e-4607-4c2c-970b-9671d9decf51