Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 00:19:25 Player: Zyalin Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (155) 775 Value Destroyed (6006) 6006 Prototype IDs (80) 1600 Alien Tech Used (1) 200 Bonus (26881) 26881 TOTAL SCORE: 45962 Bonus ------- Follower Combat Kills 149 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -968 Cogmind --------- Core Integrity 1225/1600 Matter 790/800 Energy 1337/1340 System Corruption 8% Temperature Cool (3) Movement Flying (25) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (9) --- Antigrav System Cooled Antigrav System Cooled Antigrav System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (10) ----- Experimental Cooling System Medium Storage Unit Advanced Energy Well Experimental Energy Well Experimental Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Melee Analysis Suite System Mapper > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (9) ---- Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Transdimensional Reconstructor Enhanced Nova Cannon Cooled Nova Cannon Graviton Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Experimental Energy Well Experimental Matter Compressor Advanced Targeting Computer Heavy Regenerative Plating Heavy Regenerative Plating System Mapper > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Zero-point Reactor Advanced Energy Well Experimental Energy Well Transdimensional Reconstructor Enhanced Nova Cannon Cooled Nova Cannon Graviton Cannon Micro-nuke Launcher Heavy Pick [Rating: 213] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion VTOL Module Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Actuator Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Mapper Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 1 . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . Utility 8 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 2 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 302 | 6 7 13 5 1 7 16 22 10 . 10 2 11 20 9 . 7 20 22 4 14 . 10 2 12 10 1 15 7 4 35 Power 28 | 1 1 . 3 . 3 2 2 1 . 1 . . 1 . . . 2 . . . . . . 1 1 . 1 2 . 6 Engine 9 | 1 1 . 2 . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 1 . . 2 1 . . 1 . . 1 . . . 2 . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . 6 Propulsion 118 | 2 2 2 . . 1 8 11 1 . 3 1 3 10 2 . 7 8 12 2 4 . 5 2 4 5 1 7 1 . 14 Treads 8 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . 2 Leg 20 | 2 . . . . . . . 1 . . . 2 4 . . . 3 8 . . . . . . . . . . . . Wheel 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Hover 27 | . . . . . . 1 8 . . . . 1 . 1 . 1 4 . . . . 3 . 3 1 . 1 . . 3 Flight 61 | . 2 2 . . 1 6 3 . . 3 1 . 3 1 . 6 1 2 2 4 . 1 2 . 4 1 6 1 . 9 Utility 85 | 1 3 5 . 1 . 2 5 1 . 4 . 3 5 2 . . 8 7 2 7 . 4 . 2 2 . 5 2 3 11 Device 30 | . 1 1 . . . 1 2 . . 2 . 2 2 . . . 3 1 2 5 . 2 . 1 . . 1 . 1 3 Storage 16 | 1 2 1 . 1 . . . . . . . . . . . . 1 2 . . . 1 . . 1 . 3 . . 3 Processor 12 | . . 1 . . . . 2 . . . . 1 . 1 . . 1 . . 1 . . . . . . . 1 1 3 Hackware 5 | . . . . . . . 1 . . . . . 1 . . . 1 . . 1 . . . . . . 1 . . . Protection 22 | . . 2 . . . 1 . 1 . 2 . . 2 1 . . 2 4 . . . 1 . 1 1 . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 1 6 2 . 3 4 4 7 . 2 1 5 4 5 . . 2 3 . 3 . 1 . 5 2 . 2 2 1 4 Energy Gun 10 | 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . 4 1 . . 1 . . Energy Cannon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 24 | 1 1 4 . . 1 4 2 1 . . . . 4 1 . . . 2 . . . . . . 1 . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 2 . 2 . . 2 . . . 1 . . . . . . . 1 . . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Slashing Weapon 15 | . . 1 . . . . 1 2 . 2 . 4 . 3 . . 1 . . 1 . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 . . 1 . . 1 . . 1 . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . . . . . 2 . . . . . . 3 . . 8 . . . . 4 . . . . 10 Parts Lost 74 | . . . . . 2 2 . 3 . . 2 2 6 1 . 1 7 17 1 . 5 2 1 6 . . . . . 16 Power 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 1 Propulsion 44 | . . . . . 1 1 . . . . 2 1 5 1 . 1 5 10 . . 3 2 . 3 . . . . . 9 Utility 18 | . . . . . . 1 . 1 . . . . 1 . . . 2 5 1 . 1 . . . . . . . . 6 Weapon 7 | . . . . . . . . 2 . . . 1 . . . . . 2 . . . . . 2 . . . . . . Highest Loss Streak 8 | . . . . . 1 2 . 2 . . 2 2 3 1 . 1 4 8 1 . 5 2 1 4 . . . . . 8 Average Slot Usage (%) 88 | . 85 81 87 88 91 84 94 99 100 99 91 84 93 97 100 99 96 86 79 76 92 82 83 81 77 78 79 90 90 71 Engine 2 | . 14 11 8 11 10 1 1 7 7 1 . . . . . . . . . . . 8 9 . . . . . . . Core 3 | . . . 1 . . 7 5 . . 5 7 3 5 6 6 6 5 5 5 5 4 . . . . . . . . . Treads 1 | . . . . . . . . . . . . . 4 . . . . 5 11 9 . . . 2 4 . . . . 3 Leg 6 | . 20 . . . . . . 2 7 1 . 9 23 20 20 13 7 15 11 9 . . . . . . . . . . Hover 8 | . . . . . . 5 34 38 38 26 17 6 1 2 6 8 9 1 . . . 11 2 8 8 5 2 . . 1 Flight 19 | . 7 33 33 33 32 26 6 4 . 17 24 21 5 14 13 16 20 13 17 20 40 20 22 13 18 31 33 33 32 20 Device 6 | . . 2 . . . 8 6 7 7 7 7 9 7 6 6 6 6 6 10 14 10 7 5 5 2 . 2 . 3 6 Storage 7 | . 13 10 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 7 5 4 . 2 5 5 7 10 9 8 8 12 Processor 5 | . . 1 11 11 11 . 1 1 . . . 2 5 1 6 6 7 5 5 5 11 10 10 10 10 10 9 8 12 4 Hackware 2 | . . . . . . . 6 . . . . . . 4 . . 2 . . . 5 5 5 5 5 5 5 8 8 5 Protection 5 | . . 9 11 11 11 8 . 5 7 7 7 6 4 6 6 6 3 5 3 . . 3 5 5 4 5 4 7 8 5 Energy Gun 1 | . 12 . . . . . . 2 7 1 . . . . . . . . . . . . . 10 . . . 3 3 . Ballistic Gun 4 | . 15 12 11 11 13 12 8 6 . . . . 9 8 . . . 2 5 . . . . . . . . . . 2 Slashing Weapon 6 | . . . . . . . 7 6 7 17 17 14 15 15 20 20 17 6 . . 5 5 5 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 1 . 2 6 6 5 2 . . 5 5 5 3 . . . 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 12 22 14 14 17 21 22 32 39 35 35 27 32 38 40 35 35 39 87 84 70 40 28 22 42 53 30 61 69 64 102 Greatest Support 170 | 20 20 12 12 12 12 23 56 47 47 47 30 30 75 75 60 60 71 113 60 60 45 31 31 31 33 50 57 65 65 170 Greatest Overweight 76 | . 14 2 2 5 9 6 . . . 5 18 8 1 . . 19 17 76 33 44 8 3 . 14 25 . 4 4 . 63 Average Overweight 1 | . . . . 1 5 . . . . . . . . . . 1 3 15 16 1 . . . 3 2 . . . . 2 Largest Inventory Capacity 19 | 7 9 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 19 19 19 4 9 9 9 9 9 9 9 9 9 Average Capacity 9 | 6 7 6 7 8 9 9 9 9 9 9 9 9 9 9 9 9 7 15 19 17 4 6 9 9 9 9 9 9 9 9 Most Carried 19 | 4 9 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 11 19 4 5 7 9 9 9 9 9 9 9 Average Carried 8 | 2 6 6 6 8 8 9 8 8 8 8 8 8 8 8 9 8 7 5 8 14 4 4 6 7 8 9 8 9 8 8 Final Capacity 19 | 7 4 7 7 9 9 9 9 9 9 9 9 9 9 9 9 9 4 19 19 4 4 9 9 9 9 9 9 9 9 9 Final Carried 10 | 4 4 6 7 9 9 9 9 9 9 9 9 9 9 9 9 9 4 6 10 4 4 5 7 9 9 9 9 9 8 8 Class Distribution -------------------- 44% | Scavenger-Mutant 20% | Mutant 10% | Hacker-Sprinter 8% | Derelict-Mutant 5% | Scavenger-Tank 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Scavenger-Skirmisher | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 5699 | 199 50 279 106 . 85 95 481 295 . 80 40 118 190 83 . 122 193 396 176 . 149 90 30 134 119 10 57 271 20 1831 Remotely 56 | . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7804 | . 50 358 207 . 92 62 766 322 . . 68 214 363 178 . 258 985 893 199 . 337 178 110 274 267 . 333 405 21 864 Parts 330 | . 1 23 12 . 11 10 31 10 . . 2 15 19 11 . 12 34 44 13 . 7 8 2 15 . . 3 11 . 36 Haulers Intercepted 6 | . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 5 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . 4 . . 2 . 9 8 . 21 . 31 10 26 3 . . 5 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 115 | . . 6 5 . 6 1 4 10 . . 1 7 7 5 . 5 8 16 6 . 7 . 3 4 . . . 4 . 10 Melee 49 | . . . . . . . 1 2 . . 1 3 7 3 . 5 8 13 . . . . 3 3 . . . . . . Guns 33 | . . 6 1 . . 1 2 3 . . . . . 2 . . . 3 6 . . . . . . . . . . 9 Cannons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . . 4 . 6 . . 5 . . . 4 . . . . . . . . 7 . . . . . . 4 . . Classes Destroyed 19 | . 1 4 2 . 2 . 2 1 . . . . 3 . . . 1 1 . . . 1 . . . . . . . 1 Worker 11 | . . . . . 2 1 3 . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 6 | . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . Recycler 12 | . . . 1 . . . 5 . . . . . . . . . 2 . . . . 1 . . . . 2 1 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 34 | . . . . . 3 1 1 3 . . . 4 . 4 . 1 1 4 5 . . . 3 . . . . . . 4 Grunt 36 | . . 3 4 . 2 . 1 . . . 1 2 2 . . 2 1 8 . . 5 . . 1 . . . 4 . . Brawler 3 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 2 . . . . 1 . . . . . 1 . . 1 3 2 1 . . . . 1 . . . . . . Hunter 5 | . . . . . . . . . . . . . 2 . . . . 2 . . 1 . . . . . . . . . Programmer 10 | . . . . . . . 1 . . . . 1 . . . 1 2 . . . . . . 2 . . . . . 3 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thief 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 1 2 5 . 3 1 2 5 . . 1 5 2 2 . 3 5 4 5 . 7 1 3 2 . . 2 4 1 6 Combat Bots Only 7 | . . 1 5 . 3 1 2 5 . . 1 4 2 2 . 3 4 4 5 . 7 . 3 2 . . . 4 . 6 Max Kills in Single Turn 5 | . 1 1 2 . 1 1 1 1 . . 1 3 1 1 . 2 1 2 1 . 5 1 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . 1 . . 1 . . . 2 . . . . . . . . 5 . . . . . . 2 . . Melee 2 | . . . . . . . 1 1 . . 1 1 1 1 . 2 1 2 . . . . 1 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 13847 | . . 151 39 . 113 404 162 554 . . 317 248 690 434 . 148 1263 2020 225 20 516 224 413 528 . 247 57 120 . 4954 Core 1914 | . . 36 . . . 83 31 47 . . 60 61 107 50 . 39 219 279 . . 142 22 144 104 . 90 . 25 . 375 Absorbed by Shields 314 | . . . . . . . . . . . . . . . . . 58 138 . . . . . . . . . . . 118 Core Remaining (%) 82 | 100 100 . . . 91 84 . . . . 80 . . . . 69 . . . . 36 . . . . 68 100 98 . 76 Volleys Fired 308 | . 3 75 26 . 37 16 7 21 . . . 2 . 7 . . . 14 11 . 2 . . 4 . . . 6 1 76 Largest 2 | . 2 2 1 . 1 2 2 2 . . . 1 . 2 . . . 1 1 . 1 . . 2 . . . 1 1 1 Hottest 130 | . 60 65 33 . 33 40 84 51 . . . 39 . 56 . . . 60 60 . 20 . . 130 . . . 49 49 80 Shots Fired 341 | . 6 79 26 . 37 19 14 30 . . . 2 . 14 . . . 14 11 . 2 . . 5 . . . 6 1 75 Gun 292 | . 6 79 24 . 28 19 8 21 . . . . . 14 . . . 14 11 . . . . 5 . . . . . 63 Cannon 13 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 7 Launcher 36 | . . . 2 . 9 . . 9 . . . 2 . . . . . . . . 2 . . . . . . 6 1 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 282 | . 3 77 24 . 28 19 8 21 . . . . . 14 . . . 14 11 . . . . . . . . . . 63 Thermal 10 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Explosive 29 | . . . 2 . 9 . . 9 . . . 2 . . . . . . . . . . . . . . . 6 1 . Electromagnetic 18 | . . 2 . . . . 6 . . . . . . . . . . . . . . . . 5 . . . . . 5 Entropic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Hit Streak 34 | . 3 7 5 . 9 4 7 4 . . . 4 . 6 . . . 11 5 . . . . 2 . . . 1 . 34 Robot Miss Streak 6 | . 2 5 3 . 2 3 2 6 . . . . . 5 . . . 4 5 . 1 . . 1 . . . 2 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 482 | . 3 49 16 . 26 10 43 16 . . 8 11 30 24 . 14 46 55 11 . . 4 8 13 5 . 6 10 1 73 Core Hits 305 | . 2 20 12 . 17 6 20 18 . . 2 15 11 10 . 7 17 28 8 . 10 2 4 7 1 . 1 13 . 74 Critical Hits 22 | . . 2 . . . . 2 1 . . 1 . 2 . . 1 3 1 . . . . 3 5 . . . 1 . . Critical Kills 9 | . . . . . . . 1 1 . . 1 . 2 . . . 2 . . . . . 1 1 . . . . . . Critical Parts Destroyed 12 | . . 2 . . . . . . . . . . . . . 1 1 1 . . . . 2 4 . . . 1 . . Melee Attacks 449 | . . . . . . . 54 5 . . 15 40 40 26 . 17 72 62 . . 24 8 29 12 5 . 10 23 4 3 Impact 55 | . . . . . . . . 3 . . . . . . . . . 16 . . . . . . 5 . 9 19 3 . Slashing 264 | . . . . . . . 54 2 . . 15 37 40 26 . 10 49 18 . . 5 1 3 4 . . . . . . Piercing 130 | . . . . . . . . . . . . 3 . . . 7 23 28 . . 19 7 26 8 . . 1 4 1 3 Sneak Attacks 33 | . . . . . . . 10 . . . . . 2 4 . . 5 . . . . 2 . . . . 4 4 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 70 | . . . . . . . . 1 . . 2 3 8 6 . 10 19 19 . . . . 2 . . . . . . . Damage Inflicted 23726 | . 26 418 364 . 841 142 2020 1167 . . 284 723 1396 819 . 470 2058 2178 327 . 1700 264 344 369 528 . 439 1436 112 5301 Guns 7279 | . 26 418 102 . 137 142 145 245 . . . . . 124 . . . 785 327 . . . . 83 . . . . . 4745 Cannons 402 | . . . . . . . 107 . . . . . . . . . . . . . . . . . . . . . . 295 Explosions 4863 | . . . 262 . 704 . . 832 . . . 401 . . . . . . . . 1700 . . . . . . 828 . 136 Melee 11182 | . . . . . . . 1768 90 . . 284 322 1396 695 . 470 2058 1393 . . . 264 344 286 528 . 439 608 112 125 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7173 | . 16 405 102 . 137 142 145 245 . . . . . 124 . . . 785 327 . . . . . . . . . . 4745 Thermal 305 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 Explosive 3027 | . . . 262 . 704 . . 832 . . . 401 . . . . . . . . . . . . . . . 828 . . Electromagnetic 339 | . . 13 . . . . 107 . . . . . . . . . . . . . . . . 83 . . . . . 136 Impact 1629 | . . . . . . . . 27 . . . . . . . . . 225 . . . . . . 528 . 439 298 112 . Slashing 6783 | . . . . . . . 1768 63 . . 284 322 1396 695 . 289 1359 498 . . . . 36 73 . . . . . . Piercing 2770 | . . . . . . . . . . . . . . . . 181 699 670 . . . 264 308 213 . . . 310 . 125 Entropic 1700 | . . . . . . . . . . . . . . . . . . . . . 1700 . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 1 1 1 . . . . . . 3 3 3 . . . 3 5 5 5 . . . 8 Average Corruption 3 | . . . . . . . 1 1 1 1 . . . . . . 2 3 1 . . . 2 4 5 5 . . . 5 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Effects 56 | . . . . . . . . 2 1 . . . . . . . 3 11 4 . . . . 13 7 2 . . . 13 Message Errors 19 | . . . . . . . . 1 1 . . . . . . . 2 5 1 . . . . 4 3 . . . . 2 Matter Fused 11 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 3 1 . . . . 5 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 2 Energy Discharges 9 | . . . . . . . . 1 . . . . . . . . . 3 1 . . . . . 1 2 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . 1 2 . . . . 3 2 . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1666 | . . . 3 . 35 . 431 89 . . 15 4 108 70 . 29 87 43 . . 144 33 . . 242 . 152 109 72 . Projectiles 55 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 52 . . . . . Explosions 329 | . . . 3 . 35 . . 89 . . . 4 . . . . . . . . 144 . . . . . . 54 . . Melee 1282 | . . . . . . . 428 . . . 15 . 108 70 . 29 87 43 . . . 33 . . 190 . 152 55 72 . Knockbacks 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 4 . 1 . Impact 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 4 . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 233 | . . . . . . . . 64 . . . . . . . . . . . . 158 . . . . . . 11 . . Shots 4 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 22 47 8 . 12 12 67 17 . . . . . . . . . 303 174 3 3 . . 146 . 63 2 16 11 341 Average Temperature 46 | . 12 5 3 . 3 5 31 6 . . . . . . . . . 119 79 3 3 . . 73 . 25 2 8 6 127 Received Heat Transfer 1704 | . . 87 21 . 54 144 33 99 . . 135 69 123 . . 24 129 435 18 9 54 42 33 87 . 27 9 27 . 45 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Fried 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 . . 1 Impact Corruptions 24 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 12 . 5 2 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 88 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 418 | . 7 335 330 . 142 201 239 . . . . 418 . . . . 182 . . . . 232 . . . . 306 260 299 268 Initial 207 | . . 2 130 . . 29 81 . . . . 207 . . . . 165 . . . . 88 . . . . 81 171 156 191 Average 139 | . 2 123 247 . 52 64 127 . . . . 285 . . . . 71 . . . . 133 . . . . 204 137 224 223 Maximum Alert Level 2 | . . 1 1 . . 1 1 . . . . 2 . . . . . . . . . 1 . . . . 1 1 1 1 Low Security (%) 64 | 100 100 81 38 . 100 97 83 . . . . . . . . . 100 . . . . 96 . . . . 47 53 50 2 Level 1 33 | . . 18 61 . . 2 16 . . . . 86 . . . . . . . . . 3 . . . . 52 46 49 97 Level 2 1 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . . 6 4 . . . 1 5 . . . . 4 . . . . 1 . . . 1 1 2 . 3 Investigation 14 | . . . . . . 2 3 . . . . 2 . . . . 2 . . . . 1 . . . . . 2 . 2 Extermination 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 Reinforcement 8 | . . . . . . 4 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . Assault 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 37 | . . 2 . . . 3 . . . . . . . . . . 1 . . . . . . . . . . 8 1 22 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . . 15 10 . 5 29 18 10 . . 20 16 7 5 . 10 10 21 7 6 11 11 18 6 . 19 5 6 . 26 Peak Tracking Total 18 | . . 6 4 . 3 18 4 3 . . 7 5 2 4 . 4 3 5 5 6 11 6 10 2 . 12 2 4 . 6 Tactical Retreats 36 | . . 1 2 . . 2 2 . . . 7 3 . . . . . 4 1 . . 4 3 2 . 2 2 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 10 | . . . . . . 2 1 . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . 3 . . . 9 . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 10 | . . 1 . . 3 . 1 1 . . . 3 . . . . . . . . . . . . . . . . 1 . Max in Single Turn 3 | . . 1 . . 3 . 1 1 . . . 2 . . . . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 61 | . . 5 . 2 . 4 11 . 1 . . 7 . 1 3 . 5 . . 4 . 5 . . 4 . 2 2 2 3 Terminals 34 | . . 5 . . . 3 5 . . . . 5 . . . . 5 . . . . 2 . . . . 2 2 2 3 Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . Total Hacks 169 | . . 14 . 2 . 13 31 . 1 . . 16 . 1 23 . 15 . . 9 . 9 . . 17 . 5 4 4 5 Successful 102 | . . 8 . 2 . 3 15 . 1 . . 6 . 1 23 . 8 . . 9 . 4 . . 17 . 1 . 1 3 Failed 67 | . . 6 . . . 10 16 . . . . 10 . . . . 7 . . . . 5 . . . . 4 4 3 2 Catastrophic 6 | . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . . 12 . 1 . 10 10 . . . . 9 . . . . 5 . . 1 . . . . . . 1 4 2 2 Terminals 88 | . . 14 . . . 10 14 . . . . 13 . . . . 15 . . . . 4 . . . . 5 4 4 5 Fabricators 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 4 . . . . 2 . . . . . . . . . 1 . . . . . . . . Terminal Hacks 69 | . . 1 . 2 . . 4 . 1 . . 2 . 1 23 . 4 . . 9 . 1 . . 17 . 1 . 1 2 Record 14 | . . . . 1 . . . . . . . . . . 6 . . . . 2 . . . . 5 . . . . . Part Schematic 13 | . . . . . . . 2 . . . . 1 . . 6 . . . . . . . . . 4 . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . . . . . 1 . . . . . . . 3 . . . . 5 . . . . 4 . . . . . Open Door 5 | . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . Seal Access 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 20 | . . 7 . . . 3 2 . . . . 3 . . . . 4 . . . . . . . . . . . . 1 Terminals 20 | . . 7 . . . 3 2 . . . . 3 . . . . 4 . . . . . . . . . . . . 1 Track 7 | . . 3 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . 3 . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 Operators 4 | . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . . 5 . . . 3 9 . . . . 6 . . . . 3 . . . . 3 . . . . 2 2 2 2 Full Trace Events 11 | . . . . . . 1 3 . . . . 2 . . . . 2 . . . . 1 . . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 3 . . . . 1 . . 6 . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 11 | . . . . . . . 1 . . . . . . . . 1 . 1 . 5 . . . . . . . 3 . . Largest Group 5 | . . . . . . . 1 . . . . . . . . 1 1 1 . 5 . . . . . . . 3 . . Highest-Rated Group 231 | . . . . . . . 10 . . . . . . . . 95 95 30 . 231 . . . . . . . 138 . . Highest-Rated Ally 95 | . . . . . . . 10 . . . . . . . . 95 95 30 . 49 . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . . . . . . 13 4 3 . . . . . . . . . 15 . . Total Damage 1020 | . . . . . . . . . . . . . . . . 499 90 102 . . . . . . . . . 329 . . Kills 8 | . . . . . . . . . . . . . . . . 5 1 1 . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 9 | . . . . . . . . 2 . 1 1 . 1 . . 1 . 1 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 13061 | 70 228 396 200 203 736 327 980 292 256 477 351 969 579 462 98 347 832 1102 431 768 322 238 179 486 214 59 219 673 75 492 Spaces Moved 14875 | 47 184 518 343 294 462 419 1670 410 472 718 603 927 368 314 82 256 543 514 186 563 630 549 294 379 274 298 813 805 334 606 Core 22 | 6 1 . . . . . . . . . . . . . . . . 1 . 6 4 1 . . . . . . . 3 Treads 839 | . . . . . . . . . . . . . . . . . . 223 186 363 . . . . . . . . . 67 Legs 1768 | 41 122 . . . . . . . . . . . 368 314 82 225 326 290 . . . . . . . . . . . . Wheels 404 | . . . . . . . . . . . . . . . . . . . . . . . . 319 85 . . . . . Hover 3425 | . . . . . . . 1506 410 472 706 331 . . . . . . . . . . . . . . . . . . . Flight 8417 | . 61 518 343 294 462 419 164 . . 12 272 927 . . . 31 217 . . 194 626 548 294 60 189 298 813 805 334 536 Fastest Speed 7 | 50 37 34 34 34 125 34 39 44 54 48 42 42 120 120 120 120 120 120 211 17 17 24 34 34 24 12 16 17 17 7 Average Speed 65 | 111 103 35 39 67 133 42 44 49 54 62 49 75 120 120 120 122 124 180 221 117 21 29 35 103 65 18 18 18 17 48 Slowest Speed 286 | 120 188 125 125 133 146 139 57 54 54 158 165 172 157 120 120 190 167 286 247 271 164 164 40 148 176 21 111 110 17 254 Overloaded Moves 181 | . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . . . 111 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . 1 4 . . 13 . . . . . . . . . . . . . . . 1 1 . . . . 6 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 27 37 56 70 94 49 40 66 60 82 77 29 57 43 69 54 17 50 26 74 71 15 51 64 60 61 23 15 9 21 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 7 | . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . Known Exits Taken 14 | . . 1 1 1 1 . 1 . . . . 1 . . . . 1 1 . . 1 1 1 . . . 1 1 1 . Unknown Exits Taken 16 | 1 1 . . . . 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 . . . 1 1 1 . . . . Scrap Searched 30 | . . . . . 1 . . 2 1 5 3 . 3 1 . . . 3 1 . 2 . 1 5 . 2 . . . . Spaces Dug 139 | . . . . . . . 9 16 . . 2 16 . . . . 4 3 . . 55 2 12 . . . 2 13 3 2 Terrain Destroyed 488 | . . . 17 . 80 . 10 106 . . 2 24 . 1 . . 4 7 2 . 127 2 12 . . . 2 54 36 2 Melee 85 | . . . . . . . 9 . . . 2 16 . . . . 4 3 . . 17 2 12 . . . 2 13 3 2 Projectile 9 | . . . . . . . 1 1 . . . . . 1 . . . 4 2 . . . . . . . . . . . AOE 394 | . . . 17 . 80 . . 105 . . . 8 . . . . . . . . 110 . . . . . . 41 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 17460 | 62 220 671 381 299 549 544 1809 456 473 747 641 1164 462 356 81 284 649 642 206 672 797 613 341 454 306 299 866 1289 346 781 Wait 1271 | 5 2 43 4 . 37 90 24 6 . 3 21 126 36 . . 7 37 36 2 34 145 44 19 44 . . 16 450 . 40 Move 14797 | 46 183 515 335 293 461 394 1669 409 471 717 602 926 367 313 81 255 542 513 185 562 629 546 291 378 273 297 812 796 333 603 Hop 20 | . . 1 3 . . 11 . . . . . . . . . . . . . . . 1 1 . . . . 2 . 1 Pick Up 83 | 5 9 8 2 2 2 2 9 . 1 4 . 6 1 1 . 2 1 4 1 11 . 1 . 1 2 . 3 1 1 3 Fast Attach 215 | 5 6 4 3 . 3 10 15 4 . 9 2 6 16 7 . 3 13 18 2 11 . 10 2 11 9 1 9 7 1 28 Attach 44 | 1 . 6 2 . 2 . 4 1 . . . 5 1 1 . 2 1 3 . 3 . . . . 1 . 4 . 2 5 Detach 44 | . 3 6 2 . 1 1 3 . . . 1 2 1 1 . . 1 4 2 3 . . 2 1 2 . 1 . . 7 Swap 44 | . 1 3 . 1 2 6 3 5 . 1 . . 3 1 . 2 6 1 2 . . . . 1 1 . 2 . 1 2 Drop 196 | . 13 10 4 3 4 14 21 2 1 13 2 7 10 6 . 6 10 4 1 14 1 4 . 2 13 1 9 5 3 13 Fire 308 | . 3 75 26 . 37 16 7 21 . . . 2 . 7 . . . 14 11 . 2 . . 4 . . . 6 1 76 Melee 337 | . . . . . . . 54 4 . . 13 30 26 19 . 7 38 37 . . 20 7 26 12 5 . 10 22 4 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . 54 . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . . . . . . . . . 8 . 34 . . . . . . . . . . Trap 5 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 14) 219 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Discovered new exit (range 15) 321 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 7) 680 | -9/Materials | Discovered new exit (range 14) 695 | -9/Materials | Identified exit to Mines 695 | -9/Materials | Entered Mines 701 | -9/Mines | Discovered new exit (range 5) 702 | -9/Mines | Learned location of Storage (-9) 721 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 721 | -9/Mines | Discovered new exit (range 5) 760 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 894 | -9/Mines | Identified exit to Exiles 895 | -9/Mines | Entered Exiles 900 | -9/Exiles | Discovered new exit (range 15) 905 | -9/Exiles | Met 8R-AWN 909 | -9/Exiles | Met EX-HEX 925 | -9/Exiles | Met EX-DEC 931 | -9/Exiles | Learned location of Zion (-7) 943 | -9/Exiles | Met EX-BIN 948 | -9/Exiles | Aligned with FarCom system 948 | -9/Exiles | Given EX-Vault access code 956 | -9/Exiles | Opened EX-Vault 964 | -9/Exiles | Found XL Autogun Array 997 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1085 | -9/Exiles | Discovered new exit (range 12) 1097 | -9/Exiles | Identified exit to Mines 1098 | -9/Exiles | Left Exiles lab with XL Autogun Array 1098 | -9/Exiles | Entered Mines 1820 | -8/Mines | Discovered new exit (range 10) 1833 | -8/Mines | Identified exit to Materials 1834 | -8/Mines | Entered Materials 1834 | -8/Materials | Evolved 2 slots: Propulsion x2 2008 | -8/Materials | Build established: Scavenger-Mutant 2155 | -8/Materials | Discovered new exit (range 6) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2316 | -7/Factory | Discovered new exit (range 15) 2623 | -7/Factory | Identified exit to Lower Caves 2778 | -7/Factory | Build established: Mutant 2954 | -7/Factory | Discovered new exit (range 15) 3141 | -7/Factory | Entered Lower Caves 3275 | -7/Lower Caves | Attacked by a faux Warlord 3341 | -7/Lower Caves | Learned 4 Factory zone layouts 3393 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3405 | -7/Lower Caves | Discovered new exit (range 13) 3433 | -7/Lower Caves | Entered another Lower Caves area 3438 | -7/Lower Caves | Discovered new exit (range 5) 3488 | -7/Lower Caves | Encountered a Warlord checkpoint 3498 | -7/Lower Caves | Build established: Scavenger-Mutant 3631 | -7/Lower Caves | Discovered new exit (range 16) 3689 | -7/Lower Caves | Entered Zion 3757 | -7/Zion | Given A8's code to call for help 3766 | -7/Zion | System corruption cleaned by Quarantine Array 3833 | -7/Zion | Learned Factory terminal intel 3949 | -7/Zion | Rebuked by Imprinter 4062 | -7/Zion | Found Prototype Device 4062 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4085 | -7/Zion | Build established: Derelict-Mutant 4101 | -7/Zion | Given the Hacking Drone Bay 4102 | -7/Zion | Found Prototype Device 4102 | -7/Zion | Identified Hacking Drone Bay 4154 | -7/Zion | Discovered new exit (range 15) 4166 | -7/Zion | Entered Proximity Caves 4270 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4324 | -6/Proximity Caves | Learned Factory terminal intel 4505 | -6/Proximity Caves | Discovered new exit (range 8) 4517 | -6/Proximity Caves | Entered Factory 4517 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4519 | -6/Factory | Loaded intel: 20 terminal locations 5091 | -6/Factory | Build established: Scavenger-Mutant 5170 | -6/Factory | Discovered new exit (range 9) 5289 | -6/Factory | Identified exit to Lower Caves 5427 | -6/Factory | Discovered new exit (range 15) 5486 | -6/Factory | Entered Lower Caves 5556 | -6/Lower Caves | Lost 3 parts (2n1u) 5659 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5842 | -6/Lower Caves | Learned Factory terminal intel 5867 | -6/Lower Caves | Gauss Rifle stolen by Master Thief 6047 | -6/Lower Caves | Discovered new exit (range 8) 6065 | -6/Lower Caves | Entered another Lower Caves area 6075 | -6/Lower Caves | Gauss Rifle stolen by Master Thief 6479 | -6/Lower Caves | Discovered new exit (range 12) 6527 | -6/Lower Caves | Entered Data Miner 6527 | -6/Data Miner | Discovered new exit (range 6) 6550 | -6/Data Miner | Met Data Miner 6573 | -6/Data Miner | Learned location of Section 7 (-2) 6573 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6589 | -6/Data Miner | Received God Mode back door access code from Data Miner 6625 | -6/Data Miner | Entered Proximity Caves 6678 | -5/Proximity Caves | Escorted by Enhanced Grunt 6702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6957 | -5/Proximity Caves | Learned 8 Factory zone layouts 6960 | -5/Proximity Caves | Discovered new exit (range 10) 6972 | -5/Proximity Caves | Entered Factory 6972 | -5/Factory | Accompanied by 1 ally 6972 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6973 | -5/Factory | Identified exit to Upper Caves 6973 | -5/Factory | Identified exit to Factory 6974 | -5/Factory | Loaded intel: 20 terminal locations 7200 | -5/Factory | Incoming investigation squad redirected 7478 | -5/Factory | Discovered exit to Factory (range 6) 7565 | -5/Factory | Lost 4 parts (2n2u) 7804 | -5/Factory | Entered Upper Caves 8010 | -5/Upper Caves | Lost 8 parts (4n2u2w) 8237 | -5/Upper Caves | Lost 4 parts (3n1u) 8260 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8291 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8338 | -5/Upper Caves | Lost 4 parts (3n1u) 8449 | -5/Upper Caves | Identified exit to Upper Caves 8704 | -5/Upper Caves | Build established: Scavenger-Tank 8906 | -5/Upper Caves | Entered another Upper Caves area 8910 | -5/Upper Caves | Encountered a Warlord checkpoint 9106 | -5/Upper Caves | Learned location of 1 exit from Factory 9128 | -5/Upper Caves | Discovered new exit (range 10) 9166 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9337 | -5/Upper Caves | Entered Warlord 9658 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9701 | -5/Warlord | Build established: Scavenger-Mutant 9839 | -5/Warlord | Warlord's base attacked by MAIN.C 9850 | -5/Warlord | Found Prototype Energy Gun 9853 | -5/Warlord | Found Prototype Energy Gun 9859 | -5/Warlord | Found Prototype Energy Gun 9870 | -5/Warlord | Found Prototype Launcher 9953 | -5/Warlord | Met Warlord 9967 | -5/Warlord | Opened Warlord's prototype stash 9978 | -5/Warlord | Found Prototype Device 9978 | -5/Warlord | Identified Exp. Phase Shifter 10011 | -5/Warlord | Found Prototype Processor 10011 | -5/Warlord | Identified Exp. Target Analyzer 10014 | -5/Warlord | Found Prototype Device 10014 | -5/Warlord | Identified Exp. Focal Shield 10020 | -5/Warlord | Found Prototype Hackware 10032 | -5/Warlord | Identified Vortex Catalyst Activator 10033 | -5/Warlord | Identified System Mapper 10060 | -5/Warlord | Opened side exit 10103 | -5/Warlord | Discovered new exit (range 9) 10105 | -5/Warlord | Entered Proximity Caves 10152 | -4/Proximity Caves | Spotted B-86 Titan 10271 | -4/Proximity Caves | Build established: Scavenger-Sprinter 10391 | -4/Proximity Caves | Core integrity fell below 50% 10419 | -4/Proximity Caves | Discovered exit to Factory (range 7) 10427 | -4/Proximity Caves | Entered Factory 10427 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10428 | -4/Factory | Identified exit to Upper Caves 10429 | -4/Factory | Loaded intel: 22 terminal locations 10435 | -4/Factory | Destroyed 7 combat bots 10445 | -4/Factory | Lost 5 parts (1p3n1u) 10601 | -4/Factory | Discovered new exit (range 4) 10655 | -4/Factory | Discovered exit to Upper Caves (range 8) 10665 | -4/Factory | Entered Upper Caves 10823 | -4/Upper Caves | Identified exit to Upper Caves 10844 | -4/Upper Caves | Entered another Upper Caves area 10907 | -4/Upper Caves | Lost 4 parts (1p2n1w) 11078 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11280 | -4/Upper Caves | Discovered new exit (range 16) 11330 | -4/Upper Caves | Entered Zhirov 11330 | -4/Zhirov | Discovered new exit (range 3) 11354 | -4/Zhirov | Met Zhirov 11374 | -4/Zhirov | Learned location of Quarantine (-2) 11374 | -4/Zhirov | Learned location of Testing (-3) 11374 | -4/Zhirov | Learned location of Command (-1) 11383 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11400 | -4/Zhirov | Found Alien Artifact 11400 | -4/Zhirov | Identified Integrated Reactor 11400 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11484 | -4/Zhirov | Found Alien Artifact 11544 | -4/Zhirov | Entered Proximity Caves 11551 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11555 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11556 | -3/Proximity Caves | Spotted B-86 Titan 11601 | -3/Proximity Caves | Discovered new exit (range 9) 11603 | -3/Proximity Caves | Entered Research 11603 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11610 | -3/Research | Identified exit to Research 11764 | -3/Research | Found Gamma Bomb Array 11788 | -3/Research | Build established: Hacker-Sprinter 11822 | -3/Research | Entered another Research area 11822 | -2/Research | Warlord forces began assault on 0b10 11822 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11836 | -2/Research | Allied Derelicts emerged from ambush trap array 11932 | -2/Research | Research machine network offline 12361 | -2/Research | Borebot progress halted 12383 | -2/Research | Borebot progress halted 12490 | -2/Research | Discovered new exit (range 12) 12492 | -2/Research | Identified exit to Access 12495 | -2/Research | Entered Access 12495 | -1/Access | Evolved 2 slots: Utility x2 12536 | -1/Access | Energy Cycler disabled 12567 | -1/Access | Discovered new exit (range 10) 12568 | -1/Access | Identified exit to Command 12570 | -1/Access | Entered Command 12648 | -1/Command | Disengaged cave seal 12648 | -1/Command | Derelicts emerged from the dark tunnel 12648 | -1/Command | Welcomed Warlord to Command 12665 | -1/Command | Spotted M Guard 12665 | -1/Command | Spotted M Guard 12665 | -1/Command | Spotted Combat Programmer 12665 | -1/Command | Spotted Combat Programmer 12684 | -1/Command | Destroyed M Guard 12685 | -1/Command | Incoming investigation squad redirected 12695 | -1/Command | All MAIN.C guards destroyed 12696 | -1/Command | Warlord commented on Warlord statues 12698 | -1/Command | Found Prototype Reactor 12698 | -1/Command | Identified Zero-point Reactor 12700 | -1/Command | Found Prototype Protection 12700 | -1/Command | Identified Hvy. Regenerative Plating 12714 | -1/Command | Found Zero-point Reactor 12722 | -1/Command | Lost 8 parts (1p3n4u) 12724 | -1/Command | Found Zero-point Reactor 12728 | -1/Command | Found Zero-point Reactor 12731 | -1/Command | Found Prototype Energy Cannon 12791 | -1/Command | Found Hvy. Regenerative Plating 12872 | -1/Command | Met MAIN.C 12878 | -1/Command | Identified Cld. Nova Cannon 12881 | -1/Command | 0b10 Conduit disabled 12893 | -1/Command | MAIN.C activated Command garrisons 12909 | -1/Command | Destroyed 99-2CO(K) 12953 | -1/Command | Destroyed MAIN.C 12955 | -1/Command | P-80 Master assimilated allied S-43 Plague 12970 | -1/Command | Build established: Scavenger-Skirmisher 12984 | -1/Command | Lost 7 parts (5n2u) 13039 | -1/Command | Found Prototype Processor 13039 | -1/Command | Identified Exp. Melee Analysis Suite 13041 | -1/Command | Found Prototype Processor 13041 | -1/Command | Identified Exp. Targeting Computer 13059 | -1/Command | Discovered new exit (range 9) 13061 | -1/Command | Identified exit to Surface 13062 | *** | Establishing 0b11! Last Messages --------------- 13019_ Dropped XL Autogun Array. 13021_ Acquired 10 matter. 13029_ I-47 Archangel sends out distress signal. 13039_ Acquired Prototype Processor. 13039_ Identified Exp. Melee Analysis Suite. 13041_ Acquired Prototype Processor. 13041_ Identified Exp. Targeting Computer. 13043_ Acquired 20 matter. 13050_ Xenon Bombardment Thruster destroyed. 13052_ Slug penetrates R-10 Processor. 13052_ R-10 Processor suffers critical hit. 13053_ Acquired Adv. Signal Interpreter. 13055_ Penetrated by Slug. 13055_ Slug penetrates Wall. 13055_ Acquired 10 matter. 13056_ Acquired Antigrav System. 13058_ Penetrated by Slug. 13058_ Slug penetrates Wall. 13059_ EXIT=FOUND 13061_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????# != ??????????# | | ?????????????????????????????# == ??????????# | | ?????????????????????????????? = ??????????#" " | | ??????????????????????????????? ??????????#"" | | ???????????????????????????????? ??????????# | | ???????????????????????????????###+###???????# | | ???????????????????????????????# ######### | | ???????????????????????????????# ! | | ???????????????????????????????# | | ?????????????????????? ? """???# | | ??????????????????????? """???# ######### " | | ??????????????????????? """"??## ####???????# " | | ???????????????????????? ???# #??????????# | | ????????????????????????? =??#=#??????????##### | | ?????????????????????????""""%??# #??????????????? | | ???????????????????????? """" ?#%#??????????????? | | ???????????????????????? """" ##!#??????????????? | | ???????????????????????? """" + #???####???????? | | ????????????????????# = ## #?? #???????? | | ????????????????????# ?# #?? #???????? | | ????????????????????##########??# #? |#???????? | | ????????????????????????????????# #? #???????? | | ???????????????????????########## # #???????? | | ???????????????????????# # #???????? | | ???????????????????????# + #???????? | | ???????????????????????# @ ### # #???????? | | ???????????????????????# #?# # #???????? | | ???????????????????????#####?# #? ! #???????? | | ?????????????????????????????# #? #???????? | | ?????????????????????????????# #?? #???????? | | ?????????????????????????????# #?? #???????? | | ?????????????????????????????# #???####???????? | | ????????????????????????????? ??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????####+##+#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 71 Energy Capacity 1580 Matter Stores 800 Matter Capacity 800 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 12 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Flight Unit | -7/Factory | Hacked Lrn. Proton Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedStealthModule Manual? 0 Play Time 02:47:45 Cumulative 393.2 hours Start 2021.01.25 @ 21:15:08 End 2021.01.26 @ 00:19:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 249 Adventurer 0 Explorer 6 Win Type 1 Total 39 Types 29/3/4/2/1/0/0/0/0 Lore% 89 Gallery% 91 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e01f05e-18be-49ea-906f-577b51637da9