Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.28 @ 18:51:26 Player: Baschiieep Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2652) 2652 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5727 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Matter Pod (0) Heavy Assault Rifle Autogun Autogun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Weapon Cycler System Backup Module Recalibrator > --- WEAPON ----------- Heavy Assault Rifle Autogun Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Hardened Medium Armor Plating Particle Gun Autogun Autogun Gauss Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 2 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 104 | 6 20 . 48 19 11 Power 16 | 1 1 . 6 4 4 Engine 11 | 1 1 . 6 2 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 29 | 3 7 . 16 3 . Treads 4 | . . . 3 1 . Leg 15 | 2 4 . 7 2 . Wheel 3 | 1 2 . . . . Hover 1 | . 1 . . . . Flight 6 | . . . 6 . . Utility 20 | . 5 . 4 6 5 Device 7 | . 2 . . 3 2 Storage 5 | . 3 . 1 . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 6 | . . . 2 2 2 Artifact . | . . . . . . Weapon 39 | 2 7 . 22 6 2 Energy Gun 12 | 1 3 . 7 . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 12 | 1 3 . 2 5 1 Ballistic Cannon 2 | . . . 2 . . Launcher 7 | . 1 . 5 1 . Special Weapon 1 | . . . 1 . . Impact Weapon 4 | . . . 4 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . 4 . 10 . 19 Power 11 | . . . 4 . 7 Propulsion 3 | . . . 2 . 1 Utility 8 | . . . . . 8 Weapon 11 | . 4 . 4 . 3 Highest Loss Streak 14 | . 2 . 10 . 14 Average Slot Usage (%) 86 | . 96 100 77 95 72 Engine 11 | . 14 14 14 8 4 Core 4 | . . . . 14 14 Treads 7 | . . . 12 12 . Leg 11 | . 19 28 7 5 10 Wheel 1 | . 7 . . . . Device 6 | . 12 14 . 4 19 Storage 10 | . 13 14 11 9 7 Processor 2 | . . . 3 4 . Protection 4 | . . . 6 8 . Energy Gun 5 | . 10 . 8 . . Energy Cannon 1 | . . . 4 . . Ballistic Gun 12 | . 15 14 3 25 8 Launcher 2 | . . 14 2 1 3 Naked Turns 1 | . . . . . 1 Heaviest Build 50 | 7 18 17 30 50 44 Greatest Support 42 | 20 20 20 40 42 32 Greatest Overweight (x) 12 | . 2 . 3 1 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 4 8 8 10 10 10 Average Capacity 8 | 4 7 8 8 10 9 Most Carried 10 | 4 8 6 8 10 10 Average Carried 6 | 2 6 6 6 7 8 Final Capacity 10 | 4 8 8 10 10 4 Final Carried 10 | 4 6 6 8 10 4 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Tank 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2380 | 239 396 10 737 993 5 Remotely . | . . . . . . Salvage Created 2590 | 31 494 26 757 1208 74 Parts 151 | 2 34 4 44 59 8 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 64 | 1 8 3 27 23 2 Guns 37 | 1 7 . 10 18 1 Cannons 2 | . . . 2 . . AOE 23 | . 1 3 13 5 1 Classes Destroyed 13 | 1 5 . 3 4 . Worker 7 | . 5 . 2 . . Builder 3 | . 1 . 1 1 . Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . 1 . . Operator 2 | . . . . 2 . Watcher 12 | . 3 . 5 4 . Swarmer 18 | . 3 3 12 . . Grunt 30 | 1 5 . 8 14 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 12 | . . . 6 6 . Hunter 2 | . . . . 2 . Best Kill Streak 12 | 1 3 3 7 12 2 Combat Bots Only 7 | 1 3 3 7 5 2 Max Kills in Single Turn 4 | 1 2 3 4 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4532 | 24 377 9 1206 782 2134 Core 1027 | . 59 . 194 69 705 Absorbed by Shields 26 | . . . . . 26 Core Remaining (%) 78 | 100 . 76 51 87 . Volleys Fired 240 | 6 66 1 80 76 11 Largest 3 | 2 2 1 2 3 3 Hottest 112 | 60 90 30 112 79 79 Shots Fired 467 | 7 112 1 99 227 21 Gun 398 | 7 111 . 48 213 19 Cannon 27 | . . . 27 . . Launcher 42 | . 1 1 24 14 2 Special . | . . . . . . Kinetic 334 | 6 65 . 34 213 16 Thermal 61 | . 37 . 21 . 3 Explosive 42 | . 1 1 24 14 2 Electromagnetic 30 | 1 9 . 20 . . Robot Hit Streak 17 | 6 15 . 15 17 10 Robot Miss Streak 5 | 1 3 1 5 3 2 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 338 | 6 85 . 68 161 18 Core Hits 167 | 2 27 3 56 74 5 Critical Hits 3 | . . . 1 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 8 | . . . 8 . . Impact 8 | . . . 8 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7024 | 116 1079 157 2443 3011 218 Guns 3458 | 89 823 . 435 1996 115 Cannons 361 | . . . 361 . . Explosions 3071 | 27 256 157 1513 1015 103 Melee 133 | . . . 133 . . Ramming 1 | . . . 1 . . Kinetic 2971 | 77 441 . 388 1996 69 Thermal 714 | 27 409 . 232 . 46 Explosive 2908 | . 141 157 1492 1015 103 Electromagnetic 297 | 12 88 . 197 . . Impact 133 | . . . 133 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . . Average Corruption 1 | . 1 1 1 . . Corruption Purged . | . . . . . . Effects 3 | . . 1 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 164 | . 31 . 70 46 17 Projectiles 15 | . . . 15 . . Explosions 147 | . 31 . 53 46 17 Melee 2 | . . . 2 . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 269 | . 35 10 157 31 36 Shots 10 | . 1 1 6 1 1 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 366 | 6 210 . 164 366 355 Average Temperature 63 | 6 48 . 41 74 75 Received Heat Transfer 1737 | 18 219 . 393 270 837 Effects 3 | . . . . 3 . Shutdowns 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . . 6 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1717 | 50 964 . 592 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 519 | 20 180 91 415 519 292 Initial 202 | . 11 21 30 27 202 Average 144 | 1 79 91 130 240 199 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 67 | 100 100 100 67 49 13 Level 1 28 | . . . 30 37 86 Level 2 3 | . . . 1 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 3 3 3 Investigation 5 | . . . 3 1 1 Extermination . | . . . . . . Reinforcement 4 | . . . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | 1 14 . 37 34 20 Peak Tracking Total 9 | 1 3 . 9 4 8 Tactical Retreats 8 | . 3 . . . 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 8 | . 8 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 17 | . . . 9 7 1 Max in Single Turn 2 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 15 | . 6 . 6 2 1 Terminals 9 | . 4 . 4 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 15 . 13 9 4 Successful 33 | . 13 . 10 9 1 Failed 8 | . 2 . 3 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 22 | . 11 . 7 . 4 Fabricators . | . . . . . . Repair Stations 7 | . . . 3 4 . Recycling Units 12 | . 4 . 3 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 9 . 7 . 1 Record 10 | . 4 . 6 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks 10 | . 4 . 1 5 . Recycle Component 5 | . . . . 5 . Report Inventory 4 | . 3 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 . 6 1 1 Full Trace Events 6 | . 1 . 3 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 65 | . . . 13 52 . Parts Recycled 5 | . . . . 5 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4918 | 96 1134 221 1928 1080 459 Spaces Moved 2908 | 68 849 183 1064 506 238 Core 36 | 18 . . 2 . 16 Treads 1003 | . . . 669 334 . Legs 1575 | 50 577 183 371 172 222 Wheels 265 | . 265 . . . . Hover 7 | . 7 . . . . Flight 22 | . . . 22 . . Fastest Speed 37 | 50 80 120 37 152 130 Average Speed 139 | 101 108 120 154 159 175 Slowest Speed 650 | 120 180 120 200 172 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 7 90 51 71 48 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 274 | . 19 9 142 98 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 274 | . 19 9 142 98 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3371 | 86 958 183 1239 637 268 Wait . | . . . . . . Move 2903 | 67 848 182 1063 505 238 Hop . | . . . . . . Pick Up 67 | 7 13 . 19 23 5 Fast Attach 6 | 2 2 . 2 . . Attach 65 | 3 11 . 27 13 11 Detach 17 | . 3 . 12 . 2 Swap 33 | 1 7 . 19 6 . Drop 30 | . 8 . 8 13 1 Fire 240 | 6 66 1 80 76 11 Melee 8 | . . . 8 . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 12) 528 | -10/Materials | Discovered new exit (range 7) 583 | -10/Materials | Discovered new exit (range 13) 995 | -10/Materials | Discovered new exit (range 15) 1231 | -10/Materials | Entered Mines 1296 | -10/Mines | Met a Derelict bent on vengeance 1313 | -10/Mines | Learned location of Zion (-7) 1435 | -10/Mines | Discovered new exit (range 15) 1452 | -10/Mines | Entered Materials 1452 | -9/Materials | Evolved 2 slots: Power x2 2088 | -9/Materials | Discovered new exit (range 16) 2105 | -9/Materials | Lost 10 parts (4p2n4w) 2534 | -9/Materials | Build established: Scavenger-Mutant 2865 | -9/Materials | Discovered new exit (range 16) 2976 | -9/Materials | Repaired Ion Engine? 3022 | -9/Materials | Discovered new exit (range 15) 3062 | -9/Materials | Destroyed 7 combat bots 3380 | -9/Materials | Entered another Materials area 3380 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3441 | -8/Materials | Repaired Lgt. Ion Engine 3467 | -8/Materials | Repaired Structural Scanner? 3932 | -8/Materials | Build established: Scavenger-Tank 4437 | -8/Materials | Discovered new exit (range 12) 4460 | -8/Materials | Entered Factory 4460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4759 | -7/Factory | Lost 5 parts (3p2w) 4896 | -7/Factory | Core integrity fell below 50% 4914 | -7/Factory | Core integrity fell below 20% 4919 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04839_ Lgt. Nuclear Core destroyed. 04843_ Critical hit. 04843_ Identified Cld. Ion Engine. 04843_ Malfunction: Heat surge (+375). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 04855_ Titanium Leg destroyed. 04855_ Hrd. Medium Armor Plating destroyed. 04881_ Imp. Shield Generator destroyed. 04882_ Acquired Imp. Light Armor Plating. 04883_ Faulty Cld. Ion Engine destroyed. 04890_ Acquired Lrg. Matter Pod. 04892_ Weapon Cycler destroyed. 04896_ Gauss Rifle destroyed. 04897_ Acquired Lrg. Matter Pod. 04911_ Lrg. Matter Pod destroyed. 04911_ Imp. Light Armor Plating destroyed. 04918_ Lrg. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????###################????????????? | | ??????????????????# ######???????? | | ??????????????????? 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" == = | | ?????????????????????????????G"" [ | | ???????????????????????????? | | ???????????????????????????? ##### | | ????????????????????????????######+### #???# | | ???????????????????????????????? ??####+####???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 425 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed NetworkTrackerDoublenader Manual? 0 Play Time 01:53:55 Cumulative 4.8 hours Start 2021.02.22 @ 11:01:41 End 2021.02.28 @ 18:51:26 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4afc1ba3-8893-4d4e-b3ff-2eea7dff4f11