Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 09:52:05

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1167)     1167
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 4085

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             91/700
Matter                     285/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (54)
Movement                   Core (100) Ox1
Location                   -7/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
        Visual Processing Unit
>       --- WEAPON (3) -------
  Heavy Laser
>       --- INVENTORY (5) ----
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine
        Hover Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
           Terrain Scanner
>          --- WEAPON -----------
           Beam Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Flight Unit
    Medium Matter Pod
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Medium Matter Pod
  Device                   Terrain Scanner
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             35   | 5   7   .   12  3   4   4   
  Power                    7    | 1   2   .   2   .   2   .   
    Engine                 7    | 1   2   .   2   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   4   .   1   1   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   2   .   4   .   1   1   
  Utility                  9    | .   2   .   3   3   .   1   
    Device                 5    | .   1   .   2   1   .   1   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   .   3   .   1   2   
    Energy Gun             2    | 1   .   .   .   .   .   1   
    Energy Cannon          3    | .   1   .   2   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 18   | .   1   .   4   1   9   3   
  Power                    3    | .   1   .   1   .   1   .   
  Propulsion               7    | .   .   .   2   .   4   1   
  Utility                  4    | .   .   .   .   1   2   1   
  Weapon                   4    | .   .   .   1   .   2   1   
  Highest Loss Streak      5    | .   1   .   4   1   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   82  85  69  78  56  28  
  Engine                   10   | .   13  14  9   9   4   .   
  Treads                   10   | .   23  .   .   .   .   .   
  Flight                   14   | .   4   28  25  27  16  6   
  Device                   8    | .   5   14  9   11  7   6   
  Storage                  8    | .   8   14  7   3   7   .   
  Processor                2    | .   .   .   3   9   7   7   
  Energy Gun               2    | .   3   .   .   .   .   5   
  Energy Cannon            9    | .   10  14  11  9   4   .   
  Ballistic Gun            5    | .   11  .   .   .   .   .   
  Launcher                 1    | .   .   .   2   9   7   .   
Peak Build Rating          14   | 5   7   6   9   14  13  11  
  Average Rating           7    | 3   5   6   6   11  11  10  
  On Entrance              6    | .   5   6   6   9   13  3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             11   | 7   11  9   9   11  10  5   
  Greatest Support         40   | 40  40  8   12  12  12  4   
  Greatest Overweight (x)  1    | .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   4   
  Average Carried          3    | 1   3   5   3   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   4   4   5   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Sto 
Matter Collected           725  | 250 98  .   247 33  87  10  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            973  | .   221 .   345 141 256 10  
  Parts                    63   | .   15  .   19  8   18  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  31   | .   9   .   10  5   7   .   
  Guns                     6    | .   6   .   .   .   .   .   
  Cannons                  11   | .   3   .   7   .   1   .   
  AOE                      13   | .   .   .   2   5   6   .   
Classes Destroyed          10   | .   3   .   1   2   4   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   1   1   .   
  Swarmer                  12   | .   6   .   2   2   2   .   
  Grunt                    16   | .   3   .   7   2   4   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   .   6   5   7   1   
  Combat Bots Only         6    | .   4   .   6   5   5   .   
Max Kills in Single Turn   2    | .   1   .   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Hostile Shots Fired        224  | .    67   .    46   14   23   74   
  Missed                   80   | .    19   .    19   9    7    26   
Damage Taken               1920 | .    466  .    410  61   484  499  
  Core                     848  | .    78   .    144  17   276  333  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2    | .    .    .    2    .    .    .    
Core Remaining (%)         82   | 100  .    68   64   96   .    .    
Volleys Fired              104  | .    31   .    37   7    15   14   
  Largest                  2    | .    2    .    2    2    2    1    
  Hottest                  90   | .    80   .    90   90   90   69   
Shots Fired                144  | .    59   .    38   13   20   14   
  Gun                      60   | .    46   .    .    .    .    14   
  Cannon                   66   | .    13   .    37   7    9    .    
  Launcher                 18   | .    .    .    1    6    11   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    28   .    .    .    .    .    
  Thermal                  98   | .    31   .    37   7    9    14   
  Explosive                18   | .    .    .    1    6    11   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    6    .    6    5    7    3    
  Robot Miss Streak        5    | .    3    .    2    4    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           80   | .    31   .    28   7    9    5    
  Core Hits                60   | .    13   .    13   10   21   3    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    1    .    .    1    
    Burn                   2    | .    1    .    .    .    .    1    
    Meltdown               1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2901 | .    431  1    609  515  1253 92   
  Guns                     366  | .    274  .    .    .    .    92   
  Cannons                  804  | .    157  .    508  52   87   .    
  Explosions               1730 | .    .    .    101  463  1166 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    .    .    
  Kinetic                  175  | .    175  .    .    .    .    .    
  Thermal                  995  | .    256  .    508  52   87   92   
  Explosive                1659 | .    .    .    101  463  1095 .    
  Electromagnetic          71   | .    .    .    .    .    71   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    .    34   62   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               96   | .    .    .    .    34   62   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      175  | .    .    .    .    .    175  .    
  Shots                    5    | .    .    .    .    .    5    .    
  Rammed                   2    | .    .    2    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        378  | .    72   .    378  135  67   77   
  Average Temperature      110  | .    31   .    228  70   23   17   
  Received Heat Transfer   597  | .    60   .    207  27   117  186  
  Effects                  3    | .    .    .    3    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         2331 | .    703  .    1073 111  185  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Peak Influence             524  | .   110 42  259 204 524 258 
  Initial                  233  | .   .   42  16  109 92  233 
  Average                  117  | .   66  42  138 141 318 242 
Maximum Alert Level        2    | .   .   .   1   1   2   1   
  Low Security (%)         80   | 100 100 100 92  98  20  .   
  Level 1                  15   | .   .   .   7   1   43  100 
  Level 2                  3    | .   .   .   .   .   35  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   2   2   1   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Distress Signals           2    | .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   12  .   14  8   13  6   
  Peak Tracking Total      6    | .   5   .   4   4   6   6   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Traps Triggered            3    | .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Disabled          13   | .   .   .   .   1   12  .   
  Max in Single Turn       5    | .   .   .   .   1   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Accessed          6    | .   .   .   1   1   1   3   
  Terminals                4    | .   .   .   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   .   .   2   4   2   3   
  Successful               7    | .   .   .   2   2   .   3   
  Failed                   4    | .   .   .   .   2   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   4   .   3   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   .   3   
  Open Door                2    | .   .   .   .   .   .   2   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   1   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac Sto 
Turns Passed               1626 | 48  672 293 214 70  181 148 
Spaces Moved               1532 | 38  367 233 243 127 378 146 
  Core                     33   | 20  .   .   .   .   9   4   
  Treads                   313  | 18  295 .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1186 | .   72  233 243 127 369 142 
  Fastest Speed            34   | 50  117 117 34  34  34  35  
  Average Speed            81   | 102 151 117 36  34  36  77  
  Slowest Speed            160  | 160 160 117 117 34  50  115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   71  60  20  19  15  24  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          144  | .   .   .   11  43  90  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      144  | .   .   .   11  43  90  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Total                      1762 | 47  426 253 330 140 399 167 
  Wait                     54   | .   6   19  29  .   .   .   
  Move                     1526 | 37  366 232 242 126 377 146 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 5   11  .   6   3   2   3   
  Fast Attach              2    | 1   .   .   .   .   1   .   
  Attach                   30   | 4   6   .   11  3   2   4   
  Detach                   5    | .   .   .   4   .   1   .   
  Swap                     3    | .   1   .   1   .   1   .   
  Drop                     6    | .   5   .   .   1   .   .   
  Fire                     104  | .   31  .   37  7   15  14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 15)
  560 | -10/Materials | Discovered new exit (range 15)
  721 | -10/Materials | Discovered new exit (range 15)
  721 | -10/Materials | Entered Mines
  873 | -10/Mines     | Learned location of Storage (-7)
  949 | -10/Mines     | Discovered new exit (range 12)
 1014 | -10/Mines     | Entered Materials
 1014 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1048 | -9/Materials  | Repaired Flight Unit
 1171 | -9/Materials  | Lost 4 parts (1p2n1w)
 1214 | -9/Materials  | Discovered new exit (range 16)
 1227 | -9/Materials  | Identified exit to Materials
 1228 | -9/Materials  | Entered another Materials area
 1228 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -8/Materials  | Discovered new exit (range 3)
 1298 | -8/Materials  | Entered Factory
 1298 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1438 | -7/Factory    | Lost 4 parts (1p2n1w)
 1444 | -7/Factory    | Discovered new exit (range 18)
 1466 | -7/Factory    | Discovered new exit (range 7)
 1479 | -7/Factory    | Entered Storage
 1521 | -7/Storage    | Lost 5 parts (1n2u2w)
 1607 | -7/Storage    | Core integrity fell below 50%
 1623 | -7/Storage    | Core integrity fell below 20%
 1627 | -7/Storage    | Self-destructed

 Last Messages 
---------------
Decrypted 6 local trap positions from data.
Acquired Hover Unit.
Acquired Lgt. Ion Engine.
R-06 Scavenger collects Datajack.
Connecting with Door Terminal...
K-01 Serf collects debris. <x2>
Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
Connecting with Door Terminal...
W-25 Informer sends out distress signal.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S015.
Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
Critical hit (Burn: +37).
VTOL Module destroyed.
Critical hit (Burn: +37).
Imp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|      ????????###########?????????????????????????? |
|      ????????#         #?????????????????????????? |
|      ????????#     "T" ####??????????????????????? |
|      ????????#         """#??????????????????????? |
|      ????????# """ """  Y"#??????????????????????? |
|      ????????# """ """ """#??????????????????????? |
|      ????????# """ """ ####??###########?????????? |
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|      ????????#               #          G"#??????? |
|      ????????#               +         "" #??????? |
|      ????????#               #  """""  ####??????? |
|      ????????######  #       #  """""  #?????????? |
|      ????????##        ##   ##  """""  #?????????? |
|      ????????#" """    ## gg############?????????? |
|      ????????#T """    ##   #????????????????????? |
|      ????????#" """    ##   ########?????????????? |
|      ????????##        ##   #T######?????????????? |
|      ?????????# """    ##   + #!!!!#?????????????? |
|      ?????????# """    ##   #      #?????????????? |
|      ?????????# """    ##   # #!!!!#?????????????? |
|      ?????????#        ##@  ########?????????????? |
|      ?????????###"Y"#####   #????????????????????? |
|      ????????????"""????#   #????????????????????? |
|      ?????????????##????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #########????????????? |
|      ??????????????######   #  "[[[[#????????????? |
|      ??????????????#**  +   +       #????????????? |
|      ??????????????#**  #^^^#  "]]]]#????????????? |
|      ??????????????#**  #^^^##T######????????????? |
|      ??????????????####T#   ####?????????????????? |
|      ?????????????????###   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#Y  #????????????????????? |
|      ???????????????????# Y #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ???????????????????#   #????????????????????? |
|      ????????????????????   ?????????????????????? |
|      ????????????????????   ?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              399
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
One Hack Too Far
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              HeavyPlasmaKinecellerator
  Manual?         0
Play Time         00:38:08
  Cumulative      3.3 hours
  Start           2024.12.30 @ 23:51:53
  End             2024.12.31 @ 09:52:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b097de75-8aad-4f1c-9414-517260c7d5b2