Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 10:29:54 Player: Grim Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1627) 1627 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 5404 Bonus ------- High Alert Combat Kills 158 Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 21/100 System Corruption 29% Temperature Cool (2) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Lightning Gun Remote Datajack > --- INVENTORY (10) --- Visual Processing Unit Core Analyzer Pulse Rifle Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Gauss Rifle Remote Datajack > --- INVENTORY -------- Core Analyzer Pulse Rifle Heavy Ion Cannon Datajack [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Hover Unit Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . 1 . . . 2 . . Weapon 1 | . . . . . . . . 1 Parts Attached 69 | 7 2 6 1 3 2 8 13 27 Power 7 | 1 . 1 . 1 . 1 . 3 Engine 6 | 1 . 1 . 1 . 1 . 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 3 . 1 . 4 4 6 Treads 1 | . . . . . . . 1 . Leg . | . . . . . . . . . Wheel 5 | 2 . . . . . . 2 1 Hover 12 | . 1 3 . 1 . 2 1 4 Flight 3 | . . . . . . 2 . 1 Utility 17 | 2 . 1 . . . 2 5 7 Device 9 | 1 . 1 . . . 1 3 3 Storage 2 | 1 . . . . . . . 1 Processor 2 | . . . . . . 1 . 1 Hackware 2 | . . . . . . . 1 1 Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 1 1 1 1 2 1 4 11 Energy Gun 11 | 2 . 1 . . . 1 1 6 Energy Cannon 4 | . . . . 1 . . 1 2 Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon 3 | . 1 . . . 1 . 1 . Launcher 3 | . . . 1 . 1 . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . . Corrupted Parts 6 | . . . . . . . 1 5 System Corruption 29 | . . . . . . . 10 19 Parts Lost 35 | . 1 . . . 1 . 17 16 Power 5 | . . . . . . . 2 3 Propulsion 8 | . . . . . 1 . 4 3 Utility 12 | . . . . . . . 7 5 Weapon 10 | . 1 . . . . . 4 5 Highest Loss Streak 9 | . 1 . . . 1 . 6 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 98 94 100 100 93 96 72 50 Engine 12 | . 14 17 22 22 22 18 9 2 Wheel 1 | . 22 1 . . . . 3 . Hover 11 | . 5 20 22 22 16 10 4 5 Device 15 | . 14 22 22 22 22 27 20 5 Storage 8 | . 14 11 11 11 11 9 9 5 Processor 5 | . . . . . . 9 9 9 Energy Gun 9 | . 23 11 11 11 1 7 4 9 Energy Cannon 1 | . . . . 1 3 . 7 . Ballistic Cannon 1 | . 2 11 2 . 7 1 . . Launcher 3 | . . . 8 9 9 9 1 . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 12 12 17 18 24 27 26 33 32 Greatest Support 26 | 26 26 13 13 13 13 14 20 24 Greatest Overweight (x) 10 | 2 1 2 1 1 2 5 8 10 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 3 3 4 6 8 7 8 7 7 Average Carried 3 | . 1 2 5 6 6 5 4 1 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 Final Carried 7 | . 3 4 6 6 6 7 . 4 Class Distribution -------------------- 63% | Mutant 20% | Skirmisher 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Matter Collected 805 | 240 40 3 32 . 92 11 227 160 Remotely . | . . . . . . . . . Salvage Created 1790 | 110 122 109 15 . 102 58 1060 214 Parts 111 | 3 13 10 5 . 9 7 46 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 31 | . 4 2 3 . 3 1 16 2 Guns 4 | . 2 . . . . 1 1 . Cannons 6 | . 2 2 . . 1 . 1 . AOE 21 | . . . 3 . 2 . 14 2 Classes Destroyed 14 | 2 4 1 . . 1 . 2 4 Worker 4 | . . . . . . . 1 3 Builder 1 | . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . . . . . . 2 . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . . . 1 Watcher 4 | . 1 1 . . . 1 . 1 Swarmer 6 | . 3 . 3 . . . . . Grunt 13 | . 1 . . . 2 . 10 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . 2 . . . 1 5 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 4 1 3 . 3 2 7 3 Combat Bots Only 4 | . 3 1 3 . 3 1 4 1 Max Kills in Single Turn 7 | 2 1 1 3 . 2 1 7 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 3 . 2 . 4 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 313 | . 32 10 . . 4 12 110 145 Missed 85 | . 12 4 . . 2 5 30 32 Damage Taken 3714 | . 183 102 . . 100 77 1357 1895 Core 1272 | . 57 28 . . . 21 455 711 Absorbed by Shields 120 | . . . . . . 29 67 24 Core Remaining (%) 70 | 100 77 . . . 93 . 13 . Volleys Fired 110 | 3 21 13 2 . 12 8 18 33 Largest 3 | 2 2 2 1 . 1 2 1 3 Hottest 194 | 80 80 75 35 . 35 89 60 194 Shots Fired 168 | 6 38 23 2 . 12 12 20 55 Gun 112 | 6 28 11 . . . 8 8 51 Cannon 43 | . 10 12 1 . 7 . 9 4 Launcher 13 | . . . 1 . 5 4 3 . Special . | . . . . . . . . . Kinetic 35 | . 10 12 1 . 7 . 2 3 Thermal 59 | 3 11 11 . . . 8 8 18 Explosive 13 | . . . 1 . 5 4 3 . Electromagnetic 61 | 3 17 . . . . . 7 34 Robot Hit Streak 8 | 5 6 8 2 . 4 3 8 6 Robot Miss Streak 3 | . 2 3 . . 2 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 103 | 5 23 13 2 . 7 5 14 34 Core Hits 73 | 3 7 5 1 . 6 4 27 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | 1 . 1 . . . . . 1 Blast 1 | . . 1 . . . . . . Corrupt 2 | 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4015 | 74 325 223 250 . 279 121 2079 664 Guns 985 | 74 221 69 . . . 64 119 438 Cannons 424 | . 104 154 15 . 89 . 40 22 Explosions 2601 | . . . 235 . 190 57 1920 199 Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 401 | . 104 154 15 . 89 . 16 23 Thermal 819 | 35 87 69 . . . 64 160 404 Explosive 521 | . . . 235 . 190 57 39 . Electromagnetic 2269 | 39 134 . . . . . 1864 232 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . . 30 29 Average Corruption 18 | . . . . . . . 20 16 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . . . . 17 28 Message Errors 7 | . . . . . . . 2 5 Matter Fused 15 | . . . . . . . 6 9 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 7 | . . . . . . . 2 5 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 2 . Misdirections 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 127 | . . . 83 . 9 . 34 1 Projectiles . | . . . . . . . . . Explosions 127 | . . . 83 . 9 . 34 1 Melee . | . . . . . . . . . Knockbacks 5 | . 1 . . . 4 . . . Impact . | . . . . . . . . . Kinetic 5 | . 1 . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 513 | . . . . . 36 . 250 227 Shots 12 | . . . . . 1 . 3 8 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 513 | 54 172 87 2 . . 126 263 513 Average Temperature 81 | 28 69 30 1 . . 47 55 140 Received Heat Transfer 527 | . 54 36 . . . 18 401 18 Effects 8 | . . . . . . . . 8 Shutdowns 3 | . . . . . . . . 3 Interference 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1568 | 75 200 150 . . . 148 259 736 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 2 3 Latent Energy Used 1206 | . . . . . . . 1206 . LE Corruption 19 | . . . . . . . 19 . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Peak Influence 812 | 10 113 129 127 . 100 101 812 250 Initial 250 | . 6 47 49 . . 39 42 250 Average 151 | 2 35 99 105 . 50 72 463 112 Maximum Alert Level 3 | . . . . . . . 3 1 Low Security (%) 74 | 100 100 100 100 . 100 100 18 72 Level 1 14 | . . . . . . . 13 27 Level 2 8 | . . . . . . . 51 . Level 3 2 | . . . . . . . 16 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . . . . 3 4 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 3 | . . . . . . . 2 1 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Distress Signals 6 | . 1 3 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 7 5 3 . 3 2 29 9 Peak Tracking Total 8 | . 3 2 4 . 3 2 8 4 Tactical Retreats 3 | . . . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Traps Triggered 4 | . . . . . . . 2 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Disabled 17 | . . 1 . . . . 8 8 Max in Single Turn 4 | . . 1 . . . . 3 4 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Accessed 7 | . 1 . . 2 . . 1 3 Terminals 3 | . 1 . . . . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 1 . . 32 . . 2 4 Successful 35 | . 1 . . 32 . . . 2 Failed 4 | . . . . . . . 2 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 1 . . . 1 Terminals 3 | . 1 . . . . . . 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 1 . . 32 . . . 1 Record 32 | . . . . 32 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Turns Passed 3906 | 59 191 343 87 782 278 199 498 1469 Spaces Moved 2559 | 39 127 238 69 660 164 104 295 863 Core 525 | 18 . . . . . . 44 463 Treads 14 | . . . . . . . 14 . Legs . | . . . . . . . . . Wheels 329 | 21 94 . . . . . 165 49 Hover 1626 | . 33 238 69 660 164 93 72 297 Flight 65 | . . . . . . 11 . 54 Fastest Speed 50 | 50 90 116 116 116 116 116 80 50 Average Speed 131 | 92 99 123 116 116 153 153 148 141 Slowest Speed 550 | 150 125 185 116 116 180 435 450 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 31 27 26 92 30 11 66 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug 13 | . . . . . . . 13 . Terrain Destroyed 222 | . . . 8 . 59 27 124 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 222 | . . . 8 . 59 27 124 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total 2932 | 55 154 264 73 677 178 131 340 1060 Wait 79 | . . . . . . . . 79 Move 2551 | 38 126 237 68 659 163 103 294 863 Hop . | . . . . . . . . . Pick Up 65 | 7 4 6 2 3 . 8 8 27 Fast Attach 2 | . . . . . . . . 2 Attach 52 | 7 1 4 . 1 1 5 10 23 Detach 3 | . . . . . 1 . . 2 Swap 15 | . 1 2 1 2 1 3 3 2 Drop 19 | . 1 2 . 3 . 4 7 2 Fire 110 | 3 21 13 2 . 12 8 18 33 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 Rewire 9 | . . . . 9 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 330 | -9/Materials | Build established: Mutant 391 | -9/Materials | Met 8R-AWN 577 | -9/Materials | Discovered new exit (range 15) 594 | -9/Materials | Entered Mines 596 | -9/Mines | Followed 8R-AWN into the Mines 601 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 605 | -9/Mines | Discovered new exit (range 8) 658 | -9/Mines | Assembled infested the area 663 | -9/Mines | Assisted by a Guerilla fighting off Assembled 676 | -9/Mines | Discovered new exit (range 5) 681 | -9/Mines | Entered Exiles 716 | -9/Exiles | Welcomed by 8R-AWN 737 | -9/Exiles | Met EX-HEX 823 | -9/Exiles | Met EX-DEC 863 | -9/Exiles | Learned location of Zion (-6) 914 | -9/Exiles | Discovered new exit (range 11) 1053 | -9/Exiles | Visited The Gauntlet 1230 | -9/Exiles | Met EX-BIN 1249 | -9/Exiles | Aligned with FarCom system 1250 | -9/Exiles | Given EX-Vault access code 1346 | -9/Exiles | Opened EX-Vault 1353 | -9/Exiles | Found Prototype Energy Cannon 1354 | -9/Exiles | Identified Latent Energy Streamer 1381 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1463 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1463 | -9/Exiles | Entered Mines 1717 | -8/Mines | Discovered new exit (range 14) 1741 | -8/Mines | Entered Materials 1741 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Build established: Skirmisher 1889 | -8/Materials | Discovered new exit (range 16) 1939 | -8/Materials | Identified exit to Storage 1940 | -8/Materials | Entered Storage 2098 | -8/Storage | System corruption reached 10% 2128 | -8/Storage | Lost 3 parts (1p1n1u) 2323 | -8/Storage | System corruption reached 30% 2382 | -8/Storage | Lost 6 parts (1p1n3u1w) 2401 | -8/Storage | Core integrity fell below 50% 2421 | -8/Storage | Discovered new exit (range 16) 2431 | -8/Storage | Core integrity fell below 20% 2438 | -8/Storage | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2449 | -7/Factory | Lost 6 parts (1n3u2w) 2558 | -7/Factory | Build established: Mutant 3206 | -7/Factory | Fabricated Energy Filter? 3310 | -7/Factory | Core integrity fell below 50% 3351 | -7/Factory | Core integrity fell below 20% 3358 | -7/Factory | Lost 9 parts (2p1n3u3w) 3389 | -7/Factory | System corruption reached 10% 3679 | -7/Factory | Lost 3 parts (1p1n1w) 3907 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Replicator. 03704_ System corrupted: Component data lost. 03704_ K-01 Serf cleans the Subcomponent Replicator. 03710_ Acquired 14 matter. 03723_ System corrupted: Matter fused (-5). 03747_ System corrupted: Substantial component data lost. 03749_ Acquired Visual Processing Unit. 03765_ System corrupted: Energy discharge (-24). 03806_ System corrupted: Matter fused (-10). 03823_ P1NO#YJQ Q:IWA#=I2A,%PYD,DONH 03843_ System corrupted: Matter fused (-6). 03860_ System corrupted: Energy discharge (-3). 03865_ Hover Unit destroyed. 03877_ System corrupted: Component data lost. 03886_ Gauss Rifle destroyed. 03892_ Imp. Medium Armor Plating destroyed. 03896_ System corrupted: Hvy. Ion Cannon rejected. Map ----- +----------------------------------------------------+ | # #??????# """"""""" # #???? | | + #??????# """"""""" # #???? | | # #??????# # #???? | | # #??????# # #???? | | # ###????#########+#### #???? | | # = ""############## #??# #???? | | # #??# #???? | | # ! ^ #### ##### | | # | | # ^ | | # ^ | | # ^ | | # | | # #########/########### | | # # #?# | | ####### T########### """"""""" #?# | | ??????####?????????# #?# | | ???????????????????# """"""""" #?# | | ?????############### #?# | | ?????# ## """"""""" #?# | | ?????# ## #?# | | ?????# """ """ ###########+########## | | ?????# """ """ # k p ] | | ?????# """ """ # | | ?????# ! + | | ?????# """ """ # @ | | ?????# """ """ # | | ?????# """ """ ####+####################+### | | ?????# #????????????Y?# # | | ?????# #??????????????# #### | | ?????# ! #??????????????# #??? | | ?????##############??????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# "" "" #??? | | ?????????????????????????????????# "" "" #??? | | ?????????????????????????????????# """ """ #??? | | ?????????????????????????????????# """ """ #??? | | ?????????????????????????????????# """ """ #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????##############??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 53 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Filter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed CryofiberLightpackTerminator Manual? 0 Play Time 00:52:29 Cumulative 16.7 hours Start 2024.03.12 @ 09:37:45 End 2024.03.12 @ 10:29:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 18 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5dc38fd-1f6c-4481-86b9-e87cd039652c