Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 14:02:29 Player: Akl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (62) 310 Value Destroyed (1579) 1579 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 8003 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 99/100 System Corruption 5% Temperature Cool (27) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced Weight Redist. System High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Targeting Computer Weapon Cycler Advanced ECM Suite Hacking Suite Shock Rifle Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Reflective Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . . Utility 5 | . . . . 1 2 . . 1 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 62 | 6 7 3 11 15 2 . 2 5 . 7 . 1 1 2 Power 9 | 1 1 1 1 2 . . 1 1 . 1 . . . . Engine 7 | 1 1 1 1 2 . . . 1 . . . . . . Core 2 | . . . . . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 3 1 6 5 . . . . . 4 . . . 2 Treads . | . . . . . . . . . . . . . . . Leg 6 | 2 3 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 17 | . . . 6 5 . . . . . 4 . . . 2 Utility 14 | . 2 1 1 3 1 . . 3 . 1 . 1 1 . Device 4 | . 2 . . 1 . . . 1 . . . . . . Storage 2 | . . . . 1 . . . . . . . . 1 . Processor 7 | . . 1 1 1 1 . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 3 1 . 3 5 1 . 1 1 . 1 . . . . Energy Gun 5 | 1 . . 2 1 . . . 1 . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 2 1 . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . Parts Lost 41 | . 2 1 7 5 . . 1 7 . 6 . 2 1 9 Power 5 | . . . 1 . . . . 2 . 2 . . . . Propulsion 19 | . 1 . 4 3 . . 1 2 . 2 . 1 . 5 Utility 7 | . 1 . . . . . . 1 . 1 . . 1 3 Weapon 10 | . . 1 2 2 . . . 2 . 1 . 1 . 1 Highest Loss Streak 7 | . 2 1 3 4 . . 1 6 . 4 . 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 4 6 7 7 8 5 3 3 2 2 2 3 Power . | . 2 2 1 . 1 1 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . 1 1 2 6 4 5 5 3 2 1 1 1 1 2 Weapon 1 | . 1 1 1 . 1 1 2 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 7 | . . . 1 2 . . . 3 . . . . . 1 Power 1 | . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . . . 2 . . . 3 . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 66 72 78 94 99 100 93 77 66 66 80 77 58 33 Engine 5 | . 5 11 10 9 7 7 1 3 6 1 . . . . Leg 6 | . 27 24 14 . . . . . . . . . . . Flight 19 | . . . 13 42 38 38 31 19 13 17 26 23 17 8 Device 5 | . 5 11 8 2 6 7 7 10 6 6 6 1 1 . Storage 1 | . . . . 6 7 7 7 3 . . . . . . Processor 20 | . . 8 13 18 23 23 23 22 26 26 33 37 33 23 Energy Gun 2 | . 2 . 7 4 . . . 1 . . . . . . Ballistic Gun 9 | . 22 18 9 2 11 15 9 6 6 4 6 6 5 . Launcher 1 | . . . . 4 2 . 4 . . 1 6 5 . . Peak Build Rating 36 | 5 6 8 12 28 34 32 35 36 34 34 29 31 29 24 Average Rating 21 | 3 4 7 9 24 31 32 32 32 34 30 29 29 24 16 On Entrance 21 | . 4 6 8 8 25 32 32 31 29 34 29 29 25 24 Avg Prop Armor Cover (%) 7 | 21 19 8 8 4 3 3 . . . 10 7 7 12 19 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 22 | 7 11 11 13 22 18 15 21 20 19 19 10 10 3 3 Greatest Support 30 | 20 20 30 20 22 18 22 18 27 19 22 8 8 4 4 Greatest Overweight (x) 3 | . 1 . 3 1 1 . 1 . . 1 1 2 . . Average Overweight (x) . | . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 7 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 4 5 5 5 8 8 8 8 7 3 5 2 3 3 3 Average Carried 4 | 1 4 4 4 6 7 7 7 5 3 3 2 2 2 3 Final Capacity 8 | 5 5 5 5 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 4 4 5 8 7 8 8 4 3 2 2 3 3 3 Class Distribution -------------------- 34% | Scavenger-Mutant 26% | Mutant 22% | Scavenger-Sprinter 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Matter Collected 1462 | 226 226 109 264 131 47 92 42 . 43 181 . 74 . 27 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1506 | . 226 109 524 361 47 . 42 . . 149 . 48 . . Parts 113 | . 12 9 31 37 3 . 6 . . 11 . 4 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 5 . 9 3 . 2 . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 47 | . 4 5 9 12 1 . 4 . . 7 . 5 . . Guns 25 | . 4 5 9 1 1 . . . . 4 . 1 . . AOE 22 | . . . . 11 . . 4 . . 3 . 4 . . Classes Destroyed 12 | . 3 1 3 2 1 . 1 . . . . 1 . . Worker 3 | . 1 . 2 . . . . . . . . . . . Builder 3 | . . . 1 2 . . . . . . . . . . Recycler 2 | . . . 1 1 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . Watcher 5 | . 2 . . 3 . . . . . . . . . . Swarmer 26 | . . 3 3 6 . . 3 . . 7 . 4 . . Grunt 12 | . 4 2 1 5 . . . . . . . . . . Sentry 6 | . . . 5 1 . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 19 | . 3 3 4 19 1 . 4 . . 4 . 4 . . Combat Bots Only 8 | . 3 3 3 8 1 . 4 . . 4 . 4 . . Max Kills in Single Turn 3 | . 2 1 1 3 1 . 3 . . 3 . 2 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 3 . . 3 . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Hostile Shots Fired 532 | . 42 29 113 62 10 4 5 57 29 52 . 16 7 106 Missed 208 | . 9 5 41 30 6 1 3 18 20 20 . 10 4 41 Hits 324 | . 33 24 72 32 4 3 2 39 9 32 . 6 3 65 Melee 2 | . . . . . . . 1 . . . . . . 1 Projectile 322 | . 33 24 72 32 4 3 1 39 9 32 . 6 3 64 Critical Strikes 5 | . . . 2 . 1 . . . . 1 . . . 1 Damage Taken 4532 | . 356 224 810 420 60 81 178 380 97 518 . 97 42 1269 Core 1862 | . 85 40 298 123 16 . 82 39 21 122 . 30 . 1006 Absorbed by Shields 11 | . . . . . . . . . . . . . . 11 Ignored by Resistances 8 | . . . . . . . . . 8 . . . . . Core Remaining (%) 69 | 100 66 . 15 77 . . 86 . . . . 75 . . Volleys Fired 146 | . 29 15 39 35 4 . 5 4 . 11 . 4 . . Largest 2 | . 2 2 2 2 2 . 2 2 . 1 . 1 . . Hottest 100 | . 100 40 79 100 45 . 64 70 . 39 . 39 . . Shots Fired 221 | . 46 29 69 41 8 . 6 7 . 11 . 4 . . Gun 195 | . 45 29 69 22 8 . 3 7 . 10 . 2 . . Cannon 2 | . . . . 2 . . . . . . . . . . Launcher 22 | . . . . 16 . . 3 . . 1 . 2 . . Special 2 | . 1 . . 1 . . . . . . . . . . Kinetic 145 | . 44 29 39 6 8 . 3 4 . 10 . 2 . . Thermal 35 | . 2 . 30 3 . . . . . . . . . . Explosive 22 | . . . . 16 . . 3 . . 1 . 2 . . Electromagnetic 19 | . . . . 16 . . . 3 . . . . . . Robot Hit Streak 17 | . 8 4 10 17 11 . 2 9 . 12 . 5 . . Robot Miss Streak 5 | . 4 3 5 2 2 . 3 . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 147 | . 32 16 49 25 5 . 2 7 . 8 . 3 . . Core Hits 89 | . 12 7 19 27 3 . 4 3 . 7 . 5 . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 3 | . 1 . 2 . . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4856 | . 423 197 773 2049 85 . 291 198 . 349 . 399 . 92 Guns 1866 | . 423 197 773 162 85 . . 73 . 122 . 31 . . Cannons 22 | . . . . 22 . . . . . . . . . . Explosions 2876 | . . . . 1865 . . 291 125 . 227 . 368 . . Melee . | . . . . . . . . . . . . . . . Ramming 92 | . . . . . . . . . . . . . . 92 Kinetic 1359 | . 423 197 440 31 85 . . 30 . 122 . 31 . . Thermal 966 | . . . 333 508 . . . 125 . . . . . . Explosive 2265 | . . . . 1379 . . 291 . . 227 . 368 . . Electromagnetic 174 | . . . . 131 . . . 43 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 . 2 2 2 . . . . . . 5 Average Corruption 1 | . . 1 1 . 1 2 2 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 8 | . . . 4 . 2 1 . . . . . . . 1 Message Errors 1 | . . . 1 . . . . . . . . . . . Matter Fused 3 | . . . 1 . 1 1 . . . . . . . . Parts Rejected 2 | . . . 2 . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 258 | . . . . 202 . . 6 50 . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 258 | . . . . 202 . . 6 50 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . 72 . . 167 55 . 52 . . . 40 Shots 7 | . . . . 2 . . 3 1 . 1 . . . . Rammed 22 | . . . . . . . . . . . . . . 22 Targets Rammed 22 | . . . . . . . . . . . . . . 22 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 189 | . . . 189 169 . 4 16 92 . . . . . . Average Temperature 49 | . . . 47 54 . 2 7 50 . . . . . . Received Heat Transfer 970 | . 198 60 264 90 . 12 . 84 24 . . . . 238 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . Heat Transferred 1436 | . . . 999 337 . . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Maximum Alert Level 2 | . . . . 2 1 . . . . . . . . 1 Low Security (%) 80 | 100 100 100 100 62 . . . 100 . . . . 100 55 Level 1 16 | . . . . 19 100 . . . . . . . . 44 Level 2 2 | . . . . 18 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 565 | . 79 90 162 565 269 . . 85 . . . . 150 298 Initial 252 | . . 16 25 70 252 . . 50 . . . . 150 98 Average 93 | . 33 50 31 190 252 . . 45 . . . . 145 177 Influence Increases 2301 | . 150 120 401 665 62 15 70 78 . 235 . 95 150 260 Destroy 0b10 Robot/C 900 | . 80 100 180 240 20 . 60 . . 140 . 80 . . Destroy 0b10 Robot/NC 80 | . 15 . 20 40 . . . . . . . 5 . . Destroy Leader 220 | . 24 20 70 56 10 . 10 . . 20 . 10 . . Successful Hack 32 | . . . 10 5 17 . . . . . . . . . Disable Machine 120 | . . . . 105 . . . 15 . . . . . . Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 Destroy Structure 149 | . 1 . 1 144 . . . 3 . . . . . . Advance Influence 150 | . . . . . . . . . . . . . 150 . Partial Spotted 225 | . . . 90 75 15 . . 45 . . . . . . Lose Combat Pursuer 375 | . 30 . 30 . . 15 . 15 . 75 . . . 210 Influence Decreases 2033 | . 111 99 292 279 383 148 90 141 18 150 85 95 10 132 Entered New Map 734 | . . 23 35 99 303 88 20 31 8 . 85 . . 42 Time Decay 914 | . 91 66 206 130 80 60 60 40 10 90 . 81 . . Lost Part 385 | . 20 10 51 50 . . 10 70 . 60 . 14 10 90 Squads Dispatched 5 | . 2 1 . 1 1 . . . . . . . . . Investigation 2 | . 1 . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Distress Signals 2 | . 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 10 12 19 21 1 1 4 5 2 12 . 10 6 33 Peak Tracking Total 20 | . 3 5 7 5 1 1 3 4 2 4 . 10 6 20 Tactical Retreats 14 | . 2 2 3 . . 1 . 1 . 2 . . . 3 ECM-based Alert Blocks 11 | . . 6 5 . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Traps Triggered 2 | . 1 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Machines Disabled 8 | . . . . 7 . . . 1 . . . . . . Max in Single Turn 3 | . . . . 3 . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Machines Accessed 16 | . 1 . 1 4 3 . . 1 . . 4 . 1 1 Terminals 7 | . 1 . 1 3 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 64 | . 1 . 3 6 22 . . 2 . . 25 . 1 4 Successful 51 | . 1 . 3 3 17 . . 1 . . 25 . 1 . Failed 13 | . . . . 3 5 . . 1 . . . . . 4 Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . 1 . 1 . Terminals 16 | . 1 . 3 4 4 . . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units 4 | . . . . 2 . . . 2 . . . . . . Scanalyzers 16 | . . . . . 16 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 35 | . 1 . 3 2 4 . . . . . 25 . . . Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . Robot Schematic 4 | . . . 1 . . . . . . . 3 . . . Prototype ID Bank 4 | . . . . . 1 . . . . . 3 . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . 1 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . . . . . Retrieve Components 2 | . . . . 1 . . . 1 . . . . . . Scanalyzer 12 | . . . . . 12 . . . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . . . Analyze 7 | . . . . . 7 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 1 3 . . . . . . . 1 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 5 . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 1 . . . 1 . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Active Infowar (turns) 1250 | . 127 140 363 74 50 . . 49 . . . 307 19 121 Structural 97 | . 97 . . . . . . . . . . . . . Decoding 447 | . . . . . . . . . . . . 307 19 121 Jamming 173 | . . . . 74 50 . . 49 . . . . . . ECM 533 | . 30 140 363 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . 1 9 Items 10 | . . . . . . . . . . . . . 1 9 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Turns Passed 2912 | 41 300 140 532 266 161 136 124 97 166 225 97 446 19 162 Spaces Moved 4213 | 37 195 67 419 428 410 476 224 207 478 480 87 341 44 320 Core 293 | 22 113 . . . . . . . . . . . . 158 Treads . | . . . . . . . . . . . . . . . Legs 301 | 15 82 67 137 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3619 | . . . 282 428 410 476 224 207 478 480 87 341 44 162 Fastest Speed 26 | 50 50 120 31 26 28 26 28 28 32 26 112 35 35 35 Average Speed 50 | 78 92 120 74 31 28 27 47 30 32 31 112 127 35 42 Slowest Speed 290 | 120 120 120 290 103 103 28 103 32 32 112 112 195 35 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . 4 . . 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 26 8 87 44 11 69 23 6 71 58 72 50 2 32 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . . . . 1 . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . 3 . . 2 1 . 1 . . Spaces Dug 2 | . 1 . . 1 . . . . . . . . . . Terrain Destroyed 256 | . 1 . . 173 . . 41 2 . 21 . 18 . . Melee . | . . . . . . . . . . . . . . . Projectile 3 | . 1 . . 2 . . . . . . . . . . AOE 253 | . . . . 171 . . 41 2 . 21 . 18 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Fac Gar Total 4734 | 47 266 98 561 514 446 477 235 235 490 542 86 346 47 344 Wait 227 | . 27 8 85 20 22 2 . 10 12 39 . . . 2 Move 4187 | 36 194 66 410 427 409 473 223 206 477 479 86 340 43 318 Hop 5 | . . . 4 . . 1 . . . . . . . . Pick Up 33 | 3 3 1 5 8 3 1 1 2 . 5 . 1 . . Fast Attach 33 | 5 3 1 8 9 . . 1 2 . 2 . . . 2 Attach 29 | 1 2 3 2 3 4 . . 5 1 6 . . 2 . Detach 8 | 2 . 2 . . . . . 2 . . . . 2 . Swap 19 | . 4 1 3 4 2 . 3 1 . . . 1 . . Drop 25 | . 4 1 5 8 2 . 2 3 . . . . . . Fire 146 | . 29 15 39 35 4 . 5 4 . 11 . 4 . . Melee . | . . . . . . . . . . . . . . . Ram 22 | . . . . . . . . . . . . . . 22 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 459 | -9/Materials | Discovered new exit (range 16) 482 | -9/Materials | Entered Storage 763 | -9/Storage | Build established: Scavenger-Mutant 925 | -9/Storage | Core integrity fell below 50% 960 | -9/Storage | Core integrity fell below 20% 993 | -9/Storage | Lost 3 parts (1n2w) 1009 | -9/Storage | Discovered new exit (range 16) 1014 | -9/Storage | Entered Materials 1014 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -8/Materials | Discovered new exit (range 8) 1248 | -8/Materials | Destroyed 8 combat bots 1263 | -8/Materials | Lost 4 parts (3n1w) 1275 | -8/Materials | Discovered new exit (range 16) 1280 | -8/Materials | Entered Factory 1280 | -7/Factory | Evolved 2 slots: Utility x2 1413 | -7/Factory | Discovered new exit (range 12) 1441 | -7/Factory | Identified exit to Lower Caves 1441 | -7/Factory | Entered Lower Caves 1441 | -7/Lower Caves | Spotted B-75 Beast 1495 | -7/Lower Caves | Learned Factory emergency access door positions 1504 | -7/Lower Caves | Encountered a Warlord checkpoint 1518 | -7/Lower Caves | Build established: Scavenger-Sprinter 1534 | -7/Lower Caves | Discovered new exit (range 8) 1537 | -7/Lower Caves | Identified exit to Lower Caves 1547 | -7/Lower Caves | Learned location of Zion (-7) 1577 | -7/Lower Caves | Entered another Lower Caves area 1666 | -7/Lower Caves | Learned Factory stockpile data 1701 | -7/Lower Caves | Discovered new exit (range 3) 1701 | -7/Lower Caves | Identified exit to Factory 1701 | -7/Lower Caves | Entered Factory 1701 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1769 | -6/Factory | Discovered new exit (range 16) 1778 | -6/Factory | Identified exit to Lower Caves 1781 | -6/Factory | Lost 6 parts (1p2n1u2w) 1798 | -6/Factory | Entered Lower Caves 1814 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1839 | -6/Lower Caves | Encountered a Warlord checkpoint 1840 | -6/Lower Caves | Learned Factory emergency access door positions 1848 | -6/Lower Caves | Learned location of 1 exit from Factory 1944 | -6/Lower Caves | Discovered new exit (range 9) 1946 | -6/Lower Caves | Identified exit to Lower Caves 1964 | -6/Lower Caves | Entered another Lower Caves area 1985 | -6/Lower Caves | Learned 4 Factory zone layouts 1988 | -6/Lower Caves | Identified exit to Factory 2135 | -6/Lower Caves | Discovered new exit (range 16) 2158 | -6/Lower Caves | Identified exit to Data Miner 2175 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 2189 | -6/Lower Caves | Entered Data Miner 2189 | -6/Data Miner | Discovered new exit (range 6) 2196 | -6/Data Miner | Identified exit to Proximity Caves 2211 | -6/Data Miner | Met Data Miner 2240 | -6/Data Miner | Learned location of Section 7 (-2) 2240 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2262 | -6/Data Miner | Received God Mode back door access code from Data Miner 2286 | -6/Data Miner | Entered Proximity Caves 2484 | -5/Proximity Caves | Build established: Scavenger-Mutant 2497 | -5/Proximity Caves | Spotter reported a threat 2677 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2732 | -5/Proximity Caves | Entered Factory 2732 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2733 | -5/Factory | Identified exit to Extension 2750 | -5/Factory | Identified exit to Garrison 2751 | -5/Factory | Entered Garrison 2757 | -5/Garrison | Triggered checkpoint 2787 | -5/Garrison | Spotted B-75 Beast 2799 | -5/Garrison | Triggered checkpoint 2801 | -5/Garrison | Lost 3 parts (1u2w) 2829 | -5/Garrison | Discovered new exit (range 9) 2833 | -5/Garrison | Identified exit to Factory 2833 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2857 | -5/Garrison | Garrison Relay disabled 2881 | -5/Garrison | Core integrity fell below 50% 2903 | -5/Garrison | Lost 7 parts (4n3u) 2909 | -5/Garrison | Triggered checkpoint 2910 | -5/Garrison | Core integrity fell below 20% 2913 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02872_ System corrupted by crushing effect (+3). 02873_ Slammed into S-27 Virus. 02877_ Slammed into G-50 Soldier. 02879_ Slammed into B-75 Beast. 02883_ Slammed into G-50 Soldier. 02884_ Slammed into S-27 Virus. 02885_ Destabilizing: System corrupted (+1). 02886_ Slammed into S-27 Virus. 02891_ Slug penetrates Wall. 02891_ Slammed into Y-64 Sentinel. 02891_ Destabilizing: System corrupted (+1). 02892_ Slammed into G-50 Soldier. 02892_ Imp. Signal Interpreter broken. 02892_ Destabilizing: Short circuit. 02909_ Beams of light sweep through the air. An alarm sounds. 02909_ System corrupted: Component data lost. 02910_ C-30 ARC bursts open, deploying its payload. 02910_ P-70 Sage unfolds itself. Map ----- +----------------------------------------------------+ | ?###??????# #???????]??????????????????????????# | | ##T######## #??????????????????????????????????# | | ########??????###################### | | #""""+""""" #??????# | | ## #" ####" #??????# | | ## #" ##?######### #??????# ################### | | ##""" "#?????????# #??????# #???????????????### | | %"#?????????# #??????# #???????????????# | | #""#####?????????# #??????# #???????????????# | | ####?????????????# #??????# #???????????????# | | ?????????????????# ######## #???????????????### | | ???]?????????????# ## ## #?????????????????# | | ????????????????## ## ## ##????????????????# | | ???=????????????# gg % #????????????????# | | ????????????????# g #????????????????# | | ????????????????# #????????????????# | | ????????????????# g## ## #????????????????## | | ??????????????### ## ## ###???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# g#???????????????? | | ??????????????# g #???????????????? | | ??????????????### ## ## ###???????????????? | | ????????????????# ## ## #######???????????? | | ????????????????# #????????? | | ????????????????# @ #????????? | | ????????????????# g g #######???????????? | | ????????????????## ## ## ##?????????????????? | | ?????????????????# ## #? #??????????????????? | | ?????????????????# ?######???#??????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# %?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Evasion (%) 64 Targeting Accuracy 17 Item Schematics ----------------- Targeting Computer | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -9/Storage | Hacked L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Look Less Dangerous Next Time The Oracle Challenges ------------ None Game ------ Seed SchematicResetMaxwheels Manual? 0 Play Time 01:03:54 Cumulative 24.2 hours Start 2026.07.20 @ 12:31:35 End 2026.07.20 @ 14:02:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c56f9558-ba86-4b54-854f-27800331a702