Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.13 @ 04:29:35 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3696) 3696 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 8567 Bonus ------- High Alert Combat Kills 51 Entered DSFs 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 92/100 System Corruption 4% Temperature Critical (799) Movement Hovering (120) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Hovering Gravmag-Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Insulated Plating > --- WEAPON (3) ------- Hypervelocity Kinetic Coil Construct/C Directed Construct/G > --- INVENTORY (25) --- Improved Heat Sink Medium Matter Pod (100) Improved Sensor Array Weapon Cycler Transmission Jammer Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Insulated Plating Graphene Brace Authchip [Processor] Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Angular-Momentum Engine > --- PROPULSION ------- Hovering Gravmag-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Hypervelocity Kinetic Coil Construct/C Directed Construct/G > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Improved Sensor Array Weapon Cycler Transmission Jammer Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Insulated Plating Insulated Plating Graphene Brace Authchip [Processor] Plasma Cutter [Rating: 82] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . 2 . . 1 Weapon 1 | . . . . . . 1 . . Parts Attached 102 | . 14 5 23 4 40 2 1 13 Power 14 | . 3 1 4 1 3 . . 2 Engine 11 | . 2 1 4 1 1 . . 2 Core 3 | . 1 . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 24 | . 3 2 5 3 10 1 . . Treads 16 | . 2 . 2 1 10 1 . . Leg 4 | . 1 . 3 . . . . . Wheel 4 | . . 2 . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 6 1 5 . 14 1 1 11 Device 15 | . 1 . 1 . 4 1 1 7 Storage 3 | . 3 . . . . . . . Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 18 | . 2 1 4 . 9 . . 2 Artifact . | . . . . . . . . . Weapon 25 | . 2 1 9 . 13 . . . Energy Gun 1 | . . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . 2 1 7 . 9 . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 2 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 33 | . 4 5 5 . 11 . 2 6 Power 9 | . 2 1 1 . 2 . . 3 Propulsion 4 | . . 2 1 . 1 . . . Utility 13 | . 1 1 2 . 7 . . 2 Weapon 7 | . 1 1 1 . 1 . 2 1 Highest Loss Streak 7 | . 3 4 2 . 7 . 1 4 To Critical Strikes 2 | . . 1 1 . . . . . Average Slot Usage (%) 89 | . 98 96 94 99 99 64 67 58 Engine 6 | . 7 10 11 10 3 3 7 2 Core 2 | . 6 . . . 5 . . 3 Treads 16 | . 20 20 11 22 27 8 4 . Leg 2 | . 7 . 5 . . 4 . 2 Wheel 4 | . . 7 12 11 . . 2 . Device 7 | . 3 . 4 . 15 7 10 11 Storage 10 | . 14 14 11 11 9 7 7 6 Processor 3 | . . . . . 4 7 7 12 Protection 12 | . 9 13 16 22 15 7 3 . Energy Gun 2 | . . . . . 2 9 10 2 Ballistic Gun 17 | . 27 28 21 22 15 5 5 . Ballistic Cannon 1 | . . . . . . . 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 10 90 89 102 102 106 101 102 109 Greatest Support 74 | 20 40 40 26 16 63 60 67 74 Greatest Overweight (x) 32 | . 2 8 6 10 1 32 2 1 Average Overweight (x) 2 | . . 4 5 6 1 5 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 Average Capacity 24 | . 19 25 25 25 25 25 25 25 Most Carried 25 | . 13 14 25 25 25 25 24 25 Average Carried 19 | . 10 11 23 24 23 11 14 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 6 11 14 25 25 24 10 24 23 Scrap Engine Consumption 81 | . . . . . . 23 35 23 Constructs Created 9 | . . . . . . 5 1 3 Constructs Modified 18 | . . . . . . 1 5 12 Class Distribution -------------------- 44% | Mutant 33% | Scavenger-Mutant 21% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Construct | -7/DSF Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Matter Collected 3132 | 200 198 149 587 207 1113 . 216 462 Remotely . | . . . . . . . . . Salvage Created 4593 | . 403 191 1027 224 1276 . 329 1143 Parts 289 | . 31 14 74 10 78 . 24 58 Haulers Intercepted 5 | . . . 2 . 3 . . . Recyclers Shooed 7 | . . 1 1 1 . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 86 | . 11 7 20 2 24 . 8 14 Guns 66 | . 11 7 20 2 22 . 2 2 Cannons 18 | . . . . . . . 6 12 AOE 2 | . . . . . 2 . . . Classes Destroyed 17 | . 3 1 4 2 5 . 2 . Worker 8 | . . 1 . 3 2 . . 2 Builder 3 | . . . . . 1 . . 2 Tunneler 1 | . . . . . 1 . . . Hauler 5 | . . . 2 . 3 . . . Recycler 6 | . . . . 1 3 . . 2 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . 1 . 2 . . . . 1 Swarmer 17 | . 2 5 . . 7 . 3 . Grunt 45 | . 9 2 15 1 10 . . 8 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . 1 1 . . 1 Sentry 10 | . . . 5 . 3 . 1 1 Specialist 1 | . . . . . . . 1 . Hunter 3 | . . . . . 1 . . 2 Programmer 4 | . . . . . . . 2 2 Heavy 2 | . . . . . 1 . 1 . Best Kill Streak 7 | . 2 3 4 2 5 . 4 7 Combat Bots Only 4 | . 2 3 4 2 4 . 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 1 2 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Damage Taken 8066 | . 774 391 810 142 1828 . 1252 2869 Core 1509 | . 89 124 103 . 69 . 239 885 Absorbed by Shields 264 | . . . 181 . . . 83 . Regen/Repaired (Parts) 1168 | . . . . . 95 . 199 874 Core Remaining (%) 68 | 100 . 14 . 74 87 . 65 . Volleys Fired 354 | . 54 21 81 13 103 . 23 59 Largest 3 | . 2 2 2 2 2 . 3 2 Hottest 189 | . 40 40 46 46 88 . 143 189 Shots Fired 690 | . 108 42 162 26 206 . 59 87 Gun 597 | . 108 42 162 26 202 . 32 25 Cannon 89 | . . . . . . . 27 62 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 630 | . 108 42 162 26 190 . 36 66 Thermal 56 | . . . . . 12 . 23 21 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . Robot Hit Streak 19 | . 12 12 10 7 19 . 9 14 Robot Miss Streak 10 | . 5 3 3 2 7 . 10 2 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 9 | . 2 4 2 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 482 | . 70 30 107 18 156 . 36 65 Core Hits 221 | . 30 11 47 10 71 . 15 37 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . . . 1 Critical Strikes 4 | . 1 . 1 1 . . . 1 Destroy 4 | . 1 . 1 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9776 | . 661 328 1570 309 2807 . 1044 3057 Guns 6091 | . 654 328 1543 299 2471 . 443 353 Cannons 3270 | . . . . . . . 601 2669 Explosions 343 | . . . . . 333 . . 10 Melee . | . . . . . . . . . Ramming 72 | . 7 . 27 10 3 . . 25 Kinetic 8455 | . 654 328 1543 299 2312 . 557 2762 Thermal 1033 | . . . . . 286 . 487 260 Explosive . | . . . . . . . . . Electromagnetic 216 | . . . . . 206 . . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . . . . . . 1 124 Projectiles 125 | . . . . . . . 1 124 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 34 | . . . . . . . 2 32 Impact 1 | . . . . . . . . 1 Kinetic 27 | . . . . . . . 2 25 Secondary 6 | . . . . . . . . 6 Self-Inflicted Damage 22 | . . . 13 5 . . . 4 Shots . | . . . . . . . . . Rammed 7 | . 1 . 3 1 . . . 2 Targets Rammed 12 | . 2 . 3 1 1 . . 5 Kicked 4 | . 1 . . . . . . 3 Crushed 1 | . . . . . 1 . . . Highest Temperature 890 | . 133 41 75 9 96 . 56 890 Average Temperature 109 | . 36 10 17 3 23 . 24 273 Received Heat Transfer 2222 | . 300 144 344 . 603 . 125 706 Effects 35 | . . . . . . . . 35 Shutdowns 9 | . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . 3 Interference 4 | . . . . . . . . 4 Matter Decay 4 | . . . . . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 4 | . . . . . . . . 4 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . Heat Transferred 1353 | . . . . . 570 . 350 433 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Peak Influence 472 | . 205 120 450 202 278 35 210 472 Initial 142 | . . 30 46 142 1 35 24 109 Average 123 | . 104 40 256 66 108 35 54 233 Maximum Alert Level 2 | . 1 . 2 1 1 . 1 2 Low Security (%) 81 | . 90 100 35 84 97 100 95 63 Level 1 14 | . 9 . 59 15 2 . 4 9 Level 2 3 | . . . 4 . . . . 26 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 23 | . 3 . 5 . 4 . . 11 Investigation 8 | . 2 . 2 . 1 . . 3 Extermination 1 | . . . . . . . . 1 Reinforcement 10 | . 1 . 3 . 3 . . 3 Assault 4 | . . . . . . . . 4 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Distress Signals 7 | . 3 . 1 . 3 . . . Communications Jammed 7 | . . . . . . . 7 . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 21 8 31 5 37 . 9 32 Peak Tracking Total 11 | . 3 3 4 4 7 . 4 11 Tactical Retreats 6 | . 1 1 2 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 7 | . 2 . . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 7 | . . . 2 . . . 1 4 Max in Single Turn 2 | . . . 1 . . . 1 2 Garrison Access 3 | . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 24 | . 6 . 5 . 7 2 . 4 Terminals 17 | . 5 . 4 . 5 2 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 Total Hacks 60 | . 20 . 13 . 14 4 . 9 Successful 29 | . 13 . 7 . 7 1 . 1 Failed 31 | . 7 . 6 . 7 3 . 8 Catastrophic 8 | . 1 . 1 . 2 2 . 2 Database Lockouts . | . . . . . . . . . Manual 42 | . 15 . 13 . 10 . . 4 Terminals 48 | . 19 . 12 . 11 4 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 6 Terminal Hacks 13 | . 7 . 1 . 4 1 . . Robot Analysis 3 | . 2 . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 12 | . 6 . 6 . . . . . Terminals 10 | . 5 . 5 . . . . . Track 4 | . 2 . 2 . . . . . Botnet 3 | . 2 . 1 . . . . . Disrupt 2 | . . . 2 . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 . 4 . 6 1 . 4 Full Trace Events 4 | . . . 2 . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 51 | . . . . . 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total 3 | . 2 . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Turns Passed 7805 | . 958 788 1145 1041 2042 230 734 867 Spaces Moved 2852 | 1 367 256 433 514 647 39 150 445 Core 3 | . . . . . . 3 . . Treads 1048 | . 210 138 . . 647 28 25 . Legs 328 | 1 157 . . . . 8 . 162 Wheels 1235 | . . 118 433 514 . . 125 45 Hover 238 | . . . . . . . . 238 Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 135 135 190 240 246 175 130 Average Speed 209 | 120 206 277 180 191 242 520 199 151 Slowest Speed 1650 | 120 320 480 190 230 246 1650 287 175 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 2 72 69 37 95 43 1 75 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . . 3 . 1 24 Melee . | . . . . . . . . . Projectile 25 | . . . . . . . 1 24 AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Total 4053 | . 474 295 643 544 940 79 536 542 Wait 566 | . 26 7 48 9 90 14 355 17 Move 2844 | . 366 255 432 513 646 38 149 445 Hop . | . . . . . . . . . Pick Up 82 | . 8 7 27 1 28 1 8 2 Fast Attach 31 | . 6 1 10 3 7 1 . 3 Attach 27 | . 3 4 3 . 14 1 . 2 Detach 9 | . 1 . 2 . 4 2 . . Swap 45 | . 5 . 11 1 19 . 1 8 Drop 83 | . 3 . 26 3 28 22 . 1 Fire 354 | . 54 21 81 13 103 . 23 59 Melee . | . . . . . . . . . Ram 5 | . . . 2 1 . . . 2 Kick 4 | . 1 . . . . . . 3 Crush 3 | . 1 . 1 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 3) 199 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 534 | -10/Materials | Lost 3 parts (1p1u1w) 549 | -10/Materials | Discovered new exit (range 11) 959 | -10/Materials | Entered Mines 1351 | -10/Mines | Core integrity fell below 50% 1369 | -10/Mines | Lost 4 parts (1p1n1u1w) 1631 | -10/Mines | Learned 2 Materials zone layouts 1669 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1669 | -10/Mines | Discovered new exit (range 5) 1709 | -10/Mines | Discovered new exit (range 6) 1720 | -10/Mines | Core integrity fell below 20% 1747 | -10/Mines | Entered Materials 1747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -9/Materials | Identified exit to Materials 1804 | -9/Materials | Discovered new exit (range 7) 2162 | -9/Materials | Build established: Scavenger-Mutant 2557 | -9/Materials | Discovered exit to Materials (range 16) 2892 | -9/Materials | Entered Mines 2896 | -9/Mines | Met a Derelict bent on vengeance 2965 | -9/Mines | Learned location of 1 exit from Materials 3144 | -9/Mines | Build established: Mutant 3309 | -9/Mines | Discovered exit to Materials (range 6) 3345 | -9/Mines | Received a Mining Laser from a helpful Derelict 3390 | -9/Mines | Learned Materials machine intel 3483 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3918 | -9/Mines | Discovered exit to Materials (range 3) 3933 | -9/Mines | Entered Materials 3933 | -8/Materials | Evolved 2 slots: Utility x2 3934 | -8/Materials | Identified exit to Factory 3935 | -8/Materials | Loaded intel: 54 machine locations 4018 | -8/Materials | Repaired Imp. Assault Rifle 4440 | -8/Materials | Lost 7 parts (1n5u1w) 4463 | -8/Materials | Build established: Scavenger-Mutant 5575 | -8/Materials | Discovered exit to Factory (range 11) 5975 | -8/Materials | Entered Factory 5975 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5977 | -7/Factory | Found Scrap Engine 6205 | -7/Factory | Identified exit to DSF 6205 | -7/Factory | Entered DSF 6471 | -7/DSF | Build established: Construct 6622 | -7/DSF | Additional patrols routed to DSF 6800 | -7/DSF | Discovered new exit (range 15) 6923 | -7/DSF | Sterilization system engaged 6939 | -7/DSF | Entered Factory 6939 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7364 | -6/Factory | Core integrity fell below 50% 7639 | -6/Factory | First assault squad dispatched 7756 | -6/Factory | Core integrity fell below 20% 7807 | -6/Factory | Core destroyed Last Messages --------------- 07797_ E-15 Imp unfolds itself. 07798_ Slug penetrates Wall. 07799_ M-28 Smith repairs G-67 Veteran. 07800_ Slug penetrates G-67 Veteran. 07800_ Destroyed Lgt. Antimatter Reactor. 07800_ Destroyed Adv. Heat Sink. 07800_ G-67 Veteran system corrupted by crushing effect. 07800_ G-67 Veteran knocked back. 07800_ G-67 Veteran system corruption misinterpreted. 07800_ G-67 Veteran triggered Blade Trap. 07800_ Massive razor-sharp blades shoot up from within the floor. 07800_ Flexi-carbon Leg severed. 07802_ G-67 Veteran destroyed. 07804_ Power failure, Angular-Momentum Engine shutdown. 07804_ Slug penetrates G-50 Soldier. 07804_ G-50 Soldier knocked back. 07804_ Angular-Momentum Engine destroyed. 07804_ Arm. Scrap Engine damaged due to network destabilization (-7). 07805_ M-28 Smith repairs G-67 Veteran. 07807_ Overheating: Core damaged (-93). 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