Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 16:55:10 Player: dumbaq Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (689) 689 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1782 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 256/280 System Corruption 3% Temperature Cool (9) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Power Shielding Utility Shielding Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Power Shielding Utility Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- (None) [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Analyzer Device Improved Terrain Scanner Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 30 | 7 . 23 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 4 | . . 4 Utility 9 | 2 . 7 Device 3 | 1 . 2 Storage . | . . . Processor 1 | 1 . . Hackware . | . . . Protection 5 | . . 5 Artifact . | . . . Weapon 11 | 2 . 9 Energy Gun 4 | 1 . 3 Energy Cannon . | . . . Ballistic Gun 7 | 1 . 6 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 18 | . 1 17 Power 2 | . . 2 Propulsion 6 | . . 6 Utility 3 | . 1 2 Weapon 7 | . . 7 Highest Loss Streak 8 | . 1 8 Average Slot Usage (%) 76 | . 97 65 Engine 9 | . 14 6 Leg 15 | . 28 9 Flight 7 | . . 11 Device 8 | . 12 6 Processor 10 | . 14 8 Protection 4 | . . 7 Energy Gun 8 | . 14 5 Ballistic Gun 11 | . 14 11 Naked Turns . | . . . Heaviest Build 16 | 10 10 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 2 | . 3 2 Final Capacity 4 | 4 4 4 Final Carried 4 | . 4 2 Class Distribution -------------------- 76% | Mutant 16% | Scavenger-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 682 | 250 101 331 Remotely . | . . . Salvage Created 1061 | 153 170 738 Parts 69 | 9 9 51 Haulers Intercepted 2 | . . 2 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 21 | . 4 17 Melee 3 | . . 3 Guns 16 | . 4 12 AOE 2 | . . 2 Classes Destroyed 7 | 2 1 4 Tunneler 3 | 3 . . Hauler 2 | . . 2 Recycler 2 | 1 . 1 Watcher 1 | . . 1 Swarmer 6 | . . 6 Grunt 12 | . 4 8 Sentry 3 | . . 3 Best Kill Streak 11 | 2 2 11 Combat Bots Only 7 | . 2 7 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1674 | . 173 1501 Core 412 | . 11 401 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 111 | 13 16 82 Largest 2 | 2 2 2 Hottest 90 | 70 70 90 Shots Fired 193 | 26 32 135 Gun 193 | 26 32 135 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 130 | 13 16 101 Thermal 51 | 13 16 22 Explosive . | . . . Electromagnetic 12 | . . 12 Robot Hit Streak 12 | 11 4 12 Robot Miss Streak 5 | 5 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 134 | 13 19 102 Core Hits 61 | 5 8 48 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1689 | 190 244 1255 Guns 1519 | 190 244 1085 Cannons . | . . . Explosions 128 | . . 128 Melee . | . . . Ramming 42 | . . 42 Kinetic 1062 | 115 119 828 Thermal 506 | 75 125 306 Explosive . | . . . Electromagnetic 79 | . . 79 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Targeting Errors 3 | . . 3 Overload Shots . | . . . Overflow Damage 78 | . . 78 Projectiles . | . . . Explosions 78 | . . 78 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 174 | . . 174 Shots 3 | . . 3 Rammed 17 | . . 17 Targets Rammed 17 | . . 17 Kicked . | . . . Crushed . | . . . Highest Temperature 192 | 45 147 192 Average Temperature 45 | 20 67 43 Received Heat Transfer 537 | . 96 441 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1216 | 222 370 624 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 468 | 20 138 468 Average Influence 149 | 11 61 234 Maximum Alert Level 2 | . . 2 Low Security (%) 69 | 100 100 45 Level 1 26 | . . 47 Level 2 3 | . . 7 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 6 27 Peak Tracking Total 8 | . 2 8 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful . | . . . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 761 | 126 212 423 Spaces Moved 376 | 72 101 203 Core 28 | 18 . 10 Treads . | . . . Legs 213 | 54 101 58 Wheels . | . . . Hover . | . . . Flight 135 | . . 135 Fastest Speed 32 | 50 120 32 Average Speed 85 | 102 120 62 Slowest Speed 250 | 120 120 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 13 | 5 26 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 21 | . . 21 Melee . | . . . Projectile . | . . . AOE 21 | . . 21 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 633 | 97 160 376 Wait 72 | . 40 32 Move 366 | 71 100 195 Hop 4 | . . 4 Pick Up 26 | 6 4 16 Fast Attach 4 | 1 . 3 Attach 22 | 6 . 16 Detach . | . . . Swap 4 | . . 4 Drop 7 | . . 7 Fire 111 | 13 16 82 Melee . | . . . Ram 17 | . . 17 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 548 | -9/Materials | Core integrity fell below 50% 569 | -9/Materials | Destroyed 7 combat bots 569 | -9/Materials | Lost 6 parts (1p2n1u2w) 590 | -9/Materials | Core integrity fell below 20% 756 | -9/Materials | Crushed by falling debris 762 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00712_ S-10 Pest destroyed. 00718_ Flight Unit destroyed. 00721_ Chain reaction triggered in Lgt. Ion Engine. 00721_ S-10 Pest destroyed. 00721_ Fusion Modulator explodes. 00721_ Terminal disabled. 00721_ Hvy. EM Pulse Gun destroyed. 00721_ Destroyed Hvy. EM Pulse Gun. 00721_ Hvy. EM Pulse Gun destroyed. 00721_ Destroyed Hvy. EM Pulse Gun. 00721_ Imp. Flight Unit destroyed. 00721_ Destroyed Imp. Flight Unit. 00727_ Acquired Lgt. Assault Rifle. 00737_ Lgt. Assault Rifle destroyed. 00744_ Weight Redist. System destroyed. 00753_ Flight Unit destroyed. 00756_ The unstable cave ceiling collapses. 00756_ Crushed by falling debris. 00758_ System corrupted: Lgt. Assault Rifle targeting data glitched. 00759_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ????????????????????## ] ##????????????????? | | ????????????????????# ] ;#????????????????? | | ????????????????????## ;##???????????????? | | ?????????????????????# ; #???????????????? | | ?????????????????????# ;##???????????????? | | ?????????????????????# ; #???????????????? | | ?????????????????????# % ; #??#####????????? | | ?????????????????????# ; #??# #????????? | | ?????????????????????## ;;;;;##### #????????? | | ?????????????????# ???##;@Y #????????? | | ?????????????????# #### ###### #????????? | | ?????????????????# + #????# #????????? | | ?????????????????????# #????# #????????? | | ??????????????????##+# #????# #????????? | | ??????????????"" ##+###### #????????? | | ??????????????R" ## *!=# #????????? | | ?????????????" " ##"""% # #????????? | | ????????????? ############"R + ########## | | ???????????? ????????????#"""* # *% | | ????????????? ?????????????# = # = | | ?????????????????????????????# = !# | | ?????????????????????????????#####+########+###### | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????#!#?????????????? | | ?????????????????????????????????#=#?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????#=#?????????????? | | ?????????????????????????????????#]#?????????????? | | ?????????????????????????????????#!#?????????????? | | ?????????????????????????????????#*#?????????????? | | ?????????????????????????????????#%#?????????????? | | ?????????????????????????????????#!#????????????? | | ????????????????????????????????##*############ | | ????????????????????????????????#%!% [[%% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Utility Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringGatlingShifter Manual? 0 Play Time 00:22:24 Cumulative 8.5 hours Start 2020.07.26 @ 03:09:45 End 2020.07.26 @ 16:55:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bce13848-9c10-42e4-8a60-d6b5fc7c9bc7