Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 12:54:28 Player: Soimafreak Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (4978) 4978 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 10481 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Flying (35) Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Compact Battery Improved Energy Well Matter Compressor Advanced Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Phase Gun HERF Cannon Advanced Assault Cannon Hardcell Cannon > --- INVENTORY -------- Improved Titanium Leg Coolant Injector Layered Medium Armor Plating Point Defense System Heavy Machine Gun Lance [Rating: 89] Favorites ----------- Power Fusion Compressor Engine Deuterium Engine Power Core Fusion Compressor Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Piercing Weapon Lance Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 11 | . 1 . . 4 2 2 2 . . . . Power 2 | . . . . 1 . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 5 | . . . . 2 . 2 1 . . . . Weapon 2 | . 1 . . . 1 . . . . . . Parts Attached 148 | 7 2 2 10 27 14 30 8 12 8 . 28 Power 17 | 1 . 1 . 4 3 3 2 1 1 . 1 Engine 9 | 1 . 1 . 3 2 . 1 . 1 . . Core 7 | . . . . 1 1 3 1 . . . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 36 | 2 . . 3 5 6 6 . 3 2 . 9 Treads . | . . . . . . . . . . . . Leg 35 | 2 . . 3 5 6 6 . 3 2 . 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 41 | 2 1 1 . 9 2 12 1 3 2 . 8 Device 15 | . . 1 . 3 . 5 . 1 2 . 3 Storage 8 | 1 1 . . . . 2 1 1 . . 2 Processor 6 | 1 . . . 3 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . . 3 1 4 . 1 . . 3 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 1 . 7 9 3 9 5 5 3 . 10 Energy Gun 16 | . . . 2 1 . 1 3 2 2 . 5 Energy Cannon 7 | . . . . 3 2 1 . . . . 1 Ballistic Gun 12 | 2 1 . 3 . 1 2 1 1 . . 1 Ballistic Cannon 6 | . . . . 1 . 2 . . 1 . 2 Launcher 7 | . . . . 2 . 3 1 1 . . . Special Weapon 4 | . . . 2 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 78 | . . . 2 13 3 12 2 8 5 . 33 Power 9 | . . . . 2 . 2 1 . 2 . 2 Propulsion 18 | . . . 1 3 2 1 . 2 2 . 7 Utility 24 | . . . . 5 . 5 1 1 . . 12 Weapon 27 | . . . 1 3 1 4 . 5 1 . 12 Highest Loss Streak 13 | . . . 1 8 2 6 2 3 2 . 13 To Critical Strikes 3 | . . . . . . 2 . 1 . . . Average Slot Usage (%) 92 | . 100 100 97 87 91 93 91 92 89 88 59 Engine 7 | . 12 12 12 11 13 4 2 . 1 5 . Core 5 | . . . . 4 . 7 12 15 6 . 2 Leg 23 | . 25 25 22 23 27 24 22 21 21 22 10 Device 8 | . . 6 12 6 4 9 8 8 11 11 7 Storage 10 | . 12 12 12 7 7 8 12 12 11 11 13 Processor 5 | . 12 5 . 7 9 8 5 5 5 5 2 Protection 3 | . . . . 5 7 6 5 4 5 5 3 Energy Gun 3 | . . . 3 2 . . 8 5 9 11 4 Energy Cannon 3 | . . . . 8 20 3 . . . . 1 Ballistic Gun 14 | . 37 37 30 3 . 8 4 9 4 . 1 Ballistic Cannon 1 | . . . . 1 . 3 5 . . 5 4 Launcher 1 | . . . . 1 . 3 2 4 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 17 28 35 43 56 70 74 76 90 98 98 107 Greatest Support 80 | 20 20 20 40 55 68 76 76 80 80 80 80 Greatest Overweight (x) 24 | . 1 1 1 1 1 1 1 1 1 1 24 Average Overweight (x) . | . . 1 . . . . . . . 1 2 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 6 13 15 14 15 15 11 10 13 12 12 Average Carried 9 | 1 5 9 14 10 12 9 8 6 8 12 4 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 13 15 12 11 7 10 8 12 12 1 Class Distribution -------------------- 42% | Hacker-Gunner 22% | Hacker-Skirmisher 19% | Scavenger-Gunner 7% | Hacker-Tank 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 3727 | 213 74 44 236 335 156 843 250 947 168 . 461 Remotely . | . . . . . . . . . . . . Salvage Created 4895 | . 10 34 348 726 864 1038 114 804 331 . 626 Parts 201 | . 3 3 18 31 37 49 9 22 16 . 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . 6 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 93 | . . 1 8 13 13 23 2 14 7 . 12 Guns 41 | . . 1 8 2 . 8 1 10 7 . 4 Cannons 32 | . . . . 9 9 6 1 . . . 7 AOE 13 | . . . . 1 . 7 . 4 . . 1 Classes Destroyed 14 | . 1 1 1 4 2 4 . . . . 1 Worker 4 | . . . . . . 4 . . . . . Builder 2 | . . . . . . 2 . . . . . Recycler 3 | . . . . 1 1 1 . . . . . Watcher 5 | . 1 . . 1 2 1 . . . . . Swarmer 10 | . . . . . . 4 . 2 3 . 1 Grunt 34 | . . 1 . 8 7 4 . 8 2 . 4 Brawler 4 | . . . . 1 1 1 . . . . 1 Duelist 10 | . . . . 2 . 1 . 2 1 . 4 Protector 1 | . . . . . . . . . . . 1 Sentry 10 | . . . . 2 2 3 . 2 . . 1 Hunter 8 | . . . . . 1 7 . . . . . Programmer 6 | . . . . . 2 2 2 . . . . Behemoth 2 | . . . . . . 1 . . 1 . . Subdweller 8 | . . . 8 . . . . . . . . Best Kill Streak 13 | . 1 1 4 4 3 13 2 4 3 . 6 Combat Bots Only 10 | . . 1 4 4 3 10 2 4 3 . 6 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 1 2 2 . 1 Gunslinging 1 | . . . 1 . . . . . 1 . . Exploded 2 | . . . . 1 . 2 . 2 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 1275 | . 6 2 71 50 110 365 32 125 80 . 434 Missed 370 | . 1 . 13 15 40 128 7 28 19 . 119 Damage Taken 11590 | . 21 13 867 1015 868 2079 390 1493 791 . 4053 Core 1608 | . 3 . 152 48 269 127 41 110 64 . 794 Absorbed by Shields 12 | . . . . 12 . . . . . . . Redirected to Shielding 129 | . . . . 65 . . . . . . 64 Ignored by Resistances 6480 | . 16 8 494 315 400 1277 227 867 460 . 2416 Regen/Repaired (Parts) 122 | . . . . . . 122 . . . . . Core Remaining (%) 75 | 100 . . 38 91 61 85 . . . . . Volleys Fired 313 | . 1 2 40 61 33 42 10 49 24 . 51 Largest 4 | . 3 3 3 3 3 4 3 4 3 . 4 Hottest 289 | . 60 60 138 145 270 219 211 166 172 . 289 Shots Fired 672 | . 3 6 88 95 77 118 22 86 66 . 111 Gun 382 | . 3 6 74 20 2 63 21 77 66 . 50 Cannon 219 | . . . . 45 75 37 1 . . . 61 Launcher 30 | . . . . 3 . 18 . 9 . . . Special 41 | . . . 14 27 . . . . . . . Kinetic 277 | . 3 6 60 13 2 66 1 33 24 . 69 Thermal 291 | . . . 20 74 75 34 11 11 42 . 24 Explosive 30 | . . . . 3 . 18 . 9 . . . Electromagnetic 74 | . . . 8 5 . . 10 33 . . 18 Robot Hit Streak 79 | . 1 3 23 20 64 26 18 40 42 . 79 Robot Miss Streak 4 | . . 1 2 3 1 4 2 1 1 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 3 . . . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . Shots Hit Robots 490 | . 1 4 65 54 53 76 18 65 61 . 93 Core Hits 258 | . 1 2 16 25 19 97 6 37 18 . 37 Critical Kills 9 | . . . . 1 4 3 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 30 | . . . 2 5 4 5 2 2 4 . 6 Burn 10 | . . . . 2 . 2 . 1 4 . 1 Meltdown 8 | . . . . 1 4 3 . . . . . Destroy 4 | . . . 2 1 . . . 1 . . . Blast 6 | . . . . 1 . . . . . . 5 Corrupt 2 | . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14860 | . 13 45 1013 1800 1630 4153 392 1917 1151 . 2746 Guns 6206 | . 13 45 1013 286 43 990 364 1238 1151 . 1063 Cannons 5559 | . . . . 1360 1587 1076 28 . . . 1508 Explosions 2926 | . . . . 130 . 1942 . 679 . . 175 Melee . | . . . . . . . . . . . . Ramming 145 | . . . . . . 145 . . . . . Kinetic 4878 | . 13 45 831 197 43 1201 28 543 442 . 1535 Thermal 6045 | . . . 107 1416 1587 978 318 218 709 . 712 Explosive 2585 | . . . . 130 . 1829 . 626 . . . Electromagnetic 1207 | . . . 75 57 . . 46 530 . . 499 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . 11 5 1 1 1 1 1 1 Average Corruption 1 | . . . . 10 2 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 59 | . . . . 15 10 9 1 14 5 . 5 Message Errors 9 | . . . . 1 1 3 . 2 1 . 1 Matter Fused 22 | . . . . 6 3 3 . 7 2 . 1 Heat Flow Errors 6 | . . . . 1 1 2 . 2 . . . Energy Discharges 8 | . . . . 1 3 . 1 1 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 3 2 1 . 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . . . . Weapon Failures 3 | . . . . 2 . . . . . . 1 Overload Shots 1 | . . . . . 1 . . . . . . Overflow Damage 487 | . . . . 77 57 231 . 66 . . 56 Projectiles 171 | . . . . 68 57 19 . . . . 27 Explosions 295 | . . . . 9 . 191 . 66 . . 29 Melee 21 | . . . . . . 21 . . . . . Knockbacks 22 | . . . . . . 7 1 . . . 14 Impact 3 | . . . . . . 3 . . . . . Kinetic 16 | . . . . . . 4 1 . . . 11 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 430 | . . . . 72 . 178 . 133 . . 47 Shots 15 | . . . . 3 . 7 . 4 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 11 | . . . . . . 11 . . . . . Kicked 11 | . . . . . . 11 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 648 | . . 15 108 493 648 484 577 165 199 . 347 Average Temperature 152 | . . 6 44 137 203 133 300 32 106 . 90 Received Heat Transfer 2881 | . . 12 213 194 408 384 12 606 509 . 543 Effects 64 | . . . . 14 34 1 14 . . . 1 Shutdowns 25 | . . . . 6 10 1 8 . . . . Energy Bleed 7 | . . . . . 5 . 2 . . . . Interference 4 | . . . . 1 3 . . . . . . Short Circuit 5 | . . . . . 2 . 2 . . . 1 Damage (minor) 6 | . . . . 3 1 . 2 . . . . Damage (major) 15 | . . . . 4 11 . . . . . . Damage (core) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . 1 . . 1 Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 8 | . . . . 1 4 3 . . . . . Combat Hostiles 7 | . . . . 1 4 2 . . . . . Parts Melted 23 | . . . . 1 8 9 . . 4 . 1 Heat Transferred 7219 | . . . 185 827 1591 887 459 457 1775 . 1038 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . 1 Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 505 | . 22 20 . 291 191 505 82 . . . . Initial 96 | . . 6 . . 96 24 37 . . . . Average 73 | . 19 1 . 85 88 147 45 . . . . Maximum Alert Level 2 | . . . . 1 . 2 . . . . . Low Security (%) 90 | 100 100 100 . 91 100 66 100 . . . . Level 1 9 | . . . . 8 . 32 . . . . . Level 2 . | . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . 1 . 5 5 7 1 . . . 1 Investigation 4 | . . 1 . . 2 1 . . . . . Extermination 5 | . . . . . 2 2 1 . . . . Reinforcement 7 | . . . . 2 1 4 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . . . . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 3 1 17 15 18 39 3 17 7 . 19 Peak Tracking Total 8 | . 2 1 6 3 4 7 2 7 3 . 8 Tactical Retreats 6 | . . . . 1 1 1 . 2 . . 1 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . . . 1 . 2 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 16 | . . . 1 1 2 6 . 5 . . 1 Max in Single Turn 3 | . . . 1 1 1 2 . 3 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 5 | . . 1 1 . . 1 . 1 1 . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 8 | . . 1 1 . . 4 . 1 1 . . Successful 8 | . . 1 1 . . 4 . 1 1 . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 4 | . . 1 1 . . . . 1 1 . . Open Door 3 | . . 1 . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 82 | . . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 10451 | 69 314 1485 1644 758 1354 1510 468 1564 792 24 469 Spaces Moved 5060 | 47 177 754 800 284 690 862 244 729 349 13 111 Core 37 | 6 . . . . . . . . . . 31 Treads . | . . . . . . . . . . . . Legs 5023 | 41 177 754 800 284 690 862 244 729 349 13 80 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 122 120 127 127 130 200 50 Average Speed 172 | 111 172 190 175 158 160 136 171 191 199 200 254 Slowest Speed 1250 | 120 190 190 190 190 192 200 200 200 200 200 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . . . . Exploration Rate (%) 34 | 3 31 98 45 23 21 21 8 89 55 7 8 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 6 | . . 1 1 . . . . 2 2 . . Spaces Dug 43 | . . . . 42 . . . 1 . . . Terrain Destroyed 480 | . . . . 68 . 276 . 117 . . 19 Melee . | . . . . . . . . . . . . Projectile 52 | . . . . 36 . 5 . 2 . . 9 AOE 428 | . . . . 32 . 271 . 115 . . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Total 6130 | 64 184 802 943 447 875 1110 275 817 393 12 208 Wait 421 | . . 37 79 53 101 128 5 16 . . 2 Move 5048 | 46 176 753 799 282 689 861 243 728 348 12 111 Hop . | . . . . . . . . . . . . Pick Up 142 | 11 4 8 9 19 21 27 7 9 11 . 16 Fast Attach . | . . . . . . . . . . . . Attach 99 | 7 1 . 2 18 6 19 5 9 5 . 27 Detach 2 | . . . . 1 . . . 1 . . . Swap 49 | . 1 2 8 9 8 11 3 3 3 . 1 Drop 44 | . 1 . 6 3 17 11 2 2 2 . . Fire 313 | . 1 2 40 61 33 42 10 49 24 . 51 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 11 | . . . . . . 11 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Weapon x1 305 | -10/Materials | Build established: Hacker-Gunner 373 | -10/Materials | Identified exit to Mines 373 | -10/Materials | Discovered exit to Mines (range 7) 384 | -10/Materials | Entered Mines 433 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 956 | -10/Mines | Identified exit to Materials 956 | -10/Mines | Discovered exit to Materials (range 11) 1091 | -10/Mines | Met a Derelict shopkeep closing up shop 1392 | -10/Mines | Build established: Hacker-Skirmisher 1589 | -10/Mines | Discovered exit to Materials (range 10) 1858 | -10/Mines | Identified exit to Subcaves 1858 | -10/Mines | Discovered exit to Subcaves (range 6) 1869 | -10/Mines | Entered Subcaves 1938 | -10/Subcaves | Ambushed by swarm of Subdwellers 2338 | -10/Subcaves | Learned location of 1 exit from Materials 2432 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2797 | -10/Subcaves | Visited 4L-MR0's lab 2820 | -10/Subcaves | Found Powered Cannon 2922 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3080 | -10/Subcaves | Lost 3 allies 3425 | -10/Subcaves | Core integrity fell below 50% 3479 | -10/Subcaves | Identified exit to Materials 3479 | -10/Subcaves | Discovered exit to Materials (range 16) 3513 | -10/Subcaves | Entered Materials 3513 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3514 | -8/Materials | Identified exit to Factory 3703 | -8/Materials | Garrison activated, responded to threat 3724 | -8/Materials | Attached Powered Cannon, gained temporary slot: Power 3758 | -8/Materials | Lost 5 parts (1p2u2w) 3934 | -8/Materials | Crushed by falling debris 3944 | -8/Materials | Crushed by falling debris 3945 | -8/Materials | System corruption reached 10% 3975 | -8/Materials | Lost 8 parts (1p3n3u1w) 4242 | -8/Materials | Build established: Hacker-Gunner 4271 | -8/Materials | Entered Factory 4271 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5572 | -7/Factory | Identified exit to Factory 5572 | -7/Factory | Discovered exit to Factory (range 16) 5625 | -7/Factory | Entered another Factory area 5625 | -6/Factory | Evolved 2 slots: Utility x2 5643 | -6/Factory | Repaired Hrd. Medium Armor Plating 5687 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5822 | -6/Factory | Spotted B-75 Beast 5890 | -6/Factory | Destroyed B-75 Beast 6441 | -6/Factory | Destroyed 10 combat bots 6450 | -6/Factory | Lost 6 parts (1p2u3w) 6495 | -6/Factory | Identified exit to Factory 6495 | -6/Factory | Discovered exit to Factory (range 16) 6838 | -6/Factory | Lost 4 parts (1p1n2u) 7101 | -6/Factory | Discovered exit to Factory (range 13) 7125 | -6/Factory | Build established: Hacker-Tank 7135 | -6/Factory | Entered another Factory area 7135 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7584 | -5/Factory | Identified exit to Upper Caves 7584 | -5/Factory | Discovered exit to Upper Caves (range 16) 7603 | -5/Factory | Entered Upper Caves 7746 | -5/Upper Caves | Lost 3 parts (1n1u1w) 8014 | -5/Upper Caves | Build established: Hacker-Gunner 8503 | -5/Upper Caves | Build established: Scavenger-Gunner 8780 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8923 | -5/Upper Caves | Attracted the attention of an 0b10 base 8981 | -5/Upper Caves | Lost 3 parts (1n2w) 9101 | -5/Upper Caves | Identified exit to Upper Caves 9101 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 9167 | -5/Upper Caves | Entered another Upper Caves area 9644 | -5/Upper Caves | Spotted B-75 Beast 9701 | -5/Upper Caves | Destroyed B-75 Beast 9874 | -5/Upper Caves | Identified exit to Zhirov 9874 | -5/Upper Caves | Discovered exit to Zhirov (range 13) 9959 | -5/Upper Caves | Entered Zhirov 9959 | -5/Zhirov | Identified exit to Proximity Caves 9959 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 9983 | -5/Zhirov | Entered Proximity Caves 10065 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10108 | -4/Proximity Caves | Spotter reported a threat 10116 | -4/Proximity Caves | Lost 3 parts (1u2w) 10173 | -4/Proximity Caves | Lost 3 parts (2n1u) 10247 | -4/Proximity Caves | Spotter reported a threat 10295 | -4/Proximity Caves | Lost 10 parts (1p3n3u3w) 10330 | -4/Proximity Caves | Core integrity fell below 50% 10365 | -4/Proximity Caves | Spotter reported a threat 10379 | -4/Proximity Caves | Core integrity fell below 20% 10397 | -4/Proximity Caves | Lost 13 parts (1p2n4u6w) 10452 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10416_ Penetrated by Slug. 10416_ Slug penetrates Wall. 10417_ System corrupted: Matter fused (-5). 10420_ Slug penetrates Wall. 10421_ Wall collapses. 10421_ Slug penetrates Wall. 10421_ Penetrated by Slug. 10440_ Slug penetrates Wall. 10440_ Imp. Medium Armor Plating destroyed. 10441_ Quantum Rifle destroyed. 10441_ Penetrated by Slug. 10441_ Imp. Energy Well destroyed. 10446_ Slug penetrates Wall. 10446_ Penetrated by Slug. 10447_ Slug penetrates Wall. 10448_ Acquired Hvy. Mace. 10449_ Acquired 5 matter. 10450_ Acquired VTOL Module. 10451_ System corrupted: Component data lost. 10452_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????????????## ??????????????????????????? | | ???????????????????? ?###??????????????????????? | | ???????????????????? ? ##?????????????????????? | | ?????????????????####;###%[%????????? ??????????? | | ?????????????????#" # #???????? ???????????? | | ???????????##????#" # #?????? #????????????? | | ???????????# #??#" ! "# ######; ###??????????? | | ???????????# ?#### !"# ???????????? | | ???????????# # !; % # ?????????????? | | ???????????# ;%*%% % ;;##?????????????????? | | ???????????## #;; ; # ##????????????????? | | ??????????# ; %%* %@ ; #????????????????? | | ??????????##### %;! ; # #????????????????? | | ??????????????## ; ; #? ##????????????????? | | ?????????????##;# ;# ; ####?????????????????? | | ????????????## ### # ## ##?????????????????? | | ???????????## ##?## ### ## ### ## #????????? | | ???????????# ######?# ##hh #????????? | | ???????????# ##?###" #???????? | | ???????????## # ### ### ?????? | | ????????????## # # #??? ??????? | | ?????????????### ## ##???? #??????? | | ???????????????# ## ##??????# ???????? | | ???????????????# ###????????? ???????? | | ???????????????# # ##??????????????????????? | | ???????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 55 Energy Capacity 1150 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Point Defense Rating 80 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ImprovedWaveExpander Manual? 0 Play Time 01:55:30 Cumulative 10.7 hours Start 2024.04.07 @ 10:51:35 End 2024.04.07 @ 12:54:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2f98f58-d66d-4b64-b58a-760c557d67ad