Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.15 @ 10:40:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (250) 1250 Value Destroyed (8337) 8337 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-159) -159 TOTAL SCORE: 13968 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 148 Friendly Fire -414 Cogmind --------- Core Integrity 170/1000 Matter 8/500 Energy 220/220 System Corruption 11% Temperature Cool (-150) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (12) --- Micro Fission Core Ion Burst Cannon Heavy Flak Cannon Mass Driver Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Structural Scanner Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Improved Cryofiber Web Ion Burst Cannon Heavy Flak Cannon Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . . . 2 2 2 2 Power 2 | . 1 . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . 1 . . . . 2 2 . Weapon 2 | . . 1 . . . . . . 1 Parts Attached 124 | 7 2 10 3 3 . 28 17 13 41 Power 19 | 1 1 2 . 1 . 4 1 1 8 Engine 13 | 1 1 2 . 1 . 2 1 1 4 Core 6 | . . . . . . 2 . . 4 Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 1 . . . 12 5 6 10 Treads 1 | . . . . . . 1 . . . Leg 33 | 2 . 1 . . . 9 5 6 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . 2 . . . Utility 27 | 2 1 3 1 1 . 4 3 6 6 Device 10 | . . 1 1 . . 2 . 3 3 Storage 7 | 1 1 . . 1 . 1 . 1 2 Processor 6 | 1 . 1 . . . 1 2 . 1 Hackware 1 | . . . . . . . . 1 . Protection 3 | . . 1 . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 42 | 2 . 4 2 1 . 8 8 . 17 Energy Gun 6 | 2 . 1 . . . 1 . . 2 Energy Cannon 4 | . . 1 1 1 . . . . 1 Ballistic Gun 7 | . . 1 1 . . 1 3 . 1 Ballistic Cannon 23 | . . 1 . . . 6 4 . 12 Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 2 . 3 Parts Lost 45 | . . . 2 . . 10 1 2 30 Power 9 | . . . . . . 3 . 1 5 Propulsion 12 | . . . . . . 3 . . 9 Utility 9 | . . . 1 . . 1 . 1 6 Weapon 15 | . . . 1 . . 3 1 . 10 Highest Loss Streak 12 | . . . 1 . . 4 1 1 12 Average Slot Usage (%) 90 | . 100 99 93 90 90 77 99 96 91 Engine 12 | . 25 20 20 20 20 7 7 7 9 Core 3 | . . . . . . 5 7 1 4 Leg 21 | . 25 19 20 20 20 18 28 25 18 Device 5 | . . 7 9 . . 1 7 11 9 Storage 13 | . 12 10 10 19 20 14 7 12 15 Processor 5 | . 12 10 10 . . 1 14 8 7 Protection 2 | . . 2 . . . . 7 5 2 Energy Gun 1 | . 25 14 . . . . . . . Energy Cannon 2 | . . 2 2 10 10 . . . 1 Ballistic Gun 5 | . . 6 12 10 10 4 6 . 1 Ballistic Cannon 13 | . . 6 10 10 10 16 11 18 16 Naked Turns . | . . . . . . . . . . Heaviest Build 145 | 16 45 54 56 138 138 145 70 76 99 Greatest Support 80 | 20 20 20 20 20 20 55 71 80 80 Greatest Overweight (x) 42 | 5 2 5 2 6 6 42 1 1 29 Average Overweight (x) 2 | . 1 3 2 5 6 4 . . 1 Largest Inventory Capacity 32 | 8 12 12 12 32 32 32 12 12 12 Average Capacity 19 | 7 11 12 12 30 32 27 12 12 12 Most Carried 15 | 4 3 8 8 10 10 15 12 12 10 Average Carried 9 | 1 2 6 7 8 10 11 11 10 5 Final Capacity 32 | 8 12 12 12 32 32 12 12 12 12 Final Carried 12 | 3 3 8 8 10 10 12 12 10 5 Class Distribution -------------------- 26% | Hauler-Gunner 18% | Hacker-Skirmisher 17% | Hacker-Gunner 14% | Hacker-Mutant 13% | Hauler-Mutant 7% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Mutant | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 6725 | 213 77 240 256 90 115 2030 550 1635 1519 Remotely . | . . . . . . . . . . Salvage Created 7985 | . 10 743 263 . 230 2415 787 1619 1918 Parts 399 | . . 42 14 . 23 136 40 65 79 Haulers Intercepted 10 | . . 3 . . . 5 1 . 1 Recyclers Shooed 10 | . . . 1 . . 1 . 7 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 171 | . . 13 14 . 7 52 22 24 39 Guns 37 | . . 6 7 . 3 10 8 . 3 Cannons 126 | . . 7 7 . 4 42 11 22 33 AOE 8 | . . . . . . . 3 2 3 Classes Destroyed 19 | . 1 7 2 . 1 5 1 2 . Worker 11 | . . 1 2 . 1 6 . 1 . Builder 11 | . . . . . . 3 . 2 6 Tunneler 3 | . . . . . 1 1 . 1 . Hauler 10 | . . 3 . . . 5 1 . 1 Recycler 19 | . . 1 1 . . 7 . 7 3 Mechanic 2 | . . . . . . 1 . 1 . Operator 4 | . . . . . . 3 . 1 . Drone 2 | . . . . . . . . 2 . Watcher 16 | . 1 1 . . . 5 4 3 2 Swarmer 27 | . . 2 2 . 4 11 3 2 3 Grunt 87 | . . 8 . . 3 27 14 17 18 Brawler 2 | . . 1 . . . 1 . . . Duelist 2 | . . . . . . 2 . . . Sentry 16 | . . 2 . . . 9 2 1 2 Demolisher 2 | . . . 2 . . . . . . Hunter 13 | . . . . . . 2 1 1 9 Programmer 12 | . . . . . . . 2 2 8 Behemoth 1 | . . . . . . . . 1 . Assembled 10 | . . . 10 . . . . . . Best Kill Streak 10 | . 1 4 6 . 3 8 10 9 7 Combat Bots Only 8 | . . 3 6 . 2 7 8 3 7 Max Kills in Single Turn 3 | . 1 2 1 . 2 3 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7924 | . 27 116 436 . 180 1664 457 1283 3761 Core 1953 | . . 4 64 . 17 299 74 665 830 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 100 . . . 78 45 89 21 . Volleys Fired 504 | . 2 32 52 . 17 163 57 80 101 Largest 4 | . 2 3 3 . 3 3 3 3 4 Hottest 238 | . 90 158 127 . 127 138 121 144 238 Shots Fired 1280 | . 4 83 116 . 41 396 124 240 276 Gun 341 | . 4 51 68 . 17 111 57 . 33 Cannon 937 | . . 32 48 . 24 285 67 240 241 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 1199 | . . 56 110 . 34 371 124 240 264 Thermal 60 | . 4 8 6 . 7 25 . . 10 Explosive 2 | . . . . . . . . . 2 Electromagnetic 19 | . . 19 . . . . . . . Robot Hit Streak 49 | . 3 42 18 . 11 20 49 33 43 Robot Miss Streak 14 | . 1 1 3 . 1 14 2 3 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 964 | . 3 66 90 . 28 315 105 153 204 Core Hits 527 | . . 30 32 . 16 222 61 69 97 Critical Hits 61 | . . 1 2 . . 4 2 18 34 Critical Kills 28 | . . . 1 . . . . 8 19 Critical Parts Destroyed 31 | . . . 1 . . 4 2 9 15 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23072 | . 34 818 1049 . 401 6073 2790 5224 6683 Guns 3797 | . 34 380 418 . 115 1359 878 . 613 Cannons 16920 | . . 436 631 . 286 4119 1497 4534 5417 Explosions 2323 | . . . . . . 595 413 670 645 Melee . | . . . . . . . . . . Ramming 32 | . . 2 . . . . 2 20 8 Kinetic 19596 | . . 617 946 . 299 5217 2375 4534 5608 Thermal 2473 | . 34 . 103 . 102 856 . 670 708 Explosive 772 | . . . . . . . 413 . 359 Electromagnetic 199 | . . 199 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 2 4 11 Average Corruption 2 | . . . . . . . 1 3 3 Corruption Purged . | . . . . . . . . . . Effects 51 | . . . . . . . 8 11 32 Message Errors 9 | . . . . . . . 5 . 4 Matter Fused 10 | . . . . . . . . 3 7 Heat Flow Errors 9 | . . . . . . . 2 3 4 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 13 | . . . . . . . . 5 8 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 739 | . . 2 32 . . 199 140 186 180 Projectiles 337 | . . 2 32 . . 4 50 96 153 Explosions 402 | . . . . . . 195 90 90 27 Melee . | . . . . . . . . . . Knockbacks 187 | . . 4 5 . 2 67 16 47 46 Impact 1 | . . . . . . . . . 1 Kinetic 176 | . . 4 5 . 2 61 16 44 44 Secondary 10 | . . . . . . 6 . 3 1 Self-Inflicted Damage 99 | . . 1 . . . 94 1 . 3 Shots 2 | . . . . . . 2 . . . Rammed 5 | . . 1 . . . . 1 1 2 Targets Rammed 8 | . . 1 . . . 1 1 3 2 Kicked 3 | . . . . . . 1 . 2 . Crushed . | . . . . . . . . . . Highest Temperature 1230 | . 90 403 448 . 435 558 334 809 1230 Average Temperature 169 | . 47 85 131 . 136 137 64 209 271 Received Heat Transfer 2656 | . . 69 100 . 108 882 252 471 774 Effects 185 | . . . 9 . 1 25 . 48 102 Shutdowns 52 | . . . 2 . 1 6 . 12 31 Energy Bleed 18 | . . . 1 . . 3 . 6 8 Interference 36 | . . . 5 . . 5 . 12 14 Matter Decay 16 | . . . . . . 2 . 3 11 Short Circuit 10 | . . . 1 . . 2 . 3 4 Damage (minor) 12 | . . . . . . 4 . . 8 Damage (major) 30 | . . . . . . 1 . 7 22 Damage (core) 11 | . . . . . . 2 . 5 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 2884 | . 87 . 185 . 185 1277 . 400 750 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 481 | . 20 236 150 . 106 434 429 481 418 Average Influence 113 | . 10 92 99 . 25 124 115 137 160 Maximum Alert Level 2 | . . 1 . . . 2 2 2 2 Low Security (%) 81 | 100 100 88 100 . 100 79 86 68 71 Level 1 14 | . . 11 . . . 18 9 23 22 Level 2 3 | . . . . . . 2 3 8 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 49 | . . 2 . . . 12 10 12 13 Investigation 26 | . . 2 . . . 5 6 7 6 Extermination 6 | . . . . . . . 1 2 3 Reinforcement 6 | . . . . . . 2 . . 4 Assault . | . . . . . . . . . . Garrison 11 | . . . . . . 5 3 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 3 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 9 | . . 2 1 . . 3 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 225 | . 1 19 17 . 8 71 26 34 49 Peak Tracking Total 6 | . 1 3 5 . 2 5 5 4 6 Tactical Retreats 11 | . . . 2 . 1 3 2 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 9 | . . . . . . . 5 . 4 Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 35 | . . 2 1 . . 5 3 11 13 Max in Single Turn 5 | . . 1 1 . . 4 1 3 5 Garrison Access 3 | . . . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 42 | . 2 3 . 4 . 11 7 8 7 Terminals 24 | . 2 1 . . . 9 3 6 3 Fabricators 4 | . . . . . . . 1 1 2 Repair Stations 4 | . . 1 . . . 1 1 1 . Recycling Units 3 | . . 1 . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . Total Hacks 209 | . 15 13 . 48 . 45 22 36 30 Successful 159 | . 13 11 . 48 . 38 11 20 18 Failed 50 | . 2 2 . . . 7 11 16 12 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 113 | . 15 6 . . . 39 11 31 11 Fabricators 15 | . . . . . . . 4 2 9 Repair Stations 16 | . . 3 . . . 5 5 3 . Recycling Units 14 | . . 4 . . . . . . 10 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . Terminal Hacks 126 | . 13 4 . 48 . 32 5 17 7 Record 58 | . 1 . . 48 . 8 . . 1 Part Schematic 2 | . . . . . . . 1 1 . Robot Schematic 2 | . . . . . . . 1 . 1 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . Level Access Points 2 | . . 1 . . . . . 1 . Branch Access Points 3 | . . . . . . 1 . 1 1 Emergency Access Points 3 | . 1 . . . . . . 1 1 Machine Index 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 3 | . . . . . . 2 . 1 . Locate Traps 11 | . 2 1 . . . 2 1 4 1 Disarm Traps 2 | . . . . . . . 1 . 1 Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 3 | . . . . . . 2 . 1 . Maintenance Status 3 | . 1 . . . . 2 . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . . 1 . . . Investigation Status 1 | . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . . . Recall Assault 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . Registered Components 4 | . 1 1 . . . 1 . 1 . Registered Prototypes 2 | . . . . . . 1 . 1 . Zone Layout 12 | . 1 1 . . . 5 1 3 1 Fabricator Hacks 9 | . . . . . . . 2 2 5 Load Schematic 3 | . . . . . . . 1 . 2 Build 6 | . . . . . . . 1 2 3 Repair Station Hacks 11 | . . 3 . . . 5 2 1 . Scan Component 7 | . . 2 . . . 3 1 1 . Repair 4 | . . 1 . . . 2 1 . . Recycling Unit Hacks 10 | . . 4 . . . . . . 6 Recycle Component 5 | . . 2 . . . . . . 3 Process 5 | . . 2 . . . . . . 3 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 2 . . Seal Access 3 | . . . . . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 32 | . 2 3 . . . 9 5 7 6 Full Trace Events 29 | . 2 3 . . . 6 5 7 6 Feedback Events 5 | . . . . . . . 1 1 3 Corruption 4 | . . . . . . . 1 1 2 Hackware Fried 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 1 . 1 Robots Built 5 | . . . . . . . 3 . 2 Matter 537 | . . . . . . . 252 . 285 Time 286 | . . . . . . . 134 . 152 Total Robot Build Rating 22 | . . . . . . . 12 . 10 Part Schematics Acquired 2 | . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . Matter 234 | . . . . . . . . . 234 Time 117 | . . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 1 . . Time 96 | . . 26 . . . 58 12 . . Parts Recycled 5 | . . 2 . . . . . . 3 Recycled Matter 175 | . . 134 . . . . . . 41 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . . . . . . 3 . 2 Largest Group 3 | . . . . . . . 3 3 2 Highest-Rated Group 82 | . . . . . . . 60 60 82 Highest-Rated Ally 41 | . . . . . . . 20 20 41 Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . . . . . 4 4 15 Total Damage 706 | . . . . . . . 82 143 481 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 12713 | 90 300 667 565 1559 1162 3166 1551 1578 2075 Spaces Moved 4743 | 68 158 217 217 550 360 941 788 670 774 Core 52 | 37 . . . . . 3 . . 12 Treads 118 | . . . . . . 118 . . . Legs 4568 | 31 158 217 217 550 360 815 788 670 762 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . 5 . . . Fastest Speed 50 | 50 150 180 180 180 300 150 122 122 122 Average Speed 201 | 110 174 215 180 282 300 258 128 134 173 Slowest Speed 2530 | 300 180 270 180 300 300 2530 156 160 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 44 | 4 29 27 57 93 88 80 27 21 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . . . . . 7 6 Terrain Destroyed 317 | . . . 1 . 3 57 15 86 155 Melee . | . . . . . . . . . . Projectile 120 | . . . 1 . 3 9 1 45 61 AOE 197 | . . . . . . 48 14 41 94 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 6912 | 80 178 350 303 558 411 1364 1233 1162 1273 Wait 1463 | . 17 80 29 . 35 220 350 391 341 Move 4734 | 67 157 216 216 549 359 940 787 669 774 Hop . | . . . . . . . . . . Pick Up 35 | 5 . 8 2 3 . 5 5 . 7 Fast Attach 51 | 6 . 3 . 1 . 17 8 2 14 Attach 36 | 1 1 3 1 1 . 4 2 6 17 Detach 6 | . . 1 . 2 . . 1 . 2 Swap 38 | . 1 4 2 1 . 7 8 5 10 Drop 36 | 1 . 2 1 1 . 7 14 5 5 Fire 504 | . 2 32 52 . 17 163 57 80 101 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 7 | . . 1 . . . 1 1 3 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Discovered exit to Materials (range 16) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 723 | -9/Materials | Identified exit to Materials 760 | -9/Materials | Repaired Aluminum Leg 949 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Discovered exit to Mines (range 16) 1058 | -9/Materials | Entered Mines 1081 | -9/Mines | Assembled infested the area 1614 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1614 | -9/Mines | Identified exit to Exiles 1614 | -9/Mines | Discovered exit to Exiles (range 5) 1623 | -9/Mines | Entered Exiles 1655 | -9/Exiles | Identified exit to Mines 1655 | -9/Exiles | Discovered exit to Mines (range 15) 1673 | -9/Exiles | Met 8R-AWN 1702 | -9/Exiles | Met EX-HEX 1863 | -9/Exiles | Visited The Gauntlet 2079 | -9/Exiles | Build established: Hauler-Gunner 2171 | -9/Exiles | Met EX-DEC 2246 | -9/Exiles | Learned location of Zion (-6) 2435 | -9/Exiles | Discovered exit to Mines (range 14) 2657 | -9/Exiles | Met EX-BIN 3182 | -9/Exiles | Entered Mines 3751 | -8/Mines | Build established: Hauler-Mutant 4260 | -8/Mines | Discovered exit to Materials (range 9) 4344 | -8/Mines | Entered Materials 4344 | -8/Materials | Evolved 2 slots: Propulsion x2 4541 | -8/Materials | Garrison activated, responded to threat 4603 | -8/Materials | Destroyed 7 combat bots 4610 | -8/Materials | Lost 4 parts (1p2n1w) 5437 | -8/Materials | Build established: Hauler-Gunner 6550 | -8/Materials | Repaired Imp. Aluminum Leg 6577 | -8/Materials | Repaired Aluminum Leg 6736 | -8/Materials | Garrison activated, responded to threat 6769 | -8/Materials | Core integrity fell below 50% 6858 | -8/Materials | Garrison activated, responded to threat 7064 | -8/Materials | Build established: Hacker-Skirmisher 7487 | -8/Materials | Identified exit to Factory 7487 | -8/Materials | Discovered exit to Factory (range 9) 7510 | -8/Materials | Entered Factory 7510 | -7/Factory | Evolved 2 slots: Utility x2 7747 | -7/Factory | Garrison activated, responded to threat 7808 | -7/Factory | Destroyed 8 combat bots 8013 | -7/Factory | Build established: Hacker-Mutant 8068 | -7/Factory | Identified exit to Lower Caves 8068 | -7/Factory | Discovered exit to Lower Caves (range 16) 8152 | -7/Factory | Repaired Flak Cannon 8263 | -7/Factory | Garrison activated, responded to threat 8688 | -7/Factory | Build established: Hacker-Skirmisher 8816 | -7/Factory | Fabricated B-48 Gladiator (x3) 8889 | -7/Factory | Identified exit to Factory 8889 | -7/Factory | Discovered exit to Factory (range 20) 9061 | -7/Factory | Entered another Factory area 9061 | -6/Factory | Accompanied by 3 allies 9061 | -6/Factory | Evolved 2 slots: Utility x2 9368 | -6/Factory | Build established: Hacker-Gunner 9494 | -6/Factory | Spotted B-75 Beast 9528 | -6/Factory | Destroyed B-75 Beast 9553 | -6/Factory | Identified exit to Factory 10004 | -6/Factory | Core integrity fell below 50% 10203 | -6/Factory | Identified exit to Lower Caves 10366 | -6/Factory | Garrison activated, responded to threat 10639 | -6/Factory | Entered another Factory area 10639 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10658 | -5/Factory | System Shield fried by hacking feedback 10919 | -5/Factory | Fabricated H-66 Slayer (x2) 11068 | -5/Factory | Build established: Generator-Gunner 11566 | -5/Factory | Lost 5 parts (1p2u2w) 11697 | -5/Factory | Lost 12 parts (2p4n6w) 12375 | -5/Factory | Identified exit to Upper Caves 12440 | -5/Factory | Core integrity fell below 50% 12471 | -5/Factory | Destroyed 7 combat bots 12478 | -5/Factory | Crushed by falling debris 12529 | -5/Factory | Lost 5 parts (2n2u1w) 12643 | -5/Factory | Crushed by falling debris 12643 | -5/Factory | Core integrity fell below 20% 12643 | -5/Factory | System corruption reached 10% 12714 | -5/Factory | Self-destructed Last Messages --------------- 12691_ W-25 Informer distress signal alerts nearby ally. 12693_ H-66 Slayer knocked back. 12693_ H-66 Slayer suffers critical hit. 12693_ H-66 Slayer destroyed. 12695_ U-05 Engineer builds a Wall. 12696_ System corrupted: Enh. Gauss Cannon targeting data glitched. 12696_ W-25 Informer destroyed. 12696_ Slug penetrates Earth. 12699_ K-01 Serf collects debris. 12699_ U-05 Engineer builds a Wall. 12700_ System corrupted: IFF burst signal emitted. 12701_ Slug penetrates Wall. 12702_ K-01 Serf collects debris. 12705_ Slug penetrates Wall. 12706_ K-01 Serf collects debris. 12709_ Enh. Gauss Cannon destroyed. 12709_ Slug penetrates Wall. 12710_ K-01 Serf collects debris. 12714_ Penetrated by Slug. 12714_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ####+####????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #?????????????????"??????????????????????? | | #????????????????? #? ???????????????????? | | #?????????????? ?# ? #??????????????????? | | #?????????????#######+#####??????????????? | | #?????????????# [ #?????????????? | | #?????????????# A #?????????????? | | ###############???????# ! #?????????????? | | #?# #???##+## %= #?????????????? | | #?# """"" ! #???# # w #?????????????? | | [#?# ""T"" ##### #[!k #?????????????? | | [#?# / +%! #?????????????? | | #?#####+##### #=* #?????????????? | | #??## ### #h #?????????????? | | ######" ! # #?????????????? | | *% # #?????????????? | | ####### %# @ #?????????????? | | ??????# #""""### ##############??????????????? | | ??????###+######## # #### ## ###??????????????? | | ???????? ?????# # # ##?###????????????????????? | | ######## ????### ###?????????????????????????? | | + = ?????# #???????????????????????????? | | # ? ????# ???????????????????????????? | | ####??###???# #???????????????????????????? | | #????????# #???????????????????????????? | | ### #????????# #???????????????????????????? | | # #????????? #???????????????????????????? | | + ?? ???????????????????????????? | | #######+#????????? ???????????????????????????? | | #?????????????????""???????????????????????????? | | !!#?????????????????"????????????????????????????? | | !!#??????????????????????????????????????????????? | | !!#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 55 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 30 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Matter Compressor | -7/Factory | Hacked Hvy. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked R-06 Scavenger | -5/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeAbsorptionThrower Manual? 0 Play Time 01:33:26 Cumulative 766.3 hours Start 2020.03.15 @ 07:41:10 End 2020.03.15 @ 10:40:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 592 Rogue 62 Adventurer 0 Explorer 530 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8faa6f88-a562-4fc8-9c3b-650bdef32687