Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 01:59:31 Player: H0-R5E Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3529) 3529 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 6830 Bonus ------- High Alert Combat Kills 363 Entered Garrisons 200 Friendly Fire -22 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer Melee Analysis Suite Target Analyzer > --- WEAPON (4) ------- Chainsword Chainsword Chainsword Chainsword > --- INVENTORY (10) --- Light Nuclear Core Cooling System Disposable Heat Sink Large Matter Pod (150) Signal Interpreter Improved Terrain Scanner Reflective Plating Authchip [R/NC] Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Target Analyzer Reflective Plating > --- WEAPON ----------- Chainsword Chainsword Chainsword Chainsword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Cooling System Disposable Heat Sink Large Matter Pod Signal Interpreter Improved Terrain Scanner Authchip [R/NC] Missile Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Target Analyzer Device Seismic Detector Storage Medium Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 2 | . . . 2 . . . Parts Attached 72 | 6 6 8 9 4 13 26 Power 8 | 1 1 1 3 . 1 1 Engine 6 | 1 1 1 3 . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 1 2 1 1 2 8 Treads 1 | . . . . 1 . . Leg 16 | 2 1 2 1 . 2 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 1 2 . 5 Device 1 | . 1 . . . . . Storage 2 | 1 1 . . . . . Processor 6 | . . . 1 2 . 3 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 36 | 2 2 5 4 1 10 12 Energy Gun 11 | . . 2 1 1 3 4 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 1 2 3 . 4 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 . . 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . . 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 20 | . . 1 1 1 7 10 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . . 1 1 4 Utility 2 | . . . . . . 2 Weapon 10 | . . 1 . . 6 3 Highest Loss Streak 3 | . . 1 1 1 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 99 98 90 Engine 7 | . 14 14 11 9 4 . Core 3 | . . . . . 4 8 Treads 1 | . . . . 3 3 . Leg 19 | . 28 28 22 13 14 13 Device 4 | . 14 14 . . . . Storage 10 | . 14 14 11 9 9 9 Processor 16 | . . . 10 27 27 24 Energy Gun 10 | . . 10 22 18 8 8 Ballistic Gun 17 | . 28 16 21 18 17 10 Launcher 2 | . . . . . 7 . Slashing Weapon 2 | . . . . . . 14 Naked Turns . | . . . . . . . Heaviest Build 33 | 14 20 21 28 29 33 33 Greatest Support 30 | 20 20 20 20 20 25 30 Greatest Overweight (x) 10 | 1 . 1 1 2 1 10 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 8 10 10 10 10 10 Class Distribution -------------------- 31% | Gunner 29% | Scavenger-Gunner 24% | Mutant 8% | Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2148 | 288 192 361 118 212 389 588 Remotely . | . . . . . . . Salvage Created 3432 | 137 278 240 254 347 740 1436 Parts 186 | 9 23 13 22 18 54 47 Haulers Intercepted 3 | . . . . . . 3 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 77 | . 10 10 6 6 25 20 Melee 9 | . . . . . . 9 Guns 53 | . 7 8 6 6 15 11 AOE 15 | . 3 2 . . 10 . Classes Destroyed 12 | 2 3 . 1 1 2 3 Worker 2 | . . . . . . 2 Tunneler 3 | 3 . . . . . . Hauler 3 | . . . . . . 3 Recycler 4 | 1 . 1 1 . . 1 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . 1 . . Watcher 4 | . 2 . 2 . . . Swarmer 29 | . 6 8 4 . 11 . Grunt 33 | . 4 2 1 3 7 16 Sentry 10 | . . . 1 3 4 2 Hunter 4 | . . . . . 2 2 Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 4 3 3 3 3 6 7 Combat Bots Only 7 | . 3 3 3 3 6 7 Max Kills in Single Turn 3 | 1 2 2 1 1 3 2 Gunslinging 1 | . . 1 . . . 1 Exploded 3 | . 2 1 . . 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 304 | . 37 37 11 23 97 99 Missed 62 | . 7 10 3 2 25 15 Damage Taken 3444 | . 346 336 97 329 1058 1278 Core 690 | . 60 71 8 109 145 297 Absorbed by Shields . | . . . . . . . Ignored by Resistances 12 | . . . . . . 12 Regen/Repaired (Parts) 35 | . . . . . . 35 Core Remaining (%) 81 | 100 . 47 98 . . . Volleys Fired 189 | 9 38 23 10 14 56 39 Largest 4 | 2 2 2 4 4 4 4 Hottest 161 | 40 40 70 146 161 161 157 Shots Fired 462 | 18 73 46 40 56 104 125 Gun 442 | 18 70 41 40 56 93 124 Cannon . | . . . . . . . Launcher 20 | . 3 5 . . 11 1 Special . | . . . . . . . Kinetic 298 | 18 70 24 20 28 59 79 Thermal 144 | . . 17 20 28 34 45 Explosive 20 | . 3 5 . . 11 1 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 9 15 5 12 14 12 9 Robot Miss Streak 5 | 1 4 5 3 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 1 4 . . 3 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 327 | 15 47 29 20 42 57 117 Core Hits 152 | 5 19 19 11 17 38 43 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 8 | . . . . . 2 6 Critical Strikes 31 | . . 2 1 2 5 21 Burn 11 | . . 2 1 2 1 5 Destroy 11 | . . . . . 4 7 Sever 9 | . . . . . . 9 Melee Attacks 53 | . . . . . . 53 Impact . | . . . . . . . Slashing 53 | . . . . . . 53 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 17 | . . . . . . 17 Damage Inflicted 6985 | 182 801 568 276 583 1570 3005 Guns 4093 | 182 599 346 274 580 865 1247 Cannons . | . . . . . . . Explosions 1113 | . 202 175 . . 705 31 Melee 1727 | . . . . . . 1727 Ramming 52 | . . 47 2 3 . . Kinetic 2727 | 182 599 189 116 266 574 801 Thermal 1366 | . . 157 158 314 291 446 Explosive 1113 | . 202 175 . . 705 31 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1727 | . . . . . . 1727 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 185 | . . 23 . . 49 113 Projectiles . | . . . . . . . Explosions 72 | . . 23 . . 49 . Melee 113 | . . . . . . 113 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 128 | . 29 76 . . 23 . Shots 7 | . 1 4 . . 2 . Rammed . | . . . . . . . Targets Rammed 8 | . . 6 1 1 . . Kicked 8 | . . 6 1 1 . . Crushed . | . . . . . . . Highest Temperature 426 | . 2 111 193 233 159 426 Average Temperature 95 | . 2 31 87 86 43 152 Received Heat Transfer 1218 | . 156 72 18 171 216 585 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . 1 1 3 Heat Transferred 4366 | . . 592 518 1036 777 1443 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 1011 | 20 248 240 180 211 1011 768 Initial 492 | . 13 21 1 10 . 492 Average 336 | 6 104 116 63 70 536 649 Maximum Alert Level 3 | . 1 1 . 1 3 3 Low Security (%) 48 | 100 82 93 100 95 7 . Level 1 13 | . 17 6 . 4 33 . Level 2 23 | . . . . . 31 70 Level 3 13 | . . . . . 26 29 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 1 1 . 3 Investigation 4 | . 1 . 1 . . 2 Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 5 | . . . 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 16 13 12 8 25 32 Peak Tracking Total 6 | . 3 3 6 3 4 6 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 6 | . . . 2 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 9 | . . 1 . . 7 1 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Relay 3 | . . . . . 3 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 22 | . 6 . 6 3 3 4 Terminals 17 | . 5 . 5 2 3 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 75 | . 21 . 24 9 8 13 Successful 34 | . 11 . 9 6 1 7 Failed 41 | . 10 . 15 3 7 6 Catastrophic 5 | . . . . . 3 2 Database Lockouts . | . . . . . . . Manual 40 | . 13 . 18 1 1 7 Terminals 64 | . 19 . 22 8 8 7 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 4 | . 2 . 2 . . . Scanalyzers 4 | . . . . . . 4 Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 5 . 4 4 1 . Robot Schematic 1 | . . . 1 . . . Robot Analysis 4 | . 2 . 1 1 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . Unreport Threat 3 | . 1 . . 2 . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 4 | . . . . . . 4 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 11 | . 5 . 4 1 . 1 Terminals 10 | . 4 . 4 1 . 1 Track 1 | . . . 1 . . . Assimilate 1 | . 1 . . . . . Botnet 7 | . 3 . 2 1 . 1 Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 6 . 6 2 3 3 Full Trace Events 4 | . 1 . . . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 16 | . 6 . 10 . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 16 . Machine Destruction 12 | . . . . . 12 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 . . . Highest-Rated Group 10 | . 10 10 10 . . . Highest-Rated Ally 10 | . 10 10 10 . . . Total Orders 18 | . 10 8 . . . . STAY 9 | . 5 4 . . . . FOLLOW 9 | . 5 4 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total 4 | . 2 . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 5493 | 94 701 881 636 433 1641 1107 Spaces Moved 2673 | 45 449 634 279 171 697 398 Core 6 | 5 . . . . . 1 Treads 280 | . . . . 67 213 . Legs 2387 | 40 449 634 279 104 484 397 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 Average Speed 167 | 115 120 122 189 212 204 197 Slowest Speed 550 | 120 120 190 190 260 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 78 100 39 21 76 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 210 | . 18 41 . . 133 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 210 | . 18 41 . . 133 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3259 | 67 539 690 367 203 821 572 Wait 208 | 3 36 18 46 10 35 60 Move 2668 | 44 448 633 278 171 696 398 Hop . | . . . . . . . Pick Up 29 | 5 7 1 10 2 2 2 Fast Attach 32 | 4 . . 3 1 7 17 Attach 11 | 2 1 1 1 2 2 2 Detach 4 | . . . . . 1 3 Swap 29 | . 5 7 5 1 4 7 Drop 34 | . 4 1 13 1 4 11 Fire 189 | 9 38 23 10 14 56 39 Melee 33 | . . . . . . 33 Ram . | . . . . . . . Kick 8 | . . 6 1 1 . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Discovered new exit (range 9) 754 | -10/Materials | Discovered new exit (range 12) 796 | -10/Materials | Entered Mines 796 | -10/Mines | Accompanied by 1 ally 827 | -10/Mines | Met a Derelict bent on vengeance 859 | -10/Mines | Learned Materials security intel 957 | -10/Mines | Discovered new exit (range 16) 1032 | -10/Mines | Discovered new exit (range 10) 1378 | -10/Mines | Core integrity fell below 50% 1645 | -10/Mines | Build established: Scavenger-Mutant 1677 | -10/Mines | Entered Materials 1677 | -9/Materials | Accompanied by 1 ally 1677 | -9/Materials | Evolved 2 slots: Weapon x2 1976 | -9/Materials | Build established: Gunner 2021 | -9/Materials | Discovered new exit (range 6) 2228 | -9/Materials | Discovered new exit (range 13) 2253 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Entered another Materials area 2313 | -8/Materials | Evolved 2 slots: Utility x2 2746 | -8/Materials | Identified exit to Garrison 2746 | -8/Materials | Entered Garrison 2784 | -8/Garrison | Triggered checkpoint 2997 | -8/Garrison | Discovered new exit (range 13) 3132 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Lost 3 parts (1n2w) 3250 | -8/Garrison | Discovered new exit (range 9) 3324 | -8/Garrison | Triggered checkpoint 3361 | -8/Garrison | Garrison Relay disabled 3658 | -8/Garrison | Discovered new exit (range 11) 3738 | -8/Garrison | Triggered checkpoint 3840 | -8/Garrison | Build established: Scavenger-Gunner 4030 | -8/Garrison | Garrison Relay disabled 4046 | -8/Garrison | Garrison Relay disabled 4181 | -8/Garrison | Phase Generator disabled 4218 | -8/Garrison | Discovered new exit (range 62) 4218 | -8/Garrison | Discovered new exit (range 48) 4218 | -8/Garrison | Discovered new exit (range 64) 4387 | -8/Garrison | Entered Materials 4436 | -8/Materials | Core integrity fell below 50% 5187 | -8/Materials | First assault squad dispatched 5286 | -8/Materials | Core integrity fell below 20% 5359 | -8/Materials | Lost 3 parts (2n1u) 5365 | -8/Materials | Destroyed 7 combat bots 5380 | -8/Materials | Build established: Gladiator 5466 | -8/Materials | Repaired Chainsword 5494 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05425_ M-13 Machinist destroyed. 05428_ R-06 Scavenger collects Backup Power I. 05430_ Chainsword follow-up attack on W-25 Informer. 05431_ R-06 Scavenger collects Backup Laser I. 05434_ R-06 Scavenger collects Wheel. 05435_ R-06 Scavenger collects Backup Plating I. 05437_ R-06 Scavenger collects Aluminum Leg. 05439_ K-01 Serf cleans the Hadron Collector. 05439_ R-06 Scavenger collects Backup Plating I. 05442_ K-01 Serf cleans the Hadron Collector. 05443_ R-06 Scavenger collects Lgt. Ion Engine. 05446_ K-01 Serf collects debris. 05447_ R-06 Scavenger collects Tractor Beam. 05450_ K-01 Serf collects debris. 05460_ K-01 Serf cleans the Hadron Collector. 05465_ K-01 Serf collects debris. 05466_ Repair station completes Chainsword repairs. 05466_ Acquired Chainsword. 05469_ K-01 Serf cleans the Repair Station. 05488_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ???????????????????????????# + | | ???????????????????????????# """ # | | ???????????????????????????# """"" # | | ?????????????????????###?????? """"" # ####### | | ???????????????????? #??????""""" # ! ####### | | ???????????????????? #?????? 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