Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 03:16:27 Player: HOTSOUP Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2690) 2690 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 6651 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 289 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 342/400 Energy 350/350 System Corruption 6% Temperature Cool (51) Movement Treading (180) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Medium Matter Pod Targeting Computer Targeting Computer Targeting Computer > --- WEAPON (4) ------- Minigun Minigun Minigun > --- INVENTORY (4) ---- Improved Light Armor Plating Minigun Minigun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Greatsword > --- INVENTORY -------- Armored Huge Wheel [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Improved Melee Analysis Suite Device ECM Suite Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Weapon Shielding Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 87 | 6 10 2 9 11 15 8 1 24 1 Power 13 | 1 2 . . 1 4 . 1 4 . Engine 9 | 1 2 . . 1 2 . . 3 . Core 4 | . . . . . 2 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 4 . 5 3 1 1 . 4 . Treads 6 | . 2 . . 2 . . . 2 . Leg 4 | 2 . . 2 . . . . . . Wheel 3 | . . . . . 1 . . 2 . Hover 7 | . 2 . 3 1 . 1 . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 2 1 2 5 1 . 6 . Device 2 | . 1 1 . . . . . . . Storage 4 | 1 . 1 . . 1 . . 1 . Processor 11 | . . . 1 1 4 . . 5 . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 . 3 5 5 6 . 10 1 Energy Gun 2 | . . . . . 2 . . . . Energy Cannon 8 | . . . 1 2 . 5 . . . Ballistic Gun 16 | 2 1 . 2 . 1 . . 9 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 . . 2 . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . Parts Lost 49 | . 9 . 4 8 11 1 2 11 3 Power 10 | . 2 . . 1 3 1 1 2 . Propulsion 12 | . 3 . 3 2 . . . 3 1 Utility 7 | . 1 . . 1 3 . . 2 . Weapon 20 | . 3 . 1 4 5 . 1 4 2 Highest Loss Streak 8 | . 7 . 2 8 5 1 1 4 3 Average Slot Usage (%) 69 | . 72 84 81 62 70 68 68 52 91 Engine 7 | . 11 14 11 4 6 7 6 4 7 Core 1 | . . . . . 5 4 2 . 7 Treads 4 | . . . . 10 10 . . 2 14 Leg 3 | . 20 . 8 1 . . . . . Wheel 2 | . . . . . 3 7 7 4 . Hover 4 | . 3 28 11 3 . . . . . Device 2 | . 1 13 11 . . . . . . Storage 5 | . 10 . . . 8 7 7 5 7 Processor 11 | . . . 8 16 13 15 15 16 23 Protection 4 | . . 14 11 6 5 . 2 . . Energy Cannon 5 | . . . 2 6 3 11 25 7 . Ballistic Gun 8 | . 20 . 18 2 1 5 . 7 30 Launcher 3 | . 2 14 . 9 6 . . . . Slashing Weapon 1 | . . . . . 5 5 . 1 . Naked Turns 43 | . 17 . . . . . . 26 . Heaviest Build 59 | 12 13 13 17 43 59 50 50 53 34 Greatest Support 56 | 20 40 12 20 56 56 28 28 40 40 Greatest Overweight (x) 6 | 3 . 1 2 1 1 1 1 6 1 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 10 | 6 6 4 4 4 10 10 10 10 4 Average Capacity 6 | 5 5 4 4 4 9 10 10 8 4 Most Carried 10 | 4 6 2 3 3 10 7 6 6 4 Average Carried 3 | 2 4 1 1 1 6 5 6 1 3 Final Capacity 10 | 6 4 4 4 4 10 10 10 4 4 Final Carried 9 | 4 1 1 1 1 9 6 6 4 3 Class Distribution -------------------- 44% | Mutant 23% | Gladiator 7% | Scavenger-Gunner 6% | Gunner 5% | Bomber 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Matter Collected 2030 | 215 179 324 179 136 146 75 . 564 212 Remotely . | . . . . . . . . . . Salvage Created 2809 | . 262 156 190 125 701 192 . 906 277 Parts 188 | . 25 21 14 6 39 12 . 53 18 Haulers Intercepted 2 | . 1 . . . 1 . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 66 | . 11 8 5 4 14 3 . 15 6 Melee 17 | . . . . . 11 . . 6 . Guns 22 | . 2 . 5 1 . 1 . 7 6 Cannons 5 | . . . . 1 1 2 . 1 . AOE 22 | . 9 8 . 2 2 . . 1 . Classes Destroyed 12 | . 6 1 . . 4 . . 1 . Worker 6 | . 1 . . . 1 . . 2 2 Builder 2 | . . . . . 1 . . 1 . Tunneler 2 | . . 2 . . . . . . . Hauler 2 | . 1 . . . 1 . . . . Recycler 2 | . 1 1 . . . . . . . Watcher 3 | . 1 . . . 1 . . 1 . Swarmer 18 | . 3 6 2 . 3 . . . 4 Grunt 31 | . 8 2 4 4 4 2 . 6 1 Brawler 2 | . . . . . 1 . . 1 . Sentry 10 | . . . . . 5 1 . 3 1 Hunter 2 | . . . . . 1 . . 1 . Programmer 4 | . . . . . . . . 4 . Best Kill Streak 9 | . 9 8 2 3 5 2 . 4 3 Combat Bots Only 6 | . 6 5 2 3 5 2 . 3 3 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . 2 1 . . 1 . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Damage Taken 7292 | . 1186 99 280 710 1943 320 82 2144 528 Core 1317 | . 153 39 50 189 176 52 . 596 62 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 . 23 . 40 68 . . . . Volleys Fired 145 | . 33 9 20 13 17 8 1 30 14 Largest 4 | . 2 1 3 3 3 2 3 4 4 Hottest 207 | . 40 30 114 114 128 138 207 138 100 Shots Fired 306 | . 53 9 35 27 28 13 3 81 57 Gun 218 | . 43 . 33 14 4 4 . 63 57 Cannon 56 | . . . 2 11 13 9 3 18 . Launcher 32 | . 10 9 . 2 11 . . . . Special . | . . . . . . . . . . Kinetic 216 | . 43 . 33 14 2 4 . 63 57 Thermal 28 | . . . 2 11 15 . . . . Explosive 23 | . 10 9 . 2 2 . . . . Electromagnetic 39 | . . . . . 9 9 3 18 . Robot Hit Streak 21 | . 6 2 7 3 8 9 4 21 12 Robot Miss Streak 4 | . 4 2 2 2 2 1 . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 230 | . 30 4 23 13 47 10 3 67 33 Core Hits 138 | . 27 12 12 4 25 6 . 34 18 Critical Hits 5 | . . . . 1 1 . . 2 1 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . . . 2 1 Melee Attacks 46 | . . . . . 35 . . 11 . Impact . | . . . . . . . . . . Slashing 46 | . . . . . 35 . . 11 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8133 | . 1509 700 393 267 2463 265 6 1993 537 Guns 2074 | . 199 . 372 87 40 54 . 793 529 Cannons 769 | . . . 21 109 245 167 6 221 . Explosions 2713 | . 1303 700 . 71 320 44 . 275 . Melee 2515 | . . . . . 1858 . . 657 . Ramming 62 | . 7 . . . . . . 47 8 Kinetic 2045 | . 199 . 372 87 11 54 . 793 529 Thermal 1302 | . 579 . 21 109 274 44 . 275 . Explosive 1555 | . 724 700 . 71 60 . . . . Electromagnetic 654 | . . . . . 260 167 6 221 . Impact . | . . . . . . . . . . Slashing 2515 | . . . . . 1858 . . 657 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 3 . . 6 6 Average Corruption 4 | . . . . . 3 . . 4 6 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . . 2 . . 13 7 Message Errors 4 | . . . . . . . . 2 2 Matter Fused 3 | . . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . 2 . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . 3 3 Overload Shots . | . . . . . . . . . . Overflow Damage 867 | . 171 27 . . 311 . . 358 . Projectiles 2 | . . . . . . . . 2 . Explosions 467 | . 171 27 . . 41 . . 228 . Melee 398 | . . . . . 270 . . 128 . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 752 | . 289 31 . . 14 . . 418 . Shots 12 | . 3 3 . . 1 . . 5 . Rammed 18 | . 4 . . . . . . 12 2 Targets Rammed 18 | . 4 . . . . . . 12 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 357 | . 36 6 102 130 357 176 144 246 328 Average Temperature 88 | . 12 4 41 67 126 74 79 72 114 Received Heat Transfer 1934 | . 462 9 123 56 657 108 . 423 96 Effects 4 | . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1229 | . 400 . 37 185 407 50 . 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Peak Influence 413 | . 369 348 406 248 261 246 106 402 413 Average Influence 182 | . 105 245 294 156 136 139 94 245 274 Maximum Alert Level 2 | . 1 1 2 1 1 1 . 2 2 Low Security (%) 64 | 100 86 32 38 81 76 82 100 39 30 Level 1 31 | . 13 67 46 18 23 17 . 48 64 Level 2 3 | . . . 14 . . . . 12 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . 3 1 2 2 . 3 1 Investigation 5 | . 2 . 2 1 . . . . . Extermination 3 | . . . . . . 1 . 2 . Reinforcement 5 | . . . 1 . 2 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Distress Signals 8 | . 2 . 1 1 2 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 19 8 15 16 24 6 10 22 16 Peak Tracking Total 11 | . 9 3 4 6 6 4 6 4 11 Tactical Retreats 10 | . 2 . . 1 2 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Traps Triggered 3 | . . . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Disabled 17 | . 5 . . 1 1 2 . 7 1 Max in Single Turn 7 | . 3 . . . 1 1 . 7 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Accessed 7 | . 3 . 1 1 1 . . 1 . Terminals 6 | . 3 . 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . 11 . 2 1 2 . . 1 . Successful 7 | . 4 . . 1 1 . . 1 . Failed 10 | . 7 . 2 . 1 . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 6 . 2 . . . . 1 . Terminals 16 | . 11 . 2 . 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 . . 1 1 . . . . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 5 . 1 . . . . 2 . Terminals 3 | . 2 . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . Detonate 2 | . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 3 . 1 . 1 . . . . Full Trace Events 3 | . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total Allies 6 | . . 5 . 1 . . . . . Largest Group 5 | . . 5 5 1 . . . . . Highest-Rated Group 82 | . . 82 82 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . 26 23 . . . . . Total Damage 699 | . . . 368 331 . . . . . Kills 15 | . . . 11 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Turns Passed 3800 | 67 395 307 381 537 743 276 238 640 216 Spaces Moved 2726 | 42 286 457 231 397 399 200 213 402 99 Core 163 | 13 48 . . 32 . . . 70 . Treads 494 | . 3 . . 155 193 . . 44 99 Legs 342 | 29 185 . 103 25 . . . . . Wheels 907 | . . . . . 206 200 213 288 . Hover 820 | . 50 457 128 185 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 56 56 50 100 110 110 50 160 Average Speed 105 | 123 97 56 110 111 138 110 110 108 160 Slowest Speed 350 | 200 160 116 180 160 180 110 110 350 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 38 88 24 66 35 8 88 14 31 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 283 | . 108 75 . 21 17 8 . 54 . Melee . | . . . . . . . . . . Projectile 9 | . . . . 5 4 . . . . AOE 274 | . 108 75 . 16 13 8 . 54 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total 3300 | 57 348 496 320 469 493 244 214 527 132 Wait 220 | . 8 26 58 39 9 24 . 40 16 Move 2718 | 41 285 456 230 396 398 200 212 401 99 Hop . | . . . . . . . . . . Pick Up 44 | 10 7 1 2 6 13 1 . 4 . Fast Attach 37 | . . 1 6 5 8 2 1 14 . Attach 44 | 6 10 1 2 6 7 5 . 6 1 Detach . | . . . . . . . . . . Swap 6 | . . . 1 . . 1 . 4 . Drop 22 | . 1 2 1 4 6 3 . 5 . Fire 145 | . 33 9 20 13 17 8 1 30 14 Melee 46 | . . . . . 35 . . 11 . Ram 12 | . . . . . . . . 12 . Kick . | . . . . . . . . . . Crush 6 | . 4 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 13) 408 | -10/Materials | Core integrity fell below 50% 410 | -10/Materials | Lost 7 parts (1p3n1u2w) 450 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Entered Mines 675 | -10/Mines | Discovered new exit (range 6) 687 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 770 | -10/Mines | Entered Materials 770 | -9/Materials | Accompanied by 5 allies 770 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 937 | -9/Materials | Discovered new exit (range 8) 1151 | -9/Materials | Entered Mines 1152 | -9/Mines | Assembled infested the area 1154 | -9/Mines | Received a Mining Laser from a helpful Derelict 1215 | -9/Mines | Core integrity fell below 50% 1247 | -9/Mines | Lost 8 parts (1p2n1u4w) 1280 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1416 | -9/Mines | Met a Derelict shopkeep closing up shop 1526 | -9/Mines | Discovered new exit (range 10) 1539 | -9/Mines | Identified exit to Materials 1566 | -9/Mines | Learned location of Zion (-7) 1603 | -9/Mines | Learned 2 Materials zone layouts 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1997 | -8/Materials | Lost 3 parts (1p2w) 2193 | -8/Materials | Lost 5 parts (2p2u1w) 2254 | -8/Materials | Build established: Gladiator 2292 | -8/Materials | Discovered new exit (range 7) 2431 | -8/Materials | Entered Factory 2431 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2707 | -7/Factory | Sucked down chute 2707 | -7/Factory | Entered Waste 2715 | -7/Waste | Spotted C-40 Crusher 2728 | -7/Waste | Spotted C-40 Crusher 2745 | -7/Waste | Spotted C-40 Crusher 2761 | -7/Waste | Spotted C-40 Crusher 2781 | -7/Waste | Spotted C-40 Crusher 2796 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2846 | -7/Waste | Spotted C-40 Crusher 2920 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2929 | -7/Waste | Discovered new exit (range 16) 2945 | -7/Waste | Entered Factory 3239 | -7/Factory | Discovered new exit (range 12) 3262 | -7/Factory | Lost 4 parts (1p1n2w) 3364 | -7/Factory | Core integrity fell below 50% 3490 | -7/Factory | Core integrity fell below 20% 3542 | -7/Factory | Discovered new exit (range 13) 3567 | -7/Factory | Garrison activated, responded to threat 3585 | -7/Factory | Entered Storage 3801 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03732_ K-01 Serf collects debris. 03732_ K-01 Serf cleans the Transport Mainframe. 03732_ K-01 Serf destroyed. 03734_ A-02 Transporter calls for reinforcements. 03734_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03736_ K-01 Serf collects debris. 03739_ Slammed into R-06 Scavenger. 03739_ R-06 Scavenger knocked back. 03741_ G-47 Trooper destroyed. 03741_ Transport Mainframe disabled. 03742_ System corrupted: Matter fused (-8). 03744_ Acquired 56 matter. 03745_ Acquired 30 matter. 03747_ K-01 Serf collects debris. 03788_ Minigun destroyed. 03794_ Lgt. Treads destroyed. 03797_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03798_ Slammed into G-50 Soldier. 03800_ K-01 Serf destroyed. 03801_ Minigun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# * ??????????????????????? | | ???????????????????????#g%#??????????????????????? | | ???????????????????????# @#########??????????????? | | ???????????????????????# s #??????????????? | | ???????????????????????# # "" ##??????????????? | | ???????????????????????# #g "" ###?????????????? | | ?????????????????????? #!Y Y" ""#?????????????? | | ????????????????????? # "" ""#?????????????? | | ????????????????????"" g# "" T"#?????????????? | | ?????????????????# "T k# ""#?????????????? | | ?????????????????# "" + ""#?????????????? | | ???????????????###[ r# ###?????????????? | | ???????????? # """ #???????????????? | | ???????????? u/ """ #???????????????? | | ???????????? #### # """ #???????????????? | | ??????????????????+##???# # #?#?????????????? | | ????????????????????????# ##/##### ##????????????? | | ????????????????????????#r # ||#????????????? | | ????????????????????????# # | #????????????? | | ????????????????????????# + #????????????? | | ????????????????????????# # "T" #????????????? | | ????????????????????????# # """ #????????????? | | ????????????????????????# #? #????????????? | | ????????????????????????# #?######????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????###/##+###?????????????????? | | ??????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 350 Matter Stores 383 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 15 Melee Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed HugeSensorAirjet Manual? 0 Play Time 00:52:09 Cumulative 26.9 hours Start 2019.11.15 @ 02:25:36 End 2019.11.15 @ 03:16:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 23 Adventurer 16 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee9de17c-052c-4992-9d86-a93834600a30