Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 15:33:49

Player: Cracklepappy

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (351)     1755
Value Destroyed (10862)    10862
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (4323)               4323
              TOTAL SCORE: 23880

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2112
Follower Combat Kills      407
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -396

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     63/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cargo Storage Unit
           Energy Well (350)
  Improved Transmission Jammer
           Gravity Flail

 Peak State 
------------
>              --- POWER ------------
               Fission-Graviton Core
>              --- PROPULSION -------
      Improved Heavy Treads
               Electron Diverter
>              --- UTILITY ----------
       Armored Scrap Engine
        Medium Storage Unit
      Improved Energy Well
  Experimental Targeting Computer
      Improved Thermal Defense Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Neutron Cannon
               Neutron Cannon
               Gravity Flail
>              --- INVENTORY --------
      Enhanced Fission Core
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Transmission Jammer
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [Propulsion]
               Relay Coupler [Demolisher]
               Neutron Cannon
               Neutron Cannon
[Rating: 102]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Constructs
Utility                    Hardened Medium Armor Plating
  Device                   Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   .   4   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             315  | 7   6   7   16  4   36  5   52  4   6   16  10  49  1   10  29  31  26  
  Power                    31   | 1   2   1   2   1   5   .   3   .   .   1   .   4   .   1   1   5   4   
    Engine                 19   | 1   2   .   1   .   4   .   3   .   .   1   .   1   .   .   .   5   1   
    Core                   10   | .   .   1   1   1   1   .   .   .   .   .   .   2   .   1   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               63   | 2   1   1   5   1   4   2   17  .   2   4   2   9   .   .   5   4   4   
    Treads                 39   | 1   1   1   4   1   3   1   14  .   2   3   1   1   .   .   .   3   3   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   .   .   .   .   .   1   2   .   .   1   1   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
    Flight                 11   | .   .   .   1   .   .   .   1   .   .   .   .   8   .   .   .   .   1   
  Utility                  101  | 2   2   .   4   1   19  1   20  2   .   4   2   15  1   4   11  7   6   
    Device                 37   | 1   .   .   1   .   3   .   5   .   .   .   1   4   1   1   9   5   6   
    Storage                15   | 1   1   .   1   .   3   .   4   .   .   .   .   3   .   .   1   1   .   
    Processor              12   | .   1   .   .   .   1   1   3   .   .   1   .   2   .   3   .   .   .   
    Hackware               11   | .   .   .   .   .   1   .   2   1   .   1   1   3   .   .   1   1   .   
    Protection             26   | .   .   .   2   1   11  .   6   1   .   2   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | 2   1   5   5   1   8   2   12  2   4   7   6   21  .   5   12  15  12  
    Energy Gun             5    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   
    Energy Cannon          38   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   1   9   10  8   
    Ballistic Gun          43   | 2   1   3   4   1   6   2   8   .   3   4   3   4   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               16   | .   .   2   1   .   2   .   .   .   .   2   .   1   .   1   2   2   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          13   | .   .   .   .   .   .   .   1   1   1   1   3   6   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unidentified Prototypes  17   | .   .   .   1   .   6   .   .   .   .   1   .   8   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 79   | .   1   2   3   2   12  2   12  .   .   2   .   19  .   .   4   4   16  
  Power                    9    | .   .   .   1   .   1   .   1   .   .   .   .   2   .   .   .   2   2   
  Propulsion               29   | .   .   1   1   .   2   1   7   .   .   2   .   6   .   .   3   1   5   
  Utility                  18   | .   .   .   .   1   5   1   2   .   .   .   .   6   .   .   .   .   3   
  Weapon                   23   | .   1   1   1   1   4   .   2   .   .   .   .   5   .   .   1   1   6   
  Highest Loss Streak      11   | .   1   2   3   1   6   2   4   .   .   2   .   11  .   .   2   2   6   
  To Critical Strikes      6    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  99  98  99  87  85  86  90  96  95  83  73  60  70  81  81  75  
  Engine                   6    | .   14  3   5   .   6   11  8   9   9   9   8   3   .   .   .   10  7   
  Core                     2    | .   .   10  5   10  4   .   .   .   .   .   .   2   6   6   7   .   1   
  Treads                   17   | .   25  27  21  22  19  12  25  27  27  20  14  .   .   .   .   8   10  
  Wheel                    1    | .   2   .   .   .   .   9   1   .   .   3   3   .   .   .   .   .   .   
  Device                   2    | .   6   .   9   .   .   .   2   .   .   .   4   12  6   6   6   4   5   
  Storage                  11   | .   14  14  11  11  11  11  11  18  18  18  13  5   .   .   2   5   4   
  Processor                11   | .   7   14  11  11  4   5   15  18  18  18  13  8   20  23  24  18  13  
  Hackware                 4    | .   .   .   .   .   2   11  .   .   .   4   5   15  6   6   10  11  10  
  Protection               7    | .   .   .   11  21  14  2   5   8   9   4   3   1   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   11  15  
  Ballistic Gun            15   | .   27  27  21  21  21  22  13  .   10  17  13  .   .   .   .   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             254  | 13  50  49  66  69  251 224 254 74  74  74  72  61  6   13  60  191 207 
  Greatest Support         150  | 20  40  40  40  40  40  40  66  60  60  66  66  79  9   9   44  150 150 
  Greatest Overweight (x)  21   | 1   1   1   3   1   7   18  21  1   1   7   1   5   .   1   3   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   2   15  3   1   1   3   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   20  20  20  20  35  35  35  20  20  20  20  15  5   5   15  30  30  
  Average Capacity         21   | 7   17  20  20  20  27  35  31  20  20  20  15  10  5   5   9   25  29  
  Most Carried             35   | 8   20  20  20  20  35  35  35  20  20  20  20  15  5   5   15  30  30  
  Average Carried          19   | 6   16  19  19  19  22  34  29  19  19  19  11  9   5   4   7   22  27  
  Final Capacity           35   | 8   20  20  20  20  35  35  20  20  20  20  10  5   5   5   15  30  5   
  Final Carried            35   | 8   20  20  20  20  35  35  20  20  20  20  10  5   5   5   15  30  5   
Scrap Engine Consumption   74   | .   .   .   .   .   .   .   .   .   .   .   51  23  .   .   .   .   .   
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Constructs Modified      28   | .   .   .   .   .   .   .   .   .   .   .   22  6   .   .   .   .   .   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 27% | Mutant
 22% | Hauler-Mutant
  7% | Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
 Hacker-Construct | -6/Factory
         Sprinter | -6/Waste
         Sprinter | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Gunner | -5/Garrison
    Hauler-Gunner | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Fac  Gar  Fac  
Matter Collected           7237  | 354  573  210  397  153  1113 173  1173 37   212  549  404  555  .    64   320  568  382  
  Remotely                 140   | .    .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    
Salvage Created            13968 | 244  796  387  874  237  355  164  1947 55   571  1048 1714 1698 .    74   259  1733 1812 
  Parts                    782   | 25   64   21   68   12   48   9    109  1    33   55   69   112  .    8    15   67   66   
Haulers Intercepted        13    | .    2    .    1    .    .    .    3    .    .    3    .    1    .    .    .    .    3    
Recyclers Shooed           8     | .    .    2    .    .    .    .    .    .    .    .    3    1    .    .    1    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Combat Hostiles Destroyed  231  | .   19  11  19  4   4   4   38  1   10  18  4   36  .   3   12  20  28  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     126  | .   19  7   15  4   1   4   38  1   10  15  4   1   .   .   .   7   .   
  Cannons                  52   | .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   1   6   18  
  AOE                      45   | .   .   4   4   .   3   .   .   .   .   3   .   5   .   3   9   6   8   
Classes Destroyed          23   | 3   5   .   3   1   3   1   2   .   1   1   .   2   .   .   .   1   .   
  Worker                   22   | 2   .   .   1   1   .   .   .   .   .   .   .   8   .   .   1   .   9   
  Builder                  16   | .   .   .   .   .   .   .   .   .   1   1   8   4   .   .   .   .   2   
  Tunneler                 8    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   13   | .   2   .   1   .   .   .   3   .   .   3   .   1   .   .   .   .   3   
  Recycler                 26   | 1   1   1   1   .   .   .   2   .   1   .   18  .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   3   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   3   .   .   .   4   .   1   .   .   2   .   .   .   .   3   
  Swarmer                  67   | .   9   5   8   .   .   .   9   .   1   .   .   11  .   3   9   8   4   
  Grunt                    87   | .   10  6   5   3   .   3   19  .   4   13  .   10  .   .   .   6   8   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   2   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Sentry                   26   | .   .   .   5   .   .   .   6   1   4   3   4   1   .   .   1   .   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   1   .   .   1   .   4   .   .   1   4   4   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   5   
  Heavy                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           22   | 3   6   4   4   3   5   3   5   1   5   8   10  11  .   3   6   4   22  
  Combat Bots Only         14   | .   6   4   4   2   3   3   5   1   3   7   1   8   .   3   5   4   14  
Max Kills in Single Turn   6    | 1   1   2   2   1   1   1   2   1   2   2   2   3   .   3   3   2   6   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   1   .   .   .   .   2   .   1   .   3   3   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Fac  Gar  Fac  
Damage Taken               19648 | .    547  360  595  350  2104 453  2855 .    336  1077 110  4322 .    33   832  1140 4534 
  Core                     2739  | .    117  40   79   .    182  59   275  .    22   184  .    751  .    19   209  222  580  
  Absorbed by Shields      208   | .    .    .    164  44   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    100  
  Redirected to Shielding  11    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   396   | .    .    .    .    .    .    .    19   .    .    192  .    185  .    .    .    .    .    
Core Remaining (%)         35    | 100  .    37   .    .    .    20   .    .    .    .    12   .    .    9    .    .    .    
Volleys Fired              864   | 14   88   32   63   22   98   19   119  .    16   54   38   106  .    9    19   106  61   
  Largest                  3     | 2    2    2    2    2    2    2    2    .    2    2    2    3    .    1    3    3    3    
  Hottest                  309   | 40   40   40   46   46   46   45   53   .    56   56   50   270  .    90   294  294  309  
Shots Fired                1668  | 28   176  59   124  41   179  38   286  5    56   105  76   149  .    8    27   151  160  
  Gun                      1193  | 28   176  57   122  41   163  38   286  5    56   102  76   13   .    6    .    24   .    
  Cannon                   428   | .    .    .    .    .    .    .    .    .    .    .    .    134  .    1    22   121  150  
  Launcher                 45    | .    .    2    2    .    16   .    .    .    .    3    .    2    .    1    5    4    10   
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  1149  | 28   176  57   122  41   163  38   237  .    32   102  76   71   .    6    .    .    .    
  Thermal                  472   | .    .    .    .    .    .    .    49   5    24   .    .    76   .    1    22   145  150  
  Explosive                45    | .    .    2    2    .    16   .    .    .    .    3    .    2    .    1    5    4    10   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | 8    11   13   27   8    11   7    30   7    14   23   25   27   .    12   22   33   28   
  Robot Miss Streak        6     | 1    6    3    3    3    4    3    3    .    3    1    2    6    .    1    1    5    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    2    1    2    .    .    1    4    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
  Autonomous               113   | .    .    .    .    .    .    .    49   5    25   .    .    .    .    .    .    34   .    
Shots Hit Robots           1212  | 18   94   45   80   27   110  30   240  5    46   88   50   115  .    6    19   119  120  
  Core Hits                591   | 10   39   19   45   16   41   13   88   1    17   37   32   67   .    6    21   51   88   
  Critical Kills           9     | .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    1    3    1    
  Critical Parts Destroyed 11    | .    2    1    .    .    .    .    1    .    1    3    .    3    .    .    .    .    .    
  Critical Strikes         21    | .    2    1    .    .    1    .    2    .    3    4    .    3    .    .    1    3    1    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    
    Destroy                12    | .    2    1    .    .    1    .    2    .    3    3    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
Melee Attacks              39    | .    .    .    .    .    .    .    1    1    4    5    9    18   .    .    1    .    .    
  Impact                   38    | .    .    .    .    .    .    .    1    1    4    5    9    18   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34606 | 243  1204 691  1182 494  2155 409  4479 151  1237 1862 1016 6297 .    299  1600 4852 6435 
  Guns                     14758 | 243  1192 492  946  439  1594 409  4443 151  1134 1564 899  212  .    96   .    944  .    
  Cannons                  12495 | .    .    .    .    .    .    .    .    .    .    .    .    4333 .    .    636  3378 4148 
  Explosions               6374  | .    .    188  231  .    561  .    .    .    .    218  .    1204 .    203  964  530  2275 
  Melee                    742   | .    .    .    .    .    .    .    .    .    84   80   57   521  .    .    .    .    .    
  Ramming                  237   | .    12   11   5    55   .    .    36   .    19   .    60   27   .    .    .    .    12   
  Kinetic                  13985 | 243  1192 492  946  439  1594 409  3123 .    556  1564 899  2432 .    96   .    .    .    
  Thermal                  14559 | .    .    .    .    .    .    .    1320 151  578  .    .    2935 .    .    945  4322 4308 
  Explosive                4799  | .    .    188  231  .    561  .    .    .    .    218  .    382  .    203  585  530  1901 
  Electromagnetic          284   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    214  
  Impact                   742   | .    .    .    .    .    .    .    .    .    84   80   57   521  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    .    .    .    .    .    9    17   17   2    2    21   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    8    11   15   1    2    4    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    .    .    .    .    .    .    .    .    .    .    .    26   .    20   8    33   19   
    Message Errors         25    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    2    10   6    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    1    9    3    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    2    4    .    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    2    6    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            972   | .    .    .    7    .    3    .    .    .    62   80   .    494  .    .    24   70   232  
  Projectiles              469   | .    .    .    .    .    .    .    .    .    .    .    .    316  .    .    23   30   100  
  Explosions               205   | .    .    .    7    .    3    .    .    .    .    .    .    22   .    .    1    40   132  
  Melee                    298   | .    .    .    .    .    .    .    .    .    62   80   .    156  .    .    .    .    .    
Knockbacks                 22    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    1    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Self-Inflicted Damage      291   | .    .    .    4    .    47   .    .    .    .    .    .    125  .    .    21   32   62   
  Shots                    10    | .    .    .    1    .    1    .    .    .    .    .    .    3    .    .    2    1    2    
  Rammed                   25    | .    3    3    1    6    .    .    3    .    .    .    4    4    .    .    .    .    1    
Targets Rammed             27    | .    3    3    1    6    .    .    3    .    1    .    5    4    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Highest Temperature        488   | .    .    27   32   52   156  17   32   .    21   49   50   488  .    234  224  324  366  
  Average Temperature      77    | .    .    6    9    17   57   7    7    .    7    12   19   130  .    87   110  92   134  
  Received Heat Transfer   4344  | .    222  150  258  91   .    117  1161 .    180  405  27   576  .    .    129  297  731  
  Effects                  11    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    4    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
  Total Turns              34    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    25   
  Longest Duration         15    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    15   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    2    1    .    3    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    
  Parts Melted             45    | .    .    .    .    .    .    .    6    .    2    .    .    .    .    .    7    13   17   
  Heat Transferred         13769 | .    .    .    .    .    .    .    1665 185  740  .    .    600  .    .    700  5750 4129 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Fac  Gar  Fac  
Peak Influence             1813 | 50   350  126  250  111  .    90   449  550  698  520  183  1011 354  312  604  1561 1813 
  Initial                  819  | .    32   53   1    66   .    .    .    291  267  172  183  312  339  247  79   359  819  
  Average                  241  | 18   167  60   113  12   .    16   186  449  487  365  94   403  340  245  433  1003 1259 
Maximum Alert Level        5    | .    1    .    1    .    .    .    2    2    2    2    .    3    1    1    2    4    5    
  Low Security (%)         69   | 100  80   100  94   100  .    100  63   .    .    16   100  26   .    22   7    .    .    
  Level 1                  10   | .    20   .    5    .    .    .    25   18   29   34   .    36   100  77   20   .    .    
  Level 2                  9    | .    .    .    .    .    .    .    10   81   70   49   .    9    .    .    71   11   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    56   38   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    5    .    1    1    .    .    5    .    1    4    .    9    .    1    3    .    11   
  Investigation            10   | .    2    .    1    1    .    .    1    .    .    .    .    4    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Reinforcement            20   | .    3    .    .    .    .    .    4    .    1    2    .    3    .    1    1    .    5    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Distress Signals           19   | .   2   .   .   .   .   .   3   .   4   2   .   1   .   .   3   .   4   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              401  | .   38  14  27  7   33  4   60  .   20  23  3   68  6   8   29  22  39  
  Peak Tracking Total      13   | .   5   5   5   3   9   3   7   .   4   6   1   11  6   3   10  4   13  
  Tactical Retreats        28   | .   .   1   1   .   8   .   2   .   2   1   .   8   .   1   3   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Traps Triggered            13   | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   9   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Machines Disabled          57   | .   .   .   .   .   10  .   2   .   .   5   .   9   .   1   5   4   21  
  Max in Single Turn       6    | .   .   .   .   .   2   .   1   .   .   1   .   4   .   1   2   1   6   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Machines Accessed          76   | .   5   .   7   1   2   .   10  4   6   7   12  10  .   6   3   1   2   
  Terminals                51   | .   4   .   7   .   .   .   5   4   5   5   6   5   .   6   1   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   1   .   2   .   .   2   .   .   
Total Hacks                233  | .   19  .   25  1   24  .   32  6   12  15  34  35  .   20  5   1   4   
  Successful               115  | .   6   .   8   1   24  .   19  3   4   9   17  14  .   8   2   .   .   
  Failed                   117  | .   12  .   17  .   .   .   13  3   8   6   17  21  .   12  3   1   4   
    Catastrophic           27   | .   3   .   5   .   .   .   4   1   3   .   3   5   .   2   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   13  .   12  .   1   .   10  1   7   5   20  23  .   15  .   .   .   
  Terminals                151  | .   17  .   25  .   .   .   15  6   11  10  15  24  .   20  3   1   4   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   .   
  Recycling Units          23   | .   2   .   .   .   .   .   2   .   .   .   19  .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   1   .   3   .   .   2   .   .   
Terminal Hacks             69   | .   5   .   8   1   24  .   7   3   3   4   6   4   .   4   .   .   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   .   .   1   .   1   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   2   .   .   .   1   .   1   .   2   2   .   2   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   1   .   3   .   .   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   .   .   .   .   .   .   .   .   1   7   3   .   4   .   .   .   
  Terminals                7    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   4   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   5   .   7   .   .   .   8   3   5   4   10  7   .   6   1   1   2   
  Full Trace Events        8    | .   .   .   2   .   .   .   1   .   1   .   .   4   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   72   | .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Time                     100  | .   .   .   .   .   .   .   62  .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   5   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Total Allies               14   | .   .   1   .   1   .   .   .   3   .   .   .   3   .   3   1   2   .   
  Largest Group            3    | .   .   1   .   1   .   .   .   3   3   .   .   3   .   1   2   1   .   
  Highest-Rated Group      116  | .   .   31  .   31  .   .   .   56  56  .   .   81  .   26  59  116 .   
  Highest-Rated Ally       116  | .   .   31  .   31  .   .   .   20  20  .   .   32  .   26  49  116 .   
Total Orders               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   6   .   .   .   .   .   .   20  .   .   19  .   .   2   18  .   
  Total Damage             1913 | .   .   126 .   .   .   .   .   .   285 .   .   512 .   .   93  897 .   
  Kills                    15   | .   .   1   .   .   .   .   .   .   7   .   .   6   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Fac  Gar  Fac  
Turns Passed               37637 | 216  1620 1848 1539 4148 6518 1557 3968 787  516  1192 7885 1719 23   395  576  2453 677  
Spaces Moved               15420 | 149  621  705  523  1677 1743 404  999  306  172  383  3356 1349 74   830  856  1061 212  
  Core                     48    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    38   
  Treads                   9136  | 21   421  705  523  1677 1369 41   802  306  172  220  1951 76   .    .    .    683  169  
  Legs                     374   | .    .    .    .    .    374  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1875  | 123  200  .    .    .    .    363  197  .    .    163  829  .    .    .    .    .    .    
  Hover                    875   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    493  378  .    
  Flight                   3112  | .    .    .    .    .    .    .    .    .    .    .    572  1273 74   830  358  .    5    
  Fastest Speed            20    | 50   95   240  240  240  190  345  210  246  246  170  95   29   29   29   20   50   45   
  Average Speed            201   | 103  193  240  240  240  349  368  311  246  246  218  171  87   29   29   44   188  205  
  Slowest Speed            640   | 160  240  240  400  240  640  560  560  246  246  410  243  335  29   69   200  245  245  
  Overloaded Moves         23    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    10   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            38    | .    .    .    .    .    .    .    .    .    .    .    1    34   .    3    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    95   94   41   101  88   80   78   51   22   54   99   33   72   19   24   81   11   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     9     | .    1    .    .    .    1    .    .    .    .    1    6    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74    | .    .    .    11   .    .    .    1    .    3    1    2    4    .    1    24   27   .    
Terrain Destroyed          480   | .    .    17   11   .    37   .    5    .    14   30   2    105  .    9    71   69   110  
  Melee                    10    | .    .    .    .    .    .    .    1    .    3    1    2    3    .    .    .    .    .    
  Projectile               80    | .    .    .    .    .    .    .    4    .    11   14   .    27   .    1    3    10   10   
  AOE                      390   | .    .    17   11   .    37   .    .    .    .    15   .    75   .    8    68   59   100  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Fac  Gar  Fac  
Total                      20468 | 179  862  805  705  1753 1998 436  1628 341  226  631  5444 1677 74   966  1028 1396 319  
  Wait                     3118  | 2    131  40   56   33   38   5    362  .    22   163  1922 85   .    110  86   57   6    
  Move                     15336 | 148  620  704  522  1676 1742 403  999  305  171  382  3353 1287 73   823  856  1060 212  
  Hop                      32    | .    .    .    .    .    .    .    .    .    .    .    1    28   .    3    .    .    .    
  Pick Up                  263   | 8    11   10   20   5    48   1    37   3    2    3    46   18   .    3    14   26   8    
  Fast Attach              99    | 7    2    .    6    .    5    4    15   1    .    8    2    19   1    6    10   9    4    
  Attach                   121   | .    1    2    3    2    21   1    21   2    2    .    2    20   .    3    14   10   17   
  Detach                   43    | .    .    .    1    .    5    .    4    1    .    .    .    12   .    2    13   4    1    
  Swap                     95    | .    3    5    7    2    10   .    16   1    4    8    6    10   .    1    5    12   5    
  Drop                     271   | .    3    9    26   4    31   3    51   4    4    8    60   31   .    6    10   17   4    
  Fire                     864   | 14   88   32   63   22   98   19   119  .    16   54   38   106  .    9    19   106  61   
  Melee                    39    | .    .    .    .    .    .    .    1    1    4    5    9    18   .    .    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    3    3    1    6    .    .    3    .    1    .    5    4    .    .    .    .    1    
  Escape Stasis            113   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    95   .    
  Rewire                   47    | .    .    .    .    3    .    .    .    23   .    .    .    21   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: Low x2 / Ext x2)
-6/Waste
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location      | Event
    10 | -11/Junkyard  | Discovered new exit (range 16)
   217 | -11/Junkyard  | Entered Materials
   311 | -10/Materials | Build established: Mutant
   368 | -10/Materials | Discovered new exit (range 3)
   589 | -10/Materials | Discovered new exit (range 15)
   702 | -10/Materials | Central database locked down
   822 | -10/Materials | Discovered new exit (range 11)
   950 | -10/Materials | Discovered new exit (range 12)
  1182 | -10/Materials | Discovered new exit (range 14)
  1837 | -10/Materials | Entered Mines
  1870 | -10/Mines     | Discovered new exit (range 8)
  2322 | -10/Mines     | Core integrity fell below 50%
  2643 | -10/Mines     | Discovered new exit (range 16)
  2644 | -10/Mines     | Escorted by a lone wolf Derelict
  3013 | -10/Mines     | Learned Materials interactive machine intel
  3083 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3685 | -10/Mines     | Entered Materials
  3685 | -9/Materials  | Evolved 2 slots: Utility x2
  3686 | -9/Materials  | Loaded intel: 18 interactive machine locations
  3832 | -9/Materials  | Lost 3 parts (1p1n1w)
  3961 | -9/Materials  | Identified exit to Mines
  4128 | -9/Materials  | Build established: Scavenger-Mutant
  4781 | -9/Materials  | Discovered new exit (range 4)
  5224 | -9/Materials  | Entered Mines
  5363 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5676 | -9/Mines      | Assembled infested the area
  5716 | -9/Mines      | Discovered new exit (range 3)
  5887 | -9/Mines      | Met a Derelict shopkeep closing up shop
  6251 | -9/Mines      | Discovered new exit (range 5)
  6599 | -9/Mines      | Discovered new exit (range 8)
  9372 | -9/Mines      | Entered Exiles
  9430 | -9/Exiles     | Met 8R-AWN
  9466 | -9/Exiles     | Met EX-HEX
  9584 | -9/Exiles     | Met EX-DEC
  9670 | -9/Exiles     | Discovered new exit (range 14)
 10323 | -9/Exiles     | Learned location of Zion (-6)
 10368 | -9/Exiles     | Met EX-BIN
 10402 | -9/Exiles     | Aligned with FarCom system
 10404 | -9/Exiles     | Given EX-Vault access code
 10462 | -9/Exiles     | Opened EX-Vault
 10474 | -9/Exiles     | Found AWS/Thermal
 10480 | -9/Exiles     | Found AWS/Autocannon
 10483 | -9/Exiles     | Found Supersonic Drone Bay
 10530 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 11882 | -9/Exiles     | Attacked by the Exiles
 12013 | -9/Exiles     | Core integrity fell below 50%
 12036 | -9/Exiles     | Lost 6 parts (1p2n1u2w)
 12044 | -9/Exiles     | Destroyed 8R-AWN
 12051 | -9/Exiles     | Found Prototype Processor
 12055 | -9/Exiles     | Found Prototype Protection
 12071 | -9/Exiles     | Identified 8R-AWN's Armor/EX
 12230 | -9/Exiles     | Lost 6 parts (4u2w)
 12281 | -9/Exiles     | Build established: Mutant
 12420 | -9/Exiles     | Destroyed EX-HEX
 12435 | -9/Exiles     | Destroyed EX-BIN
 12467 | -9/Exiles     | Destroyed EX-DEC
 12587 | -9/Exiles     | Build established: Scavenger-Mutant
 13201 | -9/Exiles     | Build established: Hauler-Mutant
 13684 | -9/Exiles     | Found Prototype Device
 13685 | -9/Exiles     | Identified System Purifier
 13727 | -9/Exiles     | Found Deploy-a-Sentry
 15890 | -9/Exiles     | Stole four prototypes: Supersonic Drone Bay, AWS/Thermal, AWS/Autocannon, Deploy-a-Sentry
 15890 | -9/Exiles     | Entered Mines
 17402 | -8/Mines      | Discovered new exit (range 10)
 17447 | -8/Mines      | Entered Materials
 17447 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 17448 | -8/Materials  | Identified exit to Storage
 17476 | -8/Materials  | Identified Exp. Targeting Computer
 17955 | -8/Materials  | Lost 3 parts (3n)
 18850 | -8/Materials  | Lost 4 parts (1n2u1w)
 20680 | -8/Materials  | Build established: Scavenger-Mutant
 20814 | -8/Materials  | Repaired Adv. Transmission Jammer
 21361 | -8/Materials  | Discovered new exit (range 15)
 21415 | -8/Materials  | Identified exit to Garrison
 21415 | -8/Materials  | Entered Garrison
 21415 | -8/Garrison   | Discovered recently destroyed garrison
 21477 | -8/Garrison   | Installed Relay Interface Framework
 21721 | -8/Garrison   | Discovered new exit (range 45)
 21721 | -8/Garrison   | Discovered new exit (range 77)
 21721 | -8/Garrison   | Discovered new exit (range 53)
 21721 | -8/Garrison   | Discovered new exit (range 85)
 22181 | -8/Garrison   | Rescued a captive Derelict
 22182 | -8/Garrison   | Rescued a captive Derelict
 22202 | -8/Garrison   | Entered Materials
 22202 | -8/Materials  | Accompanied by 3 allies
 22335 | -8/Materials  | Core integrity fell below 50%
 22718 | -8/Materials  | Entered Storage
 22774 | -8/Storage    | Repaired Hrd. Medium Armor Plating
 22934 | -8/Storage    | Garrison activated, responded to threat
 23154 | -8/Storage    | Build established: Mutant
 23298 | -8/Storage    | Core integrity fell below 20%
 23320 | -8/Storage    | Destroyed 7 combat bots
 23340 | -8/Storage    | Found Exp. Targeting Computer
 23863 | -8/Storage    | Learned location of Armory (-4)
 23903 | -8/Storage    | Used back door to open Recycling access
 23903 | -8/Storage    | Discovered new exit (range 4)
 23910 | -8/Storage    | Entered Recycling
 24109 | -8/Recycling  | Found Scrap Engine
 26403 | -8/Recycling  | Discovered new exit (range 12)
 29208 | -8/Recycling  | Build established: Construct
 31795 | -8/Recycling  | Entered Factory
 31795 | -6/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 31843 | -6/Factory    | Identified exit to Lower Caves
 31843 | -6/Factory    | Identified exit to Extension
 32089 | -6/Factory    | Build established: Hacker-Construct
 32427 | -6/Factory    | Spotted B-75 Beast
 32633 | -6/Factory    | DAS Turret deployed
 32635 | -6/Factory    | Cargo convoy interrupted
 32759 | -6/Factory    | Lost 11 parts (1p4n3u3w)
 32906 | -6/Factory    | Core integrity fell below 50%
 33052 | -6/Factory    | Lost 3 parts (1n2w)
 33069 | -6/Factory    | Destroyed 8 combat bots
 33363 | -6/Factory    | Core integrity fell below 20%
 33478 | -6/Factory    | Fabricated Surge Thruster (x2)
 33482 | -6/Factory    | Fabricated Surge Thruster?
 33514 | -6/Factory    | Manually triggered Chute Trap
 33514 | -6/Factory    | Sucked down chute
 33514 | -6/Factory    | Entered Waste
 33519 | -6/Waste      | Spotted C-40 Crusher
 33524 | -6/Waste      | Spotted C-40 Crusher
 33527 | -6/Waste      | Spotted C-40 Crusher
 33527 | -6/Waste      | Spotted C-40 Crusher
 33529 | -6/Waste      | EMP discharged
 33529 | -6/Waste      | System corruption reached 10%
 33532 | -6/Waste      | Spotted C-40 Crusher
 33533 | -6/Waste      | Discovered new exit (range 16)
 33534 | -6/Waste      | Spotted C-40 Crusher
 33537 | -6/Waste      | Identified exit to Factory
 33537 | -6/Waste      | Entered Factory
 33873 | -6/Factory    | Discovered new exit (range 16)
 33908 | -6/Factory    | Identified exit to Factory
 33932 | -6/Factory    | Entered another Factory area
 33932 | -5/Factory    | Accompanied by 1 ally
 33932 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 34232 | -5/Factory    | First assault squad dispatched
 34439 | -5/Factory    | Build established: Hacker-Mutant
 34476 | -5/Factory    | Spotted B-75 Beast
 34508 | -5/Factory    | Identified exit to Garrison
 34508 | -5/Factory    | Entered Garrison
 34546 | -5/Garrison   | Triggered checkpoint
 34621 | -5/Garrison   | Garrison Relay disabled
 34768 | -5/Garrison   | Triggered checkpoint
 34820 | -5/Garrison   | Triggered checkpoint
 34870 | -5/Garrison   | Discovered new exit (range 10)
 34879 | -5/Garrison   | Identified exit to Factory
 34914 | -5/Garrison   | Triggered checkpoint
 35636 | -5/Garrison   | Triggered checkpoint
 35703 | -5/Garrison   | Build established: Scavenger-Gunner
 35707 | -5/Garrison   | Discovered exit to Factory (range 14)
 35963 | -5/Garrison   | Discovered exit to Factory (range 14)
 36086 | -5/Garrison   | Triggered checkpoint
 36157 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 36178 | -5/Garrison   | Triggered checkpoint
 36270 | -5/Garrison   | Triggered checkpoint
 36477 | -5/Garrison   | Rewired B-86 Titan
 36499 | -5/Garrison   | Spotted B-86 Titan
 36506 | -5/Garrison   | Allies destroyed B-86 Titan
 36531 | -5/Garrison   | Destroyed Titan 6a
 36893 | -5/Garrison   | Build established: Hauler-Mutant
 36961 | -5/Garrison   | Entered Factory
 37261 | -5/Factory    | First assault squad dispatched
 37439 | -5/Factory    | Destroyed 14 combat bots
 37469 | -5/Factory    | Core integrity fell below 50%
 37495 | -5/Factory    | Lost 3 parts (1p2w)
 37530 | -5/Factory    | High security lockdown imminent
 37534 | -5/Factory    | System corruption reached 10%
 37574 | -5/Factory    | Lost 6 parts (2n2u2w)
 37610 | -5/Factory    | High security lockdown engaged
 37614 | -5/Factory    | Released all parts (12)
 37616 | -5/Factory    | Core integrity fell below 20%
 37635 | -5/Factory    | Spotted B-75 Beast
 37638 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
37614_ Released Imp. Heavy Treads.
37614_ Released Neutron Cannon.
37614_ Acquired Prototype Ballistic Cannon.
37614_ Identified Antimatter Cannon.
37614_ Malfunction: System corrupted (+5).
37616_ Dropped Faulty Antimatter Cannon.
37617_ Penetrated by Slug.
37621_ Acquired 8 matter.
37623_ Acquired 38 matter.
37624_ Acquired 71 matter.
37624_ Acquired 30 matter.
37625_ System corrupted: Component data lost.
37629_ Acquired Corrupted Field Propulsion Drive.
37629_ Integrated Corrupted Field Propulsion Drive (+5).
37630_ ALERT: Assault forces dispatched.
37631_ Slug penetrates Wall.
37632_ Penetrated by Slug. <x2>
37632_ Field Propulsion Drive destroyed.
37634_ Penetrated by Slug. <x2>
37638_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????    #  %%%= #         ##???####### # |
| ??????????????       %=    #######+##???      ## # |
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| ???????????????          %######     #%       ## # |
| ??????????????  !                  *|         ## # |
| ??????????????  %*        ######              ## ? |
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| ?????????????"          %=#????# # # #    !   #? ? |
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| ?????????????#          h #      %! =  #????????#? |
| ?????????????#            #    %=*%%=  #?????????? |
| ?????????????#        ""  #      =%=*  #?????????? |
| ?????????????#       ""   #     ! =    #?????????? |
| ?????????????#            #      [%=   #?????????? |
| ?????????????#            #     =      #?????????? |
| ??????????                +            #?????????? |
| ??????????                #            #?????????? |
| ???????????""" """" """"  # = *   %    #?????????? |
| ????????????????""" """"  #   %        #?????????? |
| ????????????????""" """"  #   !        #?????????? |
| ????????????????""" """"  #      !     #?????????? |
| ???????????????"""" """"  ########/## ##?????????? |
| ???????????""" """" """"         !%#?##??????????? |
| ?????????                @#######????????????????? |
| ?????????                 #??????????????????????? |
| ????????????###BB######+###??????????????????????? |
| ?????????????????????     ???????????????????????? |
| ???????????????????   " " " ?????????????????????? |
| ?????????????????#    " " " " ???????????????????? |
| ?????????????????#    " " " " #??????????????????? |
| ?????????????????#    " " " " #??????????????????? |
| ?????????????????#    " " " " #??????????????????? |
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| ?????????????????#""  " " "?" ???????????????????? |
| ?????????????????#"  ?" "????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          100
Energy Generation          33
Energy Capacity            799
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    12
Armor Coverage             900
Resistance: TH             25
Resistance: EX             90
Resistance: EM             15
Core Shielding             20
Evasion (%)                64
Targeting Accuracy         40
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        27
Authchip Count             3

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
         Med. Storage Unit | -10/Materials | Hacked
         Hcp. Storage Unit | -10/Materials | Hacked
  Adv. Transmission Jammer | -8/Materials  | Scanalyzed
            Surge Thruster | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -8/Recycling | Hacked
 I-36 Angel | -6/Factory   | Hacked

 Fabricated
------------
 Surge Thruster | x2 | -6/Factory 
 Surge Thruster | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Perfect Aim

 Challenges 
------------
None

 Game 
------
Seed              FieldDeliverySheargun
  Manual?         0
Play Time         03:56:51
  Cumulative      505.5 hours
  Start           2023.04.01 @ 01:43:15
  End             2023.04.01 @ 15:33:49
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          363
  Rogue           363
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/3/1/0/0/1/2/0/0
Lore%             80
Gallery%          91
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4826744-4c97-4e26-b1a9-cc43c2afd4c6