Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 15:42:08 Player: Flaborized Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3432) 3432 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 9270 Bonus ------- High Alert Combat Kills 138 Met Data Miner 300 Cogmind --------- Core Integrity 803/1000 Matter 200/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Hovering (144) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (10) ----- Improved Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Angular Momentum Engine Angular Momentum Engine Fission Core Compact Wheel Compact Wheel Coolant Injector Large Matter Pod (150) Improved Sensor Array Reaction Control System Hacking Suite Proton Cannon Grenade Launcher Molecular Deconstructor Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Makeshift Cloaking Device Improved Power Shielding Improved Focal Shield Improved Shield Generator > --- WEAPON ----------- Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Fission Core Compact Wheel Compact Wheel Coolant Injector Large Matter Pod Improved Sensor Array Hacking Suite Proton Cannon Grenade Launcher Molecular Deconstructor Heavy Mace Heavy Mace [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility Improved Targeting Computer Device Makeshift Cloaking Device Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Mini Assault Cannon Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 8 | . . 2 2 1 1 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 77 | 6 3 12 11 6 2 4 2 . 15 16 Power 10 | 1 . 3 . 3 . 2 . . 1 . Engine 7 | 1 . 2 . 2 . 1 . . 1 . Core 3 | . . 1 . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 2 2 1 1 1 . . 4 4 Treads 8 | 1 . 1 1 1 1 . . . 3 . Leg . | . . . . . . . . . . . Wheel 5 | 1 . 1 1 . . 1 . . 1 . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 25 | 1 1 4 5 1 . . 2 . 4 7 Device 9 | . . . . . . . 1 . 3 5 Storage 3 | 1 . 2 . . . . . . . . Processor 8 | . 1 2 2 1 . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . 3 . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 3 4 1 1 1 . . 6 5 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 4 | 2 . . . . . . . . . 2 Ballistic Cannon 14 | . 2 2 3 1 1 1 . . 4 . Launcher 5 | . . 1 1 . . . . . 1 2 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 2 . . . . 1 . Parts Lost 21 | . . 1 . . . 1 1 . 12 6 Power . | . . . . . . . . . . . Propulsion 6 | . . . . . . . . . 6 . Utility 9 | . . . . . . . 1 . 3 5 Weapon 6 | . . 1 . . . 1 . . 3 1 Highest Loss Streak 7 | . . 1 . . . 1 1 . 7 3 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 99 100 99 93 93 94 100 90 86 Engine 5 | . 14 7 9 4 . 1 6 6 6 5 Core 1 | . . 3 . 2 6 4 . . . . Treads 13 | . 14 11 9 15 20 20 20 20 12 2 Wheel 7 | . 14 11 9 7 6 6 6 6 5 2 Hover 1 | . . . . . . . . . . 11 Device 3 | . . . . . . . 1 6 9 17 Storage 7 | . 14 11 9 7 6 6 6 6 6 5 Processor 26 | . 13 33 30 30 26 26 26 26 26 20 Protection 8 | . . . 14 15 13 13 12 13 6 5 Ballistic Cannon 15 | . 26 21 18 15 13 13 13 13 12 9 Peak Build Rating 73 | 6 11 18 30 39 42 45 49 49 56 73 Average Rating 38 | 4 10 17 26 36 41 42 45 49 47 59 On Entrance 30 | . 6 11 18 30 38 42 45 49 49 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 13 18 36 50 50 46 53 53 51 51 50 Greatest Support 48 | 10 10 16 16 16 16 16 12 12 28 48 Greatest Overweight (x) 4 | 1 1 2 3 3 2 4 4 4 4 4 Average Overweight (x) 2 | . 1 1 2 2 2 2 3 4 3 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 11 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 13 15 14 13 15 15 15 15 15 Average Carried 13 | 2 7 9 14 13 12 14 15 15 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 13 15 13 13 15 15 15 15 15 Class Distribution -------------------- 87% | Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 3396 | 260 79 738 527 91 52 627 123 . 482 417 Remotely . | . . . . . . . . . . . Salvage Created 2682 | . 77 704 631 125 84 389 50 . 217 405 Parts 162 | . 9 55 44 7 3 22 5 . 6 11 Haulers Intercepted 9 | . 1 5 3 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 22 5 . 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 4 24 11 4 2 15 3 . 14 10 Cannons 72 | . 4 21 11 4 2 15 3 . 7 5 AOE 15 | . . 3 . . . . . . 7 5 Classes Destroyed 14 | . 5 2 2 . . 1 . . 3 1 Worker 3 | . . . 1 . . . . . . 2 Builder 2 | . . 1 1 . . . . . . . Hauler 9 | . 1 5 3 . . . . . . . Recycler 3 | . . . 2 . . . . . . 1 Operator 3 | . 1 1 1 . . . . . . . Watcher 5 | . 1 . 4 . . . . . . . Swarmer 35 | . 3 11 4 . . 7 3 . 4 3 Grunt 32 | . 1 8 4 3 . 7 . . 6 3 Brawler 2 | . . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . 1 . Protector 1 | . . . . . . . . . 1 . Sentry 13 | . . 5 3 1 2 . . . 1 1 Programmer 2 | . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 3 8 6 3 2 7 3 . 8 6 Combat Bots Only 8 | . 3 6 4 3 2 7 3 . 8 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 2 1 . 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 396 | . 11 58 23 1 27 68 22 . 101 85 Missed 118 | . 1 20 5 . 11 20 5 . 26 30 Damage Taken 4920 | . 87 377 239 17 120 859 256 . 1802 1163 Core 697 | . 20 87 31 . 12 71 29 . 250 197 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 198 | . . . 6 . 3 24 16 . 84 65 Ignored by Resistances 17 | . . . . . . . . . . 17 Core Remaining (%) 86 | 100 92 78 94 100 . . . . 57 . Volleys Fired 239 | . 15 53 33 12 5 36 12 . 38 35 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 96 | . 78 78 88 92 96 96 92 . 92 92 Shots Fired 436 | . 30 106 66 19 10 69 18 . 67 51 Gun 2 | . . . . . . . . . . 2 Cannon 422 | . 30 104 66 19 10 69 18 . 63 43 Launcher 12 | . . 2 . . . . . . 4 6 Special . | . . . . . . . . . . . Kinetic 424 | . 30 104 66 19 10 69 18 . 63 45 Thermal . | . . . . . . . . . . . Explosive 12 | . . 2 . . . . . . 4 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | . 5 14 12 17 10 11 5 . 21 11 Robot Miss Streak 6 | . 2 2 3 6 . 4 5 . 4 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 315 | . 16 72 49 14 9 48 12 . 58 37 Core Hits 256 | . 7 33 55 9 4 26 7 . 75 40 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 20 | . 2 3 . 1 . 2 1 . 7 4 Blast 20 | . 2 3 . 1 . 2 1 . 7 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9216 | . 340 1776 1156 395 238 1292 174 . 2449 1396 Guns 22 | . . . . . . . . . . 22 Cannons 7513 | . 340 1525 1156 395 238 1292 174 . 1562 831 Explosions 1681 | . . 251 . . . . . . 887 543 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7535 | . 340 1525 1156 395 238 1292 174 . 1562 853 Thermal . | . . . . . . . . . . . Explosive 1681 | . . 251 . . . . . . 887 543 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . . . . . 3 Average Corruption 2 | . 2 2 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . 3 . . . . . . . 10 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 3 | . . 1 . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Misfires 3 | . . 2 . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . 8 25 . . . 1 2 . 65 17 Projectiles 50 | . 8 25 . . . 1 2 . . 14 Explosions 68 | . . . . . . . . . 65 3 Melee . | . . . . . . . . . . . Knockbacks 59 | . 2 7 11 1 . 14 4 . 7 13 Impact . | . . . . . . . . . . . Kinetic 57 | . 2 7 10 1 . 14 4 . 6 13 Secondary 2 | . . . 1 . . . . . 1 . Self-Inflicted Damage 234 | . . . . . . . . . 148 86 Shots 9 | . . . . . . . . . 4 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 108 250 90 81 108 300 85 . 258 248 Average Temperature 59 | . 37 32 20 34 52 126 43 . 78 124 Received Heat Transfer 1146 | . 6 96 108 9 30 351 . . 399 147 Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 640 | . 214 640 515 334 238 . . . . 277 Initial 270 | . . 90 270 233 163 . . . . . Average 246 | . 85 372 380 298 180 . . . . 47 Maximum Alert Level 2 | . 1 2 2 1 1 . . . . 1 Low Security (%) 38 | 100 94 10 . . 71 . . . . 89 Level 1 45 | . 5 55 65 100 28 . . . . 10 Level 2 16 | . . 34 34 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 2 1 2 1 . . . 1 4 Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . 1 . . . . . 1 Reinforcement 6 | . 1 2 1 . . . . . . 2 Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 2 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 9 29 24 4 2 15 5 . 16 23 Peak Tracking Total 10 | . 9 7 5 2 2 7 3 . 9 10 Tactical Retreats 10 | . 2 1 . . . 2 3 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 4 | . . 1 . . . . . . 2 1 Max in Single Turn 1 | . . 1 . . . . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 10 | . . 1 2 . . 3 . 4 . . Terminals 3 | . . 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 35 | . . 2 5 . . 5 . 23 . . Successful 32 | . . 1 3 . . 5 . 23 . . Failed 2 | . . 1 1 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 6 | . . 1 4 . . . . . 1 . Terminals 8 | . . 2 4 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 30 | . . 1 1 . . 5 . 23 . . Record 10 | . . . . . . 4 . 6 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . 4 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 2 | . . . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 5975 | 58 342 697 658 321 114 1170 761 126 1141 587 Spaces Moved 3839 | 54 225 425 356 203 75 755 492 85 722 447 Core 3 | 3 . . . . . . . . . . Treads 1 | . . . . . . . . . 1 . Legs . | . . . . . . . . . . . Wheels 3577 | 51 225 425 356 203 75 755 492 85 721 189 Hover 258 | . . . . . . . . . . 258 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 130 130 130 130 135 150 125 71 Average Speed 127 | 85 95 113 135 133 130 134 146 150 138 100 Slowest Speed 240 | 95 95 130 145 145 130 150 150 150 240 144 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 39 39 35 8 4 79 71 74 93 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 1 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 3 . 4 . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 90 | . 3 15 1 1 . 7 1 . 39 23 Melee . | . . . . . . . . . . . Projectile 25 | . 3 7 1 1 . 7 1 . 3 2 AOE 65 | . . 8 . . . . . . 36 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 4473 | 63 323 535 474 234 81 846 513 84 790 530 Wait 243 | . 73 29 51 10 . 44 6 . 6 24 Move 3829 | 53 224 424 355 202 74 754 491 84 721 447 Hop . | . . . . . . . . . . . Pick Up 37 | 4 5 7 10 . . 4 1 . 5 1 Fast Attach 42 | 6 3 4 3 4 . . 2 . 8 12 Attach 15 | . . 3 2 2 1 1 . . 5 1 Detach 3 | . . 2 . . . . . . . 1 Swap 21 | . . 6 6 . 1 3 . . 2 3 Drop 44 | . 3 7 14 4 . 4 1 . 5 6 Fire 239 | . 15 53 33 12 5 36 12 . 38 35 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 4) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Utility x2 1062 | -9/Materials | Discovered new exit (range 9) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Utility x2 1210 | -8/Materials | Central database locked down 1726 | -8/Materials | Discovered new exit (range 16) 1756 | -8/Materials | Entered Factory 1756 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -7/Factory | Discovered new exit (range 20) 2077 | -7/Factory | Entered another Factory area 2077 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -6/Factory | Discovered new exit (range 14) 2171 | -6/Factory | Garrison activated, responded to threat 2191 | -6/Factory | Entered Lower Caves 2336 | -6/Lower Caves | Learned 8 Factory zone layouts 3017 | -6/Lower Caves | Attracted the attention of an 0b10 base 3082 | -6/Lower Caves | Learned location of 2 exits from Factory 3086 | -6/Lower Caves | Destroyed 7 combat bots 3120 | -6/Lower Caves | Found DCF Scrap (14 items) 3353 | -6/Lower Caves | Discovered new exit (range 4) 3361 | -6/Lower Caves | Entered another Lower Caves area 3590 | -6/Lower Caves | Encountered a Warlord checkpoint 3889 | -6/Lower Caves | Discovered new exit (range 14) 4122 | -6/Lower Caves | Entered Data Miner 4122 | -6/Data Miner | Discovered new exit (range 6) 4148 | -6/Data Miner | Met Data Miner 4190 | -6/Data Miner | Learned location of Section 7 (-2) 4212 | -6/Data Miner | Received God Mode back door access code from Data Miner 4233 | -6/Data Miner | Build established: Derelict-Mutant 4248 | -6/Data Miner | Entered Proximity Caves 4283 | -5/Proximity Caves | Learned location of Armory (-3) 4357 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4404 | -5/Proximity Caves | Lost 7 parts (3n2u2w) 4405 | -5/Proximity Caves | Destroyed 8 combat bots 4618 | -5/Proximity Caves | Spotted B-75 Beast 4888 | -5/Proximity Caves | Destroyed B-75 Beast 4917 | -5/Proximity Caves | Lost 5 parts (3n1u1w) 5064 | -5/Proximity Caves | Discovered new exit (range 10) 5184 | -5/Proximity Caves | Build established: Mutant 5326 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5339 | -5/Proximity Caves | Found Prototype Special Weapon 5339 | -5/Proximity Caves | Identified Molecular Deconstructor 5389 | -5/Proximity Caves | Entered Factory 5389 | -5/Factory | Evolved 2 slots: Utility x2 5390 | -5/Factory | Identified exit to Factory 5780 | -5/Factory | Lost 3 parts (3u) 5966 | -5/Factory | Garrison activated, responded to threat 5976 | -5/Factory | Self-destructed Last Messages --------------- 05953_ System corrupted: Heat flow error (+292). 05955_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 05960_ Penetrated by Slug. 05960_ Slug penetrates Wall. 05963_ H-66 Slayer suffers critical hit (Blast). 05963_ Destroyed Targeting Computer. 05963_ Penetrated by Slug. 05966_ H-66 Slayer calls for garrison reinforcements. 05966_ ALERT: Activating Garrison Access F002. 05966_ H-66 Slayer knocked back. 05966_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05967_ S-27 Virus emerges from the garrison. 05969_ Acquired 6 matter. 05969_ Slug penetrates Wall. 05973_ Cmb. Airjet severed. 05974_ Penetrated by Slug. 05975_ Imp. Power Shielding destroyed. 05976_ System corrupted: Autogun rejected. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????#####+########+####???????????????? | | ?????????# #???????????????? | | ?????????# "" !! """ #???????????????? | | ?????????# "" !! ""R" #???????????????? | | ?????????+ """ !! "" " #???????????????? | | ?????????# """ ##??????????????? | | ?????????# """ =c Y#??????????????? | | ?????????# c@cs ##??????????????? | | ?????????#######;#######+###???????????????? | | ????????????????# ?# #????????########## | | ????????????????# # #????????# | | ????????????????# """ # ####?????# | | ????????????????# "G % / #?????# | | ????????????????# """ # #?????# | | ???????H????????# /# ##+##+# | | ????????????????######?# + | | ???????????????????????# ##"##### # | | ???????????????????????# # # # | | ??????????????????????? # # +?? | | ???????????????????????### # #???? | | ?????????????????????????# # #?????? [ | | ?????????????????????????# + #???????? | | ?????????????????????????# # #????????? | | ?????????? ########+## ########## | | ?????????? [ | | ????????????????????##########+##+########## | | ???????????????????????????????? ????????? | | ???????????????????????????????? ????????? | | ??????????????????????????????? ???????? | | ??????????????????????????????? ! ???????? | | ?????????????????????????????? ! ??????? | | ?????????????????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Resistance: KI 25 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreStructuralManipulator Manual? 0 Play Time 00:46:39 Cumulative 64.2 hours Start 2025.02.09 @ 14:44:08 End 2025.02.09 @ 15:42:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a118be3c-a43f-4306-b38b-c4f501dc381c