Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.05 @ 13:31:42 Player: Grey_Frog Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (3739) 3739 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 8329 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 94/100 System Corruption 22% Temperature Cool (0) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Light Nuclear Core Micro Fission Core Power Amplifier Advanced Heat Sink Cooling System Improved Coolant Injector High-capacity Battery (400) High-capacity Battery (400) Medium Matter Pod (100) Medium Matter Pod (100) Compact Matter Pod (108) Advanced Weight Redist. System Advanced Sensor Array Core Analyzer Improved Transmission Jammer Core Shielding Improved Core Shielding Propulsion Shielding Medium Armor Plating Hardened Light Armor Plating Point Defense System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Cooling System Medium Matter Pod Medium Matter Pod Compact Matter Pod Advanced Weight Redist. System Advanced Sensor Array Core Analyzer Precision Energy Filter Improved Weapon Cycler Improved Transmission Jammer Core Shielding Improved Core Shielding Improved Core Shielding Propulsion Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Advanced Assault Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Axe [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Precision Energy Filter Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 7 | . . 1 2 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 144 | 9 7 28 24 2 29 45 Power 12 | 1 1 3 2 . 2 3 Engine 9 | 1 1 3 1 . 1 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 61 | 3 1 18 9 1 11 18 Treads . | . . . . . . . Leg 41 | . . 11 9 1 11 9 Wheel 17 | 3 1 6 . . . 7 Hover 2 | . . . . . . 2 Flight 1 | . . 1 . . . . Utility 33 | 2 2 1 2 . 11 15 Device 5 | . . . . . . 5 Storage 15 | 2 2 1 . . 6 4 Processor 2 | . . . 1 . . 1 Hackware 4 | . . . 1 . 2 1 Protection 7 | . . . . . 3 4 Artifact . | . . . . . . . Weapon 38 | 3 3 6 11 1 5 9 Energy Gun 8 | 2 1 . 1 1 1 2 Energy Cannon 4 | . . 1 3 . . . Ballistic Gun 13 | 1 1 5 5 . 1 . Ballistic Cannon 5 | . . . . . 3 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 5 | . . . 2 . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 58 | . 1 3 8 . 7 39 Power 6 | . . . 1 . 1 4 Propulsion 25 | . . 1 2 . 4 18 Utility 9 | . . . . . 1 8 Weapon 18 | . 1 2 5 . 1 9 Highest Loss Streak 15 | . 1 3 4 . 4 15 Average Slot Usage (%) 97 | . 99 99 98 100 99 89 Engine 6 | . 14 11 7 . 2 3 Core 1 | . . . 1 7 3 1 Leg 19 | . . 17 26 30 25 15 Wheel 7 | . 28 14 . . . 3 Storage 28 | . 28 33 27 23 27 28 Processor 4 | . . . 8 7 6 6 Hackware 6 | . . . 8 7 9 10 Energy Gun 1 | . 4 . 1 7 1 . Ballistic Gun 11 | . 23 21 13 7 6 1 Ballistic Cannon 4 | . . . . . 10 8 Naked Turns . | . . . . . . . Heaviest Build 118 | 14 37 61 62 64 101 118 Greatest Support 69 | 32 32 45 45 40 60 69 Greatest Overweight (x) 27 | . 1 2 3 1 2 27 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 34 | 8 16 22 22 22 34 34 Average Capacity 24 | 6 10 21 22 22 28 33 Most Carried 34 | 8 16 22 22 22 28 34 Average Carried 22 | 5 10 21 21 21 26 28 Final Capacity 28 | 8 16 22 22 22 28 28 Final Carried 28 | 8 16 22 22 22 28 21 Class Distribution -------------------- 29% | Hauler-Mutant 21% | Hacker-Gunner 19% | Scavenger-Mutant 13% | Hauler-Gunner 8% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4170 | 371 222 740 655 . 860 1322 Remotely . | . . . . . . . Salvage Created 5194 | 166 285 1087 1018 . 889 1749 Parts 279 | 11 16 101 52 . 40 59 Haulers Intercepted 10 | . 2 3 2 . 1 2 Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 1 20 18 . 16 21 Melee 3 | . . . . . . 3 Guns 44 | . 1 19 17 . 6 1 Cannons 23 | . . 1 1 . 9 12 AOE 3 | . . . . . 1 2 Classes Destroyed 14 | 3 3 4 1 . 2 1 Worker 20 | 2 2 7 2 . 1 6 Builder 11 | . . 4 1 . 1 5 Tunneler 3 | 3 . . . . . . Hauler 10 | . 2 3 2 . 1 2 Recycler 10 | 1 1 2 1 . . 5 Operator 4 | . . 2 . . 1 1 Watcher 5 | . 1 1 1 . 1 1 Swarmer 19 | . . 10 5 . . 4 Grunt 33 | . 1 6 10 . 11 5 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 1 1 Sentry 9 | . . 4 1 . 1 3 Hunter 6 | . . . 2 . 1 3 Programmer 6 | . . . . . 2 4 Best Kill Streak 6 | 5 2 5 4 . 3 6 Combat Bots Only 5 | . 1 4 4 . 3 5 Max Kills in Single Turn 2 | 1 1 2 2 . 2 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8366 | . 216 821 1157 . 1151 5021 Core 1361 | . 44 121 103 . 92 1001 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 82 69 81 100 89 . Volleys Fired 323 | 10 33 79 84 . 48 69 Largest 3 | 2 2 2 2 . 3 3 Hottest 166 | 70 70 80 96 . 143 166 Shots Fired 722 | 20 60 153 160 . 140 189 Gun 474 | 20 60 142 151 . 61 40 Cannon 240 | . . 11 9 . 79 141 Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 635 | 10 45 142 137 . 132 169 Thermal 45 | 10 7 11 9 . 8 . Explosive . | . . . . . . . Electromagnetic 42 | . 8 . 14 . . 20 Robot Hit Streak 36 | 6 17 20 29 . 19 36 Robot Miss Streak 3 | 1 2 3 3 . 2 2 Penetration Max 1 | . . . 1 . 1 . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 592 | 13 46 113 138 . 102 180 Core Hits 222 | 7 14 60 46 . 36 59 Critical Hits 14 | . . 1 . . 4 9 Critical Kills 7 | . . . . . 3 4 Critical Parts Destroyed 7 | . . 1 . . 1 5 Melee Attacks 34 | . . . . . . 34 Impact 21 | . . . . . . 21 Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 12452 | 144 472 1590 2338 . 2589 5319 Guns 6111 | 144 472 1450 2186 . 1121 738 Cannons 4515 | . . 140 129 . 1411 2835 Explosions 198 | . . . 23 . 57 118 Melee 1617 | . . . . . . 1617 Ramming 11 | . . . . . . 11 Kinetic 9613 | 45 260 1450 2010 . 2437 3411 Thermal 631 | 99 88 140 152 . 152 . Explosive . | . . . . . . . Electromagnetic 580 | . 124 . 176 . . 280 Impact 906 | . . . . . . 906 Slashing 711 | . . . . . . 711 Piercing . | . . . . . . . Highest Corruption 22 | . . 1 . . . 22 Average Corruption 2 | . . 1 . . . 5 Corruption Purged . | . . . . . . . Effects 21 | . . 5 . . . 16 Message Errors 2 | . . 1 . . . 1 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 4 | . . 2 . . . 2 Data Loss (major) 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Targeting Errors 4 | . . 2 . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 505 | . . . . . 99 406 Projectiles 142 | . . . . . 99 43 Explosions . | . . . . . . . Melee 363 | . . . . . . 363 Knockbacks 39 | . . . . . 16 23 Impact 6 | . . . . . . 6 Kinetic 33 | . . . . . 16 17 Secondary . | . . . . . . . Self-Inflicted Damage 52 | . . . 32 . . 20 Shots 2 | . . . 1 . . 1 Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 558 | 80 114 100 98 . 461 558 Average Temperature 96 | 32 36 21 22 . 119 139 Received Heat Transfer 1494 | . 60 252 495 . 345 342 Effects 11 | . . . . . 2 9 Shutdowns 3 | . . . . . 1 2 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 24 | . 3 . 1 . . 20 Impact Corruptions 18 | . . . . . . 18 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . 1 . 1 . Heat Transferred 1432 | 296 259 296 309 . 272 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 414 | 30 108 376 414 87 238 195 Initial 87 | . 16 12 72 87 36 5 Average 111 | 11 46 175 216 87 92 56 Maximum Alert Level 2 | . . 1 2 . 1 . Low Security (%) 81 | 100 100 61 40 100 90 100 Level 1 17 | . . 38 53 . 9 . Level 2 . | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 3 1 3 6 Investigation 1 | . . . 1 . . . Extermination 6 | . . . . 1 2 3 Reinforcement 8 | . . 2 2 . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 4 | . . . . . 1 3 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 2 . 2 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 7 32 27 . 22 34 Peak Tracking Total 8 | . 7 4 6 1 4 8 Tactical Retreats 13 | . 1 4 4 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 2 . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . . . . . 6 5 Max in Single Turn 4 | . . . . . 4 1 Garrison Access 2 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 6 7 3 1 6 3 Terminals 15 | . 5 5 1 . 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 1 1 . 1 1 . Scanalyzers 3 | . . 1 1 . 1 . Garrison Access 2 | . . . 1 . . 1 Total Hacks 108 | . 29 18 32 1 21 7 Successful 78 | . 16 15 29 1 14 3 Failed 30 | . 13 3 3 . 7 4 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 30 | . 16 3 4 . 5 2 Terminals 60 | . 26 14 8 . 9 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . 3 . Recycling Units 12 | . 3 2 . 1 6 . Scanalyzers 27 | . . 2 22 . 3 . Garrison Access 5 | . . . 2 . . 3 Terminal Hacks 35 | . 14 11 5 . 4 1 Record 2 | . 1 1 . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . 2 . 1 . . . Level Access Points 4 | . 1 1 1 . 1 . Branch Access Points 2 | . 1 1 . . . . Locate Traps 6 | . 3 1 1 . 1 . Disarm Traps 1 | . . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Investigation Status 1 | . . . . . 1 . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 8 | . 3 2 1 . 1 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 11 | . 2 2 . 1 6 . Recycle Component 2 | . . . . . 2 . Process 2 | . . . . . 2 . Report Inventory 4 | . 1 1 . 1 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 26 | . . 2 22 . 2 . Insert Component 12 | . . 1 10 . 1 . Analyze 14 | . . 1 12 . 1 . Garrison Access Hacks 3 | . . . 2 . . 1 Seal Access 2 | . . . 1 . . 1 Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 21 | . 6 4 3 . 6 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . 1 10 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 12 | . . . . . 12 . Parts Recycled 2 | . . . . . 2 . Recycled Matter 157 | . . . . . 157 . Retrieved Matter 157 | . . . . . 157 . Retrieved Components 11 | . 9 2 . . . . Parts Scanalyzed 12 | . . 1 10 . 1 . Part Schematics Acquired 12 | . . 1 10 . 1 . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6854 | 155 747 1450 909 358 1728 1507 Spaces Moved 3838 | 109 605 897 350 235 964 678 Core 4 | 3 . . . . . 1 Treads . | . . . . . . . Legs 2466 | . . 404 350 235 964 513 Wheels 1356 | 106 605 493 . . . 152 Hover 12 | . . . . . . 12 Flight . | . . . . . . . Fastest Speed 50 | 50 100 103 150 150 150 105 Average Speed 138 | 92 103 124 170 150 154 152 Slowest Speed 1400 | 100 110 180 210 150 180 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 61 51 21 6 22 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . . . 5 . 54 22 Melee . | . . . . . . . Projectile 50 | . . . 1 . 27 22 AOE 31 | . . . 4 . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4634 | 142 679 1080 504 242 1096 891 Wait 155 | . 17 49 31 . 18 40 Move 3832 | 108 604 896 349 234 963 678 Hop . | . . . . . . . Pick Up 92 | 12 11 15 11 4 24 15 Fast Attach 16 | 6 1 . 1 . 1 7 Attach 55 | 1 1 6 10 2 9 26 Detach 2 | . . . . . . 2 Swap 73 | 2 5 22 13 . 19 12 Drop 40 | 3 7 13 5 2 9 1 Fire 323 | 10 33 79 84 . 48 69 Melee 33 | . . . . . . 33 Ram 5 | . . . . . . 5 Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 7) 478 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Build established: Scavenger-Mutant 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Build established: Hauler-Mutant 1647 | -9/Materials | Lost 3 parts (1n2w) 1841 | -9/Materials | Identified exit to Materials 2353 | -9/Materials | Entered another Materials area 2353 | -8/Materials | Evolved 2 slots: Utility x2 2389 | -8/Materials | Identified exit to Factory 2709 | -8/Materials | Lost 3 parts (3w) 2969 | -8/Materials | Build established: Scavenger-Mutant 3133 | -8/Materials | Lost 4 parts (1p2n1w) 3262 | -8/Materials | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3529 | -7/Factory | Discovered new exit (range 6) 3569 | -7/Factory | Build established: Scavenger-Gunner 3620 | -7/Factory | Entered another Factory area 3620 | -6/Factory | Evolved 2 slots: Utility x2 3939 | -6/Factory | Lost 4 parts (1p2n1w) 4134 | -6/Factory | Discovered new exit (range 12) 4437 | -6/Factory | Build established: Hacker-Gunner 4838 | -6/Factory | Repaired Carbon-fiber Leg 5168 | -6/Factory | Identified exit to Factory 5348 | -6/Factory | Entered another Factory area 5348 | -5/Factory | Evolved 2 slots: Utility x2 5916 | -5/Factory | Lost 6 parts (1p2n1u2w) 6148 | -5/Factory | Lost 4 parts (1p3n) 6164 | -5/Factory | Build established: Hauler-Gunner 6348 | -5/Factory | Lost 3 parts (2n1w) 6501 | -5/Factory | Lost 9 parts (1p3n2u3w) 6765 | -5/Factory | Core integrity fell below 50% 6791 | -5/Factory | System corruption reached 10% 6818 | -5/Factory | Core integrity fell below 20% 6855 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06815_ Penetrated by Slug. 06815_ Slammed into K-01 Serf. 06818_ K-01 Serf collects debris. 06819_ Penetrated by Slug. 06820_ Hrd. Medium Armor Plating destroyed. 06821_ K-01 Serf collects debris. 06824_ Penetrated by Slug. 06824_ K-01 Serf collects debris. 06826_ I7ERW#KN#A,13YO9W, 0|H 06827_ K-01 Serf collects debris. 06828_ Slammed into P-70 Sage. 06830_ Penetrated by Slug. 06830_ K-01 Serf collects debris. 06836_ Hrd. Light Armor Plating destroyed. 06837_ K-01 Serf collects debris. 06840_ Slammed into K-01 Serf. 06841_ Slug penetrates Wall. 06844_ K-01 Serf collects debris. 06851_ System corrupted: Energy discharge (-26). 06854_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? """ ??????????????????????????????????? | | ???????? "G" ??????????????????????????????????? | | ???????# " " ""?????????????????????????????????? | | ???????# """????????????????????????????????? | | ???????# """????????????????????????????????? | | ???????+ ?????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# #???????????????????????????????????? | | ######## #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????###########?????????????????? | | #???????# """T""" #?????????????????? | | #???????# #?????????????????? | | ##+######+#####??????# """""" #?????????????????? | | #! #??????# """ " #?????????????????? | | = # """ #??????# " "" #???? ?????????? | | # "T" #??????# % "" # ????????? | | # = " " #??????# k / ????????? | | # #??????# h % # ????????? | | # """ ###########p###### ????????? | | ! # """ + k @ p ????????? | | # """ ########### ###### ????????? | | # #?????????# #??????????????????????? | | ###############?????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????w???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 6 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed ImprinterPoweredCore Manual? 0 Play Time 01:39:15 Cumulative 24.5 hours Start 2021.08.05 @ 11:52:12 End 2021.08.05 @ 13:31:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 24 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7fb9a4e-dc7a-4188-8e4c-863d7baea740