Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 22:06:22 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (2673) 2673 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 7420 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 289/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (50) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Flying Fortress v7 > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Propulsion Shielding > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (16) --- Aerolev Unit Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Improved Terrain Scan Processor Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Heavy Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Propulsion Shielding > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher Great Maul [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . . . . 2 2 Utility 1 | . . . 1 . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 71 | 2 9 4 23 2 1 6 24 . Power 6 | . 1 . 2 . . . 3 . Engine 2 | . . . 2 . . . . . Core 4 | . 1 . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 13 | 2 1 . 6 . . . 4 . Treads 8 | 1 1 . 6 . . . . . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Utility 13 | . 6 . 2 . . . 5 . Device . | . . . . . . . . . Storage 8 | . 4 . 1 . . . 3 . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 1 . . . 2 . Artifact . | . . . . . . . . . Weapon 39 | . 1 4 13 2 1 6 12 . Energy Gun 2 | . 1 . . . . . 1 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 22 | . . 2 9 1 1 4 5 . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 2 2 1 . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 4 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . Parts Lost 8 | . . . 3 . . 2 3 . Power 2 | . . . . . . . 2 . Propulsion 1 | . . . 1 . . . . . Utility . | . . . . . . . . . Weapon 5 | . . . 2 . . 2 1 . Highest Loss Streak 2 | . . . 2 . . 2 1 . Average Slot Usage (%) 95 | . 99 100 99 100 99 98 71 . Engine 7 | . 9 . 9 11 11 11 . . Core 3 | . 4 14 1 . . . 8 . Treads 19 | . 24 28 22 22 22 22 . . Flight 1 | . . . . . . . 8 . Storage 27 | . 23 28 30 33 33 33 18 . Protection 2 | . 2 . 2 . . . 8 . Energy Gun 1 | . . 14 . . . . . . Ballistic Gun 28 | . 27 13 31 31 32 30 24 . Naked Turns . | . . . . . . . . . Heaviest Build 114 | 10 72 74 113 114 113 114 62 . Greatest Support 72 | 16 40 40 43 43 43 43 72 . Greatest Overweight (x) 20 | . 2 1 3 2 2 2 20 . Average Overweight (x) 1 | . . 1 1 2 2 2 . . Largest Inventory Capacity 28 | 6 20 20 28 28 28 28 28 . Average Capacity 22 | 6 16 20 25 28 28 28 16 . Most Carried 28 | 6 18 18 28 28 28 28 28 . Average Carried 21 | 4 12 17 24 27 27 26 15 . Final Capacity 28 | 6 20 20 28 28 28 28 16 16 Final Carried 28 | 4 16 18 28 28 28 27 15 15 Class Distribution -------------------- 47% | Hauler-Gunner 20% | Hauler-Mutant 12% | Mutant 8% | Skirmisher 8% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2079 | 220 232 41 773 131 . 176 506 . Remotely . | . . . . . . . . . Salvage Created 3469 | . 575 134 1578 240 . 266 676 . Parts 242 | . 36 13 111 21 . 14 47 . Haulers Intercepted 8 | . 2 . 4 . . . 2 . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 86 | . 13 5 34 9 . 10 15 . Guns 59 | . 13 . 26 5 . 3 12 . Cannons 2 | . . . 2 . . . . . AOE 25 | . . 5 6 4 . 7 3 . Classes Destroyed 13 | . 6 2 2 . . 1 2 . Worker 5 | . 1 . 2 1 . . 1 . Builder 2 | . . 1 1 . . . . . Tunneler 3 | . . 1 1 1 . . . . Hauler 8 | . 2 . 4 . . . 2 . Recycler 2 | . 1 . 1 . . . . . Operator 3 | . 1 . 2 . . . . . Watcher 1 | . . . . . . . 1 . Swarmer 33 | . 6 3 11 3 . 4 6 . Grunt 35 | . 7 2 12 5 . 5 4 . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . . . 1 . . Sentry 14 | . . . 10 . . . 4 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 7 | . 6 4 7 6 . 4 4 . Combat Bots Only 6 | . 6 3 6 5 . 4 4 . Max Kills in Single Turn 3 | . 2 2 2 2 . 2 3 . Gunslinging 1 | . 1 . . . . . 1 . Exploded 3 | . . 2 2 1 . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2849 | . 386 132 972 105 . 432 822 . Core 330 | . 51 47 68 16 . 96 52 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 60 . . . 55 90 . Volleys Fired 168 | . 41 4 66 10 . 12 35 . Largest 3 | . 2 2 3 3 . 3 3 . Hottest 111 | . 40 60 111 69 . 69 69 . Shots Fired 413 | . 81 5 185 22 . 26 94 . Gun 389 | . 81 2 174 18 . 21 93 . Cannon 6 | . . . 6 . . . . . Launcher 18 | . . 3 5 4 . 5 1 . Special . | . . . . . . . . . Kinetic 385 | . 81 1 171 18 . 21 93 . Thermal 6 | . . . 6 . . . . . Explosive 18 | . . 3 5 4 . 5 1 . Electromagnetic 4 | . . 1 3 . . . . . Robot Hit Streak 37 | . 11 4 30 37 . 22 20 . Robot Miss Streak 4 | . 4 1 4 1 . 1 4 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . Shots Hit Robots 282 | . 53 1 121 16 . 22 69 . Core Hits 160 | . 27 8 62 17 . 17 29 . Critical Hits 3 | . 1 . 1 . . 1 . . Critical Kills 3 | . 1 . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 18 | . . . 2 . . . 16 . Impact 11 | . . . 2 . . . 9 . Slashing 7 | . . . . . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6287 | . 637 301 2511 716 . 895 1227 . Guns 3778 | . 610 23 1805 152 . 250 938 . Cannons 84 | . . . 84 . . . . . Explosions 2092 | . . 278 519 509 . 639 147 . Melee 142 | . . . . . . . 142 . Ramming 191 | . 27 . 103 55 . 6 . . Kinetic 3743 | . 610 10 1783 152 . 250 938 . Thermal 149 | . . 65 84 . . . . . Explosive 2027 | . . 213 519 509 . 639 147 . Electromagnetic 35 | . . 13 22 . . . . . Impact 38 | . . . . . . . 38 . Slashing 104 | . . . . . . . 104 . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . Average Corruption 2 | . . . . . . 2 . . Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 109 | . . . 2 34 . 57 16 . Projectiles . | . . . . . . . . . Explosions 91 | . . . . 34 . 57 . . Melee 18 | . . . 2 . . . 16 . Knockbacks 2 | . 1 . 1 . . . . . Impact 2 | . 1 . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . 3 74 22 . . . . . Shots 4 | . . 3 1 . . . . . Rammed 13 | . 2 . 7 3 . 1 . . Targets Rammed 14 | . 3 . 7 3 . 1 . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 214 | . 10 36 160 . . 17 214 . Average Temperature 35 | . 5 20 26 . . 9 54 . Received Heat Transfer 738 | . 123 18 285 33 . 81 198 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 3 | . . . 2 . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 248 | . . 100 148 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 730 | . 326 177 507 236 . 244 730 . Initial 280 | . . 17 68 159 . . 94 280 Average 275 | . 133 111 366 166 . 185 394 . Maximum Alert Level 3 | . 1 . 2 1 . 1 3 . Low Security (%) 44 | 100 86 100 5 90 . 63 24 . Level 1 27 | . 13 . 43 9 . 36 29 . Level 2 27 | . . . 50 . . . 40 . Level 3 . | . . . . . . . 5 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 . 5 . . 1 1 . Investigation 3 | . 1 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . 3 . . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 . 4 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 156 | . 29 5 62 10 . 10 40 . Peak Tracking Total 10 | . 4 2 7 5 . 4 10 . Tactical Retreats 9 | . 1 . . . . . 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 3 | . . 2 . 1 . . . . Max in Single Turn 2 | . . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 8 . 12 . 2 . 8 . Terminals 19 | . 5 . 8 . . . 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 19 . 33 . 2 . 15 . Successful 44 | . 13 . 21 . 2 . 8 . Failed 24 | . 5 . 12 . . . 7 . Catastrophic 4 | . . . 1 . . . 3 . Database Lockouts 1 | . 1 . . . . . . . Manual 31 | . 10 . 11 . 1 . 9 . Terminals 44 | . 14 . 19 . . . 11 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . 4 . . . . . Recycling Units 9 | . 3 . 4 . . . 2 . Scanalyzers 8 | . . . 6 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 6 . 9 . 2 . 4 . Record 3 | . . . 2 . 1 . . . Robot Analysis 4 | . 2 . 1 . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Unreport Threat 3 | . 1 . 2 . . . . . Locate Traps 4 | . 2 . 1 . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 4 | . 1 . 2 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . 2 . 2 . . . 2 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 5 | . 2 . 2 . . . 1 . Scanalyzer 6 | . . . 4 . . . 2 . Insert Component 3 | . . . 2 . . . 1 . Analyze 3 | . . . 2 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . . . . Terminals 7 | . 4 . 3 . . . . . Track 6 | . 3 . 3 . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 . 9 . . . 7 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 64 | . . . 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 30 | . 10 . 19 . . . 1 . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 45 | . . . . 45 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 40 | . . . . 40 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 . 1 . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 6369 | 14 1141 375 2355 763 635 168 918 . Spaces Moved 3567 | 10 599 199 964 348 306 58 1083 . Core 2 | . . . . . . . 2 . Treads 2256 | . 381 199 964 348 306 58 . . Legs . | . . . . . . . . . Wheels 228 | 10 218 . . . . . . . Hover . | . . . . . . . . . Flight 1081 | . . . . . . . 1081 . Fastest Speed 50 | 100 100 180 180 205 205 205 50 . Average Speed 146 | 100 151 180 199 205 205 205 51 . Slowest Speed 1050 | 100 180 180 220 205 205 205 1050 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 61 | 2 95 41 99 86 66 27 74 . Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . 2 . . . 14 . Terrain Destroyed 127 | . . 23 39 11 . 24 30 . Melee 16 | . . . 2 . . . 14 . Projectile . | . . . . . . . . . AOE 111 | . . 23 37 11 . 24 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4362 | 13 758 209 1257 377 318 85 1345 . Wait 395 | . 82 1 151 13 . 4 144 . Move 3551 | 9 598 198 963 347 305 57 1074 . Hop 4 | . . . . . . . 4 . Pick Up 70 | . 15 2 27 1 4 3 18 . Fast Attach 14 | . 3 . 3 . 1 . 7 . Attach 15 | . 2 . 5 . . 3 5 . Detach 4 | . 3 . . . . . 1 . Swap 42 | 2 4 4 15 2 . 3 12 . Drop 67 | 2 7 . 18 1 8 2 29 . Fire 168 | . 41 4 66 10 . 12 35 . Melee 18 | . . . 2 . . . 16 . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 13 | . 2 . 7 3 . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Central database locked down 260 | -10/Materials | Discovered new exit (range 8) 347 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Build established: Hauler-Mutant 805 | -10/Materials | Discovered new exit (range 6) 1044 | -10/Materials | Discovered new exit (range 15) 1156 | -10/Materials | Entered Mines 1157 | -10/Mines | Learned location of Storage (-9) 1303 | -10/Mines | Discovered new exit (range 8) 1399 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1531 | -10/Mines | Entered Materials 1531 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1532 | -9/Materials | Identified exit to Storage 1944 | -9/Materials | Build established: Hauler-Tank 1958 | -9/Materials | Discovered new exit (range 7) 2437 | -9/Materials | Discovered new exit (range 7) 2448 | -9/Materials | Build established: Hauler-Gunner 2911 | -9/Materials | Discovered new exit (range 15) 3001 | -9/Materials | Repaired Broken Imp. Assault Rifle 3142 | -9/Materials | Discovered new exit (range 3) 3331 | -9/Materials | Discovered new exit (range 3) 3333 | -9/Materials | Discovered exit to Storage (range 7) 3886 | -9/Materials | Entered Mines 3901 | -9/Mines | Learned Materials garrison access intel 3910 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4169 | -9/Mines | Discovered new exit (range 15) 4283 | -9/Mines | Discovered new exit (range 13) 4628 | -9/Mines | Learned location of Recycling (-9) 4641 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4641 | -9/Mines | Discovered new exit (range 5) 4649 | -9/Mines | Entered Exiles 4649 | -9/Exiles | Accompanied by 1 ally 4679 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4699 | -9/Exiles | Met 8R-AWN 4736 | -9/Exiles | Met EX-HEX 4898 | -9/Exiles | Met EX-BIN 4922 | -9/Exiles | Aligned with FarCom system 4924 | -9/Exiles | Given EX-Vault access code 4988 | -9/Exiles | Opened EX-Vault 5006 | -9/Exiles | Found Flying Fortress v7 5052 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5112 | -9/Exiles | Met EX-DEC 5130 | -9/Exiles | Learned location of Zion (-7) 5266 | -9/Exiles | Discovered new exit (range 10) 5284 | -9/Exiles | Left Exiles lab with Flying Fortress v7 5284 | -9/Exiles | Entered Mines 5339 | -8/Mines | Crushed by falling debris 5406 | -8/Mines | Discovered new exit (range 7) 5452 | -8/Mines | Entered Materials 5452 | -8/Materials | Evolved 2 slots: Propulsion x2 5453 | -8/Materials | Loaded intel: 1 garrison access location 5781 | -8/Materials | Discovered new exit (range 11) 5880 | -8/Materials | Discovered new exit (range 4) 6370 | -8/Materials | Entered Factory 6370 | -7/Factory | Evolved 2 slots: Propulsion x2 6370 | -7/Factory | Self-destructed Last Messages --------------- 06243_ Acquired Hvy. Missile Launcher. 06243_ Dropped Lrg. Storage Unit. 06245_ Acquired Lyr. Light Armor Plating. 06249_ Connecting with Terminal... 06312_ R-06 Scavenger collects Hrd. Light Armor Plating. 06318_ W-25 Informer sends out distress signal. 06321_ K-01 Serf cleans the Atomic Centrifuge. 06326_ Y-45 Defender destroyed. 06328_ K-01 Serf collects debris. 06330_ Acquired 50 matter. 06331_ K-01 Serf collects debris. 06334_ K-01 Serf cleans the Atomic Centrifuge. 06340_ W-25 Informer sends out distress signal. 06356_ Lgt. Nuclear Core destroyed. 06364_ Acquired 20 matter. 06365_ K-01 Serf cleans the Terminal. PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE 06370_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ######?????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????+ @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ###????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed LinearHypercooledVibroblade Manual? 0 Play Time 01:19:29 Cumulative 14.8 hours Start 2020.10.29 @ 20:04:18 End 2020.10.29 @ 22:06:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff6b9b5b-6963-446c-a9ba-35af3d8d937b