Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 21:59:57 Player: JoshKwa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (772) 772 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2387 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 132/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Shotgun Bore Cannon > --- INVENTORY -------- Light Nuclear Core Improved Targeting Computer Actuator Array Heavy Assault Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Weapon Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 5 12 2 16 1 3 Power 8 | 1 3 1 2 1 . Engine 5 | 1 2 1 1 . . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 12 | 2 3 . 6 . 1 Treads . | . . . . . . Leg 10 | . 3 . 6 . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 2 1 1 . . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 4 . 7 . 2 Energy Gun 5 | 1 3 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 . 4 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 4 . 1 . 9 Power 3 | . . . 1 . 2 Propulsion 5 | . 2 . . . 3 Utility 1 | . . . . . 1 Weapon 5 | . 2 . . . 3 Highest Loss Streak 7 | . 3 . 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 69 86 92 100 69 Engine 8 | . 8 11 5 11 3 Core 9 | . 4 11 11 11 11 Leg 18 | . 11 22 22 22 13 Wheel 3 | . 15 . . . . Device 3 | . 4 11 7 . . Processor 23 | . 2 20 25 33 26 Energy Gun 8 | . 11 11 1 11 3 Ballistic Gun 10 | . 9 . 14 11 9 Ballistic Cannon 1 | . . . 4 . . Naked Turns 4 | . 4 . . . . Heaviest Build 23 | 8 8 12 23 16 16 Greatest Support 23 | 20 20 20 23 20 20 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 4 2 5 5 5 Average Carried 3 | 1 1 1 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 5 4 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 774 | 199 169 . 316 57 33 Remotely . | . . . . . . Salvage Created 824 | . 338 . 345 . 141 Parts 52 | . 19 . 20 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 6 . 11 . 4 Guns 14 | . 6 . 7 . 1 Cannons 2 | . . . 2 . . AOE 5 | . . . 2 . 3 Classes Destroyed 8 | . 3 . 3 . 2 Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Swarmer 3 | . . . 3 . . Grunt 11 | . 6 . 5 . . Duelist 2 | . . . 1 . 1 Sentry 2 | . . . 2 . . Hunter 2 | . . . . . 2 Best Kill Streak 7 | . 7 . 3 . 2 Combat Bots Only 4 | . 4 . 3 . 2 Max Kills in Single Turn 2 | . 1 . 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2244 | . 651 80 637 . 876 Core 591 | . 187 . 117 . 287 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 25 . . . . Volleys Fired 85 | . 29 . 39 . 17 Largest 2 | . 2 . 2 . 2 Hottest 80 | . 60 . 80 . 68 Shots Fired 138 | . 49 . 68 . 21 Gun 115 | . 49 . 48 . 18 Cannon 16 | . . . 16 . . Launcher 7 | . . . 4 . 3 Special . | . . . . . . Kinetic 103 | . 33 . 56 . 14 Thermal 17 | . 9 . 8 . . Explosive 7 | . . . 4 . 3 Electromagnetic 11 | . 7 . . . 4 Robot Hit Streak 11 | . 11 . 7 . 3 Robot Miss Streak 5 | . 2 . 5 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 86 | . 37 . 37 . 12 Core Hits 52 | . 19 . 20 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1414 | . 350 . 691 . 373 Guns 1005 | . 347 . 478 . 180 Cannons 94 | . . . 94 . . Explosions 312 | . . . 119 . 193 Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 862 | . 219 . 491 . 152 Thermal 162 | . 57 . 81 . 24 Explosive 288 | . . . 119 . 169 Electromagnetic 99 | . 71 . . . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles . | . . . . . . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 115 | . 1 . 10 . 104 Shots 4 | . . . 1 . 3 Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 118 | . 118 . 42 . 30 Average Temperature 24 | . 35 . 15 . 11 Received Heat Transfer 825 | . 408 36 300 . 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | . 125 . 175 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 345 | . 167 112 345 . . Initial 70 | . . 70 43 . . Average 118 | . 80 86 170 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 82 | 100 100 100 62 . . Level 1 17 | . . . 37 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 10 5 14 . 7 Peak Tracking Total 7 | . 7 6 4 . 3 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 6 . . . Successful 6 | . 3 3 . . . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 2 | . 2 . . . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1844 | 42 380 106 430 714 172 Spaces Moved 1290 | 38 254 86 211 593 108 Core 9 | 2 4 . . . 3 Treads . | . . . . . . Legs 1104 | . 109 86 211 593 105 Wheels 177 | 36 141 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 120 120 120 100 Average Speed 116 | 78 96 120 133 120 119 Slowest Speed 190 | 80 120 120 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 41 15 47 71 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 69 | . . . 47 . 22 Melee . | . . . . . . Projectile 16 | . . . 16 . . AOE 53 | . . . 31 . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1507 | 49 350 89 293 596 130 Wait 31 | . 31 . . . . Move 1285 | 37 253 85 210 592 108 Hop . | . . . . . . Pick Up 38 | 7 12 2 14 1 2 Fast Attach . | . . . . . . Attach 23 | 5 9 2 4 . 3 Detach 6 | . 4 . 2 . . Swap 16 | . 3 . 12 1 . Drop 21 | . 7 . 12 2 . Fire 85 | . 29 . 39 . 17 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 258 | -10/Materials | Core integrity fell below 50% 261 | -10/Materials | Lost 3 parts (1n2w) 412 | -10/Materials | Discovered new exit (range 10) 422 | -10/Materials | Identified exit to Materials 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 440 | -9/Materials | Identified exit to Materials 510 | -9/Materials | Discovered new exit (range 16) 527 | -9/Materials | Identified exit to Mines 529 | -9/Materials | Entered Mines 590 | -9/Mines | Build established: Scavenger-Mutant 619 | -9/Mines | Learned location of 1 exit from Lower Caves 635 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 657 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 923 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Identified exit to Zion 959 | -9/Mines | Entered Zion 1102 | -7/Zion | Discovered new exit (range 8) 1165 | -7/Zion | Given A8's code to call for help 1255 | -7/Zion | Found Prototype Energy Gun 1672 | -7/Zion | Identified exit to Proximity Caves 1673 | -7/Zion | Entered Proximity Caves 1675 | -6/Proximity Caves | Spotter reported a threat 1676 | -6/Proximity Caves | Spotter reported a threat 1699 | -6/Proximity Caves | Build established: Mutant 1700 | -6/Proximity Caves | Spotted B-75 Beast 1739 | -6/Proximity Caves | Core integrity fell below 50% 1775 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 1835 | -6/Proximity Caves | Core integrity fell below 20% 1845 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01737_ Aluminum Leg destroyed. 01738_ Penetrated by Slug. 01740_ Imp. Targeting Computer destroyed. 01740_ Penetrated by Slug. 01742_ H-66 Slayer destroyed. 01744_ Rocket Launcher destroyed. 01744_ Destroyed Rocket Launcher. 01749_ Acquired Flexi-carbon Leg. 01752_ Hvy. Assault Rifle fries itself beyond repair. 01752_ The unstable cave ceiling collapses. 01752_ Acquired Gauss Rifle. 01755_ Gauss Rifle fries itself beyond repair. 01757_ Acquired 26 matter. 01774_ Acquired 7 matter. 01830_ Slug penetrates L-41 Fighter. 01834_ Slug penetrates Wall. 01841_ Lgt. Nuclear Core destroyed. 01841_ Flexi-carbon Leg destroyed. 01841_ Slug penetrates L-41 Fighter. 01843_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????###?####???????????????? | | ????????????????????## ### ##??????????????? | | ?????????????????####= ## ###????????????? | | ????????????????## /% $##???????????? | | ????????????????# @! ##??????????? | | ????????????????# ####???????? | | ????????????????# g g #??????? | | ???????????????### ## ## #??????? | | ??????????????## ###?## #? ??? | | ??????????????# #????## #?? ?? | | ??????????????# ##????# #??? ?? | | ??????????????## ##???# ##??? ??? | | ??????????????## ##?## ### ###??? | | ??????????????# "### #?## ##????? | | ??????????????# ##??? #?????? | | ??????????????# ## ##????? #?????? | | ??????????????# ######## ##???????#?????? | | ??????????????# ###########?????????????## | | ??????????????# ## #######?????????## | | ??????????????## ## ##??????? | | ???????????????## #### #??????? | | ????????????????####??## ##?????? | | ???????????????????????# ###?????? ? | | ???????????????????????# #????? ?? | | ???????????????????????# ##????? ??? | | ???????????????????????# #???? ???? | | ???????????????????????# ###?? ????? | | ???????????????????????### #? #?????? | | ?????????????????????????# # ## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 1 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaShieldCompressor Manual? 0 Play Time 00:18:52 Cumulative 15.4 hours Start 2023.11.03 @ 21:42:32 End 2023.11.03 @ 21:59:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a491cb1-1378-4694-ae40-2ef1e67c77da