Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 20:34:25 Player: DeepestRoots Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (314) 1570 Value Destroyed (13465) 13465 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (13890) 13890 TOTAL SCORE: 40285 Bonus ------- High Alert Combat Kills 1674 Follower Combat Kills 657 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 728 Found Hidden Lab 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Win 3000 Friendly Fire -69 Cogmind --------- Core Integrity 335/1600 Matter 109/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Optical Array Advanced Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (5) ---- Advanced Heat Sink Improved Kinecellerator Guided Plasma Cannon Enhanced Nova Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Precision Matter Filter Improved Transmission Jammer Makeshift Ablative Armor Advanced Powered Armor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Helical Railgun Hardcell Cannon Plasma Lance > --- INVENTORY -------- Quantum Reactor Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Centrium Leg Advanced Heat Sink Structural Scanner Advanced Terrain Scanner Experimental Core Analyzer Improved Kinecellerator Heavy Armor Plating Powered Armor Advanced Thermal Shield Gamma Rifle Dispersion Rifle Guided Plasma Cannon Neutron Missile Launcher Advanced Micro-nuke Launcher [Rating: 188] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Experimental Melee Analysis Suite Device Improved Actuator Array Storage High-capacity Storage Unit Processor Experimental Melee Analysis Suite Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Gravity Flail Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . . . 2 1 2 . . . . 1 . . . . 2 . . . . . . . 2 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 371 | 7 9 1 5 . 30 41 3 2 5 6 7 26 12 7 4 9 25 12 6 14 10 21 16 . 33 60 Power 23 | 1 1 . . . 3 2 . 1 . 1 . 1 . . . . 3 . . 1 1 1 2 . 1 4 Engine 9 | 1 1 . . . 3 2 . 1 . 1 . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . 1 . . . . 3 . . 1 1 1 2 . 1 4 Propulsion 56 | 2 1 . 1 . 9 9 . . 1 3 . 3 2 . . 2 1 . 1 5 . 4 1 . 5 6 Treads 16 | 2 1 . 1 . 8 2 . . . 1 . . . . . . . . . . . . . . . 1 Leg 38 | . . . . . . 6 . . 1 2 . 3 2 . . 2 1 . 1 5 . 4 1 . 5 5 Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 166 | 2 4 . . . 10 13 3 1 1 2 7 17 5 4 2 2 18 3 2 3 3 13 10 . 15 26 Device 90 | 1 1 . . . 6 5 . 1 . 1 4 9 3 3 1 1 12 3 1 2 1 8 8 . 4 15 Storage 6 | 1 2 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Processor 11 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . 5 2 Hackware 9 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . 2 . 1 2 Protection 50 | . 1 . . . 2 5 2 . 1 1 3 4 2 1 1 1 5 . 1 1 2 5 . . 5 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | 2 3 1 4 . 8 17 . . 3 . . 5 5 3 2 5 3 9 3 5 6 3 3 . 12 24 Energy Gun 7 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 Energy Cannon 10 | . . . 2 . 1 2 . . . . . 1 . . . . . . . . . . . . 2 2 Ballistic Gun 31 | 1 2 1 2 . 6 5 . . . . . 1 2 . . . . 1 . . . . . . 5 5 Ballistic Cannon 13 | . . . . . 1 1 . . . . . 1 . . . . . 1 1 3 1 1 . . 2 1 Launcher 24 | . . . . . . 1 . . 1 . . 1 1 . 1 2 1 3 1 1 3 . 1 . 3 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 3 . . 1 . . . 2 1 1 1 1 . . 1 . 2 . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 24 | . . . . . . 2 . . 1 . . 1 . 2 . 2 1 4 1 . 2 . 2 . . 6 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 11 . . . . . 3 . . 2 . 1 . . . . 1 2 . 4 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Parts Lost 54 | . 1 1 . . 7 . . 1 1 . 2 . 2 2 . . 1 . 2 . 3 . . . 3 28 Power 5 | . . . . . 1 . . 1 . . . . . . . . 1 . . . 1 . . . . 1 Propulsion 14 | . . . . . 4 . . . . . . . 1 . . . . . 1 . . . . . 1 7 Utility 23 | . . . . . 2 . . . 1 . 2 . 1 1 . . . . 1 . 2 . . . . 13 Weapon 12 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 7 Highest Loss Streak 12 | . 1 1 . . 2 . . 1 1 . 2 . 2 2 . . 1 . 1 . 3 . . . 2 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 99 99 73 100 93 97 93 92 91 92 92 92 93 93 90 94 92 93 93 93 93 88 80 80 84 83 Engine 4 | . 14 14 14 14 9 7 6 5 6 6 6 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 7 9 9 8 7 Treads 9 | . 27 28 28 28 31 23 . . . . . . . . . . . . . . . . . . . . Leg 18 | . . . . . . 13 33 33 33 33 33 28 28 29 29 29 26 26 26 25 26 22 14 14 12 11 Device 9 | . 6 . . . 15 9 . 1 4 . 2 6 10 11 12 14 17 20 18 14 20 18 13 14 12 8 Storage 6 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 6 | . . . . . . 2 13 13 13 13 13 11 11 10 5 5 5 5 5 5 5 4 4 4 6 17 Hackware 5 | . . . . . . 6 6 6 6 6 1 . 5 5 5 5 9 10 10 10 7 4 13 14 16 18 Protection 9 | . 7 14 14 14 9 6 13 10 6 12 14 14 5 5 6 7 7 5 6 10 8 9 4 4 9 5 Ballistic Gun 5 | . 22 27 2 28 15 5 . . . . . 1 4 4 . . . . . . . . . . 2 2 Impact Weapon 4 | . . . . . . 2 6 6 5 6 6 5 5 4 4 10 9 10 10 9 10 7 4 4 . . Piercing Weapon 3 | . . . . . . 3 6 6 6 6 6 4 5 6 11 4 4 4 1 2 . 4 5 9 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 14 34 34 34 34 70 79 80 80 82 82 85 109 102 100 102 102 102 98 99 104 112 130 134 117 153 134 Greatest Support 153 | 40 40 40 40 40 82 118 110 110 110 120 120 120 120 120 120 120 125 125 125 135 135 153 143 133 150 150 Greatest Overweight (x) 2 | . . . . . 2 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 15 15 15 15 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 11 14 14 15 16 19 18 19 19 19 19 19 18 16 19 19 19 19 18 19 18 18 19 20 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 15 15 15 15 20 20 20 20 19 20 17 20 17 17 20 20 20 20 18 20 18 20 20 20 20 5 Class Distribution -------------------- 36% | Gladiator 27% | Mutant 17% | Hacker-Gladiator 5% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Warlord Scavenger-Gladiator | -3/Proximity Caves Scavenger-Gladiator | -3/Research Hacker-Gladiator | -3/Armory Hacker-Gladiator | -3/Lab Hacker-Skirmisher | -2/Research Wizard-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Matter Collected 8213 | 282 578 77 . 106 1068 971 30 20 33 90 65 358 227 60 40 162 308 241 310 264 235 527 209 . 724 1228 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13439 | 89 1145 109 . 63 1529 1476 161 159 96 . 171 811 624 239 224 347 777 221 166 212 242 735 127 . 581 3135 Parts 607 | 8 61 9 . 7 63 75 4 9 8 . 10 32 19 9 3 16 33 6 1 15 13 38 6 . 15 147 Haulers Intercepted 6 | . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 2 . . . 2 3 . . . . . 1 . . . . . . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . 9 8 . 16 . 16 14 3 10 . 5 2 . 7 . . . . . Prevented 13 | . . . . . . . . 2 1 . . . 2 2 . 6 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 223 | . 17 2 . 4 20 26 . 4 5 . 6 10 10 4 . 9 11 6 7 8 12 7 2 . 11 42 Melee 56 | . . . . . . 11 . 1 . . 5 4 5 4 . 5 6 2 . 2 2 6 2 . 1 . Guns 65 | . 17 2 . 4 17 3 . . . . . 1 2 . . . . . . . . . . . . 19 Cannons 19 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . 6 9 AOE 67 | . . . . . . 10 . . 4 . . 4 . . . 3 4 4 5 6 10 . . . 3 14 Classes Destroyed 20 | 2 5 1 . 1 2 4 . . . . . 1 1 . . 1 . . . 1 . . . . 1 . Worker 20 | . . 1 . . 2 4 1 . . . . 1 . . . . . . . . . 1 . . . 10 Builder 19 | . 1 . . . 2 2 . . . . . 1 . . . . 3 . . . . 3 . . . 7 Tunneler 7 | 2 1 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . Recycler 25 | 1 3 . . . 4 5 . . . . . 3 . . . . 2 . . . . 3 . . . 4 Mechanic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Operator 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 6 | . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 Swarmer 53 | . . . . 4 . . . 2 4 . 5 5 . . . 2 4 2 3 2 8 5 . . . 7 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 66 | . 17 2 . . 13 . . . . . . . 3 3 . 2 . 2 3 4 4 . . . 1 12 Brawler 4 | . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 Protector 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Sentry 23 | . . . . . 6 4 . . . . . 1 2 . . 1 1 1 1 . . . . . 1 5 Specialist 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . . 5 . 2 1 . 1 . . . . . . . . . . . . . 3 4 Programmer 32 | . . . . . . 7 . . . . . 4 1 . . 2 6 . . . . 2 2 . . 8 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 14 | 3 3 2 . 4 4 12 2 2 5 . 3 7 6 4 . 3 5 3 6 6 5 5 2 . 2 14 Combat Bots Only 10 | . 3 2 . 4 3 10 . 2 5 . 3 5 6 4 . 3 5 3 6 6 5 3 2 . 2 8 Max Kills in Single Turn 9 | 1 2 1 . 1 2 9 1 1 4 . 2 3 1 1 . 1 3 2 1 2 2 1 1 . 2 7 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . . . . 8 . . 4 . . 2 . . . 1 3 2 1 2 2 . . . 2 4 Melee 2 | . . . . . . 1 . 1 . . 2 1 1 1 . 1 1 1 . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Hostile Shots Fired 1814 | . 96 18 . 8 113 190 36 60 48 . 52 48 41 35 . 36 61 14 68 83 74 41 15 1 215 461 Missed 520 | . 29 2 . 1 23 82 15 21 21 . 13 10 10 9 . 11 18 4 22 40 26 12 7 1 41 102 Damage Taken 23655 | . 632 247 . 55 1457 1428 178 656 447 . 606 606 542 450 . 326 470 157 856 510 980 557 185 . 3578 8732 Core 2328 | . 74 18 . 6 327 122 6 31 . . 43 31 20 19 . 64 28 11 67 18 77 . . . 101 1265 Absorbed by Shields 2282 | . 142 . . . 96 80 . . . . 4 154 156 122 . 250 258 120 71 285 . 112 . . 324 108 Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Ignored by Resistances 165 | . . . . . . . 20 . . . . . . . . . . . . 74 57 . . . . 14 Regen/Repaired (Parts) 3158 | . 114 . . . . 150 576 . . . . 280 . . . . 693 . . 345 . 665 . . . 335 Core Remaining (%) 74 | 100 . . . 60 40 82 . . . . 90 . . . . 86 . . . . 82 . . 93 93 20 Volleys Fired 571 | 6 110 9 . 6 106 46 . . 1 . . 13 23 . . 4 2 11 21 15 26 7 3 . 38 124 Largest 3 | 2 2 2 . 2 2 2 . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . 3 3 Hottest 218 | 60 60 40 . 40 100 108 . . 36 . . 40 33 . . 39 39 39 65 65 65 65 65 . 218 201 Shots Fired 992 | 12 218 19 1 12 203 75 . . 1 . . 15 23 . . 4 2 11 21 15 26 7 4 . 69 254 Gun 702 | 12 218 19 1 12 174 41 . . . . . 3 23 . . . . . . . . . . . 9 190 Cannon 199 | . . . . . 29 26 . . . . . 9 . . . . . . 10 9 1 7 4 . 53 51 Launcher 91 | . . . . . . 8 . . 1 . . 3 . . . 4 2 11 11 6 25 . . . 7 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 641 | 6 161 19 1 12 183 41 . . . . . 12 23 . . . . . 10 9 1 7 4 . 36 116 Thermal 195 | 6 57 . . . 20 26 . . . . . . . . . . . . . . . . . . 26 60 Explosive 91 | . . . . . . 8 . . 1 . . 3 . . . 4 2 11 11 6 25 . . . 7 13 Electromagnetic 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Robot Hit Streak 68 | 4 12 9 . 5 17 22 . . . . . 13 4 . . 1 . 4 3 7 6 . . . 9 68 Robot Miss Streak 6 | 1 5 2 . 3 3 5 . . . . . 4 2 . . 1 . . 6 2 4 . . . 4 4 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Secondary Targets 7 | . 1 1 . 3 1 . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 907 | 8 139 13 . 6 135 88 7 5 3 . 12 41 36 12 6 20 33 10 16 10 13 27 9 . 56 202 Core Hits 525 | 4 52 5 . 4 56 62 2 2 6 . 4 17 12 4 3 8 10 12 12 16 22 8 3 . 33 168 Critical Kills 9 | . 2 . . . . . . . . . 2 1 1 . . . . . . . 2 1 . . . . Critical Parts Destroyed 34 | . 1 . . . 2 1 2 3 2 . 2 6 1 . . 2 4 1 1 . . 3 1 . . 2 Critical Strikes 75 | . 3 . . . 3 3 2 3 2 . 4 10 5 3 1 4 8 2 1 1 2 7 1 . 3 7 Destroy 13 | . 3 . . . 3 . . . . . . 1 2 . . . . . . . . . . . . 4 Blast 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 3 Smash 35 | . . . . . . 1 2 3 2 . 4 6 2 . . 2 4 1 1 . 2 4 1 . . . Impale 20 | . . . . . . 2 . . . . . 3 1 3 1 2 4 1 . . . 3 . . . . Melee Attacks 558 | . . . . . . 75 8 8 3 . 18 71 23 15 6 30 95 14 9 16 8 60 28 . 17 54 Impact 212 | . . . . . . 41 7 6 3 . 14 25 7 2 . 12 37 6 3 10 6 20 9 . 4 . Slashing 13 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . Piercing 333 | . . . . . . 21 1 2 . . 4 46 16 13 6 18 58 8 6 6 2 40 19 . 13 54 Sneak Attacks 40 | . . . . . . 7 2 . . . . 7 . . . . 6 . . . . 11 . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 64 | . . . . . . 2 . 2 . . 4 6 5 5 2 7 11 3 1 1 . 7 6 . 2 . Damage Inflicted 43606 | 97 1708 182 . 88 2762 5849 599 309 429 . 693 3022 1619 602 600 1165 2467 761 1438 826 1759 2042 482 . 2904 11203 Guns 10189 | 97 1682 167 . 64 2262 745 . . . . . 21 497 . . . . . . . . . . . 68 4586 Cannons 4495 | . . . . . 483 558 . . . . . 175 . . . . . . 205 207 . . . . 1636 1231 Explosions 12613 | . . . . . . 2341 . . 202 . . 496 . . . 154 357 421 943 540 1652 . . . 882 4625 Melee 16074 | . . . . . . 2185 599 309 227 . 693 2330 1122 602 600 1011 2082 340 290 79 107 2021 478 . 318 681 Ramming 235 | . 26 15 . 24 17 20 . . . . . . . . . . 28 . . . . 21 4 . . 80 Kinetic 10352 | 53 1247 167 . 64 2371 745 . . . . . 196 497 . . . . . 205 207 . . . . 857 3743 Thermal 4782 | 44 435 . . . 374 1663 . . . . . . . . . . . . . . . . . . 1023 1243 Explosive 11294 | . . . . . . 1236 . . 202 . . 496 . . . 154 357 421 943 540 1652 . . . 706 4587 Electromagnetic 869 | . . . . . . . . . . . . . . . . . . . . . . . . . . 869 Impact 7388 | . . . . . . 1521 599 229 227 . 494 1108 422 133 . 504 921 171 42 79 107 620 170 . 41 . Slashing 249 | . . . . . . 249 . . . . . . . . . . . . . . . . . . . . Piercing 8437 | . . . . . . 415 . 80 . . 199 1222 700 469 600 507 1161 169 248 . . 1401 308 . 277 681 Highest Corruption 27 | . 3 3 3 3 . 5 . . . . . 4 1 3 . 9 4 4 4 4 . 3 6 6 9 27 Average Corruption 3 | . 2 3 3 3 . 3 . . . . . 2 1 1 . 1 3 4 4 4 . 2 3 6 7 13 Corruption Purged 12 | . . . . . . . . . . . . 7 . 3 . . 2 . . . . . . . . . Corruption Blocked 96 | . . . . . . . . . . . . . . . . . . . . 8 . . . . 88 . Effects 227 | . 20 6 7 10 . 57 . . . . . 11 5 3 . 4 9 11 8 1 . 13 8 1 23 30 Message Errors 48 | . 6 1 2 4 . 14 . . . . . 2 1 1 . 1 2 3 2 . . 1 . . 3 5 Matter Fused 56 | . 3 3 2 1 . 14 . . . . . 1 1 . . 3 1 4 2 1 . 5 1 1 9 4 Heat Flow Errors 22 | . 2 . 1 1 . 7 . . . . . 1 1 . . . 1 1 1 . . 1 1 . 1 3 Energy Discharges 28 | . 2 . . 2 . 8 . . . . . 2 . . . . 2 1 1 . . 2 3 . 2 3 Parts Rejected 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Parts Fused 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 30 | . 1 1 1 1 . 7 . . . . . 2 1 2 . . 1 2 2 . . 3 . . 4 2 Data Loss (major) 17 | . 2 . . 1 . 4 . . . . . 1 . . . . 2 . . . . 1 2 . . 4 Misfires 10 | . 1 1 1 . . 1 . . . . . 2 . . . . . . . . . . 1 . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5370 | . . . . . . 607 121 229 136 . 204 1069 150 91 27 283 896 168 73 . 16 774 173 . 61 292 Projectiles 75 | . . . . . . 13 . . . . . 32 . . . . . . . . . . . . 5 25 Explosions 640 | . . . . . . 204 . . . . . . . . . 47 57 55 31 . 16 . . . 56 174 Melee 4655 | . . . . . . 390 121 229 136 . 204 1037 150 91 27 236 839 113 42 . . 774 173 . . 93 Knockbacks 47 | . . . . . 1 7 . . 2 . 2 7 1 1 . 1 3 1 1 3 . 3 . . 6 8 Impact 27 | . . . . . 1 7 . . 2 . 2 5 1 1 . 1 3 1 . . . 3 . . . . Kinetic 19 | . . . . . . . . . . . . 2 . . . . . . 1 3 . . . . 6 7 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 969 | . . . . . . . . . . . . 54 . . . 49 . 31 50 15 77 . . . 191 502 Shots 25 | . . . . . . . . . . . . 2 . . . 1 . 3 1 1 3 . . . 3 11 Rammed 24 | 1 5 5 . 5 3 5 . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | 1 5 7 . 6 4 6 . . . . . . . . . . 1 . . . . 1 1 . . 4 Kicked 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 4 Crushed 5 | . . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 488 | . 254 45 115 119 484 488 4 . . . 2 195 212 . . . 113 80 246 85 29 288 185 . 369 389 Average Temperature 105 | . 41 24 59 64 185 122 3 . . . 2 48 128 . . . 61 44 58 29 11 132 69 . 170 118 Received Heat Transfer 2566 | . 328 141 . . 669 137 69 . . . 9 48 143 134 . 37 4 12 106 80 223 9 . . 63 354 Effects 25 | . . . . . 9 4 . . . . . . . . . . . . . . . 6 . . 4 2 Shutdowns 5 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 7 | . . . . . 3 . . . . . . . . . . . . . . . . 3 . . 1 . Interference 7 | . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . 1 Matter Decay 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Short Circuit 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . 4 2 3 . . 4 3 2 . . . 2 . 2 . . 3 . . . . Impact Corruptions 97 | . . . . . . 10 4 6 2 . 4 25 6 1 . 5 20 1 1 . . 8 3 . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 5952 | 100 975 . . . 518 1750 . . . . . . . . . . . . . . . . . . 975 1634 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Peak Influence 1608 | 15 278 129 . 95 296 543 337 . . . . 371 . . . . 352 . . . . 244 167 . 284 1608 Initial 266 | . 9 79 . . . 10 266 . . . . 37 . . . . 206 . . . . 74 44 . . 170 Average 195 | 5 161 82 . 27 79 191 294 . . . . 183 . . . . 227 . . . . 94 80 . 128 704 Maximum Alert Level 5 | . 1 . . . 1 2 1 . . . . 1 . . . . 1 . . . . 1 . . 1 5 Low Security (%) 62 | 100 68 100 . 100 84 53 . . . . . 58 . . . . 45 . . . . 97 100 . 66 5 Level 1 26 | . 31 . . . 15 27 100 . . . . 41 . . . . 54 . . . . 2 . . 33 21 Level 2 6 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . 28 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 6 . . . 7 16 3 . . . . 6 . . . . 7 . . . . 3 1 . 4 17 Investigation 15 | . 2 . . . 3 4 . . . . . 3 . . . . 1 . . . . . 1 . . 1 Extermination 15 | . . . . . . 4 . . . . . 3 . . . . 4 . . . . 2 . . . 2 Reinforcement 23 | . 4 . . . 3 7 . . . . . . . . . . 2 . . . . 1 . . 1 5 Assault 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 Garrison 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Distress Signals 28 | . 3 . . . 2 2 . . . . . 1 . . . . 1 . . 2 . . . . 9 8 Communications Jammed 193 | . . . . . . . . . . . . . . . . 1 . . . 111 . 2 19 . 1 59 Distress Signals 192 | . . . . . . . . . . . . . . . . . . . . 111 . 2 19 . 1 59 Times Spotted 393 | . 35 2 . 4 38 41 2 7 5 . 10 16 15 7 . 17 12 5 8 41 12 13 6 1 20 76 Peak Tracking Total 13 | . 4 2 . 3 6 12 1 3 5 . 4 5 9 5 . 4 3 3 5 13 4 3 3 1 4 12 Tactical Retreats 33 | . 2 . . . 4 . . . . . . 2 5 . . 4 2 . . 4 1 2 . . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Traps Triggered 6 | . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 1 . . . 1 . . 10 . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Disabled 13 | . . . 1 . 3 1 . . . . . 1 . . . . . . . . . 1 2 . 2 2 Max in Single Turn 1 | . . . 1 . 1 1 . . . . . 1 . . . . . . . . . 1 1 . 1 1 Garrison Access 8 | . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Accessed 77 | . 5 . 2 . 10 13 1 . . . . 12 . . 7 . 7 1 . 1 . 3 3 . 2 10 Terminals 42 | . 4 . . . 10 7 . . . . . 6 . . . . 5 . . . . . 3 . 1 6 Fabricators 4 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 10 | . 1 . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 . . . . . 3 . . . . . . . . . 1 . . 1 2 Total Hacks 222 | . 13 . 2 . 37 35 3 . . . . 29 . . 21 . 26 1 . 4 . 11 9 . 4 27 Successful 122 | . 5 . 2 . 18 15 2 . . . . 11 . . 21 . 14 1 . 4 . 7 4 . 1 17 Failed 100 | . 8 . . . 19 20 1 . . . . 18 . . . . 12 . . . . 4 5 . 3 10 Catastrophic 13 | . 2 . . . 1 2 . . . . . 2 . . . . 1 . . . . 2 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 11 . 1 . 20 16 . . . . . 7 . . . . 7 . . 1 . . 3 1 3 14 Terminals 136 | . 11 . . . 37 22 . . . . . 17 . . . . 16 . . . . . 9 . 3 21 Fabricators 7 | . . . . . . 4 . . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 34 | . 2 . . . . 2 3 . . . . 7 . . . . 8 . . . . 8 . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . 7 . . . . . 4 . . . . . . . . . 3 . . 1 2 Terminal Hacks 66 | . . . 2 . 13 5 . . . . . 3 . . 21 . 5 1 . 4 . . 3 . . 9 Record 11 | . . . 1 . . 1 . . . . . . . . 9 . . . . . . . . . . . Part Schematic 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Analysis 9 | . . . . . 3 1 . . . . . . . . 4 . . . . . . . . . . 1 Prototype ID Bank 9 | . . . . . 1 . . . . . . . . . 4 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . . . . . 4 2 . . . . . 2 . . . . 2 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Zone Layout 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 28 | . 2 . . . . 2 2 . . . . 5 . . . . 7 . . . . 6 . . . 4 Scan Component 15 | . 1 . . . . 1 1 . . . . 3 . . . . 4 . . . . 3 . . . 2 Repair 13 | . 1 . . . . 1 1 . . . . 2 . . . . 3 . . . . 3 . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 3 . . . . . 1 . . . . . . . . . 1 . . 1 2 Seal Access 7 | . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . 1 2 Coupler Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . . . 5 4 . . . . . 2 . . . . 1 . . . . . 1 . . 2 Terminals 17 | . 3 . . . 5 3 . . . . . 2 . . . . 1 . . . . . 1 . . 2 Botnet 15 | . 2 . . . 4 3 . . . . . 2 . . . . 1 . . . . . 1 . . 2 Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 . . . 10 11 1 . . . . 11 . . . . 7 . . . . 2 2 . 1 7 Full Trace Events 13 | . 2 . . . 2 3 . . . . . 3 . . . . 1 . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 13 | . 1 . . . . 1 1 . . . . 2 . . . . 3 . . . . 3 . . . 2 Time 600 | . 26 . . . . 38 22 . . . . 143 . . . . 199 . . . . 126 . . . 46 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . Autooverrided 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . 2 . . . . . . 5 . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total Allies 22 | . . . . . . . . 1 . 9 1 . 2 . . . . . . 5 . . 4 . . . Largest Group 9 | . . . . . . . . 1 . 9 9 . 2 2 . . . . . 5 . . 4 1 . . Highest-Rated Group 278 | . . . . . . . . 12 . 234 234 . 79 79 . . . . . 278 . . 272 68 . . Highest-Rated Ally 68 | . . . . . . . . 12 . 31 31 . 49 49 . . . . . 68 . . 68 68 . . Total Orders 53 | . . . . . . 2 . . . . . . . . . . . . 14 15 22 . . . . . STAY 12 | . . . . . . . . . . . . . . . . . . . 3 6 3 . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . . EXPLORE 20 | . . . . . . 2 . . . . . . . . . . . . 6 4 8 . . . . . RETURN 16 | . . . . . . . . . . . . . . . . . . . 4 2 10 . . . . . Ally Attacks 96 | . . . . . . . . 3 . . 34 . . 7 . . . . . 43 . . 9 . . . Total Damage 3178 | . . . . . . . . 50 . . 555 . . 239 . . . . . 1861 . . 473 . . . Kills 20 | . . . . . . . . . . . 5 . . 5 . . . . . 8 . . 2 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Robot Analysis Total 9 | . . . . . 3 1 . . . . . . . . 4 . . . . . . . . . . 1 Derelict Logs Recovered 12 | . . 1 . 1 . . . 2 . 1 1 . 2 1 . . . 1 2 . . . . . . . Drone Launches 27 | . . . . . . 2 . . . . . . . . . . . . 9 2 14 . . . . . Drone Recoveries 20 | . . . . . . . . . . . . . . . . . . . 5 2 13 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Turns Passed 26909 | 121 1942 467 468 800 2643 3386 362 290 530 2242 588 2195 976 506 278 582 1377 566 440 1278 622 1074 467 21 1141 1547 Spaces Moved 15572 | 59 899 265 286 478 1261 1663 251 205 370 1647 399 1321 616 367 199 370 868 411 219 839 370 546 282 19 607 755 Core 106 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . 101 Treads 4127 | 54 899 265 286 478 1220 925 . . . . . . . . . . . . . . . . . . . . Legs 11298 | . . . . . . 738 251 205 370 1647 399 1321 616 367 199 370 868 411 219 839 370 546 282 19 607 654 Wheels 41 | . . . . . 41 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 126 128 128 128 125 126 125 126 126 126 122 120 120 120 120 120 118 113 113 113 50 Average Speed 135 | 150 160 160 160 160 167 146 128 128 128 126 126 126 134 126 126 125 120 120 120 121 120 120 115 113 150 112 Slowest Speed 320 | 160 160 160 160 160 320 246 128 128 128 128 126 128 197 126 126 126 122 120 122 190 120 123 123 113 220 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 4 97 75 53 91 97 44 8 37 48 87 54 40 57 47 62 48 19 56 88 90 58 15 18 26 22 22 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 6 | . . . 1 1 . . . . . 1 . . . . 3 . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Unknown Exits Taken 22 | 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 22 | . . . . 2 . . . . 1 4 5 . 3 . . . . 2 3 . 2 . . . . . Spaces Dug 418 | . . . . . 1 29 . . . . . 28 . 1 . 12 49 78 4 27 34 24 11 . 6 114 Terrain Destroyed 1296 | . . . . . 4 53 . . 8 . . 59 2 1 . 42 52 180 85 88 243 24 12 . 162 281 Melee 173 | . . . . . . 29 . . . . . 26 . 1 . 3 35 3 3 3 3 17 8 . 6 36 Projectile 64 | . . . . . 4 . . . . . . 6 2 . . . . . 4 3 1 7 4 . 14 19 AOE 1059 | . . . . . . 24 . . 8 . . 27 . . . 39 17 177 78 82 239 . . . 142 226 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total 19802 | 75 1181 288 297 498 1637 2448 281 223 419 1816 463 1740 711 390 218 446 1087 454 360 1066 510 885 389 18 758 1144 Wait 2393 | 2 136 2 1 9 172 558 18 9 39 152 37 282 24 6 6 41 123 3 106 146 98 243 36 . 24 120 Move 15546 | 58 898 264 285 477 1260 1662 250 204 369 1646 398 1320 615 366 198 369 867 410 218 838 369 546 281 18 606 754 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 1 17 3 . . 30 22 3 1 1 4 1 14 2 2 2 2 4 4 . 4 2 9 6 . 21 12 Fast Attach 137 | 7 1 . 4 . 17 25 . 1 . 5 5 15 2 . 4 . 5 2 . 6 . 12 8 . 12 6 Attach 73 | . 1 1 . . 8 2 3 1 1 . 2 3 2 2 . . 4 1 2 . 3 3 1 . 10 23 Detach 17 | . . . 1 . 2 4 . . . . . 3 . . 1 . 1 1 . . . . 2 . . 2 Swap 164 | . 7 . 1 . 5 14 . . 4 1 . 8 8 5 1 9 17 9 4 8 7 6 8 . 11 31 Drop 228 | . 5 2 5 . 33 46 . 1 1 8 6 25 3 . 2 2 4 5 . 9 . 19 13 . 25 14 Fire 571 | 6 110 9 . 6 106 46 . . 1 . . 13 23 . . 4 2 11 21 15 26 7 3 . 38 124 Melee 409 | . . . . . . 62 7 6 3 . 14 57 16 9 4 19 59 8 8 9 5 40 18 . 11 54 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 4 Crush 29 | 1 5 7 . 6 4 6 . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . 1 . . . . . . 16 . . . . . . 31 . . 12 . . . Trap 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 5) 549 | -10/Materials | Discovered new exit (range 10) 961 | -10/Materials | Repaired Lgt. Treads 1166 | -10/Materials | Discovered new exit (range 4) 1373 | -10/Materials | Discovered new exit (range 11) 1590 | -10/Materials | Discovered new exit (range 7) 2064 | -10/Materials | Entered Mines 2355 | -10/Mines | Learned Materials interactive machine intel 2360 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2498 | -10/Mines | Assembled infested the area 2525 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2525 | -10/Mines | Discovered new exit (range 5) 2531 | -10/Mines | Entered Exiles 2552 | -10/Exiles | Discovered new exit (range 15) 2580 | -10/Exiles | Met 8R-AWN 2604 | -10/Exiles | Met EX-HEX 2652 | -10/Exiles | Met EX-BIN 2675 | -10/Exiles | Aligned with FarCom system 2676 | -10/Exiles | Given EX-Vault access code 2715 | -10/Exiles | Opened EX-Vault 2727 | -10/Exiles | Found Latent Energy Streamer 2731 | -10/Exiles | Found Gui. Plasma Cannon 2766 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2822 | -10/Exiles | Met EX-DEC 2866 | -10/Exiles | Learned location of Zion (-6) 2999 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2999 | -10/Exiles | Entered Mines 3420 | -9/Mines | Learned location of Storage (-8) 3666 | -9/Mines | Discovered new exit (range 7) 3753 | -9/Mines | Discovered new exit (range 5) 3799 | -9/Mines | Entered Materials 3799 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3800 | -8/Materials | Loaded intel: 19 interactive machine locations 4125 | -8/Materials | Met 7R-MNS 4476 | -8/Materials | Build established: Scavenger-Mutant 4834 | -8/Materials | Discovered new exit (range 15) 4888 | -8/Materials | Core integrity fell below 50% 5207 | -8/Materials | Discovered new exit (range 7) 5550 | -8/Materials | Discovered new exit (range 16) 5695 | -8/Materials | Discovered new exit (range 15) 5795 | -8/Materials | Build established: Mutant 5955 | -8/Materials | Discovered new exit (range 10) 6442 | -8/Materials | Entered Factory 6442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6443 | -7/Factory | Caught up to 7R-MNS 7531 | -7/Factory | Discovered new exit (range 10) 7774 | -7/Factory | Repaired Hrd. Medium Armor Plating 8212 | -7/Factory | Cargo convoy interrupted 8244 | -7/Factory | Destroyed 10 combat bots 8350 | -7/Factory | Found Prototype Processor 8350 | -7/Factory | Identified Exp. Melee Analysis Suite 8381 | -7/Factory | Found Exp. Melee Analysis Suite 8399 | -7/Factory | Found Exp. Melee Analysis Suite 8798 | -7/Factory | Build established: Gladiator 9642 | -7/Factory | First assault squad dispatched 9828 | -7/Factory | Entered another Factory area 9828 | -6/Factory | Evolved 2 slots: Utility x2 9829 | -6/Factory | Caught up to 7R-MNS 9950 | -6/Factory | Garrison activated, responded to threat 10026 | -6/Factory | Repaired Hrd. Heavy Armor Plating 10075 | -6/Factory | Discovered new exit (range 5) 10190 | -6/Factory | Entered Lower Caves 10194 | -6/Lower Caves | Identified exit to Lower Caves 10480 | -6/Lower Caves | Entered another Lower Caves area 10569 | -6/Lower Caves | Encountered a Warlord checkpoint 10850 | -6/Lower Caves | Lost 3 allies 10986 | -6/Lower Caves | Discovered new exit (range 16) 11010 | -6/Lower Caves | Entered Zion 11095 | -6/Zion | Discovered new exit (range 9) 11599 | -6/Zion | Identified exit to Deep Caves 11671 | -6/Zion | Learned Factory terminal intel 11690 | -6/Zion | Learned Factory repair station intel 11878 | -6/Zion | Given A8's code to call for help 12044 | -6/Zion | Gained Derelict followers 12201 | -6/Zion | Gained Derelict followers 12993 | -6/Zion | Rebuked by Imprinter 13252 | -6/Zion | Entered Proximity Caves 13252 | -5/Proximity Caves | Accompanied by 9 allies 13331 | -5/Proximity Caves | Lost 3 allies 13417 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13502 | -5/Proximity Caves | Lost 3 allies 13595 | -5/Proximity Caves | Lost 3 allies 13658 | -5/Proximity Caves | Learned 4 Factory zone layouts 13830 | -5/Proximity Caves | Discovered new exit (range 4) 13840 | -5/Proximity Caves | Entered Factory 13840 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13841 | -5/Factory | Identified exit to Extension 13842 | -5/Factory | Identified exit to Upper Caves 13843 | -5/Factory | Loaded intel: 26 terminal locations 13844 | -5/Factory | Loaded intel: 6 repair station locations 14824 | -5/Factory | Discovered exit to Extension (range 10) 15165 | -5/Factory | Repaired Imp. Titanium Leg? 15297 | -5/Factory | Repaired Adv. Myomer Leg? 15395 | -5/Factory | Discovered new exit (range 16) 16035 | -5/Factory | Entered Upper Caves 16037 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16404 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16715 | -5/Upper Caves | Discovered new exit (range 3) 16964 | -5/Upper Caves | Learned Factory emergency access door positions 17011 | -5/Upper Caves | Entered another Upper Caves area 17011 | -5/Upper Caves | Accompanied by 2 allies 17011 | -5/Upper Caves | Discovered new exit (range 4) 17497 | -5/Upper Caves | Learned Factory emergency access door positions 17502 | -5/Upper Caves | Discovered new exit (range 12) 17517 | -5/Upper Caves | Entered Zhirov 17518 | -5/Zhirov | Discovered new exit (range 3) 17541 | -5/Zhirov | Met Zhirov 17563 | -5/Zhirov | Learned location of Quarantine (-2) 17563 | -5/Zhirov | Learned location of Testing (-3) 17563 | -5/Zhirov | Learned location of Command (-1) 17591 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17614 | -5/Zhirov | Found Alien Artifact 17614 | -5/Zhirov | Identified Integrated Reactor 17614 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17632 | -5/Zhirov | Found Alien Artifact 17795 | -5/Zhirov | Entered Proximity Caves 17951 | -4/Proximity Caves | Spotter reported a threat 18124 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18365 | -4/Proximity Caves | Discovered new exit (range 3) 18377 | -4/Proximity Caves | Entered Factory 18377 | -4/Factory | Evolved 2 slots: Utility x2 18657 | -4/Factory | Identified exit to Upper Caves 18832 | -4/Factory | Build established: Hacker-Gladiator 19408 | -4/Factory | Repaired Imp. Heavy Armor Plating 19543 | -4/Factory | Repaired Force Field? 19683 | -4/Factory | Repaired Gravity Flail 19754 | -4/Factory | Entered Upper Caves 20124 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20211 | -4/Upper Caves | Discovered new exit (range 13) 20320 | -4/Upper Caves | Entered another Upper Caves area 20400 | -4/Upper Caves | Discovered new exit (range 8) 20601 | -4/Upper Caves | Discovered new exit (range 38) 20630 | -4/Upper Caves | Learned Research trap positions 20651 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20760 | -4/Upper Caves | Entered Warlord 20760 | -4/Warlord | Accompanied by 2 allies 20787 | -4/Warlord | Discovered new exit (range 21) 20801 | -4/Warlord | System corruption cleaned by Quarantine Array 21180 | -4/Warlord | Met Warlord 21205 | -4/Warlord | Warlord's base attacked by MAIN.C 21399 | -4/Warlord | P-80 Master assimilated allied IL-7GI(Y) 21404 | -4/Warlord | P-80 Master assimilated allied JC-FS8(Y) 21440 | -4/Warlord | Spotted B-90 Cyclops 21454 | -4/Warlord | Spotted B-86 Titan 21500 | -4/Warlord | Lost 3 allies 21555 | -4/Warlord | Warlord forces counterattacked 21698 | -4/Warlord | Spotted Striker 21708 | -4/Warlord | Spotted Executioner 21711 | -4/Warlord | Spotted B-90 Cyclops 21711 | -4/Warlord | Spotted Executioner 21803 | -4/Warlord | Lost 21 allies 21880 | -4/Warlord | Warlord base infiltrated, sounded retreat 21892 | -4/Warlord | Lost 5 allies 22038 | -4/Warlord | Entered Proximity Caves 22403 | -3/Proximity Caves | Lost 3 parts (1p2u) 22577 | -3/Proximity Caves | Discovered new exit (range 14) 22636 | -3/Proximity Caves | Spotted B-86 Titan 22651 | -3/Proximity Caves | Build established: Scavenger-Gladiator 22660 | -3/Proximity Caves | Entered Research 22660 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 22661 | -3/Research | Identified exit to Armory 22662 | -3/Research | Loaded intel: 98 trap records 23320 | -3/Research | Repaired Hrd. Heavy Armor Plating 23360 | -3/Research | Repaired Hrd. Medium Armor Plating? 23419 | -3/Research | Repaired Hvy. Rocket Launcher 23569 | -3/Research | Found Powered Armor 23734 | -3/Research | Entered Armory 23841 | -3/Armory | Identified Transdimensional Reconstructor 23841 | -3/Armory | Warped through subspace to slip node 23841 | -3/Armory | Discovered new exit (range 1) 23931 | -3/Armory | Discovered new exit (range 3) 24006 | -3/Armory | Build established: Hacker-Gladiator 24024 | -3/Armory | Found Prototype Launcher 24024 | -3/Armory | Identified Adv. Micro-nuke Launcher 24200 | -3/Armory | Lost 3 allies 24201 | -3/Armory | Entered Lab 24201 | -3/Lab | Accompanied by 1 ally 24201 | -3/Lab | Discovered new exit (range 10) 24215 | -3/Lab | Unable to decrypt terminal 24215 | -3/Lab | Opened the door to a hidden lab 24216 | -3/Lab | Gained access to the hidden lab's interior 24217 | -3/Lab | Detected by scanners 24222 | -3/Lab | Entered Research 24222 | -2/Research | Warlord forces began assault on 0b10 24222 | -2/Research | Evolved 2 slots: Utility x2 24223 | -2/Research | Identified exit to Quarantine 24266 | -2/Research | Met up with Warlord 24332 | -2/Research | Research machine network offline 24348 | -2/Research | Found Adv. Powered Armor 24351 | -2/Research | Found Adv. Powered Armor 24354 | -2/Research | Found Adv. Powered Armor 24539 | -2/Research | Borebot progress halted 24606 | -2/Research | Borebot progress halted 24671 | -2/Research | Spotted Tracker 24672 | -2/Research | Spotted Tracker 24683 | -2/Research | Destroyed Tracker 24683 | -2/Research | Destroyed Tracker 24756 | -2/Research | Spotted Combat Programmer 24757 | -2/Research | Spotted Combat Programmer 24765 | -2/Research | Destroyed Combat Programmer 24775 | -2/Research | Destroyed Combat Programmer 24937 | -2/Research | Borebot progress halted 25045 | -2/Research | Spotted B-90 Cyclops 25061 | -2/Research | Build established: Hacker-Skirmisher 25200 | -2/Research | Discovered new exit (range 8) 25222 | -2/Research | Spotted Executioner 25223 | -2/Research | Spotted Executioner 25225 | -2/Research | Destroyed Executioner 25254 | -2/Research | Destroyed Executioner 25303 | -2/Research | Found Prototype Processor 25303 | -2/Research | Identified Exp. Core Analyzer 25316 | -2/Research | Found Prototype Processor 25318 | -2/Research | Found Exp. Core Analyzer 25363 | -2/Research | Entered Access 25363 | -1/Access | Evolved 2 slots: Utility x2 25363 | -1/Access | Identified Exp. Targeting Computer 25524 | -1/Access | Garrison activated, responded to threat 25615 | -1/Access | Identified exit to Surface 25998 | -1/Access | Repaired Quantum Reactor 26035 | -1/Access | Build established: Wizard-Assassin 26113 | -1/Access | First assault squad dispatched 26270 | -1/Access | Destroyed 8 combat bots 26484 | -1/Access | Repaired Adv. Powered Armor 26517 | -1/Access | Build established: Scavenger-Gunner 26580 | -1/Access | Intercept squad dispatched 26584 | -1/Access | Spotted Tracker 26586 | -1/Access | Spotted Tracker 26613 | -1/Access | Destroyed Tracker 26614 | -1/Access | Spotted Combat Programmer 26626 | -1/Access | Destroyed Tracker 26627 | -1/Access | Spotted Combat Programmer 26632 | -1/Access | System corruption reached 10% 26633 | -1/Access | Destroyed Combat Programmer 26644 | -1/Access | Lost 3 parts (1p2u) 26661 | -1/Access | Destroyed 8 combat bots 26669 | -1/Access | Destroyed Combat Programmer 26729 | -1/Access | Destroyed 7 combat bots 26771 | -1/Access | Lost 12 parts (3n4u5w) 26811 | -1/Access | Core integrity fell below 50% 26832 | -1/Access | Destroyed 7 combat bots 26855 | -1/Access | Lost 8 parts (4n3u1w) 26910 | *** | Escaped! Last Messages --------------- 26862_ Slug penetrates Earth. 26862_ Penetrated by Slug. 26863_ YHWNOTLOUKW>H51>SGGBCM 26863_ ALERT: Significant disruption in Zone 6D, multiple assault carriers dispatched. 26865_ The unstable cave ceiling collapses. 26865_ H-88 Terminator crushed by falling debris. 26865_ Slug penetrates Earth. 26865_ Penetrated by Slug. 26870_ The unstable cave ceiling collapses. 26870_ H-88 Terminator crushed by falling debris. 26877_ Slug penetrates Wall. 26879_ 0XK|QA6KUJY:AFH1VM=>Open(Door) Sealed Barrier opened. 26892_ The Access Shell folds into the floor. 26898_ System corrupted: Substantial component data lost. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????# ##### #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# +???????? | | ?????????????????????????????######## #???????? | | ????????????????????????????????????## ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????# ########################## #????????? | | ???????# #????????? | | ???????# h #????????? | | ???????# ######### ""#####+####????????? | | ????????????????????# ""#??? ???????????? | | ????????????????????# ""#??? ???????????? | | ????????????????????# T#?? ??????????? | | ???????????????????## ""#?? "F ??????????? | | ???????????????????#; ""#?# """"?????????? | | ???????????????????## ""### """"?????????? | | ???????????????????# ## ????????? | | ???????????????????## ### ????????? | | ????????????????????# #?#########???????? | | ?????????C??????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 59 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 1225 Resistance: KI 25 Resistance: TH 30 Core Shielding 40 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 20 Melee Accuracy 24 Core Analysis 12 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 52 Defensive Hacking 24 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-43 Plague | -1/Access | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- I Think I Know What's Going On Release The Drones! Challenges ------------ None Game ------ Seed BackupCobblerFirepult Manual? 0 Play Time 07:38:51 Cumulative 229.7 hours Start 2024.07.15 @ 13:10:46 End 2024.07.31 @ 20:34:25 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 8 Adventurer 6 Explorer 3 Win Type 0 Total 14 Types 12/0/0/1/0/1/0/0/0 Lore% 50 Gallery% 58 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 93db16d2-a7fe-41bc-995f-c0b6a4de2e23