Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 00:13:06

Player: lek

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (373)      373
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2493

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     223/300
Energy                     100/100
System Corruption          0%
Temperature                Warning (357)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Treads
           Wheel
           Wheel
     Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Large Battery
>          --- WEAPON -----------
     Light Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Treads
           Wheel
           Wheel
     Small Storage Unit
  Improved EM Shotgun
    Medium Laser
     Small Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             32   | 5   10  .   .   5   12  
  Power                    5    | 1   1   .   .   1   2   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   1   3   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  4    | 2   .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   5   .   .   1   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                5    | .   3   .   .   1   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   .   .   2   6   
    Energy Gun             7    | 1   .   .   .   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   1   
    Ballistic Cannon       2    | .   1   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 19   | .   2   .   .   6   11  
  Power                    5    | .   1   .   .   2   2   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   9    | .   1   .   .   2   6   
  Highest Loss Streak      10   | .   2   .   .   4   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 100 89  65  
  Engine                   2    | .   11  .   .   8   1   
  Core                     9    | .   1   14  14  .   .   
  Treads                   21   | .   6   28  28  23  1   
  Leg                      1    | .   .   .   .   .   14  
  Wheel                    3    | .   21  .   .   .   2   
  Storage                  16   | .   9   14  14  27  26  
  Protection               11   | .   16  14  14  .   .   
  Energy Gun               2    | .   11  .   .   6   6   
  Ballistic Gun            12   | .   14  14  14  8   8   
  Ballistic Cannon         10   | .   1   14  14  10  4   
Peak Build Rating          19   | 5   12  12  12  12  19  
  Average Rating           10   | 3   7   12  12  8   12  
  On Entrance              8    | .   5   12  12  12  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 6   34  34  34  34  43  
  Greatest Support         46   | 20  46  46  46  46  34  
  Greatest Overweight (x)  9    | .   1   .   .   2   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   11  15  15  15  15  
  Most Carried             11   | 3   11  8   9   9   9   
  Average Carried          7    | 1   5   8   8   6   5   
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            9    | 3   8   8   9   4   4   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           650  | 252 90  23  .   117 168 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            423  | 32  90  30  .   110 161 
  Parts                    27   | 2   5   4   .   6   10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | 1   2   2   .   3   2   
  Guns                     6    | 1   2   1   .   1   1   
  Cannons                  4    | .   .   1   .   2   1   
Classes Destroyed          5    | 1   .   1   .   .   3   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    7    | 1   2   .   .   3   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   2   2   .   3   4   
  Combat Bots Only         3    | 1   2   2   .   3   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        215  | 3    22   20   .    49   121  
  Missed                   41   | .    4    6    .    6    25   
Damage Taken               2706 | 34   243  108  .    752  1569 
  Core                     747  | .    .    25   .    155  567  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    28   .    
Volleys Fired              47   | 2    9    6    .    11   19   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  105  | 60   63   58   .    58   105  
Shots Fired                89   | 4    10   12   .    22   41   
  Gun                      58   | 4    10   6    .    11   27   
  Cannon                   31   | .    .    6    .    11   14   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  77   | 2    9    12   .    22   32   
  Thermal                  4    | .    .    .    .    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | 2    1    .    .    .    5    
  Robot Hit Streak         10   | 3    4    2    .    4    10   
  Robot Miss Streak        5    | 1    2    2    .    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           50   | 3    6    5    .    9    27   
  Core Hits                26   | 2    4    2    .    5    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           819  | 29   85   90   .    159  456  
  Guns                     475  | 29   85   53   .    92   216  
  Cannons                  327  | .    .    37   .    50   240  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    17   .    
  Kinetic                  638  | 17   73   90   .    142  316  
  Thermal                  46   | .    .    .    .    .    46   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          118  | 12   12   .    .    .    94   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | 1    .    .    .    2    .    
Targets Rammed             3    | 1    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        512  | 32   58   72   .    224  512  
  Average Temperature      134  | 19   32   36   .    153  203  
  Received Heat Transfer   1344 | 18   156  .    .    225  945  
  Effects                  3    | .    .    .    .    1    2    
    Energy Bleed           1    | .    .    .    .    1    .    
    Matter Decay           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         112  | .    .    .    .    .    112  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             120  | 20  120 116 .   65  83  
  Initial                  46   | .   13  46  .   .   15  
  Average                  38   | 2   44  81  .   36  20  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | 1   9   5   .   4   13  
  Peak Tracking Total      8    | 1   5   3   .   3   8   
  Tactical Retreats        4    | .   2   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   .   4   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                54   | .   5   .   49  .   .   
  Successful               52   | .   3   .   49  .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             52   | .   3   .   49  .   .   
  Record                   51   | .   2   .   49  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2110 | 74   261  134  1210 166  265  
Spaces Moved               1311 | 77   229  73   754  70   108  
  Core                     24   | 23   .    .    .    .    1    
  Treads                   916  | .    25   73   754  64   .    
  Legs                     80   | .    .    .    .    .    80   
  Wheels                   291  | 54   204  .    .    6    27   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  110  95   
  Average Speed            145  | 71   96   160  160  178  175  
  Slowest Speed            500  | 80   160  160  160  240  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    34   20   92   16   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1428 | 92  260 78  758 87  153 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1307 | 77  228 72  753 69  108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 8   10  .   1   .   7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   30   | 5   7   .   .   5   13  
  Detach                   8    | .   2   .   .   .   6   
  Swap                     3    | .   3   .   .   .   .   
  Drop                     1    | .   1   .   .   .   .   
  Fire                     47   | 2   9   6   .   11  19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   4    | .   .   .   4   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   53 | -11/Scrapyard | Discovered new exit (range 8)
   75 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 14)
  326 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered Mines
  354 | -10/Mines     | Met a Derelict bent on vengeance
  462 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  463 | -10/Mines     | Discovered new exit (range 5)
  470 | -10/Mines     | Entered Exiles
  514 | -10/Exiles    | Discovered new exit (range 14)
  542 | -10/Exiles    | Met 8R-AWN
  598 | -10/Exiles    | Met EX-HEX
  749 | -10/Exiles    | Met EX-DEC
  816 | -10/Exiles    | Learned location of Zion (-7)
  894 | -10/Exiles    | Visited The Gauntlet
 1207 | -10/Exiles    | Discovered new exit (range 14)
 1371 | -10/Exiles    | Met EX-BIN
 1680 | -10/Exiles    | Entered Mines
 1762 | -9/Mines      | Learned Materials garrison access intel
 1781 | -9/Mines      | Discovered new exit (range 15)
 1789 | -9/Mines      | Core integrity fell below 50%
 1828 | -9/Mines      | Discovered new exit (range 9)
 1831 | -9/Mines      | Lost 4 parts (1p1n2w)
 1846 | -9/Mines      | Entered Materials
 1846 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1847 | -8/Materials  | Loaded intel: 1 garrison access location
 2097 | -8/Materials  | Core integrity fell below 50%
 2103 | -8/Materials  | Core integrity fell below 20%
 2111 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Acquired Lgt. Nuclear Core.
Lgt. Deuterium Engine destroyed.
Imp. Light Cannon destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Critical hit (Burn: +37).
Sml. Laser destroyed.
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37). <x3>
Overheating: Matter decay (-40).
Lgt. Assault Rifle destroyed.
Imp. EM Shotgun destroyed.
Med. Laser destroyed.
Titanium Leg destroyed.
Acquired 45 matter.
Acquired 4 matter.
Overheating: Matter decay (-31).
Titanium Leg destroyed.
Lrg. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ???????#   ""   ""     ?????????? |
|                  ???????#g  ""   ""      ????????? |
|                  ???????# g  "    "     ?????????? |
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|                  ???????#  gg  [         ????????? |
|                  ???????#!%%  =%=        "???????? |
|                  ????#### %gg  *!         ???????? |
|                  ???##!  !!g%=            ???????? |
|                  ???#!    =%##########???????????? |
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|                  ???#!     !##########???????????? |
|                  ???#!      # !      #???????????? |
|                  ???##!    o#      T #???????????? |
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|                  ???????#   #   """  #???????????? |
|                  ???????#   +  """"" ????????????? |
|                  ???????#   #  """"" ????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Librarian
Storm Trooper
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StructuralHoverLaser
  Manual?         0
Play Time         00:21:08
  Cumulative      0.7 hours
  Start           2025.02.05 @ 23:55:10
  End             2025.02.06 @ 00:13:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1ab4e0c-f490-453d-837f-02e68a16a634