Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 23:03:53 Player: Singularius Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (5644) 5644 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2827) 2827 TOTAL SCORE: 12036 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2327 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 26/150 System Corruption 1% Temperature Cool (9) Movement Core (1750) Ox34 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Cooled Particle Cannon Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Graphene Brace Improved Recalibrator Lightning Gun Heavy Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Flak Gun Advanced Assault Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Medium Treads Improved Cooling System Hardened Medium Armor Plating Layered Light Armor Plating Graphene Brace Improved Recalibrator Lightning Gun Heavy Laser Heavy Laser Gatling Laser Cooled Pulse Rifle Cooled Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Katana [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . . 2 Utility 2 | . . . . . 2 . Weapon 1 | . . . 1 . . . Parts Attached 123 | 6 1 2 7 3 33 71 Power 17 | 1 . 1 . . 2 13 Engine 9 | 1 . . . . 1 7 Core 8 | . . 1 . . 1 6 Reactor . | . . . . . . . Propulsion 29 | 2 . . 3 1 5 18 Treads 18 | . . . 2 1 5 10 Leg 2 | . . . 1 . . 1 Wheel 9 | 2 . . . . . 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 . 1 1 7 7 Device 9 | . . . 1 . 3 5 Storage 2 | 1 . . . . 1 . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 4 | . 1 . . . 2 1 Artifact . | . . . . . . . Weapon 59 | 2 . 1 3 1 19 33 Energy Gun 13 | 1 . . 1 . 3 8 Energy Cannon 10 | . . . . . 5 5 Ballistic Gun 13 | 1 . 1 1 1 5 4 Ballistic Cannon 10 | . . . . . . 10 Launcher 8 | . . . . . 2 6 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 1 4 Parts Lost 34 | . . . . 2 2 30 Power 5 | . . . . . . 5 Propulsion 14 | . . . . 1 1 12 Utility 4 | . . . . . . 4 Weapon 11 | . . . . 1 1 9 Highest Loss Streak 8 | . . . . 2 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 99 85 Engine 6 | . 14 13 . . 8 4 Core 2 | . . . 11 11 . 2 Treads 13 | . . . 9 18 26 5 Wheel 12 | . 28 28 22 14 . 18 Device 7 | . . . 7 7 9 6 Storage 8 | . 14 14 11 11 9 7 Processor 9 | . . . . 3 9 11 Protection 5 | . 13 14 3 . 9 2 Energy Gun 5 | . 14 14 6 . 3 6 Energy Cannon 4 | . . . . . 7 3 Ballistic Gun 11 | . 14 14 15 31 16 4 Ballistic Cannon 2 | . . . . . . 6 Peak Build Rating 60 | 6 7 13 23 24 42 60 Average Rating 41 | 4 6 8 20 22 36 54 On Entrance 16 | . 6 7 13 23 24 42 Naked Turns . | . . . . . . . Heaviest Build 113 | 14 15 18 22 22 112 113 Greatest Support 102 | 20 20 20 20 20 60 102 Greatest Overweight (x) 3 | 1 . . 1 2 2 3 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 Average Capacity 19 | 7 8 8 8 8 18 25 Most Carried 25 | 4 6 8 8 8 25 25 Average Carried 18 | 1 5 7 7 7 16 23 Final Capacity 25 | 8 8 8 8 8 25 25 Final Carried 25 | 4 6 8 8 8 25 14 Class Distribution -------------------- 71% | Gunner 18% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2896 | 222 . 27 164 76 798 1609 Remotely . | . . . . . . . Salvage Created 5386 | . . 27 196 99 1696 3368 Parts 292 | . . 3 11 7 86 185 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 121 | . . 2 5 4 35 75 Melee 1 | . . . . . 1 . Guns 58 | . . 2 3 4 19 30 Cannons 46 | . . . 2 . 11 33 AOE 16 | . . . . . 4 12 Classes Destroyed 17 | . . 1 3 . 5 8 Worker 5 | . . . . . . 5 Builder 8 | . . . . . 2 6 Hauler 2 | . . . . . . 2 Recycler 2 | . . . . . . 2 Mechanic 2 | . . . . . . 2 Operator 2 | . . . . . 1 1 Watcher 1 | . . . . . 1 . Swarmer 18 | . . 2 . 3 4 9 Grunt 55 | . . . 2 . 20 33 Brawler 5 | . . . . . 1 4 Duelist 7 | . . . 1 . . 6 Protector 2 | . . . . . . 2 Sentry 16 | . . . 2 1 9 4 Specialist 8 | . . . . . . 8 Hunter 4 | . . . . . 1 3 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . . 1 Best Kill Streak 15 | . . 2 1 4 10 15 Combat Bots Only 10 | . . 2 1 4 9 10 Max Kills in Single Turn 5 | . . 1 1 2 3 5 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . . . . 2 4 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 753 | . 3 11 19 25 160 535 Missed 238 | . 1 4 8 11 42 172 Damage Taken 8677 | . 20 61 181 155 1719 6541 Core 1005 | . . 10 22 30 221 722 Absorbed by Shields . | . . . . . . . Redirected to Shielding 111 | . 3 2 4 . . 102 Regen/Repaired (Parts) 415 | . . . . . . 415 Core Remaining (%) 85 | 100 . 96 . 87 59 . Volleys Fired 221 | . . 3 9 5 64 140 Largest 3 | . . 2 3 3 3 3 Hottest 191 | . . 70 181 150 191 165 Shots Fired 654 | . . 6 27 15 189 417 Gun 365 | . . 6 18 14 112 215 Cannon 266 | . . . . . 72 194 Launcher 13 | . . . . . 5 8 Special 10 | . . . 9 1 . . Kinetic 339 | . . 3 11 14 90 221 Thermal 271 | . . 3 16 1 94 157 Explosive 11 | . . . . . 5 6 Electromagnetic 33 | . . . . . . 33 Robot Hit Streak 30 | . . 4 7 9 16 30 Robot Miss Streak 10 | . . 1 2 2 2 10 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 450 | . . 5 17 11 125 292 Core Hits 282 | . . 2 12 6 68 194 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . . 3 . . 10 Burn 6 | . . . 3 . . 3 Destroy 2 | . . . . . . 2 Blast 5 | . . . . . . 5 Melee Attacks 7 | . . . . . 7 . Impact . | . . . . . . . Slashing 7 | . . . . . 7 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14208 | . . 61 270 193 3166 10518 Guns 5012 | . . 61 205 181 1361 3204 Cannons 5011 | . . . . . 1423 3588 Explosions 4088 | . . . . . 362 3726 Melee 20 | . . . . . 20 . Ramming . | . . . . . . . Kinetic 5041 | . . 23 147 181 1001 3689 Thermal 6882 | . . 38 123 12 1783 4926 Explosive 1646 | . . . . . 362 1284 Electromagnetic 619 | . . . . . . 619 Impact . | . . . . . . . Slashing 20 | . . . . . 20 . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 2 3 1 Average Corruption 1 | . . . 2 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . . 2 25 11 Message Errors 10 | . . . . . 8 2 Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 9 | . . . . 1 5 3 Data Loss (major) 2 | . . . . . . 2 Misfires 3 | . . . . . 2 1 Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 586 | . . . . . 43 543 Projectiles 62 | . . . . . 38 24 Explosions 524 | . . . . . 5 519 Melee . | . . . . . . . Knockbacks 21 | . . . . . . 21 Impact . | . . . . . . . Kinetic 18 | . . . . . . 18 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 506 | . . . . . . 506 Shots 8 | . . . . . . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 442 | . . 18 183 75 442 258 Average Temperature 101 | . . 9 69 24 137 66 Received Heat Transfer 2964 | . 12 . 66 36 846 2004 Effects 10 | . . . . . 7 3 Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 1 1 Interference 5 | . . . . . 3 2 Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 1 3 . 5 2 Heat Transferred 9040 | . . 111 856 80 2627 5366 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 2260 | . . 55 193 177 614 2260 Initial 279 | . . . 21 75 68 279 Average 586 | . . 52 102 144 369 946 Maximum Alert Level 5 | . . . . . 2 5 Low Security (%) 21 | 100 100 100 100 100 17 . Level 1 18 | . . . . . 24 20 Level 2 30 | . . . . . 58 15 Level 3 13 | . . . . . . 29 Level 4 12 | . . . . . . 26 Level 5 . | . . . . . . 1 High Security 2 | . . . . . . 6 Max Security . | . . . . . . . Squads Dispatched 33 | . 1 1 . . 8 23 Investigation 6 | . 1 1 . . 2 2 Extermination 3 | . . . . . . 3 Reinforcement 8 | . . . . . 1 7 Assault 10 | . . . . . . 10 Garrison 6 | . . . . . 5 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 9 | . . . 1 . 7 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 203 | . 3 4 13 5 52 126 Peak Tracking Total 12 | . 4 3 5 4 5 12 Tactical Retreats 8 | . . 1 . 1 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 9 | . 1 . 1 . 2 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 28 | . . . . 1 3 24 Max in Single Turn 5 | . . . . 1 1 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 29 | . 2 1 2 . 9 15 Terminals 14 | . 1 . . . 6 7 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . . 1 3 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 4 | . . . 1 . 2 1 Garrison Access . | . . . . . . . Total Hacks 79 | . 2 1 9 . 30 37 Successful 43 | . 2 1 6 . 19 15 Failed 36 | . . . 3 . 11 22 Catastrophic 9 | . . . . . 4 5 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 1 . . . 13 13 Fabricators 10 | . . . . . . 10 Repair Stations 15 | . . . . . 3 12 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 24 | . . . 8 . 14 2 Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 1 . . 6 5 Robot Analysis 2 | . . . . . . 2 Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . . . . 1 Locate Traps 2 | . . . . . 1 1 Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Hauler Manifests 2 | . . . . . 1 1 Zone Layout 1 | . . . . . 1 . Fabricator Hacks 5 | . . . . . . 5 Load Schematic 2 | . . . . . . 2 Build 3 | . . . . . . 3 Repair Station Hacks 6 | . . . . . 1 5 Scan Component 4 | . . . . . 1 3 Repair 2 | . . . . . . 2 Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 17 | . . . 5 . 12 . Insert Component 7 | . . . 2 . 5 . Analyze 10 | . . . 3 . 7 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 21 | . 1 . 1 . 7 12 Full Trace Events 5 | . . . . . 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 210 | . . . . . . 210 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 2 | . . . . . . 2 Time 88 | . . . . . . 88 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 2 . 5 . Part Schematics Acquired 6 | . . . 1 . 5 . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . . . . 2 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5948 | 47 135 289 350 71 2359 2697 Spaces Moved 3245 | 43 149 329 228 44 958 1494 Core 2 | 2 . . . . . . Treads 946 | . . . 21 . 780 145 Legs . | . . . . . . . Wheels 2297 | 41 149 329 207 44 178 1349 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 95 110 108 Average Speed 136 | 78 80 80 109 106 199 120 Slowest Speed 330 | 95 80 80 250 110 250 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 33 77 27 11 71 40 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 22 | . . . . . 6 16 Terrain Destroyed 222 | . . . . . 38 184 Melee 6 | . . . . . 6 . Projectile 29 | . . . . . 15 14 AOE 187 | . . . . . 17 170 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4284 | 52 164 352 308 57 1262 2089 Wait 476 | . 13 6 41 4 136 276 Move 3239 | 42 148 328 227 43 957 1494 Hop . | . . . . . . . Pick Up 117 | 4 2 7 11 2 38 53 Fast Attach 29 | 6 1 . 3 . 4 15 Attach 39 | . . . 2 2 5 30 Detach 3 | . . . . . . 3 Swap 55 | . . 2 2 1 24 26 Drop 97 | . . 6 13 . 26 52 Fire 221 | . . 3 9 5 64 140 Melee 7 | . . . . . 7 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 160 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered Mines 234 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 271 | -10/Mines | Found a hidden stash of uninstalled traps 274 | -10/Mines | Assembled infested the area 289 | -10/Mines | Learned Materials interactive machine intel 300 | -10/Mines | Build established: Mutant 307 | -10/Mines | Learned location of Zion (-7) 332 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 334 | -10/Mines | Found Prototype Device 356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 435 | -10/Mines | Discovered new exit (range 10) 450 | -10/Mines | Met a Derelict shopkeep closing up shop 472 | -10/Mines | Entered Materials 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 473 | -9/Materials | Loaded intel: 16 interactive machine locations 486 | -9/Materials | Identified Exp. Sensor Array 799 | -9/Materials | Discovered new exit (range 16) 822 | -9/Materials | Entered Mines 887 | -9/Mines | Discovered new exit (range 5) 891 | -9/Mines | Build established: Gunner 893 | -9/Mines | Entered Materials 893 | -8/Materials | Evolved 2 slots: Utility x2 1389 | -8/Materials | Garrison activated, responded to threat 1570 | -8/Materials | Destroyed 9 combat bots 1633 | -8/Materials | Discovered new exit (range 4) 1783 | -8/Materials | Build established: Scavenger-Gunner 2497 | -8/Materials | Discovered new exit (range 15) 2507 | -8/Materials | Build established: Gunner 2913 | -8/Materials | Discovered new exit (range 11) 3075 | -8/Materials | Garrison activated, responded to threat 3252 | -8/Materials | Entered Factory 3252 | -7/Factory | Evolved 2 slots: Propulsion x2 3628 | -7/Factory | Fabricated Flak Gun (x2) 3837 | -7/Factory | Fabricated Arm. Treads (x2) 3971 | -7/Factory | Cargo convoy interrupted 4227 | -7/Factory | Garrison activated, responded to threat 4290 | -7/Factory | Lost 3 parts (1p2u) 4852 | -7/Factory | First assault squad dispatched 5211 | -7/Factory | Repaired Arm. Huge Wheel 5256 | -7/Factory | Repaired Arm. Huge Wheel 5381 | -7/Factory | Lost 3 parts (1p1n1u) 5410 | -7/Factory | Destroyed 9 combat bots 5721 | -7/Factory | Core integrity fell below 50% 5770 | -7/Factory | Lost 3 parts (1p2w) 5775 | -7/Factory | High security lockdown imminent 5807 | -7/Factory | Destroyed 10 combat bots 5828 | -7/Factory | Lost 4 parts (2n1u1w) 5855 | -7/Factory | High security lockdown engaged 5941 | -7/Factory | Core integrity fell below 20% 5949 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-47 Trooper destroyed. Destroyed Carbon-fiber Leg. Destroyed Wheel. L-41 Fighter destroyed. Arm. Treads destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. Proton Missile Launcher destroyed. Hvy. Missile Launcher severed. Arm. Treads destroyed. M-28 Smith fits Backup Power III on G-50 Soldier. The unstable cave ceiling collapses. M-28 Smith repairs Hvy. Laser. The unstable cave ceiling collapses. Aluminum Leg destroyed. The unstable cave ceiling collapses. Hvy. Rocket Launcher destroyed. Lgt. Treads destroyed. M-28 Smith repairs L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????? ?????????? | | ?????????????????? ???????????????# ??######## | | ??????????????????? ???????????????# #?# | | ??????????????????? ??????????????# #?# | | ???????????????????? ??????????????# #?# | | ???????????????????? ???????????### ### | | ????????????????????? ???????????# " | | ????????????##########;############ | | ???????????? # | | ??????????? + | | ??????????? ? 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T??? ### # | | ???????????????? # ??### ######+##?# "# | | ?????????????????? ! ????# ????? ???# "%# | | ????????????????????? ##?????# ????? ????# "# | | ??????????????????????????????# ??????????# # | | ??????????????????????????????? ??????????# ## | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# ?? | | ??????????????????????????????????????????# ?? | | ??????????????????????????????????????????#+#+##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Missile Launcher | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed HelicalEnhancedAirjet Manual? 0 Play Time 01:36:33 Cumulative 32.8 hours Start 2025.04.16 @ 21:14:09 End 2025.04.16 @ 23:03:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a3f6284-3dce-4ec7-ae93-cd9ad18b0be6