Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 17:07:03 Player: Storm Mk9 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2178) 2178 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 8024 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 122 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 89/100 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- Cooling System Small Storage Unit 0b10 Alert Chip Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Gun > --- INVENTORY -------- High-capacity Matter Pod Improved Medium Armor Plating Beam Rifle Particle Gun Advanced Beam Rifle Heavy Assault Rifle Minigun Rocket Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 62 | 7 3 . 3 . 1 2 23 17 . 5 . 1 Power 8 | 1 1 . 1 . . 1 2 2 . . . . Engine 5 | 1 1 . 1 . . 1 1 . . . . . Core 3 | . . . . . . . 1 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 . . . . 1 . 10 6 . . . 1 Treads 1 | . . . . . . . 1 . . . . . Leg 16 | 2 . . . . 1 . 9 3 . . . 1 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 2 . . 2 . . . 7 7 . 3 . . Device 6 | 1 . . 1 . . . 1 3 . . . . Storage 2 | 1 . . . . . . . . . 1 . . Processor 4 | . . . . . . . 2 1 . 1 . . Hackware 1 | . . . . . . . . 1 . . . . Protection 8 | . . . 1 . . . 4 2 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 2 . . . . 1 4 2 . 2 . . Energy Gun 5 | 1 1 . . . . . 2 . . 1 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . . . . 1 1 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 2 . . . . Parts Lost 31 | . . . . . . 2 11 1 7 9 . 1 Power 5 | . . . . . . 1 3 . 1 . . . Propulsion 4 | . . . . . . . 3 . 1 . . . Utility 13 | . . . . . . 1 4 . 4 3 . 1 Weapon 9 | . . . . . . . 1 1 1 6 . . Highest Loss Streak 7 | . . . . . . 2 4 1 5 7 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 2 6 8 6 8 8 8 7 7 8 1 . . Power . | . . 1 1 1 1 1 . . . . . . Propulsion 1 | 1 2 1 1 3 2 2 . . . . . . Utility 1 | . 2 3 1 1 1 2 1 1 3 . . . Weapon 4 | . 1 2 3 3 3 3 4 6 5 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . 3 1 1 1 1 . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . 1 . 1 . . . . . Utility 1 | . . . . 1 . . . . . . . . Weapon 5 | . 3 . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 99 100 100 98 92 81 70 31 23 19 Engine 5 | . 14 14 11 11 11 10 6 . . . . . Core 1 | . . . . . . . . 3 6 . . . Leg 18 | . 28 28 22 22 22 22 25 16 . . . 1 Hover 1 | . . . . . . . . 3 10 . . . Device 14 | . 14 14 21 22 22 22 13 8 10 5 7 2 Storage 8 | . 14 14 11 11 11 11 9 7 7 3 . . Processor 8 | . . . . . . . 12 17 10 . 7 7 Hackware 1 | . . . . . . . . 1 7 7 7 7 Protection 6 | . . . 11 11 11 9 6 5 . 1 . . Energy Gun 9 | . 14 14 11 11 11 11 10 9 6 5 . . Ballistic Gun 7 | . 14 14 11 11 11 11 7 5 7 2 . . Peak Build Rating 44 | 7 10 10 14 14 14 14 27 44 39 19 8 11 Average Rating 22 | 4 8 10 13 14 14 13 23 35 33 10 8 6 On Entrance 13 | . 7 10 10 14 14 14 13 27 39 9 8 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | 12 17 17 21 21 21 21 24 38 17 23 2 2 Greatest Support 53 | 20 20 20 20 20 20 20 43 53 18 3 3 16 Greatest Overweight (x) 7 | 1 . . 1 1 1 1 1 1 4 7 . . Average Overweight (x) . | . . . 1 1 1 . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 . 2 Average Carried 7 | 2 6 7 6 8 7 7 7 7 8 1 . . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 8 . . 1 Class Distribution -------------------- 61% | Mutant 22% | Scavenger-Skirmisher 10% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1400 | 257 . 46 195 12 . 80 477 177 86 70 . . Remotely . | . . . . . . . . . . . . . Salvage Created 2143 | 29 . . 195 . . 95 1502 283 20 19 . . Parts 131 | 4 . . 11 . . 9 88 17 2 . . . Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . . . 5 . . 7 36 8 1 1 . . Guns 49 | . . . 5 . . 7 28 8 1 . . . AOE 9 | . . . . . . . 8 . . 1 . . Classes Destroyed 12 | 1 . . 1 . . 1 6 1 1 1 . . Worker 3 | . . . . . . . 3 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Swarmer 19 | . . . . . . 7 9 3 . . . . Grunt 24 | . . . 5 . . . 16 3 . . . . Brawler 2 | . . . . . . . 2 . . . . . Duelist 3 | . . . . . . . 3 . . . . . Sentry 6 | . . . . . . . 6 . . . . . Programmer 2 | . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 16 | 1 . . 3 . . 4 16 4 1 1 . . Combat Bots Only 10 | . . . 3 . . 4 10 4 1 1 . . Max Kills in Single Turn 4 | 1 . . 1 . . 2 4 2 1 1 . . Gunslinging 1 | . . . . . . 1 1 1 . . . . Exploded 2 | . . . . . . . 2 . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 396 | . . 5 12 . . 52 155 32 38 69 . 33 Missed 132 | . . 2 3 . . 18 55 13 6 22 . 13 Hits 264 | . . 3 9 . . 34 100 19 32 47 . 20 Melee 6 | . . . . . . . 1 . 5 . . . Projectile 258 | . . 3 9 . . 34 99 19 27 47 . 20 Critical Strikes 6 | . . . . . . 1 2 1 . 2 . . Damage Taken 3960 | . . 21 113 . . 274 1456 266 456 1083 . 291 Core 987 | . . 14 16 . . 55 195 62 170 228 . 247 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . 107 . . . . . Core Remaining (%) 85 | 100 . 94 . . . 82 64 . . . . . Volleys Fired 155 | 3 . . 9 . . 17 87 14 6 19 . . Largest 2 | 2 . . 2 . . 2 2 2 2 2 . . Hottest 116 | 70 . . 88 . . 88 116 116 86 98 . . Shots Fired 302 | 6 . . 18 . . 34 167 30 12 35 . . Gun 292 | 6 . . 18 . . 34 160 30 12 32 . . Cannon . | . . . . . . . . . . . . . Launcher 10 | . . . . . . . 7 . . 3 . . Special . | . . . . . . . . . . . . . Kinetic 130 | 3 . . 9 . . 17 70 10 6 15 . . Thermal 162 | 3 . . 9 . . 17 90 20 6 17 . . Explosive 10 | . . . . . . . 7 . . 3 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | 3 . . 6 . . 9 15 18 4 11 . . Robot Miss Streak 6 | 1 . . 1 . . 5 4 6 2 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 13 | . . . . . . 2 9 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . . . . Shots Hit Robots 204 | 5 . . 12 . . 19 112 20 7 29 . . Core Hits 126 | 2 . . 6 . . 7 69 23 2 17 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . 4 3 . . . . Burn 7 | . . . . . . . 4 3 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5023 | 49 . . 193 . . 272 3184 449 129 747 . . Guns 3749 | 49 . . 193 . . 272 2022 449 129 635 . . Cannons . | . . . . . . . . . . . . . Explosions 1274 | . . . . . . . 1162 . . 112 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1503 | 24 . . 65 . . 126 663 179 69 377 . . Thermal 2246 | 25 . . 128 . . 146 1359 270 60 258 . . Explosive 1274 | . . . . . . . 1162 . . 112 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 . . . Average Corruption 1 | . . . . . . . . 1 1 . . . Corruption Purged 2 | . . . . . . . . 1 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . 10 1 . . . Message Errors 1 | . . . . . . . . 1 . . . . Matter Fused 3 | . . . . . . . . 3 . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . 90 . . 27 . . Shots 3 | . . . . . . . 2 . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 368 | 70 . . 198 . . 202 368 180 106 327 . . Average Temperature 102 | 41 . . 76 . . 110 109 53 55 190 . . Received Heat Transfer 1478 | . . . 60 . . . 558 54 9 797 . . Effects 7 | . . . . . . . 7 . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . Interference 4 | . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 4 3 . . . . Heat Transferred 4773 | 74 . . 296 . . 370 2775 666 111 481 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . . . 2 1 . . . . Low Security (%) 77 | 100 100 100 100 100 . 100 72 57 . . . . Level 1 15 | . . . . . . . 6 42 . . . . Level 2 6 | . . . . . . . 21 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 509 | 5 4 . 87 22 . 62 509 357 . . . . Initial 217 | . . . . 22 . . 17 217 . . . . Average 108 | . . . 27 1 . 9 143 185 . . . . Influence Increases 1788 | 5 4 . 137 . . 160 902 415 . 30 . 135 Destroy 0b10 Robot/C 1084 | . . . 100 . . 140 576 128 . 20 . 120 Destroy 0b10 Robot/NC 29 | 5 . . . . . . 24 . . . . . Destroy Leader 190 | . . . 20 . . 20 108 32 . 10 . . Allied During Kill 15 | . . . . . . . . . . . . 15 Successful Hack 57 | . 4 . . . . . 19 34 . . . . Disable Machine 24 | . . . . . . . 24 . . . . . Anti-Garrison Action 280 | . . . . . . . 120 160 . . . . Destroy Structure 22 | . . . 2 . . . 19 1 . . . . Partial Spotted 12 | . . . . . . . . 12 . . . . Lose Combat Pursuer 75 | . . . 15 . . . 12 48 . . . . Influence Decreases 1663 | 5 4 . 80 57 . 114 471 820 72 30 . 10 Entered New Map 351 | . . . . 35 . . 29 260 27 . . . Time Decay 1172 | 5 4 . 80 22 . 94 332 550 45 30 . 10 Lost Part 140 | . . . . . . 20 110 10 . . . . Squads Dispatched 14 | . . . 1 . . . 7 6 . . . . Investigation 2 | . . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 4 | . . . . . . . 2 2 . . . . Assault 2 | . . . . . . . 2 . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 99 | . 1 3 7 . . 7 49 15 10 4 . 3 Peak Tracking Total 13 | . 2 3 4 . . 4 6 5 13 3 . 3 Tactical Retreats 4 | . . . 1 . . . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . . 3 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 23 | . 2 . . . 5 . 6 6 . . 4 . Terminals 10 | . 1 . . . . . 6 3 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 120 | . 5 . . . 50 . 18 15 . . 32 . Successful 99 | . 3 . . . 50 . 8 6 . . 32 . Failed 21 | . 2 . . . . . 10 9 . . . . Catastrophic 6 | . . . . . . . 3 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 2 . . . 2 . 14 8 . . . . Terminals 31 | . 4 . . . . . 18 9 . . . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 89 | . 2 . . . 50 . 4 1 . . 32 . Record 60 | . . . . . 49 . . . . . 11 . Part Schematic 13 | . . . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 3 | . 1 . . . . . 2 . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . Branch Access Points 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 4 5 . . . . Terminals 6 | . . . . . . . 4 2 . . . . Botnet 6 | . . . . . . . 4 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Report 1 | . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . . . 6 6 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . 14 Total Damage 518 | . . . . . . . . . . . . 518 Kills 6 | . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 3819 | 16 142 118 288 405 585 738 937 302 288 . . . Terrain 3299 | . . . 287 405 585 738 694 302 288 . . . Seismic 3229 | 16 142 118 288 405 585 738 937 . . . . . Robot Analysis Total 3 | . 1 . . . . . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6169 | 65 142 118 288 405 585 738 1446 1596 297 401 40 48 Spaces Moved 3912 | 37 108 92 129 187 307 360 515 1419 358 233 80 87 Core 411 | 9 . . . . . . . . 5 233 80 84 Treads . | . . . . . . . . . . . . . Legs 2450 | 28 108 92 129 187 307 360 515 721 . . . 3 Wheels . | . . . . . . . . . . . . . Hover 1051 | . . . . . . . . 698 353 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 120 56 56 50 50 50 Average Speed 119 | 107 120 120 190 190 190 181 121 88 78 134 50 52 Slowest Speed 400 | 120 120 120 190 190 190 190 190 190 250 400 50 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 26 38 13 54 63 82 39 33 54 42 69 19 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . 1 1 . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . 1 . 1 . . 2 1 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 39 | . . . . . . . 13 . . 26 . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 39 | . . . . . . . 13 . . 26 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5124 | 57 123 100 155 238 309 411 1177 1738 363 284 79 90 Wait 914 | . . 7 10 50 . 31 527 266 . 23 . . Move 3900 | 36 107 91 128 186 306 359 514 1418 357 232 79 87 Hop . | . . . . . . . . . . . . . Pick Up 48 | 11 7 1 3 1 1 1 15 5 . 1 . 2 Fast Attach 16 | . 1 . . . . . 3 12 . . . . Attach 34 | 7 . . 2 . . 1 13 1 . 9 . 1 Detach . | . . . . . . . . . . . . . Swap 19 | . 2 . 1 . 1 1 9 5 . . . . Drop 38 | . 6 1 2 1 1 1 9 17 . . . . Fire 155 | 3 . . 9 . . 17 87 14 6 19 . . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Entered Mines 235 | -10/Mines | Learned location of Storage (-7) 242 | -10/Mines | Learned location of Zion (-6) 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 314 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 4) 326 | -10/Mines | Entered Materials 326 | -9/Materials | Evolved 2 slots: Utility x2 444 | -9/Materials | Discovered new exit (range 12) 614 | -9/Materials | Entered Mines 703 | -9/Mines | Discovered new exit (range 8) 909 | -9/Mines | Discovered new exit (range 16) 960 | -9/Mines | Learned location of Recycling (-7) 962 | -9/Mines | Learned location of 1 exit from Lower Caves 1010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1012 | -9/Mines | Discovered new exit (range 5) 1019 | -9/Mines | Entered Exiles 1065 | -9/Exiles | Met 8R-AWN 1097 | -9/Exiles | Met EX-HEX 1154 | -9/Exiles | Met EX-BIN 1181 | -9/Exiles | Aligned with FarCom system 1183 | -9/Exiles | Given EX-Vault access code 1230 | -9/Exiles | Opened EX-Vault 1246 | -9/Exiles | Found 0b10 Alert Chip 1283 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1499 | -9/Exiles | Met EX-DEC 1551 | -9/Exiles | Build established: Scavenger-Mutant 1577 | -9/Exiles | Discovered new exit (range 15) 1604 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1604 | -9/Exiles | Entered Mines 1893 | -8/Mines | Build established: Scavenger-Skirmisher 2331 | -8/Mines | Discovered new exit (range 9) 2342 | -8/Mines | Entered Materials 2342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3067 | -8/Materials | Lost 3 parts (1p2u) 3068 | -8/Materials | Destroyed 7 combat bots 3191 | -8/Materials | Garrison activated, responded to threat 3466 | -8/Materials | Build established: Mutant 3522 | -8/Materials | Destroyed 10 combat bots 3522 | -8/Materials | Lost 4 parts (1p2n1u) 3785 | -8/Materials | Discovered new exit (range 5) 3788 | -8/Materials | Entered Factory 3788 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4835 | -7/Factory | Discovered new exit (range 15) 4862 | -7/Factory | Discovered new exit (range 14) 5356 | -7/Factory | Discovered new exit (range 8) 5383 | -7/Factory | Build established: Scout 5384 | -7/Factory | Entered Lower Caves 5385 | -7/Lower Caves | Identified exit to Lower Caves 5426 | -7/Lower Caves | Encountered a Warlord checkpoint 5671 | -7/Lower Caves | Attracted the attention of an 0b10 base 5681 | -7/Lower Caves | Entered another Lower Caves area 5687 | -7/Lower Caves | Build established: Mutant 5708 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 5716 | -7/Lower Caves | Spotted B-75 Beast 5786 | -7/Lower Caves | Core integrity fell below 50% 5818 | -7/Lower Caves | Destroyed B-75 Beast 5839 | -7/Lower Caves | Lost 7 parts (3u4w) 6079 | -7/Lower Caves | Discovered new exit (range 5) 6082 | -7/Lower Caves | Entered Data Miner 6082 | -7/Data Miner | Discovered new exit (range 6) 6092 | -7/Data Miner | Met Data Miner 6102 | -7/Data Miner | Learned location of Section 7 (-2) 6102 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6110 | -7/Data Miner | Received God Mode back door access code from Data Miner 6122 | -7/Data Miner | Entered Proximity Caves 6141 | -6/Proximity Caves | Escorted by Enhanced Grunt 6146 | -6/Proximity Caves | Core integrity fell below 20% 6161 | -6/Proximity Caves | Learned Factory garrison access intel 6170 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\6R3L to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 06138_ Cooling System destroyed. 06140_ Slug penetrates Enhanced Grunt. 06141_ Enhanced Grunt: "Protecting LRC-V3." 06161_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 06162_ Searching scrap... 06162_ Found Arm. Leg. 06162_ Found Com. Matter Pod. 06162_ Found Weapon Shielding. 06162_ Found 32 Matter. 06164_ Acquired Weapon Shielding. 06166_ Acquired Arm. Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ????????????? ?????????????????? ???????????? | | ?????????????# ????????????????? ?????????????? | | ?????????????# ????????????#?? #??????????????? | | ?????????????# ??????????? ## #??????????????? | | ????????????## ??????????? #??????????????? | | ???????????## ??????###? ##?????????????? | | ???????????# ##????## ## #?????????????? | | ???????????# ###### @ #?????????????? | | ?????# ##### s % #?????????????? | | ?????# s ! # #?????????????? | | ?????# " " ## #?????????????? | | ?????# ## """s"" #?# ???????????? | | ?????#????## """" "" #?## ??????????? | | +????????# "" " #???? ## ??????????? | | #????????## ##????? ##?????????????? | | #????????## #???????#??????????????? | | ???## ###??????????????????????? | | #??# ##???????????????????????? | | #??# #???????????????????????? | | #??#### #???????????????????????? | | ## #?????# ##???????????????????????? | | #?### #?????# ##????????????????????????? | | ?????#?????# ##?????????????????????????? | | ???????????## #??????????????????????????? | | ##????######### #??????????????????????????? | | ????### ### ##??????????????????????????? | | ##### #??##???????????????????????????? | | ###### #???????????????????????????????? | | ###????# ?????????????????????????????? | | ##### #?????? ??????????????????????????? | | ????####?????? #?????????????????????????? | | ??????????????### ####?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 437 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegStormModule Manual? 0 Play Time 00:54:59 Cumulative 51.7 hours Start 2025.06.15 @ 16:00:46 End 2025.06.15 @ 17:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 23 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 37 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 36cc4d1c-ae1b-4621-a11e-0c8a35b70d4f