Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 00:13:54 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1353) 1353 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 6494 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 230 Cogmind --------- Core Integrity 32/1000 Matter 278/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Wheel Medium Storage Unit Improved EM Pulse Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved EM Pulse Cannon Precision Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Signal Interpreter Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . 1 . . 1 Utility 4 | . . 1 1 1 . . . . . 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 84 | 6 7 32 6 5 1 13 3 . 2 9 Power 7 | 1 1 2 . 1 . 1 . . . 1 Engine 1 | 1 . . . . . . . . . . Core 6 | . 1 2 . 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 11 1 2 . 5 1 . 1 6 Treads . | . . . . . . . . . . . Leg 4 | 2 1 1 . . . . . . . . Wheel 14 | . . 10 1 2 . 1 . . . . Hover 1 | . . . . . . . . . . 1 Flight 11 | . . . . . . 4 1 . 1 5 Utility 28 | 1 5 8 2 1 1 5 2 . 1 2 Device 12 | . 3 6 1 . . 1 . . . 1 Storage 4 | 1 . 1 . . . 2 . . . . Processor 6 | . 2 . 1 . 1 . 1 . 1 . Hackware 2 | . . . . 1 . 1 . . . . Protection 4 | . . 1 . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 19 | 2 . 11 3 1 . 2 . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 9 | 2 . 6 1 . . . . . . . Ballistic Cannon 7 | . . 5 2 . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 32 | . . 3 11 2 1 1 . . . 14 Power 3 | . . . 1 . . . . . . 2 Propulsion 16 | . . 2 3 1 . 1 . . . 9 Utility 6 | . . . 2 . 1 . . . . 3 Weapon 7 | . . 1 5 1 . . . . . . Highest Loss Streak 12 | . . 1 11 2 1 1 . . . 12 Average Slot Usage (%) 72 | . 99 99 63 34 25 31 71 73 73 43 Core 6 | . 7 11 5 3 4 2 6 6 6 2 Leg 7 | . 28 8 . . . . . . . . Wheel 6 | . . 13 7 7 4 3 . . . . Flight 5 | . . . . . . 9 26 26 26 14 Device 6 | . 11 9 12 . . 2 6 6 6 2 Storage 7 | . 14 11 6 . . . 6 6 6 3 Processor 7 | . 1 11 9 15 10 . 4 6 6 8 Hackware 2 | . . . . 6 4 6 6 6 6 5 Protection 1 | . . 1 . . . 2 6 6 6 2 Energy Cannon 1 | . . . . 1 . 2 6 6 6 . Ballistic Gun 13 | . 28 25 3 . . . . . . . Ballistic Cannon 3 | . . 7 17 . . . . . . . Naked Turns 19 | . . . . . 19 . . . . . Heaviest Build 60 | 13 14 55 60 7 7 20 24 24 24 24 Greatest Support 35 | 20 20 22 20 28 28 28 28 28 28 35 Greatest Overweight (x) 5 | . . 2 5 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 4 4 8 8 8 8 8 Average Capacity 6 | 5 6 8 9 4 4 4 8 8 8 6 Most Carried 12 | 3 6 12 11 4 4 5 4 4 4 8 Average Carried 5 | 1 5 8 7 3 3 3 3 4 4 5 Final Capacity 12 | 6 6 12 4 4 4 8 8 8 8 4 Final Carried 12 | 3 6 12 4 4 4 5 4 4 4 4 Class Distribution -------------------- 46% | Mutant 16% | Scavenger-Mutant 9% | Gunner 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Skirmisher 3% | Scavenger-Sprinter 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2097 | 195 90 1184 161 17 . 353 47 . 10 40 Remotely . | . . . . . . . . . . . Salvage Created 1841 | . 90 1373 161 17 . 40 160 . . . Parts 118 | . 4 100 7 2 . 3 2 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 39 | . 2 32 4 . . 1 . . . . Guns 28 | . 2 26 . . . . . . . . Cannons 10 | . . 6 4 . . . . . . . AOE 1 | . . . . . . 1 . . . . Classes Destroyed 9 | . 1 7 1 . . . . . . . Worker 4 | . . 3 . 1 . . . . . . Builder 2 | . . 2 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 4 | . . 3 . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 10 | . . 10 . . . . . . . . Grunt 23 | . 2 17 3 . . 1 . . . . Sentry 6 | . . 5 1 . . . . . . . Best Kill Streak 7 | . 2 7 3 1 . 1 1 . . . Combat Bots Only 5 | . 2 5 2 . . 1 . . . . Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Damage Taken 6147 | . 84 1461 1423 618 43 420 12 42 . 2044 Core 2481 | . 32 321 500 278 43 327 12 . . 968 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 53 | 100 87 19 9 . . 7 . . 98 . Volleys Fired 129 | . 6 95 18 6 . 1 3 . . . Largest 4 | . 2 3 4 1 . 1 1 . . . Hottest 155 | . 40 111 155 80 . 69 69 . . . Shots Fired 349 | . 12 272 55 6 . 1 3 . . . Gun 231 | . 12 210 9 . . . . . . . Cannon 118 | . . 62 46 6 . 1 3 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 339 | . 12 272 55 . . . . . . . Thermal 6 | . . . . 6 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . . 1 3 . . . Robot Hit Streak 22 | . 4 22 5 3 . 3 6 . . . Robot Miss Streak 6 | . 1 5 6 1 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 5 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 205 | . 10 161 25 5 . 1 3 . . . Core Hits 77 | . 5 57 10 1 . 2 1 . . 1 Critical Hits 2 | . . 1 1 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3230 | . 120 2197 554 130 . 131 92 . . 6 Guns 1803 | . 120 1607 76 . . . . . . . Cannons 1315 | . . 590 471 130 . 32 92 . . . Explosions 99 | . . . . . . 99 . . . . Melee . | . . . . . . . . . . . Ramming 13 | . . . 7 . . . . . . 6 Kinetic 2864 | . 120 2197 547 . . . . . . . Thermal 229 | . . . . 130 . 99 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 124 | . . . . . . 32 92 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . . Average Corruption 1 | . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . Effects 3 | . . . . . . 3 . . . . Message Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . . 22 . . . 5 2 . . . Projectiles 24 | . . 22 . . . . 2 . . . Explosions 5 | . . . . . . 5 . . . . Melee . | . . . . . . . . . . . Knockbacks 16 | . . 10 6 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . 9 4 . . . . . . . Secondary 3 | . . 1 2 . . . . . . . Self-Inflicted Damage 6 | . . . 3 . . . . . . 3 Shots . | . . . . . . . . . . . Rammed 3 | . . . 2 . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 356 | . 2 356 143 48 . 33 56 . . . Average Temperature 73 | . 2 95 54 22 . 21 24 . . . Received Heat Transfer 1725 | . 51 543 702 252 . 12 . . . 165 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 350 | . . . . 250 . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 754 | . 85 754 391 243 105 314 96 . . 477 Initial 296 | . . 12 296 177 85 73 64 . . 30 Average 210 | . 29 345 325 189 91 120 69 . . 207 Maximum Alert Level 3 | . . 3 1 1 . 1 . . . 2 Low Security (%) 58 | 100 100 22 . 76 100 85 100 . . 69 Level 1 25 | . . 39 100 23 . 14 . . . 15 Level 2 13 | . . 32 . . . . . . . 14 Level 3 1 | . . 5 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 8 2 . . 3 1 . . 6 Investigation 3 | . . 2 1 . . . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 12 | . 1 6 1 . . 1 . . . 3 Assault 2 | . . . . . . . . . . 2 Garrison 2 | . . . . . . 1 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 8 | . . 6 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 7 57 21 9 6 17 3 3 . 37 Peak Tracking Total 17 | . 2 8 17 8 6 4 4 5 . 14 Tactical Retreats 17 | . . 5 1 2 . 2 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 9 | . . 2 1 2 . 3 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 4 | . . 3 1 . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 23 | . 4 5 2 2 . 4 1 . . 5 Terminals 18 | . 3 2 2 2 . 4 1 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 9 26 5 6 . 7 3 . . 14 Successful 36 | . 4 19 1 1 . 2 1 . . 8 Failed 34 | . 5 7 4 5 . 5 2 . . 6 Catastrophic 6 | . 1 1 . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 6 5 5 . . 2 3 . . 7 Terminals 46 | . 8 7 5 6 . 7 3 . . 10 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 18 | . . 14 . . . . . . . 4 Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 2 2 . 1 . 1 . . . 2 Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 2 | . . 1 . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 3 | . 2 . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 18 | . . 14 . . . . . . . 4 Insert Component 8 | . . 6 . . . . . . . 2 Analyze 10 | . . 8 . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 1 1 . . 1 1 . . 2 Terminals 7 | . 1 1 1 . . 1 1 . . 2 Botnet 7 | . 1 1 1 . . 1 1 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 4 4 2 2 . 4 1 . . 5 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . 6 . . . . . . . 2 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 16 | . . 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed 8 | . . 6 . . . . . . . 2 Part Schematics Acquired 8 | . . 6 . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . . . . . 48 . . . . Total Damage 726 | . . . . . . 726 . . . . Kills 10 | . . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 3554 | 58 516 1268 137 310 63 559 107 149 49 338 Spaces Moved 3207 | 41 328 662 81 323 81 689 139 219 85 559 Core 367 | 4 . . 54 9 43 94 . . . 163 Treads . | . . . . . . . . . . . Legs 672 | 37 328 307 . . . . . . . . Wheels 1004 | . . 355 27 314 38 270 . . . . Hover 50 | . . . . . . . . . . 50 Flight 1114 | . . . . . . 325 139 219 85 346 Fastest Speed 28 | 50 120 80 50 50 50 34 31 31 31 28 Average Speed 79 | 113 120 108 70 88 73 66 69 67 52 43 Slowest Speed 130 | 120 120 120 130 100 100 114 111 114 114 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 50 58 17 14 67 19 5 54 9 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 . . 1 1 1 . . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . 13 11 . . . . . . . Melee . | . . . . . . . . . . . Projectile 24 | . . 13 11 . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 3936 | 49 439 1004 122 342 85 790 145 218 88 654 Wait 412 | . 88 189 10 . . 51 . . . 74 Move 3191 | 40 327 661 80 323 80 688 138 218 84 552 Hop 3 | . . . . . . . . . . 3 Pick Up 41 | 3 4 10 . 5 . 10 1 . 1 7 Fast Attach 32 | 6 3 8 2 2 . 7 1 . . 3 Attach 27 | . 1 5 4 3 1 6 2 . . 5 Detach 13 | . 3 3 . . 2 3 . . . 2 Swap 25 | . 3 19 . . . . . . 2 1 Drop 41 | . 4 14 6 2 2 6 . . 1 6 Fire 129 | . 6 95 18 6 . 1 3 . . . Melee . | . . . . . . . . . . . Ram 3 | . . . 2 . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 467 | -10/Materials | Identified exit to Mines 533 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Identified exit to Materials 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 662 | -9/Materials | Discovered new exit (range 7) 756 | -9/Materials | Identified exit to Storage 1276 | -9/Materials | Repaired Hvy. Assault Rifle 1782 | -9/Materials | Core integrity fell below 50% 1815 | -9/Materials | Discovered new exit (range 5) 1816 | -9/Materials | Core integrity fell below 20% 1833 | -9/Materials | Identified exit to Materials 1843 | -9/Materials | Entered another Materials area 1843 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1968 | -8/Materials | Discovered new exit (range 14) 1970 | -8/Materials | Core integrity fell below 50% 1978 | -8/Materials | Core integrity fell below 20% 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1996 | -7/Factory | Lost 11 parts (1p3n2u5w) 2290 | -7/Factory | Sucked down chute 2290 | -7/Factory | Entered Waste 2298 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Spotted C-40 Crusher 2325 | -7/Waste | Spotted C-40 Crusher 2325 | -7/Waste | Spotted C-40 Crusher 2334 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2334 | -7/Waste | Spotted C-40 Crusher 2337 | -7/Waste | Discovered new exit (range 16) 2338 | -7/Waste | Spotted C-40 Crusher 2353 | -7/Waste | Entered Factory 2632 | -7/Factory | Core integrity fell below 50% 2646 | -7/Factory | Core integrity fell below 20% 2668 | -7/Factory | Allied Derelicts emerged from ambush trap array 2793 | -7/Factory | Discovered new exit (range 16) 2865 | -7/Factory | Garrison activated, responded to threat 2912 | -7/Factory | Entered another Factory area 2912 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2995 | -6/Factory | Discovered new exit (range 21) 3006 | -6/Factory | Discovered new exit (range 12) 3012 | -6/Factory | Garrison activated, responded to threat 3019 | -6/Factory | Entered Lower Caves 3162 | -6/Lower Caves | Discovered new exit (range 17) 3166 | -6/Lower Caves | Encountered a Warlord checkpoint 3168 | -6/Lower Caves | Entered another Lower Caves area 3201 | -6/Lower Caves | Discovered new exit (range 4) 3217 | -6/Lower Caves | Identified exit to Factory 3217 | -6/Lower Caves | Entered Factory 3217 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3438 | -5/Factory | Core integrity fell below 50% 3472 | -5/Factory | Lost 12 parts (1p8n3u) 3502 | -5/Factory | Core integrity fell below 20% 3517 | -5/Factory | First assault squad dispatched 3555 | -5/Factory | Self-destructed Last Messages --------------- 03513_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03516_ Acquired Gravmag Array. 03517_ ALERT: Significant disruption in Zone 9I, assault forces dispatched. 03519_ Acquired Fission Core. 03532_ Penetrated by Slug. 03535_ Slug penetrates Terminal. 03535_ Terminal disabled. 03535_ Slug penetrates Wall. 03536_ Fission Core destroyed. 03541_ Connecting with Terminal... 03549_ Slug penetrates Construction Platform. 03549_ Construction Platform disabled. 03549_ Penetrated by Slug. 03549_ Gravmag Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | +! ????????????????????????????????????????? | | ]/ #???????????????????????????????????????????? | | ]! #????????????????? ???????????????????????? | | ]! #??????????????? ???????????????????????? | | #????????????# ???????????????????????? | | ######????????????# ???????????????????????? | | ??????????????????# p???????????????????????? | | ??????????????????#k ???????????????????????? | | ????????????????# ???????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# #??????????????????????? | | ?#???????????????# #??????????????????????? | | ????????????????+ #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# #??????????????????????? | | ###?????????#+##### k##########?????????????? | | ?????????? @ #?????????????? | | ?????????? u #?????????????? | | ?????????? #?????????????? | | ?????????? u #?????????????? | | ??????????? +?????????????? | | ??????????? #?????????????? | | ????????????""" """" """" """" #?????????????? | | ?????????????"" """" """" """" #?????#???????? | | ????????????????"""" """" """" ##### ####????? | | ?????????????????""" """" """" k #????? | | ????? ?????????"??"""" """" s #????? | | ???? ???????????"""" """" ###??? | | ???? ??????"""" """" """ ???? | | ??? ???? #???? | | ??? ????? #???? | | ?? ?????? ####### #???? | | ## #??????????????#########/#### #???? | | #??????????????# # #???? | | #??????????????# # #???? | | #??????????????# # ###+# | | #??????????????# """ """ # | | #??????????????# """ """ # | | ### ##??????????????# """ """ + | | #?# ??????????????????# # | | #?# ?????????????????# # """ ""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -5/Factory | Scanalyzed Imp. EM Pulse Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingThiefReactor Manual? 0 Play Time 01:01:16 Cumulative 280.2 hours Start 2020.11.20 @ 18:57:19 End 2020.11.21 @ 00:13:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 76 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7f81eb63-d115-49e9-bb33-f65fac575d10