Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 16:49:37 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1392) 1392 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 4287 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 199 Aligned with FarCom 300 Cogmind --------- Core Integrity 314/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -9/Exiles Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Lightpack 2.0 Improved Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (24) --- Light Treads Light Treads Armored Treads Cryofiber Web Medium Storage Unit High-capacity Storage Unit Improved Terrain Scanner Light Armor Plating Light Armor Plating Improved Assault Rifle Improved Assault Rifle Light Cannon Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Lightpack 2.0 Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Treads Light Treads Armored Treads Medium Storage Unit Light Armor Plating Light Armor Plating Improved Assault Rifle Improved Assault Rifle Light Cannon Shock Bomb Launcher Shock Bomb Launcher [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 33 | 7 5 3 16 1 1 Power 5 | 1 . 2 2 . . Engine 5 | 1 . 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 . 6 . . Treads 9 | 2 1 . 6 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 . 5 . 1 Device 3 | 1 . . 2 . . Storage 3 | 1 1 . . . 1 Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 9 | 2 2 1 3 1 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 1 2 1 . Ballistic Cannon 2 | . 1 . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 1 | . . . 1 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . Average Slot Usage (%) 99 | . 99 100 99 100 94 Engine 11 | . 14 14 10 11 11 Treads 31 | . 28 28 32 33 33 Device 1 | . 5 . 2 . . Storage 11 | . 14 14 11 11 11 Processor 11 | . 8 14 11 11 11 Protection 5 | . . . 8 11 5 Energy Gun 1 | . 10 . . . . Ballistic Gun 16 | . 13 14 13 22 22 Ballistic Cannon 5 | . 3 14 8 . . Naked Turns . | . . . . . . Heaviest Build 51 | 11 40 42 51 51 50 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 24 | 6 12 12 12 12 24 Average Capacity 12 | 5 11 12 12 12 17 Most Carried 14 | 5 11 12 12 12 14 Average Carried 10 | 2 7 11 11 12 12 Final Capacity 24 | 6 12 12 12 12 24 Final Carried 14 | 4 11 12 12 12 14 Class Distribution -------------------- 95% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1476 | 175 60 379 621 241 . Remotely . | . . . . . . Salvage Created 2266 | 88 210 336 1106 526 . Parts 148 | 8 17 11 65 47 . Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 56 | . 6 7 20 23 . Guns 45 | . 6 4 12 23 . Cannons 11 | . . 3 8 . . Classes Destroyed 10 | 2 3 1 4 . . Worker 2 | . . . 1 1 . Tunneler 2 | 1 . 1 . . . Hauler 4 | . 1 . 3 . . Recycler 9 | 1 1 3 2 2 . Operator 3 | . . . 3 . . Watcher 4 | . 1 . 3 . . Swarmer 35 | . 6 3 3 23 . Grunt 16 | . . 4 12 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Best Kill Streak 8 | 2 7 4 7 8 . Combat Bots Only 8 | . 3 3 4 8 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1691 | . 125 321 829 416 . Core 113 | . . 27 44 42 . Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 89 . . . Volleys Fired 151 | 4 16 29 73 29 . Largest 2 | 2 2 2 2 2 . Hottest 60 | 60 60 59 59 47 . Shots Fired 293 | 8 32 51 144 58 . Gun 218 | 8 31 29 92 58 . Cannon 75 | . 1 22 52 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 274 | 4 17 51 144 58 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 19 | 4 15 . . . . Robot Hit Streak 18 | 5 5 5 18 13 . Robot Miss Streak 5 | 1 2 5 2 2 . Penetration Max . | . . . . . . Secondary Targets 12 | . 1 . 2 9 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 210 | 5 18 32 107 48 . Core Hits 100 | 2 9 16 44 29 . Critical Hits 4 | . . . 4 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3251 | 59 238 484 1711 759 . Guns 2156 | 59 185 241 944 727 . Cannons 1022 | . 18 242 762 . . Explosions 29 | . 29 . . . . Melee . | . . . . . . Ramming 44 | . 6 1 5 32 . Kinetic 3006 | 16 74 483 1706 727 . Thermal 29 | . 29 . . . . Explosive . | . . . . . . Electromagnetic 172 | 43 129 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . 5 . . Projectiles 5 | . . . 5 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 3 5 . . Impact . | . . . . . . Kinetic 8 | . . 3 5 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . 2 1 . 2 . Targets Rammed 6 | . 2 1 1 2 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 73 | 20 20 73 57 . . Average Temperature 19 | 15 15 29 17 . . Received Heat Transfer 453 | . . 138 315 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 534 | 10 227 208 368 534 . Initial 94 | . 6 18 2 94 . Average 184 | 2 63 72 179 403 . Maximum Alert Level 2 | . 1 1 1 2 . Low Security (%) 59 | 100 84 96 53 13 . Level 1 30 | . 15 3 46 43 . Level 2 9 | . . . . 42 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 3 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 11 7 31 27 . Peak Tracking Total 8 | . 4 3 4 8 . Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 4 | . 3 . 1 . . Max in Single Turn 2 | . 2 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 11 | . 2 . 7 . 2 Terminals 9 | . 2 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 5 . 27 . 4 Successful 22 | . 2 . 16 . 4 Failed 14 | . 3 . 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 28 | . 5 . 22 . 1 Terminals 32 | . 5 . 27 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . . . 13 . 4 Record 3 | . . . . . 3 Robot Analysis 6 | . . . 6 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . Terminals 5 | . 2 . 3 . . Track 4 | . 2 . 2 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 2 . 7 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 36 | . . . 36 . . Total Damage 358 | . . . 358 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 6 | . . . 6 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 3339 | 95 508 564 1140 677 355 Spaces Moved 1672 | 67 269 293 499 343 201 Core 34 | 34 . . . . . Treads 1638 | 33 269 293 499 343 201 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 Average Speed 162 | 104 160 160 164 170 170 Slowest Speed 190 | 160 180 180 190 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 48 84 56 65 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2001 | 82 313 336 679 377 214 Wait 80 | . 14 7 56 3 . Move 1667 | 66 268 292 498 342 201 Hop . | . . . . . . Pick Up 30 | 5 4 . 11 . 10 Fast Attach 24 | 6 3 2 12 . 1 Attach 4 | 1 . . 3 . . Detach 9 | . 3 1 5 . . Swap 5 | . 2 1 1 1 . Drop 23 | . 1 1 19 . 2 Fire 151 | 4 16 29 73 29 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 2 1 1 2 . Escape Stasis . | . . . . . . Rewire 2 | . . 2 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 438 | -10/Materials | Discovered new exit (range 18) 604 | -10/Materials | Entered Mines 759 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1130 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1157 | -10/Mines | Discovered new exit (range 6) 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Accompanied by 3 allies 1168 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Discovered new exit (range 17) 1606 | -9/Materials | Discovered new exit (range 7) 1965 | -9/Materials | Discovered new exit (range 16) 2118 | -9/Materials | Identified exit to Mines 2308 | -9/Materials | Entered Mines 2446 | -9/Mines | Destroyed 8 combat bots 2643 | -9/Mines | Learned location of Storage (-8) 2895 | -9/Mines | Discovered new exit (range 7) 2978 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2978 | -9/Mines | Discovered new exit (range 5) 2985 | -9/Mines | Entered Exiles 3031 | -9/Exiles | Met 8R-AWN 3057 | -9/Exiles | Met EX-HEX 3103 | -9/Exiles | Met EX-BIN 3128 | -9/Exiles | Aligned with FarCom system 3130 | -9/Exiles | Given EX-Vault access code 3169 | -9/Exiles | Opened EX-Vault 3180 | -9/Exiles | Found Lightpack 2.0 3244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3292 | -9/Exiles | Met EX-DEC 3301 | -9/Exiles | Learned location of Zion (-7) 3340 | -9/Exiles | Self-destructed Last Messages --------------- sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 03294_ EX-DEC: "Oops, I hope HEX didn't hear that..." 03301_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -7/Zion. >>Record "MSG001873-01*" PINNED - Anyone passing by a Warlord outpost feel free to stop in for assistance. Of course they lose outposts like a wild Derelict loses bolts, but one of the latest major bases seems to be at about -5 or -4, somewhere out beyond the Upper Caves. >>Record "MSG003537-01*" PINNED - Until our FarCom is fully operational, I strongly recommend anyone spending a while in 0b10 bring along sensors with decent range to avoid running into patrols. A Signal Interpreter is optional since I know you're all smart enough to figure out what most of the blips are by watching their behavior for a short while. 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