Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 20:55:13 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1042) 1042 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2477 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 50/250 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Improved Aluminum Leg Subdweller Monowheel Small Storage Unit Subdweller Optics Experimental Sensor Array Light Armor Plating Makeshift Hacking Suite Particle Gun Subdweller Laser Subdweller Laser Assault Rifle Assault Rifle Grenade Launcher Hammer DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Subdweller Power Source Light Treads Subdweller Monowheel Subdweller Monowheel Small Storage Unit Subdweller Optics Light Armor Plating Makeshift Hacking Suite Particle Gun Subdweller Laser Subdweller Laser Assault Rifle Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Grenade Launcher Hammer [Rating: 23] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Powered Cannon Energy Gun Subdweller Laser Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | 6 4 7 2 1 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 . 1 Treads 3 | 2 . . . 1 Leg . | . . . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 2 . . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 2 4 1 . Energy Gun 2 | . . 1 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 6 | . . 5 1 . Power 2 | . . 1 1 . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . . 3 1 . To Critical Strikes . | . . . . . Average Backups 15 | . 5 18 14 15 Power 2 | . 1 3 2 2 Propulsion 2 | . . 2 1 2 Utility 3 | . 1 3 4 4 Weapon 7 | . 2 8 7 7 Tool/Special . | . . . . . Unused Backups 13 | . . 4 . 9 Power 3 | . . 1 . 2 Propulsion 1 | . . . . 1 Utility 5 | . . 1 . 4 Weapon 4 | . . 2 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 96 77 100 100 Engine 12 | . 14 12 14 14 Treads 22 | . 28 25 . 4 Wheel 3 | . . . 28 23 Storage 12 | . 14 12 14 14 Processor 12 | . 10 12 14 14 Energy Gun 2 | . . . 14 14 Energy Cannon 7 | . . 10 . . Ballistic Gun 7 | . 25 2 14 14 Peak Build Rating 23 | 6 8 23 14 16 Average Rating 17 | 4 7 20 13 14 On Entrance 8 | . 6 8 14 14 Avg Prop Armor Cover (%) 5 | . . . 6 5 Naked Turns . | . . . . . Heaviest Build 54 | 14 49 54 53 53 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 2 | 1 1 1 2 2 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 Most Carried 20 | 1 10 20 15 17 Average Carried 15 | . 5 18 14 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 1 10 15 15 17 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 738 | 173 297 216 52 . Remotely . | . . . . . Salvage Created 1154 | . 429 621 104 . Parts 78 | . 30 45 3 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 16 | . . 16 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 34 | . 11 21 2 . Guns 15 | . 9 4 2 . Cannons 11 | . . 11 . . AOE 7 | . 2 5 . . Classes Destroyed 7 | . 4 3 . . Hauler 2 | . 2 . . . Turret 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 13 | . 6 7 . . Grunt 6 | . 5 1 . . Sentry 3 | . . 1 2 . Subdweller 12 | . . 12 . . Best Kill Streak 4 | . 4 4 1 . Combat Bots Only 4 | . 4 4 1 . Max Kills in Single Turn 3 | . 2 3 1 . Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 166 | . 32 122 12 . Missed 62 | . 10 51 1 . Hits 104 | . 22 71 11 . Projectile 104 | . 22 71 11 . Critical Strikes 3 | . . 2 1 . Damage Taken 1176 | . 197 813 166 . Core 200 | . 26 146 28 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 98 | 1 25 65 7 . Largest 2 | 2 2 2 2 . Hottest 90 | 40 40 90 90 . Shots Fired 144 | 2 49 82 11 . Gun 95 | 2 48 34 11 . Cannon 41 | . . 41 . . Launcher 8 | . 1 7 . . Special . | . . . . . Kinetic 85 | 2 48 28 7 . Thermal 51 | . . 47 4 . Explosive 8 | . 1 7 . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 2 8 8 13 . Robot Miss Streak 3 | . 3 2 . . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 82 | 2 29 40 11 . Core Hits 47 | . 15 28 4 . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 4 | . 2 1 1 . Meltdown 1 | . . 1 . . Destroy 3 | . 2 . 1 . Melee Attacks 2 | . 2 . . . Impact 2 | . 2 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2348 | 24 533 1564 227 . Guns 1114 | 24 418 445 227 . Cannons 668 | . . 668 . . Explosions 566 | . 115 451 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 970 | 24 418 380 148 . Thermal 812 | . . 733 79 . Explosive 566 | . 115 451 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 117 | . . 6 117 . Average Temperature 46 | . . 5 57 . Received Heat Transfer 456 | . 45 348 63 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . . 2 . . Heat Transferred 175 | . . 75 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 145 | . 145 . 103 . Initial 93 | . . . 93 . Average 55 | . 61 . 49 . Influence Increases 758 | . 348 365 45 . Destroy 0b10 Robot/C 480 | . 220 220 40 . Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 66 | . 56 10 . . Successful Hack 16 | . 11 . 5 . Destroy Structure 16 | . 16 . . . Lose Combat Pursuer 165 | . 30 135 . . Influence Decreases 758 | . 348 170 240 . Entered New Map 102 | . . . 102 . Time Decay 606 | . 348 130 128 . Lost Part 50 | . . 40 10 . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 15 30 2 . Peak Tracking Total 6 | . 3 6 1 . Tactical Retreats 5 | . 2 3 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 8 | . 2 1 4 1 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 5 5 7 3 Successful 17 | . 4 5 5 3 Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 2 5 2 3 Record 8 | . . 5 . 3 Robot Analysis 2 | . 2 . . . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 . 3 . Retrieve Components 4 | . 1 . 3 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 10 . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 7 | . . 2 . 5 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 6585 | 70 909 4663 302 641 Spaces Moved 2920 | 38 421 1864 206 391 Core 3 | 3 . . . . Treads 2369 | 35 421 1845 . 68 Legs . | . . . . . Wheels 548 | . . 19 206 323 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 130 Average Speed 211 | 152 186 238 122 163 Slowest Speed 320 | 160 240 240 130 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 65 80 32 45 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . . 2 . 2 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 4 | . . 4 . . Spaces Dug 12 | . 1 11 . . Terrain Destroyed 58 | . 13 45 . . Melee 1 | . 1 . . . Projectile 16 | . . 16 . . AOE 41 | . 12 29 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 3176 | 45 490 2003 244 394 Wait 101 | . 30 43 28 . Move 2916 | 37 420 1863 205 391 Hop . | . . . . . Pick Up 26 | 1 8 14 1 2 Fast Attach 7 | 6 1 . . . Attach 9 | . . 7 2 . Detach 3 | . . 2 1 . Swap 10 | . 4 5 . 1 Drop 4 | . . 4 . . Fire 98 | 1 25 65 7 . Melee 2 | . 2 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Build established: Mutant 571 | -10/Materials | Derelicts attacked the area 694 | -10/Materials | Discovered new exit (range 9) 966 | -10/Materials | Discovered new exit (range 7) 980 | -10/Materials | Entered Subcaves 981 | -10/Subcaves | Approached by a straggling Scientist 1107 | -10/Subcaves | A Subdweller sparked back to life 1107 | -10/Subcaves | A Subdweller sparked back to life 1107 | -10/Subcaves | A Subdweller sparked back to life 1142 | -10/Subcaves | Found Prototype Energy Cannon 1146 | -10/Subcaves | Identified Powered Cannon 1147 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 1217 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1388 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1656 | -10/Subcaves | Learned location of Zion (-7) 1656 | -10/Subcaves | Met a Zionite searching for "candidates" 1715 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1801 | -10/Subcaves | Learned Materials interactive machine intel 1917 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 2010 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 2385 | -10/Subcaves | Discovered new exit (range 8) 2408 | -10/Subcaves | Disturbed a concealed Subdweller 4265 | -10/Subcaves | Discovered new exit (range 15) 4676 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4843 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4846 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4953 | -10/Subcaves | Visited Clippyterm 4960 | -10/Subcaves | Learned location of 1 exit from Materials 4962 | -10/Subcaves | Identified exit to Recycling 4962 | -10/Subcaves | Learned location of Extension (-5) 5403 | -10/Subcaves | Core integrity fell below 50% 5632 | -10/Subcaves | Lost 3 parts (2n1w) 5643 | -10/Subcaves | Entered Recycling 5874 | -9/Recycling | Build established: Scavenger-Mutant 5912 | -9/Recycling | Scanned before Scraplab entrance 5933 | -9/Recycling | Entered Scraplab 5943 | -9/Recycling | Discovered new exit (range 2) 5945 | -9/Recycling | Entered Scraptown 6040 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 6043 | -9/Scraptown | Learned Factory garrison access intel 6044 | -9/Scraptown | Learned location of 1 exit from Factory 6049 | -9/Scraptown | Learned location of Armory (-3) 6062 | -9/Scraptown | Discovered new exit (range 13) 6168 | -9/Scraptown | Visited UFD Registry 6168 | -9/Scraptown | Registered with UFD as "Nanostep" 6198 | -9/Scraptown | Visited Chapter 10 6260 | -9/Scraptown | Visited Derelict Rescue Squad 6268 | -9/Scraptown | Found DRS Beacon 6294 | -9/Scraptown | Visited Infowarlord's Domain 6304 | -9/Scraptown | Found Exp. Sensor Array 6324 | -9/Scraptown | Visited Cartography Club 6343 | -9/Scraptown | Visited Abandonware Association 6358 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 6360 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6430 | -9/Scraptown | Visited Junk Repository 6586 | -9/Scraptown | Self-destructed Last Messages --------------- It's blocked by default, but unlocking it doubles their attack speed! I can see why this feature was disabled, though, since firing like that will almost certainly break their weapons before long. Anyway I've packaged this feat as OVRCLOCK.EXE if you want to try it out. That's \\R7WH. I guess we could theoretically perform this little operation on a hostile Hunter in the hope that it will suddenly disarm itself, but I don't like those odds and I'm fairly sure it would not be a net positive. 06366_ Sub. Monowheel shoots sparks and powers down. 06430_ LOCAL NARROWCAST: Repository. 06512_ IV-LTM(p) scrutinizes some mainframe outputs. 06524_ IV-LTM(p) closely examines the mainframe. 06529_ LOCAL NARROWCAST: Closed for remodeling. 06535_ IV-LTM(p) is fixated on the mainframe. Map ----- +----------------------------------------------------+ | ????????????????????"" ? #??????????????# " | | ????????????????????"" ? #??????????????# | | ????????? ?????????""" " #?###########??# "# | | ????????? #????????""" " #?#[!#![!#] #??# "# | | ????????? #?????????"" " #?#==#!! #! #??# "# | | ???????? #?????????"" " #?# # # #??# "" | | ???????? #??????????? " #?# #??# | | ???????? #?????????????"""""???# #??# | | ???????? #??????????????# #????###### ####??##### | | ######### ####???????##### ########### ########### | | #???????#"""" """"""""""" """"""""""" | | #???????#" | | #???????#" | | #???????#" | | #???????#" | | #### #????####" | | ???# #????"""" """""""""""""""""""""" | | ???# #????"""" 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"???? | | ?????????# ??????????# """"#?"! !"#??#""" | | ??????????? ??????????# " ""##" "#??#" | | ???????????????????????# """"##"! !"#???"" | | ???????????????????????# ""##" !"???#"" | | ???????????????????????# ""?## X###?????" | | ???????????????????????## " ? ???" "????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlinkScimitarSink Manual? 0 Play Time 00:21:41 Cumulative 176.1 hours Start 2026.08.05 @ 20:32:00 End 2026.08.05 @ 20:55:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 131 Adventurer 54 Explorer 0 Win Type - Total 8 Types 4/0/1/1/0/0/0/1/0/1 Lore% 66 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2658594-d249-44ef-a624-c8ef77e218c3