Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:43:31 Player: Bross Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (2215) 2215 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 4621 Bonus ------- High Alert Combat Kills 466 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 265/265 System Corruption 4% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Deuterium Engine Improved VTOL Module Heat Sink High-capacity Battery (250) Large Matter Pod (34) Improved Sensor Array Advanced Targeting Computer Light Armor Plating Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Improved VTOL Module Medium Storage Unit High-capacity Battery Medium Matter Pod Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Beam Rifle Particle Gun Heavy Assault Rifle Minigun Assault Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 88 | 6 7 16 59 Power 7 | 1 . 2 4 Engine 7 | 1 . 2 4 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 1 6 11 Treads . | . . . . Leg 17 | 2 1 6 8 Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 33 | 1 3 4 25 Device 10 | . 1 1 8 Storage 9 | 1 1 2 5 Processor 1 | . 1 . . Hackware . | . . . . Protection 13 | . . 1 12 Artifact . | . . . . Weapon 28 | 2 3 4 19 Energy Gun 12 | 2 3 3 4 Energy Cannon 4 | . . . 4 Ballistic Gun 8 | . . 1 7 Ballistic Cannon 2 | . . . 2 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 24 | . 1 1 22 Power 2 | . . . 2 Propulsion 10 | . . . 10 Utility 10 | . . 1 9 Weapon 2 | . 1 . 1 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 90 95 84 Engine 10 | . 14 11 8 Leg 23 | . 28 33 20 Wheel 3 | . . . 5 Device 9 | . 4 14 9 Storage 13 | . 14 11 14 Protection 6 | . . 2 8 Energy Gun 11 | . 26 16 7 Energy Cannon 1 | . . . 2 Ballistic Gun 5 | . . 5 6 Naked Turns . | . . . . Heaviest Build 59 | 13 18 25 59 Greatest Support 43 | 20 20 30 43 Greatest Overweight (x) 14 | . . . 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 7 9 10 12 Most Carried 15 | 4 10 10 15 Average Carried 10 | 3 7 9 11 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 4 10 10 15 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1554 | 183 147 149 1075 Remotely . | . . . . Salvage Created 3026 | . 235 332 2459 Parts 155 | . 15 18 122 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 59 | . 7 8 44 Guns 44 | . 7 8 29 Cannons 6 | . . . 6 AOE 7 | . . . 7 Classes Destroyed 9 | . 3 2 4 Builder 4 | . 1 . 3 Recycler 4 | . . 1 3 Mechanic 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 14 | . 3 3 8 Grunt 34 | . 4 4 26 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 9 | . . 1 8 Best Kill Streak 15 | . 3 5 15 Combat Bots Only 10 | . 3 5 10 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 425 | . 45 40 340 Missed 107 | . 14 7 86 Damage Taken 4522 | . 346 378 3798 Core 713 | . 85 70 558 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 135 | . . . 135 Core Remaining (%) 82 | 100 66 82 . Volleys Fired 209 | . 29 25 155 Largest 2 | . 2 2 2 Hottest 138 | . 90 112 138 Shots Fired 336 | . 49 50 237 Gun 285 | . 49 50 186 Cannon 36 | . . . 36 Launcher 15 | . . . 15 Special . | . . . . Kinetic 106 | . . 4 102 Thermal 179 | . 36 46 97 Explosive . | . . . . Electromagnetic 51 | . 13 . 38 Robot Hit Streak 17 | . 7 17 15 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 213 | . 33 30 150 Core Hits 125 | . 14 15 96 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 12 | . . 2 10 Burn 11 | . . 2 9 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4800 | . 434 430 3936 Guns 2708 | . 434 430 1844 Cannons 811 | . . . 811 Explosions 1274 | . . . 1274 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 1169 | . . 8 1161 Thermal 1897 | . 297 422 1178 Explosive 107 | . . . 107 Electromagnetic 1620 | . 137 . 1483 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . . 21 Message Errors 2 | . . . 2 Matter Fused 7 | . . . 7 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 4 | . . . 4 Data Loss (major) 1 | . . . 1 Misfires 3 | . . . 3 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 29 | . . . 29 Projectiles . | . . . . Explosions 29 | . . . 29 Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 3 | . . . 3 Self-Inflicted Damage 13 | . . . 13 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 450 | . 363 306 450 Average Temperature 137 | . 141 103 145 Received Heat Transfer 2058 | . 177 117 1764 Effects 13 | . 2 2 9 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . 2 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 2 | . 1 . 1 Damage (minor) 2 | . 1 . 1 Siege Activations . | . . . . Robots Corrupted 5 | . . . 5 Combat Hostiles 2 | . . . 2 Parts Fried 21 | . 3 . 18 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 4 4 Heat Transferred 5257 | . 722 1210 3325 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 865 | . 225 262 865 Initial 26 | . . 10 26 Average 462 | . 91 152 622 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 26 | 100 81 53 7 Level 1 17 | . 18 46 11 Level 2 17 | . . . 25 Level 3 38 | . . . 56 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 1 9 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 100 | . 11 12 77 Peak Tracking Total 9 | . 4 8 9 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . . . 2 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 . 4 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 1 . 13 Successful 11 | . 1 . 10 Failed 3 | . . . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 1 . 8 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 1 . 6 Record 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . 1 . 1 Disarm Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 70 | . . . 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2818 | 55 411 421 1931 Spaces Moved 1579 | 40 258 261 1020 Core 14 | 8 . . 6 Treads . | . . . . Legs 1249 | 32 258 261 698 Wheels 316 | . . . 316 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 124 | 106 120 120 127 Slowest Speed 750 | 120 120 120 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 34 26 57 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . . . 39 Melee . | . . . . Projectile . | . . . . AOE 39 | . . . 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2101 | 49 309 323 1420 Wait 132 | . 3 4 125 Move 1576 | 39 257 260 1020 Hop . | . . . . Pick Up 52 | 4 9 4 35 Fast Attach 22 | 6 2 3 11 Attach 21 | . 1 1 19 Detach 3 | . . . 3 Swap 45 | . 4 12 29 Drop 39 | . 4 14 21 Fire 209 | . 29 25 155 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -8/Materials | Build established: Scavenger-Mutant 1324 | -8/Materials | Destroyed 10 combat bots 1328 | -8/Materials | Lost 6 parts (1p3n1u1w) 1688 | -8/Materials | First assault squad dispatched 1800 | -8/Materials | Lost 3 parts (2n1u) 2013 | -8/Materials | Repaired Imp. Light Armor Plating 2046 | -8/Materials | Repaired Rnf. Ion Engine 2131 | -8/Materials | Garrison activated, responded to threat 2147 | -8/Materials | Core integrity fell below 50% 2208 | -8/Materials | Lost 3 parts (1p2u) 2389 | -8/Materials | Build established: Mutant 2401 | -8/Materials | Core integrity fell below 20% 2665 | -8/Materials | Discovered new exit (range 16) 2817 | -8/Materials | Build established: Scavenger-Mutant 2819 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02600_ Dropped Beam Rifle. 02601_ Acquired Lgt. Armor Plating. 02606_ Dropped Imp. Targeting Computer. 02606_ Acquired Imp. Ion Engine. 02621_ System corrupted: Component data lost. 02645_ System corrupted: Matter fused (-6). 02645_ Dropped Med. Matter Pod. 02646_ Acquired Lrg. Matter Pod. 02647_ Extracted 80 matter. 02665_ EXIT=FOUND 02681_ Dropped Lrg. Storage Unit. 02730_ System corrupted: FCS attempts to trigger Gauss Rifle. 02730_ System corrupted: Gauss Rifle misfires. 02750_ System corrupted: Energy discharge (-87). 02766_ System corrupted: Matter fused (-9). 02773_ Acquired Gauss Rifle. 02777_ Dropped Gauss Rifle. 02801_ Critical hit (Burn: +37). 02811_ WBKJPIW GDPAPLQNZV9YH|Q5,2TPF#0/SEDA Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????##############??#########? | | ????????????????????????# #??# #? | | ???????????######???????#! 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