Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 14:38:39 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (864) 864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 3734 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 433 Entered Garrisons 200 Friendly Fire -180 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 286/290 System Corruption 0% Temperature Cool (2) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Cooling System Large Storage Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Micro Nuclear Core Aluminum Leg Aluminum Leg High-capacity Storage Unit Matter Filter Insulated Plating Relay Coupler [NC] (25) Heavy Assault Rifle Advanced Assault Cannon Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Insulated Plating > --- WEAPON ----------- Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Large Storage Unit High-capacity Storage Unit Matter Filter Insulated Plating Assault Rifle Advanced Assault Cannon Mining Laser Power Maul [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 32 | . 2 2 1 5 8 14 Power 1 | . . . . 1 . . Engine 1 | . . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . . 1 . 1 1 7 Treads . | . . . . . . . Leg 10 | . . 1 . 1 1 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 2 1 1 1 6 3 Device 5 | . 1 . . 1 3 . Storage 4 | . 1 1 1 . . 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 7 | . . . . 2 1 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . . 2 1 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 96 100 100 99 87 98 Engine 12 | . 14 14 14 14 9 9 Leg 24 | . 28 28 28 28 18 18 Device 14 | . 10 14 14 13 15 18 Storage 12 | . 14 14 14 14 9 9 Processor 5 | . . . . . 11 18 Protection 2 | . . . . . 5 7 Energy Gun 8 | . 14 14 14 7 . . Ballistic Gun 16 | . 14 14 14 19 18 18 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 18 26 26 33 37 38 Greatest Support 28 | 20 20 20 20 28 28 28 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 1 Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 Average Capacity 9 | 6 7 9 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 10 Average Carried 8 | 3 4 8 10 9 9 9 Final Capacity 10 | 6 8 10 10 10 10 10 Final Carried 10 | 2 6 10 10 10 10 10 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 830 | 193 39 44 10 81 107 356 Remotely . | . . . . . . . Salvage Created 808 | . 42 116 . 76 . 574 Parts 42 | . 2 8 . 5 . 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 18 | . 1 4 . 1 . 12 Guns 18 | . 1 4 . 1 . 12 Classes Destroyed 3 | . 1 1 . . . 1 Swarmer 4 | . . 2 . . . 2 Grunt 11 | . 1 2 . 2 . 6 Sentry 4 | . . . . . . 4 Best Kill Streak 6 | . 1 2 . 1 . 6 Combat Bots Only 6 | . 1 2 . 1 . 6 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1118 | . 12 72 . 52 108 874 Core 164 | . . . . 21 14 129 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . . . 91 . . Volleys Fired 73 | . 5 7 . 7 8 46 Largest 2 | . 2 2 . 2 2 2 Hottest 78 | . 70 70 . 78 48 48 Shots Fired 146 | . 10 14 . 14 16 92 Gun 146 | . 10 14 . 14 16 92 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 130 | . 5 7 . 10 16 92 Thermal 16 | . 5 7 . 4 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 4 8 . 3 3 11 Robot Miss Streak 4 | . 1 1 . 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 105 | . 6 11 . 6 7 75 Core Hits 44 | . 4 8 . 3 1 28 Critical Hits 3 | . 1 . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1480 | . 85 152 . 164 62 1017 Guns 1480 | . 85 152 . 164 62 1017 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1294 | . 22 66 . 127 62 1017 Thermal 186 | . 63 86 . 37 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 90 | . 18 2 . 90 . . Average Temperature 22 | . 10 2 . 30 . . Received Heat Transfer 333 | . 6 45 . 30 . 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 555 | . 185 259 . 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 710 | . 25 157 . 131 252 710 Average Influence 166 | . 10 46 . 51 120 491 Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 71 | 100 100 100 . 100 64 9 Level 1 13 | . . . . . 35 28 Level 2 14 | . . . . . . 59 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 4 5 . 3 8 25 Peak Tracking Total 7 | . 2 2 . 3 7 6 Tactical Retreats 6 | . 1 . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 7 | . 2 1 1 1 2 . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . 5 2 1 1 5 . Successful 8 | . 2 . 1 1 4 . Failed 6 | . 3 2 . . 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 5 2 . . . . Terminals 7 | . 5 2 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . 2 . 1 1 . . Record 1 | . . . 1 . . . Part Schematic 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 80 | . . . . . 80 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 4 | . 1 3 . . . . Largest Group 4 | . 1 4 4 4 3 2 Highest-Rated Group 102 | . 52 99 99 102 91 74 Highest-Rated Ally 68 | . 52 59 59 62 67 68 Total Orders . | . . . . . . . Ally Attacks 70 | . . 2 . 14 19 35 Total Damage 1137 | . . 26 . 216 278 617 Kills 21 | . . 1 . 4 6 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 2340 | 3 146 735 278 323 350 505 Spaces Moved 1448 | 1 105 527 185 193 210 227 Core . | . . . . . . . Treads . | . . . . . . . Legs 1448 | 1 105 527 185 193 210 227 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 150 120 150 150 Average Speed 141 | 120 120 133 150 149 150 150 Slowest Speed 150 | 120 120 150 150 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 25 95 51 35 18 55 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1609 | 4 114 543 190 219 231 308 Wait 1 | . . . . . . 1 Move 1442 | . 104 526 184 192 209 227 Hop . | . . . . . . . Pick Up 21 | . 3 5 2 5 2 4 Fast Attach 9 | . 1 . . 2 4 2 Attach 2 | . . . . . 1 1 Detach . | . . . . . . . Swap 21 | . 1 2 1 3 3 11 Drop 35 | 4 . 3 3 10 4 11 Fire 73 | . 5 7 . 7 8 46 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 6) 150 | -10/Materials | Entered Mines 150 | -10/Mines | Accompanied by 1 ally 312 | -10/Mines | Build established: Mutant 366 | -10/Mines | Learned location of Zion (-7) 392 | -10/Mines | Learned location of Storage (-7) 654 | -10/Mines | Discovered new exit (range 14) 795 | -10/Mines | Discovered new exit (range 16) 820 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 876 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 877 | -10/Mines | Discovered new exit (range 5) 885 | -10/Mines | Entered Exiles 885 | -10/Exiles | Found Exiles lab abandoned 885 | -10/Exiles | Accompanied by 4 allies 908 | -10/Exiles | Discovered new exit (range 15) 1144 | -10/Exiles | Discovered new exit (range 10) 1163 | -10/Exiles | Entered Mines 1163 | -9/Mines | Accompanied by 4 allies 1172 | -9/Mines | Met a Derelict bent on vengeance 1195 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1200 | -9/Mines | Found Prototype Device 1200 | -9/Mines | Identified Exp. Sensor Array 1247 | -9/Mines | Met a Derelict shopkeep closing up shop 1474 | -9/Mines | Discovered new exit (range 6) 1486 | -9/Mines | Entered Materials 1486 | -8/Materials | Accompanied by 3 allies 1486 | -8/Materials | Evolved 4 slots: Utility x4 1582 | -8/Materials | Repaired Exp. Sensor Array 1835 | -8/Materials | Identified exit to Garrison 1836 | -8/Materials | Entered Garrison 1836 | -8/Garrison | Accompanied by 2 allies 1874 | -8/Garrison | Triggered checkpoint 1907 | -8/Garrison | Garrison Relay disabled 1928 | -8/Garrison | Triggered checkpoint 2046 | -8/Garrison | Triggered checkpoint 2048 | -8/Garrison | Triggered checkpoint 2106 | -8/Garrison | Triggered checkpoint 2116 | -8/Garrison | Core integrity fell below 50% 2226 | -8/Garrison | Triggered checkpoint 2323 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Core integrity fell below 20% 2341 | -8/Garrison | Core destroyed Last Messages --------------- 02312_ Field strength at 55. 02313_ Field strength at 40. 02314_ Field strength at 25. 02315_ Field strength at 10. 02316_ Stasis field depleted. 02323_ Beams of light sweep through the air. An alarm sounds. 02323_ Slug penetrates Player 2. 02324_ Player 2 attaches Imp. Heat Sink. 02326_ Slug penetrates Player 2. 02328_ Player 2 attaches Particle Gun. Player 2: "It's shooty time!" 02329_ Slug penetrates Player 2. 02330_ Player 2 removes Hcp. Matter Pod. 02330_ G-47 Trooper destroyed. 02332_ Slug penetrates Player 2. 02338_ Player 2 acquires Lgt. Nuclear Core. 02338_ Slug penetrates Player 2. 02339_ Player 2 attaches Lgt. Nuclear Core. 02341_ Player 2 attaches Aluminum Leg. 02341_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#^ #??????????????????????? | | ????????????????????##?# #??????????????????????? | | ?????????????????????"## ##?????????????????????? | | ?????????????????????"h ?????????????????????? | | ??????????????????????h ??????????????????????? | | ??????????????????????? @% ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????# ########### @###########????????????? | | ??????????# % #??????####??? | | ??????????# = + ???# ??? | | ?????????????########### ######## #??????# ??? | | ???????????????????????# #??????# #??????# #??? | | ???????????????????????# #??????# #??????# #??? | | ???????????????????????# #??????# #??????# #??? | | ???????????????????????# #??????# #??????# #??? | | ???????????????????????# + ?????# ######## #??? | | ???????????????????????# ###????# ## ## #??? | | ???????????????????????# #?????## ## ## ##?? | | ???????????????????????# ####### % ### | | ???????????????????????# * | | ???????????????????????# ! ! | | ???????????????????????########## ## ## [ ### | | ??????????????????????????????### ## ## !### | | ??????????????????????????????# = # | | ??????????????????????????????# [%!% + | | ??????????????????????????????# =*=% = # | | ??????????????????????????????# |[ ![%* * # | | ??????????????????????????????### ##!%*=## ! ### | | ?????????????????????????######## ##!%! ## !### | | ??????????????????????? ==%]=^= ! | | ??????????????????????? ! * [ | | ??????????????????????????####### [[ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 3 | . . . . 3 . . Utility . | . . . . . . . Weapon 1 | . . . . 1 . . Parts Attached 36 | . 2 7 . 3 11 13 Parts Lost 15 | . . . . . . 15 Damage Taken 1363 | . . 23 . 22 15 1303 Core 420 | . . . . . . 420 Player 2/Cogmind (%) 71 | . . . . . . 76 Absorbed by Shields 56 | . . . . . . 56 Damage Inflicted 944 | . . 26 . 100 201 617 Player 2/Cogmind (%) 38 | . . 14 . 37 76 37 Combat Hostiles Destroyed 15 | . . 1 . 1 3 10 Player 2/Cogmind (%) 45 | . . 20 . 50 100 45 Game ------ Seed SlugLayeredTearclaws Manual? 0 Play Time 00:20:02 Cumulative 248.4 hours Start 2020.04.14 @ 13:55:34 End 2020.04.14 @ 14:38:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 385 Rogue 384 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 58c3c420-56c8-4bd0-8b05-8d82abea61e8