Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 21:23:00 Player: Hans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3812) 3812 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 8551 Bonus ------- Follower Combat Kills 226 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 145/200 System Corruption 26% Temperature Warm (130) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Heavy Laser Disruptor Cannon > --- INVENTORY (15) --- Improved Treads Heavy Treads Large Storage Unit High-capacity Storage Unit Faulty Cooled Plasma Rifle Smartbomb Launcher Datajack Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Hardened Heavy Armor Plating Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Riot Gun Advanced Beam Cannon Enhanced Flamer Phasing Sabre > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System Large Storage Unit Reflective Plating Datajack Datajack Chainsword [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Phasing Sabre Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 6 | . . 2 . . . 3 1 Weapon 2 | . . . . . . 1 1 Parts Attached 126 | 5 9 20 12 5 8 9 58 Power 15 | 1 1 1 1 . . 2 9 Engine 13 | 1 1 1 1 . . 2 7 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 33 | 2 2 3 4 1 2 1 18 Treads 7 | . . 2 . . . . 5 Leg 22 | 2 2 1 4 1 2 1 9 Wheel 2 | . . . . . . . 2 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 39 | . 5 6 2 2 5 3 16 Device 17 | . 4 3 2 1 2 2 3 Storage 4 | . 1 . . . . . 3 Processor 8 | . . 1 . . 1 1 5 Hackware 1 | . . 1 . . . . . Protection 9 | . . 1 . 1 2 . 5 Artifact . | . . . . . . . . Weapon 39 | 2 1 10 5 2 1 3 15 Energy Gun 13 | 1 1 3 1 1 . 1 5 Energy Cannon 6 | . . 1 2 . 1 1 1 Ballistic Gun 4 | 1 . . . . . . 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . 2 1 . . . 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . 4 . . . 1 . Unidentified Prototypes 4 | . . . 1 1 1 1 . Parts Lost 65 | . . 6 5 . 3 2 49 Power 10 | . . . . . . 1 9 Propulsion 15 | . . 1 1 . . . 13 Utility 19 | . . 2 2 . 2 . 13 Weapon 21 | . . 3 2 . 1 1 14 Highest Loss Streak 12 | . . 3 4 . 2 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 94 97 86 90 92 85 75 Engine 9 | . 14 11 10 11 11 11 5 Treads 2 | . . 10 1 . . . 4 Leg 16 | . 27 11 19 22 22 19 5 Device 10 | . 16 15 15 8 6 11 6 Storage 8 | . 7 11 11 11 11 6 5 Processor 8 | . . 9 . . 4 12 20 Hackware 3 | . . 1 11 11 3 . . Protection 4 | . . 5 . 4 11 6 3 Energy Gun 6 | . 14 8 1 10 5 . 1 Energy Cannon 2 | . . 3 8 . 5 5 1 Ballistic Gun 2 | . 14 2 . . . . 3 Slashing Weapon 6 | . . . 6 11 11 6 5 Naked Turns . | . . . . . . . . Heaviest Build 76 | 6 29 34 39 54 62 64 76 Greatest Support 84 | 20 20 40 40 20 56 84 84 Greatest Overweight (x) 11 | . 1 2 3 2 2 . 11 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 20 Average Capacity 14 | 5 10 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 14 15 Average Carried 12 | 2 8 13 14 14 14 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 5 14 14 15 15 14 14 11 Class Distribution -------------------- 32% | Hacker-Mutant 30% | Scavenger-Mutant 28% | Mutant 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2091 | 262 150 239 166 91 82 92 1009 Remotely 80 | . . . 30 . 50 . . Salvage Created 4759 | 40 260 474 244 . 256 576 2909 Parts 228 | 3 10 48 18 . 8 16 125 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . 1 13 . . Prevented 9 | . . . . . 9 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 85 | 1 6 16 9 . 6 9 38 Melee 37 | . . . 2 . . 9 26 Guns 15 | 1 6 3 . . 1 . 4 Cannons 17 | . . 2 6 . 2 . 7 AOE 15 | . . 11 1 . 3 . . Classes Destroyed 15 | 1 1 6 . . 3 1 3 Worker 4 | . . 1 . . . . 3 Builder 1 | . . . . . . 1 . Tunneler 1 | . . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 9 | . . 2 1 . . . 6 Minesweeper 1 | . . . . . 1 . . Operator 2 | . . 1 . . . . 1 Watcher 9 | . 1 5 . . . . 3 Swarmer 27 | . . 10 6 . 3 . 8 Grunt 38 | 1 6 4 3 . 1 8 15 Brawler 3 | . . . . . 1 . 2 Duelist 2 | . . . . . 1 . 1 Sentry 5 | . . 2 . . . 1 2 Hunter 4 | . . . . . . . 4 Programmer 6 | . . . . . . . 6 Best Kill Streak 10 | 1 3 10 7 . 3 4 8 Combat Bots Only 7 | 1 3 7 6 . 3 4 5 Max Kills in Single Turn 3 | 1 1 3 1 . 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . 2 . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 881 | 6 25 91 57 . 85 70 547 Missed 259 | 1 6 28 14 . 35 17 158 Damage Taken 7615 | 40 196 515 315 . 603 575 5371 Core 1310 | 24 32 70 64 . 61 59 1000 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2558 | 12 63 161 104 . 178 339 1701 Regen/Repaired (Parts) 34 | . . 34 . . . . . Core Remaining (%) 77 | 90 77 . . . 51 93 . Volleys Fired 205 | 4 33 38 18 . 24 1 87 Largest 2 | 2 2 2 2 . 1 1 2 Hottest 150 | 60 85 110 124 . 56 68 150 Shots Fired 294 | 8 64 46 32 . 24 1 119 Gun 189 | 8 64 27 . . 9 . 81 Cannon 89 | . . 10 29 . 15 1 34 Launcher 12 | . . 9 3 . . . . Special 4 | . . . . . . . 4 Kinetic 135 | 4 33 . . . . . 98 Thermal 61 | 4 31 12 11 . . 1 2 Explosive 12 | . . 9 3 . . . . Electromagnetic 82 | . . 25 18 . 24 . 15 Robot Hit Streak 21 | 8 21 19 9 . 8 9 19 Robot Miss Streak 9 | . 9 1 3 . 2 . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 359 | 8 42 46 19 . 21 36 187 Core Hits 185 | 2 13 46 15 . 11 15 83 Critical Kills 6 | . . . . . . . 6 Critical Parts Destroyed 8 | . . . . . . . 8 Critical Strikes 45 | . . . . . . 5 40 Burn 1 | . . . . . . . 1 Destroy 15 | . . . . . . . 15 Blast 8 | . . . . . . . 8 Corrupt 2 | . . . . . . . 2 Sever 19 | . . . . . . 5 14 Melee Attacks 153 | . . 13 4 . 1 37 98 Impact . | . . . . . . . . Slashing 140 | . . . 4 . 1 37 98 Piercing . | . . . . . . . . Sneak Attacks 21 | . . 11 . . 1 2 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 10498 | 91 569 1423 577 . 904 1573 5361 Guns 1994 | 91 569 355 . . 95 . 884 Cannons 1594 | . . 131 318 . 207 21 917 Explosions 1607 | . . 937 148 . 516 . 6 Melee 5303 | . . . 111 . 86 1552 3554 Ramming . | . . . . . . . . Kinetic 1785 | 48 277 . . . . . 1460 Thermal 1198 | 43 292 222 61 . 516 21 43 Explosive 1008 | . . 860 148 . . . . Electromagnetic 1204 | . . 341 257 . 302 . 304 Impact . | . . . . . . . . Slashing 5303 | . . . 111 . 86 1552 3554 Piercing . | . . . . . . . . Highest Corruption 26 | . 2 . . . . . 26 Average Corruption 4 | . 1 . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 11 . . . . . 39 Message Errors 12 | . 2 . . . . . 10 Matter Fused 16 | . 5 . . . . . 11 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 3 | . 1 . . . . . 2 Data Loss (major) 2 | . 1 . . . . . 1 Misfires 3 | . 1 . . . . . 2 Alerts 2 | . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 385 | . . 22 10 . 10 120 223 Projectiles 24 | . . 11 . . . . 13 Explosions 21 | . . 11 . . 10 . . Melee 340 | . . . 10 . . 120 210 Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . 24 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 233 | 24 210 90 162 . 231 36 233 Average Temperature 51 | 16 57 21 51 . 76 13 58 Received Heat Transfer 2119 | 30 126 78 33 . 93 441 1318 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . 1 . 1 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2134 | 100 718 470 111 . 500 37 198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 2 . . 4 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 304 | 20 131 304 248 . . 252 272 Initial 33 | . 11 13 33 . . . 18 Average 82 | 1 40 99 167 . . 78 81 Maximum Alert Level 1 | . . 1 1 . . 1 1 Low Security (%) 85 | 100 100 73 42 . . 88 92 Level 1 14 | . . 26 57 . . 11 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 3 . . . 7 9 Investigation 7 | . 2 2 . . . 2 1 Extermination 5 | . . . . . . 1 4 Reinforcement 6 | . . 1 . . . 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 1 3 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | 1 17 29 13 . 11 15 55 Peak Tracking Total 7 | 1 3 6 4 . 5 3 7 Tactical Retreats 8 | . . . 1 . . 2 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 9 | . 5 . 3 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . . 2 2 . . . 6 Max in Single Turn 4 | . . 1 2 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 21 | . 7 5 1 . . 7 1 Terminals 12 | . 6 4 . . . 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 70 | . 34 20 1 . . 12 3 Successful 44 | . 23 12 1 . . 7 1 Failed 26 | . 11 8 . . . 5 2 Catastrophic 3 | . 2 1 . . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 4 5 . 5 . 9 4 Terminals 51 | . 31 15 . . . 2 3 Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . . 5 . . . . . Recycling Units 6 | . 3 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 29 | . 20 8 1 . . . . Record 13 | . 8 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 3 | . 2 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . . . . . . 4 1 Terminals 3 | . . . . . . 2 1 Track 1 | . . . . . . 1 . Operators 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Reject 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 4 . . . 5 1 Full Trace Events 9 | . 4 2 . . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 79 | . . 79 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 168 | . 168 . . . . . . Retrieved Matter 168 | . 168 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 10 | . . 7 . . . . 3 Non-combat 9 | . . 6 . . . . 3 Combat 1 | . . 1 . . . . . Robot Hacks Applied 15 | . . 11 . . . . 4 parse_system 4 | . . 4 . . . . . no_distress 8 | . . 6 . . . . 2 check_alert 3 | . . 1 . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 1 . Highest-Rated Group 192 | . . . . 192 192 84 . Highest-Rated Ally 96 | . . . . 96 96 84 . Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . 28 3 . Total Damage 837 | . . . . . 759 78 . Kills 5 | . . . . . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . 19 38 Garrisons 4 | . . . . . . 2 2 Patrols 2 | . . . . . . . 2 Investigations 8 | . . . . . . 2 6 Reinforcements 11 | . . . . . . 2 9 Guards 32 | . . . . . . 13 19 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 9411 | 136 1138 1237 523 2123 942 920 2392 Spaces Moved 4702 | 111 633 570 228 981 610 575 994 Core 44 | 35 . . . . . . 9 Treads 667 | . . 277 14 . . . 376 Legs 3831 | 76 633 293 214 981 610 575 449 Wheels 144 | . . . . . . . 144 Hover 16 | . . . . . . . 16 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 190 120 120 95 Average Speed 164 | 97 148 176 192 213 143 120 159 Slowest Speed 600 | 120 190 260 330 260 260 120 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 7 85 39 47 77 86 12 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . 2 2 1 . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 135 | . . 40 16 . 5 . 74 Melee 3 | . . . . . . . 3 Projectile 6 | . . . . . . . 6 AOE 125 | . . 40 16 . 5 . 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5871 | 130 773 757 275 1009 654 746 1527 Wait 546 | 1 59 91 3 . . 120 272 Move 4695 | 110 632 569 227 980 609 574 994 Hop . | . . . . . . . . Pick Up 85 | 10 24 12 6 8 5 5 15 Fast Attach 47 | . 1 1 5 4 4 3 29 Attach 68 | 5 6 19 5 5 4 5 19 Detach 20 | . 1 12 2 3 2 . . Swap 16 | . 2 . 2 1 . 1 10 Drop 37 | . 15 2 3 8 5 . 4 Fire 205 | 4 33 38 18 . 24 1 87 Melee 152 | . . 13 4 . 1 37 97 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 110 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Identified exit to Mines 1216 | -10/Materials | Discovered new exit (range 14) 1275 | -10/Materials | Entered another Materials area 1275 | -9/Materials | Evolved 2 slots: Utility x2 1633 | -9/Materials | Repaired Lgt. Ion Engine 1837 | -9/Materials | Build established: Scavenger-Mutant 1949 | -9/Materials | Lost 3 parts (1n2u) 2090 | -9/Materials | Destroyed 7 combat bots 2159 | -9/Materials | Discovered new exit (range 14) 2317 | -9/Materials | Repaired Corrupted Hacking Suite 2512 | -9/Materials | Entered Mines 2580 | -9/Mines | Lost 4 parts (1n2u1w) 2610 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2636 | -9/Mines | Build established: Hacker-Mutant 2945 | -9/Mines | Learned Materials terminal intel 2997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3035 | -9/Mines | Entered Zion 3111 | -7/Zion | Given A8's code to call for help 3208 | -7/Zion | Discovered new exit (range 14) 3485 | -7/Zion | Found Unknown Hackware 3488 | -7/Zion | Found Unknown Hackware 3491 | -7/Zion | Found Unknown Hackware 3491 | -7/Zion | Identified Relay Coupler [Programmer] (x3) 3500 | -7/Zion | Found Relay Coupler [Programmer] 3503 | -7/Zion | Found Relay Coupler [Programmer] 3621 | -7/Zion | Found GAL Module 4268 | -7/Zion | Found Prototype Device 4268 | -7/Zion | Identified Bomb Factory No. 2 4828 | -7/Zion | Learned Factory emergency access door positions 4836 | -7/Zion | Received a hallucinogenic algorithm 4852 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4852 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5158 | -7/Zion | Entered Proximity Caves 5158 | -6/Proximity Caves | Accompanied by 2 allies 5384 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5508 | -6/Proximity Caves | Identified exit to Factory 5557 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5704 | -6/Proximity Caves | Build established: Mutant 5909 | -6/Proximity Caves | Spotted B-75 Beast 5936 | -6/Proximity Caves | Allies destroyed B-75 Beast 6100 | -6/Proximity Caves | Entered Factory 6100 | -6/Factory | Accompanied by 1 ally 6100 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6250 | -6/Factory | Found Prototype Device 6251 | -6/Factory | Identified Exp. Thermal Shield 6329 | -6/Factory | Identified exit to Garrison 6387 | -6/Factory | Garrison activated, responded to threat 6513 | -6/Factory | Build established: Scavenger-Mutant 6810 | -6/Factory | Discovered new exit (range 15) 7020 | -6/Factory | Entered another Factory area 7020 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7021 | -5/Factory | Identified exit to Upper Caves 7323 | -5/Factory | Build established: Scavenger-Tank 7346 | -5/Factory | Spotted B-75 Beast 7450 | -5/Factory | Lost 9 parts (2p1n3u3w) 7676 | -5/Factory | Build established: Scavenger-Mutant 8057 | -5/Factory | Lost 3 parts (2n1u) 8166 | -5/Factory | Lost 6 parts (1p1n1u3w) 8710 | -5/Factory | Lost 5 parts (2p2n1u) 8914 | -5/Factory | Core integrity fell below 50% 8950 | -5/Factory | Lost 5 parts (1p1n1u2w) 9091 | -5/Factory | System corruption reached 10% 9151 | -5/Factory | Core integrity fell below 20% 9175 | -5/Factory | Lost 12 parts (2p3n4u3w) 9412 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09403_ S-27 Virus destroyed. 09405_ Fusion Modulator explodes. 09405_ Carbon-fiber Leg destroyed. 09405_ Imp. Medium Armor Plating destroyed. 09405_ S-27 Virus destroyed. 09405_ Chainsword destroyed. 09405_ Fusion Modulator explodes. 09405_ Terminal disabled. 09405_ Penetrated by Slug. 09407_ H-66 Slayer suffers critical hit (Burn). 09409_ Slug penetrates Earth. 09409_ Penetrated by Slug. 09410_ Targeting Computer fried. 09410_ H-66 Slayer destroyed. 09410_ R-10 Processor collects Lgt. Nuclear Core. 09412_ System corrupted: Matter fused (-9). 09412_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????# """"?? ????????????????? | | ????????????????????# """"?# #???????????????? | | ????????????????????# ?# A#???????????????? | | ????????????????????# ! !?# #???????????????? | | ?????????????!??????# ?# ##????????###???? | | ???????????? !!?????# !! ?# ????????? ???? | | ????????????? ????# !! ?# ########### #???? | | ????????????? ??##] ! ?# ###########+###?? | | ???????????""""" ##;;;;;### ###] #?? | | ??????????? %; = ;;# ### """ """ #?? | | ???????????? ; # """ """ #?? | | ???????????? " ; # """ """ !#?? | | ????????????? "T =h # =### | | ??????????????""" =[= " # """ """ =### | | ???????????????#; @% "T + """ """ !# | | ???????????????# [ R #% """ """ # | | ???????????????# ! # * # | | ???????????????# #%!""" """ # | | ???????????????# ; ! #!%"""*""" # | | ??????????????# ;# u t## %"""!""" # % | | ??????????????### ;# R ## ! % * /# | | ????????????????# ; ;; #######+###### | | ???????????????# ; ;# ####### ###### % | | ??????????????# # ;;;;;;;;# T#???## ##??## [ | | ??????????????#?### ### ###### ###### | | ??????????????????# ###??# #######+###### | | ??????????????????###?????# ^m #?## # | | ??????????????????????????# #?## """" # | | ??????????????????????????# ^ #?## """" #%! | | ??????????????????????????# #?## """" / | | | ??????????????????????????# #?## """" # | | ??????????????????????????# #?## """" # | | ??????????????????????????+% #?## """" ## | | ??????????????????????????? #?## ## | | ??????????????????????????? #??############ | | ??????????????????????????# ############### | | ??????????????????????????# # ## | | ??????????????????????????# # ## | | ??????????????????????????# # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 185 ECM Strength 1 Armor Coverage 825 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Spear | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Coolant Injector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Decoder Ring Everything Is Under Control First Step to Greatness Help From High Places I'm Back, Baby! Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised Tourist Troublemaker True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed NullPrecisionStreamer Manual? 0 Play Time 02:28:54 Cumulative 2.4 hours Start 2024.05.02 @ 18:44:54 End 2024.05.02 @ 21:23:00 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7773908-d09b-443d-b2dd-6767d77dcd79