Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.22 @ 14:59:49 Player: PerrySimm Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (462) 462 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1457 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 21% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scanner Terrain Scan Processor Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Plasma Cutter > --- INVENTORY -------- Ion Engine Improved Terrain Scanner Terrain Scan Processor Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 22 | 7 5 10 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 3 | . 2 1 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 2 1 2 Device 3 | 1 . 2 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 5 | 1 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 3 | . . 3 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . 2 9 Power . | . . . Propulsion 5 | . 2 3 Utility 3 | . . 3 Weapon 3 | . . 3 Highest Loss Streak 9 | . 1 9 Average Slot Usage (%) 95 | . 96 92 Engine 5 | . 4 6 Core 7 | . 9 4 Leg 16 | . 5 30 Wheel 10 | . 20 . Device 12 | . 14 10 Storage 12 | . 14 10 Processor 4 | . . 10 Energy Gun 2 | . 4 . Ballistic Gun 18 | . 23 12 Special Weapon 3 | . . 6 Naked Turns . | . . . Heaviest Build 15 | 11 13 15 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 3 | . 3 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 5 Most Carried 6 | 4 6 6 Average Carried 5 | 2 5 5 Final Capacity 6 | 6 6 4 Final Carried 6 | 4 6 4 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 506 | 255 152 99 Remotely . | . . . Salvage Created 558 | 29 499 30 Parts 33 | 3 26 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 11 1 Guns 11 | . 11 . Cannons 1 | . . 1 Classes Destroyed 4 | 1 2 1 Tunneler 1 | 1 . . Watcher 2 | . 1 1 Swarmer 1 | . . 1 Grunt 11 | . 11 . Best Kill Streak 3 | 1 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1657 | . 357 1300 Core 499 | . 79 420 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 78 | 4 52 22 Largest 2 | 1 2 2 Hottest 120 | 20 70 120 Shots Fired 140 | 4 104 32 Gun 128 | 4 104 20 Cannon . | . . . Launcher . | . . . Special 12 | . . 12 Kinetic 122 | 4 98 20 Thermal 18 | . 6 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 43 | 3 43 12 Robot Miss Streak 1 | 1 1 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 105 | 3 91 11 Core Hits 35 | 1 31 3 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 911 | 27 749 135 Guns 839 | 27 749 63 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 765 | 27 675 63 Thermal 146 | . 74 72 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 21 | . . 21 Average Corruption 9 | . . 9 Corruption Purged . | . . . Effects 1 | . . 1 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles 8 | . . 8 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 161 | . 114 161 Average Temperature 24 | . 19 43 Received Heat Transfer 261 | . 261 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 372 | . 222 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 324 | 5 324 131 Initial 44 | . 2 44 Average 98 | 1 134 71 Maximum Alert Level 1 | . 1 . Low Security (%) 84 | 100 68 100 Level 1 15 | . 31 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 18 7 Peak Tracking Total 4 | . 4 3 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 5 | . 2 3 Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 2 | . 2 . Terminal Index 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Report Inventory 1 | . . 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 828 | 61 421 346 Spaces Moved 447 | 50 222 175 Core 9 | 7 2 . Treads . | . . . Legs 211 | . 36 175 Wheels 227 | 43 184 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 99 | 75 89 120 Slowest Speed 200 | 80 200 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 9 | . . 9 Exploration Rate (%) 20 | 3 37 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 6 | . . 6 Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile 6 | . . 6 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 689 | 67 360 262 Wait 120 | . 73 47 Move 445 | 49 221 175 Hop . | . . . Pick Up 16 | 7 5 4 Fast Attach 8 | 4 3 1 Attach 8 | 3 1 4 Detach . | . . . Swap 6 | . 1 5 Drop 8 | . 4 4 Fire 78 | 4 52 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 4) 482 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Discovered new exit (range 14) 745 | -9/Materials | Identified exit to Mines 781 | -9/Materials | Crushed by falling debris 792 | -9/Materials | Crushed by falling debris 792 | -9/Materials | Core integrity fell below 50% 808 | -9/Materials | Crushed by falling debris 809 | -9/Materials | Crushed by falling debris 809 | -9/Materials | Core integrity fell below 20% 809 | -9/Materials | System corruption reached 10% 816 | -9/Materials | Crushed by falling debris 817 | -9/Materials | Crushed by falling debris 824 | -9/Materials | Crushed by falling debris 826 | -9/Materials | Crushed by falling debris 830 | -9/Materials | Crushed by falling debris 830 | -9/Materials | Smashed by cave-in Last Messages --------------- Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+2). Signal Interpreter destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Sensor Array destroyed. System corrupted by crushing effect (+3). Aluminum Leg destroyed. System corrupted by crushing effect (+4). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. 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