Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.29 @ 19:14:18 Player: Big Tortoise Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (184) 184 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2139 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (116) Bomb Factory No. 2 Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Hover Unit Hover Unit High-capacity Matter Pod Armor Integrity Analyzer Light Armor Plating Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Bomb Factory No. 2 Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 22 | 6 1 9 . 3 3 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 1 1 Treads 1 | . . . . 1 . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 10 | 1 1 4 . 2 2 Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . . 1 Hackware 1 | . . . . . 1 Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 5 | 2 . 3 . . . Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 96 95 100 91 89 Engine 11 | . 14 11 11 11 9 Treads 6 | . . . . 8 10 Leg 16 | . 28 21 22 13 10 Storage 11 | . 14 11 11 11 10 Processor 13 | . 10 12 22 13 11 Protection 9 | . . 17 11 10 10 Energy Gun 11 | . 14 10 11 11 10 Ballistic Gun 11 | . 14 11 11 11 10 Naked Turns . | . . . . . . Heaviest Build 43 | 12 12 17 16 43 16 Greatest Support 23 | 20 20 20 20 23 23 Greatest Overweight (x) 1 | . . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 1 5 5 5 8 8 Average Carried 6 | . 3 4 5 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 5 5 5 8 5 Class Distribution -------------------- 94% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 588 | 163 167 129 . 81 48 Remotely . | . . . . . . Salvage Created 316 | . 187 129 . . . Parts 25 | . 19 6 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 6 2 . . . Guns 8 | . 6 2 . . . Classes Destroyed 4 | . 3 1 . . . Hauler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 6 . . . . Sentry 2 | . . 2 . . . Best Kill Streak 3 | . 3 1 . . . Combat Bots Only 3 | . 3 1 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 972 | . 59 92 . . 821 Core 407 | . 6 . . . 401 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 150 | . . . . 150 . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 29 | . 14 8 . . 7 Largest 2 | . 2 2 . . 2 Hottest 85 | . 70 85 . . 85 Shots Fired 49 | . 20 15 . . 14 Gun 49 | . 20 15 . . 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 29 | . 14 8 . . 7 Thermal 20 | . 6 7 . . 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 6 5 . . 16 Robot Miss Streak 2 | . 2 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 36 | . 13 9 . . 14 Core Hits 18 | . 9 5 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 539 | . 186 143 . . 210 Guns 539 | . 186 143 . . 210 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 279 | . 107 79 . . 93 Thermal 260 | . 79 64 . . 117 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 145 | . 27 114 . . 145 Average Temperature 48 | . 11 45 . . 79 Received Heat Transfer 165 | . . 45 . . 120 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 703 | . 222 222 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 179 | . 179 171 56 . . Initial 64 | . . 64 56 . . Average 84 | . 89 95 56 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | . 6 6 . . 3 Peak Tracking Total 3 | . 2 2 . . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 6 1 . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 12 2 . . . Successful 8 | . 7 1 . . . Failed 6 | . 5 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 2 . 1 . Terminals 14 | . 12 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 7 1 . . . Record 2 | . 2 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2285 | 54 337 256 10 1354 274 Spaces Moved 1497 | 40 235 162 9 887 164 Core 28 | 5 . . . . 23 Treads 805 | . . . . 664 141 Legs 664 | 35 235 162 9 223 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 140 | 111 120 122 120 150 144 Slowest Speed 240 | 120 120 190 120 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 43 25 3 88 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1621 | 46 269 202 8 906 190 Wait 53 | . 16 21 . 9 7 Move 1492 | 39 234 161 8 886 164 Hop . | . . . . . . Pick Up 9 | 1 4 1 . 3 . Fast Attach 19 | 6 1 8 . 2 2 Attach 3 | . . 1 . 1 1 Detach 1 | . . . . 1 . Swap . | . . . . . . Drop 15 | . . 2 . 4 9 Fire 29 | . 14 8 . . 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Mines 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 593 | -9/Materials | Discovered new exit (range 18) 622 | -9/Materials | Identified exit to Mines 648 | -9/Materials | Entered Mines 651 | -9/Mines | Received a Mining Laser from a helpful Derelict 656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 658 | -9/Mines | Entered Zion 658 | -7/Zion | Accompanied by 1 ally 687 | -7/Zion | Given A8's code to call for help 699 | -7/Zion | Discovered new exit (range 18) 928 | -7/Zion | Learned location of Warlord (-5) 1023 | -7/Zion | Found Prototype Device 1023 | -7/Zion | Identified Bomb Factory No. 2 1073 | -7/Zion | Learned Factory terminal intel 1113 | -7/Zion | Received a visual enhancement algorithm 1610 | -7/Zion | Visited the Megawrench Repair Shop 1610 | -7/Zion | Megawrench repaired 5 parts 2012 | -7/Zion | Entered Proximity Caves 2020 | -6/Proximity Caves | Learned Factory trap positions 2218 | -6/Proximity Caves | Spotted B-75 Beast 2268 | -6/Proximity Caves | Core integrity fell below 50% 2278 | -6/Proximity Caves | Core integrity fell below 20% 2286 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02192_ Found 16 Matter. 02193_ Acquired 16 matter. 02250_ Lgt. Ion Engine destroyed. 02267_ Penetrated by Slug. 02267_ Slug penetrates Wall. 02269_ Dropped Aluminum Leg. 02269_ Dropped Imp. Treads. 02271_ Dropped Lgt. Armor Plating. 02271_ Penetrated by Slug. 02271_ Hover Unit destroyed. 02271_ Penetrated by Slug. 02271_ Dropped Assault Rifle. 02272_ Dropped Particle Gun. 02272_ Dropped Lgt. Assault Rifle. 02273_ Dropped Armor Integrity Analyzer. 02273_ Dropped Sml. Storage Unit. 02273_ Knocked back. 02274_ Mak. System Shield destroyed. 02274_ Penetrated by Slug. 02277_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??#####?????????????????????????????????????????? | | ## # ##????????????????????????????????????????? | | #????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ??????????????????????????????????????????? | | ??#####?????????????????????????????????????? | | #?# # #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # #???# #????????????????????? ???????????????? | | ####### ###########?????????? ?????????????? | | # ## #????????? ????????????? | | ## = #???????? ?????????????? | | ?# #???????? ??????????????? | | ?# "" " """" ##???????? ?####??????????? | | ?# "" " """ ##???????? ? #??????????? | | # " " "" #???####?? #??????????? | | """" " ##?### ### # #??????????? | | # "" "" ##?## @ # #??????????? | | # """" "" " #### ??????????? | | # ????????? | | # """" """ BB ###### #?????????? | | """" """ #####BBh ;#;##?????????????????? | | """ "" #??## #;##??????????????????? | | " " "" #### h % ####?????????????????? | | " """" ##????????????????? | | """ """ ! ##### #????????????????? | | ] ######; #????????????????? | | ## ## ##???????????????? | | # #???????????????? | | #### ## [[!# #???????????????? | | ? ### ???# ## %[==#########???????????????? | | ? ????#?????# ## !!%#???????????????????????? | | ???????????? #### ## % ##??????????????????????? | | ??????????? #??##### #??????????????????????? | | ?????????? #??????## #?????????????????????? | | ?????????## #???????## #?????????????????????? | | ??????????## ????????####?????????????????????? | | ???????????# ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalLobotomyTerminator Manual? 0 Play Time 00:18:23 Cumulative 184.3 hours Start 2022.04.29 @ 18:39:02 End 2022.04.29 @ 19:14:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 7 Adventurer 35 Explorer 1 Win Type - Total 11 Types 4/0/3/4/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 994d9b4e-10fc-4773-83cf-caaf0b6c5dbb