Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.26 @ 11:50:05

Player: Infomantis

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1500

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Visual Processing Unit
  Improved Sensor Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Angular Momentum Engine
  Improved Hover Unit
     Small Storage Unit
           Structural Scanner

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Hover Unit
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
     Small Storage Unit
           Structural Scanner
  Improved Sensor Array
[Rating: 11]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             10   | 4   .   .   6   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   .   .   3   .   
    Device                 2    | .   .   .   2   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 2   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   5   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   3   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     55   | .   57  57  65  31  
  Treads                   18   | .   28  28  19  .   
  Leg                      1    | .   .   .   3   .   
  Hover                    2    | .   .   .   4   .   
  Device                   6    | .   .   .   8   11  
  Processor                6    | .   .   .   9   11  
  Energy Gun               8    | .   14  14  9   .   
  Ballistic Gun            11   | .   14  14  11  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             3    | 2   2   2   3   2   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 2   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   5   5   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           270  | 240 .   .   19  11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1092 | .   22  39  664 367 
  Core                     459  | .   9   27  111 312 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         92   | 100 .   85  .   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2    | .   .   .   .   2   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   .   .   .   2   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   
  Average Corruption       1    | .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   .   .   1   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   315  | .   .   21  255 39  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             202  | .   45  17  202 113 
  Initial                  78   | .   .   17  6   78  
  Average                  50   | .   8   17  76  70  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 98  100 
  Level 1                  .    | .   .   .   1   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   6   2   21  31  
  Peak Tracking Total      25   | .   5   2   11  25  
  Tactical Retreats        6    | .   1   .   4   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   .   .   4   1   
  Terminals                5    | .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   .   .   10  1   
  Successful               3    | .   .   .   3   .   
  Failed                   8    | .   .   .   7   1   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   .   .   9   1   
  Terminals                11   | .   .   .   10  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   .   4   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      41   | .   .   .   .   41  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               467  | 34  48  96  196 93  
Spaces Moved               883  | 46  95  192 368 182 
  Core                     883  | 46  95  192 368 182 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   30  48  41  49  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      901  | 54  94  191 378 184 
  Wait                     .    | .   .   .   .   .   
  Move                     879  | 45  94  191 367 182 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | 5   .   .   3   1   
  Fast Attach              7    | 4   .   .   3   .   
  Attach                   3    | .   .   .   3   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     2    | .   .   .   2   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   35 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 6)
   83 | -10/Materials | Entered Mines
  112 | -10/Mines     | Learned Materials garrison access intel
  174 | -10/Mines     | Met a Derelict bent on vengeance
  176 | -10/Mines     | Discovered new exit (range 6)
  179 | -10/Mines     | Entered Materials
  179 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Discovered new exit (range 18)
  317 | -9/Materials  | Build established: Mutant
  317 | -9/Materials  | Identified exit to Mines
  375 | -9/Materials  | Entered Mines
  406 | -9/Mines      | Learned Materials emergency access door positions
  408 | -9/Mines      | Lost 5 parts (4n1w)
  427 | -9/Mines      | Assembled infested the area
  448 | -9/Mines      | Core integrity fell below 50%
  465 | -9/Mines      | Core integrity fell below 20%
  468 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
00442_ as-49124 destroyed.
00442_ as-59317 destroyed.
00444_ as-53581 destroyed.
00445_ as-17708 destroyed.
00445_ as-62517 destroyed.
00446_ as-53934 destroyed.
00446_ Acquired 3 matter.
00446_ K-01 Serf collects debris.
00447_ Acquired 8 matter.
00447_ as-71460 destroyed.
00448_ Acquired Lgt. Angular Momentum Engine.
00452_ The unstable cave ceiling collapses.
00452_ U-05 Engineer lays Concrete.
00453_ The unstable cave ceiling collapses.
00455_ Lgt. Assault Rifle destroyed.
00458_ System corrupted: Matter fused (-7).
00464_ as-86819 destroyed.
00465_ The unstable cave ceiling collapses.
00466_ U-05 Engineer lays Concrete. <x2>
00468_ Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?#     ####  #???????????????????????????????????? |
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| ???#        =   ###???????????????????#######????? |
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| ???#              #?????????????#####  """ ""????? |
| ??????         =  #?#####???????#      """ """ #?? |
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| ??????????#       ##      #??#      #          #?? |
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| ??????????##          g  ####        ###########?? |
| ??????????#   u         g@           ##??????????? |
| ??????????#         gg   l  dd        #####??????? |
| ?????????##        ##    ###              #??????? |
| ??????####      ##    ####?#           <  #??????? |
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| ##############??????   ?#????????????????????????? |
|              #?????#    #????????????????????????? |
| ############ #???##      #???????????????????????? |
| ???????????# #?##         ???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictBiocellSabre
  Manual?         0
Play Time         00:09:00
  Cumulative      264.3 hours
  Start           2022.11.26 @ 11:42:51
  End             2022.11.26 @ 11:50:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           164
  Adventurer      6
  Explorer        17
Win Type          -
  Total           20
  Types           13/0/3/1/0/1/1/1/0
Lore%             94
Gallery%          92
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5e054ca-a2c8-48fb-9784-206ddda22590