Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 15:33:38 Player: TheSkyeDoctor Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (145) 725 Value Destroyed (5441) 5441 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1815) 1815 TOTAL SCORE: 12581 Bonus ------- High Alert Combat Kills 976 Follower Combat Kills 322 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Zionite Biocell (600) Matter Compressor (0) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Heavy Flak Cannon Great Axe > --- INVENTORY -------- Nuclear Core Neutrino Core Advanced Heat Sink Zionite Biocell Matter Compressor Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Hardened Medium Armor Plating Improved Shield Generator Force Field Z-Drone Bay Magnetic Acceleration Cannon Rocket Launcher Heavy Rocket Launcher Improved Datajack Plasma Cutter Powered Hammer [Rating: 75] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Utility Advanced Terrain Scan Processor Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 4 | . . 1 . 2 . . . . . . . 1 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 97 | 10 . 9 2 7 10 . 16 . 5 . . 38 Power 7 | 2 . 1 . 1 1 . . . 1 . . 1 Engine 4 | 2 . 1 . 1 . . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 22 | 4 . 3 2 2 2 . 4 . . . . 5 Treads 12 | 2 . 2 . 2 1 . 1 . . . . 4 Leg . | . . . . . . . . . . . . . Wheel 10 | 2 . 1 2 . 1 . 3 . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 37 | 2 . 2 . 3 1 . 6 . 3 . . 20 Device 15 | 1 . . . 2 1 . 1 . 2 . . 8 Storage 5 | 1 . . . . . . 1 . 1 . . 2 Processor 9 | . . 1 . 1 . . . . . . . 7 Hackware 1 | . . . . . . . . . . . . 1 Protection 7 | . . 1 . . . . 4 . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . 3 . 1 6 . 6 . 1 . . 12 Energy Gun 8 | 1 . 1 . . 4 . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 1 . 2 . 1 2 . . . . . . 6 Ballistic Cannon 5 | . . . . . . . 1 . . . . 4 Launcher 4 | . . . . . . . 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 2 . 1 . . . . 4 Parts Lost 50 | . . 4 . 6 1 1 2 . 7 . . 29 Power 4 | . . 1 . 1 . . . . 1 . . 1 Propulsion 12 | . . 2 . 3 1 . 1 . . . . 5 Utility 17 | . . 1 . 1 . 1 1 . 2 . . 11 Weapon 17 | . . . . 1 . . . . 4 . . 12 Highest Loss Streak 17 | . . 1 . 6 1 1 1 . 4 . . 17 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 13 | 1 4 6 8 7 6 8 11 15 14 16 18 18 Power 1 | . 1 1 1 . . 1 1 1 . 1 1 1 Propulsion 1 | . 1 2 2 1 . . . 2 2 2 2 . Utility 6 | . 1 1 2 1 2 3 4 5 6 7 9 10 Weapon 3 | . . 2 3 3 2 3 4 6 4 2 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 14 | . . 1 . 1 2 . 1 . . . 1 8 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . . . Utility 7 | . . . . . 1 . 1 . . . 1 4 Weapon 2 | . . . . 1 1 . . . . . . . Tool/Special 3 | . . . . . . . . . . . . 3 Average Slot Usage (%) 92 | . 100 94 99 90 98 95 98 92 88 92 92 86 Engine 1 | . 14 10 11 9 2 . . . . . . . Core 4 | . . . . . 4 7 7 7 6 7 7 2 Treads 9 | . . 10 11 10 14 15 8 7 7 7 7 12 Wheel 9 | . 28 21 21 14 6 7 12 7 7 7 7 5 Device 12 | . 14 11 11 16 14 15 12 7 13 15 15 9 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 5 Processor 10 | . . 2 11 12 15 12 7 7 7 7 7 16 Protection 5 | . . 5 . . . . 8 15 7 7 7 5 Energy Gun 6 | . 14 11 11 8 9 7 8 7 6 7 7 . Ballistic Gun 10 | . 14 11 11 9 19 20 8 7 7 7 7 11 Ballistic Cannon 1 | . . . . . . . . 5 3 . . 2 Launcher 2 | . . . . . . . 4 5 4 7 7 . Impact Weapon 3 | . . . . . . . 4 3 4 7 7 1 Slashing Weapon 1 | . . . . . . . . . . . . 4 Peak Build Rating 75 | 7 7 15 14 24 41 41 53 53 54 53 54 75 Average Rating 46 | 5 7 11 13 18 37 39 45 53 51 52 53 60 On Entrance 31 | . 7 7 13 14 21 41 36 53 53 51 53 54 Avg Prop Armor Cover (%) 8 | . . 9 11 10 13 14 6 4 5 5 5 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 14 14 22 19 21 29 29 63 65 85 74 74 90 Greatest Support 60 | 40 20 20 20 43 43 12 28 28 28 28 28 60 Greatest Overweight (x) 20 | . . 1 1 1 2 2 4 2 3 2 2 20 Average Overweight (x) 2 | . . . . . 1 2 1 2 2 2 2 3 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 15 15 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 8 8 12 15 19 20 20 19 Most Carried 20 | 6 6 8 8 8 8 8 15 15 17 18 20 20 Average Carried 13 | 2 4 6 8 7 6 8 11 15 14 16 18 18 Final Capacity 20 | 8 8 8 8 8 8 8 15 15 20 20 20 5 Final Carried 20 | 3 6 8 8 6 8 8 15 15 13 18 20 3 Class Distribution -------------------- 36% | Tank 22% | Skirmisher 19% | Mutant 8% | Gunner 6% | Derelict-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 4686 | 305 76 163 38 70 257 . 780 276 611 11 310 1789 Remotely . | . . . . . . . . . . . . . Salvage Created 4836 | 151 104 306 68 59 257 . 925 331 352 . 35 2248 Parts 241 | 7 5 16 14 7 9 . 54 10 12 . 2 105 Haulers Intercepted 6 | . 1 . . . 1 . 3 . . . . 1 Recyclers Shooed 6 | . . . . . . . 3 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 8 13 . 1 . Prevented 3 | . . . . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 101 | . 1 7 2 2 4 . 16 10 11 . 1 47 Melee 2 | . . . . . . . . . . . . 2 Guns 51 | . 1 7 2 2 4 . 6 4 4 . . 21 Cannons 14 | . . . . . . . 2 3 . . . 9 AOE 33 | . . . . . . . 8 3 6 . 1 15 Classes Destroyed 15 | 3 2 2 1 1 2 . 2 . 1 . . 1 Worker 12 | 1 . . 1 1 . . 3 . . . . 6 Builder 10 | . . . . 1 . . 3 . . . . 6 Tunneler 6 | 3 . . 2 . . . 1 . . . . . Hauler 6 | . 1 . . . 1 . 3 . . . . 1 Recycler 3 | 1 . . . . . . 2 . . . . . Mechanic 2 | . . . . . . . . . . . . 2 Operator 1 | . . . . . . . 1 . . . . . Watcher 4 | . . 1 . . . . 2 . . . . 1 Swarmer 16 | . . . 2 . . . . 3 2 . . 9 Grunt 52 | . 1 4 . 1 . . 11 5 5 . . 25 Brawler 3 | . . . . . . . 1 1 1 . . . Duelist 3 | . . . . . . . . . 1 . . 2 Sentry 13 | . . 3 . 1 2 . 1 1 1 . . 4 Hunter 7 | . . . . . 1 . . . 1 . 1 4 Programmer 7 | . . . . . 1 . 3 . . . . 3 Best Kill Streak 8 | 2 1 3 3 4 1 . 6 4 5 . 1 8 Combat Bots Only 6 | . 1 3 2 2 1 . 4 4 5 . 1 6 Max Kills in Single Turn 4 | 1 1 1 1 2 1 . 4 3 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 1 . 1 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 966 | . 10 50 10 64 47 1 98 31 52 . 6 597 Missed 313 | . 5 14 . 17 22 . 43 13 18 . 2 179 Hits 653 | . 5 36 10 47 25 1 55 18 34 . 4 418 Melee 16 | . . . . . . 1 . . 5 . . 10 Projectile 637 | . 5 36 10 47 25 . 55 18 29 . 4 408 Critical Strikes 22 | . . 1 . 2 . 1 . . 2 . . 16 Damage Taken 8382 | . 54 454 72 713 282 32 922 311 584 . 50 4908 Core 1217 | . 12 89 23 83 11 . 66 16 39 . 16 862 Absorbed by Shields 1735 | . . . . . . . . . 168 . 19 1548 Regen/Repaired (Parts) 1012 | . . . . . . . . . . 1012 . . Core Remaining (%) 85 | 100 95 . 72 84 . . . . . . 78 . Volleys Fired 257 | 11 16 26 11 14 12 . 34 10 23 . 4 96 Largest 4 | 2 2 2 2 2 4 . 4 4 4 . 3 4 Hottest 191 | 60 60 88 88 90 168 . 191 184 181 . 116 170 Shots Fired 696 | 22 32 52 20 28 48 . 100 34 68 . 12 280 Gun 538 | 22 32 52 20 28 48 . 71 20 42 . 8 195 Cannon 86 | . . . . . . . 12 7 9 . . 58 Launcher 72 | . . . . . . . 17 7 17 . 4 27 Special . | . . . . . . . . . . . . . Kinetic 429 | 11 16 26 11 14 28 . 47 17 30 . 4 225 Thermal 143 | 11 16 26 9 14 12 . 32 10 8 . . 5 Explosive 72 | . . . . . . . 17 7 17 . 4 27 Electromagnetic 52 | . . . . . 8 . 4 . 13 . 4 23 Robot Hit Streak 18 | 9 6 11 4 7 12 . 18 4 11 . 11 16 Robot Miss Streak 10 | 3 3 5 4 3 4 . 4 4 5 . 4 10 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . . 1 2 . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . 1 Shots Hit Robots 465 | 17 15 41 17 23 26 . 71 21 42 . 11 181 Core Hits 345 | 6 4 26 13 22 23 . 49 24 24 . 4 150 Critical Kills 3 | . . . 1 . . . . . . . . 2 Critical Parts Destroyed 11 | . . . . . . . 1 . 1 . . 9 Critical Strikes 19 | . . . 1 . 1 . 2 . 1 . . 14 Destroy 12 | . . . 1 . . . . . . . . 11 Blast 1 | . . . . . . . 1 . . . . . Corrupt 1 | . . . . . 1 . . . . . . . Smash 2 | . . . . . . . 1 . 1 . . . Sever 3 | . . . . . . . . . . . . 3 Melee Attacks 50 | . . . . . . . 18 . 3 1 . 28 Impact 20 | . . . . . . . 15 . 3 1 . 1 Slashing 30 | . . . . . . . 3 . . . . 27 Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 6 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15592 | 200 177 520 200 396 456 . 3363 933 1629 . 246 7472 Guns 6739 | 200 177 520 200 396 456 . 1076 366 561 . 88 2699 Cannons 1524 | . . . . . . . 186 82 108 . . 1148 Explosions 5959 | . . . . . . . 1415 485 887 . 158 3014 Melee 1370 | . . . . . . . 686 . 73 . . 611 Ramming . | . . . . . . . . . . . . . Kinetic 5875 | 113 113 243 122 161 210 . 684 282 419 . 44 3484 Thermal 2227 | 87 64 277 78 235 207 . 517 166 158 . . 438 Explosive 5493 | . . . . . . . 1415 485 837 . 158 2598 Electromagnetic 627 | . . . . . 39 . 61 . 142 . 44 341 Impact 827 | . . . . . . . 686 . 73 . . 68 Slashing 543 | . . . . . . . . . . . . 543 Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . 4 4 . . 13 19 19 29 29 . 2 Average Corruption 13 | . . 4 4 . . 7 17 19 24 29 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 161 | . . 2 4 . . 5 87 17 28 3 . 15 Message Errors 38 | . . . . . . 1 25 3 5 . . 4 Matter Fused 29 | . . . . . . 2 17 1 6 . . 3 Heat Flow Errors 22 | . . . 1 . . 2 7 3 6 2 . 1 Energy Discharges 21 | . . 1 2 . . . 9 5 1 . . 3 Parts Rejected 3 | . . . . . . . 2 1 . . . . Parts Fused 2 | . . . . . . . 1 1 . . . . Data Loss (minor) 16 | . . 1 1 . . . 8 . 3 1 . 2 Data Loss (major) 12 | . . . . . . . 6 2 3 . . 1 Misfires 3 | . . . . . . . 3 . . . . . Alerts 5 | . . . . . . . 4 . . . . 1 Misdirections 2 | . . . . . . . 1 . 1 . . . Weapon Failures 8 | . . . . . . . 4 1 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 580 | . . . . . . . 193 12 55 . 24 296 Projectiles 7 | . . . . . . . . . . . . 7 Explosions 315 | . . . . . . . 74 12 12 . 24 193 Melee 258 | . . . . . . . 119 . 43 . . 96 Knockbacks 22 | . . . . . . . 2 . . . . 20 Impact 3 | . . . . . . . 2 . . . . 1 Kinetic 17 | . . . . . . . . . . . . 17 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 556 | . . . . . . . 302 40 95 . . 119 Shots 15 | . . . . . . . 8 1 3 . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 544 | . 30 196 348 179 196 191 493 384 544 264 106 497 Average Temperature 131 | . 18 56 96 81 94 97 122 160 158 137 47 154 Received Heat Transfer 2518 | . 30 228 . 351 42 . 234 33 163 . . 1437 Effects 23 | . . . . . . . 4 2 10 . . 7 Shutdowns 4 | . . . . . . . 1 . 2 . . 1 Energy Bleed 4 | . . . . . . . 1 1 2 . . . Interference 5 | . . . . . . . 2 . . . . 3 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 6 | . . . . . . . . . 6 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 7 | . . . . . 1 . 4 . . . . 2 Impact Corruptions 9 | . . . . . . . 5 . 1 . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | 1 . . . . 2 . 1 . 1 . . . Heat Transferred 3710 | 200 150 440 100 300 345 . 1100 375 300 . . 400 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 4 | . . . . . . . 2 . . . . 4 Low Security (%) 48 | 100 100 100 100 100 100 100 56 . . . . 6 Level 1 6 | . . . . . . . 20 . . . . 1 Level 2 14 | . . . . . . . 23 . . . . 18 Level 3 12 | . . . . . . . . . . . . 28 Level 4 18 | . . . . . . . . . . . . 44 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1194 | 10 42 68 65 55 52 . 558 . . . . 1194 Initial 26 | . . 1 26 23 15 . . . . . . . Average 435 | 1 12 28 28 7 11 . 195 . . . . 894 Influence Increases 4416 | 25 139 248 95 70 127 . 925 220 255 . 70 2242 Destroy 0b10 Robot/C 2200 | . 20 140 40 40 80 . 320 200 220 . 40 1100 Destroy 0b10 Robot/NC 225 | 25 5 5 15 10 5 . 75 . . . . 85 Destroy Leader 450 | . 2 42 10 20 42 . 80 20 20 . 10 204 Allied During Kill 113 | . . . . . . . . . . . 20 93 Successful Hack 39 | . 22 . . . . . 17 . . . . . Disable Machine 255 | . 30 . . . . . 105 . . . . 120 Anti-Garrison Action 300 | . . . . . . . 150 . . . . 150 Destroy Structure 264 | . . 1 . . . . 118 . . . . 145 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 555 | . 60 60 30 . . . 60 . 15 . . 330 Influence Decreases 3238 | 25 135 184 103 95 162 . 392 396 377 235 70 1064 Entered New Map 604 | . . 3 42 37 20 . . 198 69 235 . . Time Decay 2069 | 25 135 151 61 33 142 . 382 198 238 . 70 634 Lost Part 425 | . . 30 . 25 . . 10 . 70 . . 290 Lost Ally 140 | . . . . . . . . . . . . 140 Squads Dispatched 37 | . . 1 . 4 1 . 8 . 1 . . 22 Investigation 4 | . . . . 1 . . 1 . . . . 2 Extermination 9 | . . . . . 1 . 3 . . . . 5 Reinforcement 9 | . . 1 . 3 . . 2 . . . . 3 Assault 11 | . . . . . . . 2 . 1 . . 8 Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 6 | . . 1 . 1 . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 6 18 3 9 4 4 27 11 12 . 2 92 Peak Tracking Total 11 | . 2 8 3 6 1 4 4 4 5 . 2 11 Tactical Retreats 16 | . 3 1 1 . . . 1 . 1 . . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 12 | . . . . 1 4 . 5 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 19 | . 2 . . . . . 8 . . . . 9 Max in Single Turn 5 | . 1 . . . . . 2 . . . . 5 Garrison Access 2 | . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 14 | . 4 2 . 1 1 . 5 . . . . 1 Terminals 7 | . 4 2 . . . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . 1 Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 21 | . 6 3 . 2 1 . 8 . . . . 1 Successful 6 | . 3 . . . . . 2 . . . . 1 Failed 15 | . 3 3 . 2 1 . 6 . . . . . Catastrophic 4 | . . 1 . 1 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 1 3 . . . . . . . . . 19 Terminals 10 | . 6 3 . . . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . 1 Garrison Access 6 | . . . . 2 . . 4 . . . . . Terminal Hacks 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 . . . . 1 Retrieve Study 2 | . . . . . . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 3 2 . 1 1 . 3 . . . . 1 Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 4 . 4 Robots Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . . . . 1 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 1 . . . . 3 Machine Destruction 4 | . . . . . . . 1 . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . 1 . . 4 . 3 Largest Group 4 | . . . . . . . 1 . . 4 4 4 Highest-Rated Group 249 | . . . . . . . 10 . . 156 156 249 Highest-Rated Ally 70 | . . . . . . . 10 . . 40 40 70 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 93 | . . . . . . . . . . . 4 89 Total Damage 1339 | . . . . . . . . . . . 38 1301 Kills 10 | . . . . . . . . . . . 1 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 5522 | 14 401 331 154 198 641 132 1360 . . . . 2291 Optics 235 | . . . . . . . . . . . . 235 Terrain 2873 | . . . . . 641 132 1360 . . . . 740 Traps 1 | . . . . . . . . . . . . 1 Seismic 1098 | 14 401 331 154 198 . . . . . . . . Decoding 1544 | . . . . . . . . . . . . 1544 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 1 . . Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . 1 Decoded 0b10 Intel 47 | . . . . . . . . . . . . 47 Traps 14 | . . . . . . . . . . . . 14 Emergency Access 3 | . . . . . . . . . . . . 3 Items 23 | . . . . . . . . . . . . 23 Machines 4 | . . . . . . . . . . . . 4 Patrols 2 | . . . . . . . . . . . . 2 Guards 1 | . . . . . . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . . . . . . 3 Emergency Access 1 | . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 9543 | 177 401 331 154 238 643 132 1858 415 513 1252 555 2874 Spaces Moved 6639 | 83 341 235 131 223 462 111 1368 285 314 922 399 1765 Core 335 | 3 . . . . . . . . . . . 332 Treads 167 | 71 . 45 . 11 15 . 18 . . . . 7 Legs . | . . . . . . . . . . . . . Wheels 6137 | 9 341 190 131 212 447 111 1350 285 314 922 399 1426 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 105 120 105 130 130 130 130 50 Average Speed 121 | 147 80 97 80 84 121 120 118 130 130 130 130 133 Slowest Speed 1050 | 160 80 240 95 160 160 120 240 130 145 130 130 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 51 23 18 21 12 77 35 42 42 88 58 46 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 8 | . . . . . . . . . . 2 . 6 Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 12 | . . . . . . . . 3 2 4 3 . Spaces Dug 15 | . . . . . . . 5 . . . . 10 Terrain Destroyed 533 | . . . . . . . 134 76 156 . 19 148 Melee 15 | . . . . . . . 5 . . . . 10 Projectile 16 | . . . . . . . . 3 4 . . 9 AOE 502 | . . . . . . . 129 73 152 . 19 129 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Total 7455 | 113 436 284 159 251 518 110 1489 299 358 973 427 2038 Wait 226 | . 77 5 15 . 12 . 18 . 4 46 21 28 Move 6628 | 82 340 234 130 222 462 110 1367 284 313 921 398 1765 Hop . | . . . . . . . . . . . . . Pick Up 66 | 5 3 4 . 4 9 . 11 . 4 5 3 18 Fast Attach 49 | 7 . 5 1 2 7 . 9 1 1 . . 16 Attach 46 | 2 . 2 . 4 3 . 4 . 6 . . 25 Detach 11 | 2 . . . . 1 . 3 . . . . 5 Swap 40 | 1 . 3 1 1 4 . 9 4 3 . . 14 Drop 58 | 3 . 5 1 4 8 . 8 . 1 . 1 27 Fire 257 | 11 16 26 11 14 12 . 34 10 23 . 4 96 Melee 50 | . . . . . . . 18 . 3 1 . 28 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 8 . . . . 16 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 3) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 6) 910 | -9/Materials | Entered Mines 930 | -9/Mines | Discovered new exit (range 16) 935 | -9/Mines | Learned Materials stockpile data 942 | -9/Mines | Build established: Scavenger-Mutant 978 | -9/Mines | Met a Derelict bent on vengeance 1064 | -9/Mines | Entered Materials 1064 | -8/Materials | Evolved 2 slots: Utility x2 1287 | -8/Materials | Discovered new exit (range 8) 1302 | -8/Materials | Entered Factory 1302 | -7/Factory | Evolved 2 slots: Weapon x2 1330 | -7/Factory | Lost 6 parts (1p3n1u1w) 1624 | -7/Factory | Build established: Skirmisher 1945 | -7/Factory | Sucked down chute 1945 | -7/Factory | Entered Waste 1960 | -7/Waste | EMP discharged 2005 | -7/Waste | Spotted C-40 Crusher 2007 | -7/Waste | Spotted C-40 Crusher 2011 | -7/Waste | Spotted C-40 Crusher 2027 | -7/Waste | Spotted C-40 Crusher 2039 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2045 | -7/Waste | Spotted C-40 Crusher 2058 | -7/Waste | Discovered new exit (range 16) 2060 | -7/Waste | EMP discharged 2060 | -7/Waste | System corruption reached 10% 2077 | -7/Waste | Entered Factory 2934 | -7/Factory | Fabricated A-02 Transporter? 3036 | -7/Factory | P-60 Hacker assimilated allied Transporter 4a 3741 | -7/Factory | Build established: Tank 3854 | -7/Factory | Discovered new exit (range 11) 3935 | -7/Factory | Entered Lower Caves 4160 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4238 | -7/Lower Caves | Discovered new exit (range 10) 4350 | -7/Lower Caves | Entered another Lower Caves area 4376 | -7/Lower Caves | Discovered new exit (range 8) 4616 | -7/Lower Caves | Lost 4 parts (2u2w) 4686 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4813 | -7/Lower Caves | Identified exit to Zion 4863 | -7/Lower Caves | Entered Zion 4947 | -7/Zion | System corruption cleaned by Quarantine Array 5030 | -7/Zion | Learned 4 Factory zone layouts 5052 | -7/Zion | Discovered new exit (range 15) 5257 | -7/Zion | Visited the Megawrench Repair Shop 5257 | -7/Zion | Megawrench repaired 11 parts 5322 | -7/Zion | Learned location of Quarantine (-3) 5818 | -7/Zion | Met Imprinter 5838 | -7/Zion | Imprinted 5840 | -7/Zion | Declared Zion's savior 6115 | -7/Zion | Entered Proximity Caves 6115 | -6/Proximity Caves | Accompanied by 4 allies 6638 | -6/Proximity Caves | Discovered new exit (range 5) 6670 | -6/Proximity Caves | Entered Factory 6670 | -6/Factory | Accompanied by 4 allies 6670 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6671 | -6/Factory | Identified exit to Factory 6832 | -6/Factory | Garrison activated, responded to threat 6862 | -6/Factory | Lost 3 allies 6980 | -6/Factory | Build established: Derelict-Tank 7194 | -6/Factory | Zion Light squad teleported in 7267 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7370 | -6/Factory | First assault squad dispatched 7858 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7859 | -6/Factory | Zion Recon squad teleported in 7882 | -6/Factory | Build established: Gunner 7974 | -6/Factory | Retrieved Zion intel report: Emergency Access 8125 | -6/Factory | Terminal network hard line cut 8129 | -6/Factory | Garrison activated, responded to threat 8182 | -6/Factory | Lost 3 parts (1n2w) 8420 | -6/Factory | Build established: Mutant 8630 | -6/Factory | Discovered exit to Factory (range 5) 9287 | -6/Factory | Build established: Gunner 9360 | -6/Factory | Core integrity fell below 50% 9371 | -6/Factory | Core integrity fell below 20% 9402 | -6/Factory | Lost 17 parts (3n7u7w) 9470 | -6/Factory | Spotted B-75 Beast 9515 | -6/Factory | Discovered exit to Factory (range 11) 9544 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09495_ 2B/WVXP70YPG< :7FZ P 09495_ TF Node disabled. 09495_ Imp. Sensor Array tumbles out of TF Node. 09495_ Imp. Signal Interpreter tumbles out of TF Node. 09501_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09512_ >> DECODED: Terrain Scan Processor location. 09515_ EXIT=FOUND: FACTORY 09525_ System corrupted: Energy discharge (-21). 09530_ >> DECODED: Cmb. Airjet location. 09534_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9P. 09535_ Hacking Suite destroyed. 09537_ Slug penetrates Wall. 09537_ Penetrated by Slug. 09540_ >> DECODED: Enh. Optical Array location. 09540_ Penetrated by Slug. 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""" """ #?????????????????????????????????? | | ????? ??????????+????????????????????????? | | ??????? ?????????????????????????????????????? | | #########+####???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ######## #???????????????????????????????????? | | #??????# ##########+######+############# #???? | | #??????# R w h ???? | | #??????# ??? | | #??????# ??? | | #??????# @ ??? | | #??????# ^ A ??? | | #??????################+###################??????? | | #???????????????????? ???????????????????????? | | #??????????????????# ?????????????????????? | | #??????????????????# #????????????????????? | | #??????????????????# ! #????????????????????? | | #??????????????????# ! #????????????????????? | | #??????????????????# ! #????????????????????? | | #??????????????????# #????????????????????? | | #??????????????????# ] #????????????????????? | | ???????????????????# ] = #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive G-50 Soldier | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Arm. Wheel | -7/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed GodInterceptBasin Manual? 0 Play Time 01:01:55 Cumulative 163.4 hours Start 2026.08.18 @ 13:55:00 End 2026.08.18 @ 15:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e5fce5-bcd7-44d4-9551-03ff20c3e2e9