Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:57:13 Player: Fractal Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1990) 1990 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 5388 Bonus ------- High Alert Combat Kills 253 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 7/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Armored Scrap Engine > --- WEAPON (3) ------- Ballistic Penetrator Construct/G > --- INVENTORY (5) ---- Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Cargo Legs Hovering Gravmag-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Microactuators > --- WEAPON ----------- Thermic Plasma Construct/C Ballistic Penetrator Construct/G Powered Hammer > --- INVENTORY -------- Sensor Array Target Analyzer ECM Suite Beam Rifle Rocket Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cargo Legs Leg Cargo Legs Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Terrain Scan Processor Weapon Autogun Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Slots Evolved 6 | . . . . 6 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Parts Attached 58 | 6 16 9 3 16 8 Power 6 | 1 2 . 1 . 2 Engine 6 | 1 2 . 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 1 5 1 . . . Treads . | . . . . . . Leg 7 | 1 5 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 3 3 1 9 2 Device 14 | 1 2 3 1 5 2 Storage 5 | 1 1 . . 3 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 6 5 1 7 4 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 4 2 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 2 . Special Weapon 1 | . . . . . 1 Impact Weapon 4 | . . . . 3 1 Slashing Weapon 2 | . 1 1 . . . Piercing Weapon 4 | . . 2 . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 27 | . . . 1 18 8 Power 5 | . . . 1 4 . Propulsion 10 | . . . . 6 4 Utility 4 | . . . . 2 2 Weapon 8 | . . . . 6 2 Highest Loss Streak 9 | . . . 1 9 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 95 87 70 59 49 Engine 10 | . 14 11 13 7 2 Leg 11 | . 24 13 14 4 . Device 16 | . 13 27 14 12 12 Storage 6 | . 14 11 . 5 6 Energy Gun 3 | . . . . 9 4 Ballistic Gun 11 | . 23 14 13 3 5 Impact Weapon 1 | . . . . 5 2 Slashing Weapon 1 | . 4 4 . . . Piercing Weapon 4 | . . 4 14 . 1 Naked Turns . | . . . . . . Heaviest Build 39 | 13 20 23 19 37 39 Greatest Support 68 | 10 20 55 55 68 51 Greatest Overweight (x) 7 | 1 4 . . 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 10 Average Capacity 8 | 7 8 10 5 9 9 Most Carried 10 | 3 10 10 10 10 10 Average Carried 6 | 1 7 9 4 6 8 Final Capacity 10 | 8 10 10 5 10 5 Final Carried 10 | 3 9 10 5 10 4 Scrap Engine Consumption 127 | . . . 37 87 3 Constructs Created 10 | . . . . 10 . Constructs Modified 36 | . . . . 32 4 Class Distribution -------------------- 54% | Mutant 34% | Construct 7% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Assassin | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Resources | -11 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Was Matter Collected 1695 | 304 364 305 187 472 63 Remotely . | . . . . . . Salvage Created 3636 | 143 440 183 1598 1272 . Parts 166 | 10 38 9 48 61 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Combat Hostiles Destroyed 44 | . 9 5 9 21 . Melee 9 | . . . 8 1 . Guns 30 | . 9 5 1 15 . Cannons 2 | . . . . 2 . AOE 1 | . . . . 1 . Classes Destroyed 15 | 2 5 2 3 3 . Worker 2 | . 1 . . 1 . Builder 3 | . 1 . 1 1 . Tunneler 4 | 3 1 . . . . Hauler 1 | . . . 1 . . Recycler 13 | 1 1 . 7 4 . Turret 1 | . . 1 . . . Watcher 5 | . 3 . . 2 . Swarmer 12 | . 6 3 . 3 . Grunt 13 | . 3 . 3 7 . Duelist 1 | . . . . 1 . Protector 2 | . . . 1 1 . Sentry 6 | . . . 5 1 . Hunter 4 | . . . . 4 . Programmer 4 | . . . . 4 . Subdweller 2 | . . 2 . . . Best Kill Streak 8 | 1 8 3 8 5 . Combat Bots Only 6 | . 6 3 2 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Hostile Shots Fired 431 | . 46 36 18 322 9 Missed 137 | . 18 17 6 95 1 Damage Taken 5491 | . 247 206 162 3767 1109 Core 909 | . 45 41 66 602 155 Absorbed by Shields 18 | . . . . . 18 Regen/Repaired (Parts) 912 | . . . 29 535 348 Core Remaining (%) 69 | 100 . . 39 . . Volleys Fired 215 | 22 33 13 10 126 11 Largest 3 | 2 2 2 1 3 1 Hottest 158 | 40 46 46 23 158 67 Shots Fired 377 | 44 67 28 11 217 10 Gun 335 | 44 65 28 11 187 . Cannon 31 | . . . . 22 9 Launcher 10 | . 2 . . 8 . Special 1 | . . . . . 1 Kinetic 245 | 44 65 28 11 97 . Thermal 104 | . . . . 95 9 Explosive 10 | . 2 . . 8 . Electromagnetic 17 | . . . . 17 . Robot Hit Streak 13 | 8 5 10 9 13 13 Robot Miss Streak 6 | 3 6 1 2 5 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 270 | 24 30 21 54 132 9 Core Hits 117 | 7 17 10 25 54 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 7 2 . Burn 2 | . . . . 2 . Impale 7 | . . . 7 . . Melee Attacks 139 | . 21 36 50 24 8 Impact 22 | . . . . 20 2 Slashing 35 | . 21 14 . . . Piercing 82 | . . 22 50 4 6 Sneak Attacks 25 | . 2 . 21 2 . Combat Hostiles 8 | . . . 8 . . Follow-up Attacks . | . . . . . . Damage Inflicted 6634 | 191 527 314 2511 2964 127 Guns 2709 | 191 437 288 133 1660 . Cannons 545 | . . . . 418 127 Explosions 389 | . . . . 389 . Melee 2991 | . 90 26 2378 497 . Ramming . | . . . . . . Kinetic 2032 | 191 437 288 133 983 . Thermal 880 | . . . . 753 127 Explosive 389 | . . . . 389 . Electromagnetic 342 | . . . . 342 . Impact 442 | . . . . 442 . Slashing 90 | . 90 . . . . Piercing 2459 | . . 26 2378 55 . Highest Corruption 46 | . 6 6 6 10 46 Average Corruption 8 | . 5 6 6 8 30 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 166 | . 24 29 34 56 23 Message Errors 38 | . 6 4 12 12 4 Matter Fused 37 | . 6 7 7 14 3 Heat Flow Errors 12 | . 2 2 3 4 1 Energy Discharges 16 | . 1 4 4 6 1 Parts Rejected 3 | . . 1 . 1 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 29 | . 3 5 7 10 4 Data Loss (major) 8 | . 3 1 . 2 2 Misfires 7 | . 3 2 1 1 . Alerts 5 | . . 3 . 1 1 Misdirections 5 | . . . . . 5 Weapon Failures 5 | . . . . 4 1 Overload Shots . | . . . . . . Overflow Damage 488 | . 16 . 327 145 . Projectiles 34 | . . . . 34 . Explosions 51 | . . . . 51 . Melee 403 | . 16 . 327 60 . Knockbacks 7 | . . . . 7 . Impact 5 | . . . . 5 . Kinetic 1 | . . . . 1 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 257 | . 5 . . 252 . Shots 7 | . 1 . . 6 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 673 | . 198 115 269 673 162 Average Temperature 129 | . 50 61 83 147 84 Received Heat Transfer 1083 | . 24 42 54 963 . Effects 15 | . . . . 15 . Shutdowns 5 | . . . . 5 . Energy Bleed 1 | . . . . 1 . Interference 6 | . . . . 6 . Matter Decay 2 | . . . . 2 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . . . 5 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . 7 . Heat Transferred 2065 | . . . . 1665 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Peak Influence 707 | 20 220 . 384 707 247 Initial 423 | . 13 . 338 423 247 Average 304 | 7 66 . 279 499 214 Maximum Alert Level 3 | . 1 . 1 3 1 Low Security (%) 31 | 100 95 . 17 . 28 Level 1 27 | . 4 . 82 . 71 Level 2 40 | . . . . 98 . Level 3 . | . . . . 1 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . . 12 . Investigation 1 | . . . . 1 . Extermination 4 | . . . . 4 . Reinforcement 2 | . . . . 2 . Assault 1 | . . . . 1 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 14 45 7 58 6 Peak Tracking Total 7 | . 4 3 2 7 6 Tactical Retreats 13 | . . 6 . 7 . Traps | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Traps Triggered 10 | . 6 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Was Machines Disabled 10 | . . 1 2 7 . Max in Single Turn 4 | . . 1 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Machines Accessed 18 | . 1 1 12 4 . Terminals 10 | . 1 . 6 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 6 | . . . 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 1 9 37 7 . Successful 23 | . . 9 13 1 . Failed 31 | . 1 . 24 6 . Catastrophic 8 | . 1 . 6 1 . Database Lockouts . | . . . . . . Manual 17 | . 1 4 7 5 . Terminals 29 | . 1 . 22 6 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 15 | . . . 15 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 9 6 . . Record 8 | . . 8 . . . Robot Analysis 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . . 7 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 5 | . . . 5 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 1 . 10 3 . Full Trace Events 7 | . . . 6 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . . . 17 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 127 | . . . . . 127 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Was Turns Passed 5504 | 320 880 971 1190 1856 287 Spaces Moved 3507 | 131 508 599 765 1271 233 Core 28 | 5 2 . . 21 . Treads . | . . . . . . Legs 2416 | 126 506 599 765 420 . Wheels 263 | . . . . 263 . Hover 455 | . . . . 222 233 Flight 345 | . . . . 345 . Fastest Speed 44 | 50 120 120 130 44 61 Average Speed 117 | 180 133 128 130 103 64 Slowest Speed 400 | 190 250 130 130 400 161 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 4 | . . . . 1 3 Exploration Rate (%) 50 | 7 73 32 94 33 65 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 28 | . 10 . 1 9 8 Terrain Destroyed 124 | . 29 . 1 86 8 Melee 28 | . 10 . 1 9 8 Projectile 1 | . . . . 1 . AOE 95 | . 19 . . 76 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Total 4344 | 177 615 726 902 1577 347 Wait 360 | 16 20 66 54 120 84 Move 3503 | 130 507 598 764 1271 233 Hop . | . . . . . . Pick Up 32 | 3 8 1 8 12 . Fast Attach 22 | 6 5 4 2 2 3 Attach 15 | . 1 1 1 9 3 Detach 9 | . 1 1 1 5 1 Swap 21 | . 10 4 . 5 2 Drop 27 | . 9 2 12 3 1 Fire 215 | 22 33 13 10 126 11 Melee 139 | . 21 36 50 24 8 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 782 | -10/Materials | Discovered new exit (range 8) 947 | -10/Materials | Discovered new exit (range 15) 1168 | -10/Materials | Discovered new exit (range 3) 1201 | -10/Materials | Entered Subcaves 1245 | -10/Subcaves | Learned 4 Materials zone layouts 1324 | -10/Subcaves | Visited 4L-MR0's lab 1341 | -10/Subcaves | Found Cargo Legs 1343 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1487 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1593 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1617 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1619 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 1625 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1668 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1707 | -10/Subcaves | Learned location of Zion (-6) 1707 | -10/Subcaves | Met a Zionite searching for "candidates" 1765 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1777 | -10/Subcaves | Discovered new exit (range 10) 1796 | -10/Subcaves | Discovered new exit (range 5) 2172 | -10/Subcaves | Entered Recycling 2177 | -9/Recycling | Found Scrap Engine 2657 | -9/Recycling | Discovered new exit (range 9) 3257 | -9/Recycling | Core integrity fell below 50% 3362 | -9/Recycling | Entered Factory 3362 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3457 | -7/Factory | Crushed by falling debris 3747 | -7/Factory | Build established: Construct 3762 | -7/Factory | First assault squad dispatched 3937 | -7/Factory | Core integrity fell below 50% 3977 | -7/Factory | Lost 9 parts (2p3n1u3w) 4160 | -7/Factory | System corruption reached 10% 4751 | -7/Factory | Garrison activated, responded to threat 5154 | -7/Factory | Core integrity fell below 20% 5218 | -7/Factory | Sucked down chute 5218 | -7/Factory | Entered Waste 5219 | -7/Waste | Met a frightened Derelict 5233 | -7/Waste | EMP discharged 5241 | -7/Waste | Spotted C-40 Crusher 5273 | -7/Waste | Spotted C-40 Crusher 5288 | -7/Waste | Spotted C-40 Crusher 5290 | -7/Waste | Spotted C-40 Crusher 5290 | -7/Waste | Spotted C-40 Crusher 5327 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5333 | -7/Waste | EMP discharged 5333 | -7/Waste | Crushed by Compactor (1 part destroyed) 5387 | -7/Waste | Crushed by falling debris 5387 | -7/Waste | System corruption reached 30% 5391 | -7/Waste | Crushed by falling debris 5417 | -7/Waste | Spotted C-40 Crusher 5422 | -7/Waste | Lost 3 parts (2n1u) 5433 | -7/Waste | EMP discharged 5460 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5467 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5506 | -7/Waste | Crushed by falling debris 5506 | -7/Waste | Smashed by cave-in Last Messages --------------- Target Analyzer crushed. Spear crushed. Hovering Gravmag-CIT Exoskeleton destroyed. Hovering Gravmag-CIT Exoskeleton core remains intact and functional. Transmission Jammer crushed. System corrupted: Component data lost. The unstable cave ceiling collapses. System corrupted: Component data lost. System corrupted: Imp. Shield Generator rejected. Acquired Imp. Shield Generator. The unstable cave ceiling collapses. Crushed by falling debris. Hovering Gravmag-CIT Exoskeleton destroyed. Arm. Scrap Engine damaged due to network destabilization (-8). System corrupted by crushing effect (+2). Imp. Shield Generator destroyed. System corrupted by crushing effect (+2). 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