Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 00:32:50 Player: Artackni Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (281) 1405 Value Destroyed (10041) 10041 Prototype IDs (98) 1960 Alien Tech Used (5) 1000 Bonus (14060) 14060 TOTAL SCORE: 38166 Bonus ------- High Alert Combat Kills 1453 Follower Combat Kills 247 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Win 3000 Friendly Fire -540 Cogmind --------- Core Integrity 1508/1600 Matter 228/300 Energy 225/260 System Corruption 0% Temperature Warm (187) Movement Flying (11) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Electron Diverter Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (12+1) --- Experimental Heat Sink Structural Scanner Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter (+) Seismic Detector 0b10 Decoder Chip [Scout] Advanced Transmission Jammer Advanced Hacking Suite Improved System Shield Advanced System Shield Rainbow Chip > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Reactor Field Propulsion Array Electron Diverter Heavy Quantum Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Scout] Advanced Transmission Jammer Improved Cloaking Device Advanced Hacking Suite Improved System Shield Advanced System Shield Improved Component Analysis Suite Rainbow Chip > --- WEAPON ----------- Heavy Quantum Rifle Improved Remote Datajack Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Experimental Q-thruster Experimental Q-thruster Vortex Rail Hellfire Missile Launcher [Rating: 171] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Core Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 16 | . . . 4 . . 2 . . . 4 . . . . 2 . . . . . . 2 . 1 . 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Utility 10 | . . . 2 . . 2 . . . 2 . . . . 1 . . . . . . 2 . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 256 | 6 10 6 20 23 6 14 16 5 5 49 2 5 5 6 8 . 15 2 1 8 1 9 4 5 19 6 Power 23 | 1 2 . 2 2 . 1 1 . 1 3 . . 1 . 1 . 1 1 . . . 3 . . 1 2 Engine 10 | 1 2 . 1 1 . 1 1 . 1 1 . . . . . . . 1 . . . . . . . . Core 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 . . 1 . 1 . 1 . . . . 3 . . 1 2 Propulsion 65 | 2 3 1 4 5 4 1 3 . 1 24 . 1 1 3 3 . 1 . . 1 . 2 . . 5 . Treads 16 | . 2 1 2 5 1 . . . 1 4 . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . 3 . . 5 . 1 . 3 . . . . . . . . . . . . Wheel 24 | 2 1 . 2 . 3 1 . . . 15 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . 1 . 3 . 1 . . 1 . 2 . . 5 . Utility 88 | 1 1 . 5 6 1 8 5 3 . 9 2 2 2 2 3 . 10 1 1 3 1 3 3 5 7 4 Device 38 | 1 . . 2 2 . 3 1 1 . 4 1 . . . 2 . 7 1 1 2 . 2 . 3 3 2 Storage 4 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Processor 21 | . . . . 2 1 . 2 1 . 2 1 2 . . . . 2 . . 1 1 . 1 1 2 2 Hackware 14 | . . . 2 . . 1 1 . . 2 . . . 2 1 . 1 . . . . 1 2 1 . . Protection 11 | . . . 1 2 . 3 1 1 . 1 . . 1 . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 4 5 9 10 1 4 7 2 3 13 . 2 1 1 1 . 3 . . 4 . 1 1 . 6 . Energy Gun 18 | 1 . 1 3 1 1 3 . . 1 2 . . 1 . 1 . . . . 2 . . . . 1 . Energy Cannon 6 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . Ballistic Gun 25 | 1 2 4 4 7 . 1 1 . . 3 . 1 . . . . 1 . . . . . . . . . Ballistic Cannon 8 | . 2 . . . . . 1 . 2 2 . 1 . . . . . . . . . . . . . . Launcher 10 | . . . 2 . . . 3 1 . 2 . . . . . . . . . . . 1 . . 1 . Special Weapon 3 | . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 38 | . 1 . 4 . 1 2 . 1 . 3 . . 5 . . . 2 1 . 5 . 1 2 . 9 1 Corrupted Parts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . System Corruption 11 | . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . Parts Lost 97 | . 1 2 2 12 . 3 15 . 9 33 . 2 . 9 1 . 1 . . . 1 . . 1 3 2 Power 9 | . . . . 2 . . 1 . 1 3 . . . . . . . . . . . . . . 2 . Propulsion 30 | . 1 1 1 4 . 1 2 . 1 15 . . . 3 . . . . . . . . . . . 1 Utility 26 | . . . . 4 . 1 6 . 1 6 . 1 . 4 . . . . . . 1 . . . 1 1 Weapon 32 | . . 1 1 2 . 1 6 . 6 9 . 1 . 2 1 . 1 . . . . . . 1 . . Highest Loss Streak 15 | . 1 1 2 4 . 3 15 . 6 9 . 1 . 5 1 . 1 . . . 1 . . 1 3 2 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 9 14 13 12 14 17 17 18 16 16 18 18 17 10 2 2 3 4 4 4 5 4 4 4 4 3 Power 1 | . 1 2 1 . . 1 2 1 . 1 2 2 2 . . . . . . . . . . . . . Propulsion 1 | . 2 3 1 . . . . 1 1 2 5 5 4 3 . . 1 1 1 1 2 2 2 2 2 1 Utility 6 | . . 1 4 6 10 10 10 11 10 11 8 7 5 3 1 1 1 3 3 2 2 1 1 . . . Weapon 3 | . 3 6 4 4 3 4 4 4 3 1 2 3 5 1 . . . . . . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | . 6 7 6 2 . 3 1 5 . 9 . 3 5 8 . . . . 1 1 . 1 2 . 2 1 Power 9 | . . 2 1 . . 1 . 1 . 2 . . . 2 . . . . . . . . . . . . Propulsion 15 | . 2 2 1 . . 1 . . . . . . 3 2 . . . . . 1 . . . . 2 1 Utility 20 | . . . . 2 . 1 1 3 . 5 . 3 1 2 . . . . 1 . . 1 . . . . Weapon 17 | . 4 3 4 . . . . 1 . 2 . . 1 2 . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 90 | . 95 99 93 97 100 96 74 86 80 83 100 98 81 65 62 73 80 83 86 87 91 90 91 90 87 79 Engine 3 | . 13 14 4 1 . 2 4 4 6 . . . . . . . . 1 4 4 4 4 4 3 2 . Core 2 | . . . 4 7 9 4 . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 3 5 5 5 2 2 5 4 4 4 4 4 3 4 3 2 5 Treads 6 | . 12 28 11 17 1 . . . 4 4 . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . 12 15 6 . 23 23 23 18 1 . . . . . . . . . . . Wheel 3 | . 16 . 5 . 16 13 . . . 10 . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 19 21 20 21 21 21 21 20 20 19 22 23 Device 11 | . 14 14 11 9 9 13 6 8 7 7 11 11 11 3 1 10 15 13 13 12 13 16 15 18 20 18 Storage 6 | . 9 14 9 9 9 7 7 7 7 5 5 5 5 2 . . . . . . . . . . . . Processor 11 | . . . . 12 18 15 10 11 15 14 17 15 17 17 15 15 14 17 17 17 17 20 20 19 17 15 Hackware 4 | . . . 3 . . . 4 7 7 12 . . . 4 14 15 14 13 13 13 12 11 12 11 11 11 Protection 3 | . . . 6 4 . 7 5 7 2 1 11 11 10 2 . . . . . . . . . . . 1 Energy Gun 4 | . 1 5 8 13 7 7 . . 2 3 . . 3 . 1 . . . . 1 4 4 4 3 1 . Energy Cannon 1 | . . . . . . . . . . 4 11 9 . 3 . . . . . . . . . . . . Ballistic Gun 10 | . 15 22 27 21 27 21 2 . 1 5 . . . 1 . . 3 4 4 2 . . . . . . Ballistic Cannon 1 | . 11 . . . . . 2 . 3 1 11 11 . 4 . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . 6 7 2 . . . . . . . . . . 1 4 4 4 3 2 . Impact Weapon 1 | . . . . . . . 6 7 7 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 6 2 . . . . . . . 3 8 8 6 4 4 4 3 3 3 Peak Build Rating 171 | 6 15 20 37 41 41 52 53 52 58 90 92 95 100 100 102 94 127 134 135 149 144 151 154 156 171 161 Average Rating 62 | 4 10 17 28 38 40 49 41 46 51 66 91 90 76 67 78 94 110 132 133 136 143 146 151 151 152 152 On Entrance 83 | . 6 15 17 34 41 41 51 46 49 55 90 92 95 100 58 94 94 127 133 133 144 142 147 152 147 152 Avg Prop Armor Cover (%) 17 | . . . 6 6 8 . . . . 8 . . . 39 41 . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 8 35 37 51 51 46 86 82 55 72 104 105 105 105 104 27 21 34 33 33 37 35 42 41 42 41 39 Greatest Support 107 | 20 46 46 46 40 40 20 30 37 84 107 65 66 66 76 31 31 38 38 38 39 39 45 42 42 43 42 Greatest Overweight (x) 21 | . 3 . 2 2 4 8 21 1 2 10 1 1 1 2 . . . . . . . . . . . . Average Overweight (x) . | . . . 1 1 2 3 1 1 . 2 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 5 12 15 15 15 15 19 20 20 20 20 20 20 20 11 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 1 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 2 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | . 9 14 13 14 15 18 18 19 17 18 19 19 19 11 2 2 4 5 4 4 5 4 4 4 4 4 Final Capacity 20 | 5 15 15 15 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | . 15 14 15 15 15 20 20 20 15 20 20 20 20 5 2 2 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 25% | Scavenger-Gunner 17% | Derelict-Mutant 15% | Hacker-Ninja 14% | Mutant 7% | Scavenger-Tank 6% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 8841 | 284 339 236 743 948 459 864 388 186 473 1449 230 260 190 363 . . 197 324 28 . 60 197 58 10 501 54 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11819 | 71 510 195 1130 1826 798 1517 478 . 498 2830 247 145 190 218 . . 139 262 37 . . 207 58 10 367 86 Parts 600 | 6 32 14 74 87 50 68 21 . 17 139 8 2 . 11 . . 17 3 1 . . 12 7 5 22 4 Haulers Intercepted 13 | . 1 . 2 . 3 3 . . . 3 . . . . . . . . . . . . . . 1 . Recyclers Shooed 8 | . . . 3 . . . . . . 4 . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . 8 . . . . 17 2 10 . 6 2 . 13 . . . 2 . . 2 . . . . . Prevented 9 | . . . . . . . . . 3 . 2 . . 3 . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 191 | 1 13 5 22 38 12 19 15 . 15 36 5 3 . 7 . . . . . . . . . . . . Melee 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Guns 112 | 1 5 5 19 38 12 15 3 . 2 12 . . . . . . . . . . . . . . . . Cannons 39 | . 8 . . . . . 1 . 4 12 5 3 . 6 . . . . . . . . . . . . AOE 33 | . . . 3 . . 3 8 . 7 11 . . . 1 . . . . . . . . . . . . Classes Destroyed 26 | 2 5 2 2 5 1 2 2 . 2 . . 1 . . . . . 1 . . . . . . 1 . Worker 20 | . 1 . 2 . 1 2 . . . 11 . . . . . . 1 . . . . 1 . . 1 . Builder 11 | . . . . . . 3 . . . 5 . . . . . . 2 . . . . . . . . 1 Tunneler 7 | 2 . . 1 . 2 . . . . . . . . . . . 1 . . . . . . 1 . . Hauler 13 | . 1 . 2 . 3 3 . . . 3 . . . . . . . . . . . . . . 1 . Recycler 13 | . 1 . 2 . . 4 . . . 5 . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Operator 6 | . . . 1 . . . . . . 1 . . . . . . . . . . . 1 2 . 1 . Watcher 11 | . 2 . . 1 1 2 . . . . . . . . . . 1 . . . . . . . 2 2 Swarmer 37 | . 6 . 10 5 3 . 4 . . 4 1 . . 4 . . . . . . . . . . . . Cutter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 73 | 1 7 . 7 12 2 12 5 . 6 15 1 2 . 3 . . . . . . . . . . . . Brawler 7 | . . . . 1 1 . 4 . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 33 | . . 1 4 12 7 4 . . 1 3 1 . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . 1 3 . . . . 2 3 . . . . . . . . . . . . . . . . Programmer 19 | . . . . 3 . 2 . . 2 11 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 10 2 6 6 4 7 9 . 6 14 3 2 . 4 . . 1 1 . . . 1 1 1 1 1 Combat Bots Only 10 | 1 4 2 4 6 3 6 9 . 6 10 3 2 . 4 . . . . . . . . . . . . Max Kills in Single Turn 4 | 1 2 2 4 2 3 3 3 . 2 3 1 1 . 2 . . 1 1 1 . . 1 1 1 1 1 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 3 . 2 3 . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 1247 | 7 46 36 72 188 22 156 60 . 126 242 21 22 . 129 25 . 2 . . 1 9 . 2 24 30 27 Missed 400 | 5 13 9 25 51 10 64 17 . 37 66 6 6 . 47 8 . 1 . . . 5 . . 10 11 9 Hits 847 | 2 33 27 47 137 12 92 43 . 89 176 15 16 . 82 17 . 1 . . 1 4 . 2 14 19 18 Melee 17 | . . . . 1 . . 15 . 1 . . . . . . . . . . . . . . . . . Projectile 830 | 2 33 27 47 136 12 92 28 . 88 176 15 16 . 82 17 . 1 . . 1 4 . 2 14 19 18 AOE 7 | . . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 34 | . . 2 . 6 1 2 . . 3 14 1 2 . 3 . . . . . . . . . . . . Part Disruptions 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Damage Taken 15455 | 22 296 750 681 2161 192 871 1040 . 1861 3658 308 403 . 1632 252 . 113 . . 67 98 . 41 326 467 216 Core 2521 | . 106 129 107 288 23 99 74 . 275 535 23 44 . 278 74 . 23 . . 28 42 . . 163 118 92 Absorbed by Shields 252 | . . . . . . 244 8 . . . . . . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . . . . . . . . . . 163 . . . . . . . . . . . 2 Ignored by Resistances 22 | . . . . 22 . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 129 | . . . . . . . . . . . . . . . . . 82 . . . . . . . 47 . Core Remaining (%) 58 | 100 . 6 . . 24 . . . 36 . . . . 12 . . . . . . 78 . 100 . 75 94 Volleys Fired 569 | 8 38 42 48 95 26 43 24 15 43 127 11 11 12 14 . . . . . 2 . . . 5 5 . Largest 4 | 2 2 2 4 4 4 4 4 1 3 4 4 4 1 4 . . . . . 1 . . . 1 1 . Hottest 298 | 70 70 100 161 161 139 216 216 5 113 298 274 274 81 274 . . . . . 45 . . . 45 80 . Shots Fired 1446 | 16 72 68 182 319 101 162 38 15 67 247 37 38 14 56 . . 1 . 1 2 . . . 5 5 . Gun 1100 | 16 28 68 179 312 100 159 24 . 27 154 . . 14 9 . . 1 . 1 1 . . . 5 2 . Cannon 283 | . 44 . . . . . 6 . 25 86 37 38 . 47 . . . . . . . . . . . . Launcher 36 | . . . 3 . 1 3 5 . 14 7 . . . . . . . . . . . . . . 3 . Special 27 | . . . . 7 . . 3 15 1 . . . . . . . . . . 1 . . . . . . Kinetic 919 | 8 64 48 152 171 79 117 20 . 41 133 18 29 . 37 . . 1 . 1 . . . . . . . Thermal 448 | 8 8 20 27 141 21 42 10 . 11 98 19 9 14 19 . . . . . . . . . . 1 . Explosive 29 | . . . . . . . 5 . 14 7 . . . . . . . . . . . . . . 3 . Electromagnetic 16 | . . . 3 . 1 3 . . . 9 . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 5 1 . Robot Hit Streak 15 | 3 6 14 12 11 9 15 15 5 6 7 6 5 10 4 . . . . 1 2 . . . 1 . . Robot Miss Streak 8 | 2 4 2 8 4 3 4 3 4 6 8 3 3 1 4 . . . . . . . . . 2 . . Penetration Max 1 | . . . 1 1 1 1 1 . . 1 . . . 1 . . . . . . . . . . . . Secondary Targets 22 | . 1 1 2 10 . 4 3 . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 847 | 8 38 42 92 180 59 106 39 9 34 134 17 15 10 25 1 . 10 4 3 1 . 4 3 2 8 3 Core Hits 514 | 4 22 16 44 78 31 78 35 . 47 110 4 6 4 11 . . 3 4 2 . . 3 1 1 7 3 Critical Kills 5 | . . 1 . . 2 . . . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | 1 . . 1 2 . 1 . . . 1 . 1 . . . . . . . . . . . . . . Critical Strikes 53 | 1 2 5 2 7 3 1 2 . 3 10 1 2 3 6 . . 2 2 . . . . 1 . . . Burn 18 | . 2 2 1 5 1 . . . 1 3 . . 3 . . . . . . . . . . . . . Destroy 16 | 1 . 3 1 2 2 1 . . 1 3 . 2 . . . . . . . . . . . . . . Blast 12 | . . . . . . . . . 1 4 1 . . 6 . . . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . 2 2 . . . . 1 . . . Melee Attacks 216 | . . . . 4 . . 10 . 6 1 . . . 1 10 . 37 6 2 . 7 34 18 38 27 15 Impact 16 | . . . . . . . 10 . 5 1 . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . 1 10 . 3 . . . . . . . . . Piercing 182 | . . . . . . . . . 1 . . . . . . . 34 6 2 . 7 34 18 38 27 15 Sneak Attacks 29 | . . . . 4 . . 4 . 1 . . . . . . . 7 4 2 . . 2 . 1 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27777 | 112 630 785 1945 3256 1266 2710 1928 . 3009 6738 728 492 264 997 49 . 686 336 206 . . 238 205 124 786 287 Guns 13485 | 112 227 785 1736 3180 1236 2339 462 . 313 2659 . . 264 116 . . . . 24 . . . . 32 . . Cannons 4839 | . 386 . . . . . 133 . 305 1960 682 492 . 881 . . . . . . . . . . . . Explosions 5909 | . . . 209 67 30 366 873 . 2180 2096 46 . . . . . . . . . . . . . 42 . Melee 3490 | . . . . . . . 460 . 211 . . . . . 49 . 686 336 182 . . 238 205 92 744 287 Ramming 54 | . 17 . . 9 . 5 . . . 23 . . . . . . . . . . . . . . . . Kinetic 11604 | 49 563 659 1463 1568 1003 1489 364 . 482 2578 290 377 . 695 . . . . 24 . . . . . . . Thermal 7275 | 63 50 126 329 1612 258 850 231 . 136 2501 438 115 264 302 . . . . . . . . . . . . Explosive 4722 | . . . . 67 . . 873 . 2180 1560 . . . . . . . . . . . . . . 42 . Electromagnetic 600 | . . . 153 . 5 366 . . . 76 . . . . . . . . . . . . . . . . Impact 600 | . . . . . . . 460 . 140 . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . . . . . . . . . 49 . 80 . . . . . . . . . Piercing 2761 | . . . . . . . . . 71 . . . . . . . 606 336 182 . . 238 205 92 744 287 Entropic 32 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . . Highest Corruption 23 | . . . . 1 3 4 21 21 8 18 18 18 18 23 . 6 6 6 6 6 . . . 1 3 . Average Corruption 8 | . . . . 1 1 3 20 21 7 9 18 18 18 18 . 6 6 6 6 6 . . . 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 302 | . . . . 22 12 5 44 5 14 57 29 38 19 20 . 1 17 7 6 . . . . 1 5 . Message Errors 70 | . . . . 4 2 2 10 . 3 13 5 10 5 5 . . 4 1 2 . . . . 1 3 . Matter Fused 84 | . . . . 8 4 1 15 2 2 16 5 10 6 5 . . 5 3 1 . . . . . 1 . Heat Flow Errors 35 | . . . . 2 2 . 7 . 2 6 2 3 3 2 . . 4 1 1 . . . . . . . Energy Discharges 31 | . . . . 2 . . 4 2 2 3 5 6 3 1 . . 2 . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 32 | . . . . 2 3 1 4 . 3 7 5 3 . 2 . 1 . 1 . . . . . . . . Data Loss (major) 13 | . . . . 1 . . 1 1 1 2 5 1 . 1 . . . . . . . . . . . . Misfires 16 | . . . . 2 1 1 2 . . 2 . 3 2 1 . . 1 . 1 . . . . . . . Alerts 6 | . . . . . . . . . . 1 2 . . . . . 1 1 1 . . . . . . . Misdirections 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Weapon Failures 9 | . . . . . . . 1 . 1 4 . 2 . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 944 | . . . 9 . . . 42 . 49 172 120 . . 2 . . 289 . 90 . . 30 130 . 11 . Projectiles 156 | . . . . . . . . . . 47 107 . . 2 . . . . . . . . . . . . Explosions 224 | . . . 9 . . . 39 . 38 125 13 . . . . . . . . . . . . . . . Melee 564 | . . . . . . . 3 . 11 . . . . . . . 289 . 90 . . 30 130 . 11 . Knockbacks 18 | . 2 . . . . . 3 . 2 5 3 . . 3 . . . . . . . . . . . . Impact 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Kinetic 15 | . 2 . . . . . 3 . . 4 3 . . 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 616 | . 2 . . 63 . 2 165 . 125 259 . . . . . . . . . . . . . . . . Shots 17 | . . . . 1 . . 3 . 5 8 . . . . . . . . . . . . . . . . Rammed 6 | . 2 . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 6 | . 2 . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 652 | 66 197 32 327 652 246 196 363 . 269 362 230 195 217 282 17 . 215 122 218 367 1 3 . 4 289 151 Average Temperature 87 | 41 36 15 75 120 62 56 139 . 101 91 79 87 106 114 17 . 84 64 87 91 1 3 . 4 80 30 Received Heat Transfer 3041 | 12 57 114 198 567 99 394 117 . 441 367 99 63 . 369 45 . 9 . . . . . . 9 54 27 Effects 15 | . . . . 9 . . 2 . 2 1 . . . 1 . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . . Interference 5 | . . . . 2 . . 2 . 1 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . 1 . . 6 2 . 2 . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 21 | 1 1 2 1 4 . 7 . . . 5 . . . . . . . . . . . . . . . . Heat Transferred 10128 | 185 296 370 692 3305 568 1776 525 . 296 1523 . . 592 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 1 . . . . 3 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Maximum Alert Level 5 | . 1 . 1 5 4 2 . . . 3 . . . . . . . . . . . . . . 1 . Low Security (%) 44 | 100 93 . 89 1 . . . . . 29 . . . . 100 100 100 . . . . 100 100 100 88 100 Level 1 10 | . 6 . 10 9 . . . . . 47 . . . . . . . . . . . . . . 11 . Level 2 17 | . . . . 17 . 100 . . . 14 . . . . . . . . . . . . . . . . Level 3 10 | . . . . 35 . . . . . 7 . . . . . . . . . . . . . . . . Level 4 11 | . . . . 13 100 . . . . . . . . . . . . . . . . . . . . . Level 5 6 | . . . . 23 . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2381 | 20 232 . 311 2381 1394 666 . . . 925 . . . . 58 22 39 . . . . 20 30 100 319 181 Initial 1160 | . 6 . . 198 1160 620 . . . 53 . . . . 13 22 1 . . . . . 2 . 49 164 Average 520 | 6 89 . 129 1122 1276 551 . . . 320 . . . . 8 12 6 . . . . 1 6 25 73 164 Influence Increases 9054 | 30 409 20 694 2363 688 571 322 . 322 1678 90 70 5 300 91 . 160 5 . . . 101 103 334 601 97 Destroy 0b10 Robot/C 3960 | 20 260 20 440 880 360 360 300 . 280 720 80 60 . 140 . . . . . . . . . . 40 . Destroy 0b10 Robot/NC 445 | 10 25 . 40 10 40 75 . . 10 130 . . 5 . . . 25 5 . . . 15 10 5 25 15 Destroy Leader 686 | . 66 . 104 20 128 100 20 . 30 176 10 10 . 10 . . 2 . . . . . . . 6 4 Allied During Kill 171 | . . . . 72 95 . 2 . 2 . . . . . . . . . . . . . . . . . Successful Hack 132 | . 12 . 11 21 . 20 . . . . . . . . . . 14 . . . . 8 . 26 20 . Disable Machine 570 | . 30 . 60 15 60 15 . . . 225 . . . . . . 15 . . . . 15 45 . 90 . Anti-Garrison Action 1250 | . . . . 1250 . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 820 | . 1 . 9 80 5 1 . . . 352 . . . . 16 . 44 . . . . 48 18 123 90 33 Partial Spotted 345 | . 15 . . . . . . . . 15 . . . . 15 . 60 . . . . 15 . 75 105 45 Lose Combat Pursuer 675 | . . . 30 15 . . . . . 60 . . . 150 60 . . . . . . . 30 105 225 . Influence Decreases 8873 | 20 419 20 389 287 1705 1280 835 142 236 848 626 449 6 278 50 61 162 5 . . . 97 105 248 415 190 Entered New Map 3112 | . 4 . . 107 1221 744 243 142 . 33 340 73 1 . 9 41 1 . . . . . 2 2 39 110 Time Decay 4635 | 20 405 20 372 . 404 506 422 . 184 533 286 356 5 203 31 20 161 5 . . . 97 103 196 246 60 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 . Lost Part 826 | . 10 . 17 120 . 30 150 . 52 282 . 20 . 75 10 . . . . . . . . 10 30 20 Lost Ally 200 | . . . . 60 80 . 20 . . . . . . . . . . . . . . . . 40 . . Squads Dispatched 44 | . 3 . 4 . 3 6 . . . 10 . . . . 2 . 1 . . . . 2 1 5 5 2 Investigation 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Extermination 19 | . . . . . . 1 . . . 5 . . . . 1 . 1 . . . . 2 1 3 4 1 Reinforcement 13 | . 3 . 1 . . . . . . 5 . . . . . . . . . . . . . 2 1 1 Assault 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 20 | . 2 . 2 1 3 2 . . . 4 . . . . 1 . . . . . . . . 3 . 2 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . . 12 1 . Times Spotted 366 | 1 23 16 23 48 21 28 16 . 19 51 5 3 . 21 13 6 7 . . 1 1 1 7 16 29 10 Peak Tracking Total 19 | 1 5 8 5 8 4 5 7 . 6 6 3 2 . 5 9 6 3 . . 1 1 . 2 6 19 5 Tactical Retreats 27 | . . . 1 1 . . . . . 2 . . . 7 3 . 2 . . . . . 1 5 4 1 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Traps | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 26 | . . 3 2 6 2 3 . . . 1 . . . . 2 . 3 . . 1 . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 47 | . 2 1 4 5 4 1 1 . . 15 1 . . . . . 1 1 . 1 . 1 3 . 6 . Max in Single Turn 4 | . 1 1 1 1 1 1 1 . . 4 1 . . . . . 1 1 . 1 . 1 1 . 1 . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 73 | . 5 2 5 3 8 6 . . 1 1 . 2 2 . 2 . 6 1 . 11 . 6 5 3 2 2 Terminals 29 | . 3 . 3 3 7 5 . . 1 1 . 1 . . . . . . . . . . 4 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . Recycling Units 9 | . 2 . 1 . . 1 . . . . . . . . 2 . 2 . . . . 1 . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 1 . Garrison Access 8 | . . . 1 . . . . . . . . . . . . . 2 . . . . 2 1 1 . 1 Total Hacks 142 | . 11 6 8 7 13 13 . . 1 1 . 2 2 . 2 . 16 1 . 16 . 16 9 7 5 6 Successful 78 | . 6 6 5 2 1 2 . . 1 1 . 2 2 . 2 . 8 1 . 16 . 6 6 5 3 3 Failed 63 | . 5 . 3 5 12 11 . . . . . . . . . . 8 . . . . 9 3 2 2 3 Catastrophic 19 | . 1 . . 3 8 3 . . . . . . . . . . 1 . . . . 2 . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 154 | . 8 . 5 . 11 7 . . . 4 . . . . . . 23 . . . . 27 31 16 15 7 Terminals 52 | . 7 . 6 7 11 9 . . 1 1 . 1 . . . . . . . . . . 8 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . . 6 . . . . 5 . . 4 . Recycling Units 16 | . 4 . 1 . . 4 . . . . . . . . 2 . 4 . . . . 1 . . . . Scanalyzers 10 | . . . . . 2 . . . . . . . . . . . . . . . . 3 . 4 1 . Garrison Access 23 | . . . 1 . . . . . . . . . . . . . 6 . . . . 7 1 3 . 5 Terminal Hacks 39 | . 1 6 . 2 . 1 . . 1 1 . 2 2 . . . . 1 . 16 . . 5 . . 1 Record 28 | . . 5 . . . . . . 1 . . 1 2 . . . . 1 . 14 . . 4 . . . Open Door 7 | . . . . 1 . . . . . 1 . 1 . . . . . . . 2 . . 1 . . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 2 . Scan Component 5 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . Repair 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Recycling Unit Hacks 7 | . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 6 | . 2 . 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . Scanalyzer 6 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 1 . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Garrison Access Hacks 6 | . . . 1 . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Unauthorized Hacks 12 | . 2 . 3 . . 1 . . . . . . . . . . 3 . . . . 1 . 1 . 1 Terminals 6 | . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 1 Broadcast 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Redirect 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watchers 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 3 3 8 5 . . . . . . . . . . 4 . . . . 5 1 2 . 1 Full Trace Events 5 | . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . . . . . . . . . . . . . . . . . . . . . 46 12 . 9 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Time 59 | . . . . . . . . . . . . . . . . . 28 . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . 19 . 10 . . . . . . . . . . . 3 . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . 1 8 . . . . . . . . . . . 1 . . . . . . Non-combat 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . 1 4 . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 11 | . . . . . . . 1 9 . . . . . . . . . . . 1 . . . . . . parse_system 11 | . . . . . . . 1 9 . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 8 . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 23 | . 1 . . 10 . . 1 4 . 1 . . . . . . . . . . . 1 . 2 . 3 Largest Group 6 | . 1 1 . 6 5 . 1 4 4 1 . . . . . . . . . . . 1 . 2 . . Highest-Rated Group 244 | . 10 10 . 120 71 . 16 152 152 27 . . . . . . . . . . . 28 . 244 . . Highest-Rated Ally 122 | . 10 10 . 40 20 . 16 40 40 27 . . . . . . . . . . . 28 . 122 . . Zionite Dispatches 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 5 | . . . . . 5 4 4 3 . . . . . . . . . . . . . . . . . . Total Orders 7 | . 4 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . STAY 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Ally Attacks 95 | . . . . 38 27 . 11 . 19 . . . . . . . . . . . . . . . . . Total Damage 1824 | . . . . 757 422 . 88 . 557 . . . . . . . . . . . . . . . . . Kills 16 | . . . . 7 6 . 1 . 2 . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Active Infowar (turns) 11647 | 23 1111 1833 1007 447 . 475 44 . . 404 581 810 413 426 195 53 627 195 193 252 338 688 351 523 521 137 Optics 6303 | . . . . . . . . . . . 581 810 413 426 195 53 627 195 193 252 338 688 351 523 521 137 Sensors 4675 | . . . . . . 475 44 . . 404 . . . . . . 609 193 191 242 338 687 351 523 481 137 Structural 2257 | . . . . . . . . . . . . . . . . . 143 8 . . . 688 340 509 453 116 Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Seismic 5556 | 23 1111 1833 1007 447 . . . . . . . . . . . . . . . . . . . 506 492 137 Decoding 5136 | . . . . . . . . . . . . 224 413 426 195 53 627 195 193 252 338 688 351 523 521 137 T.N.C. 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 . Machine Analysis 1851 | . . . . . . . . . . . . . . . . . . . . . 44 688 351 523 245 . Cloaking 2982 | . . . . . . . . . . . . . . . . . 166 187 193 252 338 628 351 523 344 . Jamming 3160 | . . . . . . . . . . . . . . . 31 53 417 77 193 252 338 688 351 523 148 89 ECM 86 | . . . . . . . . . . . . . . . . . 86 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 . . . 1 . 1 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . . . . . . 3 . 13 . . . . 12 7 5 10 2 Traps 29 | . . . . . . . . . . . . . . . 2 . 12 . . . . 1 1 5 7 1 Emergency Access 21 | . . . . . . . . . . . . . . . 1 . . . . . . 11 6 . 3 . Exits 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . 5 . . . . 7 9 4 4 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 21551 | 97 1111 1833 1007 3338 972 1371 1020 2118 643 1686 633 810 413 426 195 53 627 195 193 252 338 688 351 523 521 137 Spaces Moved 20651 | 85 837 1057 509 1251 756 785 442 1091 282 851 309 395 191 467 291 184 1540 617 700 830 698 1779 1035 1343 1759 567 Core 430 | 15 . . . . . . 8 . . . . . . 401 6 . . . . . . . . . . . Treads 3023 | . 283 1057 197 1208 12 . . . 165 101 . . . . . . . . . . . . . . . . Legs 2606 | . . . . . . . 426 1091 117 11 309 395 191 66 . . . . . . . . . . . . Wheels 3255 | 70 554 . 312 43 744 785 8 . . 739 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11337 | . . . . . . . . . . . . . . . 285 184 1540 617 700 830 698 1779 1035 1343 1759 567 Fastest Speed 9 | 50 80 160 117 130 110 125 140 190 160 95 190 190 120 50 27 27 26 26 26 24 24 24 26 26 9 9 Average Speed 85 | 74 111 160 154 235 114 139 203 190 173 135 190 190 187 70 27 27 26 26 26 25 24 25 26 26 17 10 Slowest Speed 1100 | 80 160 160 240 320 240 200 1100 190 260 320 190 190 190 260 50 27 30 26 26 26 24 31 26 26 26 12 Overloaded Moves 86 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 80 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . . . . . . . . . 1 . . 3 . 5 10 7 13 2 Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Exploration Rate (%) 59 | 6 98 59 33 94 70 27 63 88 48 19 52 84 63 66 9 97 34 70 81 96 91 45 78 38 92 14 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 14 | . . . . . . . 1 3 . . . . . . . . . . . 1 . . 5 . 2 2 Known Exits Taken 13 | . . . 1 . 1 1 . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . . . . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 30 | . . 6 . . . . 5 3 . . 3 3 . 1 . . . 3 3 . 3 . . . . . Spaces Dug 196 | . . . . . . . . . . . . . . 1 8 . 22 . . . 6 24 10 31 83 11 Terrain Destroyed 765 | . . . 7 51 3 4 65 . 159 191 26 22 . 28 8 . 22 . . 2 6 24 10 43 83 11 Melee 123 | . . . . . . . . . . . . . . 1 8 . 22 . . . 6 24 10 31 10 11 Projectile 148 | . . . 5 2 1 4 2 . 11 37 22 22 . 27 . . . . . 2 . . . 12 1 . AOE 494 | . . . 2 49 2 . 63 . 148 154 4 . . . . . . . . . . . . . 72 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Total 22929 | 99 942 1130 630 1426 800 953 508 1131 361 1140 327 426 235 524 390 186 1686 634 706 863 856 1960 1071 1429 1906 610 Wait 739 | . 20 4 12 15 7 73 . . 16 43 . . . 17 76 3 58 4 . 8 151 122 6 29 58 17 Move 20549 | 84 836 1056 508 1250 755 784 441 1090 281 850 308 394 190 466 291 183 1537 616 699 825 697 1769 1015 1329 1733 562 Hop 35 | . . . . . . . . . . . . . . . . . 1 . . 1 . 4 9 6 12 2 Pick Up 171 | 1 25 10 17 16 . 17 6 8 1 28 3 5 6 5 . . 4 . 1 3 . 4 3 3 4 1 Fast Attach 189 | 5 2 2 6 4 . 2 10 4 2 40 1 2 8 7 6 . 17 4 1 10 1 9 9 7 24 6 Attach 66 | 1 1 1 5 9 . 7 9 2 7 12 . 1 1 . 3 . 2 . . . . 1 . 2 1 1 Detach 40 | . 1 . 2 1 . 4 3 1 2 6 1 . 1 3 . . 2 . . 1 . 1 2 2 4 3 Swap 117 | . 7 4 13 14 9 12 3 2 2 10 1 8 4 1 . . 7 2 1 3 . 5 1 1 7 . Drop 204 | . 10 11 19 9 3 10 2 9 1 21 2 5 13 9 4 . 8 2 2 10 . 11 8 7 25 3 Fire 569 | 8 38 42 48 95 26 43 24 15 43 127 11 11 12 14 . . . . . 2 . . . 5 5 . Melee 214 | . . . . 4 . . 10 . 6 1 . . . 1 10 . 35 6 2 . 7 34 18 38 27 15 Ram 4 | . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . 8 . . . . . . . . . . . . 15 . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Discovered new exit (range 11) 841 | -10/Materials | Discovered new exit (range 16) 1202 | -10/Materials | Discovered new exit (range 5) 1209 | -10/Materials | Entered Subcaves 1209 | -10/Subcaves | Accompanied by 1 ally 1422 | -10/Subcaves | Ambushed by swarm of Subdwellers 1445 | -10/Subcaves | Core integrity fell below 50% 1649 | -10/Subcaves | Visited 4L-MR0's lab 1663 | -10/Subcaves | Found Rainbow Chip 1861 | -10/Subcaves | Disturbed a concealed Subdweller 2047 | -10/Subcaves | Discovered new exit (range 13) 2608 | -10/Subcaves | Discovered new exit (range 10) 2665 | -10/Subcaves | Core integrity fell below 20% 2747 | -10/Subcaves | Visited Clippyterm 2752 | -10/Subcaves | Learned Factory fabricator intel 2752 | -10/Subcaves | Learned Factory garrison access intel 3042 | -10/Subcaves | Entered Materials 3042 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3169 | -8/Materials | Garrison activated, responded to threat 3830 | -8/Materials | Build established: Scavenger-Tank 3930 | -8/Materials | Identified exit to Garrison 4049 | -8/Materials | Entered Garrison 4081 | -8/Garrison | Triggered checkpoint 4361 | -8/Garrison | Triggered checkpoint 4393 | -8/Garrison | Triggered checkpoint 4477 | -8/Garrison | Lost 3 allies 4527 | -8/Garrison | Lost 4 parts (1p1n2u) 4623 | -8/Garrison | Triggered checkpoint 4899 | -8/Garrison | Discovered new exit (range 11) 4992 | -8/Garrison | Core integrity fell below 50% 5012 | -8/Garrison | Build established: Gunner 5035 | -8/Garrison | Lost 4 parts (1p1n1u1w) 5111 | -8/Garrison | Triggered checkpoint 5322 | -8/Garrison | Build established: Scavenger-Gunner 5449 | -8/Garrison | Triggered checkpoint 5569 | -8/Garrison | Discovered new exit (range 10) 5591 | -8/Garrison | Identified exit to Materials 5855 | -8/Garrison | Triggered checkpoint 5975 | -8/Garrison | Discovered exit to Materials (range 10) 6147 | -8/Garrison | Triggered checkpoint 6510 | -8/Garrison | Rescued a captive Derelict 6511 | -8/Garrison | Rescued a captive Derelict 6850 | -8/Garrison | Phase Generator disabled 7387 | -8/Garrison | Entered Materials 7387 | -8/Materials | Accompanied by 5 allies 7545 | -8/Materials | Discovered new exit (range 16) 7684 | -8/Materials | Identified exit to Factory 7798 | -8/Materials | Discovered exit to Factory (range 15) 7987 | -8/Materials | Discovered exit to Factory (range 8) 8359 | -8/Materials | Entered Factory 8359 | -7/Factory | Evolved 2 slots: Utility x2 8360 | -7/Factory | Loaded intel: 6 fabricator locations 8361 | -7/Factory | Loaded intel: 4 garrison access locations 8759 | -7/Factory | First assault squad dispatched 8986 | -7/Factory | Lost 3 parts (1n1u1w) 9246 | -7/Factory | Build established: Gunner 9715 | -7/Factory | Identified exit to Storage 9715 | -7/Factory | Identified exit to Lower Caves 9730 | -7/Factory | Entered Lower Caves 9745 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9774 | -7/Lower Caves | System corruption reached 10% 9826 | -7/Lower Caves | Destroyed 9 combat bots 9832 | -7/Lower Caves | Lost 15 parts (1p2n6u6w) 9863 | -7/Lower Caves | Found DCF Scrap (10 items) 9900 | -7/Lower Caves | Learned Factory emergency access door positions 9938 | -7/Lower Caves | Met a Warlord Commander 9939 | -7/Lower Caves | Learned location of Warlord (-4) 9940 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9946 | -7/Lower Caves | Found Encrypted Comm Array 10020 | -7/Lower Caves | Learned location of 1 exit from Factory 10175 | -7/Lower Caves | Encountered a Warlord checkpoint 10176 | -7/Lower Caves | Build established: Derelict-Mutant 10741 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10750 | -7/Lower Caves | Entered Zion 10823 | -6/Zion | System corruption cleaned by Quarantine Array 11091 | -6/Zion | Learned Factory terminal intel 11145 | -6/Zion | Found Relay Coupler [Programmer] 11148 | -6/Zion | Found Relay Coupler [Programmer] 11335 | -6/Zion | Found Prototype Launcher 11335 | -6/Zion | Identified Gui. Missile Launcher 11823 | -6/Zion | Given the Hacking Drone Bay 11826 | -6/Zion | Found Prototype Device 12068 | -6/Zion | Met Imprinter 12111 | -6/Zion | Imprinted 12113 | -6/Zion | Declared Zion's savior 12819 | -6/Zion | Discovered new exit (range 13) 12868 | -6/Zion | Entered Proximity Caves 12868 | -5/Proximity Caves | Accompanied by 4 allies 12984 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 13095 | -5/Proximity Caves | P-70 Sage assimilated allied 9I-1R4(M) 13097 | -5/Proximity Caves | P-70 Sage assimilated allied KA-9OU(S) 13132 | -5/Proximity Caves | Lost 3 allies 13140 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w) 13183 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13234 | -5/Proximity Caves | Core integrity fell below 50% 13255 | -5/Proximity Caves | Lost 3 parts (3w) 13503 | -5/Proximity Caves | Discovered new exit (range 5) 13511 | -5/Proximity Caves | Entered Factory 13511 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13512 | -5/Factory | Identified exit to Extension 13514 | -5/Factory | Loaded intel: 28 terminal locations 13630 | -5/Factory | Zion Hacking Resupply teleported in 13684 | -5/Factory | Lost 3 parts (1p1n1w) 13931 | -5/Factory | Lost 4 parts (1p3n) 14025 | -5/Factory | Lost 4 parts (1p2n1w) 14055 | -5/Factory | Destroyed 10 combat bots 14359 | -5/Factory | Lost 5 parts (3n2w) 14364 | -5/Factory | Found Launcher Loader 14625 | -5/Factory | System corruption reached 10% 14673 | -5/Factory | Lost 9 parts (3n3u3w) 14989 | -5/Factory | Terminal network hard line cut 15015 | -5/Factory | Core integrity fell below 50% 15056 | -5/Factory | Discovered new exit (range 10) 15088 | -5/Factory | Build established: Scavenger-Gunner 15106 | -5/Factory | Identified exit to Upper Caves 15197 | -5/Factory | Entered Upper Caves 15199 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15572 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15800 | -5/Upper Caves | Discovered new exit (range 13) 15830 | -5/Upper Caves | Entered another Upper Caves area 15836 | -5/Upper Caves | Learned Factory interactive machine intel 15918 | -5/Upper Caves | Discovered new exit (range 8) 16097 | -5/Upper Caves | Spotted B-75 Beast 16195 | -5/Upper Caves | Destroyed B-75 Beast 16466 | -5/Upper Caves | Build established: Scavenger-Tank 16607 | -5/Upper Caves | Discovered new exit (range 7) 16640 | -5/Upper Caves | Entered Zhirov 16640 | -5/Zhirov | Discovered new exit (range 3) 16677 | -5/Zhirov | Met Zhirov 16728 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16898 | -5/Zhirov | Found Alien Artifact 16898 | -5/Zhirov | Identified Integrated Reactor 16898 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16927 | -5/Zhirov | Found Alien Artifact 16961 | -5/Zhirov | Build established: Scavenger-Mutant 17053 | -5/Zhirov | Entered Proximity Caves 17169 | -4/Proximity Caves | Lost 5 parts (2n3u) 17224 | -4/Proximity Caves | Core integrity fell below 20% 17258 | -4/Proximity Caves | Lost 3 parts (1n2w) 17319 | -4/Proximity Caves | Learned Research interactive machine intel 17432 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17471 | -4/Proximity Caves | Discovered new exit (range 15) 17479 | -4/Proximity Caves | Entered Factory 17479 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17480 | -4/Factory | Loaded intel: 54 interactive machine locations 17674 | -4/Factory | Manually triggered Chute Trap 17674 | -4/Factory | Sucked down chute 17674 | -4/Factory | Entered Waste 17685 | -4/Waste | Spotted C-40 Crusher 17685 | -4/Waste | Spotted C-40 Crusher 17689 | -4/Waste | EMP discharged 17692 | -4/Waste | Spotted C-40 Crusher 17695 | -4/Waste | Spotted C-40 Crusher 17695 | -4/Waste | Spotted C-40 Crusher 17700 | -4/Waste | Spotted C-40 Crusher 17724 | -4/Waste | Discovered new exit (range 10) 17727 | -4/Waste | Entered Factory 17740 | -4/Factory | Retrieved Zion intel report: Active Terminals 17836 | -4/Factory | Build established: Hacker-Sprinter 17877 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17906 | -4/Factory | Identified Transdimensional Reconstructor 17906 | -4/Factory | Warped through subspace 18032 | -4/Factory | Retrieved Zion intel report: Emergency Access 18101 | -4/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 18106 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18109 | -4/Factory | Identified exit to Research 18288 | -4/Factory | Repaired Nuclear Pulse Array 18344 | -4/Factory | Retrieved Zion intel report: Trap Installations 18349 | -4/Factory | Discovered new exit (range 17) 18351 | -4/Factory | Discovered exit to Research (range 7) 18354 | -4/Factory | Identified exit to Upper Caves 18354 | -4/Factory | Entered Upper Caves 18481 | -4/Upper Caves | Found Alien Artifact 18481 | -4/Upper Caves | Identified Dimensional Node Initializer 18481 | -4/Upper Caves | Initialized slip node 18547 | -4/Upper Caves | Discovered new exit (range 5) 18548 | -4/Upper Caves | Identified exit to Upper Caves 18549 | -4/Upper Caves | Entered another Upper Caves area 18599 | -4/Upper Caves | Build established: Hacker-Ninja 18615 | -4/Upper Caves | Discovered new exit (range 8) 18617 | -4/Upper Caves | Identified exit to Warlord 18742 | -4/Upper Caves | Entered Warlord 18766 | -4/Warlord | System corruption cleaned by Quarantine Array 18802 | -4/Warlord | Rebuked by Warlord 18811 | -4/Warlord | Learned location of Testing (-2) 18811 | -4/Warlord | Learned Quarantine trap positions 18811 | -4/Warlord | Learned Testing security intel 18811 | -4/Warlord | Learned Factory recycling unit intel 18811 | -4/Warlord | Learned Factory garrison access intel 18824 | -4/Warlord | Found Prototype Device 18824 | -4/Warlord | Identified Minesniffer Drone Bay 18827 | -4/Warlord | Warlord's base attacked by MAIN.C 18915 | -4/Warlord | Found Prototype Energy Gun 18916 | -4/Warlord | Identified Vortex Rail 18918 | -4/Warlord | Found Vortex Rail 18951 | -4/Warlord | Found Prototype Processor 18951 | -4/Warlord | Identified Exp. Core Analyzer 18987 | -4/Warlord | Opened side exit 18992 | -4/Warlord | Discovered new exit (range 9) 18993 | -4/Warlord | Identified exit to Proximity Caves 18994 | -4/Warlord | Entered Proximity Caves 19275 | -3/Proximity Caves | Spotted B-86 Titan 19327 | -3/Proximity Caves | Discovered exit to Research (range 17) 19332 | -3/Proximity Caves | Entered Research 19332 | -3/Research | Evolved 2 slots: Utility x2 19333 | -3/Research | Loaded intel: 46 interactive machine locations 19354 | -3/Research | Central database locked down 19431 | -3/Research | Retrieved Zion intel report: Trap Installations 19432 | -3/Research | Zion Explosive Resupply teleported in 19436 | -3/Research | Found Prototype Launcher 19436 | -3/Research | Identified Hellfire Missile Launcher 19465 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 19760 | -3/Research | Spotted B-86 Titan 19802 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19817 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19820 | -3/Research | Retrieved Zion intel report: Component Schematics 19906 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19949 | -3/Research | Retrieved Zion intel report: Unaware Analyses 19956 | -3/Research | Discovered new exit (range 14) 19959 | -3/Research | Identified exit to Quarantine 20020 | -3/Research | Entered Quarantine 20021 | -3/Quarantine | Loaded intel: 8 trap records 20045 | -3/Quarantine | Found Alien Artifact 20045 | -3/Quarantine | Identified Terrabomb 20045 | -3/Quarantine | Used Terrabomb 20053 | -3/Quarantine | Found Terrabomb 20063 | -3/Quarantine | Found Alien Artifact 20079 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 20111 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 20140 | -3/Quarantine | Met incapacitated Sigix Warrior 20140 | -3/Quarantine | Lockdown squad dispatched 20141 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 20142 | -3/Quarantine | Unlocked Sigix quarantine chamber 20170 | -3/Quarantine | Spotted Lightning 20171 | -3/Quarantine | Spotted Lightning 20171 | -3/Quarantine | Spotted Lightning 20191 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20197 | -3/Quarantine | Retrieved Zion intel report: Main Access 20197 | -3/Quarantine | Identified exit to Research 20216 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20230 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20248 | -3/Quarantine | Retrieved Zion intel report: Branch Access 20281 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 20287 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20292 | -3/Quarantine | Spotted Fortress 20342 | -3/Quarantine | Found Transdimensional Reconstructor 20350 | -3/Quarantine | Found Alien Artifact 20350 | -3/Quarantine | Identified Core Reset Matrix 20350 | -3/Quarantine | Used Core Reset Matrix 20353 | -3/Quarantine | Discovered exit to Research (range 6) 20354 | -3/Quarantine | Sensed 11 artifacts in vicinity 20371 | -3/Quarantine | Entered Research 20371 | -2/Research | Evolved 1 slot: Utility x1 20409 | -2/Research | Spotted B-90 Cyclops 20411 | -2/Research | Retrieved Zion intel report: Branch Access 20411 | -2/Research | Identified exit to Testing 20423 | -2/Research | Retrieved Zion intel report: Emergency Access 20451 | -2/Research | Retrieved Zion intel report: Active Terminals 20508 | -2/Research | Spotted B-90 Cyclops 20711 | -2/Research | Warped through subspace 20796 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20797 | -2/Research | Zion Heavy squad teleported in 20855 | -2/Research | Discovered new exit (range 5) 20856 | -2/Research | Identified exit to Access 20886 | -2/Research | Spotted B-90 Cyclops 20894 | -2/Research | Entered Testing 20904 | -2/Testing | Found Prototype Energy Cannon 20904 | -2/Testing | Identified Imp. Potential Cannon 20942 | -2/Testing | Retrieved Zion intel report: Guard Positions 20999 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 21066 | -2/Testing | Repaired Lgt. Antimatter Reactor+ 21121 | -2/Testing | Found Prototype Energy Cannon 21121 | -2/Testing | Identified Null Cannon 21173 | -2/Testing | Found Prototype Launcher 21173 | -2/Testing | Identified Z-bomb Delivery System 21181 | -2/Testing | Scanned by Researcher 21220 | -2/Testing | Discovered exit to Access (range 16) 21224 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 21234 | -2/Testing | Retrieved Zion intel report: Active Garrisons 21356 | -2/Testing | Spotted Striker 21359 | -2/Testing | Spotted Striker 21374 | -2/Testing | Spotted Alpha 7 21376 | -2/Testing | Stole the SGEMP Prototype 21394 | -2/Testing | Search patrols dispatched 21413 | -2/Testing | Lost 3 parts (2p1u) 21415 | -2/Testing | Entered Access 21415 | -1/Access | Evolved 1 slot: Power x1 21416 | -1/Access | Attacked by Zhirov 21426 | -1/Access | Found Prototype Processor 21426 | -1/Access | Identified Spectral Analyzer 21428 | -1/Access | Found Spectral Analyzer 21463 | -1/Access | Spotted B-99 Colossus 21496 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 21516 | -1/Access | Identified exit to Surface 21552 | *** | Heading to fleet! Last Messages --------------- [ Confirmed 2x sectors... ] [ Access ] [ Command ] 21504_ Acquired Unknown Device. 21504_ Identified Adv. Thermal Shield. 21506_ Dropped Adv. Thermal Shield. 21508_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6N. 21509_ W-44 Eye destroyed. 21514_ U-05 Engineer builds a Wall. 21516_ >> DECODED: Surface access location. 21530_ ALERT: Hostile activity reported, dispatching reinforcements to area. 21537_ U-05 Engineer builds a Wall. 21551_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 21551_ The Access Shell folds into the floor. [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???????## ##????????????????????### #????? | | ???????## ##????????????????????#############????? | | ???????## ##????????????????????## # ????? | | ???????## ##????????????????????## # ????? | | ???????## ##????????????????????## ^ # ????? | | ???????## ##????????????????????## # ????? | | ???????## ##????????????????????## # ????? | | ???????##*##????????????????????## # ????? | | ??????###%####??????????????????## ????????? | | ??????### ######################## # | | ??????## ########################+############# | | ??????## A # | | ??????## " k g p #== | | ######## ######### ""####### #== | | ######### ########## ""####### #== | | ""T""" # # ### ""##???## # ?? | | "" """ # # ### T##???## # ? | | / +u ### ""##???## ###+#####? | | # # ### ""###??## ##? | | !# p# ### ""###??## ##? | | # # #; ##??######### ##? | | # #!= ### ###??######### ##? | | ] # u#! ### ###?????????## ##? | | ######### # ### ############## ##? | | ######### # ### ############## ##? | | ##????### # ### @" ### ## ## | | ##?????## p# ### "" ### ## ## | | ##?????## # ### ### " # ## | | ##?????## p# ### ###""" + | | ##?????## ##+####### ### """ # | | ##?????## # ###""""""""""### " # ## | | ##?????## / ###"????????"### ##+#### | | ##?????## # ###"??????????## # | | ##?????## # ###"??????????#########"## | | ##?????## # ### ?????????## ## | | ##?????## # ### BB????BB??## ## " | | ##?????## # ### BB????BB??## ! ""##""" | | ##?????## # ! ### ???????## ""## """ | | ######### #] ### ???????## G## " | | ######### # ### ??????## """# | | " / ### ?????## ""#"! | | # ##??## ?????## ] ######## | | ############ ##??## ###### ######## | | ###############??## ##########+########### | | ??????????##########??## # | | ??????????????????????## # | | ??????????????????????## # | | ??????????????????????## # | | ??????????????????????######### ########## # | | ??????????????????????######### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 52 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Power Shielding 66 Weapon Shielding 90 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 8 Core Analysis 9 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 26 Authchip Count 5 Item Schematics ----------------- Plasma Sword | -2/Testing | Archive Enh. Multireflex Exoskeleton | -2/Testing | Archive Exp. Targeting Computer | -2/Testing | Archive Imp. Quantum Reactor | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Com. Tesla Bomb Launcher | -2/Testing | Archive Cld. Q-thruster | -2/Testing | Archive Exp. Hacking Suite | -2/Testing | Archive Adv. Quantum Shading Machine | -2/Testing | Archive Robot Schematics ------------------ C-55 Analyst | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Array | 25% | -4/Factory Lgt. Antimatter Reactor | 32% | -2/Testing Studied --------- Lgt. Antimatter Reactor | -2/Research | Hacked Lgt. Ion Engine | -2/Research | Hacked Enh. Force Lance | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Terrabomb Core Reset Matrix Achievements -------------- Alien Roots Decoder Ring Derelict Escape False Reunion Freeware Gun Specialist Home At Last? I Like You, Cogmind Infodabbler No Signal Speed Demon Challenges ------------ None Game ------ Seed PortableHardlightWarhead Manual? 0 Play Time 05:32:20 Cumulative 89.8 hours Start 2026.01.20 @ 17:22:54 End 2026.01.22 @ 00:32:50 Sessions 26 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1621d609-6e76-4a2e-8e5e-7422fb430d65