Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.06 @ 19:18:47 Player: Some Pennies Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (542) 2710 Value Destroyed (25911) 25911 Prototype IDs (78) 1560 Alien Tech Used (0) 0 Bonus (10000) 10000 TOTAL SCORE: 48681 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8414 Follower Combat Kills 241 Met Data Miner 300 Met Imprinter 300 Scanned by Researcher 500 Friendly Fire -255 Cogmind --------- Core Integrity 0/1600 Matter 266/300 Energy 99/100 System Corruption 82% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Enhanced Nova Cannon Multirail Enhanced Hardcell Cannon Multitool Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System 2N-1CE's Frost Array Huge Storage Unit Long-range IFF Parser Core Analyzer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Advanced Phase Shifter SHELL Armor Advanced Dynamic Insulation System > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Gamma Bomb Array > --- INVENTORY -------- Advanced Power Amplifier Advanced Energy Well Experimental Energy Well Matter Compressor Triangulator Experimental Optical Array Long-range Terrain Scanner Improved Core Shielding Graphene Brace Improved Point Defense System Long-range Tractor Beam Advanced Recalibrator Compact HERF Cannon Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon Multirail Light Antimatter Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Heavy Proton Missile Launcher Mini Smartbomb Launcher Multitool [Rating: 226] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Wheel Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware System Mapper Protection Hardened Heavy Armor Plating Weapon Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Enhanced Hardcell Cannon Launcher Enhanced Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 2 2 . 2 2 . Power 3 | . . . . 1 . . . . . . . . . . . 1 . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . 2 1 . . . . . Utility 11 | . . . 3 1 . . . . 2 . . . . . 1 1 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 296 | 7 8 23 47 14 5 1 10 1 17 2 1 . 2 26 23 4 29 20 36 20 Power 53 | 1 . 7 5 3 1 . . 1 5 . 1 . . 3 4 1 2 6 10 3 Engine 14 | 1 . 7 1 1 . . . 1 2 . 1 . . . . . . . . . Core 15 | . . . 4 2 1 . . . 2 . . . . 3 2 . 1 . . . Reactor 24 | . . . . . . . . . 1 . . . . . 2 1 1 6 10 3 Propulsion 56 | 2 . 4 13 3 1 . 2 . 1 . . . . 8 4 . 3 3 5 7 Treads 32 | 2 . . 7 3 1 . 1 . . . . . . 5 4 . 3 2 3 1 Leg 13 | . . 2 . . . . 1 . 1 . . . . 3 . . . 1 1 4 Wheel 9 | . . 2 6 . . . . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . . . . . . . . . 1 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 119 | 2 3 5 16 7 2 . 5 . 7 2 . . 1 7 10 2 19 7 17 7 Device 69 | 1 . 2 6 4 2 . 3 . 6 1 . . 1 4 7 1 12 3 12 4 Storage 7 | 1 2 1 . . . . . . . . . . . . . . . 1 2 . Processor 10 | . . . 2 . . . . . 1 . . . . . . 1 2 1 2 1 Hackware 7 | . . . 1 1 . . . . . . . . . 1 1 . 2 1 . . Protection 26 | . 1 2 7 2 . . 2 . . 1 . . . 2 2 . 3 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 5 7 13 1 1 1 3 . 4 . . . 1 8 5 1 5 4 4 3 Energy Gun 25 | . 1 3 7 1 . 1 . . 4 . . . 1 3 2 . 1 1 . . Energy Cannon 18 | . 2 1 . . 1 . 2 . . . . . . 3 1 . 2 2 1 3 Ballistic Gun 9 | 2 1 2 1 . . . . . . . . . . 1 2 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Launcher 8 | . 1 . 3 . . . . . . . . . . 1 . 1 . . 2 . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 6 1 . . 2 . 5 . . . . 2 2 1 15 7 5 . Corrupted Parts 11 | . . . . . . . . . . . 1 . 2 . 2 . . . 1 5 System Corruption 72 | . . . . . . . . . . . 11 . 9 . 12 . . . 1 39 Parts Lost 58 | . . 4 3 2 . . . . 5 . . . . 8 5 . 4 2 7 18 Power 13 | . . 2 . . . . . . . . . . . 1 . . 1 1 3 5 Propulsion 13 | . . 1 . 2 . . . . 1 . . . . 2 1 . . . 2 4 Utility 23 | . . 1 3 . . . . . 1 . . . . 4 2 . 2 1 2 7 Weapon 9 | . . . . . . . . . 3 . . . . 1 2 . 1 . . 2 Highest Loss Streak 11 | . . 3 2 1 . . . . 2 . . . . 4 3 . 3 1 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 2 12 14 20 18 19 20 18 17 22 22 23 23 23 21 22 22 21 21 23 23 Power . | . 1 1 1 . 1 1 . . . 1 1 1 1 1 1 1 1 . . . Propulsion 1 | . 2 1 3 1 1 2 1 . 3 4 3 3 3 1 . . . . 1 . Utility 9 | . 6 6 8 10 9 9 8 7 10 11 12 12 12 11 11 10 11 9 11 12 Weapon 6 | 1 2 5 5 5 7 7 6 9 6 5 5 6 6 6 7 9 7 9 9 9 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | 1 . 3 14 2 . . 3 . 13 . 1 . 2 2 4 . 7 1 6 7 Power 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Propulsion 10 | . . . 2 . . . . . 2 . 1 . 1 1 . . 1 1 1 . Utility 26 | . . . 6 2 . . 1 . 3 . . . . 1 3 . 1 . 5 4 Weapon 25 | 1 . 3 3 . . . 2 . 8 . . . 1 . 1 . 4 . . 2 Tool/Special 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 99 99 98 93 84 84 79 77 83 82 83 73 82 84 87 89 79 74 74 73 Engine 3 | . 14 13 . . 7 7 4 . 5 5 5 11 11 3 . . . . . . Core 5 | . . . 8 14 7 7 7 10 4 5 4 . . 7 7 4 2 2 3 . Reactor 3 | . . . . . . . . . . . . . . . 2 8 10 13 11 12 Treads 15 | . 28 6 20 23 23 23 16 11 8 5 5 5 5 5 28 28 23 14 11 9 Leg 3 | . . 9 . . . . 1 5 9 11 11 11 11 16 . . . . . 1 Wheel 1 | . . 11 6 . . . . . . . . . . . . . . . . . Device 14 | . 6 6 15 12 14 15 13 11 15 12 11 11 10 11 16 22 15 20 22 24 Storage 6 | . 14 14 9 7 7 7 6 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 4 | . . . 8 7 7 7 2 . 4 5 5 5 5 5 5 9 7 . 5 7 Hackware 1 | . . . 1 2 . . . . . . . . . 1 4 . . 3 3 . Protection 7 | . 7 7 8 8 . . 8 11 9 14 16 16 15 12 6 . 3 4 4 4 Energy Gun 6 | . 1 12 14 15 13 7 1 . 2 11 10 1 10 2 6 . . . . . Energy Cannon 5 | . 2 13 . . 1 7 15 16 11 . . . . 5 2 . 1 3 3 6 Ballistic Gun 1 | . 23 1 3 . . . . . . . . . . 1 . 8 5 . . . Impact Weapon 1 | . . . . . . . . 5 5 5 5 5 5 4 . . 1 4 4 . Peak Build Rating 226 | 10 11 17 37 52 72 72 82 85 104 95 94 93 94 110 126 144 180 200 214 226 Average Rating 96 | 7 9 13 33 47 67 72 72 83 96 94 93 85 93 104 113 142 163 187 205 204 On Entrance 87 | . 10 9 17 36 49 72 72 82 83 95 94 93 93 94 102 123 144 162 197 208 Avg Prop Armor Cover (%) 6 | 41 . 9 7 . . . 5 8 6 4 4 4 4 3 . . . . 2 5 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . 23 Heaviest Build 217 | 11 46 96 108 123 119 119 151 149 156 145 142 142 144 154 146 159 186 199 217 207 Greatest Support 240 | 40 40 40 60 62 62 62 62 50 65 65 65 65 65 136 161 157 187 215 240 240 Greatest Overweight (x) 9 | . 1 4 9 2 1 1 2 2 2 2 2 2 2 1 1 1 1 1 1 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 1 2 2 2 2 . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 15 24 25 25 25 25 25 22 25 25 25 25 25 25 25 24 25 25 25 25 Average Carried 22 | 3 13 16 24 24 24 25 22 18 24 24 24 25 25 23 23 23 23 22 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 15 24 24 25 25 25 15 22 23 25 25 25 25 25 25 24 19 25 25 5 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Scavenger-Skirmisher 17% | Generator-Mutant 15% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Matter Collected 10671 | 302 127 723 1257 230 162 10 130 30 418 44 140 . 259 788 579 138 1591 862 1075 1806 Remotely 89 | . . . . . . . . . . . . . . . . . . . 89 . Salvage Created 33040 | 176 127 732 2788 1209 196 . . 425 3257 . 128 . 559 1536 1935 309 3041 1941 6241 8440 Parts 1391 | 15 11 43 137 50 12 . . 11 119 . 3 . 15 47 89 15 136 84 314 290 Haulers Intercepted 22 | . . . 6 2 . . . . 5 . . . . 1 2 . 1 1 4 . Recyclers Shooed 28 | 1 1 . 8 2 . . . . 3 . . . . 2 4 1 . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . 11 . . 7 . 2 9 . . 5 . 11 . . . . . . . Prevented 8 | . . . . . . . . 2 . . 2 . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 381 | . 5 18 37 12 5 . . 7 42 . 3 . 9 19 17 4 33 23 61 86 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 1 Guns 93 | . 5 5 30 10 2 . . . 11 . . . 4 2 6 . 18 . . . Cannons 103 | . . 8 . . . . . 6 21 . . . . 7 3 . 5 10 31 12 AOE 77 | . . 3 4 . 3 . . . 5 . 2 . 2 8 4 4 1 3 8 30 Classes Destroyed 28 | 2 2 4 10 1 1 . . . 2 . . . . . . . 2 . 1 3 Worker 36 | . . . 6 1 . . . . 3 . . . . 1 5 . 1 1 8 10 Builder 16 | . . . 3 1 . . . . 2 . . . . . 2 . 2 . 6 . Tunneler 10 | 5 . . 2 1 . . . . 1 . . . . . 1 . . . . . Hauler 22 | . . . 6 2 . . . . 5 . . . . 1 2 . 1 1 4 . Recycler 39 | 1 . . 7 5 . . . . 4 . . . . 2 3 2 1 2 4 8 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Mechanic 7 | . . . 1 . . . . . 1 . . . . . . . 1 . . 4 Operator 5 | . . . 2 1 . . . . . . . . . . 1 . 1 . . . Watcher 21 | . . . 5 . . . . . 3 . . . . . 3 . 1 . 7 2 Swarmer 60 | . 3 1 8 . 3 . . . 11 . 2 . . . . 4 5 5 5 13 Saboteur 5 | . . . . . . . . . 1 . . . . . . . . . 1 3 Grunt 148 | . 2 . 15 8 . . . 5 19 . . . 6 9 4 . 20 5 15 40 Brawler 8 | . . . 1 . . . . . . . . . 1 1 . . . . . 5 Duelist 11 | . . . 1 . . . . . 1 . . . . 1 . . . . 3 5 Protector 3 | . . . . . . . . . . . . . . . . . . . . 3 Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . . Sentry 23 | . . 1 9 1 . . . 1 1 . 1 . 1 1 3 . . 3 1 . Specialist 10 | . . . . . . . . . 4 . . . . 2 . . . . 4 . Hunter 24 | . . . 2 . 1 . . . . . . . 1 1 2 . 2 1 8 6 Programmer 55 | . . . . 3 . . . 1 4 . . . . 4 8 . 4 8 15 8 Heavy 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . . Q-Series 9 | . . . . . . . . . . . . . . . . . . . 9 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . 1 . . . Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . Subdweller 16 | . . 16 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 32 | 5 2 3 6 3 3 . . 4 14 . 3 . 4 8 6 4 6 6 10 32 Combat Bots Only 28 | . 2 3 5 2 3 . . 4 8 . 3 . 4 6 4 4 6 5 10 28 Max Kills in Single Turn 8 | 1 1 1 2 2 1 . . 1 3 . 1 . 2 2 3 2 2 2 3 8 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploded 7 | . . 1 2 . 1 . . . 2 . 1 . 2 2 2 2 1 2 2 7 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 2443 | . 26 71 194 110 18 . . 13 252 . 57 . 52 125 155 4 307 119 512 428 Missed 721 | . 10 21 47 29 8 . . 3 82 . 28 . 28 37 44 1 55 29 149 150 Hits 1722 | . 16 50 147 81 10 . . 10 170 . 29 . 24 88 111 3 252 90 363 278 Melee 29 | . . . 3 . . . . . 3 . . . . 2 . . . . 6 15 Projectile 1693 | . 16 50 144 81 10 . . 10 167 . 29 . 24 86 111 3 252 90 357 263 AOE 21 | . . . . . . . . . . . . . . . . . . . 20 1 Critical Strikes 84 | . . 1 12 2 . . . . 2 . . . 1 5 6 . 16 8 11 20 Actively Blocked 42 | . . . . . . . . . . . . . . 4 . . 10 2 10 16 Part Disruptions 8 | . . . . . . . . . 2 . . . . 2 1 . . . 2 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 33711 | . 187 1136 2020 837 152 . . 188 2248 . 219 . 366 2352 2498 34 3912 1827 8467 7268 Core 2533 | . 18 117 262 58 . . . 52 122 . 17 . 18 18 59 . 155 35 474 1128 Absorbed by Shields 4792 | . . . 156 136 . . . . 762 . . . . 88 83 35 1219 574 1251 488 Reduced by Siege Mode 1097 | . . . . . . . . . . . . . . . . . 160 58 692 187 Redirected to Shielding 291 | . . . 37 9 . . . . . . 18 . 35 90 . . . . . 102 Regen/Repaired (Parts) 8732 | . . . 243 269 . . . . 503 . . . . . . . 1225 1090 3198 2204 Core Remaining (%) 82 | 100 . 46 52 . . . . 84 . . . . 81 98 94 . 88 97 . . Volleys Fired 1462 | 18 17 95 189 68 13 . 1 16 109 . 5 . 26 52 90 9 150 119 333 152 Largest 3 | 2 2 2 2 2 2 . 1 3 3 . 1 . 2 2 2 2 2 1 1 2 Hottest 290 | 40 60 140 116 136 116 . 80 240 240 . 36 . 155 290 141 80 98 120 120 240 Shots Fired 2254 | 32 34 145 371 135 22 . 1 46 288 1 7 . 44 93 171 15 241 116 330 162 Gun 1085 | 32 34 50 364 135 18 . . . 66 1 2 . 37 31 117 12 186 . . . Cannon 1009 | . . 74 . . . . 1 46 212 . . . . 54 49 . 51 113 307 102 Launcher 148 | . . 9 7 . 4 . . . 10 . 5 . 7 8 5 3 4 3 23 60 Special 12 | . . 12 . . . . . . . . . . . . . . . . . . Kinetic 432 | 32 30 15 120 . . . . . . . . . . 22 11 12 186 . 1 3 Thermal 1303 | . 4 121 244 135 18 . 1 46 278 1 2 . 37 60 15 . 15 60 206 60 Explosive 43 | . . 9 2 . 4 . . . 3 . . . . 2 5 3 . 3 6 6 Electromagnetic 476 | . . . 5 . . . . . 7 . 5 . 7 9 140 . 40 53 117 93 Robot Hit Streak 42 | 6 6 28 13 13 12 . . 11 17 . . . 7 16 21 6 17 13 42 26 Robot Miss Streak 7 | 3 4 2 7 6 1 . . 2 4 . 4 . 5 4 5 2 4 5 5 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . 1 . . . Secondary Targets 7 | . . . 1 2 . . . . . . . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . 1 . . . Capacitor 522 | . . . . . . . . . . . . . . . . . 50 113 306 53 Shots Hit Robots 1449 | 18 19 96 225 98 14 . . 26 182 . . . 28 60 111 8 181 79 224 80 Core Hits 1009 | 11 11 33 103 39 13 . . 12 125 . 2 . 22 37 68 7 81 30 155 260 Critical Kills 23 | . . 3 1 . . . . . 2 . . . . . 3 . 10 1 2 1 Critical Parts Destroyed 19 | . . 1 . . . . . . . . . . . 1 1 . 16 . . . Critical Strikes 74 | . . 4 17 9 . . . . 3 . . . 1 1 5 . 29 1 3 1 Burn 27 | . . . 16 9 . . . . 1 . . . 1 . . . . . . . Meltdown 9 | . . 2 . . . . . . 2 . . . . . 1 . . 1 2 1 Destroy 34 | . . 2 1 . . . . . . . . . . 1 3 . 27 . . . Corrupt 4 | . . . . . . . . . . . . . . . 1 . 2 . 1 . Melee Attacks 41 | . . . 5 . . . . . 5 5 2 . . . . . 23 . 1 . Impact 36 | . . . . . . . . . 5 5 2 . . . . . 23 . 1 . Slashing 5 | . . . 5 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62364 | 150 165 2461 4793 1986 479 . . 839 5928 . 194 . 929 3161 3543 736 6170 3856 12899 14075 Guns 16185 | 150 165 706 4376 1986 244 . . . 1447 . . . 546 631 1749 208 3977 . . . Cannons 23843 | . . 1188 . . . . . 839 3278 . . . . 1279 831 . 1613 3517 9054 2244 Explosions 22159 | . . 567 411 . 235 . . . 1203 . 194 . 383 1251 963 528 414 339 3840 11831 Melee 166 | . . . . . . . . . . . . . . . . . 166 . . . Ramming 11 | . . . 6 . . . . . . . . . . . . . . . 5 . Kinetic 6480 | 150 122 155 1084 . . . . . . . . . . 432 253 208 3977 . 48 51 Thermal 29733 | . 43 1739 3292 1986 244 . . 839 5117 . . . 546 2110 814 . 492 1972 6708 3831 Explosive 5189 | . . 567 291 . 235 . . . 393 . . . . 203 457 528 . 339 796 1380 Electromagnetic 20785 | . . . 120 . . . . . 418 . 194 . 383 416 2019 . 1535 1545 5342 8813 Impact 166 | . . . . . . . . . . . . . . . . . 166 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 82 | . . . . 2 . . . . 5 5 16 16 25 5 28 . 5 18 21 82 Average Corruption 12 | . . . . 1 . . . . 1 5 6 16 19 4 8 . 2 13 13 33 Corruption Purged 20 | . . . . 3 . . . . . . . . . . . . . 7 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 423 | . . . . 1 . . . . 14 16 29 6 57 18 39 . 21 35 82 105 Message Errors 92 | . . . . 1 . . . . 3 6 9 2 11 8 6 . 5 5 11 25 Matter Fused 99 | . . . . . . . . . 4 4 7 4 15 4 12 . 4 12 14 19 Heat Flow Errors 51 | . . . . . . . . . 4 2 2 . 5 1 5 . 3 2 14 13 Energy Discharges 50 | . . . . . . . . . 2 . 1 . 11 1 5 . 2 4 12 12 Parts Rejected 7 | . . . . . . . . . . . . . 1 . 1 . 1 . 3 1 Parts Fused 6 | . . . . . . . . . . . . . . 1 . . . . 3 2 Data Loss (minor) 42 | . . . . . . . . . 1 . 6 . 6 1 2 . 3 5 11 7 Data Loss (major) 15 | . . . . . . . . . . 2 . . 3 . 1 . . 2 2 5 Misfires 20 | . . . . . . . . . . 1 2 . 1 2 4 . 1 1 4 4 Alerts 10 | . . . . . . . . . . 1 2 . 2 . 1 . 2 . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 27 | . . . . . . . . . . . . . 2 . 2 . . 4 7 12 Overload Shots 1 | . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 1573 | . . 4 . . . . . . 121 . 5 . . 143 122 153 159 237 307 322 Projectiles 615 | . . 4 . . . . . . 41 . . . . 7 57 . 31 175 206 94 Explosions 842 | . . . . . . . . . 80 . 5 . . 136 65 153 12 62 101 228 Melee 116 | . . . . . . . . . . . . . . . . . 116 . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2020 | . . 89 11 . . . . . 56 . . . . 331 187 . 56 . 345 945 Shots 97 | . . 5 1 . . . . . 1 . . . . 9 5 . 3 . 20 53 Rammed 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Targets Rammed 4 | . . . 1 . . . . . . . . . . . 1 . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Highest Temperature 663 | . 88 274 252 252 126 . 4 260 415 255 156 . 233 308 323 33 311 140 663 142 Average Temperature 77 | . 24 70 34 93 34 . 3 142 103 118 77 . 69 111 78 33 115 51 104 58 Received Heat Transfer 3779 | . 36 216 743 299 . . . 72 456 . 36 . 171 297 162 . 527 81 192 491 Effects 15 | . . . . . . . . 2 2 . . . . . . . 2 . 9 . Shutdowns 3 | . . . . . . . . . 1 . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Interference 6 | . . . . . . . . 2 . . . . . . . . 2 . 2 . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 25 | . . . . . . . . . . . . . . . . . 5 7 10 3 Total Turns 602 | . . . . . . . . . . . . . . . . . 127 67 247 161 Longest Duration 137 | . . . . . . . . . . . . . . . . . 75 19 64 137 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Robots Corrupted 97 | . . . . . . . . . 1 . 1 . 2 1 4 . 11 10 21 46 Combat Hostiles 87 | . . . . . . . . . 1 . 1 . 2 1 3 . 8 9 19 43 Parts Fried 225 | . . . . . . . . . 2 . 1 . 3 3 20 . 25 12 50 109 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 3 . . . Robots Melted 20 | . . 2 3 2 . . . 1 5 . . . 1 1 1 . . 1 2 1 Combat Hostiles 18 | . . 2 3 2 . . . 1 4 . . . 1 1 1 . . 1 2 . Parts Melted 148 | . . 3 27 20 2 . . 6 33 . . . 5 4 4 . 6 9 14 15 Heat Transferred 41796 | . 100 2636 7437 4231 481 . . 1600 9709 . . . 1324 2451 650 . 600 1591 6172 2814 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 1 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 32 | . . . 1 . . . . . 1 . . . . 2 3 . . . 7 18 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Maximum Alert Level 5 | . . . 2 1 . . . . 2 . . . . 3 3 2 3 2 5 5 Low Security (%) 26 | 100 100 . 37 13 . . . . 44 . . . . 57 36 . 2 12 8 . Level 1 32 | . . . 25 86 . . . . 26 . . . . 23 43 . 38 66 30 . Level 2 26 | . . . 36 . . . . . 28 . . . . 11 17 100 56 20 34 . Level 3 4 | . . . . . . . . . . . . . . 7 2 . 2 . 12 21 Level 4 3 | . . . . . . . . . . . . . . . . . . . 5 27 Level 5 1 | . . . . . . . . . . . . . . . . . . . 8 1 High Security 4 | . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 3295 | 15 60 . 664 323 . . . . 675 . . . . 724 794 514 706 462 1642 3295 Initial 1043 | . . . . 300 . . . . 35 . . . . 7 324 414 238 382 269 1043 Average 483 | 2 20 . 296 240 . . . . 259 . . . . 225 294 455 403 321 611 1789 Influence Increases 13037 | 30 120 40 1423 410 100 . . 331 1307 . 60 . 225 1074 1176 120 1060 690 2089 2782 Destroy 0b10 Robot/C 7460 | . 100 40 740 240 80 . . 220 880 . 60 . 180 400 340 80 700 460 1220 1720 Destroy 0b10 Robot/NC 800 | 30 . . 160 55 . . . . 95 . . . . 25 85 10 40 20 145 135 Destroy Leader 1472 | . 20 . 222 74 20 . . 20 204 . . . 30 92 98 10 84 92 262 244 Allied During Kill 140 | . . . . . . . . 91 37 . . . . 12 . . . . . . Successful Hack 191 | . . . 46 22 . . . . 22 . . . . 42 . . 31 28 . . Disable Machine 510 | . . . 90 . . . . . 15 . . . . 150 45 . 120 . 45 45 Anti-Garrison Action 200 | . . . . . . . . . . . . . . 150 . . . . . 50 Destroy Structure 1264 | . . . 30 4 . . . . 24 . . . . 188 118 20 40 75 312 453 Partial Spotted 45 | . . . . . . . . . . . . . . . 15 . . . 30 . Lose Combat Pursuer 555 | . . . 135 15 . . . . 30 . . . 15 15 75 . 45 15 75 135 Active Sensor Use 400 | . . . . . . . . . . . . . . . 400 . . . . . Influence Decreases 9772 | 30 100 60 763 862 308 . . 274 698 509 217 . 213 424 1047 487 803 921 909 1147 Entered New Map 2721 | . . 10 . 360 78 . . . 22 247 31 . . 5 338 377 186 299 181 587 Time Decay 5971 | 30 100 50 583 482 230 . . 254 526 262 186 . 213 319 559 110 577 452 658 380 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . . Lost Part 540 | . . . 30 20 . . . . 50 . . . . 80 50 . 40 20 70 180 Lost Ally 140 | . . . . . . . . 20 100 . . . . 20 . . . . . . Purge Threat 300 | . . . 150 . . . . . . . . . . . . . . 150 . . Squads Dispatched 113 | . 1 . 9 5 . . . . 14 . . . . 7 12 . 7 8 14 36 Investigation 14 | . 1 . 3 1 . . . . 2 . . . . . 4 . . 1 2 . Extermination 26 | . . . . 2 . . . . 3 . . . . 2 3 . 3 4 7 2 Reinforcement 27 | . . . 3 2 . . . . 4 . . . . 3 5 . 4 3 3 . Assault 41 | . . . 1 . . . . . 2 . . . . 2 . . . . 2 34 Garrison 5 | . . . 2 . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 1 . . . 2 . Construction Impeded 3 | . . . 1 . . . . . . . . . . 1 1 . . . . . Haulers Reinforced 7 | . . . . 1 . . . . 1 . . . . . 2 . 1 1 1 . Active Scanning Responses 4 | . . . . . . . . . . . . . . . 4 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Distress Signals 14 | . 1 . 3 1 . . . . 3 . . . . . 2 . . . 2 2 Communications Jammed 150 | . . . . . . . . . . . . . . . 19 . 1 21 19 90 Distress Signals 143 | . . . . . . . . . . . . . . . 17 . 1 16 19 90 Times Spotted 570 | . 5 18 72 14 5 . . 11 64 . 3 . 10 25 27 . 43 30 83 160 Peak Tracking Total 23 | . 4 4 5 3 3 . . 7 6 . 3 . 3 6 4 3 6 5 7 23 Tactical Retreats 26 | . . . 5 1 . . . . 2 . . . 1 1 3 . 2 1 4 6 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Traps Triggered 18 | . 2 2 2 . . . . . . . . . . . 2 . . 2 1 7 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Disabled 43 | . . 1 6 . 1 . . 2 1 . . . . 11 3 . 9 . 3 6 Max in Single Turn 7 | . . 1 1 . 1 . . 1 1 . . . . 7 1 . 1 . 1 2 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Accessed 60 | . 2 1 13 4 . . . 1 7 . 2 3 1 5 8 . 5 4 4 . Terminals 34 | . 2 . 9 2 . . . 1 2 . . . 1 5 3 . 3 3 3 . Fabricators 6 | . . . . 1 . . . . 2 . . . . . 2 . . . 1 . Repair Stations 8 | . . . 2 1 . . . . 2 . . . . . 2 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . 1 . 2 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 195 | . 7 9 50 10 . . . 8 21 . 5 24 1 11 20 . 14 8 7 . Successful 114 | . . 9 27 6 . . . 8 10 . 5 24 1 4 11 . 5 3 1 . Failed 80 | . 7 . 23 4 . . . . 11 . . . . 7 9 . 8 5 6 . Catastrophic 13 | . 2 . 1 1 . . . . 1 . . . . 1 1 . 3 3 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . Manual 47 | . 6 . 17 . . . . . 5 . . . . 7 6 . 2 2 2 . Terminals 94 | . 7 . 29 3 . . . 8 3 . . . 1 11 10 . 9 7 6 . Fabricators 18 | . . . . 5 . . . . 9 . . . . . 3 . . . 1 . Repair Stations 21 | . . . 7 2 . . . . 7 . . . . . 4 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 14 . . . . . . . . . . . 3 . 5 . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 66 | . . 9 7 1 . . . 8 . . 5 24 1 1 5 . 3 2 . . Record 27 | . . 8 . . . . . 8 . . 4 6 1 . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . . . . . . . . 1 1 . . 1 . . Zone Layout 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . 3 . . . . 3 . . . . . 2 . . . 1 . Network Status 4 | . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Load Schematic 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Build 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 9 | . . . 3 2 . . . . 4 . . . . . . . . . . . Scan Component 5 | . . . 2 1 . . . . 2 . . . . . . . . . . . Repair 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 12 . . . . . . . . . . . 3 . 2 . . . Insert Component 5 | . . . 4 . . . . . . . . . . . . . 1 . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 3 . . . . . . . . . . . 3 . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . . . 5 . . . . . 1 . . . . 3 1 . . 1 . . Terminals 10 | . . . 5 . . . . . . . . . . 3 1 . . 1 . . Botnet 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . Skim 7 | . . . 5 . . . . . . . . . . 2 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Used 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Hacking Detections 47 | . 2 . 11 4 . . . . 6 . . . 1 4 8 . 5 4 2 . Full Trace Events 8 | . . . 2 1 . . . . 2 . . . . . . . . 1 2 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 1 1 . Corruption 2 | . . . . . . . . . . . . . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 3 . . . 15 . . . . 10 . . . . 5 . . . Parts Built 5 | . . . . 1 . . . . 2 . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 307 | . . . . 84 . . . . 84 . . . . . 139 . . . . . Total Part Build Rating 30 | . . . . 4 . . . . 8 . . . . . 18 . . . . . Part Studies Acquired 7 | . . . 3 . . . . . . . . . . . 3 . 1 . . . Parts Repaired 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . Time 176 | . . . 44 44 . . . . 88 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . 3 . . . . 4 . . . . 7 . Machine Destruction 4 | . . . . . . . . . . . . . . 4 . . . . . . Programmers 10 | . . . . . . . . . 3 . . . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total Allies 10 | . . . . . . . 6 . 3 . . . . 1 . . . . . . Largest Group 6 | . . . . . . . 6 6 5 . . . . 1 . . . . . . Highest-Rated Group 196 | . . . . . . . 196 196 165 . . . . 46 . . . . . . Highest-Rated Ally 53 | . . . . . . . 53 53 50 . . . . 46 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 80 | . . . . . . . . 40 34 . . . . 6 . . . . . . Total Damage 1410 | . . . . . . . . 703 509 . . . . 198 . . . . . . Kills 10 | . . . . . . . . 6 2 . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Active Infowar (turns) 18766 | 104 169 1204 2283 559 1959 1275 862 . 246 278 995 214 93 80 1553 239 1433 1119 2389 1712 Optics 22 | . . . . . . . . . . . . . . . . . 6 . . 16 A.S.S. 5559 | . . . . . 1959 1275 862 . . . . . . . 1030 239 194 . . . IFF 3545 | . . . . . . . . . . 278 995 214 93 80 684 . . . 275 926 Terrain 1332 | 104 169 . 500 . . . . . 246 . . . . . . . . . 203 110 Structural 3979 | . . . 1398 355 . . . . . . . . . . . . 149 523 1554 . Seismic 2118 | . . 1204 694 219 . . . . . . . . . . . . . . . 1 Triangulation 601 | . . . . . . . . . . . . . . . . . . . 89 512 Cloaking 157 | . . . . . . . . . . . . . . . . . . . 37 120 Jamming 7310 | . . . . . . . . . . . . . . . 688 239 1412 1119 2184 1668 ECM 1 | . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . 1 . 1 3 . 1 1 . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 1 1 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Turns Passed 29882 | 196 371 2640 3601 1246 1969 1275 2699 946 1734 572 995 214 1197 1241 1641 239 1771 1121 2479 1735 Spaces Moved 12403 | 91 182 1521 1437 446 905 595 1071 327 454 208 368 80 419 531 645 93 708 476 1082 764 Core 49 | 10 . . . . . . . . . . . . . . . . . . . 39 Treads 7819 | 81 182 163 968 446 905 595 804 . . . . . . 52 645 93 708 476 1082 619 Legs 2621 | . . 7 . . . . 267 327 454 208 368 80 419 479 . . . . . 12 Wheels 1914 | . . 1351 469 . . . . . . . . . . . . . . . . 94 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 116 200 211 214 214 270 185 265 265 265 265 168 162 162 155 150 146 50 Average Speed 195 | 147 166 131 191 207 211 214 247 270 264 265 265 265 265 190 193 220 169 170 161 155 Slowest Speed 540 | 160 240 330 320 240 214 214 270 270 270 265 265 265 265 250 248 222 222 227 238 540 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . 8 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 39 62 95 11 81 70 84 58 15 39 62 68 70 18 20 5 74 16 31 18 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . 1 1 . . . 4 1 . . . 1 1 . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 . 1 1 . . . . . 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 . . . . 1 . . 1 1 1 1 1 . . . 1 1 . Scrap Searched 18 | . . 1 . . 2 2 4 1 . 2 2 . 4 . . . . . . . Spaces Dug 62 | . . 8 10 . . . . . 6 2 2 . . . 4 . 14 . 16 . Terrain Destroyed 687 | . . 51 24 . 37 . . . 22 2 2 . . 116 66 9 17 24 113 204 Melee 28 | . . . 5 . . . . . 5 2 2 . . . . . 13 . 1 . Projectile 115 | . . 8 . . . . . . 1 . . . . 25 5 . 3 16 39 18 AOE 543 | . . 43 19 . 37 . . . 16 . . . . 91 61 9 . 8 73 186 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total 16230 | 124 223 1981 1922 638 937 597 1124 356 746 221 380 83 457 677 873 115 1074 774 1753 1175 Wait 1158 | 1 3 278 106 66 . . 16 4 103 1 . . . 11 60 . 55 92 189 173 Move 12383 | 90 181 1520 1436 445 904 594 1070 326 453 207 367 79 418 530 644 92 707 475 1081 764 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 255 | 7 9 22 42 17 3 1 6 8 21 3 1 . 2 21 18 3 23 16 20 12 Fast Attach 114 | 7 2 5 13 . 1 . 5 . 6 . 1 2 4 9 2 . 16 10 19 12 Attach 101 | . . 6 11 8 1 . 5 . 5 1 . . . 12 8 2 17 6 6 13 Detach 23 | . . . 1 . . . . . . . . . . 1 3 . 8 4 4 2 Swap 373 | . 6 32 55 16 9 1 5 1 21 3 2 . 4 16 34 7 34 32 68 27 Drop 307 | 1 5 23 62 18 6 1 16 1 23 1 2 2 3 25 13 2 41 20 29 13 Fire 1462 | 18 17 95 189 68 13 . 1 16 109 . 5 . 26 52 90 9 150 119 333 152 Melee 41 | . . . 5 . . . . . 5 5 2 . . . . . 23 . 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 1 . . . . . . . . . . . 1 . . . 2 . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 461 | -10/Materials | Discovered new exit (range 10) 568 | -10/Materials | Entered Subcaves 569 | -10/Subcaves | Approached by a straggling Scientist 883 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 953 | -10/Subcaves | Learned 2 Materials zone layouts 1417 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1573 | -10/Subcaves | Learned location of Zion (-7) 1573 | -10/Subcaves | Met a Zionite searching for "candidates" 1581 | -10/Subcaves | Learned Materials interactive machine intel 1604 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1687 | -10/Subcaves | Lost 3 parts (1p1n1u) 1737 | -10/Subcaves | Discovered new exit (range 9) 1768 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1768 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2146 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2538 | -10/Subcaves | A Subdweller sparked back to life 2566 | -10/Subcaves | Found Prototype Protection 2569 | -10/Subcaves | Core integrity fell below 50% 2716 | -10/Subcaves | Visited 4L-MR0's lab 2720 | -10/Subcaves | Identified Gun Armor 2729 | -10/Subcaves | Found Arachnoskeleton 2871 | -10/Subcaves | Build established: Scavenger-Mutant 3208 | -10/Subcaves | Entered Materials 3208 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3210 | -8/Materials | Loaded intel: 19 interactive machine locations 4562 | -8/Materials | Discovered new exit (range 5) 5395 | -8/Materials | Found Prototype Device 5494 | -8/Materials | Discovered new exit (range 15) 5537 | -8/Materials | Identified Active Sensor Suite 5988 | -8/Materials | Learned location of 3 exits from Factory 6037 | -8/Materials | Learned Factory trap positions 6074 | -8/Materials | Identified exit to Factory 6099 | -8/Materials | Learned Storage security intel 6119 | -8/Materials | Learned Factory security intel 6558 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6698 | -8/Materials | Garrison activated, responded to threat 6808 | -8/Materials | First assault squad dispatched 6809 | -8/Materials | Entered Factory 6809 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6810 | -7/Factory | Identified exit to Factory 6810 | -7/Factory | Identified exit to Lower Caves 6812 | -7/Factory | Loaded intel: 119 trap records 6954 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 7676 | -7/Factory | Repaired Hrd. Heavy Armor Plating 8055 | -7/Factory | Entered Lower Caves 8352 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9251 | -7/Lower Caves | Discovered new exit (range 10) 9267 | -7/Lower Caves | Identified exit to Lower Caves 9467 | -7/Lower Caves | Encountered a Warlord checkpoint 9624 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9661 | -7/Lower Caves | Learned Factory stockpile data 10024 | -7/Lower Caves | Entered another Lower Caves area 10642 | -7/Lower Caves | Discovered new exit (range 15) 10693 | -7/Lower Caves | Identified exit to Zion 10773 | -7/Lower Caves | Encountered a Warlord checkpoint 11299 | -7/Lower Caves | Entered Zion 11443 | -7/Zion | Discovered new exit (range 16) 11689 | -7/Zion | Found Prototype Device 11689 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 11916 | -7/Zion | Learned location of Warlord (-5) 12158 | -7/Zion | Given the Hacking Drone Bay 12158 | -7/Zion | Found Prototype Device 12158 | -7/Zion | Identified Hacking Drone Bay 12161 | -7/Zion | Attached Gun Armor, gained temporary slots: Weapon x2 12492 | -7/Zion | Given A8's code to call for help 12596 | -7/Zion | Learned location of Data Miner (-6) 12607 | -7/Zion | Build established: Scavenger-Tank 12737 | -7/Zion | Met Imprinter 12940 | -7/Zion | Gained Derelict followers 13253 | -7/Zion | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 13913 | -7/Zion | Botcube activated 13929 | -7/Zion | Botcube completed mutation into treaded form, armed with 2 guns. 13998 | -7/Zion | Entered Proximity Caves 13998 | -6/Proximity Caves | Accompanied by 6 allies 14103 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14210 | -6/Proximity Caves | Learned location of 1 exit from Research 14210 | -6/Proximity Caves | Learned Armory emergency access door positions 14210 | -6/Proximity Caves | Learned Extension stockpile data 14625 | -6/Proximity Caves | Learned Factory terminal intel 14941 | -6/Proximity Caves | Spotted B-75 Beast 14944 | -6/Proximity Caves | Entered Factory 14944 | -6/Factory | Accompanied by 3 allies 14944 | -6/Factory | Evolved 2 slots: Utility x2 14945 | -6/Factory | Identified exit to Lower Caves 14947 | -6/Factory | Loaded intel: 28 terminal locations 15149 | -6/Factory | Fabricated Core Analyzer (x2) 15246 | -6/Factory | Garrison activated, responded to threat 15262 | -6/Factory | Found Botcube 15303 | -6/Factory | Lost 5 allies 15714 | -6/Factory | Repaired Imp. Cooling System 15765 | -6/Factory | Repaired Hrd. Heavy Armor Plating 15872 | -6/Factory | Identified exit to Garrison 16344 | -6/Factory | First assault squad dispatched 16597 | -6/Factory | Destroyed 8 combat bots 16678 | -6/Factory | Entered Lower Caves 16707 | -6/Lower Caves | Learned 4 Factory zone layouts 16909 | -6/Lower Caves | Build established: Scavenger-Mutant 17231 | -6/Lower Caves | Discovered new exit (range 7) 17250 | -6/Lower Caves | Entered another Lower Caves area 17282 | -6/Lower Caves | Learned Factory trap positions 17373 | -6/Lower Caves | Entered an active Warlord outpost 17408 | -6/Lower Caves | Learned Factory terminal intel 18040 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18106 | -6/Lower Caves | System corruption reached 10% 18218 | -6/Lower Caves | Discovered new exit (range 10) 18245 | -6/Lower Caves | Entered Data Miner 18245 | -6/Data Miner | Discovered new exit (range 6) 18297 | -6/Data Miner | Met Data Miner 18358 | -6/Data Miner | Learned location of Section 7 (-2) 18358 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18384 | -6/Data Miner | Received God Mode back door access code from Data Miner 18459 | -6/Data Miner | Entered Proximity Caves 19533 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19588 | -5/Proximity Caves | Learned Factory emergency access door positions 19623 | -5/Proximity Caves | Discovered new exit (range 11) 19656 | -5/Proximity Caves | Entered Factory 19656 | -5/Factory | Evolved 2 slots: Propulsion x2 19658 | -5/Factory | Loaded intel: 89 trap records 19660 | -5/Factory | Loaded intel: 26 terminal locations 20518 | -5/Factory | Lost 3 parts (1n2u) 20596 | -5/Factory | Build established: Mutant 20678 | -5/Factory | Discovered new exit (range 15) 20694 | -5/Factory | Botcube activated 20706 | -5/Factory | Botcube completed mutation into legged form, armed with 2 guns. 20725 | -5/Factory | Lost 4 parts (1p2u1w) 20758 | -5/Factory | Found Active Sensor Suite 20897 | -5/Factory | Entered another Factory area 20897 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20898 | -4/Factory | Identified exit to Research 21026 | -4/Factory | Build established: Scavenger-Mutant 21055 | -4/Factory | Identified exit to Upper Caves 21055 | -4/Factory | Identified exit to Armory 21519 | -4/Factory | Lost 3 parts (1n1u1w) 21765 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 21772 | -4/Factory | Build established: Scavenger-Skirmisher 21986 | -4/Factory | Found Prototype Launcher 22147 | -4/Factory | Search patrols dispatched 22150 | -4/Factory | System corruption reached 10% 22430 | -4/Factory | Found Quantum Capacitor 22525 | -4/Factory | Incoming investigation squad redirected 22538 | -4/Factory | Entered Research 22538 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22539 | -3/Research | Identified exit to Research 22560 | -3/Research | Identified Mni. Smartbomb Launcher 22732 | -3/Research | Discovered new exit (range 6) 22741 | -3/Research | Identified exit to Testing 22777 | -3/Research | Entered Testing 22824 | -3/Testing | Found Prototype Leg 22990 | -3/Testing | Found Prototype Protection 22990 | -3/Testing | Identified Med. Regenerative Plating 22995 | -3/Testing | Found Prototype Protection 22995 | -3/Testing | Identified SHELL Armor 23017 | -3/Testing | Found Mni. Smartbomb Launcher 23076 | -3/Testing | Central database locked down 23187 | -3/Testing | Found Prototype Device 23187 | -3/Testing | Identified Exp. Thermal Shield 23224 | -3/Testing | Found Prototype Processor 23232 | -3/Testing | Identified Exp. Signal Interpreter 23252 | -3/Testing | Spotted Striker 23271 | -3/Testing | Destroyed PH-QF9XYLOV62 23284 | -3/Testing | Build established: Mutant 23825 | -3/Testing | Found Prototype Energy Cannon 23825 | -3/Testing | Identified Disintegrator 24067 | -3/Testing | Found Prototype Hackware 24197 | -3/Testing | Found Prototype Device 24197 | -3/Testing | Identified Exp. EM Disruption Field 24257 | -3/Testing | Found Prototype Device 24257 | -3/Testing | Identified 2N-1CE's Frost Array 24324 | -3/Testing | Discovered exit to Research (range 15) 24364 | -3/Testing | Spotted Alpha 7 24414 | -3/Testing | Scanned by Researcher 24451 | -3/Testing | Destroyed Alpha 7 24454 | -3/Testing | Lost 3 parts (1p2u) 24464 | -3/Testing | Found Prototype Processor 24464 | -3/Testing | Identified Exp. Target Analyzer 24548 | -3/Testing | Entered Research 24548 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24549 | -2/Research | Identified System Mapper 24842 | -2/Research | Build established: Generator-Mutant 24845 | -2/Research | System corruption reached 10% 24945 | -2/Research | Found Prototype Device 24945 | -2/Research | Identified Exp. Thermal Defense Suite 25589 | -2/Research | Discovered new exit (range 11) 25669 | -2/Research | Entered Access 25669 | -1/Access | Evolved 2 slots: Utility x2 25801 | -1/Access | Found Prototype Processor 25805 | -1/Access | Identified Exp. Core Analyzer 26245 | -1/Access | System corruption reached 10% 26462 | -1/Access | Spotted B-99 Colossus 26549 | -1/Access | Found Corrupted Prototype Launcher 26557 | -1/Access | Found Prototype Processor 26557 | -1/Access | Identified Exp. Armor Integrity Analyzer 27287 | -1/Access | Incoming investigation squad redirected 27471 | -1/Access | Identified Enh. Gamma Bomb Array 27559 | -1/Access | Found Prototype Ballistic Gun 27669 | -1/Access | First assault squad dispatched 27735 | -1/Access | Lost 3 parts (2p1n) 27937 | -1/Access | Incoming assault squad redirected 27964 | -1/Access | Destroyed 10 combat bots 28138 | -1/Access | Discovered new exit (range 7) 28148 | -1/Access | Entered Command 28481 | -1/Command | Phase Generator disabled 28648 | -1/Command | First assault squad dispatched 29033 | -1/Command | High security lockdown imminent 29068 | -1/Command | Destroyed 17 combat bots 29113 | -1/Command | High security lockdown engaged 29441 | -1/Command | Spotted Investigator 29445 | -1/Command | System corruption reached 30% 29448 | -1/Command | Destroyed Investigator 29508 | -1/Command | Destroyed 23 combat bots 29535 | -1/Command | Spotted Executioner 29553 | -1/Command | Destroyed Executioner 29568 | -1/Command | Spotted Investigator 29571 | -1/Command | Spotted Executioner 29571 | -1/Command | Spotted Executioner 29577 | -1/Command | Destroyed Executioner 29579 | -1/Command | Destroyed Investigator 29580 | -1/Command | Destroyed Executioner 29631 | -1/Command | Lost 11 parts (2p3n4u2w) 29643 | -1/Command | Destroyed 28 combat bots 29829 | -1/Command | Spotted Executioner 29829 | -1/Command | Spotted Executioner 29852 | -1/Command | Spotted Striker 29852 | -1/Command | Spotted Striker 29860 | -1/Command | Released all parts (16) 29862 | -1/Command | Core integrity fell below 50% 29876 | -1/Command | Spotted Striker 29877 | -1/Command | Spotted Alpha 7 29877 | -1/Command | Spotted Striker 29877 | -1/Command | Spotted Executioner 29877 | -1/Command | Spotted Executioner 29877 | -1/Command | Spotted Alpha 7 29877 | -1/Command | Spotted Striker 29877 | -1/Command | Spotted Executioner 29877 | -1/Command | Spotted Executioner 29877 | -1/Command | Spotted B-99 Colossus 29881 | -1/Command | Core integrity fell below 20% 29881 | -1/Command | Spotted B-99 Colossus 29883 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 29881_ Field strength at 88. 29881_ Penetrated by Slug. 29881_ Knocked back. 29881_ Triggered Stasis Trap. 29881_ A bubble of rippling energy engulfs the area. 29881_ Field strength at 94. 29882_ Penetrated by Slug. 29882_ Slug penetrates Striker. 29882_ Penetrated by Slug. 29882_ Field strength at 57. 29883_ Executioner Prototype Leg blasted off. 29883_ Penetrated by Slug. 29883_ Slug penetrates Wall. 29883_ Penetrated by Slug. 29883_ Slug penetrates Wall. 29883_ Triggered Stasis Trap. 29883_ A bubble of rippling energy engulfs the area. 29883_ Field strength at 94. 29883_ Penetrated by Slug. 29883_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????#?????????????"""" !=% /!==] | | ???????????? ???????? "" %/ "" % ##### | | ??????????????? ??? #% """"=[ ##?#? | | ?????????#???????? #[ """"% #?#?? | | ?????????????????? # """" #???? | | ?????????????? ??+ "" # #???? | | ?????????????????# """" # #???? | | ?????????????????# """"% ####/##+######???? | | ??????????#??????# "" # #???????? | | ?????????????? # # #???????? | | ?????????????????# =% # #??#????? | | ?????????????????? # #??????#? | | ??????????????????? # #???????? | | ??????????????????????# ##/########????"?? | | ??????????????????????# % +?????"? | | ?????????????????????## # ?????? | | ?????????????????????## +??????? | | ?????????????????????## #??????? | | ?????????????????????## p############+#/#??????? | | ?????????????????????#; % ##?????????????#??????? | | ?????????????????????##//KK;#?????##?????????????? | | ?????????????????????# % K ###??#???? ??????????? | | ????????????????????## ^%^7;;#??????????????????? | | ????????????????????#7 ^ %#??????????????????? | | ????????????????????##K K###??????????????????? | | ????????????????????# @E #???????????????????? | | ????????????????????##E E ##???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##E ##???????????????????? | | ????????????????????# ^ ????????????????????? | | ????????????????????#; % ##???????????????????? | | ????????????????????BB BB????????????????????? | | ??????????????????? BB BB????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# """"""^ ???????????????????? | | ??????????????????# ?????? ??????????????????? | | ??????????????????# ?????? ??????????????????? | | ??????????????????# ??????? #?????????????????? | | ??????????????????# ??????? #?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 123 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 3 Power Amplification 60 EM Shielding 4 Armor Coverage 1800 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Thermic Laser | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Adv. Remote Force Field | -6/Data Miner | Free Impact Mace | -3/Testing | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Exp. Flexi-carbon Leg | -3/Testing | Archive Adv. Energy Well | -3/Testing | Archive Com. Particle Reactor | -3/Testing | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Core Analyzer | x2 | -6/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Hrd. Heavy Armor Plating | 59% | -8/Materials Hrd. Heavy Armor Plating | 55% | -7/Factory Imp. Cooling System | 34% | -6/Factory Hrd. Heavy Armor Plating | 23% | -6/Factory Studied --------- Nuclear Core | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Arm. Medium Treads | -4/Factory | Hacked Hpw. Shock Rifle | -4/Factory | Hacked Lrn. Proton Cannon | -4/Factory | Hacked Neutrino Core | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Art Critic Frankenstein Immobile And Lovin' It Mistaken Identity Some Acronyms Are Better Than Others Suspicious Tailor-made Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed DeflectorProcessingBay Manual? 0 Play Time 04:26:04 Cumulative 765.5 hours Start 2026.01.03 @ 10:13:49 End 2026.01.06 @ 19:18:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 405 Adventurer 5 Explorer 0 Win Type - Total 29 Types 7/1/12/1/1/0/5/1/1/0 Lore% 93 Gallery% 89 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 45% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfe769c8-5b78-4c0c-8f38-ceb6428208b6