Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 15:37:09 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2285) 2285 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 6365 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 26/100 System Corruption 4% Temperature Cool (24) Movement Core (450) Ox8 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scan Processor Target Analyzer > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scanner System Shield Heavy Laser Ion Cannon Ion Cannon Coil Gun Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Terrain Scan Processor Target Analyzer Force Field > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scanner Hardened Medium Armor Plating Reflective Plating System Shield Heavy Laser Thermic Laser Ion Cannon Ion Cannon Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Datajack Mining Laser [Rating: 58] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Medium Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Terrain Scan Processor Protection Reflective Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 2 . . 1 . . Weapon 2 | . . . . . 1 1 . Parts Attached 79 | 7 8 10 7 21 6 14 6 Power 9 | 1 1 . 2 2 . 2 1 Engine 7 | 1 1 . 2 1 . 1 1 Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 4 3 6 1 4 . Treads 5 | . . . . . 1 4 . Leg 4 | . . . . 4 . . . Wheel 8 | 2 2 2 . 2 . . . Hover 5 | . . 2 3 . . . . Flight . | . . . . . . . . Utility 18 | 2 1 4 . 4 2 3 2 Device 7 | 1 1 1 . 1 1 2 . Storage 2 | 1 . . . 1 . . . Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 7 | . . 2 . 2 1 . 2 Artifact . | . . . . . . . . Weapon 30 | 2 4 2 2 9 3 5 3 Energy Gun 8 | . 1 . 1 3 1 1 1 Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 15 | 2 2 1 . 4 . 4 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 41 | . 3 . 6 12 1 3 16 Power 6 | . . . 1 2 . . 3 Propulsion 14 | . 2 . 2 6 . 1 3 Utility 12 | . 1 . 2 2 1 2 4 Weapon 9 | . . . 1 2 . . 6 Highest Loss Streak 16 | . 1 . 4 5 1 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 97 98 82 63 67 91 75 Engine 6 | . 14 11 10 5 . 2 4 Core 3 | . . . . 2 7 9 4 Treads 6 | . . . . . 3 22 14 Leg 2 | . . . . 7 7 . . Wheel 8 | . 27 17 . 2 . . . Hover 2 | . . 3 18 6 . . . Device 7 | . 11 21 . 2 2 5 9 Storage 11 | . 14 11 11 10 15 9 6 Processor 6 | . . 10 11 9 7 7 13 Protection 3 | . . 1 8 2 5 4 1 Energy Gun 3 | . 2 . 1 5 2 5 . Energy Cannon 1 | . . . . . 1 6 . Ballistic Gun 16 | . 23 20 19 8 12 13 19 Peak Build Rating 58 | 9 9 10 12 26 29 58 58 Average Rating 23 | 6 7 9 9 19 22 48 45 On Entrance 18 | . 9 7 10 12 20 29 58 Naked Turns . | . . . . . . . . Heaviest Build 70 | 15 15 19 18 46 53 70 70 Greatest Support 100 | 32 32 32 18 25 20 100 72 Greatest Overweight (x) 4 | . . 2 2 4 3 2 1 Average Overweight (x) . | . . . . 1 2 . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 9 15 15 15 Most Carried 15 | 6 8 8 8 8 9 15 15 Average Carried 8 | 4 6 7 7 7 8 12 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 15 | 6 8 8 7 8 9 15 10 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Mutant 17% | Scavenger-Tank 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 1838 | 318 306 298 154 341 38 383 . Remotely . | . . . . . . . . Salvage Created 2770 | 137 377 499 80 611 80 862 124 Parts 199 | 13 35 56 10 37 4 39 5 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 53 | . 10 11 4 13 2 10 3 Guns 44 | . 10 11 2 10 2 6 3 Cannons 2 | . . . . . . 2 . AOE 5 | . . . 2 3 . . . Classes Destroyed 15 | 2 4 2 1 4 1 1 . Worker 7 | . . 4 . . . 3 . Builder 1 | . . . . 1 . . . Tunneler 10 | 3 1 1 2 1 . 2 . Hauler 1 | . . . . 1 . . . Recycler 3 | 1 . 1 . . . 1 . Operator 3 | . 2 . . . . 1 . Watcher 7 | . 3 3 . . . 1 . Swarmer 17 | . 5 8 2 . . . 2 Grunt 17 | . 5 . . 7 . 4 1 Brawler 1 | . . . . . . 1 . Sentry 9 | . . 3 . 2 1 3 . Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . . 1 2 . Assembled 2 | . . . 2 . . . . Best Kill Streak 9 | 3 3 9 2 6 1 5 2 Combat Bots Only 5 | . 3 5 2 5 1 4 2 Max Kills in Single Turn 4 | 1 2 2 1 3 1 4 1 Gunslinging 1 | . 1 1 . . . 1 . Exploded 2 | . . . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 676 | . 61 58 41 136 69 78 233 Missed 211 | . 19 25 10 40 23 33 61 Damage Taken 6502 | . 457 317 550 1318 386 782 2692 Core 1560 | . 130 78 207 252 38 50 805 Absorbed by Shields 180 | . . . . . . . 180 Ignored by Resistances 82 | . . . . . . 44 38 Regen/Repaired (Parts) 38 | . . 38 . . . . . Core Remaining (%) 64 | 100 48 . 28 54 94 . . Volleys Fired 217 | 8 55 31 20 50 9 32 12 Largest 4 | 2 2 2 2 2 2 4 4 Hottest 274 | 40 60 40 40 110 50 274 132 Shots Fired 436 | 16 110 62 33 60 18 115 22 Gun 399 | 16 110 62 31 53 18 87 22 Cannon 28 | . . . . . . 28 . Launcher 9 | . . . 2 7 . . . Special . | . . . . . . . . Kinetic 346 | 16 103 62 31 38 18 60 18 Thermal 72 | . . . . 13 . 55 4 Explosive 9 | . . . 2 7 . . . Electromagnetic 9 | . 7 . . 2 . . . Robot Hit Streak 21 | 6 13 10 5 21 9 11 5 Robot Miss Streak 6 | 1 4 4 6 3 5 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . 1 2 . 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 281 | 12 71 39 15 50 14 69 11 Core Hits 144 | 5 26 24 7 38 6 31 7 Critical Kills 9 | . . . . . . 7 2 Critical Parts Destroyed 9 | . . . . . . 6 3 Critical Strikes 21 | . . . . . . 16 5 Burn 3 | . . . . . . 3 . Meltdown 1 | . . . . . . 1 . Destroy 17 | . . . . . . 12 5 Melee Attacks 4 | . 3 1 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . 3 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5117 | 159 863 574 261 1315 279 1504 162 Guns 3666 | 159 863 574 164 861 279 615 151 Cannons 459 | . . . . . . 459 . Explosions 973 | . . . 97 454 . 422 . Melee . | . . . . . . . . Ramming 19 | . . . . . . 8 11 Kinetic 2964 | 159 823 574 164 605 279 263 97 Thermal 1450 | . . . . 244 . 1152 54 Explosive 632 | . . . 97 454 . 81 . Electromagnetic 52 | . 40 . . 12 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 4 4 Average Corruption 2 | . . . . . 1 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 1 11 4 Message Errors 2 | . . . . . . 2 . Matter Fused 7 | . . . . . 1 3 3 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . . 10 15 . 74 . Projectiles 6 | . . . . . . 6 . Explosions 93 | . . . 10 15 . 68 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 6 | . . . . . . 1 5 Targets Rammed 6 | . . . . . . 1 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 390 | 6 24 . . 15 12 390 157 Average Temperature 104 | 6 11 . . 6 7 129 64 Received Heat Transfer 1253 | . 201 27 . 333 90 54 548 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 10 | . . . . 2 . 8 . Heat Transferred 2641 | . . . . 481 . 2010 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 377 | 20 206 373 160 377 149 368 297 Initial 257 | . 13 12 82 23 83 . 257 Average 123 | 10 87 115 110 213 65 146 243 Maximum Alert Level 1 | . 1 1 . 1 . 1 1 Low Security (%) 82 | 100 99 75 100 57 100 73 22 Level 1 17 | . . 24 . 42 . 26 77 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 . . 3 1 3 . Investigation . | . . . . . . . . Extermination 2 | . . . . . 1 1 . Reinforcement 7 | . 3 . . 3 . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 3 | . . 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 20 17 12 15 2 19 14 Peak Tracking Total 9 | . 3 5 6 4 2 5 9 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 14 | . . . . 1 . 13 . Max in Single Turn 11 | . . . . 1 . 11 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 13 | . 5 2 . 1 3 2 . Terminals 6 | . 3 . . 1 2 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . . . 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 35 | . 15 6 . 5 5 4 . Successful 22 | . 11 5 . 2 2 2 . Failed 13 | . 4 1 . 3 3 2 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . 5 . . . 3 . . Terminals 20 | . 11 . . 5 4 . . Fabricators . | . . . . . . . . Repair Stations 8 | . . 6 . . . 2 . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 2 . Terminal Hacks 10 | . 6 . . 2 2 . . Terminal Index 2 | . 1 . . . 1 . . Alert Level 3 | . 2 . . . 1 . . Locate Traps 1 | . 1 . . . . . . Security Status 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 5 . . . 1 . Scan Component 4 | . . 3 . . . 1 . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Report Inventory 3 | . 3 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 . 1 3 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 62 | . . 62 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . Non-combat 2 | . 1 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . no_distress 2 | . 1 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 . . . . Highest-Rated Group 40 | . . . 40 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . 12 . . . . Total Damage 82 | . . . 82 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 4158 | 123 948 427 314 543 575 1097 131 Spaces Moved 2201 | 68 716 236 225 206 157 544 49 Core 7 | 4 . . . 3 . . . Treads 666 | . . . . . 73 544 49 Legs 207 | . . . . 123 84 . . Wheels 1032 | 64 716 213 . 39 . . . Hover 289 | . . 23 225 41 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 66 66 240 155 155 Average Speed 142 | 97 100 96 109 178 337 164 161 Slowest Speed 360 | 100 100 185 180 360 360 320 232 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 68 24 48 20 5 20 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . 4 30 . 44 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 75 | . . . 4 30 . 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 2823 | 106 835 370 258 320 185 672 77 Wait 256 | 17 44 87 5 30 6 62 5 Move 2194 | 67 715 235 224 205 156 543 49 Hop . | . . . . . . . . Pick Up 34 | 7 7 2 1 6 3 8 . Fast Attach 42 | 6 1 4 2 11 5 12 1 Attach 20 | 1 3 2 2 4 1 2 5 Detach 11 | . . 1 . 2 2 6 . Swap 17 | . 4 4 3 6 . . . Drop 22 | . 3 3 1 6 3 6 . Fire 217 | 8 55 31 20 50 9 32 12 Melee 4 | . 3 1 . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 5 | . . . . . . 1 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Discovered new exit (range 8) 923 | -10/Materials | Core integrity fell below 50% 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Repaired Hover Unit 1378 | -9/Materials | Repaired Broken Wheel 1412 | -9/Materials | Discovered new exit (range 12) 1499 | -9/Materials | Entered Mines 1665 | -9/Mines | Discovered new exit (range 6) 1674 | -9/Mines | Assembled infested the area 1680 | -9/Mines | Learned 8 Materials zone layouts 1705 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1736 | -9/Mines | Core integrity fell below 50% 1763 | -9/Mines | Lost 3 allies 1773 | -9/Mines | Lost 4 parts (1p1n1u1w) 1813 | -9/Mines | Entered Materials 1813 | -8/Materials | Evolved 2 slots: Propulsion x2 1814 | -8/Materials | Identified exit to Factory 1883 | -8/Materials | Lost 4 parts (1p1n2w) 2228 | -8/Materials | Lost 5 parts (1p2n2u) 2356 | -8/Materials | Entered Factory 2356 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2517 | -7/Factory | Build established: Scavenger-Mutant 2691 | -7/Factory | Discovered new exit (range 16) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3145 | -6/Factory | Build established: Scavenger-Tank 3803 | -6/Factory | Garrison activated, responded to threat 4003 | -6/Factory | Identified exit to Garrison 4028 | -6/Factory | Entered Garrison 4086 | -6/Garrison | Triggered checkpoint 4095 | -6/Garrison | Triggered checkpoint 4129 | -6/Garrison | Triggered checkpoint 4134 | -6/Garrison | Core integrity fell below 50% 4144 | -6/Garrison | Core integrity fell below 20% 4159 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04138_ S-27 Virus destroyed. 04139_ Lgt. Angular Momentum Engine destroyed. 04142_ Thermic Laser destroyed. 04145_ Critical hit (Burn: +37). 04148_ HV Slug penetrates G-50 Soldier. 04148_ G-50 Soldier suffers critical hit (Destroy). 04148_ Destroyed Hvy. Laser. 04149_ Penetrated by Slug. 04150_ HV Slug penetrates S-27 Virus. 04152_ HV Slug penetrates Wall. 04152_ Penetrated by Slug. 04154_ HV Slug penetrates Reinforced Barrier. 04155_ Reflective Plating destroyed. 04156_ Critical hit (Destroy). 04156_ Hrd. Medium Armor Plating destroyed. 04156_ Slug penetrates Reinforced Barrier. 04156_ HV Slug penetrates Reinforced Barrier. 04158_ Hyp. Gauss Rifle destroyed. 04159_ System corrupted: Matter fused (-5). 04159_ Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????### #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ???????????????????????###################### #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# ######################?? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????####??# #??????????????????????? | | ?????????????????# ?# #??????????????????????? | | ??????????######## ## ##?????????????????????? | | ???????? % #?????????????????????? | | ???????? = #?????????????????????? | | ???????? #?????????????????????? | | ??????????### ## ##s=s#?????????????????????? | | ????????????# ## ##=*%###???????????????????? | | ??????????# h g%*[[ #???????????????????? | | ??????????# g [%@% #???????????????????? | | ??????????# g %= #???????????????????? | | ??????????# #???????????????????? | | ??????????### ## ## ###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????# ? ? ?????????????????????? | | ????????????# ?? ?????????????????????? | | ????????????? ? ##????????????????????? | | ????????????# ##""??## ##?????????????????????? | | ????????????? ???????# #??????????????????????? | | ????????????? ?????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: TH 10 Evasion (%) 51 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixMeleeTriangulator Manual? 0 Play Time 00:43:01 Cumulative 209.5 hours Start 2024.10.02 @ 14:52:16 End 2024.10.02 @ 15:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1af4ef9a-1708-4a13-8ccd-31ad45aaa9fd