Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 12:04:45 Player: escism Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2228) 2228 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5478 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 96/100 System Corruption 0% Temperature Cool (1) Movement Walking (480) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (25) --- Wheel Makeshift Flight Unit Improved Heat Sink Improved Heat Sink Huge Storage Unit Humpback Large Matter Pod (34) Matter Compressor (0) Launcher Guidance Computer Recoil Stabilizer Mapping Drone Bay (3/3) EM Pulse Cannon Heavy Battle Rifle Flak Cannon Heavy Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Large Matter Pod Target Analyzer Recoil Stabilizer Heavy Laser EM Pulse Cannon Heavy Ion Cannon Flak Gun Flak Cannon Flak Cannon Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Makeshift Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Signal Interpreter Device Advanced Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . 1 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 73 | 6 8 10 12 14 6 4 13 Power 16 | 1 1 3 2 2 2 1 4 Engine 10 | 1 . 2 2 1 1 . 3 Core 6 | . 1 1 . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 3 3 5 4 . 1 Treads 10 | 2 . 2 3 3 . . . Leg 4 | . 2 1 . . . . 1 Wheel . | . . . . . . . . Hover 2 | . . . . 2 . . . Flight 4 | . . . . . 4 . . Utility 17 | 1 3 4 5 2 . . 2 Device 5 | . . 1 2 1 . . 1 Storage 7 | 1 1 2 2 1 . . . Processor 5 | . 2 1 1 . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 . 2 5 . 3 6 Energy Gun 1 | . . . . . . . 1 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 5 | 2 . . . 1 . 2 . Ballistic Cannon 12 | . 2 . 2 3 . 1 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 35 | . . 1 5 8 6 . 15 Power 12 | . . 1 1 1 3 . 6 Propulsion 8 | . . . 1 4 1 . 2 Utility 3 | . . . 1 . . . 2 Weapon 12 | . . . 2 3 2 . 5 Highest Loss Streak 5 | . . 1 4 3 5 . 5 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 84 | . 98 99 94 88 97 91 67 Engine 6 | . 9 11 15 8 6 7 3 Core 5 | . 4 10 1 3 6 6 4 Treads 7 | . 21 2 23 20 4 . . Leg 1 | . 6 19 . . . . . Flight 9 | . . . . . 20 23 10 Device 4 | . . . 4 7 7 7 1 Storage 7 | . 14 10 13 7 7 7 7 Processor 16 | . 12 22 18 15 15 15 16 Ballistic Gun 7 | . 19 . . 5 . 15 8 Ballistic Cannon 13 | . 8 22 17 14 22 7 10 Naked Turns . | . . . . . . . . Heaviest Build 120 | 12 18 28 103 120 119 107 107 Greatest Support 86 | 40 40 46 69 86 32 24 24 Greatest Overweight (x) 14 | . . 1 1 6 14 4 12 Average Overweight (x) 2 | . . . . 1 3 3 6 Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 Average Capacity 21 | 7 8 8 10 25 25 25 25 Most Carried 22 | 3 8 10 10 20 22 20 21 Average Carried 14 | 2 6 6 7 12 20 17 17 Final Capacity 25 | 8 8 10 25 25 25 25 25 Final Carried 20 | 3 8 10 9 18 20 18 17 Class Distribution -------------------- 59% | Gunner 27% | Mutant 7% | Derelict-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Derelict-Gunner | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 2930 | 230 149 499 430 906 115 150 451 Remotely . | . . . . . . . . Salvage Created 1691 | . 117 402 309 671 12 . 180 Parts 108 | . 12 45 20 28 . . 3 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 53 | . 5 15 10 15 1 . 7 Guns 9 | . 2 . . 4 . . 3 Cannons 44 | . 3 15 10 11 1 . 4 Classes Destroyed 11 | . 2 5 1 3 . . . Worker 1 | . . 1 . . . . . Builder 1 | . . 1 . . . . . Hauler 3 | . . 2 1 . . . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 6 | . . 4 . 2 . . . Swarmer 14 | . 3 7 . 1 . . 3 Grunt 27 | . 2 7 7 8 . . 3 Brawler 1 | . . . 1 . . . . Sentry 7 | . . 1 2 2 1 . 1 Programmer 4 | . . . . 4 . . . Best Kill Streak 5 | . 3 5 3 3 1 . 3 Combat Bots Only 4 | . 3 4 3 3 1 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 595 | . 56 83 76 165 84 . 131 Missed 158 | . 8 23 10 53 25 . 39 Damage Taken 5783 | . 534 573 1048 1322 651 . 1655 Core 1054 | . 157 101 91 221 122 . 362 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 1 | . . . . . . 1 . Core Remaining (%) 73 | 100 37 74 83 . . . . Volleys Fired 217 | . 15 56 48 63 5 . 30 Largest 3 | . 2 2 2 3 3 . 3 Hottest 161 | . 78 78 78 161 144 . 161 Shots Fired 486 | . 30 112 78 182 17 . 67 Gun 96 | . 20 . . 51 . . 25 Cannon 390 | . 10 112 78 131 17 . 42 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 457 | . 30 112 78 154 17 . 66 Thermal 29 | . . . . 28 . . 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 14 7 11 10 4 . 9 Robot Miss Streak 14 | . 2 3 4 4 3 . 14 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 298 | . 22 56 55 105 8 . 52 Core Hits 135 | . 9 20 20 35 2 . 49 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 13 | . . 5 3 3 1 . 1 Destroy 1 | . . . . . . . 1 Blast 12 | . . 5 3 3 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5811 | . 236 1164 1135 2337 227 . 712 Guns 1004 | . 135 . . 504 . . 365 Cannons 4807 | . 101 1164 1135 1833 227 . 347 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5346 | . 236 1164 1135 1872 227 . 712 Thermal 465 | . . . . 465 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . 3 3 3 . Average Corruption 1 | . 1 . . 1 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . 3 . . 24 26 2 . Message Errors 13 | . . . . 7 5 1 . Matter Fused 13 | . 1 . . 5 7 . . Heat Flow Errors 8 | . . . . 2 5 1 . Energy Discharges 6 | . . . . 3 3 . . Data Loss (minor) 7 | . 2 . . 3 2 . . Data Loss (major) 2 | . . . . 1 1 . . Misfires 5 | . . . . 3 2 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 76 | . . 31 . 45 . . . Projectiles 76 | . . 31 . 45 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 42 | . 2 11 6 13 . . 10 Impact . | . . . . . . . . Kinetic 41 | . 2 10 6 13 . . 10 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 72 300 332 311 294 113 453 Average Temperature 101 | . 26 102 90 90 122 62 172 Received Heat Transfer 1761 | . 231 165 576 411 108 . 270 Effects 11 | . . 2 1 1 . . 7 Shutdowns 5 | . . . 1 . . . 4 Energy Bleed 3 | . . 2 . 1 . . . Interference 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 629 | . . . . 629 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 350 | . 137 350 250 155 . . . Initial 87 | . . 57 87 68 . . . Average 79 | . 39 154 146 57 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 89 | 100 100 55 70 100 . . . Level 1 10 | . . 44 29 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 . 8 . . . Investigation 1 | . . . . 1 . . . Extermination 5 | . . . . 5 . . . Reinforcement 4 | . 1 1 . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 8 23 12 28 2 . 13 Peak Tracking Total 5 | . 3 5 4 4 1 . 5 Tactical Retreats 3 | . . 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . 2 1 1 4 1 . . Terminals 8 | . 2 1 1 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 3 4 3 6 1 . . Successful 8 | . 2 2 1 2 1 . . Failed 9 | . 1 2 2 4 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 3 4 3 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 2 1 2 1 . . Open Door 1 | . . . . . 1 . . Open DSF 2 | . . . . 2 . . . Alert Level 2 | . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 1 1 4 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 14118 | 294 679 901 756 3238 1591 2331 4328 Spaces Moved 3772 | 39 372 360 350 1008 425 569 649 Core 3 | 3 . . . . . . . Treads 1651 | 36 246 52 350 967 . . . Legs 562 | . 126 308 . . . . 128 Wheels . | . . . . . . . . Hover 125 | . . . . 41 84 . . Flight 1431 | . . . . . 341 569 521 Fastest Speed 50 | 50 120 120 160 240 316 319 409 Average Speed 340 | 151 146 184 161 295 349 408 650 Slowest Speed 1355 | 160 160 190 240 480 1355 409 1135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 50 30 32 19 50 51 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . . . 1 . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . 2 3 4 10 3 . . Melee . | . . . . . . . . Projectile 22 | . 2 3 4 10 3 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 4624 | 271 480 486 462 1128 521 577 699 Wait 487 | 224 76 45 42 20 78 2 . Move 3765 | 38 371 359 349 1007 424 568 649 Hop . | . . . . . . . . Pick Up 57 | 3 7 8 7 20 4 2 6 Fast Attach 19 | 6 . 3 1 3 4 . 2 Attach 32 | . 1 3 6 7 2 3 10 Detach 1 | . . . . . . . 1 Swap 22 | . 7 4 5 4 . 1 1 Drop 24 | . 3 8 4 4 4 1 . Fire 217 | . 15 56 48 63 5 . 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 295 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 5) 776 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 976 | -9/Materials | Discovered new exit (range 14) 1118 | -9/Materials | Identified exit to Storage 1846 | -9/Materials | Discovered new exit (range 16) 1873 | -9/Materials | Identified exit to Materials 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -8/Materials | Lost 4 parts (1p1u2w) 2559 | -8/Materials | Discovered new exit (range 15) 2629 | -8/Materials | Identified exit to Factory 2631 | -8/Materials | Entered Factory 2631 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2750 | -7/Factory | Identified exit to DSF 2978 | -7/Factory | Build established: Gunner 4027 | -7/Factory | Lost 3 parts (2n1w) 5245 | -7/Factory | Discovered new exit (range 15) 5334 | -7/Factory | Identified exit to Lower Caves 5869 | -7/Factory | Entered Lower Caves 5980 | -7/Lower Caves | Encountered a Warlord checkpoint 5992 | -7/Lower Caves | Build established: Scavenger-Gunner 6390 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6629 | -7/Lower Caves | Build established: Derelict-Gunner 7357 | -7/Lower Caves | Spotted B-75 Beast 7411 | -7/Lower Caves | Learned Factory emergency access door positions 7413 | -7/Lower Caves | Lost 5 parts (2p1n2w) 7432 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7457 | -7/Lower Caves | Identified exit to Zion 7460 | -7/Lower Caves | Entered Zion 7524 | -6/Zion | Given A8's code to call for help 7667 | -6/Zion | System corruption cleaned by Quarantine Array 7777 | -6/Zion | Build established: Gunner 8343 | -6/Zion | Received a hallucinogenic algorithm 8490 | -6/Zion | Learned Factory stockpile data 8584 | -6/Zion | Learned location of Quarantine (-3) 9500 | -6/Zion | Discovered new exit (range 10) 9545 | -6/Zion | Identified exit to Proximity Caves 9791 | -6/Zion | Entered Proximity Caves 9801 | -5/Proximity Caves | Core integrity fell below 50% 9853 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 12376 | -5/Proximity Caves | Lost 5 parts (1p1n3w) 12616 | -5/Proximity Caves | Build established: Mutant 13228 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13247 | -5/Proximity Caves | Core integrity fell below 20% 13321 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 13583 | -5/Proximity Caves | Build established: Gunner 13948 | -5/Proximity Caves | Discovered new exit (range 12) 14051 | -5/Proximity Caves | Identified exit to Factory 14119 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13493_ Acquired 3 matter. 13550_ Acquired 13 matter. 13574_ Acquired 4 matter. 13578_ Acquired 1 matter. 13583_ Acquired 2 matter. 13598_ Acquired 4 matter. 13607_ Acquired 1 matter. 13612_ Acquired 4 matter. 13886_ Acquired 2 matter. 13900_ Acquired 5 matter. 13919_ Acquired 2 matter. 13948_ Acquired 4 matter. 13948_ EXIT=FOUND 13958_ Acquired 2 matter. 13967_ Acquired 4 matter. 13996_ Acquired 19 matter. 14006_ Acquired Lgt. Ion Engine. 14017_ Acquired Wheel. 14051_ EXIT=IDENTIFIED: FACTORY 14115_ Lgt. Ion Engine destroyed. 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