Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 16:55:10

Player: dumbaq

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (689)      689
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1782

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     269/300
Energy                     256/280
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Heavy Ion Engine
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
        Power Shielding
        Utility Shielding
  Light Armor Plating
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Heavy Ion Engine
        Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Weight Redist. System
           Power Shielding
           Utility Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY --------
               (None)
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 7   .   23  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  9    | 2   .   7   
    Device                 3    | 1   .   2   
    Storage                .    | .   .   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   .   5   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   .   9   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   .   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 18   | .   1   17  
  Power                    2    | .   .   2   
  Propulsion               6    | .   .   6   
  Utility                  3    | .   1   2   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     76   | .   97  65  
  Engine                   9    | .   14  6   
  Leg                      15   | .   28  9   
  Flight                   7    | .   .   11  
  Device                   8    | .   12  6   
  Processor                10   | .   14  8   
  Protection               4    | .   .   7   
  Energy Gun               8    | .   14  5   
  Ballistic Gun            11   | .   14  11  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 10  10  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          2    | .   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | .   4   2   

 Class Distribution 
--------------------
 76% | Mutant
 16% | Scavenger-Sprinter
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           682  | 250 101 331 
  Remotely                 .    | .   .   .   
Salvage Created            1061 | 153 170 738 
  Parts                    69   | 9   9   51  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  21   | .   4   17  
  Melee                    3    | .   .   3   
  Guns                     16   | .   4   12  
  AOE                      2    | .   .   2   
Classes Destroyed          7    | 2   1   4   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   .   2   
  Recycler                 2    | 1   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   .   6   
  Grunt                    12   | .   4   8   
  Sentry                   3    | .   .   3   
Best Kill Streak           11   | 2   2   11  
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1674 | .    173  1501 
  Core                     412  | .    11   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              111  | 13   16   82   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 70   70   90   
Shots Fired                193  | 26   32   135  
  Gun                      193  | 26   32   135  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  130  | 13   16   101  
  Thermal                  51   | 13   16   22   
  Explosive                .    | .    .    .    
  Electromagnetic          12   | .    .    12   
  Robot Hit Streak         12   | 11   4    12   
  Robot Miss Streak        5    | 5    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           134  | 13   19   102  
  Core Hits                61   | 5    8    48   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1689 | 190  244  1255 
  Guns                     1519 | 190  244  1085 
  Cannons                  .    | .    .    .    
  Explosions               128  | .    .    128  
  Melee                    .    | .    .    .    
  Ramming                  42   | .    .    42   
  Kinetic                  1062 | 115  119  828  
  Thermal                  506  | 75   125  306  
  Explosive                .    | .    .    .    
  Electromagnetic          79   | .    .    79   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Effects                  4    | .    .    4    
    Message Errors         1    | .    .    1    
    Targeting Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            78   | .    .    78   
  Projectiles              .    | .    .    .    
  Explosions               78   | .    .    78   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      174  | .    .    174  
  Shots                    3    | .    .    3    
  Rammed                   17   | .    .    17   
Targets Rammed             17   | .    .    17   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        192  | 45   147  192  
  Average Temperature      45   | 20   67   43   
  Received Heat Transfer   537  | .    96   441  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1216 | 222  370  624  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             468  | 20  138 468 
  Average Influence        149  | 11  61  234 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         69   | 100 100 45  
  Level 1                  26   | .   .   47  
  Level 2                  3    | .   .   7   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   6   27  
  Peak Tracking Total      8    | .   2   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               .    | .   .   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               761  | 126 212 423 
Spaces Moved               376  | 72  101 203 
  Core                     28   | 18  .   10  
  Treads                   .    | .   .   .   
  Legs                     213  | 54  101 58  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   135  | .   .   135 
  Fastest Speed            32   | 50  120 32  
  Average Speed            85   | 102 120 62  
  Slowest Speed            250  | 120 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            4    | .   .   4   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       13   | 5   26  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          21   | .   .   21  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      21   | .   .   21  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      633  | 97  160 376 
  Wait                     72   | .   40  32  
  Move                     366  | 71  100 195 
  Hop                      4    | .   .   4   
  Pick Up                  26   | 6   4   16  
  Fast Attach              4    | 1   .   3   
  Attach                   22   | 6   .   16  
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     7    | .   .   7   
  Fire                     111  | 13  16  82  
  Melee                    .    | .   .   .   
  Ram                      17   | .   .   17  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Entered another Materials area
  339 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  548 | -9/Materials  | Core integrity fell below 50%
  569 | -9/Materials  | Destroyed 7 combat bots
  569 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  590 | -9/Materials  | Core integrity fell below 20%
  756 | -9/Materials  | Crushed by falling debris
  762 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00712_ S-10 Pest destroyed. <x2>
00718_ Flight Unit destroyed.
00721_ Chain reaction triggered in Lgt. Ion Engine.
00721_ S-10 Pest destroyed.
00721_ Fusion Modulator explodes.
00721_ Terminal disabled.
00721_ Hvy. EM Pulse Gun destroyed.
00721_ Destroyed Hvy. EM Pulse Gun.
00721_ Hvy. EM Pulse Gun destroyed.
00721_ Destroyed Hvy. EM Pulse Gun.
00721_ Imp. Flight Unit destroyed.
00721_ Destroyed Imp. Flight Unit.
00727_ Acquired Lgt. Assault Rifle. <x2>
00737_ Lgt. Assault Rifle destroyed.
00744_ Weight Redist. System destroyed.
00753_ Flight Unit destroyed.
00756_ The unstable cave ceiling collapses.
00756_ Crushed by falling debris.
00758_ System corrupted: Lgt. Assault Rifle targeting data glitched.
00759_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Utility Shielding          33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringGatlingShifter
  Manual?         0
Play Time         00:22:24
  Cumulative      8.5 hours
  Start           2020.07.26 @ 03:09:45
  End             2020.07.26 @ 16:55:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bce13848-9c10-42e4-8a60-d6b5fc7c9bc7