Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 17:17:20 Player: CONM Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1588) 1588 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5033 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Hardlight Generator Mace Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Transport Network Coupler Actuator Array Hacking Suite > --- WEAPON ----------- High-powered Shotgun Assault Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Hardlight Generator Heavy Ion Cannon Assault Cannon Improved Grenade Launcher Missile Launcher Mace Scythe [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 5 | . . 1 1 2 1 Weapon . | . . . . . . Parts Attached 75 | 7 10 8 33 9 8 Power 7 | 1 1 . 3 1 1 Engine 4 | 1 . . 2 1 . Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 20 | 2 2 3 10 1 2 Treads 1 | . . . . . 1 Leg 11 | 2 2 1 5 1 . Wheel 6 | . . 2 3 . 1 Hover 1 | . . . 1 . . Flight 1 | . . . 1 . . Utility 20 | 2 3 2 11 2 . Device 6 | 1 . 1 4 . . Storage 4 | 1 2 . 1 . . Processor 3 | . . . 2 1 . Hackware 1 | . . . . 1 . Protection 6 | . 1 1 4 . . Artifact . | . . . . . . Weapon 28 | 2 4 3 9 5 5 Energy Gun 3 | 2 1 . . . . Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 10 | . 2 3 2 1 2 Ballistic Cannon 4 | . . . 2 2 . Launcher 5 | . . . 2 1 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . 1 . . . . System Corruption 2 | . 2 . . . . Parts Lost 38 | . 5 1 13 8 11 Power 6 | . 1 . 3 1 1 Propulsion 13 | . 1 1 5 3 3 Utility 9 | . 1 . 4 2 2 Weapon 10 | . 2 . 1 2 5 Highest Loss Streak 8 | . 5 1 6 6 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 93 94 81 84 40 Engine 2 | . 6 . 3 3 . Core 5 | . 6 11 4 3 4 Leg 15 | . 27 19 12 25 2 Wheel 8 | . . 13 12 . . Hover 1 | . . . 2 . . Device 6 | . . 3 9 7 . Storage 9 | . 19 11 9 7 5 Processor 4 | . . . 2 13 11 Hackware 1 | . . . . 5 2 Protection 7 | . 4 13 10 . . Energy Gun 2 | . 16 7 . . . Energy Cannon 1 | . 4 10 . . . Ballistic Gun 4 | . 6 4 4 3 6 Ballistic Cannon 2 | . . . 4 3 2 Slashing Weapon 3 | . . . 5 3 . Peak Build Rating 29 | 7 13 16 24 29 26 Average Rating 17 | 5 8 14 18 26 18 On Entrance 11 | . 7 13 15 20 16 Naked Turns 35 | . . . . . 35 Heaviest Build 41 | 15 27 30 41 38 33 Greatest Support 50 | 20 20 30 43 50 20 Greatest Overweight (x) 10 | . 1 1 3 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 4 8 10 10 10 9 Average Carried 8 | 2 6 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 3 8 10 10 9 5 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 14% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1468 | 270 49 163 742 174 70 Remotely 278 | 10 . 38 230 . . Salvage Created 1939 | 115 347 261 843 184 189 Parts 122 | 6 19 10 67 16 4 Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled 4 | . . . 4 . . Retrieved Matter 53 | . . . 53 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 7 5 19 7 4 Melee 6 | . . . 4 2 . Guns 13 | . 5 2 5 . 1 Cannons 7 | . . 3 3 1 . AOE 16 | . 2 . 7 4 3 Classes Destroyed 10 | 2 3 1 4 . . Builder 4 | . . . 4 . . Tunneler 1 | 1 . . . . . Hauler 6 | . 1 . 5 . . Recycler 3 | 1 1 1 . . . Watcher 3 | . . . 1 1 1 Swarmer 14 | . 2 . 8 4 . Grunt 17 | . 5 4 3 2 3 Brawler 1 | . . . 1 . . Sentry 9 | . . 1 6 1 1 Hunter 1 | . . . 1 . . Best Kill Streak 5 | 1 3 3 5 4 4 Combat Bots Only 5 | . 3 2 5 4 3 Max Kills in Single Turn 3 | 1 1 1 3 2 2 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 2 2 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 579 | . 61 25 122 193 178 Missed 169 | . 21 7 26 62 53 Damage Taken 5098 | . 470 244 1462 1180 1742 Core 1434 | . 99 51 213 219 852 Absorbed by Shields . | . . . . . . Ignored by Resistances 51 | . . . . 51 . Core Remaining (%) 75 | 100 60 87 61 68 . Volleys Fired 130 | 7 25 18 50 18 12 Largest 2 | 2 2 2 2 2 2 Hottest 133 | 80 80 133 88 69 95 Shots Fired 242 | 14 42 36 95 33 22 Gun 134 | 14 41 18 35 15 11 Cannon 97 | . 1 18 55 15 8 Launcher 11 | . . . 5 3 3 Special . | . . . . . . Kinetic 154 | . 14 6 90 30 14 Thermal 36 | . 1 30 . . 5 Explosive 11 | . . . 5 3 3 Electromagnetic 41 | 14 27 . . . . Robot Hit Streak 10 | 1 4 9 10 4 6 Robot Miss Streak 7 | 3 3 5 5 7 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 177 | 6 23 22 88 24 14 Core Hits 96 | 3 14 7 39 14 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . 6 2 . Blast 4 | . . . 2 2 . Sever 4 | . . . 4 . . Melee Attacks 48 | . . . 38 10 . Impact 7 | . . . . 7 . Slashing 41 | . . . 38 3 . Piercing . | . . . . . . Sneak Attacks 6 | . . . 5 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . 1 1 . Damage Inflicted 5428 | 84 455 422 2710 1035 722 Guns 1237 | 84 287 216 391 169 90 Cannons 1207 | . . 206 612 212 177 Explosions 1758 | . 168 . 703 432 455 Melee 1221 | . . . 999 222 . Ramming 5 | . . . 5 . . Kinetic 1699 | . 96 60 1003 381 159 Thermal 638 | . 168 362 . . 108 Explosive 1590 | . . . 703 432 455 Electromagnetic 275 | 84 191 . . . . Impact 192 | . . . . 192 . Slashing 1029 | . . . 999 30 . Piercing . | . . . . . . Highest Corruption 15 | . 2 . 15 . . Average Corruption 6 | . 2 . 7 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . 3 . 34 . . Message Errors 10 | . . . 10 . . Matter Fused 9 | . . . 9 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 5 | . 1 . 4 . . Data Loss (minor) 5 | . . . 5 . . Data Loss (major) 2 | . . . 2 . . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 164 | . . . 131 33 . Projectiles . | . . . . . . Explosions 44 | . . . 37 7 . Melee 120 | . . . 94 26 . Knockbacks 9 | . . . 6 3 . Impact 2 | . . . . 2 . Kinetic 5 | . . . 4 1 . Secondary 2 | . . . 2 . . Self-Inflicted Damage 155 | . 45 . 56 . 54 Shots 5 | . 2 . 1 . 2 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 452 | 54 111 452 333 32 159 Average Temperature 116 | 29 31 199 111 12 47 Received Heat Transfer 1347 | . 120 99 378 366 384 Effects 6 | . . 3 3 . . Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . . 1 2 . . Interference 1 | . . . 1 . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . . 3 Heat Transferred 1088 | . 200 740 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 534 | 10 216 258 534 392 189 Initial 144 | . 6 91 108 144 64 Average 260 | 4 147 164 344 296 97 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 36 | 100 61 67 15 12 100 Level 1 52 | . 38 32 63 87 . Level 2 10 | . . . 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 . 1 3 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 1 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 12 9 34 11 14 Peak Tracking Total 11 | . 6 2 6 4 11 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . 1 . 2 . . Max in Single Turn 1 | . 1 . 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 1 5 4 1 Terminals 9 | . 2 1 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 4 2 14 7 1 Successful 17 | . 2 1 10 4 . Failed 11 | . 2 1 4 3 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 18 | . 4 2 8 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 2 2 . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 2 . 5 2 . Prototype ID Bank 2 | . . . 1 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Hauler Manifests 3 | . . . 2 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . Report Inventory 2 | . . . 1 1 . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 5 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3228 | 122 372 365 1646 433 290 Spaces Moved 2166 | 77 201 239 1212 262 175 Core 86 | 7 . . . . 79 Treads 27 | . . . . . 27 Legs 1073 | 70 201 88 406 262 46 Wheels 980 | . . 151 806 . 23 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 80 120 50 Average Speed 115 | 113 139 107 107 126 135 Slowest Speed 550 | 120 190 190 260 200 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 32 19 67 9 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 3 1 . Terrain Destroyed 100 | . 15 . 59 18 8 Melee 4 | . . . 3 1 . Projectile 16 | . . . 15 . 1 AOE 80 | . 15 . 41 17 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2575 | 94 249 311 1403 314 204 Wait 107 | . 7 35 40 16 9 Move 2161 | 76 200 238 1211 261 175 Hop . | . . . . . . Pick Up 35 | 4 5 7 17 2 . Fast Attach 29 | 6 5 2 11 1 4 Attach 18 | 1 . 3 7 4 3 Detach . | . . . . . . Swap 28 | . 5 3 15 4 1 Drop 22 | . 2 5 15 . . Fire 130 | 7 25 18 50 18 12 Melee 44 | . . . 36 8 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 123 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Lost 5 parts (1p1n1u2w) 344 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -9/Materials | Discovered new exit (range 12) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1384 | -8/Materials | Lost 4 parts (1p1n2u) 1901 | -8/Materials | System corruption reached 10% 1946 | -8/Materials | Lost 6 parts (1p2n2u1w) 2087 | -8/Materials | Discovered new exit (range 8) 2232 | -8/Materials | Build established: Scavenger-Mutant 2506 | -8/Materials | Entered Factory 2506 | -7/Factory | Evolved 2 slots: Utility x2 2885 | -7/Factory | Discovered new exit (range 8) 2938 | -7/Factory | Identified exit to Factory 2939 | -7/Factory | Entered another Factory area 2939 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2964 | -6/Factory | Lost 6 parts (1p2n1u2w) 3004 | -6/Factory | Garrison activated, responded to threat 3093 | -6/Factory | Lost 3 parts (1n1u1w) 3190 | -6/Factory | Core integrity fell below 50% 3194 | -6/Factory | Released all parts (2) 3197 | -6/Factory | Core integrity fell below 20% 3223 | -6/Factory | Lost 8 parts (1p2n1u4w) 3228 | -6/Factory | Build established: Mutant 3229 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03188_ Critical hit (Burn: +37). 03189_ Penetrated by Slug. 03189_ G-50 Soldier destroyed. 03189_ Penetrated by Slug. 03190_ Imp. Signal Interpreter destroyed. 03191_ G-50 Soldier destroyed. 03191_ Missile Launcher destroyed. 03192_ Penetrated by Slug. 03192_ Hvy. Machine Gun destroyed. 03194_ Released Transport Network Coupler. 03194_ Released Med. Storage Unit. 03196_ Penetrated by Slug. 03200_ U-05 Engineer lays Concrete. 03201_ Power Conduit explodes. 03201_ U-05 Engineer destroyed. 03201_ Power Conduit explodes. 03201_ G-50 Soldier destroyed. 03201_ Power Conduit explodes. 03201_ Penetrated by Slug. 03225_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# ] #?????????????????????????????????????? | | ### !#?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ???????????????????????????????????????? | | # ?????????????????????????????????????????? | | ###+#############+############?????????????????? | | ????????????????? | | ????????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ##########+#######??????????????????????? | | #???# #??????????????????????? | | ^ ^ #???# #??????????????????????? | | ##### #??????????????????????? | | + #??????????????????????? | | ##### #??????????????????????? | | #???# #??????????????????????? | | ######## #???# #??????????????????????? | | ???????? #???# #??????????????????????? | | ???????? #???# #??????????????????????? | | ???????? ????# #??????????????????????? | | ?????????????# @#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Actuator Array | -8/Materials | Scanalyzed Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectBraceMask Manual? 0 Play Time 00:47:51 Cumulative 80.6 hours Start 2024.09.12 @ 04:44:35 End 2024.09.12 @ 17:17:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5be1bc1b-c6d4-4ed5-9159-e411e886bcf9