Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 00:19:25

Player: Zyalin

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (155)     775
Value Destroyed (6006)     6006
Prototype IDs (80)         1600
Alien Tech Used (1)        200
Bonus (26881)              26881
              TOTAL SCORE: 45962

 Bonus
-------
Follower Combat Kills      149
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -968

 Cogmind 
---------
Core Integrity             1225/1600
Matter                     790/800
Energy                     1337/1340
System Corruption          8%
Temperature                Cool (3)
Movement                   Flying (25)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (9) ---
               Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
>              --- UTILITY (10) -----
  Experimental Cooling System
        Medium Storage Unit
      Advanced Energy Well
  Experimental Energy Well
  Experimental Matter Compressor
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Melee Analysis Suite
               System Mapper
>              --- WEAPON (4) -------
         Heavy Pick
>              --- INVENTORY (9) ----
               Zero-point Reactor
               Zero-point Reactor
  Experimental Energy Well (600)
               Transdimensional Reconstructor
      Enhanced Nova Cannon
        Cooled Nova Cannon
               Graviton Cannon
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
               Field Propulsion Array
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
  Experimental Cooling System
        Medium Storage Unit
  Experimental Energy Well
  Experimental Matter Compressor
      Advanced Targeting Computer
         Heavy Regenerative Plating
         Heavy Regenerative Plating
               System Mapper
>              --- WEAPON -----------
               XL Autogun Array
>              --- INVENTORY --------
               Zero-point Reactor
      Advanced Energy Well
  Experimental Energy Well
               Transdimensional Reconstructor
      Enhanced Nova Cannon
        Cooled Nova Cannon
               Graviton Cannon
               Micro-nuke Launcher
         Heavy Pick
[Rating: 213]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Actuator Array
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Mapper
  Protection               Improved Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Heavy Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  8    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             302  | 6   7   13  5   1   7   16  22  10  .   10  2   11  20  9   .   7   20  22  4   14  .   10  2   12  10  1   15  7   4   35  
  Power                    28   | 1   1   .   3   .   3   2   2   1   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   1   1   .   1   2   .   6   
    Engine                 9    | 1   1   .   2   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   .   .   2   1   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   .   6   
  Propulsion               118  | 2   2   2   .   .   1   8   11  1   .   3   1   3   10  2   .   7   8   12  2   4   .   5   2   4   5   1   7   1   .   14  
    Treads                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   
    Leg                    20   | 2   .   .   .   .   .   .   .   1   .   .   .   2   4   .   .   .   3   8   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  27   | .   .   .   .   .   .   1   8   .   .   .   .   1   .   1   .   1   4   .   .   .   .   3   .   3   1   .   1   .   .   3   
    Flight                 61   | .   2   2   .   .   1   6   3   .   .   3   1   .   3   1   .   6   1   2   2   4   .   1   2   .   4   1   6   1   .   9   
  Utility                  85   | 1   3   5   .   1   .   2   5   1   .   4   .   3   5   2   .   .   8   7   2   7   .   4   .   2   2   .   5   2   3   11  
    Device                 30   | .   1   1   .   .   .   1   2   .   .   2   .   2   2   .   .   .   3   1   2   5   .   2   .   1   .   .   1   .   1   3   
    Storage                16   | 1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   1   .   3   .   .   3   
    Processor              12   | .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   3   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Protection             22   | .   .   2   .   .   .   1   .   1   .   2   .   .   2   1   .   .   2   4   .   .   .   1   .   1   1   .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   1   6   2   .   3   4   4   7   .   2   1   5   4   5   .   .   2   3   .   3   .   1   .   5   2   .   2   2   1   4   
    Energy Gun             10   | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 1   1   4   .   .   1   4   2   1   .   .   .   .   4   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   2   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   1   .   .   .   .   1   2   .   2   .   4   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   8   .   .   .   .   4   .   .   .   .   10  
Parts Lost                 74   | .   .   .   .   .   2   2   .   3   .   .   2   2   6   1   .   1   7   17  1   .   5   2   1   6   .   .   .   .   .   16  
  Power                    5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   
  Propulsion               44   | .   .   .   .   .   1   1   .   .   .   .   2   1   5   1   .   1   5   10  .   .   3   2   .   3   .   .   .   .   .   9   
  Utility                  18   | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   5   1   .   1   .   .   .   .   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   .   1   2   .   2   .   .   2   2   3   1   .   1   4   8   1   .   5   2   1   4   .   .   .   .   .   8   
Average Slot Usage (%)     88   | .   85  81  87  88  91  84  94  99  100 99  91  84  93  97  100 99  96  86  79  76  92  82  83  81  77  78  79  90  90  71  
  Engine                   2    | .   14  11  8   11  10  1   1   7   7   1   .   .   .   .   .   .   .   .   .   .   .   8   9   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   .   .   7   5   .   .   5   7   3   5   6   6   6   5   5   5   5   4   .   .   .   .   .   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   11  9   .   .   .   2   4   .   .   .   .   3   
  Leg                      6    | .   20  .   .   .   .   .   .   2   7   1   .   9   23  20  20  13  7   15  11  9   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   5   34  38  38  26  17  6   1   2   6   8   9   1   .   .   .   11  2   8   8   5   2   .   .   1   
  Flight                   19   | .   7   33  33  33  32  26  6   4   .   17  24  21  5   14  13  16  20  13  17  20  40  20  22  13  18  31  33  33  32  20  
  Device                   6    | .   .   2   .   .   .   8   6   7   7   7   7   9   7   6   6   6   6   6   10  14  10  7   5   5   2   .   2   .   3   6   
  Storage                  7    | .   13  10  11  11  11  9   7   7   7   7   7   6   6   6   6   6   4   7   5   4   .   2   5   5   7   10  9   8   8   12  
  Processor                5    | .   .   1   11  11  11  .   1   1   .   .   .   2   5   1   6   6   7   5   5   5   11  10  10  10  10  10  9   8   12  4   
  Hackware                 2    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   2   .   .   .   5   5   5   5   5   5   5   8   8   5   
  Protection               5    | .   .   9   11  11  11  8   .   5   7   7   7   6   4   6   6   6   3   5   3   .   .   3   5   5   4   5   4   7   8   5   
  Energy Gun               1    | .   12  .   .   .   .   .   .   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   3   3   .   
  Ballistic Gun            4    | .   15  12  11  11  13  12  8   6   .   .   .   .   9   8   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   2   
  Slashing Weapon          6    | .   .   .   .   .   .   .   7   6   7   17  17  14  15  15  20  20  17  6   .   .   5   5   5   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   6   6   5   2   .   .   5   5   5   3   .   .   .   4   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 12  22  14  14  17  21  22  32  39  35  35  27  32  38  40  35  35  39  87  84  70  40  28  22  42  53  30  61  69  64  102 
  Greatest Support         170  | 20  20  12  12  12  12  23  56  47  47  47  30  30  75  75  60  60  71  113 60  60  45  31  31  31  33  50  57  65  65  170 
  Greatest Overweight      76   | .   14  2   2   5   9   6   .   .   .   5   18  8   1   .   .   19  17  76  33  44  8   3   .   14  25  .   4   4   .   63  
  Average Overweight       1    | .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   1   3   15  16  1   .   .   .   3   2   .   .   .   .   2   
Largest Inventory Capacity 19   | 7   9   7   7   9   9   9   9   9   9   9   9   9   9   9   9   9   9   19  19  19  4   9   9   9   9   9   9   9   9   9   
  Average Capacity         9    | 6   7   6   7   8   9   9   9   9   9   9   9   9   9   9   9   9   7   15  19  17  4   6   9   9   9   9   9   9   9   9   
  Most Carried             19   | 4   9   7   7   9   9   9   9   9   9   9   9   9   9   9   9   9   9   9   11  19  4   5   7   9   9   9   9   9   9   9   
  Average Carried          8    | 2   6   6   6   8   8   9   8   8   8   8   8   8   8   8   9   8   7   5   8   14  4   4   6   7   8   9   8   9   8   8   
  Final Capacity           19   | 7   4   7   7   9   9   9   9   9   9   9   9   9   9   9   9   9   4   19  19  4   4   9   9   9   9   9   9   9   9   9   
  Final Carried            10   | 4   4   6   7   9   9   9   9   9   9   9   9   9   9   9   9   9   4   6   10  4   4   5   7   9   9   9   9   9   8   8   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 20% | Mutant
 10% | Hacker-Sprinter
  8% | Derelict-Mutant
  5% | Scavenger-Tank
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Zion
      Derelict-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
   Scavenger-Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
        Hacker-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
      Hacker-Sprinter | -3/Proximity Caves
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -1/Access
 Scavenger-Skirmisher | -1/Command

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           5699 | 199  50   279  106  .    85   95   481  295  .    80   40   118  190  83   .    122  193  396  176  .    149  90   30   134  119  10   57   271  20   1831 
  Remotely                 56   | .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7804 | .    50   358  207  .    92   62   766  322  .    .    68   214  363  178  .    258  985  893  199  .    337  178  110  274  267  .    333  405  21   864  
  Parts                    330  | .    1    23   12   .    11   10   31   10   .    .    2    15   19   11   .    12   34   44   13   .    7    8    2    15   .    .    3    11   .    36   
Haulers Intercepted        6    | .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    1    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      119  | .    .    .    .    .    .    .    .    4    .    .    2    .    9    8    .    21   .    31   10   26   3    .    .    5    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  115  | .   .   6   5   .   6   1   4   10  .   .   1   7   7   5   .   5   8   16  6   .   7   .   3   4   .   .   .   4   .   10  
  Melee                    49   | .   .   .   .   .   .   .   1   2   .   .   1   3   7   3   .   5   8   13  .   .   .   .   3   3   .   .   .   .   .   .   
  Guns                     33   | .   .   6   1   .   .   1   2   3   .   .   .   .   .   2   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   9   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   .   .   4   .   6   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   4   .   .   
Classes Destroyed          19   | .   1   4   2   .   2   .   2   1   .   .   .   .   3   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Worker                   11   | .   .   .   .   .   2   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 12   | .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   .   .   .   .   3   1   1   3   .   .   .   4   .   4   .   1   1   4   5   .   .   .   3   .   .   .   .   .   .   4   
  Grunt                    36   | .   .   3   4   .   2   .   1   .   .   .   1   2   2   .   .   2   1   8   .   .   5   .   .   1   .   .   .   4   .   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   3   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   1   2   5   .   3   1   2   5   .   .   1   5   2   2   .   3   5   4   5   .   7   1   3   2   .   .   2   4   1   6   
  Combat Bots Only         7    | .   .   1   5   .   3   1   2   5   .   .   1   4   2   2   .   3   4   4   5   .   7   .   3   2   .   .   .   4   .   6   
Max Kills in Single Turn   5    | .   1   1   2   .   1   1   1   1   .   .   1   3   1   1   .   2   1   2   1   .   5   1   1   1   .   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   
  Melee                    2    | .   .   .   .   .   .   .   1   1   .   .   1   1   1   1   .   2   1   2   .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Damage Taken               13847 | .    .    151  39   .    113  404  162  554  .    .    317  248  690  434  .    148  1263 2020 225  20   516  224  413  528  .    247  57   120  .    4954 
  Core                     1914  | .    .    36   .    .    .    83   31   47   .    .    60   61   107  50   .    39   219  279  .    .    142  22   144  104  .    90   .    25   .    375  
  Absorbed by Shields      314   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   138  .    .    .    .    .    .    .    .    .    .    .    118  
Core Remaining (%)         82    | 100  100  .    .    .    91   84   .    .    .    .    80   .    .    .    .    69   .    .    .    .    36   .    .    .    .    68   100  98   .    76   
Volleys Fired              308   | .    3    75   26   .    37   16   7    21   .    .    .    2    .    7    .    .    .    14   11   .    2    .    .    4    .    .    .    6    1    76   
  Largest                  2     | .    2    2    1    .    1    2    2    2    .    .    .    1    .    2    .    .    .    1    1    .    1    .    .    2    .    .    .    1    1    1    
  Hottest                  130   | .    60   65   33   .    33   40   84   51   .    .    .    39   .    56   .    .    .    60   60   .    20   .    .    130  .    .    .    49   49   80   
Shots Fired                341   | .    6    79   26   .    37   19   14   30   .    .    .    2    .    14   .    .    .    14   11   .    2    .    .    5    .    .    .    6    1    75   
  Gun                      292   | .    6    79   24   .    28   19   8    21   .    .    .    .    .    14   .    .    .    14   11   .    .    .    .    5    .    .    .    .    .    63   
  Cannon                   13    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Launcher                 36    | .    .    .    2    .    9    .    .    9    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    1    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  282   | .    3    77   24   .    28   19   8    21   .    .    .    .    .    14   .    .    .    14   11   .    .    .    .    .    .    .    .    .    .    63   
  Thermal                  10    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Explosive                29    | .    .    .    2    .    9    .    .    9    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    
  Electromagnetic          18    | .    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    5    
  Entropic                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | .    3    7    5    .    9    4    7    4    .    .    .    4    .    6    .    .    .    11   5    .    .    .    .    2    .    .    .    1    .    34   
  Robot Miss Streak        6     | .    2    5    3    .    2    3    2    6    .    .    .    .    .    5    .    .    .    4    5    .    1    .    .    1    .    .    .    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           482   | .    3    49   16   .    26   10   43   16   .    .    8    11   30   24   .    14   46   55   11   .    .    4    8    13   5    .    6    10   1    73   
  Core Hits                305   | .    2    20   12   .    17   6    20   18   .    .    2    15   11   10   .    7    17   28   8    .    10   2    4    7    1    .    1    13   .    74   
  Critical Hits            22    | .    .    2    .    .    .    .    2    1    .    .    1    .    2    .    .    1    3    1    .    .    .    .    3    5    .    .    .    1    .    .    
  Critical Kills           9     | .    .    .    .    .    .    .    1    1    .    .    1    .    2    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    2    4    .    .    .    1    .    .    
Melee Attacks              449   | .    .    .    .    .    .    .    54   5    .    .    15   40   40   26   .    17   72   62   .    .    24   8    29   12   5    .    10   23   4    3    
  Impact                   55    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    5    .    9    19   3    .    
  Slashing                 264   | .    .    .    .    .    .    .    54   2    .    .    15   37   40   26   .    10   49   18   .    .    5    1    3    4    .    .    .    .    .    .    
  Piercing                 130   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    7    23   28   .    .    19   7    26   8    .    .    1    4    1    3    
  Sneak Attacks            33    | .    .    .    .    .    .    .    10   .    .    .    .    .    2    4    .    .    5    .    .    .    .    2    .    .    .    .    4    4    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        70    | .    .    .    .    .    .    .    .    1    .    .    2    3    8    6    .    10   19   19   .    .    .    .    2    .    .    .    .    .    .    .    
Damage Inflicted           23726 | .    26   418  364  .    841  142  2020 1167 .    .    284  723  1396 819  .    470  2058 2178 327  .    1700 264  344  369  528  .    439  1436 112  5301 
  Guns                     7279  | .    26   418  102  .    137  142  145  245  .    .    .    .    .    124  .    .    .    785  327  .    .    .    .    83   .    .    .    .    .    4745 
  Cannons                  402   | .    .    .    .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    295  
  Explosions               4863  | .    .    .    262  .    704  .    .    832  .    .    .    401  .    .    .    .    .    .    .    .    1700 .    .    .    .    .    .    828  .    136  
  Melee                    11182 | .    .    .    .    .    .    .    1768 90   .    .    284  322  1396 695  .    470  2058 1393 .    .    .    264  344  286  528  .    439  608  112  125  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7173  | .    16   405  102  .    137  142  145  245  .    .    .    .    .    124  .    .    .    785  327  .    .    .    .    .    .    .    .    .    .    4745 
  Thermal                  305   | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    295  
  Explosive                3027  | .    .    .    262  .    704  .    .    832  .    .    .    401  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    828  .    .    
  Electromagnetic          339   | .    .    13   .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    136  
  Impact                   1629  | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    225  .    .    .    .    .    .    528  .    439  298  112  .    
  Slashing                 6783  | .    .    .    .    .    .    .    1768 63   .    .    284  322  1396 695  .    289  1359 498  .    .    .    .    36   73   .    .    .    .    .    .    
  Piercing                 2770  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  699  670  .    .    .    264  308  213  .    .    .    310  .    125  
  Entropic                 1700  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1700 .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    3    3    3    .    .    .    3    5    5    5    .    .    .    8    
  Average Corruption       3     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    2    3    1    .    .    .    2    4    5    5    .    .    .    5    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    3    11   4    .    .    .    .    13   7    2    .    .    .    13   
    Message Errors         19    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    2    5    1    .    .    .    .    4    3    .    .    .    .    2    
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    1    .    .    .    .    5    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    1    2    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    3    2    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1666  | .    .    .    3    .    35   .    431  89   .    .    15   4    108  70   .    29   87   43   .    .    144  33   .    .    242  .    152  109  72   .    
  Projectiles              55    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    
  Explosions               329   | .    .    .    3    .    35   .    .    89   .    .    .    4    .    .    .    .    .    .    .    .    144  .    .    .    .    .    .    54   .    .    
  Melee                    1282  | .    .    .    .    .    .    .    428  .    .    .    15   .    108  70   .    29   87   43   .    .    .    33   .    .    190  .    152  55   72   .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    4    .    1    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    4    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      233   | .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    .    .    .    .    11   .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | .    22   47   8    .    12   12   67   17   .    .    .    .    .    .    .    .    .    303  174  3    3    .    .    146  .    63   2    16   11   341  
  Average Temperature      46    | .    12   5    3    .    3    5    31   6    .    .    .    .    .    .    .    .    .    119  79   3    3    .    .    73   .    25   2    8    6    127  
  Received Heat Transfer   1704  | .    .    87   21   .    54   144  33   99   .    .    135  69   123  .    .    24   129  435  18   9    54   42   33   87   .    27   9    27   .    45   
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Longest Duration         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    11   .    .    1    
  Impact Corruptions       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    12   .    5    2    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         88    | .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Peak Influence             418  | .   7   335 330 .   142 201 239 .   .   .   .   418 .   .   .   .   182 .   .   .   .   232 .   .   .   .   306 260 299 268 
  Initial                  207  | .   .   2   130 .   .   29  81  .   .   .   .   207 .   .   .   .   165 .   .   .   .   88  .   .   .   .   81  171 156 191 
  Average                  139  | .   2   123 247 .   52  64  127 .   .   .   .   285 .   .   .   .   71  .   .   .   .   133 .   .   .   .   204 137 224 223 
Maximum Alert Level        2    | .   .   1   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   
  Low Security (%)         64   | 100 100 81  38  .   100 97  83  .   .   .   .   .   .   .   .   .   100 .   .   .   .   96  .   .   .   .   47  53  50  2   
  Level 1                  33   | .   .   18  61  .   .   2   16  .   .   .   .   86  .   .   .   .   .   .   .   .   .   3   .   .   .   .   52  46  49  97  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   .   .   .   .   6   4   .   .   .   1   5   .   .   .   .   4   .   .   .   .   1   .   .   .   1   1   2   .   3   
  Investigation            14   | .   .   .   .   .   .   2   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   .   .   .   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           37   | .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   8   1   22  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              291  | .   .   15  10  .   5   29  18  10  .   .   20  16  7   5   .   10  10  21  7   6   11  11  18  6   .   19  5   6   .   26  
  Peak Tracking Total      18   | .   .   6   4   .   3   18  4   3   .   .   7   5   2   4   .   4   3   5   5   6   11  6   10  2   .   12  2   4   .   6   
  Tactical Retreats        36   | .   .   1   2   .   .   2   2   .   .   .   7   3   .   .   .   .   .   4   1   .   .   4   3   2   .   2   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            10   | .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   9   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          10   | .   .   1   .   .   3   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       3    | .   .   1   .   .   3   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          61   | .   .   5   .   2   .   4   11  .   1   .   .   7   .   1   3   .   5   .   .   4   .   5   .   .   4   .   2   2   2   3   
  Terminals                34   | .   .   5   .   .   .   3   5   .   .   .   .   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   2   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                169  | .   .   14  .   2   .   13  31  .   1   .   .   16  .   1   23  .   15  .   .   9   .   9   .   .   17  .   5   4   4   5   
  Successful               102  | .   .   8   .   2   .   3   15  .   1   .   .   6   .   1   23  .   8   .   .   9   .   4   .   .   17  .   1   .   1   3   
  Failed                   67   | .   .   6   .   .   .   10  16  .   .   .   .   10  .   .   .   .   7   .   .   .   .   5   .   .   .   .   4   4   3   2   
    Catastrophic           6    | .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   .   12  .   1   .   10  10  .   .   .   .   9   .   .   .   .   5   .   .   1   .   .   .   .   .   .   1   4   2   2   
  Terminals                88   | .   .   14  .   .   .   10  14  .   .   .   .   13  .   .   .   .   15  .   .   .   .   4   .   .   .   .   5   4   4   5   
  Fabricators              5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   .   1   .   2   .   .   4   .   1   .   .   2   .   1   23  .   4   .   .   9   .   1   .   .   17  .   1   .   1   2   
  Record                   14   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   .   7   .   .   .   3   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                20   | .   .   7   .   .   .   3   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Track                  7    | .   .   3   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              4    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   .   5   .   .   .   3   9   .   .   .   .   6   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   2   2   2   
  Full Trace Events        11   | .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Total Allies               11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   .   .   .   .   3   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   5   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      231  | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   95  95  30  .   231 .   .   .   .   .   .   .   138 .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   95  95  30  .   49  .   .   .   .   .   .   .   46  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  4   3   .   .   .   .   .   .   .   .   .   15  .   .   
  Total Damage             1020 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   499 90  102 .   .   .   .   .   .   .   .   .   329 .   .   
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   .   2   .   1   1   .   1   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               13061 | 70   228  396  200  203  736  327  980  292  256  477  351  969  579  462  98   347  832  1102 431  768  322  238  179  486  214  59   219  673  75   492  
Spaces Moved               14875 | 47   184  518  343  294  462  419  1670 410  472  718  603  927  368  314  82   256  543  514  186  563  630  549  294  379  274  298  813  805  334  606  
  Core                     22    | 6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    4    1    .    .    .    .    .    .    .    3    
  Treads                   839   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    223  186  363  .    .    .    .    .    .    .    .    .    67   
  Legs                     1768  | 41   122  .    .    .    .    .    .    .    .    .    .    .    368  314  82   225  326  290  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   404   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    319  85   .    .    .    .    .    
  Hover                    3425  | .    .    .    .    .    .    .    1506 410  472  706  331  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8417  | .    61   518  343  294  462  419  164  .    .    12   272  927  .    .    .    31   217  .    .    194  626  548  294  60   189  298  813  805  334  536  
  Fastest Speed            7     | 50   37   34   34   34   125  34   39   44   54   48   42   42   120  120  120  120  120  120  211  17   17   24   34   34   24   12   16   17   17   7    
  Average Speed            65    | 111  103  35   39   67   133  42   44   49   54   62   49   75   120  120  120  122  124  180  221  117  21   29   35   103  65   18   18   18   17   48   
  Slowest Speed            286   | 120  188  125  125  133  146  139  57   54   54   158  165  172  157  120  120  190  167  286  247  271  164  164  40   148  176  21   111  110  17   254  
  Overloaded Moves         181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    111  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    1    4    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    6    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    27   37   56   70   94   49   40   66   60   82   77   29   57   43   69   54   17   50   26   74   71   15   51   64   60   61   23   15   9    21   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     7     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        14    | .    .    1    1    1    1    .    1    .    .    .    .    1    .    .    .    .    1    1    .    .    1    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      16    | 1    1    .    .    .    .    1    .    1    1    1    1    .    1    1    1    1    .    .    1    1    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             30    | .    .    .    .    .    1    .    .    2    1    5    3    .    3    1    .    .    .    3    1    .    2    .    1    5    .    2    .    .    .    .    
Spaces Dug                 139   | .    .    .    .    .    .    .    9    16   .    .    2    16   .    .    .    .    4    3    .    .    55   2    12   .    .    .    2    13   3    2    
Terrain Destroyed          488   | .    .    .    17   .    80   .    10   106  .    .    2    24   .    1    .    .    4    7    2    .    127  2    12   .    .    .    2    54   36   2    
  Melee                    85    | .    .    .    .    .    .    .    9    .    .    .    2    16   .    .    .    .    4    3    .    .    17   2    12   .    .    .    2    13   3    2    
  Projectile               9     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      394   | .    .    .    17   .    80   .    .    105  .    .    .    8    .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    41   33   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      17460 | 62   220  671  381  299  549  544  1809 456  473  747  641  1164 462  356  81   284  649  642  206  672  797  613  341  454  306  299  866  1289 346  781  
  Wait                     1271  | 5    2    43   4    .    37   90   24   6    .    3    21   126  36   .    .    7    37   36   2    34   145  44   19   44   .    .    16   450  .    40   
  Move                     14797 | 46   183  515  335  293  461  394  1669 409  471  717  602  926  367  313  81   255  542  513  185  562  629  546  291  378  273  297  812  796  333  603  
  Hop                      20    | .    .    1    3    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    1    
  Pick Up                  83    | 5    9    8    2    2    2    2    9    .    1    4    .    6    1    1    .    2    1    4    1    11   .    1    .    1    2    .    3    1    1    3    
  Fast Attach              215   | 5    6    4    3    .    3    10   15   4    .    9    2    6    16   7    .    3    13   18   2    11   .    10   2    11   9    1    9    7    1    28   
  Attach                   44    | 1    .    6    2    .    2    .    4    1    .    .    .    5    1    1    .    2    1    3    .    3    .    .    .    .    1    .    4    .    2    5    
  Detach                   44    | .    3    6    2    .    1    1    3    .    .    .    1    2    1    1    .    .    1    4    2    3    .    .    2    1    2    .    1    .    .    7    
  Swap                     44    | .    1    3    .    1    2    6    3    5    .    1    .    .    3    1    .    2    6    1    2    .    .    .    .    1    1    .    2    .    1    2    
  Drop                     196   | .    13   10   4    3    4    14   21   2    1    13   2    7    10   6    .    6    10   4    1    14   1    4    .    2    13   1    9    5    3    13   
  Fire                     308   | .    3    75   26   .    37   16   7    21   .    .    .    2    .    7    .    .    .    14   11   .    2    .    .    4    .    .    .    6    1    76   
  Melee                    337   | .    .    .    .    .    .    .    54   4    .    .    13   30   26   19   .    7    38   37   .    .    20   7    26   12   5    .    10   22   4    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    34   .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
-1/Command
0b11 Command

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
    71 | -11/Scrapyard      | Entered Materials
   100 | -10/Materials      | Discovered new exit (range 14)
   219 | -10/Materials      | Discovered new exit (range 10)
   299 | -10/Materials      | Entered another Materials area
   299 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   316 | -9/Materials       | Discovered new exit (range 15)
   321 | -9/Materials       | Build established: Mutant
   441 | -9/Materials       | Discovered new exit (range 7)
   680 | -9/Materials       | Discovered new exit (range 14)
   695 | -9/Materials       | Identified exit to Mines
   695 | -9/Materials       | Entered Mines
   701 | -9/Mines           | Discovered new exit (range 5)
   702 | -9/Mines           | Learned location of Storage (-9)
   721 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   721 | -9/Mines           | Discovered new exit (range 5)
   760 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   894 | -9/Mines           | Identified exit to Exiles
   895 | -9/Mines           | Entered Exiles
   900 | -9/Exiles          | Discovered new exit (range 15)
   905 | -9/Exiles          | Met 8R-AWN
   909 | -9/Exiles          | Met EX-HEX
   925 | -9/Exiles          | Met EX-DEC
   931 | -9/Exiles          | Learned location of Zion (-7)
   943 | -9/Exiles          | Met EX-BIN
   948 | -9/Exiles          | Aligned with FarCom system
   948 | -9/Exiles          | Given EX-Vault access code
   956 | -9/Exiles          | Opened EX-Vault
   964 | -9/Exiles          | Found XL Autogun Array
   997 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1085 | -9/Exiles          | Discovered new exit (range 12)
  1097 | -9/Exiles          | Identified exit to Mines
  1098 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  1098 | -9/Exiles          | Entered Mines
  1820 | -8/Mines           | Discovered new exit (range 10)
  1833 | -8/Mines           | Identified exit to Materials
  1834 | -8/Mines           | Entered Materials
  1834 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2008 | -8/Materials       | Build established: Scavenger-Mutant
  2155 | -8/Materials       | Discovered new exit (range 6)
  2161 | -8/Materials       | Entered Factory
  2161 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  2316 | -7/Factory         | Discovered new exit (range 15)
  2623 | -7/Factory         | Identified exit to Lower Caves
  2778 | -7/Factory         | Build established: Mutant
  2954 | -7/Factory         | Discovered new exit (range 15)
  3141 | -7/Factory         | Entered Lower Caves
  3275 | -7/Lower Caves     | Attacked by a faux Warlord
  3341 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3393 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  3405 | -7/Lower Caves     | Discovered new exit (range 13)
  3433 | -7/Lower Caves     | Entered another Lower Caves area
  3438 | -7/Lower Caves     | Discovered new exit (range 5)
  3488 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3498 | -7/Lower Caves     | Build established: Scavenger-Mutant
  3631 | -7/Lower Caves     | Discovered new exit (range 16)
  3689 | -7/Lower Caves     | Entered Zion
  3757 | -7/Zion            | Given A8's code to call for help
  3766 | -7/Zion            | System corruption cleaned by Quarantine Array
  3833 | -7/Zion            | Learned Factory terminal intel
  3949 | -7/Zion            | Rebuked by Imprinter
  4062 | -7/Zion            | Found Prototype Device
  4062 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4085 | -7/Zion            | Build established: Derelict-Mutant
  4101 | -7/Zion            | Given the Hacking Drone Bay
  4102 | -7/Zion            | Found Prototype Device
  4102 | -7/Zion            | Identified Hacking Drone Bay
  4154 | -7/Zion            | Discovered new exit (range 15)
  4166 | -7/Zion            | Entered Proximity Caves
  4270 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  4324 | -6/Proximity Caves | Learned Factory terminal intel
  4505 | -6/Proximity Caves | Discovered new exit (range 8)
  4517 | -6/Proximity Caves | Entered Factory
  4517 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4519 | -6/Factory         | Loaded intel: 20 terminal locations
  5091 | -6/Factory         | Build established: Scavenger-Mutant
  5170 | -6/Factory         | Discovered new exit (range 9)
  5289 | -6/Factory         | Identified exit to Lower Caves
  5427 | -6/Factory         | Discovered new exit (range 15)
  5486 | -6/Factory         | Entered Lower Caves
  5556 | -6/Lower Caves     | Lost 3 parts (2n1u)
  5659 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5842 | -6/Lower Caves     | Learned Factory terminal intel
  5867 | -6/Lower Caves     | Gauss Rifle stolen by Master Thief
  6047 | -6/Lower Caves     | Discovered new exit (range 8)
  6065 | -6/Lower Caves     | Entered another Lower Caves area
  6075 | -6/Lower Caves     | Gauss Rifle stolen by Master Thief
  6479 | -6/Lower Caves     | Discovered new exit (range 12)
  6527 | -6/Lower Caves     | Entered Data Miner
  6527 | -6/Data Miner      | Discovered new exit (range 6)
  6550 | -6/Data Miner      | Met Data Miner
  6573 | -6/Data Miner      | Learned location of Section 7 (-2)
  6573 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6589 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6625 | -6/Data Miner      | Entered Proximity Caves
  6678 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6957 | -5/Proximity Caves | Learned 8 Factory zone layouts
  6960 | -5/Proximity Caves | Discovered new exit (range 10)
  6972 | -5/Proximity Caves | Entered Factory
  6972 | -5/Factory         | Accompanied by 1 ally
  6972 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6973 | -5/Factory         | Identified exit to Upper Caves
  6973 | -5/Factory         | Identified exit to Factory
  6974 | -5/Factory         | Loaded intel: 20 terminal locations
  7200 | -5/Factory         | Incoming investigation squad redirected
  7478 | -5/Factory         | Discovered exit to Factory (range 6)
  7565 | -5/Factory         | Lost 4 parts (2n2u)
  7804 | -5/Factory         | Entered Upper Caves
  8010 | -5/Upper Caves     | Lost 8 parts (4n2u2w)
  8237 | -5/Upper Caves     | Lost 4 parts (3n1u)
  8260 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8291 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8338 | -5/Upper Caves     | Lost 4 parts (3n1u)
  8449 | -5/Upper Caves     | Identified exit to Upper Caves
  8704 | -5/Upper Caves     | Build established: Scavenger-Tank
  8906 | -5/Upper Caves     | Entered another Upper Caves area
  8910 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9106 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9128 | -5/Upper Caves     | Discovered new exit (range 10)
  9166 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9337 | -5/Upper Caves     | Entered Warlord
  9658 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  9701 | -5/Warlord         | Build established: Scavenger-Mutant
  9839 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9850 | -5/Warlord         | Found Prototype Energy Gun
  9853 | -5/Warlord         | Found Prototype Energy Gun
  9859 | -5/Warlord         | Found Prototype Energy Gun
  9870 | -5/Warlord         | Found Prototype Launcher
  9953 | -5/Warlord         | Met Warlord
  9967 | -5/Warlord         | Opened Warlord's prototype stash
  9978 | -5/Warlord         | Found Prototype Device
  9978 | -5/Warlord         | Identified Exp. Phase Shifter
 10011 | -5/Warlord         | Found Prototype Processor
 10011 | -5/Warlord         | Identified Exp. Target Analyzer
 10014 | -5/Warlord         | Found Prototype Device
 10014 | -5/Warlord         | Identified Exp. Focal Shield
 10020 | -5/Warlord         | Found Prototype Hackware
 10032 | -5/Warlord         | Identified Vortex Catalyst Activator
 10033 | -5/Warlord         | Identified System Mapper
 10060 | -5/Warlord         | Opened side exit
 10103 | -5/Warlord         | Discovered new exit (range 9)
 10105 | -5/Warlord         | Entered Proximity Caves
 10152 | -4/Proximity Caves | Spotted B-86 Titan
 10271 | -4/Proximity Caves | Build established: Scavenger-Sprinter
 10391 | -4/Proximity Caves | Core integrity fell below 50%
 10419 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 10427 | -4/Proximity Caves | Entered Factory
 10427 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10428 | -4/Factory         | Identified exit to Upper Caves
 10429 | -4/Factory         | Loaded intel: 22 terminal locations
 10435 | -4/Factory         | Destroyed 7 combat bots
 10445 | -4/Factory         | Lost 5 parts (1p3n1u)
 10601 | -4/Factory         | Discovered new exit (range 4)
 10655 | -4/Factory         | Discovered exit to Upper Caves (range 8)
 10665 | -4/Factory         | Entered Upper Caves
 10823 | -4/Upper Caves     | Identified exit to Upper Caves
 10844 | -4/Upper Caves     | Entered another Upper Caves area
 10907 | -4/Upper Caves     | Lost 4 parts (1p2n1w)
 11078 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11280 | -4/Upper Caves     | Discovered new exit (range 16)
 11330 | -4/Upper Caves     | Entered Zhirov
 11330 | -4/Zhirov          | Discovered new exit (range 3)
 11354 | -4/Zhirov          | Met Zhirov
 11374 | -4/Zhirov          | Learned location of Quarantine (-2)
 11374 | -4/Zhirov          | Learned location of Testing (-3)
 11374 | -4/Zhirov          | Learned location of Command (-1)
 11383 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11400 | -4/Zhirov          | Found Alien Artifact
 11400 | -4/Zhirov          | Identified Integrated Reactor
 11400 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11484 | -4/Zhirov          | Found Alien Artifact
 11544 | -4/Zhirov          | Entered Proximity Caves
 11551 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11555 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 11556 | -3/Proximity Caves | Spotted B-86 Titan
 11601 | -3/Proximity Caves | Discovered new exit (range 9)
 11603 | -3/Proximity Caves | Entered Research
 11603 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11610 | -3/Research        | Identified exit to Research
 11764 | -3/Research        | Found Gamma Bomb Array
 11788 | -3/Research        | Build established: Hacker-Sprinter
 11822 | -3/Research        | Entered another Research area
 11822 | -2/Research        | Warlord forces began assault on 0b10
 11822 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11836 | -2/Research        | Allied Derelicts emerged from ambush trap array
 11932 | -2/Research        | Research machine network offline
 12361 | -2/Research        | Borebot progress halted
 12383 | -2/Research        | Borebot progress halted
 12490 | -2/Research        | Discovered new exit (range 12)
 12492 | -2/Research        | Identified exit to Access
 12495 | -2/Research        | Entered Access
 12495 | -1/Access          | Evolved 2 slots: Utility x2
 12536 | -1/Access          | Energy Cycler disabled
 12567 | -1/Access          | Discovered new exit (range 10)
 12568 | -1/Access          | Identified exit to Command
 12570 | -1/Access          | Entered Command
 12648 | -1/Command         | Disengaged cave seal
 12648 | -1/Command         | Derelicts emerged from the dark tunnel
 12648 | -1/Command         | Welcomed Warlord to Command
 12665 | -1/Command         | Spotted M Guard
 12665 | -1/Command         | Spotted M Guard
 12665 | -1/Command         | Spotted Combat Programmer
 12665 | -1/Command         | Spotted Combat Programmer
 12684 | -1/Command         | Destroyed M Guard
 12685 | -1/Command         | Incoming investigation squad redirected
 12695 | -1/Command         | All MAIN.C guards destroyed
 12696 | -1/Command         | Warlord commented on Warlord statues
 12698 | -1/Command         | Found Prototype Reactor
 12698 | -1/Command         | Identified Zero-point Reactor
 12700 | -1/Command         | Found Prototype Protection
 12700 | -1/Command         | Identified Hvy. Regenerative Plating
 12714 | -1/Command         | Found Zero-point Reactor
 12722 | -1/Command         | Lost 8 parts (1p3n4u)
 12724 | -1/Command         | Found Zero-point Reactor
 12728 | -1/Command         | Found Zero-point Reactor
 12731 | -1/Command         | Found Prototype Energy Cannon
 12791 | -1/Command         | Found Hvy. Regenerative Plating
 12872 | -1/Command         | Met MAIN.C
 12878 | -1/Command         | Identified Cld. Nova Cannon
 12881 | -1/Command         | 0b10 Conduit disabled
 12893 | -1/Command         | MAIN.C activated Command garrisons
 12909 | -1/Command         | Destroyed 99-2CO(K)
 12953 | -1/Command         | Destroyed MAIN.C
 12955 | -1/Command         | P-80 Master assimilated allied S-43 Plague
 12970 | -1/Command         | Build established: Scavenger-Skirmisher
 12984 | -1/Command         | Lost 7 parts (5n2u)
 13039 | -1/Command         | Found Prototype Processor
 13039 | -1/Command         | Identified Exp. Melee Analysis Suite
 13041 | -1/Command         | Found Prototype Processor
 13041 | -1/Command         | Identified Exp. Targeting Computer
 13059 | -1/Command         | Discovered new exit (range 9)
 13061 | -1/Command         | Identified exit to Surface
 13062 | ***                | Establishing 0b11!

 Last Messages 
---------------
13019_ Dropped XL Autogun Array.
13021_ Acquired 10 matter.
13029_ I-47 Archangel sends out distress signal.
13039_ Acquired Prototype Processor.
13039_ Identified Exp. Melee Analysis Suite.
13041_ Acquired Prototype Processor.
13041_ Identified Exp. Targeting Computer.
13043_ Acquired 20 matter.
13050_ Xenon Bombardment Thruster destroyed.
13052_ Slug penetrates R-10 Processor. <x2>
13052_ R-10 Processor suffers critical hit.
13053_ Acquired Adv. Signal Interpreter.
13055_ Penetrated by Slug.
13055_ Slug penetrates Wall.
13055_ Acquired 10 matter.
13056_ Acquired Antigrav System.
13058_ Penetrated by Slug.
13058_ Slug penetrates Wall.
13059_ EXIT=FOUND
13061_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#  != ??????????#     |
| ?????????????????????????????#  == ??????????#     |
| ??????????????????????????????  =  ??????????#"  " |
| ???????????????????????????????    ??????????#""   |
| ????????????????????????????????   ??????????#     |
| ???????????????????????????????###+###???????#     |
| ???????????????????????????????#     #########     |
| ???????????????????????????????#   !               |
| ???????????????????????????????#                   |
| ?????????????????????? ? """???#                   |
| ???????????????????????  """???#     #########   " |
| ???????????????????????  """"??## ####???????#   " |
| ????????????????????????     ???# #??????????#     |
| ?????????????????????????    =??#=#??????????##### |
| ?????????????????????????""""%??# #??????????????? |
| ???????????????????????? """"  ?#%#??????????????? |
| ???????????????????????? """"  ##!#??????????????? |
| ???????????????????????? """"  +  #???####???????? |
| ????????????????????# =        ## #??    #???????? |
| ????????????????????#          ?# #??    #???????? |
| ????????????????????##########??# #?    |#???????? |
| ????????????????????????????????# #?     #???????? |
| ???????????????????????########## #      #???????? |
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| ?????????????????????????????#    #?     #???????? |
| ?????????????????????????????#    #??    #???????? |
| ?????????????????????????????#    #??    #???????? |
| ?????????????????????????????#    #???####???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          71
Energy Capacity            1580
Matter Stores              800
Matter Capacity            800
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             10
Propulsion Shielding       33
Utility Shielding          66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                66
Targeting Accuracy         20
Melee Accuracy             12
Target Analysis            12
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
    Imp. Light Armor Plating | -7/Factory    | Scanalyzed
             Arm. Huge Wheel | -7/Factory    | Hacked
                 Flight Unit | -7/Factory    | Hacked
          Lrn. Proton Cannon | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedStealthModule
  Manual?         0
Play Time         02:47:45
  Cumulative      393.2 hours
  Start           2021.01.25 @ 21:15:08
  End             2021.01.26 @ 00:19:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          255
  Rogue           249
  Adventurer      0
  Explorer        6
Win Type          1
  Total           39
  Types           29/3/4/2/1/0/0/0/0
Lore%             89
Gallery%          91
Achievement%      87
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e01f05e-18be-49ea-906f-577b51637da9