Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 14:48:51 Player: animal_waves Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3141) 3141 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (493) 493 TOTAL SCORE: 6394 Bonus ------- High Alert Combat Kills 388 Follower Combat Kills 105 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 45/560 System Corruption 3% Temperature Cool (55) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Advanced Targeting Computer Improved ECM Suite > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (10) --- Aluminum Leg Compact Matter Pod (150) Sensor Array Core Shielding Improved Recalibrator Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Advanced Beam Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Large Matter Pod Sensor Array Improved ECM Suite Core Shielding Improved Recalibrator Precision Beam Rifle Improved Assault Rifle Advanced EMP Blaster Grenade Launcher [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 101 | 6 5 5 22 8 55 Power 10 | 1 1 1 2 . 5 Engine 7 | 1 1 1 2 . 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 36 | 2 1 1 12 5 15 Treads 7 | . . . 7 . . Leg 25 | 2 1 1 2 5 14 Wheel 3 | . . . 3 . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 7 | 1 1 . 1 2 2 Device 2 | . . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 48 | 2 2 3 7 1 33 Energy Gun 20 | 2 1 1 4 . 12 Energy Cannon 1 | . . . . . 1 Ballistic Gun 14 | . 1 2 1 1 9 Ballistic Cannon 5 | . . . 2 . 3 Launcher 8 | . . . . . 8 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 2 . 7 Parts Lost 35 | . 4 3 5 . 23 Power 6 | . 2 . . . 4 Propulsion 14 | . . 1 4 . 9 Utility . | . . . . . . Weapon 15 | . 2 2 1 . 10 Highest Loss Streak 10 | . 3 3 2 . 10 Average Slot Usage (%) 92 | . 80 76 91 99 95 Engine 8 | . 13 6 11 9 7 Treads 5 | . . . 18 2 . Leg 19 | . 28 28 4 24 24 Wheel 1 | . . . 5 . . Device 1 | . . . . 9 1 Storage 18 | . 14 14 22 18 18 Processor 8 | . . . . 9 16 Energy Gun 7 | . 17 12 11 . 3 Ballistic Gun 9 | . 7 14 7 8 10 Ballistic Cannon 8 | . . . 9 18 9 Naked Turns . | . . . . . . Heaviest Build 42 | 12 24 24 39 41 42 Greatest Support 60 | 20 20 20 60 60 47 Greatest Overweight (x) 9 | 1 1 1 8 2 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 2 3 6 10 10 10 Average Carried 8 | 1 2 4 7 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 3 3 10 10 10 Class Distribution -------------------- 36% | Mutant 28% | Gunner 20% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2722 | 224 62 25 632 193 1586 Remotely . | . . . . . . Salvage Created 3689 | . 113 40 1107 204 2225 Parts 221 | . 7 8 65 16 125 Haulers Intercepted 6 | . . . 2 1 3 Recyclers Shooed 5 | . . 1 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 69 | . 3 3 19 3 41 Guns 40 | . 3 3 12 2 20 Cannons 22 | . . . 4 1 17 AOE 5 | . . . 2 . 3 Classes Destroyed 12 | . 1 1 6 1 3 Worker 9 | . . . 4 1 4 Builder 5 | . . . . . 5 Hauler 6 | . . . 2 1 3 Recycler 5 | . . . 2 . 3 Mechanic 1 | . . . . . 1 Watcher 5 | . . . 2 1 2 Swarmer 10 | . . 3 5 . 2 Grunt 36 | . 3 . 9 . 24 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 17 | . . . 4 2 11 Hunter 3 | . . . . 1 2 Best Kill Streak 7 | . 2 2 7 3 7 Combat Bots Only 6 | . 2 2 6 2 5 Max Kills in Single Turn 4 | . 1 1 2 1 4 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 5502 | . 631 231 896 357 3387 Core 894 | . 123 67 147 40 517 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 . 24 63 . . Volleys Fired 242 | . 15 14 57 15 141 Largest 3 | . 2 2 3 3 3 Hottest 172 | . 90 85 135 106 172 Shots Fired 608 | . 29 22 132 45 380 Gun 398 | . 29 22 116 15 216 Cannon 192 | . . . 16 30 146 Launcher 18 | . . . . . 18 Special . | . . . . . . Kinetic 398 | . 11 14 47 45 281 Thermal 104 | . 18 8 23 . 55 Explosive 6 | . . . . . 6 Electromagnetic 100 | . . . 62 . 38 Robot Hit Streak 21 | . 7 5 12 10 21 Robot Miss Streak 5 | . 1 3 5 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . . 2 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 388 | . 22 12 96 26 232 Core Hits 176 | . 6 5 48 10 107 Critical Hits 8 | . 1 1 1 . 5 Critical Kills 3 | . 1 . . . 2 Critical Parts Destroyed 5 | . . 1 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7651 | . 262 131 1499 340 5419 Guns 4210 | . 262 131 1030 123 2664 Cannons 2078 | . . . 221 217 1640 Explosions 1363 | . . . 248 . 1115 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4079 | . 86 66 402 340 3185 Thermal 1513 | . 176 65 477 . 795 Explosive 445 | . . . . . 445 Electromagnetic 1614 | . . . 620 . 994 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 89 | . . . 4 . 85 Projectiles 6 | . . . . . 6 Explosions 83 | . . . 4 . 79 Melee . | . . . . . . Knockbacks 20 | . . . . . 20 Impact . | . . . . . . Kinetic 18 | . . . . . 18 Secondary 2 | . . . . . 2 Self-Inflicted Damage 209 | . . . 81 . 128 Shots 8 | . . . 2 . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 545 | . 271 36 461 72 545 Average Temperature 109 | . 108 19 125 22 116 Received Heat Transfer 2091 | . 279 . 264 27 1521 Effects 20 | . 1 . 5 . 14 Shutdowns 5 | . . . 3 . 2 Energy Bleed 5 | . 1 . . . 4 Interference 4 | . . . 1 . 3 Matter Decay 3 | . . . 1 . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried 8 | . . . 2 . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2798 | . 445 148 842 . 1363 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . 3 . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 898 | . 85 88 509 362 898 Average Influence 332 | . 19 57 285 217 476 Maximum Alert Level 3 | . . . 2 1 3 Low Security (%) 37 | 100 100 100 41 63 9 Level 1 25 | . . . 30 36 30 Level 2 25 | . . . 28 . 37 Level 3 11 | . . . . . 22 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 2 . 4 3 14 Investigation 14 | . 1 . 3 1 9 Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 2 1 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 9 8 28 8 69 Peak Tracking Total 9 | . 6 4 8 4 9 Tactical Retreats 9 | . . 1 2 . 6 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 4 | . 1 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 13 | . . . 5 3 5 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 24 | . 2 . 9 2 11 Terminals 19 | . 2 . 6 2 9 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 3 | . . . 2 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 83 | . 4 . 31 9 39 Successful 41 | . 3 . 17 5 16 Failed 42 | . 1 . 14 4 23 Catastrophic 7 | . 1 . . . 6 Database Lockouts . | . . . . . . Manual 39 | . 2 . 8 6 23 Terminals 69 | . 4 . 24 9 32 Fabricators . | . . . . . . Repair Stations 9 | . . . 5 . 4 Recycling Units 5 | . . . 2 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 1 . 8 3 6 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . . . . 1 Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Recall Investigation 4 | . 1 . 1 . 2 Zone Layout 4 | . . . 2 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 3 . 3 Scan Component 4 | . . . 2 . 2 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 3 | . . . 2 . 1 Report Inventory 2 | . . . 2 . . Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 2 . 4 2 6 Terminals 14 | . 2 . 4 2 6 Botnet 14 | . 2 . 4 2 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 2 . 7 2 9 Full Trace Events 16 | . 1 . 5 1 9 Feedback Events 2 | . . . . . 2 Corruption 2 | . . . . . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 64 | . . . 32 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 1 | . . . . . 1 Highest-Rated Group 99 | . . . . . 99 Highest-Rated Ally 99 | . . . . . 99 Total Orders 19 | . . . . . 19 EXPLORE 19 | . . . . . 19 Ally Attacks 10 | . . . . . 10 Total Damage 338 | . . . . . 338 Kills 3 | . . . . . 3 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 16 | . . . . . 16 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3404 | 64 231 266 910 268 1665 Spaces Moved 1664 | 47 123 145 438 152 759 Core 12 | 7 . . 4 . 1 Treads 260 | . . . 245 15 . Legs 1276 | 40 123 145 73 137 758 Wheels 116 | . . . 116 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 86 120 120 Average Speed 135 | 114 139 149 143 126 130 Slowest Speed 500 | 120 150 150 450 180 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 27 31 31 20 78 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . . 9 3 54 Melee . | . . . . . . Projectile 8 | . . . 1 3 4 AOE 58 | . . . 8 . 50 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2342 | 54 152 171 615 196 1154 Wait 222 | . 7 5 54 6 150 Move 1659 | 46 122 144 437 151 759 Hop . | . . . . . . Pick Up 64 | 2 2 3 28 6 23 Fast Attach 28 | 6 2 . 2 5 13 Attach 28 | . 2 3 10 2 11 Detach . | . . . . . . Swap 45 | . 1 2 10 1 31 Drop 46 | . 1 . 17 10 18 Fire 242 | . 15 14 57 15 141 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 8 | . . . . . 8 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Lost 3 parts (1p2w) 243 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 382 | -10/Mines | Learned Materials security intel 389 | -10/Mines | Discovered new exit (range 15) 402 | -10/Mines | Core integrity fell below 50% 442 | -10/Mines | Learned location of Zion (-6) 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 584 | -9/Materials | Lost 3 parts (1n2w) 873 | -9/Materials | Repaired Beam Rifle 1368 | -9/Materials | Build established: Scavenger-Gunner 1412 | -9/Materials | Discovered new exit (range 6) 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Utility x2 1697 | -8/Materials | Discovered new exit (range 8) 1740 | -8/Materials | Entered Storage 1811 | -8/Storage | Build established: Skirmisher 2169 | -8/Storage | Repaired Imp. Light Cannon 2540 | -8/Storage | First assault squad dispatched 2633 | -8/Storage | Core integrity fell below 50% 2671 | -8/Storage | Lost 8 parts (1p1n6w) 2994 | -8/Storage | Garrison activated, responded to threat 3119 | -8/Storage | Core integrity fell below 20% 3167 | -8/Storage | Lost 10 parts (2p4n4w) 3309 | -8/Storage | Met 01-MTF 3405 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Suspicious activity at Terminal S001. Dispatching Investigation squad. 01-MTF fails to hack G-47 Trooper. 01-MTF hacks G-47 Trooper, rebooting. System corrupted: Hvy. Assault Rifle targeting data glitched. G-47 Trooper destroyed. G-47 Trooper suffers critical hit. Destroyed Particle Gun. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. 01-MTF fails to hack G-47 Trooper. L-31 Rogue suffers critical hit. Destroyed Imp. Ion Engine. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Acquired Lgt. Nuclear Core. 01-MTF critical meltdown. Aluminum Leg destroyed. G-47 Trooper suffers critical hit. Destroyed Lgt. Nuclear Core. 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Challenges ------------ None Game ------ Seed ShockLargeMegatreads Manual? 0 Play Time 00:54:02 Cumulative 8.3 hours Start 2020.05.24 @ 13:48:08 End 2020.05.24 @ 14:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 468a12ce-9788-4264-8a1a-f9ca9e47bc9d