Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 20:11:28 Player: athros Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2075) 2075 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 6992 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 87 Aligned with FarCom 300 Cogmind --------- Core Integrity 688/850 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (105) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Potential Leg > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Weapon Cycler Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine High-capacity Storage Unit Small Battery (100) Compact Battery (300) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Improved Weapon Shielding Hardlight Generator Hacking Suite > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink High-capacity Storage Unit Small Battery Weapon Cycler Heavy EM Shotgun [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . . . . 2 2 2 Weapon 1 | . . 1 . . . . . . Parts Attached 50 | 7 7 2 2 2 . 12 8 10 Power 9 | 1 . 1 . . . 3 3 1 Engine 7 | 1 . 1 . . . 3 2 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 7 | 2 . . . 2 . . 1 2 Treads . | . . . . . . . . . Leg 5 | . . . . 2 . . 1 2 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 5 . . . . 4 2 4 Device 4 | . . . . . . 1 . 3 Storage 5 | 1 3 . . . . 1 . . Processor 4 | . 2 . . . . 2 . . Hackware 1 | . . . . . . . . 1 Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 18 | 3 2 1 2 . . 5 2 3 Energy Gun 3 | 2 . . . . . . . 1 Energy Cannon 10 | . 1 1 . . . 4 2 2 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . 2 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 16 | . . . . . . 4 2 10 Power 3 | . . . . . . 1 . 2 Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . . . . . . 4 Weapon 8 | . . . . . . 3 2 3 Highest Loss Streak 3 | . . . . . . 2 2 3 Average Slot Usage (%) 94 | . 93 90 96 100 100 99 87 84 Engine 17 | . 14 22 22 22 22 18 14 8 Leg 13 | . . . . 15 22 18 15 12 Wheel 4 | . 28 22 22 6 . . . . Device 6 | . . . . . . 9 7 13 Storage 9 | . 14 11 11 11 11 9 7 6 Processor 13 | . 7 11 11 11 11 18 15 10 Protection 2 | . . . . . . . 12 6 Energy Gun 1 | . 11 . . . . . . . Energy Cannon 16 | . 2 22 22 22 22 17 13 13 Launcher 6 | . 12 2 7 11 11 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 12 44 53 53 53 53 65 65 79 Greatest Support 60 | 20 20 20 20 60 60 60 60 60 Greatest Overweight (x) 2 | . 2 2 2 2 . 1 1 2 Average Overweight (x) . | . . 2 2 . . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 12 12 Most Carried 12 | 4 8 10 12 12 12 12 11 9 Average Carried 9 | 1 5 8 9 9 12 11 8 6 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 2 8 10 9 12 12 9 9 6 Class Distribution -------------------- 63% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 893 | 247 123 . 160 . 60 155 . 148 Remotely . | . . . . . . . . . Salvage Created 2216 | . 155 56 69 . 124 1555 109 148 Parts 112 | . 9 6 7 . 8 67 9 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 7 1 2 . 6 28 3 3 Guns 1 | . 1 . . . . . . . Cannons 29 | . . 1 2 . 2 18 3 3 AOE 14 | . 6 . . . 4 4 . . Classes Destroyed 10 | . 3 1 . . 1 3 1 1 Worker 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Operator 1 | . . . . . . . 1 . Watcher 5 | . 1 . . . . 4 . . Swarmer 15 | . 3 . . . 4 5 3 . Grunt 20 | . 4 . 2 . . 13 . 1 Brawler 1 | . . . . . . 1 . . Sentry 10 | . . 1 . . . 9 . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 3 1 2 . 4 5 3 1 Combat Bots Only 4 | . 3 1 2 . 4 4 3 1 Max Kills in Single Turn 3 | . 2 1 1 . 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 2547 | . 84 26 41 . 182 922 210 1082 Core 291 | . . . . . . 103 26 162 Absorbed by Shields 78 | . . . . . . . . 78 Core Remaining (%) 95 | 100 100 . . . 100 81 96 . Volleys Fired 151 | . 19 5 6 . 9 59 10 43 Largest 3 | . 1 2 2 . 2 2 2 3 Hottest 216 | . 50 136 136 . 136 126 126 216 Shots Fired 244 | . 19 10 12 . 16 114 16 57 Gun 14 | . 14 . . . . . . . Cannon 220 | . . 10 12 . 14 111 16 57 Launcher 10 | . 5 . . . 2 3 . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 90 | . 14 10 12 . 14 . . 40 Explosive 10 | . 5 . . . 2 3 . . Electromagnetic 144 | . . . . . . 111 16 17 Robot Hit Streak 19 | . 2 2 3 . 15 19 5 18 Robot Miss Streak 7 | . 3 4 1 . 1 2 1 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 162 | . 7 2 9 . 13 84 11 36 Core Hits 72 | . 13 1 2 . 8 37 5 6 Critical Hits 2 | . . . . . . 2 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5127 | . 355 41 196 . 432 2603 274 1226 Guns 53 | . 53 . . . . . . . Cannons 4000 | . . 41 196 . 248 2170 272 1073 Explosions 996 | . 302 . . . 184 385 . 125 Melee . | . . . . . . . . . Ramming 78 | . . . . . . 48 2 28 Kinetic . | . . . . . . . . . Thermal 1766 | . 53 41 196 . 248 253 . 975 Explosive 618 | . 302 . . . 184 132 . . Electromagnetic 2665 | . . . . . . 2170 272 223 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . . . . . . 3 Average Corruption 2 | . 2 . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 7 | . 1 . . . . . . 6 Message Errors 3 | . 1 . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 236 | . . . . . 1 104 18 113 Projectiles 229 | . . . . . . 101 18 110 Explosions 7 | . . . . . 1 3 . 3 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 439 | . . . . . 25 122 . 292 Shots 7 | . . . . . 1 1 . 5 Rammed 3 | . . . . . . 1 . 2 Targets Rammed 7 | . . . . . . 3 1 3 Kicked 4 | . . . . . . 2 1 1 Crushed . | . . . . . . . . . Highest Temperature 452 | . 64 162 309 . 405 162 114 452 Average Temperature 90 | . 19 62 119 . 164 46 36 153 Received Heat Transfer 533 | . 30 9 24 . . 297 24 149 Effects 11 | . . . . . 3 . . 8 Shutdowns 3 | . . . . . 1 . . 2 Energy Bleed 2 | . . . . . 1 . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . . . . . 7 . . Combat Hostiles 6 | . . . . . . 6 . . Parts Fried 15 | . . . . . . 14 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2549 | . 148 74 333 . 444 300 . 1250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 734 | . 266 126 126 . 162 734 410 343 Initial 333 | . . 111 18 . . 63 333 117 Average 268 | . 164 56 92 . 105 395 337 181 Maximum Alert Level 3 | . 1 . . . . 3 2 1 Low Security (%) 48 | 100 82 100 100 . 100 24 . 72 Level 1 19 | . 17 . . . . 14 49 27 Level 2 29 | . . . . . . 55 50 . Level 3 1 | . . . . . . 4 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . 5 1 2 Investigation 5 | . 1 1 . . . 2 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . . . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 13 4 5 . 6 45 4 10 Peak Tracking Total 4 | . 3 2 3 . 4 4 3 4 Tactical Retreats 7 | . . . . . . 4 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . 1 . . . . 3 1 8 Max in Single Turn 5 | . 1 . . . . 2 1 5 Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 3 2 . 1 . 8 3 . Terminals 13 | . 3 2 . . . 6 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 48 | . 7 5 . 1 . 23 12 . Successful 29 | . 4 4 . 1 . 14 6 . Failed 19 | . 3 1 . . . 9 6 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 22 | . 2 3 . 3 . 12 2 . Terminals 37 | . 7 5 . . . 16 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . . . 5 3 . Terminal Hacks 15 | . 3 1 . 1 . 5 5 . Record 3 | . . . . . . 1 2 . Robot Analysis 2 | . 1 . . . . 1 . . Branch Access Points 2 | . . . . . . 1 1 . Terminal Index 1 | . . . . . . 1 . . Alert Level 2 | . . . . . . 1 1 . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks 11 | . 1 3 . . . 7 . . Terminals 11 | . 1 3 . . . 7 . . Track 7 | . 1 2 . . . 4 . . Botnet 4 | . . 1 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 11 | . 3 1 . . . 4 3 . Full Trace Events 4 | . 1 1 . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 41 | . . . 41 41 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 166 | . . . 166 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . 1 . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4326 | 62 368 179 148 476 379 1479 642 593 Spaces Moved 3537 | 62 357 159 113 505 392 1079 518 352 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2716 | . . . . 375 392 1079 518 352 Wheels 808 | 49 357 159 113 130 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 100 100 90 90 90 90 130 Average Speed 104 | 73 84 100 100 92 90 108 113 135 Slowest Speed 170 | 80 100 100 100 100 90 130 130 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 71 20 23 91 87 69 11 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 7 | . . . . . . . . 7 Terrain Destroyed 144 | . 13 . . . 20 55 . 56 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . . 11 AOE 133 | . 13 . . . 20 55 . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 3960 | 78 406 169 137 514 402 1275 557 422 Wait 119 | 1 2 . 12 . . 93 11 . Move 3529 | 61 356 158 112 504 391 1078 517 352 Hop . | . . . . . . . . . Pick Up 61 | 8 13 3 2 5 1 16 6 7 Fast Attach . | . . . . . . . . . Attach 47 | 7 5 2 2 2 . 11 8 10 Detach 16 | 1 4 1 1 1 . 1 3 4 Swap 3 | . 2 . . . . 1 . . Drop 27 | . 5 . 2 2 1 13 1 3 Fire 151 | . 19 5 6 . 9 59 10 43 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . . . . . . 3 1 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 8) 237 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 15) 311 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered exit to Materials (range 6) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 603 | -9/Materials | Discovered new exit (range 7) 608 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Entered Mines 613 | -9/Mines | Received a Mining Laser from a helpful Derelict 704 | -9/Mines | Discovered new exit (range 8) 712 | -9/Mines | Identified exit to Materials 741 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 742 | -9/Mines | Discovered new exit (range 5) 745 | -9/Mines | Identified exit to Exiles 758 | -9/Mines | Entered Exiles 758 | -9/Exiles | Accompanied by 2 allies 781 | -9/Exiles | Met 8R-AWN 788 | -9/Exiles | Led the pair of lost Derelicts to a safe place 799 | -9/Exiles | Met EX-HEX 831 | -9/Exiles | Met EX-BIN 849 | -9/Exiles | Aligned with FarCom system 850 | -9/Exiles | Given EX-Vault access code 873 | -9/Exiles | Opened EX-Vault 887 | -9/Exiles | Found Potential Leg 889 | -9/Exiles | Found Potential Leg 911 | -9/Exiles | Warned to stay clear of 0b10 Research branches 938 | -9/Exiles | Met EX-DEC 991 | -9/Exiles | Visited The Gauntlet 1223 | -9/Exiles | Discovered new exit (range 14) 1233 | -9/Exiles | Identified exit to Mines 1234 | -9/Exiles | Left Exiles lab with Potential Leg 1234 | -9/Exiles | Entered Mines 1384 | -8/Mines | Discovered exit to Materials (range 10) 1591 | -8/Mines | Discovered exit to Materials (range 7) 1613 | -8/Mines | Entered Materials 1613 | -8/Materials | Evolved 2 slots: Utility x2 2699 | -8/Materials | Build established: Scavenger-Mutant 3001 | -8/Materials | Garrison activated, responded to threat 3074 | -8/Materials | Discovered new exit (range 8) 3091 | -8/Materials | Identified exit to Factory 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Utility x2 3146 | -7/Factory | Identified exit to Storage 3146 | -7/Factory | Identified exit to Lower Caves 3584 | -7/Factory | Discovered new exit (range 15) 3602 | -7/Factory | Identified exit to Factory 3734 | -7/Factory | Entered another Factory area 3734 | -6/Factory | Evolved 2 slots: Utility x2 4060 | -6/Factory | Lost 3 parts (3u) 4280 | -6/Factory | Build established: Mutant 4327 | -6/Factory | Self-destructed Last Messages --------------- 04096_ Acquired Carbon-fiber Leg. 04100_ K-01 Serf collects debris. 04117_ Hardlight Generator destroyed. 04119_ EM Pulse Cannon destroyed. 04120_ Destroyed Hvy. Laser. 04132_ Acquired 42 matter. 04144_ Dropped Faulty Hvy. EM Shotgun. 04145_ Discarded Broken Targeting Computer. 04157_ R-10 Processor collects Faulty Hvy. EM Shotgun. 04172_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 04209_ Acquired Com. Battery. 04234_ ALERT: Rogue bot located, Programmers report to Factory Zone 3O. 04235_ K-01 Serf cleans the Construction Platform. 04239_ System corrupted: Component data lost. 04239_ K-01 Serf cleans the Construction Platform. 04311_ Hvy. Plasma Cannon destroyed. 04322_ K-01 Serf cleans the Repair Station. 04325_ IZ7RU%U7DQJY0PHYKDHGU 04326_ Critical hit. 04326_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ?? ????????????????????????? | | ??????????????????? ????????BB??????????????? | | ???????????????????# ????????BB??????????????? | | ???????????????????# #?????????????##+#####+## | | ???????????????????# ^ #?????????????# | | ???????????????????# ###########???# | | ???????????????????# #???# """"""" | | ???????????????????# #???# """"""" | | ???????????????????# """ ==! ##### """"""" | | ???????????????????# ""R" =!! # """"""" | | ???????????????????# "" " =!k # | | ???????????????????+ @ + """ | | ???????????????????# # """ | | ???????????????????# # """ | | ???????????????????###p########## # | | ???????????????????# " # | | ???????????????????# % """ / #######+### | | ???????????????????# """ "" "# #??# | | ???????????????????# """ S"" ## #??# | | ?????????########### "" #" #??# | | ?????????# ! ##############"# #?## | | ?????????# !# #??### #?## | | ?????????# """" # w #????# #### | | ?????????# """" # #????# ## # | | ?????# """" # #????# # # | | ?????# """" # #????# # # | | #????# # #????# # # | | #????# # #????# ## # | | #????# # #????# # # | | ##########+######+############ ####+#####+ | | | | | | | | | | | | ##########+########## ##+############## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed StorageInertialPurifier Manual? 0 Play Time 00:57:44 Cumulative 4.2 hours Start 2021.05.01 @ 18:31:06 End 2021.05.01 @ 20:11:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a467d82f-4ed1-4dc3-838a-37250f6a6658