Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 02:28:32

Player: Man Suit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (383)      383
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 913

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     240/240
System Corruption          0%
Temperature                Warm (117)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
    Medium Laser
    Medium Laser
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
           Heat Sink
           Heat Sink
           Signal Interpreter
           Seismic Detector
           Targeting Computer
           Targeting Computer
    Medium Laser
    Medium Laser
    Medium Laser
           Grenade Launcher
           Datajack

 Peak State 
------------
>         --- POWER ------------
          Nuclear Core
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
          Heat Sink
    Large Storage Unit
>         --- WEAPON -----------
   Medium Laser
   Medium Laser
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
          Signal Interpreter
          Seismic Detector
          Targeting Computer
          Targeting Computer
   Medium Laser
   Medium Laser
   Medium Laser
          Grenade Launcher
          Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 7   14  4   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  3    | .   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 3    | .   3   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 3   6   2   
    Energy Gun             6    | 3   2   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   4   1   
  Power                    2    | .   1   1   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   95  99  
  Engine                   10   | .   14  6   
  Core                     3    | .   .   7   
  Leg                      2    | .   4   .   
  Wheel                    25   | .   23  28  
  Device                   9    | .   10  8   
  Storage                  14   | .   14  14  
  Protection               2    | .   .   5   
  Energy Gun               17   | .   10  27  
  Energy Cannon            5    | .   8   .   
  Ballistic Cannon         5    | .   9   .   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 12  32  34  
  Greatest Support         32   | 20  32  32  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   13  15  
  Most Carried             15   | 4   14  15  
  Average Carried          9    | 1   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   10  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           494  | 265 209 20  
  Remotely                 .    | .   .   .   
Salvage Created            482  | .   421 61  
  Parts                    22   | .   15  7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   12  4   
  Guns                     3    | .   2   1   
  Cannons                  10   | .   10  .   
  AOE                      3    | .   .   3   
Classes Destroyed          4    | .   4   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   5   3   
  Grunt                    8    | .   7   1   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               816  | .    626  190  
  Core                     256  | .    200  56   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              40   | .    35   5    
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  100  
Shots Fired                77   | .    70   7    
  Gun                      40   | .    36   4    
  Cannon                   34   | .    34   .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  17   | .    17   .    
  Thermal                  57   | .    53   4    
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    6    4    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           48   | .    43   5    
  Core Hits                23   | .    18   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   1    | .    1    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           923  | .    678  245  
  Guns                     324  | .    287  37   
  Cannons                  391  | .    391  .    
  Explosions               208  | .    .    208  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  162  | .    162  .    
  Thermal                  553  | .    516  37   
  Explosive                208  | .    .    208  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    3    .    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    2    .    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      49   | .    .    49   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        198  | .    198  108  
  Average Temperature      58   | .    57   64   
  Received Heat Transfer   204  | .    177  27   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1517 | .    1406 111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             197  | .   197 141 
  Initial                  18   | .   .   18  
  Average                  69   | .   107 24  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   20  5   
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   7   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   34  1   
  Successful               22   | .   21  1   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   28   | .   28  .   
  Terminals                34   | .   34  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             17   | .   16  1   
  Part Schematic           4    | .   4   .   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Investigation Status     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   4    | .   4   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1430 | 77  806 547 
Spaces Moved               1123 | 56  578 489 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     136  | 50  86  .   
  Wheels                   981  | .   492 489 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            105  | 112 106 105 
  Slowest Speed            120  | 120 120 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       62   | 3   94  91  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          15   | .   .   15  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      15   | .   .   15  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1282 | 66  702 514 
  Wait                     60   | .   49  11  
  Move                     1121 | 55  577 489 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 4   16  4   
  Fast Attach              13   | 6   5   2   
  Attach                   5    | .   5   .   
  Detach                   3    | .   2   1   
  Swap                     7    | 1   4   2   
  Drop                     9    | .   9   .   
  Fire                     40   | .   35  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 5)
  291 | -10/Materials | Central database locked down
  328 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 6)
  481 | -10/Materials | Discovered new exit (range 16)
  632 | -10/Materials | Core integrity fell below 50%
  664 | -10/Materials | Lost 3 parts (1p2w)
  664 | -10/Materials | Discovered new exit (range 15)
  801 | -10/Materials | Discovered new exit (range 14)
  804 | -10/Materials | Identified exit to Mines
  884 | -10/Materials | Entered Mines
  993 | -10/Mines     | Discovered new exit (range 9)
 1114 | -10/Mines     | Discovered new exit (range 12)
 1129 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1181 | -10/Mines     | Learned location of Zion (-7)
 1203 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1362 | -10/Mines     | Core integrity fell below 20%
 1431 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01206_ K-01 Serf collects debris. <x2>
01212_ Acquired Imp. Ion Engine.
01217_ Acquired Lgt. Armor Plating.
01219_ Acquired Heat Sink.
01220_ Acquired 10 matter.
01233_ 53-HNZ(g): "These fools are outgunned and outclassed. Let's just hope they
  don't decide to send in Demolishers again..."
01241_ K-01 Serf collects debris.
01361_ S-10 Pest destroyed. <x3>
01374_ The unstable cave ceiling collapses.
01385_ U-05 Engineer lays Concrete. <x4>
01389_ U-05 Engineer builds a Wall.
01389_ R-06 Scavenger collects Flight Unit.
01390_ U-05 Engineer lays Concrete. <x3>
01393_ R-06 Scavenger collects Lgt. Assault Rifle.
01394_ U-05 Engineer lays Concrete. <x3>
01404_ K-01 Serf cleans the Seismic Survey Station.
01423_ K-01 Serf destroyed.
01426_ G-34 Mercenary destroyed.
01426_ Switching to secondary target: G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| #              #?#      #???# #??????????????????  |
| #    ###       ###     ##???# #??????????????????  |
| #   ##?####         ####????# #??????????????????  |
| #   ##????##   ###  #???????# #??????????????????  |
|      #?????#####?#  #???????# #??????????????????  |
|      #???????????#  #???????# #??????????????????  |
|     ##???????????#  #???????# #??????????????????  |
| #  ##????????????#  #???????# #??????????????????  |
| ####?????????????#   ???????# #??????????????????  |
| ?????????????????#   ???????# #??????????????????  |
| ?????????????????#   ???????# #??????????????????  |
| ?????????????????#    ??????# ###########????????  |
| ?????????????????##   ??????#           #????????  |
| ???????????????????## ??????########### #????????  |
| ?????????????????????#???????????????## ##???????  |
| ????????????????????????????????????##   #???????  |
| ???????????????????????????????????##    #???????  |
| ?????????????????????????????????###     ######??  |
| ????????????????????????????????##        ##  ##?  |
| ??????????????????????????####??#              #?  |
| ????????????????????????###  ##?#             #??  |
| ???????????????????????##     #?##           ##??  |
| ??????????????????????##      #??## ###     ##???  |
| ##???????????????????##       #???# ####   ##????  |
|  ##??????????????????#  !!%   ##??#        #?????  |
|   ##?????????????????# *%@     #########   #?????  |
|      ????????????????#g ###     ##  ##     #?????  |
|      ????????????????#  #?##     ##        #?????  |
|      ????????????????#  #??#      ##  [    ##????  |
| ?   ????????????#????#  #??##               ##???  |
| ???????????????? ???        ##               ##??  |
| ???????????????? ?"" """    ###               #??  |
| ??????????????"" """ """    #?###             #??  |
| ??????????????"" """ """    #???##            ##?  |
| ?????????#????              #????##            #?  |
| ???????? #????              #?????###          #?  |
| ???????  #????              #???????##         #?  |
| ??????#  #????#  ############????????##        #?  |
| ?????##  ##???#  #????????????????????##       #?  |
| ????##    #???#  #?????????????????????#####  ##?  |
| ????#     #???#  ########???###????????????####??  |
| ???##     #???#  ##     #####  #?????????????????  |
| ???#       ####  ##           #??????????????????  |
| #?##   """       ##     ####  #??????????????????  |
| ###    """              #??####??????????????????  |
|        """       ##     #????????????????????????  |
|        """       ##     #????????????????????????  |
|                 #########????????????????????????  |
|  ##             ##???????????????????????????????  |
| ####             ##??????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
      Terrain Scanner | -10/Materials | Hacked
 Propulsion Shielding | -10/Materials | Hacked
           Ion Engine | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricGravityRay
  Manual?         0
Play Time         00:27:42
  Cumulative      123.1 hours
  Start           2022.06.21 @ 02:02:53
  End             2022.06.21 @ 02:28:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          55
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f65a6fd3-83f3-473c-b5c1-7ff5c833a2e9