Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.03 @ 04:00:45

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (551)     2755
Value Destroyed (26945)    26945
Prototype IDs (71)         1420
Alien Tech Used (5)        1000
Bonus (13395)              13395
              TOTAL SCORE: 56215

 Bonus
-------
High Alert Combat Kills    8295
Follower Combat Kills      3300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Win                        3000
Friendly Fire              -2600

 Cogmind 
---------
Core Integrity             466/1600
Matter                     271/300
Energy                     95/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
    Reinforced Antimatter Reactor
  Experimental Actuator Array
      Advanced Transmission Jammer
               Core Stripper

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Signal Interpreter
   Experimental Terrain Scanner
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
        Zionite Weapon Casing
                Centrium Heavy Armor Plating
        Zionite Shade Armor
       Advanced Shield Generator
       Improved System Restoration Module
>               --- WEAPON -----------
        Compact Linear Accelerator
                Omega Cannon
>               --- INVENTORY --------
       Advanced Energy Well
   Experimental Energy Well
                Matter Compressor
   Experimental Sensor Array
       Advanced Weapon Cycler
       Advanced Transmission Jammer
        Zionite Weapon Casing
                EM Shield
       Advanced Component Analysis Suite
        Compact HERF Cannon
          Heavy Neutron Cannon
       Improved Potential Cannon
       Improved Potential Cannon
        Zionite Alpha Cannon Mk. II
  Hypervelocity Gauss Cannon
  Hypervelocity Mass Driver
          Light Antimatter Cannon
           Mini Smartbomb Launcher
                Core Stripper
[Rating: 234]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Core Stripper
  Slashing Weapon          Segregator
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             670  | 6   8   .   1   11  26  39  2   12  42  11  11  3   10  59  31  9   5   9   20  18  21  11  12  25  21  32  39  71  18  17  70  
  Power                    42   | 1   .   .   .   2   2   4   .   .   1   .   2   .   .   4   1   1   .   .   2   1   1   2   .   3   .   .   2   2   2   2   7   
    Engine                 19   | 1   .   .   .   2   2   4   .   .   1   .   1   .   .   3   .   1   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   2   2   2   2   7   
  Propulsion               101  | 2   2   .   .   4   5   10  1   5   6   .   3   .   2   15  6   .   2   .   3   1   .   2   .   .   .   .   8   4   4   1   15  
    Treads                 68   | 2   1   .   .   3   5   10  1   5   3   .   3   .   2   2   5   .   1   .   3   1   .   1   .   .   .   .   6   4   4   1   5   
    Leg                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   10  
    Wheel                  16   | .   1   .   .   1   .   .   .   .   3   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  306  | 1   5   .   .   1   9   5   1   .   14  3   2   1   2   25  11  6   .   6   11  8   11  4   10  16  14  23  23  42  8   14  30  
    Device                 199  | .   .   .   .   .   2   2   1   .   6   2   1   1   2   14  9   6   .   3   7   4   8   2   9   12  10  21  12  27  6   13  19  
    Storage                11   | 1   2   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
    Processor              13   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   4   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   
    Protection             76   | .   3   .   .   1   4   3   .   .   6   1   1   .   .   6   1   .   .   3   2   4   3   1   1   1   3   2   10  10  1   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   221  | 2   1   .   1   4   10  20  .   7   21  8   4   2   6   15  13  2   3   3   4   8   9   3   2   6   7   9   6   23  4   .   18  
    Energy Gun             28   | 2   1   .   1   1   .   .   .   .   6   4   1   1   1   .   .   2   2   2   1   .   .   .   .   .   .   .   .   3   .   .   .   
    Energy Cannon          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   2   .   .   7   
    Ballistic Gun          48   | .   .   .   .   2   6   12  .   4   9   .   .   .   2   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       50   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   .   .   2   5   5   2   1   1   2   2   3   12  3   .   6   
    Launcher               45   | .   .   .   .   .   2   3   .   2   6   4   .   1   2   5   1   .   .   .   1   2   3   .   1   2   3   2   1   3   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        18   | .   .   .   .   .   2   4   .   1   .   .   2   .   .   1   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   2   1   .   .   
  Unidentified Prototypes  40   | .   .   .   .   .   .   6   .   1   1   .   .   .   .   2   .   .   .   1   .   .   1   4   .   4   4   .   1   8   1   1   5   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Parts Lost                 100  | .   1   .   .   3   1   1   .   .   6   1   .   .   4   11  1   .   .   .   .   .   1   .   .   .   .   .   7   12  .   1   50  
  Power                    12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   7   
  Propulsion               23   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   9   
  Utility                  39   | .   .   .   .   .   1   1   .   .   2   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   5   .   1   23  
  Weapon                   26   | .   1   .   .   2   .   .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   11  
  Highest Loss Streak      18   | .   1   .   .   1   1   1   .   .   1   1   .   .   3   4   1   .   .   .   .   .   1   .   .   .   .   .   5   4   .   1   18  
Average Slot Usage (%)     86   | .   95  100 100 100 99  99  99  93  84  92  92  92  91  88  91  93  92  93  85  76  76  75  77  79  79  79  84  76  73  75  72  
  Engine                   5    | .   14  14  14  14  9   8   7   7   7   7   6   7   7   9   6   6   6   6   4   5   5   4   5   3   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   5   10  7   5   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   5   10  15  15  13  11  7   8   8   
  Treads                   19   | .   25  28  28  25  27  27  30  24  13  7   13  23  22  6   16  26  25  26  22  17  16  15  16  15  15  15  12  13  12  12  9   
  Wheel                    1    | .   2   .   .   2   .   .   .   .   1   15  8   .   .   11  7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Device                   7    | .   .   .   .   .   2   8   6   7   4   7   7   7   7   5   6   6   6   6   11  11  9   6   5   4   9   8   9   12  13  16  19  
  Storage                  6    | .   14  14  14  14  9   9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   2   
  Processor                12   | .   .   .   .   .   14  18  15  15  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  13  15  15  18  18  20  16  8   
  Protection               10   | .   9   14  14  14  18  9   15  15  17  15  15  15  15  8   12  13  13  13  8   4   6   8   11  11  5   6   10  5   4   4   4   
  Energy Gun               5    | .   28  28  28  14  .   .   .   .   6   13  14  .   5   .   .   8   12  12  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   12  17  17  15  13  8   .   .   .   4   7   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   .   .   .   6   10  10  9   10  10  10  9   9   8   7   8   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             207  | 14  32  32  32  37  44  52  57  63  117 120 119 116 116 137 143 138 138 141 148 144 157 163 163 174 179 187 182 198 193 195 207 
  Greatest Support         285  | 40  40  40  40  40  60  69  92  140 140 20  110 110 118 118 138 138 138 138 210 210 210 210 210 210 210 210 225 230 230 195 285 
  Greatest Overweight (x)  45   | .   2   .   .   3   .   .   .   .   11  5   11  1   1   8   13  .   45  1   .   .   .   1   .   .   .   .   6   .   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   5   3   .   .   4   3   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   14  15  15  15  15  15  15  15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 4   15  15  15  15  15  15  15  15  19  24  25  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 2   11  14  14  14  14  14  14  14  15  20  23  23  22  23  23  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  21  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   15  15  15  15  15  15  15  15  18  24  23  23  25  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   

 Class Distribution 
--------------------
 45% | Mutant
 40% | Scavenger-Mutant
  4% | Generator-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
 Generator-Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research
           Mutant | -3/Testing
           Gunner | -2/Research
           Mutant | -2/Quarantine
 Generator-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Qua  Acc  
Matter Collected           20911 | 209  121  10   10   186  825  782  41   210  1023 184  157  .    319  1956 488  101  310  80   883  522  591  120  404  596  873  1902 1379 2401 753  1009 2466 
  Remotely                 598   | .    .    .    .    .    598  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23890 | .    835  51   .    195  1208 1681 151  235  2882 403  151  .    125  2314 423  45   .    99   1300 528  781  278  230  637  380  1243 1583 2858 503  536  2235 
  Parts                    924   | .    42   7    .    9    80   93   6    9    112  10   4    .    4    82   16   1    .    6    49   20   41   1    19   28   21   28   64   95   8    9    60   
Haulers Intercepted        11    | .    2    .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    .    .    .    .    1    2    .    .    2    .    .    .    .    6    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    1    
Parts Field Recycled       70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    40   4    7    15   
  Retrieved Matter         1622  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    698  193  195  502  
Parts Self-Destructed      192   | .    .    .    .    .    .    .    .    .    .    3    1    .    13   .    2    5    4    21   .    20   33   1    19   .    47   23   .    .    .    .    .    
  Prevented                19    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    11   .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Combat Hostiles Destroyed  456  | .   19  3   .   8   26  27  2   4   46  6   1   .   4   37  6   1   .   .   29  12  17  .   5   10  8   29  25  59  14  13  45  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   
  Guns                     134  | .   18  3   .   8   21  20  2   1   33  1   1   .   2   13  2   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  197  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  2   .   .   .   18  9   7   .   5   4   4   22  18  42  14  12  25  
  AOE                      100  | .   1   .   .   .   5   7   .   1   11  4   .   .   2   4   2   .   .   .   2   3   10  .   .   6   4   7   7   15  .   .   9   
Classes Destroyed          26   | .   4   .   .   1   4   3   .   .   4   2   .   .   1   2   .   .   .   .   .   1   1   .   .   .   .   1   .   1   1   .   .   
  Worker                   24   | .   .   .   .   .   .   1   .   .   6   .   .   .   .   6   .   .   .   .   1   .   .   .   .   2   .   .   5   2   .   .   1   
  Builder                  18   | .   .   .   .   .   1   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   .   3   3   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 17   | .   .   .   .   .   .   1   .   .   6   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   2   2   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   2   .   .   .   2   1   1   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   1   .   .   .   
  Swarmer                  62   | .   6   3   .   1   2   2   .   .   12  3   1   .   3   5   .   .   .   .   2   3   6   .   .   3   3   1   5   .   .   .   1   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Grunt                    214  | .   13  .   .   2   19  17  .   4   16  .   .   .   1   22  2   .   .   .   15  4   9   .   .   6   2   12  7   30  5   6   22  
  Brawler                  19   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   1   1   1   .   .   .   .   4   .   3   2   .   3   
  Duelist                  14   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   3   .   2   1   .   2   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Sentry                   40   | .   .   .   .   .   3   7   2   .   5   1   .   .   .   3   .   .   .   .   2   2   1   .   .   1   1   2   5   .   4   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   22   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   2   .   .   .   .   .   1   .   2   .   .   .   2   2   .   5   2   
  Programmer               50   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   1   .   .   9   .   .   .   3   .   1   2   6   16  .   .   3   
  Q-Series                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   7   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   4   3   .   2   9   6   1   3   11  3   1   .   3   8   2   1   .   1   6   7   7   .   2   5   4   7   15  10  4   4   7   
  Combat Bots Only         9    | .   4   3   .   2   9   6   1   3   9   3   1   .   3   5   2   1   .   .   6   7   7   .   2   3   4   7   9   9   4   3   7   
Max Kills in Single Turn   6    | .   2   2   .   1   2   6   1   1   4   3   1   .   1   3   1   1   .   1   2   3   4   .   1   2   4   3   5   3   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   .   .   .   2   6   .   1   3   3   .   .   1   1   1   .   .   .   2   3   4   .   .   2   4   3   2   2   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   Res   Tes   Res   Qua   Acc   
Damage Taken               37547 | .     514   58    .     392   909   906   112   15    3369  264   29    .     766   2500  226   40    .     .     1233  408   558   .     441   414   29    907   2887  6219  1415  1621  11315 
  Core                     2619  | .     103   .     .     15    59    121   .     .     182   32    .     .     88    158   .     .     .     .     57    39    .     .     15    21    .     68    176   301   .     50    1134  
  Absorbed by Shields      3375  | .     .     .     .     .     .     .     75    3     243   .     .     .     .     139   12    4     .     .     669   .     59    .     261   44    29    528   .     .     .     522   787   
  Reduced by Siege Mode    1115  | .     .     .     .     .     .     .     .     .     285   .     .     .     .     .     .     .     .     .     81    14    37    .     39    26    .     47    55    278   63    97    93    
Core Remaining (%)         71    | 100   .     .     .     52    .     67    .     .     .     .     .     .     56    .     .     .     .     81    .     .     .     .     88    .     .     92    .     58    .     96    29    
Volleys Fired              1442  | .     64    4     .     29    70    63    7     10    143   12    2     .     21    158   23    2     .     .     69    32    31    1     19    44    86    100   65    153   49    51    134   
  Largest                  3     | .     2     2     .     2     2     2     2     2     2     2     2     .     2     2     2     2     .     .     2     2     2     1     2     2     2     2     2     3     2     2     2     
  Hottest                  216   | .     80    80    .     80    50    72    50    72    162   162   162   .     162   80    83    58    .     .     160   114   114   57    114   114   114   122   122   216   170   170   200   
Shots Fired                2355  | .     128   8     .     57    134   121   14    20    282   23    5     .     37    269   29    4     .     .     131   47    40    1     32    57    87    141   120   246   77    75    170   
  Gun                      1041  | .     128   8     .     57    128   117   14    14    269   15    5     .     24    191   18    4     .     .     38    .     .     .     .     .     .     .     .     11    .     .     .     
  Cannon                   1165  | .     .     .     .     .     .     .     .     .     .     .     .     .     9     62    7     .     .     .     92    46    34    1     28    50    86    93    115   222   77    75    168   
  Launcher                 115   | .     .     .     .     .     6     4     .     6     13    8     .     .     4     16    4     .     .     .     1     1     6     .     4     7     1     18    5     9     .     .     2     
  Special                  34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     4     .     .     .     
  Kinetic                  1766  | .     .     .     .     27    128   117   14    14    148   .     .     .     22    253   25    4     .     .     92    46    34    1     28    40    70    91    114   211   77    75    135   
  Thermal                  296   | .     .     .     .     11    .     .     .     .     121   15    5     .     11    .     .     .     .     .     38    .     .     .     .     10    16    32    1     13    .     .     23    
  Explosive                68    | .     .     .     .     .     6     2     .     .     .     .     .     .     .     6     .     .     .     .     1     1     6     .     4     7     1     18    5     9     .     .     2     
  Electromagnetic          215   | .     128   8     .     19    .     2     .     6     13    8     .     .     4     10    4     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     
  Phasic                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Robot Hit Streak         77    | .     9     2     .     11    16    29    12    14    77    32    6     .     27    18    28    10    .     .     37    20    12    .     8     12    23    41    21    37    32    17    19    
  Robot Miss Streak        9     | .     6     4     .     4     3     1     1     3     2     1     .     .     2     9     1     .     .     .     2     2     5     .     1     3     2     2     3     3     2     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     1     .     1     1     1     1     .     .     
  Secondary Targets        15    | .     4     1     .     .     3     2     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1889  | .     72    3     .     30    103   99    12    15    235   17    8     1     28    216   34    3     .     1     118   24    24    6     20    35    72    117   93    209   71    60    163   
  Core Hits                1107  | .     30    3     .     12    59    63    5     7     108   13    3     .     17    151   14    1     .     1     77    17    31    3     8     36    14    83    60    150   40    26    75    
  Critical Kills           86    | .     .     .     .     .     2     1     1     .     3     .     .     .     .     1     1     .     .     .     .     6     8     .     5     8     4     17    18    8     .     .     3     
  Critical Parts Destroyed 107   | .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     4     8     .     10    6     1     24    29    17    .     .     5     
  Critical Strikes         312   | .     .     .     .     .     2     1     2     1     18    .     .     .     3     3     1     .     .     .     12    14    17    .     15    15    6     45    51    52    16    10    28    
    Burn                   20    | .     .     .     .     .     .     .     .     .     15    .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Destroy                202   | .     .     .     .     .     2     1     2     1     3     .     .     .     .     3     1     .     .     .     .     12    17    .     15    15    6     43    50    24    .     .     7     
    Blast                  82    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    2     .     .     .     .     .     .     1     26    16    10    15    
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Melee Attacks              100   | .     .     .     .     3     2     6     .     .     .     .     6     1     .     3     14    .     .     1     .     1     3     6     .     .     .     8     .     1     1     .     44    
  Kinetic                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Impact                   3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 65    | .     .     .     .     .     2     6     .     .     .     .     6     .     .     3     4     .     .     .     .     .     3     6     .     .     .     .     .     .     .     .     35    
  Piercing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            29    | .     .     .     .     .     .     .     .     .     .     .     6     1     .     3     10    .     .     1     .     1     2     .     .     .     .     3     .     1     1     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           76399 | .     1410  49    .     380   2434  2493  214   731   6158  732   641   .     793   6032  726   75    .     90    4359  1047  1938  923   444   2409  900   4595  3059  11884 3653  3785  14445 
  Guns                     14966 | .     1076  49    .     380   1720  1618  199   243   4852  296   44    .     350   2668  291   75    .     .     1006  .     .     .     .     .     .     .     .     99    .     .     .     
  Cannons                  35688 | .     .     .     .     .     .     .     .     .     .     .     .     .     344   1510  164   .     .     .     2995  752   454   .     444   798   612   1409  1797  8010  3641  3697  9061  
  Explosions               20631 | .     334   .     .     .     706   810   .     488   1263  436   .     .     99    1512  271   .     .     .     250   295   1140  .     .     1548  288   2831  1234  3571  .     .     3555  
  Melee                    4019  | .     .     .     .     .     .     .     .     .     .     .     597   .     .     342   .     .     .     90    .     .     297   923   .     .     .     .     .     .     .     .     1770  
  Ramming                  689   | .     .     .     .     .     8     65    15    .     43    .     .     .     .     .     .     .     .     .     108   .     47    .     .     63    .     .     28    153   12    88    59    
  Kinetic                  41107 | .     .     .     .     179   1720  1618  199   243   2271  .     .     .     517   4178  455   75    .     .     2995  752   454   .     444   759   252   1327  1797  7280  3641  3697  6254  
  Thermal                  14169 | .     334   .     .     62    .     201   .     .     2771  355   44    .     177   42    70    .     .     .     1006  .     .     .     .     39    360   437   .     2087  .     .     6184  
  Explosive                11747 | .     .     .     .     .     706   193   .     .     .     .     .     .     .     843   .     .     .     .     250   295   1140  .     .     1531  288   2831  1234  2248  .     .     188   
  Electromagnetic          4678  | .     1076  49    .     139   .     416   .     488   1073  377   .     .     99    627   201   .     .     .     .     .     .     .     .     17    .     .     .     116   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3529  | .     .     .     .     .     .     .     .     .     .     .     597   .     .     342   .     .     .     .     .     .     297   923   .     .     .     .     .     .     .     .     1370  
  Piercing                 90    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   390   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     390   
Highest Corruption         14    | .     .     .     .     2     .     2     .     .     9     9     9     9     9     3     3     1     .     .     5     5     .     .     4     1     1     3     4     8     3     3     14    
  Average Corruption       4     | .     .     .     .     2     .     1     .     .     5     9     9     9     9     1     1     1     .     .     3     2     .     .     3     1     1     2     2     4     1     1     8     
  Corruption Purged        37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     1     .     .     .     5     .     .     .     .     1     3     2     11    .     3     5     
  Effects                  345   | .     .     .     .     4     .     12    .     .     54    27    31    4     30    14    6     .     .     .     18    3     .     .     14    .     1     17    10    43    .     1     56    
    Message Errors         83    | .     .     .     .     1     .     5     .     .     10    6     7     .     11    3     1     .     .     .     3     1     .     .     6     .     .     2     3     9     .     1     14    
    Matter Fused           92    | .     .     .     .     .     .     .     .     .     17    7     9     2     5     2     1     .     .     .     6     1     .     .     3     .     .     4     6     14    .     .     15    
    Heat Flow Errors       32    | .     .     .     .     2     .     1     .     .     5     2     3     .     3     1     .     .     .     .     1     .     .     .     .     .     .     3     .     7     .     .     4     
    Energy Discharges      53    | .     .     .     .     .     .     4     .     .     8     8     2     .     3     3     3     .     .     .     3     1     .     .     5     .     1     4     .     3     .     .     5     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      40    | .     .     .     .     1     .     2     .     .     5     .     4     1     4     3     1     .     .     .     4     .     .     .     .     .     .     4     1     4     .     .     6     
    Data Loss (major)      15    | .     .     .     .     .     .     .     .     .     2     3     3     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     3     
    Misfires               9     | .     .     .     .     .     .     .     .     .     2     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        15    | .     .     .     .     .     .     .     .     .     3     1     1     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3864  | .     12    .     .     .     34    .     .     26    52    .     96    .     1     279   .     .     .     .     146   15    186   299   .     125   24    145   5     813   48    270   1288  
  Projectiles              1887  | .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     .     .     .     125   .     6     .     .     11    24    48    .     525   48    270   821   
  Explosions               1122  | .     12    .     .     .     34    .     .     26    52    .     .     .     .     39    .     .     .     .     11    15    19    .     .     114   .     97    5     288   .     .     410   
  Melee                    855   | .     .     .     .     .     .     .     .     .     .     .     96    .     .     232   .     .     .     .     10    .     161   299   .     .     .     .     .     .     .     .     57    
Knockbacks                 311   | .     .     .     .     .     .     .     .     .     1     .     .     .     2     47    .     .     .     .     41    2     3     .     5     3     2     17    26    83    16    22    41    
  Impact                   6     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     2     .     
  Kinetic                  274   | .     .     .     .     .     .     .     .     .     .     .     .     .     2     39    .     .     .     .     34    2     3     .     5     1     2     17    23    73    15    17    41    
  Secondary                31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     7     .     .     .     .     .     .     .     3     9     1     3     .     
Self-Inflicted Damage      883   | .     60    .     .     .     61    .     .     .     60    86    .     .     18    .     62    .     .     .     .     .     17    .     .     .     .     158   .     361   .     .     .     
  Shots                    31    | .     2     .     .     .     3     .     .     .     5     3     .     .     2     .     4     .     .     .     .     .     1     .     .     .     .     4     .     7     .     .     .     
  Rammed                   54    | .     .     .     .     .     3     6     1     .     6     .     .     .     .     1     .     .     .     .     8     .     1     .     .     4     .     .     1     10    1     8     4     
Targets Rammed             66    | .     .     .     .     .     3     7     2     .     9     .     .     .     .     1     .     .     .     .     9     .     1     .     .     5     .     .     3     12    1     8     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  12    | .     .     .     .     .     .     1     1     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     2     2     .     .     1     
Highest Temperature        591   | .     231   108   .     247   139   154   68    79    329   333   211   .     181   376   170   56    .     .     203   102   325   26    345   256   372   323   14    319   306   44    591   
  Average Temperature      82    | .     74    56    .     52    48    25    26    38    85    118   68    .     54    93    46    28    .     .     71    37    75    16    137   62    93    84    6     110   62    12    140   
  Received Heat Transfer   6584  | .     183   .     .     168   468   432   44    7     766   12    .     .     114   799   20    .     .     .     456   30    207   .     .     156   .     180   345   851   288   236   822   
  Effects                  18    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     .     8     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
    Matter Decay           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          73    | .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     2     1     .     .     7     1     5     .     3     1     5     7     6     10    6     5     4     
  Total Turns              2226  | .     .     .     .     .     .     .     .     .     258   .     .     .     .     .     88    12    .     .     266   113   198   .     277   62    168   195   109   279   59    70    72    
  Longest Duration         245   | .     .     .     .     .     .     .     .     .     76    .     .     .     .     .     79    12    .     .     109   113   67    .     245   62    65    69    54    48    21    24    33    
Robots Corrupted           8     | .     1     .     .     .     .     .     .     2     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     2     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              27    | .     6     .     .     .     .     1     .     1     7     3     .     .     .     4     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     1     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     2     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     2     
  Parts Melted             24    | .     .     .     .     .     .     .     .     .     11    1     .     .     1     .     .     1     .     .     8     .     1     .     .     .     .     .     .     .     .     .     1     
  Heat Transferred         17668 | .     450   .     .     185   .     150   .     .     5165  531   74    .     518   50    50    .     .     .     2200  .     .     .     .     25    225   2610  .     1745  .     .     3690  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     7     .     .     .     .     1     .     .     2     3     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Qua  Acc  
Peak Influence             1652 | .    342  174  .    165  605  585  211  180  1071 .    .    .    .    1108 .    .    .    .    688  .    .    .    .    1314 .    .    807  1652 1265 866  1477 
  Initial                  902  | .    .    89   .    .    .    176  129  19   126  .    .    .    .    .    .    .    .    .    116  .    .    .    .    .    .    .    365  402  902  627  432  
  Average                  477  | .    171  95   .    54   419  237  114  52   565  .    .    .    .    357  .    .    .    .    317  .    .    .    .    561  .    .    455  668  1091 700  1100 
Maximum Alert Level        5    | .    1    .    .    .    2    2    1    .    3    .    .    .    .    4    .    .    .    .    2    .    .    .    .    4    .    .    3    5    4    3    4    
  Low Security (%)         31   | 100  62   100  .    100  14   31   98   100  8    .    .    .    .    58   .    .    .    .    38   .    .    .    .    18   .    .    .    .    .    .    .    
  Level 1                  20   | .    37   .    .    .    8    59   1    .    37   .    .    .    .    7    .    .    .    .    24   .    .    .    .    11   .    .    62   17   .    .    .    
  Level 2                  20   | .    .    .    .    .    76   8    .    .    7    .    .    .    .    5    .    .    .    .    36   .    .    .    .    23   .    .    12   54   .    49   17   
  Level 3                  17   | .    .    .    .    .    .    .    .    .    45   .    .    .    .    25   .    .    .    .    .    .    .    .    .    40   .    .    25   10   43   50   16   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    6    .    .    .    10   56   .    66   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          117  | .    5    .    .    1    4    5    .    1    17   .    .    .    .    13   .    .    .    .    11   .    1    .    .    7    .    1    4    15   6    6    20   
  Investigation            22   | .    4    .    .    .    .    2    .    .    5    .    .    .    .    3    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    1    1    
  Extermination            27   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    1    .    .    3    4    2    1    6    
  Reinforcement            25   | .    1    .    .    .    3    1    .    .    3    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    1    5    .    1    3    
  Assault                  34   | .    .    .    .    1    1    2    .    1    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    3    .    1    .    6    3    3    10   
  Garrison                 9    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Distress Signals           21   | .   3   .   .   .   .   6   1   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   2   .   .   1   
Communications Jammed      103  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   16  1   
  Distress Signals         101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   16  1   
Times Spotted              733  | .   29  3   .   25  40  48  4   15  80  5   1   .   11  52  5   2   .   4   44  7   18  .   5   27  17  27  34  92  23  24  91  
  Peak Tracking Total      13   | .   4   3   .   8   6   8   3   5   13  3   1   .   3   6   2   1   .   5   4   7   8   .   2   4   7   7   8   10  5   5   9   
  Tactical Retreats        63   | .   .   .   .   1   1   2   1   3   9   .   .   .   .   5   .   .   .   .   4   .   3   .   .   5   2   2   1   10  3   1   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Traps Triggered            17   | .   2   .   .   .   .   2   1   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   4   .   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         75   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  14  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   
  Reused                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Machines Disabled          45   | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   20  2   .   .   8   1   3   3   
  Max in Single Turn       6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   6   1   .   .   2   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Machines Accessed          97   | .   10  .   1   .   6   13  1   .   16  .   2   3   .   11  .   1   1   .   7   2   .   4   .   2   3   .   4   4   3   .   3   
  Terminals                31   | .   7   .   .   .   5   10  1   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          13   | .   1   .   .   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   1   
  Recycling Units          16   | .   2   .   .   .   1   2   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   .   2   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   
Total Hacks                272  | .   28  .   1   .   12  36  1   .   48  .   8   23  .   32  .   1   5   .   19  2   .   17  .   4   5   .   7   10  7   .   6   
  Successful               145  | .   18  .   1   .   3   15  .   .   19  .   8   23  .   8   .   1   5   .   8   2   .   17  .   1   5   .   1   6   4   .   .   
  Failed                   127  | .   10  .   .   .   9   21  1   .   29  .   .   .   .   24  .   .   .   .   11  .   .   .   .   3   .   .   6   4   3   .   6   
    Catastrophic           21   | .   .   .   .   .   2   2   1   .   6   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   142  | .   22  .   .   .   11  16  1   .   12  .   .   .   .   6   .   .   .   .   7   .   .   .   .   16  .   .   13  14  .   17  7   
  Terminals                85   | .   21  .   .   .   10  32  1   .   10  .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              24   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   2   5   .   .   .   
  Repair Stations          36   | .   2   .   .   .   .   1   .   .   12  .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   4   5   .   2   
  Recycling Units          33   | .   5   .   .   .   2   3   .   .   7   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   1   .   2   .   4   
  Scanalyzers              16   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   .   .   
Terminal Hacks             82   | .   8   .   1   .   .   11  .   .   1   .   8   23  .   .   .   1   5   .   .   2   .   17  .   .   5   .   .   .   .   .   .   
  Record                   22   | .   .   .   1   .   .   .   .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   
  Part Schematic           18   | .   1   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       20   | .   2   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   .   .   
  Scan Component           12   | .   1   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Repair                   8    | .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Recycling Unit Hacks       9    | .   2   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      9    | .   2   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         18   | .   6   .   .   .   2   2   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                8    | .   4   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   6   .   .   .   5   11  1   .   14  .   .   .   .   10  .   .   .   .   5   .   .   .   .   2   .   .   3   3   3   .   3   
  Full Trace Events        15   | .   .   .   .   .   1   2   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   70   | .   1   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   5   .   .   .   .   4   .   9   .   .   16  14  .   12  .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
    Matter                 910  | .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   424 .   .   .   .   .   .   .   .   384 .   .   .   
    Time                   335  | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   204 .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   8   .   .   .   
Parts Repaired             8    | .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Time                     409  | .   26  .   .   .   .   .   .   .   238 .   .   .   .   78  .   .   .   .   .   .   .   .   .   .   .   .   .   31  36  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     46   | .   16  .   .   .   1   19  .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   1   .   .   2   .   7   .   1   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Qua  Acc  
Total Allies               46    | .    .    2    .    2    .    2    .    .    1    .    .    .    1    .    4    .    8    .    1    2    1    .    .    9    .    7    1    1    .    .    4    
  Largest Group            12    | .    .    2    2    1    1    2    .    .    1    .    .    .    1    1    4    4    12   12   10   2    2    .    .    6    4    6    4    1    .    .    2    
  Highest-Rated Group      521   | .    .    49   49   31   28   62   .    .    32   .    .    .    95   95   118  118  380  380  330  59   59   .    .    521  385  178  103  47   .    .    269  
  Highest-Rated Ally       269   | .    .    31   31   31   28   31   .    .    32   .    .    .    95   95   31   31   40   40   49   49   30   .    .    103  103  90   49   47   .    .    269  
Zionite Dispatches         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    3    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Total Orders               36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    3    .    .    3    2    9    14   .    .    .    .    
  STAY                     16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    1    .    5    6    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    4    6    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               373   | .    .    .    .    42   9    31   .    .    3    .    .    .    26   6    .    14   .    38   33   4    14   .    .    50   32   6    10   2    .    .    53   
  Total Damage             13947 | .    .    .    .    532  125  380  .    .    149  .    .    .    972  139  .    308  .    825  896  62   299  .    .    2155 1269 248  256  78   .    .    5254 
  Kills                    90    | .    .    .    .    8    3    5    .    .    1    .    .    .    7    .    .    1    .    9    5    1    5    .    .    12   14   1    .    .    .    .    18   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc 
Robot Analysis Total       10   | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    23   | .   .   2   .   2   .   .   .   .   .   1   .   .   1   .   2   1   1   1   .   3   2   .   2   .   2   3   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
Decoded 0b10 Intel         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Items                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   3   .   5   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   Res   Tes   Res   Qua   Acc   
Turns Passed               54591 | 80    1224  720   279   1082  1220  1668  536   721   2683  899   977   145   1009  2003  2349  956   13045 741   1759  2956  1602  427   1436  788   1946  3900  1331  2464  817   926   1902  
Spaces Moved               20036 | 46    632   432   173   606   422   616   304   412   1052  536   503   87    474   802   1015  529   1425  404   733   1332  790   235   645   347   888   1673  549   981   309   370   714   
  Core                     504   | 5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     495   .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Treads                   16565 | 41    456   432   173   504   422   616   304   412   912   .     144   87    474   73    404   529   930   404   733   1332  790   235   645   347   888   1673  485   981   309   370   460   
  Legs                     250   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     250   
  Wheels                   2717  | .     176   .     .     102   .     .     .     .     140   536   359   .     .     729   611   .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    110   160   160   125   160   160   160   160   150   155   155   160   160   131   140   165   165   165   160   160   160   160   160   160   160   160   160   160   166   161   50    
  Average Speed            217   | 148   146   160   160   154   160   160   160   160   183   155   186   161   196   164   168   165   906   170   164   160   160   160   160   160   160   160   163   160   183   195   165   
  Slowest Speed            2300  | 160   160   160   160   160   160   160   160   160   260   155   260   260   260   220   275   165   2300  265   166   160   160   260   160   160   160   160   260   166   270   270   275   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Exploration Rate (%)       59    | 5     91    84    54    98    40    94    9     95    24    77    65    74    66    21    94    57    88    55    20    98    78    60    69    15    93    97    17    94    9     36    16    
  Regions Visited          31
    Branch Regions         20
  Pre-discovered Areas     12    | .     2     1     1     .     .     .     .     .     .     .     1     1     1     .     .     1     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     
  Known Exits Taken        25    | .     .     .     1     .     1     1     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      4     | 1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             35    | .     .     1     .     2     .     .     .     .     .     2     3     .     2     .     3     3     3     1     .     4     1     .     3     .     2     5     .     .     .     .     .     
Spaces Dug                 93    | .     .     .     .     2     2     1     .     .     7     3     .     .     .     .     6     .     .     .     4     7     22    .     .     8     5     .     1     8     .     5     12    
Terrain Destroyed          1003  | .     20    .     .     2     41    22    .     .     7     3     .     .     .     64    6     .     .     .     35    32    94    .     48    139   21    152   47    161   12    11    86    
  Melee                    16    | .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     7     
  Projectile               166   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     20    19    15    .     14    14    6     .     5     31    12    11    15    
  AOE                      821   | .     20    .     .     .     39    21    .     .     7     3     .     .     .     63    .     .     .     .     15    13    78    .     34    125   15    152   42    130   .     .     64    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Qua  Acc  
Total                      28594 | 55   806  454  175  693  855  1199 345  461  1557 575  528  90   515  1253 1604 607  1552 455  1148 2106 1072 274  1012 514  1321 2720 853  1600 499  515  1181 
  Wait                     5591  | .    78   15   .    35   306  415  27   9    293  10   .    .    3    186  501  56   112  32   281  687  200  10   332  66   310  873  165  273  94   54   168  
  Move                     20005 | 45   631  431  172  605  421  615  304  411  1051 535  502  86   473  801  1014 528  1424 403  732  1331 789  234  644  346  887  1672 548  980  308  369  713  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  211   | 4    17   2    1    5    10   9    2    6    13   7    2    .    7    12   7    4    3    4    10   6    2    3    2    5    4    6    9    23   6    4    16   
  Fast Attach              201   | 6    2    .    .    .    6    12   1    3    8    .    2    .    1    17   9    2    5    1    9    3    2    6    2    10   9    4    19   15   7    7    33   
  Attach                   103   | .    1    .    .    3    4    1    1    1    6    1    .    .    4    13   .    .    .    .    1    2    2    1    1    4    .    2    9    14   4    1    27   
  Detach                   59    | .    1    .    .    .    1    2    .    1    1    .    .    .    .    10   2    .    .    .    4    2    .    1    .    3    .    3    6    9    .    2    11   
  Swap                     370   | .    5    .    1    8    16   26   .    8    28   10   9    3    5    29   22   7    .    8    10   13   18   5    9    11   13   26   11   43   7    9    10   
  Drop                     295   | .    7    2    1    5    16   31   1    12   5    .    5    .    1    19   12   6    8    6    23   8    1    7    3    11   12   11   17   27   8    10   20   
  Fire                     1442  | .    64   4    .    29   70   63   7    10   143  12   2    .    21   158  23   2    .    .    69   32   31   1    19   44   86   100  65   153  49   51   134  
  Melee                    100   | .    .    .    .    3    2    6    .    .    .    .    6    1    .    3    14   .    .    1    .    1    3    6    .    .    .    8    .    1    1    .    44   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    66    | .    .    .    .    .    3    7    2    .    9    .    .    .    .    1    .    .    .    .    9    .    1    .    .    5    .    .    3    12   1    8    5    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    21   23   .    .    9    .    13   .    1    .    .    .    
  Trap                     82    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    1    49   14   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-3/Research (discovered 4 exits: Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: Acc / *Qua x2)
-2/Quarantine
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    81 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Discovered new exit (range 12)
   314 | -10/Materials      | Build established: Mutant
   726 | -10/Materials      | Discovered new exit (range 15)
   809 | -10/Materials      | Discovered new exit (range 10)
   845 | -10/Materials      | Discovered new exit (range 16)
   856 | -10/Materials      | Discovered new exit (range 13)
  1148 | -10/Materials      | Repaired Lgt. Treads?
  1305 | -10/Materials      | Entered Mines
  1569 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1572 | -10/Mines          | Found Prototype Device
  1589 | -10/Mines          | Learned location of Storage (-8)
  1790 | -10/Mines          | Discovered new exit (range 10)
  1856 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1857 | -10/Mines          | Discovered new exit (range 5)
  1931 | -10/Mines          | Discovered new exit (range 8)
  2025 | -10/Mines          | Entered Exiles
  2025 | -10/Exiles         | Accompanied by 2 allies
  2026 | -10/Exiles         | Identified exit to Mines
  2055 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2067 | -10/Exiles         | Met 8R-AWN
  2093 | -10/Exiles         | Met EX-HEX
  2200 | -10/Exiles         | Met EX-DEC
  2225 | -10/Exiles         | Learned location of Zion (-6)
  2304 | -10/Exiles         | Entered Mines
  2307 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2364 | -9/Mines           | Discovered new exit (range 11)
  2413 | -9/Mines           | Assembled infested the area
  2439 | -9/Mines           | Learned Materials trap positions
  2672 | -9/Mines           | Met a Derelict testing a Signal Generator
  2682 | -9/Mines           | Found Signal Generator
  2711 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3257 | -9/Mines           | Discovered new exit (range 12)
  3263 | -9/Mines           | Learned Materials emergency access door positions
  3386 | -9/Mines           | Entered Materials
  3386 | -8/Materials       | Accompanied by 1 ally
  3386 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3387 | -8/Materials       | Loaded intel: 27 trap records
  3389 | -8/Materials       | Discovered new exit (range 15)
  3478 | -8/Materials       | Discovered new exit (range 16)
  3745 | -8/Materials       | Destroyed 9 combat bots
  4011 | -8/Materials       | Discovered new exit (range 16)
  4111 | -8/Materials       | Build established: Scavenger-Mutant
  4586 | -8/Materials       | First assault squad dispatched
  4604 | -8/Materials       | Identified exit to Storage
  4606 | -8/Materials       | Entered Storage
  5396 | -8/Storage         | Met a pair of Derelict thieves
  5456 | -8/Storage         | Build established: Mutant
  5918 | -8/Storage         | Discovered new exit (range 15)
  5969 | -8/Storage         | Found Prototype Protection
  5969 | -8/Storage         | Identified Lgt. Regenerative Plating
  6001 | -8/Storage         | Identified exit to Factory
  6274 | -8/Storage         | Entered Factory
  6274 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6810 | -7/Factory         | Sucked down chute
  6810 | -7/Factory         | Entered Waste
  6810 | -7/Waste           | The area was eerily silent
  7175 | -7/Waste           | Discovered new exit (range 15)
  7200 | -7/Waste           | A Compactor rumbled back to life
  7200 | -7/Waste           | Spotted C-40 Crusher
  7219 | -7/Waste           | Identified exit to Factory
  7531 | -7/Waste           | Entered Factory
  8181 | -7/Factory         | Repaired Broken Hvy. Treads
  8252 | -7/Factory         | Repaired Hvy. Treads
  8568 | -7/Factory         | Discovered new exit (range 16)
  8625 | -7/Factory         | Destroyed 8 combat bots
  8640 | -7/Factory         | Fabricated Huge Storage Unit (x1)
  8667 | -7/Factory         | Identified Exp. Sensor Array
  8777 | -7/Factory         | Identified exit to Factory
  8943 | -7/Factory         | Garrison activated, responded to threat
  9031 | -7/Factory         | Destroyed 9 combat bots
  9531 | -7/Factory         | Repaired Enh. Autogun?
  9664 | -7/Factory         | Repaired Imp. Cooling System
  9719 | -7/Factory         | Discovered new exit (range 12)
  9748 | -7/Factory         | Identified exit to Lower Caves
  9885 | -7/Factory         | Garrison activated, responded to threat
 10214 | -7/Factory         | Entered Lower Caves
 10216 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10513 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10854 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11076 | -7/Lower Caves     | Discovered new exit (range 11)
 11110 | -7/Lower Caves     | Identified exit to Lower Caves
 11113 | -7/Lower Caves     | Entered another Lower Caves area
 11146 | -7/Lower Caves     | Discovered exit to Factory (range 14)
 11660 | -7/Lower Caves     | Learned Extension trap positions
 11660 | -7/Lower Caves     | Learned Extension emergency access door positions
 11926 | -7/Lower Caves     | Discovered new exit (range 3)
 11931 | -7/Lower Caves     | Identified exit to Data Miner
 12090 | -7/Lower Caves     | Entered Data Miner
 12090 | -7/Data Miner      | Discovered new exit (range 7)
 12121 | -7/Data Miner      | Met Data Miner
 12171 | -7/Data Miner      | Learned location of Section 7 (-2)
 12171 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12192 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12227 | -7/Data Miner      | Identified exit to Proximity Caves
 12235 | -7/Data Miner      | Entered Proximity Caves
 12364 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12717 | -6/Proximity Caves | Spotted B-75 Beast
 12740 | -6/Proximity Caves | Allies destroyed B-75 Beast
 12764 | -6/Proximity Caves | Lost 3 parts (1n2w)
 13180 | -6/Proximity Caves | Learned location of Extension (-4)
 13192 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 13244 | -6/Proximity Caves | Entered Factory
 13244 | -6/Factory         | Accompanied by 1 ally
 13244 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 13245 | -6/Factory         | Identified exit to Lower Caves
 13631 | -6/Factory         | Build established: Scavenger-Mutant
 13911 | -6/Factory         | Incoming investigation squad redirected
 13966 | -6/Factory         | Discovered new exit (range 14)
 13989 | -6/Factory         | Identified exit to Factory
 14449 | -6/Factory         | Incoming investigation squad redirected
 14560 | -6/Factory         | Cargo convoy interrupted
 14644 | -6/Factory         | First assault squad dispatched
 14759 | -6/Factory         | Lost 4 parts (3n1w)
 14759 | -6/Factory         | Found Prototype Launcher
 14882 | -6/Factory         | Identified Mni. Smartbomb Launcher
 14936 | -6/Factory         | Lost 3 parts (1p1n1u)
 15093 | -6/Factory         | Repaired Broken Hvy. Treads
 15247 | -6/Factory         | Entered Lower Caves
 15553 | -6/Lower Caves     | Learned 4 Factory zone layouts
 15805 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 16921 | -6/Lower Caves     | Discovered new exit (range 14)
 16930 | -6/Lower Caves     | Build established: Mutant
 16945 | -6/Lower Caves     | Identified exit to Lower Caves
 17368 | -6/Lower Caves     | Build established: Scavenger-Mutant
 17596 | -6/Lower Caves     | Entered another Lower Caves area
 17596 | -6/Lower Caves     | Accompanied by 4 allies
 18180 | -6/Lower Caves     | Discovered new exit (range 14)
 18211 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18290 | -6/Lower Caves     | Identified exit to Zion
 18552 | -6/Lower Caves     | Entered Zion
 18552 | -6/Zion            | Accompanied by 4 allies
 18569 | -6/Zion            | Given A8's code to call for help
 18668 | -6/Zion            | Discovered new exit (range 16)
 19039 | -6/Zion            | Learned location of 1 exit from Proximity Caves
 19609 | -6/Zion            | Imprinted
 19612 | -6/Zion            | Declared Zion's savior
 19785 | -6/Zion            | Gained Derelict followers
 31584 | -6/Zion            | Identified exit to Proximity Caves
 31597 | -6/Zion            | Entered Proximity Caves
 31597 | -5/Proximity Caves | Accompanied by 12 allies
 32338 | -5/Proximity Caves | Entered Factory
 32338 | -5/Factory         | Accompanied by 10 allies
 32338 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 32370 | -5/Factory         | Incoming investigation squad redirected
 32529 | -5/Factory         | Fabricated Hvy. Treads (x2)
 33705 | -5/Factory         | Discovered new exit (range 3)
 33708 | -5/Factory         | Identified exit to Upper Caves
 33838 | -5/Factory         | Fabricated Hvy. Treads (x2)
 33881 | -5/Factory         | Terminal network hard line cut
 33960 | -5/Factory         | Garrison activated, responded to threat
 34097 | -5/Factory         | Entered Upper Caves
 34097 | -5/Upper Caves     | Accompanied by 1 ally
 34133 | -5/Upper Caves     | Build established: Mutant
 34757 | -5/Upper Caves     | Encountered a Warlord checkpoint
 34935 | -5/Upper Caves     | Learned location of 2 exits from Factory
 34955 | -5/Upper Caves     | Learned Factory terminal intel
 35077 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35326 | -5/Upper Caves     | Discovered new exit (range 103)
 36201 | -5/Upper Caves     | Spotted B-75 Beast
 36215 | -5/Upper Caves     | Destroyed B-75 Beast
 36838 | -5/Upper Caves     | Destroyed 7 combat bots
 37050 | -5/Upper Caves     | Identified exit to Upper Caves
 37053 | -5/Upper Caves     | Entered another Upper Caves area
 37053 | -5/Upper Caves     | Accompanied by 2 allies
 37141 | -5/Upper Caves     | Discovered new exit (range 6)
 37173 | -5/Upper Caves     | Found Alien Artifact
 37173 | -5/Upper Caves     | Identified Core Expander
 37173 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 37464 | -5/Upper Caves     | Build established: Generator-Mutant
 38173 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 38224 | -5/Upper Caves     | Destroyed 7 combat bots
 38504 | -5/Upper Caves     | Learned Factory garrison access intel
 38600 | -5/Upper Caves     | Build established: Mutant
 38637 | -5/Upper Caves     | Discovered new exit (range 8)
 38647 | -5/Upper Caves     | Identified exit to Zhirov
 38655 | -5/Upper Caves     | Entered Zhirov
 38655 | -5/Zhirov          | Discovered new exit (range 3)
 38719 | -5/Zhirov          | Learned location of Quarantine (-2)
 38719 | -5/Zhirov          | Learned location of Testing (-3)
 38719 | -5/Zhirov          | Learned location of Command (-1)
 38754 | -5/Zhirov          | Found Alien Artifact
 38754 | -5/Zhirov          | Identified Integrated Reactor
 38754 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 38882 | -5/Zhirov          | Found Alien Artifact
 39063 | -5/Zhirov          | Cloak Generator disabled
 39063 | -5/Zhirov          | Attacked by Zhirov
 39081 | -5/Zhirov          | Identified exit to Proximity Caves
 39082 | -5/Zhirov          | Entered Proximity Caves
 40132 | -4/Proximity Caves | Discovered new exit (range 15)
 40151 | -4/Proximity Caves | Identified exit to Factory
 40317 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 40518 | -4/Proximity Caves | Entered Factory
 40518 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 40519 | -4/Factory         | Identified exit to Research
 40520 | -4/Factory         | Identified exit to Upper Caves
 40521 | -4/Factory         | Loaded intel: 22 terminal locations
 40522 | -4/Factory         | Loaded intel: 4 garrison access locations
 40531 | -4/Factory         | Zion Infowar Resupply teleported in
 40536 | -4/Factory         | Found Prototype Processor
 40660 | -4/Factory         | Identified Exp. Signal Interpreter
 40680 | -4/Factory         | Found Prototype Processor
 40680 | -4/Factory         | Identified Exp. Terrain Scan Processor
 40768 | -4/Factory         | First assault squad dispatched
 40784 | -4/Factory         | Garrison activated, responded to threat
 40787 | -4/Factory         | Incoming assault squad redirected
 40849 | -4/Factory         | Zion Infowar Resupply teleported in
 41131 | -4/Factory         | Identified Transdimensional Reconstructor
 41155 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 41156 | -4/Factory         | Zion Light squad teleported in
 41186 | -4/Factory         | Zion Heavy squad teleported in
 41270 | -4/Factory         | Incoming assault squad redirected
 41289 | -4/Factory         | Incoming assault squad redirected
 41306 | -4/Factory         | Entered Upper Caves
 41306 | -4/Upper Caves     | Accompanied by 4 allies
 41308 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 41691 | -4/Upper Caves     | Found Prototype Protection
 41691 | -4/Upper Caves     | Identified Zio. Weapon Casing
 41771 | -4/Upper Caves     | Build established: Derelict-Mutant
 42297 | -4/Upper Caves     | Encountered a Warlord checkpoint
 42302 | -4/Upper Caves     | Build established: Mutant
 42314 | -4/Upper Caves     | Discovered new exit (range 15)
 42343 | -4/Upper Caves     | Identified exit to Upper Caves
 42362 | -4/Upper Caves     | Learned location of 1 exit from Upper Caves
 42443 | -4/Upper Caves     | Found Alien Artifact
 42443 | -4/Upper Caves     | Identified Dimensional Node Initializer
 42443 | -4/Upper Caves     | Initialized slip node
 43056 | -4/Upper Caves     | Learned Research terminal intel
 43252 | -4/Upper Caves     | Entered another Upper Caves area
 43252 | -4/Upper Caves     | Accompanied by 2 allies
 43253 | -4/Upper Caves     | Identified exit to Warlord
 43273 | -4/Upper Caves     | Learned 4 Research zone layouts
 43363 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 43855 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 43890 | -4/Upper Caves     | Destroyed 7 combat bots
 45131 | -4/Upper Caves     | Spotted B-86 Titan
 45705 | -4/Upper Caves     | Build established: Commander-Mutant
 46941 | -4/Upper Caves     | Found Zio. Weapon Casing
 47152 | -4/Upper Caves     | Entered Research
 47152 | -3/Research        | Accompanied by 4 allies
 47152 | -3/Research        | Evolved 2 slots: Utility x2
 47153 | -3/Research        | Identified exit to Armory
 47153 | -3/Research        | Identified exit to Testing
 47154 | -3/Research        | Identified exit to Research
 47155 | -3/Research        | Loaded intel: 18 terminal locations
 47610 | -3/Research        | Retrieved Zion intel report: Branch Access
 47643 | -3/Research        | Retrieved Zion intel report: Component Schematics
 47673 | -3/Research        | Build established: Mutant
 48170 | -3/Research        | Destroyed 9 combat bots
 48177 | -3/Research        | Lost 5 parts (1n2u2w)
 48449 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 48450 | -3/Research        | Zion Offense Resupply teleported in
 48483 | -3/Research        | Entered Testing
 48707 | -3/Testing         | Found Prototype Protection
 48707 | -3/Testing         | Identified Centrium Heavy Armor Plating
 48714 | -3/Testing         | Found Centrium Heavy Armor Plating
 48902 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 48957 | -3/Testing         | Found Prototype Processor
 48957 | -3/Testing         | Identified Exp. Melee Analysis Suite
 49132 | -3/Testing         | Build established: Scavenger-Mutant
 49136 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 49245 | -3/Testing         | Lost 3 parts (1p1u1w)
 49414 | -3/Testing         | Spotted Alpha 7
 49441 | -3/Testing         | Warped through subspace
 49539 | -3/Testing         | Repaired Imp. Heavy Treads
 49696 | -3/Testing         | Found Prototype Ballistic Cannon
 49720 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 49732 | -3/Testing         | Identified Omega Cannon
 49914 | -3/Testing         | Spotted 05-M8X(K)
 49951 | -3/Testing         | Destroyed 05-M8X(K)
 49983 | -3/Testing         | First assault squad dispatched
 49998 | -3/Testing         | Incoming assault squad redirected
 49998 | -3/Testing         | Terminal network hard line cut
 50008 | -3/Testing         | Incoming assault squad redirected
 50279 | -3/Testing         | Destroyed 7 combat bots
 50302 | -3/Testing         | Discovered exit to Research (range 10)
 50434 | -3/Testing         | Scanned by Researcher
 50485 | -3/Testing         | Found Prototype Energy Cannon
 50485 | -3/Testing         | Identified Imp. Potential Cannon
 50489 | -3/Testing         | Found Imp. Potential Cannon
 50721 | -3/Testing         | Found Prototype Device
 50724 | -3/Testing         | Identified Exp. ECM Suite
 50789 | -3/Testing         | Lost 4 parts (2p1n1u)
 50805 | -3/Testing         | Destroyed 9 combat bots
 50914 | -3/Testing         | Fabricated Exp. Terrain Scanner (x1)
 50947 | -3/Testing         | Entered Research
 50947 | -2/Research        | Evolved 2 slots: Utility x2
 50948 | -2/Research        | Identified exit to Quarantine
 51196 | -2/Research        | Incoming investigation squad redirected
 51197 | -2/Research        | First assault squad dispatched
 51215 | -2/Research        | Repaired Centrium Heavy Armor Plating
 51307 | -2/Research        | Incoming assault squad redirected
 51376 | -2/Research        | Discovered new exit (range 26)
 51519 | -2/Research        | Incoming assault squad redirected
 51764 | -2/Research        | Entered Quarantine
 51902 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 51975 | -2/Quarantine      | Discovered new exit (range 13)
 51979 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 52047 | -2/Quarantine      | Identified exit to Access
 52080 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 52222 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 52273 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 52294 | -2/Quarantine      | First assault squad dispatched
 52309 | -2/Quarantine      | Incoming assault squad redirected
 52534 | -2/Quarantine      | Incoming assault squad redirected
 52550 | -2/Quarantine      | Found Alien Impact Weapon
 52690 | -2/Quarantine      | Build established: Mutant
 52690 | -2/Quarantine      | Entered Access
 52690 | -1/Access          | Evolved 2 slots: Propulsion x2
 52957 | -1/Access          | Zion Experimental squad teleported in
 53177 | -1/Access          | Spotted B-99 Colossus
 53238 | -1/Access          | First assault squad dispatched
 53255 | -1/Access          | Found Corrupted Prototype Energy Cannon
 53260 | -1/Access          | Found Zio. Weapon Casing
 53262 | -1/Access          | Incoming assault squad redirected
 53266 | -1/Access          | Found Prototype Protection
 53282 | -1/Access          | Zion Experimental squad teleported in
 53309 | -1/Access          | Discovered new exit (range 30)
 53318 | -1/Access          | Identified Zio. Shade Armor
 53345 | -1/Access          | Spotted B-99 Colossus
 53350 | -1/Access          | Destroyed B-99 Colossus
 53353 | -1/Access          | Spotted B-99 Colossus
 53366 | -1/Access          | Destroyed B-99 Colossus
 53512 | -1/Access          | Lost 3 parts (3u)
 53564 | -1/Access          | Identified Core Stripper
 53618 | -1/Access          | Found Prototype Slashing Weapon
 53618 | -1/Access          | Identified Centrium Greatsword
 53624 | -1/Access          | Found Unknown Protection
 53624 | -1/Access          | Identified Hvy. Reactive Plating
 53636 | -1/Access          | Identified Zio. Alpha Cannon Mk. II
 53637 | -1/Access          | System corruption reached 10%
 53662 | -1/Access          | Identified exit to Surface
 53670 | -1/Access          | Found Prototype Device
 53670 | -1/Access          | Identified Exp. Actuator Array
 53710 | -1/Access          | Found Centrium Greatsword
 53717 | -1/Access          | Lost 12 parts (2p7u3w)
 53752 | -1/Access          | Incoming assault squad redirected
 53894 | -1/Access          | Zion Heavy squad teleported in
 53959 | -1/Access          | Incoming assault squad redirected
 53967 | -1/Access          | Lost 3 parts (1p2u)
 54067 | -1/Access          | Lost 3 parts (1n1u1w)
 54096 | -1/Access          | Terminal network hard line cut
 54174 | -1/Access          | Incoming assault squad redirected
 54234 | -1/Access          | Lost 10 parts (1p4n3u2w)
 54254 | -1/Access          | Incoming assault squad redirected
 54345 | -1/Access          | Build established: Scavenger-Mutant
 54562 | -1/Access          | Core integrity fell below 50%
 54592 | -1/Access          | Destroyed 7 combat bots
 54592 | ***                | Escaped!

 Last Messages 
---------------
54565_ Adv. Energy Well destroyed.
54570_ G-73 Enforcer heat damages Myomer Leg.
54570_ C-30 ARC bursts open, deploying its payload.
54570_ G-73 Enforcer unfolds itself.
54570_ B-74 Champion unfolds itself.
54570_ G-73 Enforcer unfolds itself. <x2>
54570_ M-36 Artificer unfolds itself.
54571_ Destroyed Lgt. Quantum Reactor.
54571_ Destroyed Adv. Heat Sink.
54571_ G-73 Enforcer destroyed. <x4>
54574_ Destroyed Hvy. Armor Plating.
54574_ Destroyed Phase Gun.
54575_ B-74 Champion heat damages Powered Hammer.
54578_ Hvy. Neutron Cannon destroyed.
54578_ R-10 Processor collects Adv. Heat Sink.
54582_ R-10 Processor collects Hvy. Laser.
54584_ 3T #SXYOGC4V1F=RO3LJ5DNJ:W0VZFVXF|L
54589_ Dropped Nanoactuators.
54589_ Dropped Exp. Energy Well.
54590_ Dropped Imp. Potential Cannon.

 Map 
-----
+----------------------------------------------------+
| ??????  ?    ##############         ############## |
| ? ????       ##############         ############## |
| ? ?          ##############         ############## |
|  ?           ##############         ######    "    |
| ##           ##############         ######   """   |
| ?#           #  ==        #         ######  """    |
| ##           #  ==        #         ######   "     |
| ##           #  =      """#         ##   +         |
| ##           #         """############ ###         |
| ##           #  !       ""##### ## ### ###         |
| ##           #         F""############ ###         |
| ##           #         """#####      # ###         |
| ##                        #####      # ###         |
| ##                        #####      + ###         |
|                           #####      # " #         |
| ##           #             ####      # #######+### |
| ##                   =      ###      +  %          |
| ##           #  ###         ##############         |
| ##       ##  #  ## #        #########   %#         |
| ##        #  ###### "#####################         |
| ##       ## """   """           "               ## |
| ##       ##"%""   """                           ## |
| ##       ## "       "                  %        ## |
| ##       ##         "                %! %%         |
| ##       ##         "    "" ]!!                    |
| ##       ##         "    @"          *  =          |
|  #       ##         "  "                           |
|  #       ##         "  ""                ""##+#### |
|  #       ##        ["           "        #         |
|  #       ##       =["         """        #         |
|  +       ##" #######"#####################""  !!   |
|  #       ##%"####### #####################""  !!   |
|  #       ##" #############################""       |
| ###          #############################"Y       |
|   #          #############################""   !   |
|   #          #############################""       |
|   +          #############################""       |
|   #          #############################         |
|   #          #############################         |
|   #           #######    ################          |
|  ?#                      ######################### |
|   #                      ######################### |
|   #           #######    ######################### |
|   #########+##########+########################### |
|   ####            #        ####################### |
|   ####            #        ####################### |
| ######       """""#        ####################### |
| ??####       """""#        ####################### |
| ??#?##       """""#        ####################### |
| ???###       """""#        ####################### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Energy Generation          77
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        30
Armor Coverage             1650
Resistance: KI             40
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          30
Evasion (%)                45
Targeting Accuracy         14
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           8
Kinecelleration            40
Offensive Hacking          23
Defensive Hacking          14

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
                  Triangulator | -7/Data Miner | Free
          Exp. Terrain Scanner | -7/Data Miner | Free
   Tactical Coordination Suite | -7/Data Miner | Free
      Exp. Transmission Jammer | -7/Data Miner | Free
               Cloaking Device | -7/Data Miner | Free
                   Hvy. Treads | -6/Factory    | Scanalyzed
                    Beamcaster | -6/Zion       | Free
                 Hvy. Riot Gun | -6/Zion       | Free
                 Battle Cannon | -6/Zion       | Free
                   Slug Cannon | -6/Zion       | Free
                        Flamer | -6/Zion       | Free
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
         Enh. Flexi-carbon Leg | -4/Factory    | Z-intel
                    Vibroblade | -4/Factory    | Z-intel
            Prc. Energy Filter | -4/Factory    | Z-intel
             Adv. Plasma Rifle | -4/Factory    | Z-intel
        Imp. Fusion Compressor | -4/Factory    | Z-intel
         Exp. Flexi-carbon Leg | -4/Factory    | Z-intel
                    Shock Maul | -4/Factory    | Z-intel
       Hvy. Antimatter Reactor | -4/Factory    | Z-intel
        Exp. Utility Shielding | -4/Factory    | Z-intel
             Arm. Heavy Treads | -3/Research   | Z-intel
               Power Amplifier | -3/Research   | Z-intel
                 Quantum Rifle | -3/Research   | Z-intel
       Imp. Heavy Siege Treads | -3/Research   | Z-intel
    Adv. Weight Redist. System | -3/Research   | Z-intel
                   Force Lance | -3/Research   | Z-intel
             Imp. Heavy Treads | -3/Research   | Z-intel
             Imp. Focal Shield | -3/Research   | Z-intel
         Imp. Particle Charger | -3/Research   | Z-intel
              Hpw. Shock Rifle | -3/Research   | Z-intel
            Imp. Plasma Cutter | -3/Research   | Z-intel
           Adv. Cooling System | -3/Research   | Z-intel
             Adv. Heavy Treads | -3/Research   | Z-intel
                 Hacking Suite | -3/Research   | Z-intel
            Smartbomb Launcher | -3/Research   | Z-intel
              Disruptor Cannon | -3/Research   | Z-intel
      Imp. Heavy Armor Plating | -3/Testing    | Z-intel
             Lrn. Sensor Array | -3/Testing    | Z-intel
            Matter Neutralizer | -3/Testing    | Z-intel
            Imp. Phase Shifter | -3/Testing    | Z-intel
     Imp. Melee Analysis Suite | -3/Testing    | Z-intel
                     Phase Gun | -3/Testing    | Z-intel
                        Scythe | -3/Testing    | Z-intel
            Adv. System Shield | -3/Testing    | Z-intel
 Imp. Component Analysis Suite | -3/Testing    | Z-intel
     Adv. Melee Analysis Suite | -3/Testing    | Z-intel
          Melee Analysis Suite | -3/Testing    | Z-intel
          Imp. Remote Datajack | -3/Testing    | Z-intel
                Centrium Wheel | -3/Testing    | Z-intel
      Adv. Hardlight Generator | -3/Testing    | Z-intel
            Adv. Cryofiber Web | -2/Quarantine | Z-intel
        Adv. Thermal Generator | -2/Quarantine | Z-intel
              Recoil Nullifier | -2/Quarantine | Z-intel
       Imp. Overload Amplifier | -2/Quarantine | Z-intel
           Point Defense Array | -2/Quarantine | Z-intel
               Antigrav System | -2/Quarantine | Z-intel
          Imp. Target Analyzer | -2/Quarantine | Z-intel
                    Q-thruster | -2/Quarantine | Z-intel
                 System Shield | -2/Quarantine | Z-intel
           Imp. Core Shielding | -2/Quarantine | Z-intel
            Imp. Arc Projector | -2/Quarantine | Z-intel
                Adv. ECM Suite | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
   R-10 Processor | -3/Testing    | Z-intel
    H-77 Assassin | -3/Testing    | Z-intel
    O-32 Director | -3/Testing    | Z-intel
   T-07 Excavator | -3/Testing    | Z-intel
 A-02 Transporter | -3/Testing    | Z-intel
   R-06 Scavenger | -2/Quarantine | Z-intel
     C-55 Analyst | -2/Quarantine | Z-intel
   L-61 Swordsman | -2/Quarantine | Z-intel

 Fabricated
------------
    Huge Storage Unit | x1 | -7/Factory 
          Hvy. Treads | x2 | -5/Factory 
          Hvy. Treads | x2 | -5/Factory 
 Exp. Terrain Scanner | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Dimensional Node Initializer
Transdimensional Reconstructor
Core Stripper

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedArmageddonSpear
  Manual?         0
Play Time         04:45:21
  Cumulative      834.1 hours
  Start           2021.06.02 @ 03:13:49
  End             2021.06.03 @ 04:00:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          577
  Rogue           573
  Adventurer      4
  Explorer        0
Win Type          0
  Total           91
  Types           69/9/4/4/2/0/0/2/1
Lore%             95
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 407f2712-7226-42ec-a985-4c6a6a6ff492