Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 22:04:03 Player: double j Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2418) 2418 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (-17) -17 TOTAL SCORE: 5971 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 109/150 System Corruption 16% Temperature Critical (513) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Makeshift Light Armor Plating System Guard Improved Corruption Screen > --- WEAPON (3) ------- Beamcaster Heavy Plasma Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Terrain Scanner Makeshift Terrain Scan Processor Heavy Ion Cannon Improved Datajack Remote Datajack Enhanced Flamer Ripper Makeshift Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Reaction Control System Core Shielding System Guard > --- WEAPON ----------- Gatling Laser Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Terrain Scanner Makeshift Terrain Scan Processor Makeshift Light Armor Plating Improved Shield Generator Improved Corruption Screen Beamcaster Heavy Ion Cannon Improved Datajack Remote Datajack Enhanced Flamer Ripper Makeshift Sword [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 2 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 122 | 8 4 . 23 32 14 29 12 Power 12 | 1 1 . 2 2 2 3 1 Engine 9 | 1 1 . 2 2 1 2 . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 18 | 2 3 . 1 7 1 3 1 Treads 1 | . . . . . . . 1 Leg 7 | . . . . 5 1 1 . Wheel 8 | 2 3 . 1 2 . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 42 | 2 . . 6 7 7 14 6 Device 21 | 1 . . 2 3 5 7 3 Storage 3 | 1 . . 2 . . . . Processor 9 | . . . 2 2 . 4 1 Hackware . | . . . . . . . . Protection 9 | . . . . 2 2 3 2 Artifact . | . . . . . . . . Weapon 50 | 3 . . 14 16 4 9 4 Energy Gun 11 | 2 . . 4 . 2 1 2 Energy Cannon 6 | . . . . 3 1 . 2 Ballistic Gun 6 | 1 . . 2 . 1 2 . Ballistic Cannon 9 | . . . 3 5 . 1 . Launcher 5 | . . . 1 3 . 1 . Special Weapon 11 | . . . 4 5 . 2 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 44 | . . . 3 6 4 20 11 Power 4 | . . . . 1 . 2 1 Propulsion 11 | . . . 1 3 . 4 3 Utility 18 | . . . 1 1 3 9 4 Weapon 11 | . . . 1 1 1 5 3 Highest Loss Streak 13 | . . . 2 4 2 13 9 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 88 | . 100 100 93 98 99 77 88 Engine 4 | . 14 14 10 8 5 1 3 Core 3 | . . . . . 1 5 3 Leg 10 | . . . . 15 23 12 . Wheel 4 | . 28 28 20 10 . . . Hover 2 | . . . . . . 1 7 Device 18 | . 14 14 21 21 19 17 14 Storage 7 | . 14 14 11 9 7 7 7 Processor 9 | . . . 8 9 7 7 16 Protection 5 | . . . . 5 9 3 9 Energy Gun 7 | . 14 14 11 2 3 6 12 Energy Cannon 4 | . . . . 7 7 3 5 Ballistic Gun 3 | . 14 14 6 . 7 3 . Ballistic Cannon 1 | . . . 1 5 . 2 . Special Weapon 1 | . . . 1 1 3 1 1 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 14 14 33 44 48 47 52 Greatest Support 42 | 26 26 20 26 42 30 30 22 Greatest Overweight (x) 17 | . . . 1 2 1 14 17 Average Overweight (x) 1 | . . . . . 1 2 3 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 15 15 15 15 Most Carried 15 | 8 8 8 12 14 15 15 15 Average Carried 10 | 4 7 8 8 10 13 9 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 14 | 8 8 8 11 14 13 9 9 Class Distribution -------------------- 47% | Scavenger-Skirmisher 26% | Scavenger-Mutant 18% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 2245 | 297 41 . 265 470 265 704 203 Remotely 567 | . . . 127 197 30 213 . Salvage Created 3058 | 205 218 . 486 489 828 534 298 Parts 182 | 19 17 . 45 37 35 20 9 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 24 6 Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 57 | . 2 . 9 15 10 15 6 Guns 24 | . 2 . 6 1 6 8 1 Cannons 20 | . . . . 7 3 6 4 AOE 11 | . . . 3 7 . 1 . Classes Destroyed 14 | 3 3 . 3 1 2 1 1 Worker 6 | 1 . . 2 1 2 . . Builder 9 | . 1 . 5 3 . . . Tunneler 6 | 5 . . . . 1 . . Hauler 1 | . . . . 1 . . . Recycler 8 | 1 1 . 1 1 4 . . Operator 2 | . 1 . . . 1 . . Watcher 1 | . . . 1 . . . . Swarmer 16 | . . . 4 7 . 5 . Grunt 26 | . 2 . 4 6 5 6 3 Brawler 4 | . . . . . . 3 1 Duelist 1 | . . . . . . . 1 Sentry 6 | . . . 1 2 2 1 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 2 . 1 Best Kill Streak 10 | 3 2 . 10 5 3 5 4 Combat Bots Only 8 | . 2 . 8 5 3 5 4 Max Kills in Single Turn 4 | 1 1 . 3 4 2 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 4 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 416 | . 10 . 32 70 87 146 71 Missed 119 | . 3 . 11 23 33 36 13 Damage Taken 4916 | . 98 . 303 747 545 2077 1146 Core 959 | . 25 . 80 122 97 356 279 Absorbed by Shields 9 | . . . . . . . 9 Redirected to Shielding 125 | . . . . 27 76 . 22 Regen/Repaired (Parts) 53 | . . . 27 26 . . . Core Remaining (%) 86 | 100 . 90 80 77 . . . Volleys Fired 245 | 17 13 . 53 62 34 53 13 Largest 3 | 2 2 . 2 2 3 3 3 Hottest 245 | 60 60 . 140 175 200 160 245 Shots Fired 480 | 34 26 . 86 97 98 110 29 Gun 273 | 34 26 . 68 11 56 60 18 Cannon 157 | . . . 6 67 32 43 9 Launcher 9 | . . . 4 4 . 1 . Special 41 | . . . 8 15 10 6 2 Kinetic 180 | 17 13 . 41 29 33 47 . Thermal 180 | . . . 8 53 42 48 29 Explosive 9 | . . . 4 4 . 1 . Electromagnetic 111 | 17 13 . 33 11 23 14 . Robot Hit Streak 13 | 4 6 . 13 9 10 8 7 Robot Miss Streak 7 | 2 3 . 5 7 5 6 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 259 | 17 15 . 42 56 51 59 19 Core Hits 172 | 8 9 . 28 48 27 40 12 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | 1 . . . 1 2 . 1 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . 1 . . Corrupt 3 | 1 . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5679 | 196 164 . 801 1460 1195 1375 488 Guns 2503 | 196 164 . 397 60 743 672 271 Cannons 2282 | . . . 61 1021 452 556 192 Explosions 814 | . . . 334 355 . 125 . Melee . | . . . . . . . . Ramming 9 | . . . 9 . . . . Kinetic 1979 | 51 60 . 267 546 427 628 . Thermal 1984 | . . . . 499 452 545 488 Explosive 814 | . . . 334 355 . 125 . Electromagnetic 893 | 145 104 . 191 60 316 77 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 1 23 16 Average Corruption 11 | . . . . . 1 12 15 Corruption Purged . | . . . . . . . . Corruption Blocked 3 | . . . . . . . 3 Effects 151 | . . . . . 6 78 67 Message Errors 42 | . . . . . 3 19 20 Matter Fused 41 | . . . . . 1 22 18 Heat Flow Errors 15 | . . . . . . 9 6 Energy Discharges 16 | . . . . . 1 8 7 Parts Rejected 3 | . . . . . . 2 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 16 | . . . . . . 6 10 Data Loss (major) 3 | . . . . . . 2 1 Misfires 10 | . . . . . 1 7 2 Alerts 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . 18 30 5 . . Projectiles 5 | . . . . . 5 . . Explosions 48 | . . . 18 30 . . . Melee . | . . . . . . . . Knockbacks 28 | . . . 1 27 . . . Impact . | . . . . . . . . Kinetic 25 | . . . 1 24 . . . Secondary 3 | . . . . 3 . . . Self-Inflicted Damage 107 | . . . 41 42 . 24 . Shots 4 | . . . 1 2 . 1 . Rammed 3 | . . . 3 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 513 | 40 115 . 64 240 174 349 513 Average Temperature 83 | 18 55 . 15 81 61 118 117 Received Heat Transfer 1752 | . 75 . 93 324 129 642 489 Effects 10 | . . . . 1 . 7 2 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . 1 . 2 . Matter Decay 2 | . . . . . . 1 1 Short Circuit 2 | . . . . . . 2 . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 10 | . . . . 3 2 1 4 Heat Transferred 3631 | . . . . 753 629 1194 1055 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Peak Influence 311 | 35 141 54 311 296 173 . . Initial 76 | . 22 54 20 59 76 . . Average 121 | 13 97 54 158 182 82 . . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 81 | 100 100 100 65 58 100 . . Level 1 18 | . . . 34 41 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 2 2 3 . . Investigation 2 | . . . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 7 . 14 22 11 21 9 Peak Tracking Total 9 | . 4 . 5 5 3 9 4 Tactical Retreats 6 | . . . . . . 6 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 3 | . . . 1 1 1 . . Max in Single Turn 1 | . . . 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 16 | . 4 . 4 4 2 1 1 Terminals 10 | . 4 . 3 2 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 12 . 11 15 7 1 1 Successful 31 | . 8 . 7 10 4 1 1 Failed 16 | . 4 . 4 5 3 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 12 . 9 6 4 . . Fabricators 3 | . . . . . 3 . . Repair Stations 7 | . . . 2 5 . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 8 . 5 3 3 1 1 Robot Analysis 1 | . . . . 1 . . . Open Door 2 | . . . . . . 1 1 Level Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 4 | . 1 . 1 1 1 . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 3 | . 1 . 1 . 1 . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . 2 3 . . . Scan Component 3 | . . . 1 2 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 4 | . . . . 4 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 4 3 2 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . Time 52 | . . . 26 26 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 116 | . . . . 116 . . . Retrieved Matter 116 | . . . . 116 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 7521 | 253 187 41 681 877 1138 2804 1540 Spaces Moved 2995 | 174 123 52 435 312 347 1065 487 Core 146 | 11 . . . . . 64 71 Treads . | . . . . . . . . Legs 1368 | . . . . 187 347 834 . Wheels 898 | 163 123 52 435 125 . . . Hover 583 | . . . . . . 167 416 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 86 190 116 136 Average Speed 190 | 87 82 80 88 156 190 239 274 Slowest Speed 900 | 90 90 80 105 260 190 750 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 9 27 18 32 29 7 71 48 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 2 Spaces Dug 26 | . . . 8 13 . 5 . Terrain Destroyed 115 | . . . 39 55 3 15 3 Melee . | . . . . . . . . Projectile 53 | . . . 8 27 3 12 3 AOE 62 | . . . 31 28 . 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 4289 | 245 186 51 630 565 737 1213 662 Wait 797 | 26 36 . 97 135 321 41 141 Move 2988 | 173 122 51 434 311 346 1064 487 Hop . | . . . . . . . . Pick Up 98 | 18 5 . 12 21 11 22 9 Fast Attach 3 | . . . 3 . . . . Attach 60 | 7 . . 3 11 7 24 8 Detach . | . . . . . . . . Swap 60 | 1 4 . 17 21 7 6 4 Drop 35 | 3 6 . 8 4 11 3 . Fire 245 | 17 13 . 53 62 34 53 13 Melee . | . . . . . . . . Ram 3 | . . . 3 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Entered Mines 478 | -10/Mines | Discovered exit to Materials (range 5) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Destroyed 8 combat bots 1070 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Repaired Ion Engine 1120 | -9/Materials | Discovered new exit (range 5) 1163 | -9/Materials | Entered another Materials area 1163 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -8/Materials | Lost 4 parts (2n1u1w) 1945 | -8/Materials | Discovered new exit (range 11) 2008 | -8/Materials | Repaired Aluminum Leg 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2347 | -7/Factory | Build established: Scavenger-Skirmisher 2926 | -7/Factory | Discovered new exit (range 16) 3178 | -7/Factory | Entered Lower Caves 3360 | -7/Lower Caves | Learned Factory trap positions 4036 | -7/Lower Caves | Found Alien Artifact 4037 | -7/Lower Caves | Identified Core Expander 4037 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4200 | -7/Lower Caves | Spotted B-75 Beast 4375 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4442 | -7/Lower Caves | System corruption reached 10% 4478 | -7/Lower Caves | Lost 13 parts (1p3n5u4w) 4700 | -7/Lower Caves | Build established: Mutant 5367 | -7/Lower Caves | Core integrity fell below 50% 5709 | -7/Lower Caves | Build established: Derelict-Mutant 5888 | -7/Lower Caves | Encountered a Warlord checkpoint 5919 | -7/Lower Caves | Discovered new exit (range 11) 5982 | -7/Lower Caves | Entered another Lower Caves area 6060 | -7/Lower Caves | Build established: Scavenger-Mutant 6432 | -7/Lower Caves | Learned 8 Factory zone layouts 6599 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6867 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 7506 | -7/Lower Caves | Core integrity fell below 20% 7523 | -7/Lower Caves | Core destroyed Last Messages --------------- ,DSWXKBC62%#NPWYQ,TMFH/ONS6 System corrupted: Component data lost. System corrupted: Matter fused (-8). System corrupted: Matter fused (-5). System corrupted: Component data lost. System corrupted: Energy discharge (-52). System corrupted: Matter fused (-5). System corrupted: Component data lost. System corrupted: Energy discharge (-51). System corrupted: Matter fused (-5). Core Shielding destroyed. Critical hit (Smash). Beamcaster destroyed. Imp. Corruption Screen intercepted 3% system corruption. Knocked back. System corrupted: Heat flow error (+201). Critical hit (Burn: +37). B-48 Gladiator destroyed. Overheating: Core damaged (-98). 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" ?? #???????????? | | ???????????????????? #?? ??????????????? | | ??????????????????#? #? ?#? ###? ? ???????????? | | ??????????????????????#??##? ##????? ????????????? | | ???????????????????????? ????#??#????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 135 Corruption Containment 8 Corruption Block 14 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Challenges ------------ None Game ------ Seed EncryptedWardroneMinigun Manual? 0 Play Time 01:27:26 Cumulative 18.9 hours Start 2024.05.01 @ 20:34:07 End 2024.05.01 @ 22:04:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 272962da-c69a-49f9-a726-baa77aee8bab