Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.27 @ 00:18:50 Player: Malakyel Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (3285) 3285 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 8764 Bonus ------- Follower Combat Kills 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 76/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Power Amplifier Great Maul Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer System Shield > --- WEAPON ----------- Autogun Flak Gun Coil Gun Scythe > --- INVENTORY -------- Light Nuclear Core Medium Treads Power Amplifier Particle Charger Phase Shifter Shock Rifle Mini Grenade Launcher Remote Datajack Great Maul [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 3 | . . . 1 . . . 1 . . 1 . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . . 1 . 1 1 . . . 1 . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 153 | 7 14 12 14 8 32 33 13 10 . 8 2 Power 24 | 2 2 1 3 1 5 3 3 2 . 2 . Engine 21 | 2 2 1 3 1 5 3 2 1 . 1 . Core 3 | . . . . . . . 1 1 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 . 2 1 10 10 2 1 . 1 . Treads 20 | . 2 . 2 . 6 6 2 1 . 1 . Leg 9 | 2 . . . 1 4 2 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . . Utility 31 | 1 2 2 2 5 6 7 3 1 . 1 1 Device 17 | . 1 . 1 5 3 2 2 1 . 1 1 Storage 4 | 1 . . . . 2 . 1 . . . . Processor 5 | . . 2 1 . 1 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 4 | . 1 . . . . 3 . . . . . Artifact . | . . . . . . . . . . . . Weapon 67 | 2 8 9 7 1 11 13 5 6 . 4 1 Energy Gun 10 | . 2 3 2 . 1 2 . . . . . Energy Cannon 6 | . . . . 1 1 1 3 . . . . Ballistic Gun 14 | 2 1 . 1 . 1 6 1 1 . 1 . Ballistic Cannon 5 | . . . . . 3 2 . . . . . Launcher 8 | . 2 3 1 . . . . . . 1 1 Special Weapon 8 | . 1 1 . . 2 . 1 2 . 1 . Impact Weapon 8 | . 1 . 2 . 3 2 . . . . . Slashing Weapon 4 | . . . . . . . . 3 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . 1 2 1 . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 48 | . 3 . 2 2 15 9 2 . . 7 8 Power 7 | . . . 1 . 3 1 . . . 2 . Propulsion 13 | . 1 . . 1 4 3 . . . 2 2 Utility 9 | . . . . . 4 1 . . . . 4 Weapon 19 | . 2 . 1 1 4 4 2 . . 3 2 Highest Loss Streak 9 | . 3 . 1 1 5 9 2 . . 4 4 Average Slot Usage (%) 92 | . 91 100 92 88 89 91 99 100 100 89 44 Engine 13 | . 14 14 15 18 14 11 13 13 13 15 2 Core 1 | . . . . . . . 6 6 6 5 2 Treads 18 | . 20 28 22 14 18 16 20 20 20 10 7 Leg 1 | . 7 . . . 4 2 . . . . . Device 8 | . 7 14 11 11 13 . 4 6 6 10 5 Storage 4 | . 5 . . . 6 7 6 6 6 5 4 Processor 14 | . . 11 21 22 14 17 15 13 13 11 9 Hackware 1 | . . . . . . 1 6 6 6 5 2 Protection 2 | . 8 2 . . . 9 . . . . . Energy Gun 4 | . 8 10 11 21 1 . . . . . . Energy Cannon 3 | . . . . . 3 5 12 6 6 . . Ballistic Gun 6 | . 12 . . . . 12 13 13 13 14 5 Ballistic Cannon 1 | . . . . . 7 1 . . . . . Impact Weapon 1 | . 1 . 7 . 2 . . . . . . Naked Turns 16 | . . . . . . . . . . . 16 Heaviest Build 66 | 13 14 13 19 23 66 59 58 52 52 58 40 Greatest Support 98 | 20 40 40 40 40 84 76 76 76 68 98 98 Greatest Overweight (x) 10 | 1 1 . . 1 4 10 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 4 4 4 16 10 10 10 10 10 10 Average Capacity 7 | 5 4 4 4 4 8 10 10 10 10 10 9 Most Carried 10 | 4 6 4 4 4 8 10 10 10 10 10 10 Average Carried 6 | 2 3 4 3 3 4 8 9 9 10 8 8 Final Capacity 10 | 6 4 4 4 4 10 10 10 10 10 10 4 Final Carried 10 | 4 4 4 4 4 8 10 9 10 10 8 4 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Gunner 23% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Matter Collected 2773 | 156 203 184 325 20 746 512 405 210 . 12 . Remotely . | . . . . . . . . . . . . Salvage Created 3532 | . 166 216 106 215 842 561 934 257 . 235 . Parts 192 | . 17 14 7 9 32 36 44 9 . 24 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Combat Hostiles Destroyed 71 | . 7 7 2 6 17 8 13 4 . 7 . Guns 35 | . 5 2 2 6 3 5 7 2 . 3 . Cannons 24 | . . . . . 14 3 5 2 . . . AOE 11 | . 2 5 . . . . . . . 4 . Classes Destroyed 13 | . 4 2 1 . 3 2 1 . . . . Worker 5 | . . . . . 2 . 1 . . 2 . Builder 3 | . . 1 . . 1 . 1 . . . . Tunneler 2 | . . . . . . 1 . . . 1 . Recycler 2 | . . . . . 1 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . Watcher 7 | . 1 . 1 . 2 3 . . . . . Swarmer 16 | . 3 3 1 2 . 3 . . . 4 . Grunt 36 | . 4 2 1 4 13 2 6 3 . 1 . Duelist 2 | . . . . . . . 1 1 . . . Sentry 11 | . . 2 . . 3 2 4 . . . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 4 | . . . . . . 1 1 . . 2 . Best Kill Streak 6 | . 4 3 2 2 4 4 6 3 . 5 . Combat Bots Only 5 | . 3 3 1 2 3 4 5 3 . 4 . Max Kills in Single Turn 3 | . 2 1 1 1 1 1 2 1 . 3 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 1 . . . . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Damage Taken 8093 | . 722 337 253 299 1890 1043 894 357 . 816 1482 Core 1952 | . 154 78 57 53 320 162 77 38 . 81 932 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 7 . 72 41 76 . . 86 . . Volleys Fired 282 | . 20 23 27 18 92 37 28 18 . 19 . Largest 4 | . 2 2 2 2 2 3 4 3 . 4 . Hottest 188 | . 100 60 112 112 125 145 188 119 . 151 . Shots Fired 519 | . 36 25 30 34 116 92 100 42 . 44 . Gun 302 | . 29 14 27 34 22 69 50 24 . 33 . Cannon 168 | . . . . . 85 23 47 12 . 1 . Launcher 23 | . 5 11 3 . . . . . . 4 . Special 26 | . 2 . . . 9 . 3 6 . 6 . Kinetic 263 | . 16 . . . 76 64 50 24 . 33 . Thermal 74 | . 2 . 12 34 18 8 . . . . . Explosive 23 | . 5 11 3 . . . . . . 4 . Electromagnetic 144 | . 13 14 15 . 22 20 47 12 . 1 . Robot Hit Streak 19 | . 8 14 9 14 15 7 19 10 . 9 . Robot Miss Streak 8 | . 3 1 1 4 8 7 8 5 . 4 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 3 | . . . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . Shots Hit Robots 361 | . 22 17 20 22 86 50 77 32 . 35 . Core Hits 293 | . 17 17 12 8 82 33 66 23 . 26 9 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 28 | . 6 1 2 . 17 1 . . . 1 . Impact 25 | . 5 . 2 . 17 1 . . . . . Slashing 1 | . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . 1 1 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8296 | . 506 389 371 326 2261 956 1605 602 . 1213 67 Guns 3253 | . 229 167 265 323 161 451 725 342 . 590 . Cannons 3350 | . . . . . 1748 462 880 260 . . . Explosions 1494 | . 277 222 106 . 320 43 . . . 526 . Melee 106 | . . . . . 18 . . . . 88 . Ramming 93 | . . . . 3 14 . . . . 9 67 Kinetic 3546 | . 112 . . . 1321 456 725 342 . 590 . Thermal 1141 | . . 43 125 323 408 89 . . . 153 . Explosive 913 | . 277 179 84 . . . . . . 373 . Electromagnetic 2497 | . 117 167 162 . 500 411 880 260 . . . Impact 18 | . . . . . 18 . . . . . . Slashing 88 | . . . . . . . . . . 88 . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . 12 2 2 2 2 9 13 Average Corruption 4 | . 1 1 . . 12 1 2 2 2 8 9 Corruption Purged . | . . . . . . . . . . . . Effects 68 | . 2 6 . . 37 4 1 7 . 5 6 Message Errors 15 | . 1 3 . . 6 4 . . . . 1 Matter Fused 10 | . . . . . 9 . . . . 1 . Heat Flow Errors 5 | . . . . . . . . 3 . . 2 Energy Discharges 11 | . 1 1 . . 6 . 1 1 . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . 1 . . 3 . . 1 . . 2 Alerts 1 | . . . . . 1 . . . . . . Misdirections 2 | . . . . . 2 . . . . . . Targeting Errors 13 | . . 1 . . 9 . . 2 . 1 . Weapon Failures 3 | . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 316 | . . . . . 235 33 . 25 . 23 . Projectiles 66 | . . . . . 8 33 . 25 . . . Explosions 250 | . . . . . 227 . . . . 23 . Melee . | . . . . . . . . . . . . Knockbacks 46 | . . . . . 46 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 39 | . . . . . 39 . . . . . . Secondary 7 | . . . . . 7 . . . . . . Self-Inflicted Damage 426 | . 79 137 40 . 112 . . . . 30 28 Shots 10 | . 2 5 1 . 1 . . . . 1 . Rammed 22 | . . . . 1 3 . . . . 1 17 Targets Rammed 22 | . . . . 1 3 . . . . 1 17 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 466 | . 40 66 103 419 466 231 457 249 . 48 237 Average Temperature 108 | . 14 35 32 200 126 66 136 52 . 30 100 Received Heat Transfer 1923 | . 252 96 84 93 702 159 267 171 . 99 . Effects 20 | . . . . 4 10 . 6 . . . . Shutdowns 8 | . . . . 3 3 . 2 . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 7 | . . . . 1 3 . 3 . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . 1 . 1 . . . . Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 2 | . . . . . . . . . . 2 . Longest Duration 2 | . . . . . . . . . . 2 . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 10 | . . . . . 4 . 6 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 1 . 1 . . . . . Heat Transferred 1956 | . . 50 309 814 422 161 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Peak Influence 273 | . 187 155 273 198 168 126 190 . . 259 90 Initial 90 | . . . 21 48 . 71 5 . . . 90 Average 80 | . 111 53 134 104 73 42 68 . . 126 52 Maximum Alert Level 1 | . . . 1 . . . . . . 1 . Low Security (%) 96 | 100 100 100 78 100 100 100 100 . . 94 100 Level 1 3 | . . . 21 . . . . . . 5 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 5 1 2 . . 4 . Investigation 3 | . . . . . 2 . 1 . . . . Extermination 3 | . . . . . . 1 1 . . 1 . Reinforcement 6 | . 1 . . . 3 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Distress Signals 5 | . . . 1 . 2 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 12 7 19 8 33 13 15 4 . 17 5 Peak Tracking Total 8 | . 6 3 3 3 3 4 6 4 . 8 5 Tactical Retreats 5 | . 1 . . 1 1 . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Traps Triggered 9 | . 1 . . . 2 . 1 . . 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 4 | . . . 4 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Machines Disabled 13 | . 1 4 1 . 2 . . . . 5 . Max in Single Turn 2 | . 1 2 1 . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Machines Accessed 18 | . 1 . 4 1 4 3 3 2 . . . Terminals 8 | . . . 1 . 3 2 2 . . . . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 51 | . 4 . 16 1 11 7 8 4 . . . Successful 43 | . 3 . 15 1 8 5 7 4 . . . Failed 8 | . 1 . 1 . 3 2 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 28 | . . . 6 . 9 6 7 . . . . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 6 | . 4 . 2 . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . Scanalyzers 6 | . . . 4 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 26 | . . . 5 1 6 4 6 4 . . . Record 17 | . . . 4 . 5 3 2 3 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 2 | . . . . 1 . . . 1 . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . . Network Status 2 | . . . . . . 1 1 . . . . Repair Station Hacks 5 | . 3 . 2 . . . . . . . . Scan Component 3 | . 2 . 1 . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . Analyze 3 | . . . 2 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 3 3 1 . . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . Time 87 | . 26 . 61 . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . Recycled Matter 20 | . . . 20 . . . . . . . . Retrieved Matter 20 | . . . 20 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 6 | . 1 1 . . . . 2 1 . 1 . Non-combat 5 | . 1 1 . . . . 2 . . 1 . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 7 | . 1 1 . . . . 3 1 . 1 . parse_system 3 | . 1 . . . . . 1 1 . . . no_distress 1 | . . 1 . . . . . . . . . find_chute 3 | . . . . . . . 2 . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Total Allies 6 | . . 5 . . . . . . . . 1 Largest Group 5 | . . 5 4 1 . . . . . . 1 Highest-Rated Group 81 | . . 81 71 31 . . . . . . 31 Highest-Rated Ally 31 | . . 31 31 31 . . . . . . 31 Total Orders 3 | . . 3 . . . . . . . . . GUARD 3 | . . 3 . . . . . . . . . Ally Attacks 77 | . . . 69 3 . . . . . . 5 Total Damage 1003 | . . . 856 62 . . . . . . 85 Kills 13 | . . . 13 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Turns Passed 7399 | 113 440 624 891 569 1420 1125 959 703 21 346 188 Spaces Moved 3858 | 78 227 348 498 312 662 546 505 399 14 165 104 Core 19 | 16 . . . . . 3 . . . . . Treads 3451 | . 150 348 498 301 489 478 505 399 14 165 104 Legs 380 | 62 77 . . 11 173 57 . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . 8 . . . . . Fastest Speed 50 | 50 120 160 160 130 120 120 160 160 160 160 160 Average Speed 161 | 107 146 160 160 159 163 172 166 160 160 163 160 Slowest Speed 600 | 150 160 160 160 160 240 600 180 160 160 180 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 30 | 5 35 67 38 52 34 11 11 53 6 6 42 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 1 . . . 2 . . . Spaces Dug 25 | . 4 . 1 . 19 1 . . . . . Terrain Destroyed 203 | . 24 71 22 . 62 2 . . . 22 . Melee 14 | . 2 . 1 . 10 1 . . . . . Projectile 13 | . 2 . . . 9 1 . . . 1 . AOE 176 | . 20 71 21 . 43 . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Was Total 4513 | 107 285 385 560 346 831 661 560 431 13 209 125 Wait 18 | 13 . . . . . . . . . 5 . Move 3848 | 77 226 347 497 311 661 545 504 398 13 165 104 Hop . | . . . . . . . . . . . . Pick Up 97 | 10 12 . 6 5 18 29 7 2 . 6 2 Fast Attach 20 | . 1 1 4 1 10 3 . . . . . Attach 51 | 6 6 . 1 2 10 16 4 . . 4 2 Detach 1 | . . . 1 . . . . . . . . Swap 82 | 1 7 11 9 5 12 14 9 10 . 4 . Drop 60 | . 7 2 9 3 8 16 8 3 . 4 . Fire 282 | . 20 23 27 18 92 37 28 18 . 19 . Melee 28 | . 6 1 2 . 17 1 . . . 1 . Ram 17 | . . . . . . . . . . . 17 Kick 1 | . . . . . 1 . . . . . . Crush 4 | . . . . 1 2 . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Core integrity fell below 50% 263 | -10/Materials | Lost 3 parts (1n2w) 321 | -10/Materials | Build established: Mutant 330 | -10/Materials | Repaired EM Pulse Gun 478 | -10/Materials | Discovered new exit (range 14) 554 | -10/Materials | Entered Mines 679 | -10/Mines | Core integrity fell below 20% 1082 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1085 | -10/Mines | Learned location of 1 exit from Materials 1135 | -10/Mines | Discovered new exit (range 10) 1178 | -10/Mines | Entered Materials 1178 | -9/Materials | Accompanied by 4 allies 1178 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1179 | -9/Materials | Identified exit to Materials 1183 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1334 | -9/Materials | Discovered new exit (range 11) 1688 | -9/Materials | Discovered exit to Materials (range 16) 1847 | -9/Materials | Build established: Scavenger-Mutant 1951 | -9/Materials | Repaired Broken Recalibrator 2069 | -9/Materials | Entered Mines 2069 | -9/Mines | Accompanied by 1 ally 2078 | -9/Mines | Discovered exit to Materials (range 17) 2147 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2151 | -9/Mines | Found Prototype Device 2152 | -9/Mines | Identified Exp. Sensor Array 2485 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2579 | -9/Mines | Discovered exit to Materials (range 10) 2597 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2638 | -9/Mines | Entered Materials 2638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2961 | -8/Materials | Build established: Mutant 3415 | -8/Materials | Crushed by falling debris 3415 | -8/Materials | System corruption reached 10% 3446 | -8/Materials | Lost 4 parts (1p3u) 3733 | -8/Materials | Core integrity fell below 50% 3889 | -8/Materials | Lost 5 parts (1p2n2w) 4035 | -8/Materials | Discovered new exit (range 11) 4058 | -8/Materials | Entered Factory 4058 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4059 | -7/Factory | Identified exit to Lower Caves 4228 | -7/Factory | Lost 9 parts (1p3n1u4w) 4667 | -7/Factory | Build established: Scavenger-Tank 5077 | -7/Factory | Discovered new exit (range 15) 5123 | -7/Factory | Build established: Scavenger-Gunner 5183 | -7/Factory | Entered another Factory area 5183 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5292 | -6/Factory | Discovered new exit (range 16) 5901 | -6/Factory | Discovered new exit (range 15) 6142 | -6/Factory | Entered Lower Caves 6143 | -6/Lower Caves | Encountered a Warlord checkpoint 6759 | -6/Lower Caves | Discovered new exit (range 10) 6845 | -6/Lower Caves | Entered another Lower Caves area 6846 | -6/Lower Caves | Identified exit to Factory 6866 | -6/Lower Caves | Entered Factory 6866 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6867 | -5/Factory | Identified exit to Factory 6959 | -5/Factory | Lost 3 parts (2n1w) 7172 | -5/Factory | Garrison activated, responded to threat 7212 | -5/Factory | Sucked down chute 7212 | -5/Factory | Entered Waste 7213 | -5/Waste | Met a frightened Derelict 7217 | -5/Waste | Lost 4 parts (2p2w) 7235 | -5/Waste | Spotted C-40 Crusher 7248 | -5/Waste | Spotted C-40 Crusher 7285 | -5/Waste | Spotted C-40 Crusher 7305 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7310 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7310 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7313 | -5/Waste | Crushed by Compactor (1 part destroyed) 7323 | -5/Waste | Spotted C-40 Crusher 7346 | -5/Waste | Lost 4 parts (1n2u1w) 7377 | -5/Waste | Crushed by Compactor (1 part destroyed) 7378 | -5/Waste | Spotted C-40 Crusher 7384 | -5/Waste | System corruption reached 10% 7384 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7391 | -5/Waste | Core integrity fell below 50% 7397 | -5/Waste | Core integrity fell below 20% 7400 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07379_ System corrupted: Component data lost. 07380_ Lgt. Nuclear Core crushed. 07382_ Critical hit. 07382_ Hvy. Treads destroyed. 07383_ Slammed into C-40 Crusher. 07383_ Mni. Grenade Launcher destroyed. 07383_ System corrupted by crushing effect (+1). 07384_ Slammed into C-40 Crusher. 07384_ Targeting Computer crushed. 07384_ Imp. Targeting Computer crushed. 07385_ Phase Shifter crushed. 07385_ Arm. Medium Treads crushed. 07385_ Slammed into C-40 Crusher. 07387_ Destabilizing: System corrupted (+1). 07388_ Slammed into C-40 Crusher. 07390_ Shock Rifle crushed. 07391_ Slammed into C-40 Crusher. 07397_ Destabilizing: System corrupted (+2). 07398_ Slammed into C-40 Crusher. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# #????????? #????????? | | ?????????????????????### ######## ##???????? | | ?????????????????????# ??????? | | ?????????????????????# ??????? | | ?????????????????????# ??????? | | ?????????????????????# ??????? | | ?????????????????????### ######## ##???????? | | ?????????############??# #????????? #????????? | | ?????????# = #??# #???????????#????????? | | ?????????# #??# #????????? #????????? | | ?????????# #### ######## #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #??# #????????? #????????? | | ?????????# #??# #???????????#????????? | | ?????????############??# #????????? #????????? | | ?????????????????????### ######## ##???????? | | ?????????????????????# ??????? | | ?????????????????????# CC ??????? | | ?????????????????????# CC ??????? | | ?????????????????????# CCCC ??????? | | ?????????????????????###CCCC######## ##???????? | | ???????????????????????# @CC#????????? #????????? | | ???????????????????????# CC#???????????#????????? | | ???????????????????????# CC #????????????????????? | | ?????????????????????###!CC ###??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 48 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Power Amplification 20 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hehehe Librarian More Dakka Please Please Form A Line Serviceable Loadout The More The Merrier Tourist Challenges ------------ None Game ------ Seed SniperTacticalCharger Manual? 0 Play Time 02:16:15 Cumulative 9.8 hours Start 2021.12.23 @ 21:48:14 End 2021.12.27 @ 00:18:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8b5a7d1-5d99-4d14-9202-264d91c6baaa