Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.05 @ 13:31:42

Player: Grey_Frog

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (139)     695
Value Destroyed (3739)     3739
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 8329

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     94/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Core Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (28) ---
          Light Nuclear Core
          Micro Fission Core
                Power Amplifier
       Advanced Heat Sink
                Cooling System
       Improved Coolant Injector
  High-capacity Battery (400)
  High-capacity Battery (400)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
        Compact Matter Pod (108)
       Advanced Weight Redist. System
       Advanced Sensor Array
                Core Analyzer
       Improved Transmission Jammer
                Core Shielding
       Improved Core Shielding
                Propulsion Shielding
         Medium Armor Plating
       Hardened Light Armor Plating
                Point Defense System

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
      Large Storage Unit
      Large Storage Unit
      Large Storage Unit
   Advanced Targeting Computer
            Hacking Suite
   Improved Hacking Suite
   Improved System Shield
>           --- WEAPON -----------
            Coil Gun
            Magnetic Acceleration Cannon
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Deuterium Engine
      Light Angular Momentum Engine
      Micro Fission Core
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
   Advanced Heat Sink
            Cooling System
     Medium Matter Pod
     Medium Matter Pod
    Compact Matter Pod
   Advanced Weight Redist. System
   Advanced Sensor Array
            Core Analyzer
  Precision Energy Filter
   Improved Weapon Cycler
   Improved Transmission Jammer
            Core Shielding
   Improved Core Shielding
   Improved Core Shielding
            Propulsion Shielding
     Medium Armor Plating
   Hardened Light Armor Plating
   Hardened Light Armor Plating
   Hardened Medium Armor Plating
   Advanced Assault Cannon
            Magnetic Acceleration Cannon
   Advanced EMP Blaster
            Axe
[Rating: 64]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Precision Energy Filter
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  7    | .   .   1   2   .   2   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             144  | 9   7   28  24  2   29  45  
  Power                    12   | 1   1   3   2   .   2   3   
    Engine                 9    | 1   1   3   1   .   1   2   
    Core                   3    | .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               61   | 3   1   18  9   1   11  18  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    41   | .   .   11  9   1   11  9   
    Wheel                  17   | 3   1   6   .   .   .   7   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 1    | .   .   1   .   .   .   .   
  Utility                  33   | 2   2   1   2   .   11  15  
    Device                 5    | .   .   .   .   .   .   5   
    Storage                15   | 2   2   1   .   .   6   4   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               4    | .   .   .   1   .   2   1   
    Protection             7    | .   .   .   .   .   3   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 3   3   6   11  1   5   9   
    Energy Gun             8    | 2   1   .   1   1   1   2   
    Energy Cannon          4    | .   .   1   3   .   .   .   
    Ballistic Gun          13   | 1   1   5   5   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   3   2   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   2   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 58   | .   1   3   8   .   7   39  
  Power                    6    | .   .   .   1   .   1   4   
  Propulsion               25   | .   .   1   2   .   4   18  
  Utility                  9    | .   .   .   .   .   1   8   
  Weapon                   18   | .   1   2   5   .   1   9   
  Highest Loss Streak      15   | .   1   3   4   .   4   15  
Average Slot Usage (%)     97   | .   99  99  98  100 99  89  
  Engine                   6    | .   14  11  7   .   2   3   
  Core                     1    | .   .   .   1   7   3   1   
  Leg                      19   | .   .   17  26  30  25  15  
  Wheel                    7    | .   28  14  .   .   .   3   
  Storage                  28   | .   28  33  27  23  27  28  
  Processor                4    | .   .   .   8   7   6   6   
  Hackware                 6    | .   .   .   8   7   9   10  
  Energy Gun               1    | .   4   .   1   7   1   .   
  Ballistic Gun            11   | .   23  21  13  7   6   1   
  Ballistic Cannon         4    | .   .   .   .   .   10  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             118  | 14  37  61  62  64  101 118 
  Greatest Support         69   | 32  32  45  45  40  60  69  
  Greatest Overweight (x)  27   | .   1   2   3   1   2   27  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 34   | 8   16  22  22  22  34  34  
  Average Capacity         24   | 6   10  21  22  22  28  33  
  Most Carried             34   | 8   16  22  22  22  28  34  
  Average Carried          22   | 5   10  21  21  21  26  28  
  Final Capacity           28   | 8   16  22  22  22  28  28  
  Final Carried            28   | 8   16  22  22  22  28  21  

 Class Distribution 
--------------------
 29% | Hauler-Mutant
 21% | Hacker-Gunner
 19% | Scavenger-Mutant
 13% | Hauler-Gunner
  8% | Scavenger-Gunner
  5% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hauler-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           4170 | 371  222  740  655  .    860  1322 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5194 | 166  285  1087 1018 .    889  1749 
  Parts                    279  | 11   16   101  52   .    40   59   
Haulers Intercepted        10   | .    2    3    2    .    1    2    
Recyclers Shooed           3    | .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  76   | .   1   20  18  .   16  21  
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     44   | .   1   19  17  .   6   1   
  Cannons                  23   | .   .   1   1   .   9   12  
  AOE                      3    | .   .   .   .   .   1   2   
Classes Destroyed          14   | 3   3   4   1   .   2   1   
  Worker                   20   | 2   2   7   2   .   1   6   
  Builder                  11   | .   .   4   1   .   1   5   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   10   | .   2   3   2   .   1   2   
  Recycler                 10   | 1   1   2   1   .   .   5   
  Operator                 4    | .   .   2   .   .   1   1   
  Watcher                  5    | .   1   1   1   .   1   1   
  Swarmer                  19   | .   .   10  5   .   .   4   
  Grunt                    33   | .   1   6   10  .   11  5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   9    | .   .   4   1   .   1   3   
  Hunter                   6    | .   .   .   2   .   1   3   
  Programmer               6    | .   .   .   .   .   2   4   
Best Kill Streak           6    | 5   2   5   4   .   3   6   
  Combat Bots Only         5    | .   1   4   4   .   3   5   
Max Kills in Single Turn   2    | 1   1   2   2   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               8366  | .    216  821  1157 .    1151 5021 
  Core                     1361  | .    44   121  103  .    92   1001 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         86    | 100  82   69   81   100  89   .    
Volleys Fired              323   | 10   33   79   84   .    48   69   
  Largest                  3     | 2    2    2    2    .    3    3    
  Hottest                  166   | 70   70   80   96   .    143  166  
Shots Fired                722   | 20   60   153  160  .    140  189  
  Gun                      474   | 20   60   142  151  .    61   40   
  Cannon                   240   | .    .    11   9    .    79   141  
  Launcher                 8     | .    .    .    .    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  635   | 10   45   142  137  .    132  169  
  Thermal                  45    | 10   7    11   9    .    8    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          42    | .    8    .    14   .    .    20   
  Robot Hit Streak         36    | 6    17   20   29   .    19   36   
  Robot Miss Streak        3     | 1    2    3    3    .    2    2    
  Penetration Max          1     | .    .    .    1    .    1    .    
  Secondary Targets        3     | .    .    1    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    
Shots Hit Robots           592   | 13   46   113  138  .    102  180  
  Core Hits                222   | 7    14   60   46   .    36   59   
  Critical Hits            14    | .    .    1    .    .    4    9    
  Critical Kills           7     | .    .    .    .    .    3    4    
  Critical Parts Destroyed 7     | .    .    1    .    .    1    5    
Melee Attacks              34    | .    .    .    .    .    .    34   
  Impact                   21    | .    .    .    .    .    .    21   
  Slashing                 13    | .    .    .    .    .    .    13   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    10   
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    1    
Damage Inflicted           12452 | 144  472  1590 2338 .    2589 5319 
  Guns                     6111  | 144  472  1450 2186 .    1121 738  
  Cannons                  4515  | .    .    140  129  .    1411 2835 
  Explosions               198   | .    .    .    23   .    57   118  
  Melee                    1617  | .    .    .    .    .    .    1617 
  Ramming                  11    | .    .    .    .    .    .    11   
  Kinetic                  9613  | 45   260  1450 2010 .    2437 3411 
  Thermal                  631   | 99   88   140  152  .    152  .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          580   | .    124  .    176  .    .    280  
  Impact                   906   | .    .    .    .    .    .    906  
  Slashing                 711   | .    .    .    .    .    .    711  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    1    .    .    .    22   
  Average Corruption       2     | .    .    1    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  21    | .    .    5    .    .    .    16   
    Message Errors         2     | .    .    1    .    .    .    1    
    Matter Fused           3     | .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    3    
    Data Loss (minor)      4     | .    .    2    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    1    
    Targeting Errors       4     | .    .    2    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            505   | .    .    .    .    .    99   406  
  Projectiles              142   | .    .    .    .    .    99   43   
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    363   | .    .    .    .    .    .    363  
Knockbacks                 39    | .    .    .    .    .    16   23   
  Impact                   6     | .    .    .    .    .    .    6    
  Kinetic                  33    | .    .    .    .    .    16   17   
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      52    | .    .    .    32   .    .    20   
  Shots                    2     | .    .    .    1    .    .    1    
  Rammed                   7     | .    .    .    .    .    .    7    
Targets Rammed             7     | .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        558   | 80   114  100  98   .    461  558  
  Average Temperature      96    | 32   36   21   22   .    119  139  
  Received Heat Transfer   1494  | .    60   252  495  .    345  342  
  Effects                  11    | .    .    .    .    .    2    9    
    Shutdowns              3     | .    .    .    .    .    1    2    
    Energy Bleed           1     | .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    1    2    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              24    | .    3    .    1    .    .    20   
  Impact Corruptions       18    | .    .    .    .    .    .    18   
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             4     | .    2    .    1    .    1    .    
  Heat Transferred         1432  | 296  259  296  309  .    272  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             414  | 30  108 376 414 87  238 195 
  Initial                  87   | .   16  12  72  87  36  5   
  Average                  111  | 11  46  175 216 87  92  56  
Maximum Alert Level        2    | .   .   1   2   .   1   .   
  Low Security (%)         81   | 100 100 61  40  100 90  100 
  Level 1                  17   | .   .   38  53  .   9   .   
  Level 2                  .    | .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   2   3   1   3   6   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   1   2   3   
  Reinforcement            8    | .   .   2   2   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   1   3   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   2   .   2   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              122  | .   7   32  27  .   22  34  
  Peak Tracking Total      8    | .   7   4   6   1   4   8   
  Tactical Retreats        13   | .   1   4   4   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            7    | .   2   2   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          11   | .   .   .   .   .   6   5   
  Max in Single Turn       4    | .   .   .   .   .   4   1   
  Garrison Access          2    | .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          26   | .   6   7   3   1   6   3   
  Terminals                15   | .   5   5   1   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          4    | .   1   1   .   1   1   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                108  | .   29  18  32  1   21  7   
  Successful               78   | .   16  15  29  1   14  3   
  Failed                   30   | .   13  3   3   .   7   4   
    Catastrophic           3    | .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   16  3   4   .   5   2   
  Terminals                60   | .   26  14  8   .   9   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          12   | .   3   2   .   1   6   .   
  Scanalyzers              27   | .   .   2   22  .   3   .   
  Garrison Access          5    | .   .   .   2   .   .   3   
Terminal Hacks             35   | .   14  11  5   .   4   1   
  Record                   2    | .   1   1   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Level Access Points      4    | .   1   1   1   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Locate Traps             6    | .   3   1   1   .   1   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              8    | .   3   2   1   .   1   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       11   | .   2   2   .   1   6   .   
  Recycle Component        2    | .   .   .   .   .   2   .   
  Process                  2    | .   .   .   .   .   2   .   
  Report Inventory         4    | .   1   1   .   1   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   
Scanalyzer                 26   | .   .   2   22  .   2   .   
  Insert Component         12   | .   .   1   10  .   1   .   
  Analyze                  14   | .   .   1   12  .   1   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   1   
  Seal Access              2    | .   .   .   1   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   4   3   .   6   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   1   10  .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     12   | .   .   .   .   .   12  .   
Parts Recycled             2    | .   .   .   .   .   2   .   
  Recycled Matter          157  | .   .   .   .   .   157 .   
  Retrieved Matter         157  | .   .   .   .   .   157 .   
  Retrieved Components     11   | .   9   2   .   .   .   .   
Parts Scanalyzed           12   | .   .   1   10  .   1   .   
  Part Schematics Acquired 12   | .   .   1   10  .   1   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6854 | 155  747  1450 909  358  1728 1507 
Spaces Moved               3838 | 109  605  897  350  235  964  678  
  Core                     4    | 3    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2466 | .    .    404  350  235  964  513  
  Wheels                   1356 | 106  605  493  .    .    .    152  
  Hover                    12   | .    .    .    .    .    .    12   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  103  150  150  150  105  
  Average Speed            138  | 92   103  124  170  150  154  152  
  Slowest Speed            1400 | 100  110  180  210  150  180  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    61   51   21   6    22   17   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          81   | .    .    .    5    .    54   22   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    1    .    27   22   
  AOE                      31   | .    .    .    4    .    27   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4634 | 142  679  1080 504  242  1096 891  
  Wait                     155  | .    17   49   31   .    18   40   
  Move                     3832 | 108  604  896  349  234  963  678  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  92   | 12   11   15   11   4    24   15   
  Fast Attach              16   | 6    1    .    1    .    1    7    
  Attach                   55   | 1    1    6    10   2    9    26   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     73   | 2    5    22   13   .    19   12   
  Drop                     40   | 3    7    13   5    2    9    1    
  Fire                     323  | 10   33   79   84   .    48   69   
  Melee                    33   | .    .    .    .    .    .    33   
  Ram                      5    | .    .    .    .    .    .    5    
  Kick                     3    | .    .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  156 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 7)
  478 | -10/Materials | Discovered new exit (range 15)
  599 | -10/Materials | Identified exit to Materials
  599 | -10/Materials | Identified exit to Mines
  714 | -10/Materials | Build established: Scavenger-Mutant
  903 | -10/Materials | Entered another Materials area
  903 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1189 | -9/Materials  | Identified exit to Mines
 1211 | -9/Materials  | Build established: Hauler-Mutant
 1647 | -9/Materials  | Lost 3 parts (1n2w)
 1841 | -9/Materials  | Identified exit to Materials
 2353 | -9/Materials  | Entered another Materials area
 2353 | -8/Materials  | Evolved 2 slots: Utility x2
 2389 | -8/Materials  | Identified exit to Factory
 2709 | -8/Materials  | Lost 3 parts (3w)
 2969 | -8/Materials  | Build established: Scavenger-Mutant
 3133 | -8/Materials  | Lost 4 parts (1p2n1w)
 3262 | -8/Materials  | Entered Factory
 3262 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3529 | -7/Factory    | Discovered new exit (range 6)
 3569 | -7/Factory    | Build established: Scavenger-Gunner
 3620 | -7/Factory    | Entered another Factory area
 3620 | -6/Factory    | Evolved 2 slots: Utility x2
 3939 | -6/Factory    | Lost 4 parts (1p2n1w)
 4134 | -6/Factory    | Discovered new exit (range 12)
 4437 | -6/Factory    | Build established: Hacker-Gunner
 4838 | -6/Factory    | Repaired Carbon-fiber Leg
 5168 | -6/Factory    | Identified exit to Factory
 5348 | -6/Factory    | Entered another Factory area
 5348 | -5/Factory    | Evolved 2 slots: Utility x2
 5916 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 6148 | -5/Factory    | Lost 4 parts (1p3n)
 6164 | -5/Factory    | Build established: Hauler-Gunner
 6348 | -5/Factory    | Lost 3 parts (2n1w)
 6501 | -5/Factory    | Lost 9 parts (1p3n2u3w)
 6765 | -5/Factory    | Core integrity fell below 50%
 6791 | -5/Factory    | System corruption reached 10%
 6818 | -5/Factory    | Core integrity fell below 20%
 6855 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06815_ Penetrated by Slug.
06815_ Slammed into K-01 Serf.
06818_ K-01 Serf collects debris.
06819_ Penetrated by Slug.
06820_ Hrd. Medium Armor Plating destroyed.
06821_ K-01 Serf collects debris.
06824_ Penetrated by Slug.
06824_ K-01 Serf collects debris.
06826_ I7ERW#KN#A,13YO9W, 0|H
06827_ K-01 Serf collects debris.
06828_ Slammed into P-70 Sage.
06830_ Penetrated by Slug.
06830_ K-01 Serf collects debris. <x2>
06836_ Hrd. Light Armor Plating destroyed.
06837_ K-01 Serf collects debris. <x2>
06840_ Slammed into K-01 Serf.
06841_ Slug penetrates Wall.
06844_ K-01 Serf collects debris. <x3>
06851_ System corrupted: Energy discharge (-26).
06854_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|              #???????#         #?????????????????? |
| ##+######+#####??????#  """""" #?????????????????? |
|      #!       #??????#   """ " #?????????????????? |
| =    #    """ #??????#   "  "" #????    ?????????? |
|      #    "T" #??????#    % "" #         ????????? |
|      # =  " " #??????#  k      /         ????????? |
|      #        #??????#  h   %  #         ????????? |
|      #   """  ###########p######         ????????? |
|   !  #   """  +      k   @     p         ????????? |
|      #   """  ########### ######         ????????? |
|      #        #?????????# #??????????????????????? |
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
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| ????????????????????????? ???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Propulsion Shielding       33
Weapon Cycling             20
Evasion (%)                42
Targeting Accuracy         8
Target Analysis            6
Energy Filtering           50
Offensive Hacking          32
Defensive Hacking          12

 Item Schematics 
-----------------
  Adv. Targeting Computer | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
     Propulsion Shielding | -8/Materials | Scanalyzed
                  Autogun | -8/Materials | Scanalyzed
       Hvy. Assault Rifle | -8/Materials | Scanalyzed
             Aluminum Leg | -8/Materials | Scanalyzed
          Med. Matter Pod | -8/Materials | Scanalyzed
   Terrain Scan Processor | -8/Materials | Scanalyzed
       Med. Armor Plating | -8/Materials | Scanalyzed
        Adv. Sensor Array | -8/Materials | Scanalyzed
  Imp. Signal Interpreter | -8/Materials | Scanalyzed
         Carbon-fiber Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              ImprinterPoweredCore
  Manual?         0
Play Time         01:39:15
  Cumulative      24.5 hours
  Start           2021.08.05 @ 11:52:12
  End             2021.08.05 @ 13:31:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           24
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7fb9a4e-dc7a-4188-8e4c-863d7baea740