Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:43:31

Player: Bross

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (68)      340
Value Destroyed (2215)     2215
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (466)                466
              TOTAL SCORE: 4621

 Bonus
-------
High Alert Combat Kills    466

 Cogmind 
---------
Core Integrity             0/550
Matter                     257/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
                Heat Sink
          Large Storage Unit
          Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (15) ---
       Improved Ion Engine
                Deuterium Engine
       Improved VTOL Module
                Heat Sink
  High-capacity Battery (250)
          Large Matter Pod (34)
       Improved Sensor Array
       Advanced Targeting Computer
          Light Armor Plating
                Shock Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Gauss Rifle
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Hardened Medium Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY --------
                Ion Engine
                Deuterium Engine
       Improved VTOL Module
         Medium Storage Unit
  High-capacity Battery
         Medium Matter Pod
       Improved Sensor Array
       Improved Targeting Computer
       Advanced Targeting Computer
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
                Minigun
                Assault Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             88   | 6   7   16  59  
  Power                    7    | 1   .   2   4   
    Engine                 7    | 1   .   2   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   1   6   11  
    Treads                 .    | .   .   .   .   
    Leg                    17   | 2   1   6   8   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  33   | 1   3   4   25  
    Device                 10   | .   1   1   8   
    Storage                9    | 1   1   2   5   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             13   | .   .   1   12  
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   3   4   19  
    Energy Gun             12   | 2   3   3   4   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          8    | .   .   1   7   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      1    | .   .   .   1   
Parts Lost                 24   | .   1   1   22  
  Power                    2    | .   .   .   2   
  Propulsion               10   | .   .   .   10  
  Utility                  10   | .   .   1   9   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      6    | .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   90  95  84  
  Engine                   10   | .   14  11  8   
  Leg                      23   | .   28  33  20  
  Wheel                    3    | .   .   .   5   
  Device                   9    | .   4   14  9   
  Storage                  13   | .   14  11  14  
  Protection               6    | .   .   2   8   
  Energy Gun               11   | .   26  16  7   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            5    | .   .   5   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 13  18  25  59  
  Greatest Support         43   | 20  20  30  43  
  Greatest Overweight (x)  14   | .   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         11   | 7   9   10  12  
  Most Carried             15   | 4   10  10  15  
  Average Carried          10   | 3   7   9   11  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            15   | 4   10  10  15  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1554 | 183  147  149  1075 
  Remotely                 .    | .    .    .    .    
Salvage Created            3026 | .    235  332  2459 
  Parts                    155  | .    15   18   122  
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           4    | .    1    .    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  59   | .   7   8   44  
  Guns                     44   | .   7   8   29  
  Cannons                  6    | .   .   .   6   
  AOE                      7    | .   .   .   7   
Classes Destroyed          9    | .   3   2   4   
  Builder                  4    | .   1   .   3   
  Recycler                 4    | .   .   1   3   
  Mechanic                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  14   | .   3   3   8   
  Grunt                    34   | .   4   4   26  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   9    | .   .   1   8   
Best Kill Streak           15   | .   3   5   15  
  Combat Bots Only         10   | .   3   5   10  
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        425  | .    45   40   340  
  Missed                   107  | .    14   7    86   
Damage Taken               4522 | .    346  378  3798 
  Core                     713  | .    85   70   558  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   135  | .    .    .    135  
Core Remaining (%)         82   | 100  66   82   .    
Volleys Fired              209  | .    29   25   155  
  Largest                  2    | .    2    2    2    
  Hottest                  138  | .    90   112  138  
Shots Fired                336  | .    49   50   237  
  Gun                      285  | .    49   50   186  
  Cannon                   36   | .    .    .    36   
  Launcher                 15   | .    .    .    15   
  Special                  .    | .    .    .    .    
  Kinetic                  106  | .    .    4    102  
  Thermal                  179  | .    36   46   97   
  Explosive                .    | .    .    .    .    
  Electromagnetic          51   | .    13   .    38   
  Robot Hit Streak         17   | .    7    17   15   
  Robot Miss Streak        5    | .    3    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           213  | .    33   30   150  
  Core Hits                125  | .    14   15   96   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    .    2    10   
    Burn                   11   | .    .    2    9    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4800 | .    434  430  3936 
  Guns                     2708 | .    434  430  1844 
  Cannons                  811  | .    .    .    811  
  Explosions               1274 | .    .    .    1274 
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  1169 | .    .    8    1161 
  Thermal                  1897 | .    297  422  1178 
  Explosive                107  | .    .    .    107  
  Electromagnetic          1620 | .    137  .    1483 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    .    .    21   
    Message Errors         2    | .    .    .    2    
    Matter Fused           7    | .    .    .    7    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      4    | .    .    .    4    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               3    | .    .    .    3    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            29   | .    .    .    29   
  Projectiles              .    | .    .    .    .    
  Explosions               29   | .    .    .    29   
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    .    .    5    
  Secondary                3    | .    .    .    3    
Self-Inflicted Damage      13   | .    .    .    13   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        450  | .    363  306  450  
  Average Temperature      137  | .    141  103  145  
  Received Heat Transfer   2058 | .    177  117  1764 
  Effects                  13   | .    2    2    9    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           3    | .    .    2    1    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    1    .    1    
    Damage (minor)         2    | .    1    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           5    | .    .    .    5    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              21   | .    3    .    18   
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    .    4    4    
  Heat Transferred         5257 | .    722  1210 3325 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             865  | .   225 262 865 
  Initial                  26   | .   .   10  26  
  Average                  462  | .   91  152 622 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         26   | 100 81  53  7   
  Level 1                  17   | .   18  46  11  
  Level 2                  17   | .   .   .   25  
  Level 3                  38   | .   .   .   56  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   1   1   9   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  2    | .   .   .   2   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   3   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              100  | .   11  12  77  
  Peak Tracking Total      9    | .   4   8   9   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   .   .   2   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   .   4   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   1   .   13  
  Successful               11   | .   1   .   10  
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   1   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   .   5   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   .   6   
  Record                   1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             2    | .   1   .   1   
  Disarm Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     70   | .   .   .   70  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2818 | 55   411  421  1931 
Spaces Moved               1579 | 40   258  261  1020 
  Core                     14   | 8    .    .    6    
  Treads                   .    | .    .    .    .    
  Legs                     1249 | 32   258  261  698  
  Wheels                   316  | .    .    .    316  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  
  Average Speed            124  | 106  120  120  127  
  Slowest Speed            750  | 120  120  120  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 3    34   26   57   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          39   | .    .    .    39   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      39   | .    .    .    39   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2101 | 49   309  323  1420 
  Wait                     132  | .    3    4    125  
  Move                     1576 | 39   257  260  1020 
  Hop                      .    | .    .    .    .    
  Pick Up                  52   | 4    9    4    35   
  Fast Attach              22   | 6    2    3    11   
  Attach                   21   | .    1    1    19   
  Detach                   3    | .    .    .    3    
  Swap                     45   | .    4    12   29   
  Drop                     39   | .    4    14   21   
  Fire                     209  | .    29   25   155  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    .    .    2    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 12)
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  795 | -9/Materials  | Discovered new exit (range 16)
  888 | -9/Materials  | Entered another Materials area
  888 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  910 | -8/Materials  | Build established: Scavenger-Mutant
 1324 | -8/Materials  | Destroyed 10 combat bots
 1328 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 1688 | -8/Materials  | First assault squad dispatched
 1800 | -8/Materials  | Lost 3 parts (2n1u)
 2013 | -8/Materials  | Repaired Imp. Light Armor Plating
 2046 | -8/Materials  | Repaired Rnf. Ion Engine
 2131 | -8/Materials  | Garrison activated, responded to threat
 2147 | -8/Materials  | Core integrity fell below 50%
 2208 | -8/Materials  | Lost 3 parts (1p2u)
 2389 | -8/Materials  | Build established: Mutant
 2401 | -8/Materials  | Core integrity fell below 20%
 2665 | -8/Materials  | Discovered new exit (range 16)
 2817 | -8/Materials  | Build established: Scavenger-Mutant
 2819 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02600_ Dropped Beam Rifle.
02601_ Acquired Lgt. Armor Plating.
02606_ Dropped Imp. Targeting Computer.
02606_ Acquired Imp. Ion Engine.
02621_ System corrupted: Component data lost.
02645_ System corrupted: Matter fused (-6).
02645_ Dropped Med. Matter Pod.
02646_ Acquired Lrg. Matter Pod.
02647_ Extracted 80 matter.
02665_ EXIT=FOUND
02681_ Dropped Lrg. Storage Unit.
02730_ System corrupted: FCS attempts to trigger
  Gauss Rifle.
02730_ System corrupted: Gauss Rifle misfires.
02750_ System corrupted: Energy discharge (-87).
02766_ System corrupted: Matter fused (-9).
02773_ Acquired Gauss Rifle.
02777_ Dropped Gauss Rifle.
02801_ Critical hit (Burn: +37). <x2>
02811_ WBKJPIW GDPAPLQNZV9YH|Q5,2TPF#0/SEDA

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          12
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonControlMaul
  Manual?         0
Play Time         00:57:16
  Cumulative      17.3 hours
  Start           2024.04.20 @ 14:28:00
  End             2024.04.20 @ 15:43:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0b74ab2-dc3d-4db0-a787-88f0a77233ff