Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 18:19:15 Player: Afro Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (641) 641 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2596 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit ECM Suite > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Reinforced Ion Engine Nuclear Core Nuclear Core Carbon-fiber Leg Trap Scanner Signal Interpreter High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Nuclear Core Carbon-fiber Leg Trap Scanner Signal Interpreter High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Rocket Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 31 | 6 4 20 1 . Power 4 | 1 . 3 . . Engine 2 | 1 . 1 . . Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 8 | 2 . 6 . . Treads 2 | 2 . . . . Leg 6 | . . 6 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 3 . . Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 13 | 2 2 8 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 2 8 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 3 6 . . Power 1 | . . 1 . . Propulsion 4 | . 1 3 . . Utility 1 | . . 1 . . Weapon 3 | . 2 1 . . Highest Loss Streak 4 | . 2 4 . . To Critical Strikes 1 | . . 1 . . Average Backups 11 | 1 7 13 12 . Power 2 | . 2 2 3 . Propulsion 2 | 1 3 2 1 . Utility 2 | . 1 3 3 . Weapon 3 | . 1 4 5 . Tool/Special . | . . . . . Unused Backups 19 | . . 8 . 11 Power 5 | . . 2 . 3 Propulsion 2 | . . 1 . 1 Utility 5 | . . 2 . 3 Weapon 7 | . . 3 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 86 98 100 . Engine 6 | . 14 2 . . Core 5 | . . 8 11 . Treads 9 | . 25 . . . Leg 20 | . . 32 33 . Device 1 | . . . 11 . Storage 13 | . 18 11 11 . Protection 6 | . 2 9 . . Ballistic Gun 28 | . 24 32 25 . Peak Build Rating 23 | 6 8 22 23 . Average Rating 13 | 4 6 16 22 . On Entrance 11 | . 6 7 22 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 13 33 39 38 . Greatest Support 45 | 40 40 45 45 . Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 13 | 6 11 15 15 . Most Carried 15 | 3 14 15 13 . Average Carried 11 | 1 7 13 12 . Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 3 14 12 13 13 Class Distribution -------------------- 41% | Tank 40% | Mutant 14% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 955 | 129 323 434 69 . Remotely . | . . . . . Salvage Created 845 | . 342 502 1 . Parts 71 | . 32 39 . . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 14 14 1 . Guns 28 | . 14 14 . . AOE 1 | . . . 1 . Classes Destroyed 6 | . 3 2 1 . Worker 3 | . 1 2 . . Swarmer 15 | . 9 6 . . Grunt 8 | . 5 3 . . Brawler 1 | . . 1 . . Sentry 4 | . . 4 . . Assembled 1 | . . . 1 . Best Kill Streak 6 | . 6 4 1 . Combat Bots Only 6 | . 6 4 1 . Max Kills in Single Turn 2 | . 2 2 1 . Gunslinging 1 | . 1 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 249 | . 98 151 . . Missed 73 | . 24 49 . . Hits 176 | . 74 102 . . Melee 5 | . . 5 . . Projectile 171 | . 74 97 . . Critical Strikes 3 | . . 3 . . Damage Taken 2021 | . 698 1311 12 . Core 320 | . 132 188 . . Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 47 . 53 . Volleys Fired 78 | . 46 31 1 . Largest 3 | . 2 3 3 . Hottest 76 | . 40 69 76 . Shots Fired 184 | . 88 93 3 . Gun 183 | . 88 93 2 . Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 183 | . 88 93 2 . Thermal . | . . . . . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 7 . . Robot Miss Streak 5 | . 4 5 3 . Penetration Max . | . . . . . Secondary Targets 5 | . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 114 | . 59 55 . . Core Hits 51 | . 24 25 2 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1604 | . 587 936 81 . Guns 1429 | . 579 850 . . Cannons . | . . . . . Explosions 81 | . . . 81 . Melee . | . . . . . Ramming 94 | . 8 86 . . Kinetic 1429 | . 579 850 . . Thermal . | . . . . . Explosive 81 | . . . 81 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 18 18 . Average Corruption 17 | . . 17 18 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 8 7 . Message Errors 3 | . . 2 1 . Matter Fused 2 | . . 1 1 . Heat Flow Errors 3 | . . 3 . . Energy Discharges 3 | . . 2 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . . 12 . Shots 1 | . . . 1 . Rammed 4 | . 4 . . . Targets Rammed 18 | . 5 13 . . Kicked 13 | . . 13 . . Crushed 1 | . 1 . . . Highest Temperature 150 | . 18 150 12 . Average Temperature 30 | . 6 40 8 . Received Heat Transfer 615 | . 204 411 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 80 100 . Level 1 10 | . . 19 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 273 | . 142 273 103 . Initial 103 | . . 31 103 14 Average 60 | . 51 68 71 . Influence Increases 879 | . 365 508 6 . Destroy 0b10 Robot/C 560 | . 280 280 . . Destroy 0b10 Robot/NC 15 | . 5 10 . . Destroy Leader 120 | . 50 70 . . Successful Hack 10 | . . 10 . . Destroy Structure 9 | . . 3 6 . Lose Combat Pursuer 165 | . 30 135 . . Influence Decreases 865 | . 289 319 232 25 Entered New Map 232 | . . 45 162 25 Time Decay 543 | . 259 214 70 . Lost Part 90 | . 30 60 . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 27 35 1 . Peak Tracking Total 8 | . 8 7 1 . Tactical Retreats 7 | . 2 5 . . ECM-based Alert Blocks 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful 1 | . . 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Record 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 239 | . . 94 145 . ECM 239 | . . 94 145 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2442 | 61 879 1357 145 . Spaces Moved 1218 | 32 421 648 117 . Core 1 | 1 . . . . Treads 452 | 31 421 . . . Legs 765 | . . 648 117 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 . Average Speed 168 | 156 170 176 120 . Slowest Speed 240 | 160 240 190 120 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 59 48 24 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1454 | 40 502 793 119 . Wait 56 | . 14 42 . . Move 1214 | 31 420 647 116 . Hop . | . . . . . Pick Up 35 | 3 13 18 1 . Fast Attach 7 | 6 1 . . . Attach 12 | . 2 10 . . Detach . | . . . . . Swap 13 | . 1 11 1 . Drop 21 | . . 21 . . Fire 78 | . 46 31 1 . Melee . | . . . . . Ram . | . . . . . Kick 13 | . . 13 . . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Core integrity fell below 50% 908 | -10/Materials | Discovered new exit (range 9) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1269 | -9/Materials | Discovered new exit (range 16) 1353 | -9/Materials | Build established: Tank 2101 | -9/Materials | System corruption reached 10% 2139 | -9/Materials | Lost 4 parts (1p2n1u) 2148 | -9/Materials | Discovered new exit (range 15) 2285 | -9/Materials | Discovered new exit (range 11) 2298 | -9/Materials | Entered Mines 2314 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2319 | -9/Mines | Assembled infested the area 2396 | -9/Mines | Build established: Gunner 2423 | -9/Mines | Discovered new exit (range 7) 2443 | -9/Mines | Entered Materials 2443 | -8/Materials | Evolved 2 slots: Utility x2 2443 | -8/Materials | Self-destructed Last Messages --------------- data lost. 02389_ System corrupted: Component data lost. 02406_ System corrupted: Energy discharge (-91). 02411_ R-06 Scavenger collects Corrupted Com. Wheel. 02419_ as-48011 sneak attacks. 02419_ R-06 Scavenger system corrupted by crushing effect. 02419_ R-06 Scavenger knocked back. 02421_ System corrupted: Matter fused (-6). 02423_ Acquired 53 matter. 02423_ EXIT=FOUND 02425_ Destroyed Wheel. 02425_ as-48011 destroyed. 02426_ Acquired 16 matter. 02440_ System corrupted: Substantial component data lost. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? 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"T ?????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 7b42dffc-ea75-4f70-ab62-3ec3 Manual? 1 Play Time 00:14:48 Cumulative 24.3 hours Start 2026.07.27 @ 18:04:31 End 2026.07.27 @ 18:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4916c9de-c3b9-4527-aa7b-42f363e436aa