Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 22:26:43

Player: Gentle Jesus

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (99)      495
Value Destroyed (3355)     3355
Prototype IDs (11)         220
Alien Tech Used (2)        400
Bonus (300)                300
              TOTAL SCORE: 9670

 Bonus
-------
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     169/300
Energy                     379/600
System Corruption          10%
Temperature                Hot (298)
Movement                   Core (100) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Energy Well
  Advanced Thermal Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Matter Pod
  Advanced Weight Redist. System
           IFF Parser
  Improved Heavy Armor Plating
           Shield Generator
>          --- WEAPON -----------
     Heavy Particle Cannon
  Advanced Plasma Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
     Micro Nuclear Core
     Light Angular Momentum Engine
           Wheel
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
     Heavy Laser
           Thermic Laser
           Ion Cannon
  Advanced Assault Cannon
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   2   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Utility                  6    | .   .   .   1   2   .   1   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             76   | 8   3   2   11  4   5   18  7   4   9   3   1   1   
  Power                    10   | 1   .   1   .   1   .   3   .   1   3   .   .   .   
    Engine                 8    | 1   .   1   .   1   .   2   .   1   2   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 3   .   1   3   .   1   6   4   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  18   | 3   .   1   3   .   1   6   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   2   .   4   2   2   7   3   2   1   1   1   1   
    Device                 17   | 1   1   .   3   .   1   4   2   2   1   1   .   1   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   1   1   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   .   4   1   2   2   .   1   4   2   .   .   
    Energy Gun             4    | 1   .   .   .   .   .   .   .   .   3   .   .   .   
    Energy Cannon          6    | .   .   .   2   .   .   1   .   1   .   2   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               6    | .   1   .   1   1   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   .   .   3   .   
Parts Lost                 49   | .   .   3   3   1   6   9   2   .   23  .   .   2   
  Power                    7    | .   .   1   .   .   .   2   .   .   4   .   .   .   
  Propulsion               14   | .   .   1   1   1   2   2   1   .   6   .   .   .   
  Utility                  14   | .   .   .   1   .   2   3   1   .   6   .   .   1   
  Weapon                   14   | .   .   1   1   .   2   2   .   .   7   .   .   1   
  Highest Loss Streak      12   | .   .   3   2   1   5   5   1   .   12  .   .   2   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Average Backups            8    | 1   5   6   11  11  11  6   8   9   7   4   5   4   
  Power                    1    | 1   1   .   1   2   3   2   2   2   1   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   3   4   9   6   4   2   2   2   2   2   2   1   
  Weapon                   1    | .   .   .   .   2   3   1   2   3   3   1   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   .   1   2   2   .   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 95  94  90  76  85  88  87  71  2   3   9   
  Engine                   8    | .   14  13  11  9   9   6   6   10  6   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   5   .   2   .   .   .   
  Wheel                    18   | .   28  24  28  19  11  17  21  23  14  .   .   .   
  Device                   16   | .   14  14  21  18  16  17  15  22  21  .   .   1   
  Storage                  9    | .   14  14  11  9   9   8   13  11  10  .   3   5   
  Processor                2    | .   .   .   .   9   9   7   3   .   .   .   .   .   
  Protection               3    | .   .   .   .   8   8   7   6   5   2   .   .   .   
  Energy Gun               1    | .   4   9   .   .   .   .   .   .   2   .   .   .   
  Energy Cannon            7    | .   .   .   18  9   4   10  13  10  5   .   .   2   
  Ballistic Gun            2    | .   14  14  2   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   9   4   .   7   8   2   .   .   .   .   .   .   
Peak Build Rating          57   | 9   9   9   23  31  31  33  50  57  57  27  11  30  
  Average Rating           25   | 5   7   7   20  26  24  28  38  56  45  4   8   15  
  On Entrance              20   | .   9   7   9   22  31  30  31  50  56  1   3   11  
Naked Turns                343  | .   .   .   .   .   .   .   .   .   19  275 49  .   
Heaviest Build             73   | 14  30  30  37  47  52  54  64  73  72  12  3   13  
  Greatest Support         67   | 26  20  20  42  42  32  45  57  67  67  3   3   3   
  Greatest Overweight (x)  5    | .   1   2   1   1   5   5   1   1   4   3   .   4   
  Average Overweight (x)   .    | .   .   1   .   .   3   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 7   13  15  15  15  15  15  15  15  14  5   5   5   
  Most Carried             14   | 4   7   11  13  13  14  11  13  12  10  5   5   5   
  Average Carried          8    | 1   5   8   11  11  11  6   8   9   7   4   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            13   | 3   6   10  12  13  11  5   13  9   3   5   5   2   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Upper Caves
 Mutant | -5/Upper Caves
 Mutant | -5/Zhirov
 Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Matter Collected           1968 | 289 128 198 114 52  210 537 134 51  221 .   .   34  
  Remotely                 347  | .   .   .   .   .   .   347 .   .   .   .   .   .   
Salvage Created            3413 | 129 182 129 431 189 406 945 243 176 496 .   .   87  
  Parts                    150  | 5   15  10  28  13  20  34  6   4   13  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   12  .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  74   | .   7   6   7   4   14  17  4   2   9   .   .   4   
  Guns                     5    | .   1   3   1   .   .   .   .   .   .   .   .   .   
  Cannons                  32   | .   .   .   5   3   1   6   4   1   8   .   .   4   
  AOE                      34   | .   6   3   .   1   13  11  .   .   .   .   .   .   
Classes Destroyed          14   | 2   3   2   2   .   1   2   .   .   2   .   .   .   
  Worker                   9    | .   .   2   1   .   2   4   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   4   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   2   .   1   1   .   1   .   .   .   .   
  Swarmer                  19   | .   3   3   .   .   6   3   .   .   1   .   .   3   
  Grunt                    28   | .   4   1   2   3   3   8   3   1   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   .   5   1   4   4   .   1   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   1   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   4   3   1   8   8   2   1   3   .   .   4   
  Combat Bots Only         5    | .   4   3   2   1   5   5   2   1   3   .   .   4   
Max Kills in Single Turn   3    | 1   3   2   1   1   2   3   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   1   2   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        730  | .    17   14   37   13   53   252  18   14   244  .    .    68   
  Missed                   208  | .    7    3    9    4    18   94   5    2    53   .    .    13   
  Hits                     522  | .    10   11   28   9    35   158  13   12   191  .    .    55   
    Melee                  7    | .    .    2    .    .    .    .    .    .    5    .    .    .    
    Projectile             515  | .    10   9    28   9    35   158  13   12   186  .    .    55   
  Critical Strikes         26   | .    2    .    1    1    2    1    2    1    14   .    .    2    
  Part Disruptions         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Damage Taken               6418 | .    101  213  333  156  598  1219 169  170  2653 .    .    806  
  Core                     1503 | .    11   44   110  41   98   228  .    .    500  .    .    471  
  Absorbed by Shields      48   | .    .    .    .    .    .    .    .    48   .    .    .    .    
  Ignored by Resistances   1858 | .    33   61   93   43   167  382  47   58   744  .    .    230  
  Regen/Repaired (Parts)   22   | .    .    .    .    .    22   .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    78   72   .    74   67   100  .    .    .    .    .    
Volleys Fired              217  | 9    8    17   30   10   32   37   14   9    42   .    .    9    
  Largest                  2    | 2    2    2    2    2    2    2    2    2    2    .    .    2    
  Hottest                  210  | 70   50   70   120  96   120  135  135  173  173  .    .    210  
Shots Fired                371  | 18   14   28   56   12   41   63   28   18   79   .    .    14   
  Gun                      77   | 18   8    23   8    .    .    .    .    .    20   .    .    .    
  Cannon                   241  | .    .    .    47   10   17   48   28   18   59   .    .    14   
  Launcher                 53   | .    6    5    1    2    24   15   .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  63   | 9    8    17   7    .    .    .    .    .    22   .    .    .    
  Thermal                  255  | 9    .    6    48   10   17   48   28   18   57   .    .    14   
  Explosive                53   | .    6    5    1    2    24   15   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 12   20   9    17   28   30   25   9    10   15   .    .    5    
  Robot Miss Streak        3    | 2    1    2    2    .    3    1    2    1    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           254  | 13   10   15   31   11   29   42   19   14   62   .    .    8    
  Core Hits                162  | 5    14   13   12   7    28   47   7    4    21   .    .    4    
  Critical Kills           2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | 2    .    1    1    .    .    .    .    1    7    .    .    .    
    Burn                   6    | 2    .    1    .    .    .    .    .    .    3    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9616 | 146  410  381  686  300  1845 2849 476  404  1662 .    .    457  
  Guns                     753  | 146  45   136  66   .    .    .    .    .    360  .    .    .    
  Cannons                  4678 | .    .    .    620  236  279  904  476  404  1302 .    .    457  
  Explosions               4185 | .    365  245  .    64   1566 1945 .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  804  | 44   45   98   66   .    .    .    .    .    551  .    .    .    
  Thermal                  4683 | 102  .    38   620  236  279  960  476  404  1111 .    .    457  
  Explosive                4129 | .    365  245  .    64   1566 1889 .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    1    .    .    .    2    .    .    5    5    5    10   
  Average Corruption       3    | .    .    1    .    .    .    1    .    .    2    5    5    5    
  Corruption Purged        3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    2    .    .    .    3    .    .    .    8    4    2    
    Message Errors         5    | .    .    .    .    .    .    1    .    .    .    3    1    .    
    Matter Fused           4    | .    .    1    .    .    .    .    .    .    .    1    2    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    1    .    .    .    3    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    17   7    7    .    73   88   4    2    46   .    .    39   
  Projectiles              105  | .    .    .    7    .    .    7    4    2    46   .    .    39   
  Explosions               178  | .    17   7    .    .    73   81   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    6    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      494  | .    9    62   11   18   252  142  .    .    .    .    .    .    
  Shots                    21   | .    1    2    1    1    10   6    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        514  | 70   53   75   309  75   292  215  381  210  196  132  98   514  
  Average Temperature      77   | 25   22   23   90   31   83   65   108  83   47   72   58   273  
  Received Heat Transfer   1597 | .    105  118  153  81   162  468  63   69   369  .    .    9    
  Effects                  5    | .    .    .    .    .    3    .    1    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          3    | .    .    .    1    .    .    .    .    1    1    .    .    .    
  Parts Melted             16   | .    .    1    4    .    2    1    3    1    4    .    .    .    
  Heat Transferred         7855 | 444  .    185  999  370  444  1456 703  609  2238 .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         81   | 100 100 100 100 100 17  44  100 100 .   .   .   .   
  Level 1                  18   | .   .   .   .   .   82  55  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             346  | 5   124 75  64  39  346 311 96  45  .   .   .   .   
  Initial                  94   | .   .   31  .   .   4   94  92  8   .   .   .   .   
  Average                  75   | .   53  16  12  11  234 195 66  9   .   .   .   .   
Influence Increases        2682 | 15  231 136 261 135 564 727 179 94  240 .   .   100 
  Destroy 0b10 Robot/C     1440 | .   140 80  140 80  280 340 80  40  180 .   .   80  
  Destroy 0b10 Robot/NC    140  | 15  5   15  20  .   25  55  .   5   .   .   .   .   
  Destroy Leader           392  | .   32  20  54  20  72  102 20  22  30  .   .   20  
  Trap Triggered on 0b10   20   | .   .   10  10  .   .   .   .   .   .   .   .   .   
  Successful Hack          83   | .   4   .   .   14  6   .   49  10  .   .   .   .   
  Disable Machine          171  | .   9   .   9   .   27  126 .   .   .   .   .   .   
  Destroy Structure        316  | .   41  11  13  21  154 74  .   2   .   .   .   .   
  Partial Spotted          30   | .   .   .   .   .   .   30  .   .   .   .   .   .   
  Lose Combat Pursuer      90   | .   .   .   15  .   .   .   30  15  30  .   .   .   
Influence Decreases        2612 | 15  134 233 261 123 332 750 379 115 240 .   .   30  
  Entered New Map          366  | .   .   66  .   .   8   150 129 13  .   .   .   .   
  Time Decay               1826 | 15  134 137 261 123 264 360 230 102 190 .   .   10  
  Lost Part                270  | .   .   30  .   .   60  90  20  .   50  .   .   20  
  Purge Threat             150  | .   .   .   .   .   .   150 .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   1   1   10  2   1   .   .   .   .   
  Investigation            3    | .   .   .   .   1   .   1   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   3   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           5    | .   .   .   .   .   3   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   8   7   14  6   16  19  7   5   21  .   .   11  
  Peak Tracking Total      8    | .   4   4   3   3   7   4   3   2   6   .   .   8   
  Tactical Retreats        9    | .   .   .   1   .   .   .   2   1   5   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   3   2   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          19   | .   1   .   1   .   3   14  .   .   .   .   .   .   
  Max in Single Turn       4    | .   1   .   1   .   1   4   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          36   | .   5   .   2   4   5   3   5   4   1   1   6   .   
  Terminals                21   | .   4   .   1   3   4   2   4   2   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                87   | .   14  .   8   11  10  6   9   8   1   1   19  .   
  Successful               67   | .   10  .   6   6   6   5   7   6   1   1   19  .   
  Failed                   20   | .   4   .   2   5   4   1   2   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   8   .   2   8   8   3   6   6   1   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   3   3   1   .   .   .   .   
  Repair Stations          5    | .   .   .   .   3   2   .   .   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             48   | .   5   .   .   5   4   3   5   5   1   1   19  .   
  Record                   12   | .   .   .   .   .   .   .   .   .   1   .   11  .   
  Robot Analysis           5    | .   .   .   .   1   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   1   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   1   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   .   2   2   .   3   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   1   1   3   3   4   3   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   1   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   3   3   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   51  25  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   3   3   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   108 .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Active Infowar (turns)     5246 | 38  390 627 973 397 558 724 454 445 640 .   .   .   
  Optics                   1924 | .   .   .   .   397 526 724 277 .   .   .   .   .   
  Sensors                  1872 | .   .   .   815 397 280 380 .   .   .   .   .   .   
  IFF                      1262 | .   .   .   .   .   .   .   177 445 640 .   .   .   
  Terrain                  358  | 38  165 .   155 .   .   .   .   .   .   .   .   .   
  Structural               1042 | .   .   .   12  397 526 107 .   .   .   .   .   .   
  Seismic                  2484 | .   225 627 957 .   .   .   .   49  626 .   .   .   
  ECM                      240  | .   .   .   .   .   .   .   .   .   240 .   .   .   
Robot Analysis Total       5    | .   .   .   .   1   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------------              Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Turns Passed               6030 | 143 390 627 973 397 558 724 462 445 701 341 152 117 
Spaces Moved               4806 | 117 386 549 624 232 269 484 363 333 499 562 227 161 
  Core                     1001 | 10  .   .   .   .   .   .   .   .   41  562 227 161 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Wheels                   3801 | 107 386 549 624 232 269 484 363 333 454 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  80  93  105 95  85  85  50  50  50  50  
  Average Speed            91   | 83  91  98  93  110 131 107 97  98  97  56  50  53  
  Slowest Speed            250  | 90  95  110 101 115 155 155 105 100 250 200 50  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       40   | 7   68  90  37  20  69  18  7   7   63  57  62  27  
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     4    | .   .   1   .   .   .   .   .   .   .   .   3   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      11   | 1   .   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   .   .   .   .   .   2   .   .   .   
Spaces Dug                 14   | .   .   .   12  .   .   .   .   .   2   .   .   .   
Terrain Destroyed          409  | .   41  15  13  26  200 103 .   1   7   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               15   | .   .   .   3   .   1   .   .   1   7   .   .   3   
  AOE                      394  | .   41  15  10  26  199 103 .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro 
Total                      6087 | 145 408 613 960 364 430 627 444 435 635 584 263 179 
  Wait                     815  | 2   6   23  266 106 117 68  42  80  66  4   34  1   
  Move                     4794 | 116 385 548 623 231 268 483 362 332 498 561 226 161 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  93   | 10  5   13  16  8   4   12  13  3   5   3   .   1   
  Fast Attach              9    | .   .   .   .   .   .   .   .   .   1   5   3   .   
  Attach                   84   | 7   1   3   11  4   6   18  7   5   15  2   .   5   
  Detach                   14   | .   1   .   2   .   .   .   2   1   4   3   .   1   
  Swap                     14   | 1   2   .   1   .   3   4   1   .   2   .   .   .   
  Drop                     42   | .   .   6   9   5   .   5   3   5   2   6   .   1   
  Fire                     217  | 9   8   17  30  10  32  37  14  9   42  .   .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     5    | .   .   3   2   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  144 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  345 | -10/Materials      | Discovered new exit (range 3)
  388 | -10/Materials      | Discovered new exit (range 16)
  412 | -10/Materials      | Identified exit to Mines
  534 | -10/Materials      | Entered Mines
  563 | -10/Mines          | Found a hidden stash of uninstalled traps
  663 | -10/Mines          | Assembled infested the area
  807 | -10/Mines          | Lost 3 parts (1p1n1w)
 1029 | -10/Mines          | Discovered new exit (range 7)
 1030 | -10/Mines          | Learned location of Storage (-8)
 1042 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1047 | -10/Mines          | Found Prototype Device
 1105 | -10/Mines          | Discovered new exit (range 6)
 1161 | -10/Mines          | Entered Materials
 1161 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1319 | -9/Materials       | Identified Exp. Sensor Array
 2077 | -9/Materials       | Discovered new exit (range 10)
 2134 | -9/Materials       | Entered another Materials area
 2134 | -8/Materials       | Evolved 2 slots: Utility x2
 2135 | -8/Materials       | Discovered new exit (range 8)
 2531 | -8/Materials       | Entered Storage
 2741 | -8/Storage         | Lost 5 parts (1n2u2w)
 2829 | -8/Storage         | Repaired Exp. Sensor Array
 2997 | -8/Storage         | Discovered new exit (range 13)
 3089 | -8/Storage         | Entered Factory
 3089 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3384 | -7/Factory         | Fabricated Wheel (x3)
 3452 | -7/Factory         | Lost 5 parts (1p1n1u2w)
 3770 | -7/Factory         | Garrison activated, responded to threat
 3796 | -7/Factory         | Discovered new exit (range 15)
 3813 | -7/Factory         | Entered another Factory area
 3813 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3827 | -6/Factory         | Discovered new exit (range 8)
 3908 | -6/Factory         | Fabricated Wheel?
 4029 | -6/Factory         | Discovered new exit (range 20)
 4275 | -6/Factory         | Entered another Factory area
 4275 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4635 | -5/Factory         | Discovered new exit (range 10)
 4720 | -5/Factory         | Entered Upper Caves
 4731 | -5/Upper Caves     | Learned Factory emergency access door positions
 4784 | -5/Upper Caves     | Learned Factory emergency access door positions
 4835 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4910 | -5/Upper Caves     | Ambushed by wild Derelicts
 5096 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 5108 | -5/Upper Caves     | Learned Factory terminal intel
 5202 | -5/Upper Caves     | Spotted B-75 Beast
 5226 | -5/Upper Caves     | Destroyed B-75 Beast
 5336 | -5/Upper Caves     | Ambushed by research squad
 5405 | -5/Upper Caves     | Lost 12 parts (3p1n4u4w)
 5418 | -5/Upper Caves     | Discovered new exit (range 7)
 5421 | -5/Upper Caves     | Entered another Upper Caves area
 5447 | -5/Upper Caves     | Lost 3 parts (1n2w)
 5546 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5612 | -5/Upper Caves     | Discovered new exit (range 7)
 5762 | -5/Upper Caves     | Entered Zhirov
 5762 | -5/Zhirov          | Discovered new exit (range 3)
 5775 | -5/Zhirov          | Met Zhirov
 5786 | -5/Zhirov          | Learned location of Quarantine (-3)
 5786 | -5/Zhirov          | Learned location of Testing (-2)
 5786 | -5/Zhirov          | Learned location of Command (-1)
 5795 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5804 | -5/Zhirov          | Found Alien Artifact
 5804 | -5/Zhirov          | Identified Integrated Reactor
 5804 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5861 | -5/Zhirov          | Found Alien Artifact
 5861 | -5/Zhirov          | Identified Transdimensional Reconstructor
 5861 | -5/Zhirov          | Warped through subspace
 5862 | -5/Zhirov          | Core integrity fell below 50%
 5914 | -5/Zhirov          | Entered Proximity Caves
 5916 | -4/Proximity Caves | Spotter reported a threat
 5917 | -4/Proximity Caves | Spotter reported a threat
 5954 | -4/Proximity Caves | Spotted B-86 Titan
 5994 | -4/Proximity Caves | Core integrity fell below 20%
 6006 | -4/Proximity Caves | Spotter reported a threat
 6029 | -4/Proximity Caves | System corruption reached 10%
 6031 | -4/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
S-27 Virus destroyed. <x2>
Destroyed Antigrav System.
Destroyed Imp. Heat Sink.
P-70 Sage heat spikes uncontrollably.
Lgt. Nuclear Core fries itself beyond repair.
P-70 Sage heat short circuits Imp. Target
  Analyzer.
Matter Neutralizer broken.
Overheating: Short circuit.
S-27 Virus destroyed.
P-70 Sage heat damages Broken Imp. Target
  Analyzer, Antigrav System, Imp. Remote
  Datajack, Tesla Rifle.
Dropped Broken Matter Neutralizer.
P-70 Sage destroyed.
Matter Neutralizer destroyed.
Acquired 33 matter.
VTOL Module fries itself beyond repair.
Adv. Thermal Shield destroyed.
Acquired Broken Matter Neutralizer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          28
Energy Capacity            600
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
                    Wheel | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Wheel | x3 | -7/Factory 
 Wheel | x3 | -6/Factory 

 Repaired
----------
 Exp. Sensor Array | 24% | -8/Storage 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              BurstHeartNetwork
  Manual?         0
Play Time         01:21:50
  Cumulative      21.9 hours
  Start           2025.06.05 @ 20:55:13
  End             2025.06.05 @ 22:26:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          4%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0c7fd21-2247-420a-95db-f028bbe716ac