Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.19 @ 20:40:33 Player: epb Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3820) 3820 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (997) 997 TOTAL SCORE: 8857 Bonus ------- High Alert Combat Kills 807 Follower Combat Kills 151 Entered Garrisons 200 Friendly Fire -161 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Relay Coupler [NC] (24) Relay Coupler [Sentry] (19) Relay Coupler [Hunter] (12) Peak State ------------ > --- POWER ------------ Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Transmission Jammer Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Cannon Power Sword > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] [Rating: 51] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Burst Cannon Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Slots Evolved 8 | . . 2 . . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . . 2 Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 77 | 6 9 1 17 10 9 17 8 Power 15 | 1 1 1 1 2 1 7 1 Engine 2 | 1 . . 1 . . . . Core 12 | . 1 1 . 2 1 7 . Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 2 . 8 3 3 2 5 Treads 8 | 2 . . 1 . . . 5 Leg 7 | . 2 . 1 3 1 . . Wheel 8 | . . . 4 . 2 2 . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 11 | 1 3 . . 1 3 3 . Device 3 | . . . . . 1 2 . Storage 5 | 1 3 . . . . 1 . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 26 | 2 3 . 8 4 2 5 2 Energy Gun 8 | 2 3 . 1 . . 1 1 Energy Cannon 5 | . . . 2 1 1 1 . Ballistic Gun 2 | . . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 9 | . . . 3 2 1 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 6 | . . . 5 . . . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 8 | . . . . . . 8 . Parts Lost 42 | . . 1 5 6 7 10 13 Power 8 | . . . 1 1 1 3 2 Propulsion 15 | . . . 3 3 2 2 5 Utility 6 | . . . . . 2 2 2 Weapon 13 | . . 1 1 2 2 3 4 Highest Loss Streak 10 | . . 1 3 2 2 3 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 76 | . 84 63 73 82 76 67 68 Engine 1 | . 8 . 3 . . . . Core 8 | . 5 11 6 10 4 11 5 Treads 5 | . 26 . . . . . 25 Leg 15 | . 1 22 14 25 21 . . Wheel 5 | . . . 15 3 4 14 . Device 2 | . . . . . 7 6 5 Storage 9 | . 14 11 11 11 9 5 5 Processor 5 | . . . . 10 9 4 . Hackware 1 | . . . . . . 7 6 Energy Gun 4 | . 27 19 7 . . . 4 Energy Cannon 10 | . . . 5 18 10 6 3 Launcher 3 | . . . 4 2 4 8 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 24 21 30 29 42 43 44 Greatest Support 140 | 40 40 20 46 34 56 56 140 Greatest Overweight (x) 8 | 1 1 1 6 2 2 . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 8 9 Most Carried 10 | 4 8 8 8 10 10 10 9 Average Carried 8 | 2 6 6 6 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 6 7 7 10 10 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Matter Collected 1521 | 251 69 35 110 435 143 390 88 Remotely . | . . . . . . . . Salvage Created 3579 | . 274 152 760 832 492 653 416 Parts 202 | . 22 2 56 49 29 28 16 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Combat Hostiles Destroyed 83 | . 8 3 12 23 22 10 5 Melee 2 | . . . . . . . 2 Guns 16 | . 8 1 6 . . . 1 Cannons 29 | . . . 4 18 6 1 . AOE 30 | . . . 2 5 16 7 . Classes Destroyed 13 | . 3 2 3 1 1 2 1 Worker 5 | . 1 . 1 . 1 2 . Builder 7 | . . . 3 . 2 1 1 Hauler 1 | . . . 1 . . . . Recycler 5 | . . . 3 . . 1 1 Watcher 2 | . . . . . 1 1 . Swarmer 27 | . 3 . 2 7 12 3 . Grunt 31 | . 5 1 4 7 7 4 3 Brawler 3 | . . 1 . 1 1 . . Duelist 1 | . . . . . . . 1 Sentry 16 | . . 1 6 6 2 1 . Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Thug 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 3 8 4 7 5 2 Combat Bots Only 6 | . 3 3 3 4 6 3 2 Max Kills in Single Turn 4 | . 1 1 3 4 3 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 3 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Damage Taken 7467 | . 336 242 637 702 1401 1670 2479 Core 1876 | . 45 15 147 135 260 416 858 Absorbed by Shields 126 | . . . . 46 80 . . Core Remaining (%) 59 | 100 82 . . 25 52 40 . Volleys Fired 241 | . 31 11 48 35 54 45 17 Largest 2 | . 2 2 2 2 2 2 2 Hottest 168 | . 100 100 168 168 168 160 160 Shots Fired 365 | . 55 20 83 57 68 58 24 Gun 148 | . 55 20 51 . . 5 17 Cannon 166 | . . . 18 51 50 40 7 Launcher 51 | . . . 14 6 18 13 . Special . | . . . . . . . . Kinetic 29 | . . . 29 . . . . Thermal 285 | . 55 20 40 51 50 45 24 Explosive 38 | . . . 14 6 18 . . Electromagnetic 13 | . . . . . . 13 . Robot Hit Streak 21 | . 9 7 21 10 9 6 8 Robot Miss Streak 6 | . 2 2 6 4 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 245 | . 36 15 53 33 41 30 37 Core Hits 153 | . 15 3 29 24 35 30 17 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 4 4 1 . . 1 . Burn 9 | . 4 4 1 . . . . Meltdown 1 | . . . . . . 1 . Melee Attacks 22 | . . . . 3 . . 19 Impact . | . . . . . . . . Slashing 19 | . . . . . . . 19 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8075 | . 454 186 1426 1268 2215 1319 1207 Guns 1631 | . 454 186 496 . . 142 353 Cannons 2639 | . . . 332 923 679 549 156 Explosions 3087 | . . . 594 344 1533 616 . Melee 698 | . . . . . . . 698 Ramming 20 | . . . 4 1 3 12 . Kinetic 322 | . . . 322 . . . . Thermal 4083 | . 454 186 506 923 679 826 509 Explosive 2529 | . . . 594 344 1533 58 . Electromagnetic 423 | . . . . . . 423 . Impact . | . . . . . . . . Slashing 698 | . . . . . . . 698 Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 1 . 10 . Average Corruption 2 | . . . 1 1 . 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . 2 19 . 23 . Message Errors 8 | . . . . 4 . 4 . Matter Fused 6 | . . . . 5 . 1 . Heat Flow Errors 6 | . . . . 4 . 2 . Energy Discharges 11 | . . . . 2 . 9 . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 8 | . . . 1 1 . 6 . Misfires 2 | . . . . 2 . . . Weapon Failures 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 281 | . . . 18 14 137 47 65 Projectiles 79 | . . . 5 14 13 47 . Explosions 137 | . . . 13 . 124 . . Melee 65 | . . . . . . . 65 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 658 | . . . 160 116 250 132 . Shots 21 | . . . 5 4 7 5 . Rammed 4 | . . . . 1 1 2 . Targets Rammed 5 | . . . 1 1 1 2 . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 603 | . 434 399 213 294 382 603 497 Average Temperature 136 | . 125 200 62 95 181 197 173 Received Heat Transfer 2038 | . 192 99 189 71 440 288 759 Effects 21 | . 3 1 . 2 3 10 2 Shutdowns 6 | . 1 1 . . . 3 1 Energy Bleed 3 | . . . . . . 3 . Interference 5 | . 1 . . 2 2 . . Matter Decay 4 | . . . . . 1 2 1 Short Circuit 1 | . 1 . . . . . . Damage (major) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . 2 . . . 3 2 Combat Hostiles 6 | . . 2 . . . 2 2 Parts Melted 18 | . 5 4 1 . 3 1 4 Heat Transferred 8491 | . 1628 851 1100 1158 1197 1432 1125 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Peak Influence 1680 | . 172 133 534 1680 1319 765 418 Initial 819 | . . 33 55 297 819 531 333 Average 704 | . 79 70 239 1028 1044 676 296 Maximum Alert Level 5 | . . . 2 5 4 3 2 Low Security (%) 17 | 100 100 100 44 . . . . Level 1 14 | . . . 35 3 . . 99 Level 2 13 | . . . 20 9 . 50 . Level 3 28 | . . . . 35 53 49 . Level 4 26 | . . . . 51 46 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 4 . 6 3 3 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . 1 1 Reinforcement 10 | . 2 . 1 . 4 2 1 Assault 2 | . . . . . 2 . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Distress Signals 8 | . 1 . 3 . 3 1 . Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 121 | . 12 3 18 25 33 14 16 Peak Tracking Total 6 | . 5 3 3 5 6 3 6 Tactical Retreats 10 | . 1 . 4 . 1 1 3 Traps | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Traps Triggered 13 | . . . 1 7 . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Machines Disabled 16 | . . . 4 4 1 7 . Max in Single Turn 3 | . . . 2 1 1 3 . Garrison Relay 4 | . . . . 4 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Machines Accessed 9 | . . . 4 3 . 1 1 Terminals 7 | . . . 3 3 . . 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 20 | . . . 10 7 . 1 2 Successful 5 | . . . 3 1 . . 1 Failed 15 | . . . 7 6 . 1 1 Catastrophic 5 | . . . 3 1 . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . . . 8 7 . . 2 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 4 | . . . 2 1 . . 1 Open Door 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Recall Extermination 1 | . . . . . . . 1 Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . . 3 3 . 1 1 Full Trace Events 3 | . . . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Sto Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released 19 | . . . . 19 . . . Machine Destruction 19 | . . . . 19 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . . 30 . Total Damage 466 | . . . . . . 466 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Turns Passed 6422 | 116 642 141 500 2551 831 968 673 Spaces Moved 4231 | 70 318 72 274 1852 445 764 436 Core 162 | 8 . . 8 . . . 146 Treads 639 | 62 286 . 1 . . . 290 Legs 2100 | . 32 72 133 1587 276 . . Wheels 1325 | . . . 127 265 169 764 . Hover . | . . . . . . . . Flight 5 | . . . 5 . . . . Fastest Speed 50 | 50 120 120 86 86 100 100 50 Average Speed 127 | 148 156 141 114 127 149 100 129 Slowest Speed 450 | 160 190 190 350 190 260 100 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 50 8 56 78 45 26 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 336 | . . . 99 14 148 75 . Melee . | . . . . . . . . Projectile 8 | . . . . . 2 6 . AOE 328 | . . . 99 14 146 69 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Total 4843 | 79 409 93 373 1959 539 904 487 Wait 148 | . 39 . 19 3 24 59 4 Move 4224 | 69 317 71 273 1851 444 763 436 Hop . | . . . . . . . . Pick Up 43 | 4 5 5 5 13 2 8 1 Fast Attach 43 | 6 2 . 10 2 8 13 2 Attach 28 | . 4 . 5 9 2 3 5 Detach 8 | . 3 . 3 1 . 1 . Swap 10 | . 3 1 2 2 . 1 1 Drop 30 | . 5 5 7 2 4 5 2 Fire 241 | . 31 11 48 35 54 45 17 Melee 22 | . . . . 3 . . 19 Ram 4 | . . . . 1 1 2 . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 38 | . . . . 34 . 4 . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 117 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 722 | -10/Materials | Discovered new exit (range 4) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x2 826 | -9/Materials | Discovered new exit (range 16) 900 | -9/Materials | Entered Storage 978 | -9/Storage | Learned location of Armory (-3) 1076 | -9/Storage | Garrison activated, responded to threat 1188 | -9/Storage | Lost 3 parts (2n1w) 1397 | -9/Storage | Identified exit to Garrison 1400 | -9/Storage | Entered Garrison 1437 | -9/Garrison | Garrison Relay disabled 1450 | -9/Garrison | Triggered checkpoint 1623 | -9/Garrison | Core integrity fell below 50% 1635 | -9/Garrison | Triggered checkpoint 1698 | -9/Garrison | Discovered new exit (range 13) 1724 | -9/Garrison | Triggered checkpoint 1761 | -9/Garrison | Garrison Relay disabled 1944 | -9/Garrison | Triggered checkpoint 1990 | -9/Garrison | Discovered new exit (range 9) 2186 | -9/Garrison | Triggered checkpoint 2236 | -9/Garrison | Garrison Relay disabled 2350 | -9/Garrison | Triggered checkpoint 2455 | -9/Garrison | Discovered new exit (range 15) 2508 | -9/Garrison | Triggered checkpoint 2546 | -9/Garrison | Triggered checkpoint 2630 | -9/Garrison | Garrison Relay disabled 3951 | -9/Garrison | Entered Materials 3951 | -8/Materials | Evolved 2 slots: Utility x2 4634 | -8/Materials | Discovered new exit (range 12) 4751 | -8/Materials | First assault squad dispatched 4764 | -8/Materials | Discovered new exit (range 16) 4782 | -8/Materials | Entered Factory 4782 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4878 | -7/Factory | Lost 3 parts (2p1n) 4968 | -7/Factory | Lost 3 parts (1n1u1w) 5212 | -7/Factory | Allied Derelicts emerged from ambush trap array 5685 | -7/Factory | System corruption reached 10% 5691 | -7/Factory | Core integrity fell below 50% 5732 | -7/Factory | Discovered new exit (range 6) 5750 | -7/Factory | Entered another Factory area 5750 | -6/Factory | Evolved 2 slots: Propulsion x2 6167 | -6/Factory | Spotted B-75 Beast 6345 | -6/Factory | Core integrity fell below 50% 6363 | -6/Factory | Core integrity fell below 20% 6387 | -6/Factory | Lost 10 parts (1p4n2u3w) 6423 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06321_ Critical hit (Burn: +37). 06321_ Penetrated by Slug. 06324_ H-66 Slayer destroyed. 06328_ Cold Fusion Reactor destroyed. 06334_ U-05 Engineer lays Concrete. 06336_ R-10 Processor collects Flexi-carbon Leg. 06339_ U-05 Engineer lays Concrete. 06344_ U-05 Engineer builds a Wall. 06345_ U-05 Engineer lays Concrete. 06347_ G-50 Soldier destroyed. 06347_ U-05 Engineer lays Concrete. 06350_ U-05 Engineer destroyed. 06350_ K-01 Serf collects debris. 06352_ Power Sword destroyed. 06355_ K-01 Serf collects debris. 06355_ R-10 Processor collects Carbon-fiber Leg. 06356_ Med. Storage Unit destroyed. 06356_ Transmission Jammer destroyed. 06365_ K-01 Serf collects debris. 06366_ U-05 Engineer builds a Door. 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""" # !]] | | ??????????????????????# #????????? # ]] | | ??????????????######### ############+### | | ??????????? k !!%! | | ??????????? u ! |%! | | ??????????? ! = | | ??????????? | | ???????????? u | | ????????????### #################+#############+## | | ??????????????#???????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Let's See Who's Tougher No Signal Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed TeslaStasisDisintegrator Manual? 0 Play Time 00:52:18 Cumulative 9.2 hours Start 2023.11.19 @ 19:36:50 End 2023.11.19 @ 20:40:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dca56ca3-d238-4ea0-b22d-5b6c27fbf543