Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 00:18:59 Player: Keen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (951) 951 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 3408 Bonus ------- Follower Combat Kills 130 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 76/265 System Corruption 0% Temperature Hot (226) Movement Treading (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Particle Cannon Autogun > --- INVENTORY (15) --- Improved Ion Engine Cooled Ion Engine Energy Well (350) Weight Redist. System Targeting Computer Targeting Computer Heavy Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Particle Cannon Flak Cannon Mining Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Weight Redist. System Improved Sensor Array Targeting Computer Targeting Computer Heavy Armor Plating Particle Cannon Improved Light Cannon [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 7 3 21 1 2 4 Power 7 | 1 . 4 . 1 1 Engine 7 | 1 . 4 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 7 . . . Treads 7 | 2 . 5 . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 2 . 1 1 Device 4 | 1 1 1 . 1 . Storage 3 | 1 1 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 1 8 1 . 2 Energy Gun 3 | 1 1 1 . . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 5 | 1 . 2 . . 2 Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 13 | . 1 5 . . 7 Power 2 | . . 1 . . 1 Propulsion 3 | . . 2 . . 1 Utility 1 | . . . . . 1 Weapon 7 | . 1 2 . . 4 Highest Loss Streak 5 | . 1 3 . . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 9 9 8 8 Power 1 | . 1 1 2 2 2 Propulsion . | 1 2 1 . . . Utility 4 | . 1 5 5 5 5 Weapon 1 | . . . 2 1 . Tool/Special . | . . . . . . Unused Backups 14 | . . 7 . 1 6 Power 2 | . . 1 . . 1 Propulsion 2 | . . 2 . . . Utility 9 | . . 3 . 1 5 Weapon . | . . . . . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 98 | . 95 95 100 100 96 Engine 11 | . 14 11 11 11 10 Treads 21 | . 27 20 22 22 19 Device 11 | . 14 11 11 11 10 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Gun 2 | . 10 9 . . . Energy Cannon 9 | . . 1 11 11 19 Ballistic Gun 2 | . 13 8 . . . Ballistic Cannon 10 | . . 11 11 11 10 Special Weapon 6 | . . . 10 11 1 Peak Build Rating 22 | 9 9 19 19 22 21 Average Rating 18 | 6 8 16 19 20 20 On Entrance 12 | . 9 8 19 19 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 15 20 32 30 34 50 Greatest Support 46 | 40 40 46 43 43 43 Greatest Overweight (x) 9 | . . 9 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 11 Most Carried 11 | 4 10 10 10 10 11 Average Carried 9 | 2 6 9 10 9 9 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 10 | 4 10 10 10 9 9 Class Distribution -------------------- 84% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1076 | 300 31 548 . 117 80 Remotely . | . . . . . . Salvage Created 1140 | 145 223 560 . . 212 Parts 81 | 12 15 40 . . 14 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 4 | 1 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 4 14 . . 8 Guns 8 | . 4 3 . . 1 Cannons 18 | . . 11 . . 7 Classes Destroyed 9 | 3 2 4 . . . Worker 2 | 1 . 1 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 2 . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 10 | . . 3 . . 7 Grunt 9 | . 4 5 . . . Sentry 7 | . . 6 . . 1 Best Kill Streak 5 | 4 4 5 . . 3 Combat Bots Only 5 | . 4 5 . . 3 Max Kills in Single Turn 2 | 1 1 2 . . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 240 | . 27 117 . . 96 Missed 64 | . 7 29 . . 28 Hits 176 | . 20 88 . . 68 Projectile 176 | . 20 88 . . 68 Critical Strikes 3 | . . 2 . . 1 Damage Taken 2491 | . 219 1273 . . 999 Core 434 | . 22 257 . . 155 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 93 | 10 25 42 3 . 13 Largest 3 | 2 2 3 1 . 3 Hottest 205 | 60 60 145 100 . 205 Shots Fired 201 | 20 34 107 3 . 37 Gun 110 | 20 34 52 . . 4 Cannon 87 | . . 55 . . 32 Launcher . | . . . . . . Special 4 | . . . 3 . 1 Kinetic 127 | 10 25 76 . . 16 Thermal 55 | . . 31 3 . 21 Explosive . | . . . . . . Electromagnetic 19 | 10 9 . . . . Robot Hit Streak 22 | 6 9 22 . . 11 Robot Miss Streak 5 | 1 3 5 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | 13 22 71 . . 22 Core Hits 75 | 5 10 35 . . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 1 | . . 1 . . . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2308 | 192 300 1314 . . 502 Guns 1006 | 192 300 474 . . 40 Cannons 1278 | . . 840 . . 438 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1576 | 83 245 995 . . 253 Thermal 568 | . . 319 . . 249 Explosive . | . . . . . . Electromagnetic 164 | 109 55 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . 61 . . . Projectiles 16 | . . 16 . . . Explosions 45 | . . 45 . . . Melee . | . . . . . . Knockbacks 9 | . . 5 . . 4 Impact . | . . . . . . Kinetic 9 | . . 5 . . 4 Secondary . | . . . . . . Self-Inflicted Damage 207 | . . 207 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 468 | . 54 197 . . 468 Average Temperature 85 | . 26 53 . . 155 Received Heat Transfer 681 | . 120 333 . . 228 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1335 | . . 878 . . 457 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 151 | 5 85 151 56 . . Initial 56 | . . 2 56 . . Average 33 | . 27 46 13 . . Influence Increases 986 | 20 127 489 1 . 349 Destroy 0b10 Robot/C 600 | . 80 280 . . 240 Destroy 0b10 Robot/NC 50 | 20 5 25 . . . Destroy Leader 138 | . 12 96 . . 30 Allied During Kill 64 | . . . . . 64 Successful Hack 7 | . . 7 . . . Disable Machine 60 | . 15 45 . . . Destroy Structure 37 | . . 36 1 . . Lose Combat Pursuer 30 | . 15 . . . 15 Influence Decreases 986 | 20 120 351 146 . 349 Entered New Map 94 | . . 5 89 . . Time Decay 722 | 20 110 296 57 . 239 Lost Part 90 | . 10 50 . . 30 Lost Ally 80 | . . . . . 80 Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 7 21 . . 21 Peak Tracking Total 9 | . 4 9 . . 7 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 1 4 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 1 . . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 5 2 . . Successful 6 | . 1 4 1 . . Failed 5 | . 3 1 1 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 8 | . 4 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 1 . . Record 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 153 | . . . 31 153 153 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 30 | . . . . . 30 Total Damage 617 | . . . . . 617 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3482 | 58 377 963 279 1053 752 Sensors 3135 | . 88 963 279 1053 752 Terrain 347 | 58 289 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4779 | 142 377 963 279 2255 763 Spaces Moved 2525 | 63 190 445 164 1275 388 Core 5 | 2 . 3 . . . Treads 2508 | 61 190 430 164 1275 388 Legs 12 | . . 12 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 163 | 156 160 164 160 160 181 Slowest Speed 500 | 160 160 500 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 34 37 34 90 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug 3 | . . . 3 . . Terrain Destroyed 40 | . . 37 3 . . Melee . | . . . . . . Projectile 5 | . . 2 3 . . AOE 35 | . . 35 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2976 | 83 228 588 171 1489 417 Wait 266 | . . 48 4 207 7 Move 2520 | 62 189 444 163 1274 388 Hop . | . . . . . . Pick Up 27 | 4 7 13 . 1 2 Fast Attach 16 | 7 3 5 . . 1 Attach 6 | . 1 2 . . 3 Detach . | . . . . . . Swap 26 | . 2 17 1 4 2 Drop 21 | . 1 17 . 2 1 Fire 93 | 10 25 42 3 . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 896 | -9/Materials | Build established: Gunner 1257 | -9/Materials | Core integrity fell below 50% 1287 | -9/Materials | Lost 3 parts (2n1w) 1410 | -9/Materials | Discovered new exit (range 11) 1483 | -9/Materials | Entered Mines 1486 | -9/Mines | Received a Mining Laser from a helpful Derelict 1745 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1762 | -9/Mines | Entered Zion 1762 | -7/Zion | Accompanied by 1 ally 1792 | -7/Zion | Given A8's code to call for help 1927 | -7/Zion | Discovered new exit (range 9) 2360 | -7/Zion | Found Prototype Device 2360 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3153 | -7/Zion | Learned Factory terminal intel 3320 | -7/Zion | Met Imprinter 3352 | -7/Zion | Imprinted 3355 | -7/Zion | Declared Zion's savior 4017 | -7/Zion | Entered Proximity Caves 4017 | -6/Proximity Caves | Accompanied by 4 allies 4262 | -6/Proximity Caves | Spotted B-75 Beast 4327 | -6/Proximity Caves | Lost 4 allies 4489 | -6/Proximity Caves | Identified exit to Factory 4525 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4580 | -6/Proximity Caves | Core integrity fell below 20% 4756 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4780 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- VTOL Module fries itself beyond repair. S-27 Virus destroyed. Power failure, Rnf. Deuterium Engine shutdown. Acquired 19 matter. VTOL Module fries itself beyond repair. Overheating: Imp. Sensor Array damaged (-14). Acquired Autogun. S-27 Virus springs to life. G-50 Soldier springs to life. S-27 Virus springs to life. Particle Cannon destroyed. G-50 Soldier knocked back. S-27 Virus knocked back. S-27 Virus destroyed. Flak Cannon destroyed. Imp. Sensor Array destroyed. Rnf. Deuterium Engine destroyed. Acquired Autogun. Autogun destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ### ??????????????????????????????????????????? | | #??????????????? ???????????????????????????????? | | #??????????????? ??????????????????????????????? | | #?????????????? ######????????????????????????? | | #????????????# #????????????????????????? | | ##??????????# #????????????????????????? | | #??????????# #????????????????????????? | | ???? ???#### ? #????????????????????????? | | #?## ??? #? #????????????????????????? | | ## #????? #?# #?????????????????????????? | | ???????# ### #?????????????????????????? | | ??????## ## ##????????????????????????? | | ???????## # ##?????#?????????????????? | | #???????## #### ###???????????????? | | ########## ???????????????? | | #?# ????????????????? | | #?# #???????????????????????? | | ### ###### g########?????????????????? | | ## #????# gsg ##????????????????? | | ## #????# g @ #????????????????? | | #????# ####+###### #???????????????? | | #????# #?" ""????????#???????????????? | | #######????## #"" ??????????????????????? | | ????????????## #"T #????????????????????? | | ?????????????## #"" #????????????????????? | | ??????????????## # #????????????????????? | | ???????????????# # #????????????????????? | | ??????????????? #" """#????????????????????? | | ??????????????? #" "???????????????????????? | | ??????????????? #" "???????????????????????? | | ??????????????? ######+#???????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Recalibrator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataStormBuckler Manual? 0 Play Time 00:49:23 Cumulative 11.2 hours Start 2025.12.22 @ 23:25:44 End 2025.12.23 @ 00:18:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 764ece86-345a-4fc9-b05d-9c85597b7abe