Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 06:17:04

Player: Millea

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (883)      883
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1448

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1+1) ------
  Subdweller Power Source
>            --- PROPULSION (2+1) -
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY (2+1) ----
       Small Storage Unit
   Makeshift Light Armor Plating (+)
             Rainbow Chip
>            --- WEAPON (2+1) -----
  Subdweller Laser (+)
             Battle Rifle
  Subdweller Machine Gun
>            --- INVENTORY (8) ----
  Subdweller Power Source
             Disposable Heat Sink
   Makeshift Hacking Suite
  Subdweller Beam Cannon
             Battle Cannon
             Rocket Launcher
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
   Makeshift Light Armor Plating
             Rainbow Chip
>            --- WEAPON -----------
  Subdweller Laser
             Battle Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
  Subdweller Power Source
             Disposable Heat Sink
   Makeshift Hacking Suite
  Subdweller Beam Cannon
             Battle Cannon
             Rocket Launcher
             Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Rainbow Chip
  Protection               Makeshift Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   4   24  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   2   15  
    Energy Gun             10   | 1   2   7   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   .   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   .   9   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   91  96  
  Engine                   13   | .   14  13  
  Treads                   25   | .   28  24  
  Wheel                    1    | .   .   2   
  Device                   10   | .   1   11  
  Storage                  13   | .   14  13  
  Protection               1    | .   4   .   
  Energy Gun               18   | .   15  18  
  Ballistic Gun            9    | .   12  8   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  18  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  6    | 4   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          7    | 1   2   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   7   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           856  | 260 40  556 
  Remotely                 .    | .   .   .   
Salvage Created            1059 | .   136 923 
  Parts                    76   | .   10  66  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      13   | .   .   13  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  24   | .   1   23  
  Guns                     22   | .   1   21  
Classes Destroyed          9    | .   3   6   
  Hauler                   1    | .   1   .   
  Turret                   2    | .   .   2   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   .   6   
  Grunt                    1    | .   1   .   
  Sentry                   1    | .   .   1   
  Artisan                  1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               16   | .   .   16  
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        244  | .    1    243  
  Missed                   100  | .    .    100  
Damage Taken               1690 | .    23   1667 
  Core                     258  | .    7    251  
  Absorbed by Shields      285  | .    9    276  
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              137  | .    7    130  
  Largest                  3    | .    2    3    
  Hottest                  115  | .    90   115  
Shots Fired                257  | .    14   243  
  Gun                      252  | .    14   238  
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  132  | .    .    132  
  Thermal                  30   | .    .    30   
  Explosive                5    | .    .    5    
  Electromagnetic          90   | .    14   76   
  Robot Hit Streak         17   | .    14   17   
  Robot Miss Streak        7    | .    3    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           159  | .    11   148  
  Core Hits                61   | .    6    55   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Destroy                2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2586 | .    286  2300 
  Guns                     2447 | .    185  2262 
  Cannons                  .    | .    .    .    
  Explosions               139  | .    101  38   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1233 | .    .    1233 
  Thermal                  385  | .    101  284  
  Explosive                .    | .    .    .    
  Electromagnetic          968  | .    185  783  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      101  | .    21   80   
  Shots                    3    | .    1    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        154  | .    154  7    
  Average Temperature      40   | .    62   2    
  Received Heat Transfer   374  | .    4    370  
Siege Activations          .    | .    .    .    
Robots Corrupted           4    | .    .    4    
  Combat Hostiles          2    | .    .    2    
  Parts Fried              6    | .    2    4    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         450  | .    100  350  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    2    1    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             34   | .   34  .   
  Initial                  .    | .   .   .   
  Average                  1    | .   1   .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              87   | .   3   84  
  Peak Tracking Total      6    | .   1   6   
  Tactical Retreats        5    | .   .   5   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   3   2   
  Successful               4    | .   2   2   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   2   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Record                   2    | .   .   2   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5974 | 67   827  5080 
Spaces Moved               2403 | 38   213  2152 
  Core                     16   | 12   .    4    
  Treads                   1975 | 26   213  1736 
  Legs                     .    | .    .    .    
  Wheels                   412  | .    .    412  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  110  
  Average Speed            151  | 150  160  150  
  Slowest Speed            350  | 250  160  350  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 4    29   89   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             13   | .    .    13   
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          33   | .    6    27   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      32   | .    6    26   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      4487 | 45   686  3756 
  Wait                     1881 | .    455  1426 
  Move                     2401 | 37   212  2152 
  Hop                      .    | .    .    .    
  Pick Up                  21   | 2    7    12   
  Fast Attach              14   | 6    1    7    
  Attach                   7    | .    .    7    
  Detach                   .    | .    .    .    
  Swap                     13   | .    3    10   
  Drop                     12   | .    1    11   
  Fire                     137  | .    7    130  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     1    | .    .    1    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  870 | -10/Materials | Discovered new exit (range 6)
  895 | -10/Materials | Entered Subcaves
  895 | -10/Subcaves  | Learned location of Zion (-7)
  924 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1044 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2408 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2535 | -10/Subcaves  | Discovered new exit (range 8)
 2644 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2712 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2899 | -10/Subcaves  | Discovered new exit (range 8)
 3029 | -10/Subcaves  | Visited Clippyterm
 4807 | -10/Subcaves  | Core integrity fell below 50%
 4825 | -10/Subcaves  | Discovered new exit (range 12)
 5380 | -10/Subcaves  | A Subdweller sparked back to life
 5380 | -10/Subcaves  | A Subdweller sparked back to life
 5446 | -10/Subcaves  | Found Prototype Processor
 5446 | -10/Subcaves  | Identified Rainbow Chip
 5448 | -10/Subcaves  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 5560 | -10/Subcaves  | Core integrity fell below 20%
 5905 | -10/Subcaves  | Build established: Scavenger-Gunner
 5920 | -10/Subcaves  | Disturbed a concealed Subdweller
 5975 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05448_ Acquired 29 matter.
05451_ Acquired Sub. Power Source.
05457_ Acquired Mak. Light Armor Plating.
05560_ RU-E71(R) destroyed.
05563_ Acquired 37 matter.
05568_ Acquired Sub. Laser.
05580_ Spk. Treads destroyed.
05582_ Y5-17U(R) destroyed.
05591_ Subatomizers dissect the Disposable Heat
  Sink.
05599_ Acquired Sub. Monowheel.
05605_ Acquired 25 matter.
05839_ Acquired 30 matter.
05845_ Searching scrap...
05845_ Found Enh. Flamer.
05845_ Found Sub. Shrapnel Launcher.
05845_ Found 29 Matter.
05934_ ZT-612(R) destroyed.
05970_ Sub. Laser shoots sparks and powers down.
05973_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|   "#???????????????????????????????????????# ##### |
|   "#???????????????????????????????????????# #???? |
|   "#???????????????????????????????????????###???? |
|    ##????????????????????????????????????????????? |
|    "#????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ?# ##????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
| # ##?????????????????????????????????????????????? |
| ## #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?#"###???????????????????????????????????????????? |
| ?##  ##???????????????????##?????????????????????? |
| ??##  #?????????????????## ###???????????????????? |
| ### # #?????????????????#     ???????????????????? |
| #   ###?????????????????#    ????????????????????? |
|   ###?????????????????###   #????????????????????? |
|   ##???????????????????     #????????????????????? |
|    #??????????????????##    ##???????????????????? |
| # # #????????????#  # #      ##??????????????????? |
| ###?#???????????###      @    #??????????????????? |
| ???????????????##          #  #??????????????????? |
| ???????????????# s%s # ###  #????????????????????? |
| #??????????????##  ?#####  #  ?#?????????????????? |
| #??????????????##  ?#  # # #   #?????????????????? |
| #??????????????#   ##         ##?????????????????? |
| ##??????????????#  #    #  ## #??????????????????? |
|  #??????????????#       ####??##?????????????????? |
| ##??????????????##      ###??  ##????????????????? |
| #???????????????##        ###   ??##?????????????? |
| ????????????????#          #  #??  ##????????????? |
| ????????????????#           ##??#   #????????????? |
| ????????????????#            #??    #????????????? |
| ????????????????##         ###?     #????????????? |
| #????????????????####     #####     #????????????? |
| ##??????????????????##    ##   %    #????????????? |
|  #???????????????????##    #     #?##????????????? |
| ##????????????????????##        #???"???????###??? |
| ???????????????????????###     ##???&##?????  ##?? |
| ?????????????????????????##  ###????  ##???    #?? |
| ??????????????????????????#   #?????# "###?    #?? |
| ?????????????????????????##   #???### ## ##    #?? |
| ????????????????????????##   ###### " "        #?? |
| ???????????????????????##                   #????? |
| ???????????????????????#                   ##????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightTrapCompressor
  Manual?         0
Play Time         00:20:31
  Cumulative      153.6 hours
  Start           2024.04.11 @ 05:55:43
  End             2024.04.11 @ 06:17:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3d2e13d-656d-4ae5-acc1-31e9f0a87117