Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 19:44:57 Player: ModulinMyGlobulin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1368) 1368 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 5912 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 467 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Location -6/Lower Caves Parts ------- Power (1) Propulsion (6) Utility (6) Advanced Signal Interpreter Heart of Steel Weapon (2) Inventory (4) Medium Storage Unit Medium Storage Unit Heavy Laser Heavy Missile Launcher Peak State ------------ Power Light Deuterium Engine Propulsion Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Utility Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Weapon Heavy Laser Cooled Pulse Rifle Inventory Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Cooling System Medium Storage Unit Medium Storage Unit Improved Power Shielding Heavy Laser Heavy Particle Cannon Heavy Ion Cannon Plasma Cannon Heavy Missile Launcher Spear [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . 1 1 . . . . Utility 4 | . . . . 1 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 70 | 7 6 3 10 21 7 14 . . 2 Power 7 | 1 1 1 1 1 . 2 . . . Engine 6 | 1 1 1 1 . . 2 . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 1 2 4 8 2 4 . . . Treads 6 | . . 2 . 2 1 1 . . . Leg 12 | . . . 2 6 1 3 . . . Wheel 5 | 2 1 . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 2 . . . 4 2 2 . . 1 Device 4 | . . . . . 2 1 . . 1 Storage 4 | 2 . . . 2 . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 4 . 5 8 3 6 . . 1 Energy Gun 14 | 1 1 . 3 3 1 5 . . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 6 | 1 2 . 1 2 . . . . . Ballistic Cannon 2 | . 1 . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon 3 | . . . 1 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . 1 Parts Lost 23 | . 4 . 5 4 1 3 5 . 1 Power 3 | . 1 . 1 . . 1 . . . Propulsion 7 | . 1 . 2 2 . . 2 . . Utility 2 | . . . . . 1 . 1 . . Weapon 11 | . 2 . 2 2 . 2 2 . 1 Highest Loss Streak 4 | . 3 . 3 2 1 2 4 . 1 Average Slot Usage (%) 85 | . 92 100 95 99 98 92 66 9 11 Engine 3 | . 12 11 9 1 . 1 4 . . Core 3 | . . . . 7 7 3 . . . Treads 10 | . . 22 17 9 13 10 3 . . Leg 16 | . . . 2 23 30 28 20 . . Wheel 9 | . 27 22 22 12 1 . . . . Device 2 | . . . . . 5 6 6 2 4 Storage 15 | . 28 22 22 18 15 13 12 . . Processor 4 | . . . . 7 7 6 6 6 6 Protection 1 | . . . . 1 . 6 3 . . Energy Gun 7 | . 6 . 9 8 7 11 6 . . Energy Cannon 1 | . . . . 5 . . . . . Ballistic Gun 3 | . 8 11 10 2 1 . . . . Piercing Weapon 1 | . . . . . 4 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 15 16 20 23 44 46 66 66 1 10 Greatest Support 90 | 26 26 26 26 60 75 90 75 3 3 Greatest Overweight (x) 3 | 3 1 . 1 1 . . 1 . 3 Average Overweight (x) . | 1 . . . . . . . . 1 Largest Inventory Capacity 16 | 8 8 8 8 16 16 16 16 4 4 Average Capacity 10 | 6 8 8 8 9 16 16 15 4 4 Most Carried 16 | 8 8 8 8 12 16 16 16 4 4 Average Carried 10 | 4 7 7 7 8 14 15 15 4 4 Final Capacity 4 | 4 . . . . . . . . 4 Final Carried 4 | . . . . . . . . . 4 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Matter Collected 1097 | 261 53 . 373 158 99 112 . . 41 Remotely . | . . . . . . . . . . Salvage Created 1703 | 83 107 102 481 330 91 509 . . . Parts 102 | 3 11 9 31 20 6 22 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 32 | . 5 2 10 5 1 9 . . . Guns 21 | . . 1 9 1 1 9 . . . Cannons 9 | . 5 1 . 3 . . . . . AOE 2 | . . . 1 1 . . . . . Classes Destroyed 8 | 1 3 1 . . 1 2 . . . Worker 1 | . . . . . 1 . . . . Recycler 3 | 1 . . . 2 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 6 | . 3 . . 1 . 2 . . . Grunt 13 | . 2 . 5 2 . 4 . . . Sentry 12 | . . 2 5 2 1 2 . . . Hunter 1 | . . . . . . 1 . . . Best Kill Streak 3 | 1 3 1 3 2 1 3 . . . Combat Bots Only 3 | . 3 1 3 1 1 3 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Damage Taken 4849 | . 443 91 876 457 422 1278 247 231 804 Core 1220 | . 111 14 77 91 69 22 56 214 566 Absorbed by Shields 21 | . . . . . . . . 21 . Core Remaining (%) 81 | 100 55 . 77 83 90 . . . . Volleys Fired 158 | 2 26 5 37 33 11 36 3 . 5 Largest 2 | 2 2 2 2 2 2 2 2 . 1 Hottest 180 | 60 75 55 88 120 180 149 89 . 53 Shots Fired 263 | 4 43 10 64 50 17 64 6 . 5 Gun 197 | 4 21 5 62 24 11 64 6 . . Cannon 58 | . 22 5 2 24 . . . . 5 Launcher . | . . . . . . . . . . Special 8 | . . . . 2 6 . . . . Kinetic 91 | 2 28 10 42 . 4 . . . 5 Thermal 150 | . 11 . 12 44 13 64 6 . . Explosive . | . . . . . . . . . . Electromagnetic 22 | 2 4 . 10 6 . . . . . Robot Hit Streak 22 | 4 6 2 22 8 8 17 2 . 5 Robot Miss Streak 4 | . 4 1 3 3 1 3 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 180 | 4 25 6 49 32 6 52 3 . 3 Core Hits 84 | 2 9 4 18 13 3 31 1 . 3 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 12 | . . . . . 5 7 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . 5 7 . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3658 | 52 373 75 846 810 232 1038 97 10 125 Guns 2476 | 52 110 26 714 313 126 1038 97 . . Cannons 916 | . 263 49 35 459 . . . . 110 Explosions 116 | . . . 90 26 . . . . . Melee 106 | . . . . . 106 . . . . Ramming 44 | . . . 7 12 . . . 10 15 Kinetic 1102 | 25 312 75 514 . 66 . . . 110 Thermal 2164 | . 22 . 197 750 60 1038 97 . . Explosive . | . . . . . . . . . . Electromagnetic 242 | 27 39 . 128 48 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 106 | . . . . . 106 . . . . Highest Corruption 18 | . . . . . 6 . 18 18 18 Average Corruption 11 | . . . . . 3 . 13 18 18 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . . . 5 . 10 6 22 Message Errors 5 | . . . . . 1 . . . 4 Matter Fused 5 | . . . . . 1 . 2 1 1 Heat Flow Errors 4 | . . . . . . . 3 1 . Energy Discharges 2 | . . . . . 1 . . . 1 Parts Rejected 3 | . . . . . . . 2 1 . Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 7 | . . . . . 1 . 1 1 4 Misdirections 11 | . . . . . . . 1 2 8 Targeting Errors 3 | . . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . 13 . . . . . . . . Projectiles 13 | . 13 . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . 3 . . . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 15 | . . . 3 . . . . 5 7 Shots . | . . . . . . . . . . Rammed 7 | . 1 . 2 . . . . 1 3 Targets Rammed 8 | . 1 . 2 1 . . . 1 3 Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 312 | . 77 4 94 220 42 312 228 116 7 Average Temperature 69 | . 39 4 31 91 26 94 93 62 7 Received Heat Transfer 1125 | . 99 27 294 144 42 288 . 15 216 Effects 2 | . . . . . . 2 . . . Interference 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . 4 . 3 . . . Heat Transferred 4109 | . 50 . 337 1308 111 2118 185 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Peak Influence 442 | 5 110 136 442 409 189 114 15 48 . Average Influence 160 | 1 51 71 264 311 131 52 4 24 . Maximum Alert Level 2 | . . . 2 2 . . . . . Low Security (%) 63 | . . . . . . . . . . Level 1 34 | . . . . . . . . . . Level 2 2 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 1 . . 3 . 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . 1 . . 1 . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Distress Signals 2 | . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 8 2 24 14 1 16 6 6 9 Peak Tracking Total 8 | . 5 1 8 4 1 4 6 5 5 Tactical Retreats 8 | . 3 . . . . 2 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Traps Triggered 12 | . 1 . 3 . 3 3 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Machines Disabled 2 | . 1 . . 1 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Machines Accessed 9 | . . . 2 2 3 1 . . 1 Terminals 7 | . . . 2 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 19 | . . . 2 4 11 1 . . 1 Successful 12 | . . . 1 4 6 . . . 1 Failed 7 | . . . 1 . 5 1 . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . . 2 4 11 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 12 | . . . 1 4 6 . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 2 | . . . 1 . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . 1 1 . . . . Locate Traps 2 | . . . . . 2 . . . . Dispatch Records 2 | . . . . 2 . . . . . Investigation Status 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 2 2 2 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Total Allies 12 | . . . 10 . . . 1 . 1 Largest Group 10 | . . . 10 2 . . 1 . 1 Highest-Rated Group 135 | . . . 88 16 . . 31 . 135 Highest-Rated Ally 135 | . . . 16 8 . . 31 . 135 Total Orders . | . . . . . . . . . . Ally Attacks 127 | . . . 83 27 . . 9 . 8 Total Damage 2069 | . . . 781 215 . . 105 . 968 Kills 25 | . . . 13 8 . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Turns Passed 4035 | 111 208 84 896 691 540 892 195 62 356 Spaces Moved 3037 | 67 141 71 830 492 365 539 152 98 282 Core 446 | 35 . . . . . . 31 98 282 Treads . | . . . . . . . . . . Legs 1298 | . . . . 273 365 539 121 . . Wheels 1293 | 32 141 71 830 219 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 127 126 50 50 50 Average Speed 107 | 130 90 90 90 112 127 126 122 50 107 Slowest Speed 200 | 200 90 90 110 150 127 127 160 50 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 36 | 5 32 12 90 49 14 17 92 6 51 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 12 | . . . . 2 4 6 . . . Terrain Destroyed 21 | . . . 2 8 4 6 . . 1 Melee 10 | . . . . . 4 6 . . . Projectile 4 | . . . . 3 . . . . 1 AOE 7 | . . . 2 5 . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Total 3501 | 83 179 81 916 579 406 668 154 110 325 Wait 123 | . . . 25 1 1 60 . . 36 Move 3023 | 66 140 70 829 491 363 539 151 98 276 Hop 3 | . . . . . . . . . 3 Pick Up 50 | 8 4 2 5 14 11 6 . . . Fast Attach 34 | 7 3 1 5 9 2 5 . . 2 Attach 18 | . 3 2 2 3 4 4 . . . Detach . | . . . . . . . . . . Swap 18 | . . . 3 9 1 5 . . . Drop 42 | . 2 1 8 18 7 6 . . . Fire 158 | 2 26 5 37 33 11 36 3 . 5 Melee 12 | . . . . . 5 7 . . . Ram 6 | . 1 . 2 . . . . . 3 Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . 1 . . 12 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Lost 3 parts (1p2w) 289 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 389 | -9/Materials | Discovered new exit (range 4) 404 | -9/Materials | Entered Storage 635 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 941 | -9/Storage | Build established: Commander-Mutant 1161 | -9/Storage | Lost 3 parts (1p2n) 1258 | -9/Storage | Discovered new exit (range 16) 1300 | -9/Storage | Entered Materials 1300 | -8/Materials | Accompanied by 2 allies 1300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -8/Materials | Build established: Scavenger-Mutant 1917 | -8/Materials | Build established: Mutant 1972 | -8/Materials | Discovered new exit (range 14) 1989 | -8/Materials | Identified exit to Factory 1991 | -8/Materials | Entered Factory 1991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2186 | -7/Factory | Crushed by falling debris 2402 | -7/Factory | Build established: Scavenger-Mutant 2486 | -7/Factory | Identified exit to Lower Caves 2521 | -7/Factory | Discovered new exit (range 9) 2529 | -7/Factory | Identified exit to Factory 2531 | -7/Factory | Entered another Factory area 2531 | -6/Factory | Evolved 2 slots: Utility x2 2977 | -6/Factory | Garrison activated, responded to threat 3423 | -6/Factory | Sucked down chute 3423 | -6/Factory | Entered Waste 3424 | -6/Waste | Met a frightened Derelict 3438 | -6/Waste | EMP discharged 3445 | -6/Waste | Spotted C-40 Crusher 3484 | -6/Waste | Spotted C-40 Crusher 3507 | -6/Waste | Spotted C-40 Crusher 3524 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3538 | -6/Waste | EMP discharged 3538 | -6/Waste | System corruption reached 10% 3538 | -6/Waste | Spotted C-40 Crusher 3539 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3545 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3576 | -6/Waste | Lost 4 parts (1n1u2w) 3577 | -6/Waste | Spotted C-40 Crusher 3595 | -6/Waste | Spotted C-40 Crusher 3602 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3613 | -6/Waste | Discovered new exit (range 11) 3617 | -6/Waste | Identified exit to Factory 3618 | -6/Waste | Entered Factory 3677 | -6/Factory | Discovered new exit (range 6) 3679 | -6/Factory | Identified exit to Lower Caves 3680 | -6/Factory | Entered Lower Caves 3701 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3703 | -6/Lower Caves | Learned 8 Factory zone layouts 3714 | -6/Lower Caves | Core integrity fell below 50% 3735 | -6/Lower Caves | Core integrity fell below 20% 3782 | -6/Lower Caves | Found Prototype Device 3782 | -6/Lower Caves | Identified Heart of Steel 3797 | -6/Lower Caves | 99-TNT showed up to help 3822 | -6/Lower Caves | Build established: Mutant 4036 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03782_ Acquired Prototype Device. 03782_ Identified Heart of Steel. 03783_ PL-HR7: "WARLORD FOREVER!" 03785_ PL-HR7: "Would you mind taking that present over there I've been working and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." 03787_ PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." 03788_ &MPZR0WTOCWW%QXTLL91MIN Q 03789_ PL-HR7: "WARLORD FOREVER!" 99-TNT: "I heard there was danger around here, I'd suggest staying clear until it cools off." 03816_ System corrupted: Substantial component data lost. 03857_ System corrupted: Component data lost. The Heart of Steel is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 03934_ System corrupted: Substantial component data lost. 03955_ EP3LMGVMMV QJR%M,WNX/SO 03970_ System corrupted: Substantial component data lost. 04001_ NZEVGJYS7<0H%Y|9MZK:UQ/TWX,YXQPO,HTRA80 Map ----- +----------------------------------------------------+ | ??????????????????????????????## ##?# | | ??????????????????????????????# ## | | ??????????????????????????????# ## ??? | | ?????????###????????###??????## ### ####?? | | ?????????# ###???### ##????##" ## ##????? | | ????????## ##?# #???##"" ###?????? | | ????????# ### ##???#"""" #???????? | | ????????# ##????#""#" #???????? | | ?????????# #####??##### #???????? | | ?????????## #### ##?????## ## ##???????? | | ??????????## ### #????## ##?###????????? | | ???????????# ## ##???# #?????????????? | | ???????????# ##?## ##????????????? | | ???????????# ### ##???????????? | | ???????????## ## #???????????? | | ????????????# #### #??????? | | ????????????#####??# ## ##??????? | | ???????????????????# #### ######???????? | | ???????????????????##### ## # #????????????? | | ???????????????????????## # #????????????? | | ???????????????????????## # ????????????? | | ??????????????????????## # ???????????? | | ?????????????????????## #######??????????? | | ???????????????????### ####????????????????? | | ??????????????????## ##### ????????? | | ??????????????????# s @ #??????????? | | ??????????????????# #??????????? | | ?????????????? s ### #????????? | | ?????????????# ss #?? """ ?????????? | | ?????????????## ####??? ""???"? ?????????? | | ??????????????###### ##???????""???????????????? | | ???????????????????####?????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed SuperchargedScanUnit Manual? 0 Play Time 00:50:08 Cumulative 38.9 hours Start 2019.10.22 @ 17:44:09 End 2019.10.22 @ 19:44:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e4c8f5f-2a69-474b-8e6f-642e71b5a728